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vrm/src/index.ts

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TypeScript
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import * as THREE from "three"
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader"
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import { VRMLoaderPlugin } from "@pixiv/three-vrm";
import { createVRMAnimationClip, VRMAnimationLoaderPlugin } from "@pixiv/three-vrm-animation";
import { Color, DirectionalLight, Fog, HemisphereLight } from 'three';
import { GridHelper, Mesh, MeshLambertMaterial, BoxGeometry, Vector3 } from 'three';
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import { VRMSpringBoneManager, VRMSpringBoneJoint, VRMSpringBoneJointHelper } from '@pixiv/three-vrm-springbone';
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window.addEventListener("DOMContentLoaded", () => {
const canvas = document.getElementById("canvas");
if (canvas == null) return;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
30, canvas.clientWidth/canvas.clientHeight, 0.1, 20);
camera.position.set(0.0, 0.9, -4.0)
camera.rotation.set(0.0, Math.PI, 0.0)
camera.lookAt(new THREE.Vector3(0, 0, 0));
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// https://threejs.org/docs/#api/en/constants/Renderer
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const renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(canvas.clientWidth, canvas.clientHeight);
renderer.setClearColor(0x7fbfff, 1.0);
renderer.shadowMap.enabled = true;
renderer.outputColorSpace = THREE.SRGBColorSpace;
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renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.toneMapping = THREE.NeutralToneMapping;
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canvas.appendChild(renderer.domElement);
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renderer.toneMappingExposure = 1.5;
//renderer.toneMapping = THREE.ACESFilmicToneMapping;
const light = new THREE.DirectionalLight(0xffffff, Math.PI);
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light.position.set(1.0, 1.0, 1.0);
scene.add(light);
let currentVrm: any = undefined;
let currentVrmAnimation: any = undefined;
let currentMixer:any = undefined;
function load(url: string) {
loader.load(
url,
(gltf) => {
tryInitVRM(gltf);
tryInitVRMA(gltf);
},
(progress) => console.log(
"Loading model...",
100.0 * (progress.loaded / progress.total), "%"
),
(error) => console.error(error)
);
}
function tryInitVRM(gltf: any) {
const vrm = gltf.userData.vrm;
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if ( vrm == null ) {
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return;
}
currentVrm = vrm;
scene.add(vrm.scene);
initAnimationClip();
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}
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function tryInitVRMA(gltf: any) {
const vrmAnimations = gltf.userData.vrmAnimations;
if (vrmAnimations == null) {
return;
}
currentVrmAnimation = vrmAnimations[0] ?? null;
initAnimationClip();
}
function initAnimationClip() {
if (currentVrm && currentVrmAnimation) {
currentMixer = new THREE.AnimationMixer(currentVrm.scene);
const clip = createVRMAnimationClip(currentVrmAnimation, currentVrm);
currentMixer.clipAction(clip).play();
}
}
const loader = new GLTFLoader();
loader.register((parser) => {
return new VRMLoaderPlugin(parser);
});
loader.register((parser) => {
return new VRMAnimationLoaderPlugin(parser);
});
load("/vrma/ai.vrm");
load("/vrma/fly_c.vrma");
const clock = new THREE.Clock();
clock.start();
scene.background = new THREE.Color( 0xffffff );
const directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
const ambientLight = new THREE.AmbientLight(0x333333);
scene.add(ambientLight);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.2;
controls.enableRotate = true;
controls.target.set( 0.0, 1.0, 0.0 );
function floor_default(){
const floor = new Mesh(
new BoxGeometry(50, 100),
new MeshLambertMaterial({
color: 0xffffff,
depthWrite: true,
})
);
floor.position.y = -1.0;
floor.rotation.x = -Math.PI / 2;
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floor.name = "floor";
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scene.add(floor);
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}
function floor_grid(){
const grid = new GridHelper(50, 100, 0xffffff, 0xffffff);
scene.add(grid);
grid.position.set(Math.round(0), 0, Math.round(0));
}
function floor_bg(){
scene.fog = new Fog(0xffffff, 3, 20);
scene.fog?.color.set(0xffffff);
}
floor_default();
floor_grid();
floor_bg();
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function animate() {
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controls.update();
const delta = clock.getDelta();
if (currentMixer) {
currentMixer.update(delta);
}
if (currentVrm) {
currentVrm.update(delta);
}
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requestAnimationFrame(animate);
scene.rotation.y += 0.005;
renderer.render(scene, camera);
}
animate();
function random_happy() {
// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm-1.0/expressions.ja.md
currentVrm.expressionManager.setValue('relaxed', 0.5);
}
function random_head() {
// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm-1.0/lookAt.ja.md
currentVrm.lookAt.target = camera;
currentVrm.VRMLookAtBoneApplier = camera;
currentVrm.VRMLookAtExpressionApplier = camera;
// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm-1.0/humanoid.ja.md
const head = currentVrm.humanoid.getRawBoneNode("head");
head.target = camera;
}
function random_blink(){
setInterval(() => {
currentVrm.expressionManager.setValue('relaxed', 0);
currentVrm.expressionManager.setValue('blink', 0);
random_head();
const r = Math.floor(Math.random() * 3);
if (r == 1) {
setTimeout(() => { currentVrm.expressionManager.setValue('blink', 1); }, 5000);
setTimeout(() => {
currentVrm.expressionManager.setValue('blink', 0);
}, 5500);
};
setTimeout(() => {
currentVrm.expressionManager.setValue('relaxed', 0.5);
currentVrm.expressionManager.setValue('blink', 1);
}, 6000);
}, 6500);
}
random_blink();
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setInterval(() => {
const r = Math.floor(Math.random() * 4 + 1);
load("/vrma/" + r + ".vrma");
setTimeout(() => {
load("/vrma/fly_c.vrma");
}, 10000);
}, 15000);
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function light_off(){
renderer.toneMapping = THREE.ACESFilmicToneMapping;
light.intensity = -0.5;
scene.background = new THREE.Color(0x000000);
scene.fog = new Fog(0x000000, 3, 20);
}
//light_off();
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})