From 25b3bb2925dede788903dc34c11eea0d6810ddf2 Mon Sep 17 00:00:00 2001 From: syui Date: Thu, 21 Mar 2024 00:06:55 +0900 Subject: [PATCH] rm func --- src/index.ts | 31 +------------------------------ 1 file changed, 1 insertion(+), 30 deletions(-) diff --git a/src/index.ts b/src/index.ts index 20dc4119c..7a51db615 100644 --- a/src/index.ts +++ b/src/index.ts @@ -9,10 +9,9 @@ import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader"; //import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer'; //import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass'; //import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass"; +// https://github.com/pmndrs/postprocessing import { BloomEffect, EffectComposer, EffectPass, RenderPass } from "postprocessing"; - - window.addEventListener("DOMContentLoaded", () => { // vrma @@ -124,33 +123,6 @@ window.addEventListener("DOMContentLoaded", () => { controls.enableRotate = true; controls.target.set( 0.0, 1.0, 0.0 ); - function floor_default(){ - scene.background = new THREE.Color(0xffffff); - const directionalLight = new THREE.DirectionalLight(0xffffff); - directionalLight.position.set(1, 1, 1); - - scene.add(directionalLight); - const ambientLight = new THREE.AmbientLight(0x333333); - scene.add(ambientLight); - - let floor = new Mesh( - new BoxGeometry(50, 100), - new MeshLambertMaterial({ - color: 0xffffff, - depthWrite: true, - }) - ); - floor.position.y = -1.0; - floor.rotation.x = -Math.PI / 2; - scene.add(floor); - - const grid = new GridHelper(50, 100, 0xffffff, 0xffffff); - scene.add(grid); - grid.position.set(Math.round(0), 0, Math.round(0)); - scene.fog = new Fog(0xffffff, 3, 20); - scene.fog?.color.set(0xffffff); - } - //scene.background = new THREE.Color(0xffffff); const directionalLight = new THREE.DirectionalLight(0xffffff); directionalLight.position.set(1, 1, 1); @@ -179,7 +151,6 @@ window.addEventListener("DOMContentLoaded", () => { camera.updateProjectionMatrix(); } - // https://github.com/pmndrs/postprocessing let composer = new EffectComposer(renderer, { frameBufferType: HalfFloatType });