add min react
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84
react-anim/src/pages/vrm_model.tsx
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84
react-anim/src/pages/vrm_model.tsx
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import * as THREE from 'three'
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import React, { useState, useEffect, useRef } from 'react';
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import { OrbitControls } from '@react-three/drei'
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import { useFrame, Canvas } from '@react-three/fiber';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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import { VRM, VRMUtils, VRMLoaderPlugin } from '@pixiv/three-vrm';
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import { VRMAnimationLoaderPlugin, VRMAnimation, createVRMAnimationClip } from "@pixiv/three-vrm-animation";
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interface ModelProps {
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url: string
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url_anim: string
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}
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const VRMModel: React.FC<ModelProps> = ({ url, url_anim }) => {
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const [vrm, setVrm] = useState<VRM | null>(null);
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const mixerRef = useRef<THREE.AnimationMixer | null>(null);
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useEffect(() => {
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const loader = new GLTFLoader();
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loader.register((parser) => new VRMLoaderPlugin(parser));
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loader.register((parser) => new VRMAnimationLoaderPlugin(parser));
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loader.load(url, (gltf) => {
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const vrmModel = gltf.userData.vrm as VRM;
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VRMUtils.removeUnnecessaryJoints(vrmModel.scene);
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setVrm(vrmModel);
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const mixer = new THREE.AnimationMixer(vrmModel.scene);
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mixerRef.current = mixer;
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loader.load(url_anim, (animGltf) => {
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const vrmAnimations = animGltf.userData.vrmAnimations as VRMAnimation[];
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if (vrmAnimations && vrmAnimations.length > 0) {
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const clip = createVRMAnimationClip(vrmAnimations[0], vrmModel);
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mixer.clipAction(clip).play();
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}
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});
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});
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}, [url, url_anim]);
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useFrame((state, delta) => {
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if (mixerRef.current) mixerRef.current.update(delta);
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if (vrm) vrm.update(delta);
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});
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return vrm ? <primitive object={vrm.scene} /> : null;
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};
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export const VRMModelCanvas = () => {
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return (
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<div style={{ height: '100vh', width: '100vw' }}>
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<Canvas
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shadows
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gl={{
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//toneMapping: THREE.ACESFilmicToneMapping,
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//toneMapping: THREE.ReinhardToneMapping,
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toneMapping: THREE.NeutralToneMapping,
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toneMappingExposure: 1.5,
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alpha: true,
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powerPreference: "high-performance",
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antialias: true,
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//stencil: false,
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//depth: false
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}}
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camera={{ position: [1, 1, 1] }}>
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<directionalLight
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color="white"
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castShadow
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position={[0, 10, 0]}
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intensity={1.5}
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shadow-mapSize={[1024, 1024]}/>
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<OrbitControls />
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<ambientLight intensity={1} />
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<pointLight position={[10, 10, 10]} />
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<VRMModel url="./models/ai_vrm10.vrm" url_anim="./models/default.vrma" />
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</Canvas>
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</div>
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)
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}
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export default VRMModelCanvas;
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