add planet
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README.md
15
README.md
@ -16,8 +16,21 @@ $ yarn dev
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$ yarn build
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```
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## planet
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- deploy : [https://card.syui.ai/planet?g=sun](https://card.syui.ai/planet?g=sun)
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- ref : [https://git.syui.ai/ai/star](https://git.syui.ai/ai/star/src/branch/main/galaxy-react)
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```
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$ cd planet
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$ npm i
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$ npm run start
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```
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## min-react
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three-vrm v3 + vrm(unity + vrm v1.0) + anim(vrma)
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```
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$ cd min-react
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$ npm i
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@ -33,3 +46,5 @@ $ cd min-ts
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$ yarn install
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$ yarn dev
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```
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2
dist/vrma
vendored
2
dist/vrma
vendored
@ -1 +1 @@
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Subproject commit 12ce521873fb3a4ec2fd3f5e75a0792351c8a207
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Subproject commit 1eccc36a5113246728ae8b63389c948ce1bd286f
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@ -1,19 +1,19 @@
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body {
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background-color: #000;
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html {
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height: 100%;
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}
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body {
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background-color: #fff;
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background-color: #000;
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margin: 0;
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font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
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'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
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sans-serif;
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-webkit-font-smoothing: antialiased;
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-moz-osx-font-smoothing: grayscale;
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height: 100%;
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}
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div#root{
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height: 100%;
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}
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code {
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font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
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monospace;
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}
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html {
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height: 100%;
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}
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@ -1,5 +1,5 @@
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import * as THREE from 'three'
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import React, { useState, useEffect, useRef,useMemo } from 'react';
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import React, { useState, useEffect, useRef, useMemo } from 'react';
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import { Points, OrbitControls, useGLTF } from '@react-three/drei'
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import { useFrame, Canvas } from '@react-three/fiber';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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@ -12,9 +12,12 @@ import { GLTF } from 'three-stdlib'
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interface ModelProps {
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url: string
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url_anim: string
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position?: [number, number, number]
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rotation?: [number, number, number]
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scale?: number
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}
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const VRMModel: React.FC<ModelProps> = ({ url = "./models/ai.vrm", url_anim="./models/default.vrma" }) => {
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const VRMModel: React.FC<ModelProps> = ({ url = "./models/ai.vrm", url_anim="./models/default.vrma", position = [0, 0, 0], scale = 1, rotation = [0, 1.5, 0] }) => {
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const [vrm, setVrm] = useState<VRM | null>(null);
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const mixerRef = useRef<THREE.AnimationMixer | null>(null);
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@ -27,6 +30,11 @@ const VRMModel: React.FC<ModelProps> = ({ url = "./models/ai.vrm", url_anim="./m
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const vrmModel = gltf.userData.vrm as VRM;
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VRMUtils.removeUnnecessaryJoints(vrmModel.scene);
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setVrm(vrmModel);
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if (vrmModel) {
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vrmModel.scene.rotation.set(...rotation);
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vrmModel.scene.position.set(...position);
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vrmModel.scene.scale.setScalar(scale);
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}
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const mixer = new THREE.AnimationMixer(vrmModel.scene);
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mixerRef.current = mixer;
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loader.load(url_anim, (animGltf) => {
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@ -37,7 +45,7 @@ const VRMModel: React.FC<ModelProps> = ({ url = "./models/ai.vrm", url_anim="./m
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}
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});
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});
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}, [url, url_anim]);
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}, [url, url_anim, position, scale, rotation]);
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useFrame((state, delta) => {
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if (mixerRef.current) mixerRef.current.update(delta);
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@ -47,6 +55,20 @@ const VRMModel: React.FC<ModelProps> = ({ url = "./models/ai.vrm", url_anim="./m
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return vrm ? <primitive object={vrm.scene} /> : null;
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};
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interface ModelGlbProps {
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url: string
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position?: [number, number, number]
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rotation?: [number, number, number]
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scale?: number
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}
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const GlbModel: React.FC<ModelGlbProps> = ({ url = "./models/solar_system.glb", position = [0, 0, 0], scale = 1, rotation = [0, 0, 0] }) => {
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const { scene } = useGLTF(url)
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scene.scale.setScalar(scale);
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scene.position.set(...position);
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return <primitive object={scene} />
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}
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type GLTFResult = GLTF & {
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nodes: {
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Object_2: THREE.Mesh
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@ -61,50 +83,53 @@ export function Galaxy(props: JSX.IntrinsicElements['group']) {
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const galaxyCenterLightRef = useRef<THREE.PointLight>(null!)
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const searchParams = new URLSearchParams(window.location.search);
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var g = searchParams.get('g') ?? 'galaxy';
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var model_path = "./models/" + g + ".glb"
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var model_scale = 0.05;
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const { nodes } = useGLTF(model_path) as GLTFResult
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const [positions, colors] = useMemo(() => {
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var model_galaxy = "./models/galaxy.glb"
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var model_custom = "./models/ai.vrm"
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var model_scale = 0.01;
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var position_custom = [-0.2, -0.8, -0.3] as [number, number, number];
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var rotation_custom = [0, 1.5, 0] as [number, number, number];
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var sphereGeometry = new SphereGeometry(1, 332, 332);
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var anim_custom = "./models/emote.vrma";
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const { nodes } = useGLTF(model_galaxy) as GLTFResult
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var model_color = 100;
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nodes.Object_2.geometry.center()
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if (g === 'sun'){
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sphereGeometry = new SphereGeometry(1, 332, 332);
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nodes.Object_2.geometry = sphereGeometry;
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model_scale = 1;
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} else if (g === 'moon'){
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sphereGeometry = new SphereGeometry(1, 132, 132);
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nodes.Object_2.geometry = sphereGeometry;
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model_color = 1;
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model_scale = 0.01;
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position_custom = [-0.5,-1,0];
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anim_custom = "./models/fly.vrma";
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model_custom = "./models/ai_default.vrm";
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} else if (g === 'earth'){
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sphereGeometry = new SphereGeometry(1, 232, 232);
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nodes.Object_2.geometry = sphereGeometry;
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model_color = 0.5;
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model_scale = 0.3;
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position_custom = [-1,-1,0];
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anim_custom = "./models/fly.vrma";
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model_custom = "./models/ai_default.vrm";
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} else if (g === 'neutron') {
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model_color = 1;
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}
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const [positions, colors] = useMemo(() => {
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const positions = new Float32Array(
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nodes.Object_2.geometry.attributes.position.array.buffer
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)
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const colors = new Float32Array(positions.length)
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const getDistanceToCenter = (x: number, y: number, z: number) =>
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Math.sqrt(x * x + y * y + z * z)
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var model_color = 100;
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if (g === 'sun'){
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const sphereGeometry = new SphereGeometry(1, 332, 332);
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nodes.Object_2.geometry = sphereGeometry;
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model_scale = 1;
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} else if (g === 'moon'){
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const sphereGeometry = new SphereGeometry(1, 132, 132);
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nodes.Object_2.geometry = sphereGeometry;
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model_color = 1;
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model_scale = 0.1;
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} else if (g === 'earth'){
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const sphereGeometry = new SphereGeometry(1, 232, 232);
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nodes.Object_2.geometry = sphereGeometry;
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model_color = 0.5;
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model_scale = 0.3;
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} else if (g === 'asteroid') {
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const sphereGeometry = new SphereGeometry(1, 32, 32);
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nodes.Object_2.geometry = sphereGeometry;
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model_color = 1;
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model_scale = 0.1;
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} else if (g === 'neutron') {
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model_color = 1;
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}
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// make colors closer to 0,0,0 be more reddish and colors further away be more blueish
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const color = new THREE.Color()
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for (let i = 0; i < positions.length; i += 3) {
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const x = positions[i]
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const y = positions[i + 1]
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const z = positions[i + 2]
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const z = positions[i + 1]
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const distanceToCenter = getDistanceToCenter(x, y, z)
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const normalizedDistanceToCenter = distanceToCenter / model_color
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// make colors closer to 0,0,0 be more reddish and colors further away be more blueish (do not use hsl)
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color.setHSL(
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(0.15 * (0.21 + Math.cos(distanceToCenter * 0.02))) / 2,
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0.75,
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@ -119,22 +144,25 @@ export function Galaxy(props: JSX.IntrinsicElements['group']) {
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}
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return [positions, colors]
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}, [nodes])
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}, [nodes, model_color])
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useFrame(({ clock }) => {
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// zoom in and out
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ref.current.rotation.z = clock.getElapsedTime() / 2
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ref.current.scale.setScalar(Math.sin(clock.getElapsedTime() / 10) + 1.2)
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ref.current.rotation.y = clock.getElapsedTime() / 2
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ref.current.scale.setScalar(Math.sin(clock.getElapsedTime() / 2) + 1.2)
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})
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return (
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<group {...props} dispose={null} ref={ref}>
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<VRMModel url={model_custom} url_anim={anim_custom} position={position_custom} scale={1} rotation={rotation_custom} />
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{g === 'sun' && <GlbModel url="./models/solar-system.glb" scale={10} />}
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{g === 'galaxy' && <GlbModel url="./models/solar-system.glb" scale={0.5} position={[0,0.5,2]}/>}
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<pointLight
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position={[0, 0, 0]}
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ref={galaxyCenterLightRef}
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intensity={0.5}
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intensity={0.2}
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/>
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<Points scale={model_scale} positions={positions} colors={colors}>
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<Points scale={model_scale} positions={positions} colors={colors} rotation={[1.5,0,0]}>
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<pointsMaterial
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//map={starTexture}
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transparent
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@ -160,13 +188,11 @@ export function Galaxy(props: JSX.IntrinsicElements['group']) {
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export const VRMModelCanvas = () => {
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return (
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<div style={{ height: '100vh', width: '100vw' }}>
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<Canvas
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shadows
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gl={{
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toneMapping: THREE.NeutralToneMapping,
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toneMappingExposure: 1.5,
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toneMappingExposure: 1.1,
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alpha: true,
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powerPreference: "high-performance",
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antialias: true,
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color="white"
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castShadow
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position={[0, 10, 0]}
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intensity={1.5}
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intensity={0.4}
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shadow-mapSize={[1024, 1024]}/>
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<OrbitControls />
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<OrbitControls
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minDistance={2} maxDistance={3}
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enableZoom={true} enablePan={false} enableRotate={true}
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zoomSpeed={0.5}
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panSpeed={0.5}
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rotateSpeed={0.5} />
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<ambientLight intensity={1} />
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<pointLight position={[10, 10, 10]} />
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<VRMModel url="./models/ai.vrm" url_anim="./models/default.vrma" />
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<Galaxy position={[0, 9, 0]} />
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<Galaxy position={[0, 0, 0]} />
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</Canvas>
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</div>
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)
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}
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export default VRMModelCanvas;
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@ -10,6 +10,7 @@ import { BloomEffect, EffectComposer, EffectPass, RenderPass } from "postprocess
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window.addEventListener("DOMContentLoaded", () => {
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let default_model = "/vrma/model/test.vrm"
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// vrma
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let motion_enable = false;
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let head = null;
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@ -107,7 +108,7 @@ window.addEventListener("DOMContentLoaded", () => {
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return new VRMAnimationLoaderPlugin(parser);
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});
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load("/vrma/model/ai.vrm");
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load(default_model);
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load("/vrma/anime/fly_c.vrma");
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let item = null;
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"target": "es2016",
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"module": "commonjs",
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"skipLibCheck": true
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}
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},
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"exclude": [
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"min-*",
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"planet"
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]
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}
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