add bloom
This commit is contained in:
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08a5984fef
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1
dist/index.html
vendored
1
dist/index.html
vendored
@ -21,6 +21,7 @@
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</span>
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<span class="menu-right">
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<button id='btn-run'><i class="fa-solid fa-person-running"></i></button>
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<button id='btn-user'><i class="fa-solid fa-user"></i></button>
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</span>
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<span class="menu-hdr">
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<button id='btn-sandar'><i class="fa-solid fa-earth-americas"></i></button>
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@ -17,6 +17,7 @@
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"@pixiv/three-vrm": "^2.1.1",
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"@pixiv/three-vrm-animation": "^2.1.1",
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"@pixiv/three-vrm-springbone": "^2.1.1",
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"postprocessing": "^6.35.2",
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"three": "^0.162.0"
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}
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}
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158
src/index.ts
158
src/index.ts
@ -3,18 +3,19 @@ import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader"
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
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import { VRMLoaderPlugin } from "@pixiv/three-vrm";
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import { createVRMAnimationClip, VRMAnimationLoaderPlugin } from "@pixiv/three-vrm-animation";
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import { Color, DirectionalLight, Fog, HemisphereLight } from 'three';
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import { GridHelper, Mesh, MeshLambertMaterial, BoxGeometry, Vector3 } from 'three';
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import { GridHelper, Mesh, MeshLambertMaterial, BoxGeometry, Vector3, Vector2, Color, DirectionalLight, Fog, HemisphereLight, HalfFloatType } from 'three';
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import { VRMSpringBoneManager, VRMSpringBoneJoint, VRMSpringBoneJointHelper } from '@pixiv/three-vrm-springbone';
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import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader";
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//import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
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//import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass';
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//import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass";
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import { BloomEffect, EffectComposer, EffectPass, RenderPass } from "postprocessing";
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window.addEventListener("DOMContentLoaded", () => {
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// vrma
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let motion_enable = false;
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let head = null;
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// progress
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// https://sbcode.net/threejs/progress-indicator
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@ -24,27 +25,33 @@ window.addEventListener("DOMContentLoaded", () => {
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const canvas = document.getElementById("canvas");
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if (canvas == null) return;
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const scene = new THREE.Scene();
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//const camera = new THREE.PerspectiveCamera( 70, canvas.clientWidth/canvas.clientHeight, 0.1, 2000);
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const camera = new THREE.PerspectiveCamera( 70, canvas.clientWidth/canvas.clientHeight, 0.1, 2000);
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camera.position.set(0, 1, -1.5)
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camera.position.set(0, 1.5, -1.5)
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camera.rotation.set(0.0, Math.PI, 0.0)
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camera.lookAt(new THREE.Vector3(0, 0, 0));
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// https://threejs.org/docs/#api/en/constants/Renderer
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const renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
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const renderer = new THREE.WebGLRenderer({
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alpha: true,
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powerPreference: "high-performance",
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antialias: true,
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stencil: false,
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//depth: false
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});
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(canvas.clientWidth, canvas.clientHeight);
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renderer.setClearColor(0x7fbfff, 1.0);
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renderer.shadowMap.enabled = true;
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renderer.outputColorSpace = THREE.SRGBColorSpace;
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renderer.toneMapping = THREE.ReinhardToneMapping;
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renderer.toneMapping = THREE.NeutralToneMapping;
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canvas.appendChild(renderer.domElement);
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renderer.toneMappingExposure = 1.5;
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//renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.setClearColor(0xffffff, 1.0);
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const light = new THREE.DirectionalLight(0xffffff, Math.PI);
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light.position.set(1.0, 1.0, 1.0);
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//light.intensity = -0.8;
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//renderer.setClearColor(0x000000, 1.0);
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scene.add(light);
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let currentVrm: any = undefined;
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@ -63,10 +70,7 @@ window.addEventListener("DOMContentLoaded", () => {
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const percentComplete = (xhr.loaded / xhr.total) * 100
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progressBar.value = percentComplete === Infinity ? 100 : percentComplete
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},
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(progress) => console.log(
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"Loading model...",
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100.0 * (progress.loaded / progress.total), "%"
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),
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(progress) => console.log( "Loading model...", 100.0 * (progress.loaded / progress.total), "%" ),
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(error) => console.error(error)
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);
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}
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@ -122,6 +126,7 @@ window.addEventListener("DOMContentLoaded", () => {
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scene.background = new THREE.Color(0xffffff);
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const directionalLight = new THREE.DirectionalLight(0xffffff);
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directionalLight.position.set(1, 1, 1);
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scene.add(directionalLight);
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const ambientLight = new THREE.AmbientLight(0x333333);
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scene.add(ambientLight);
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@ -144,9 +149,13 @@ window.addEventListener("DOMContentLoaded", () => {
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scene.fog?.color.set(0xffffff);
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}
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scene.background = new THREE.Color( 0xffffff );
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//scene.background = new THREE.Color(0xffffff);
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const directionalLight = new THREE.DirectionalLight(0xffffff);
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directionalLight.position.set(1, 1, 1);
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//directionalLight.castShadow = true;
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//directionalLight.shadow.radius = 3.0;
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//renderer.shadowMap.enabled = true;
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//directionalLight.intensity = 0.3;
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scene.add(directionalLight);
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const ambientLight = new THREE.AmbientLight(0x333333);
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scene.add(ambientLight);
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@ -168,20 +177,12 @@ window.addEventListener("DOMContentLoaded", () => {
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camera.updateProjectionMatrix();
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}
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function animate() {
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controls.update();
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const delta = clock.getDelta();
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if (currentMixer) {
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currentMixer.update(delta);
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}
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if (currentVrm) {
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currentVrm.update(delta);
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}
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requestAnimationFrame(animate);
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scene.rotation.y += 0.005;
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renderer.render(scene, camera);
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}
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animate();
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// https://github.com/pmndrs/postprocessing
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let composer = new EffectComposer(renderer, {
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frameBufferType: HalfFloatType
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});
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composer.addPass(new RenderPass(scene, camera));
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composer.addPass(new EffectPass(camera, new BloomEffect()));
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function random_happy() {
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// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm-1.0/expressions.ja.md
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@ -191,11 +192,10 @@ window.addEventListener("DOMContentLoaded", () => {
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function random_head() {
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// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm-1.0/lookAt.ja.md
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currentVrm.lookAt.target = camera;
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currentVrm.VRMLookAtBoneApplier = camera;
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currentVrm.VRMLookAtExpressionApplier = camera;
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//currentVrm.VRMLookAtBoneApplier = camera;
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//currentVrm.VRMLookAtExpressionApplier = camera;
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// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm-1.0/humanoid.ja.md
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const head = currentVrm.humanoid.getRawBoneNode("head");
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head = currentVrm.humanoid.getRawBoneNode("head");
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head.target = camera;
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}
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@ -226,21 +226,84 @@ window.addEventListener("DOMContentLoaded", () => {
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});
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}
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let light_enable = true;
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let light_enable = 0;
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let light_max = 4;
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function light_s(){
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if (light_enable == true) {
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light_enable = false;
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if (light_enable >= light_max) {
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light_enable = 0;
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}
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console.log(light_enable);
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switch (light_enable) {
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case 0:
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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light.intensity = -0.5;
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light.intensity = -0.8;
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renderer.setClearColor(0x000000);
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scene.background = new THREE.Color(0x000000);
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scene.fog = new Fog(0x000000, 3, 20);
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} else {
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light_enable = true;
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break;
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case 1:
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renderer.toneMapping = THREE.NeutralToneMapping;
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light.intensity = 1;
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scene.background = new THREE.Color(0xffffff);
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renderer.setClearColor(0xffffff);
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scene.fog = new Fog(0xffffff, 3, 20);
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break;
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case 2:
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renderer.toneMapping = THREE.ReinhardToneMapping;
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break;
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case 3:
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renderer.toneMapping = THREE.ReinhardToneMapping;
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renderer.toneMapping = THREE.NeutralToneMapping;
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renderer.physicallyCorrectLights = true;
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light.intensity = 2;
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break;
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}
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light_enable++;
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}
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const el_user = document.querySelector('#btn-user') as HTMLInputElement | null;
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if(el_user != null) {
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el_user.addEventListener('click', function(){
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user_s();
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});
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}
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let user_enable = 0;
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let user_max = 2;
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let anime_id;
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function user_s(){
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if (user_enable >= user_max) {
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user_enable = 0;
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}
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console.log(user_enable);
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switch (user_enable) {
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case 0:
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load("/vrma/ai_eya.vrm");
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scene.remove(currentVrm.scene);
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light.intensity = -0.8;
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renderer.setClearColor(0x000000);
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scene.remove(grid);
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scene.background = new THREE.Color(0x000000);
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scene.fog = new Fog(0x000000, 3, 20);
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requestAnimationFrame(function render() {
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anime_id = requestAnimationFrame(render);
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composer.render();
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});
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break;
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case 1:
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cancelAnimationFrame(anime_id);
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scene.add(grid);
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load("/vrma/ai.vrm");
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scene.remove(currentVrm.scene);
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renderer.toneMapping = THREE.NeutralToneMapping;
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light.intensity = 1;
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scene.background = new THREE.Color(0xffffff);
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renderer.setClearColor(0xffffff);
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scene.fog = new Fog(0xffffff, 3, 20);
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break;
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}
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user_enable++;
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}
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const el_hdr = document.querySelector('#btn-sandar') as HTMLInputElement | null;
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@ -344,4 +407,19 @@ window.addEventListener("DOMContentLoaded", () => {
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}, 10000);
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}, 15000);
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animate();
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function animate() {
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controls.update();
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const delta = clock.getDelta();
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if (currentMixer) {
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currentMixer.update(delta);
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}
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if (currentVrm) {
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currentVrm.update(delta);
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}
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requestAnimationFrame(animate);
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scene.rotation.y += 0.005;
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renderer.render(scene, camera);
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}
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})
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