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add bloom

This commit is contained in:
syui 2024-03-20 22:17:27 +09:00
parent 08a5984fef
commit 6e129de6d8
Signed by: syui
GPG Key ID: 5417CFEBAD92DF56
3 changed files with 123 additions and 43 deletions

1
dist/index.html vendored
View File

@ -21,6 +21,7 @@
</span>
<span class="menu-right">
<button id='btn-run'><i class="fa-solid fa-person-running"></i></button>
<button id='btn-user'><i class="fa-solid fa-user"></i></button>
</span>
<span class="menu-hdr">
<button id='btn-sandar'><i class="fa-solid fa-earth-americas"></i></button>

View File

@ -17,6 +17,7 @@
"@pixiv/three-vrm": "^2.1.1",
"@pixiv/three-vrm-animation": "^2.1.1",
"@pixiv/three-vrm-springbone": "^2.1.1",
"postprocessing": "^6.35.2",
"three": "^0.162.0"
}
}

View File

@ -3,18 +3,19 @@ import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader"
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
import { VRMLoaderPlugin } from "@pixiv/three-vrm";
import { createVRMAnimationClip, VRMAnimationLoaderPlugin } from "@pixiv/three-vrm-animation";
import { Color, DirectionalLight, Fog, HemisphereLight } from 'three';
import { GridHelper, Mesh, MeshLambertMaterial, BoxGeometry, Vector3 } from 'three';
import { GridHelper, Mesh, MeshLambertMaterial, BoxGeometry, Vector3, Vector2, Color, DirectionalLight, Fog, HemisphereLight, HalfFloatType } from 'three';
import { VRMSpringBoneManager, VRMSpringBoneJoint, VRMSpringBoneJointHelper } from '@pixiv/three-vrm-springbone';
import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader";
//import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
//import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass';
//import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass";
import { BloomEffect, EffectComposer, EffectPass, RenderPass } from "postprocessing";
window.addEventListener("DOMContentLoaded", () => {
// vrma
let motion_enable = false;
let head = null;
// progress
// https://sbcode.net/threejs/progress-indicator
@ -24,27 +25,33 @@ window.addEventListener("DOMContentLoaded", () => {
const canvas = document.getElementById("canvas");
if (canvas == null) return;
const scene = new THREE.Scene();
//const camera = new THREE.PerspectiveCamera( 70, canvas.clientWidth/canvas.clientHeight, 0.1, 2000);
const camera = new THREE.PerspectiveCamera( 70, canvas.clientWidth/canvas.clientHeight, 0.1, 2000);
camera.position.set(0, 1, -1.5)
camera.position.set(0, 1.5, -1.5)
camera.rotation.set(0.0, Math.PI, 0.0)
camera.lookAt(new THREE.Vector3(0, 0, 0));
// https://threejs.org/docs/#api/en/constants/Renderer
const renderer = new THREE.WebGLRenderer({antialias: true, alpha: true});
const renderer = new THREE.WebGLRenderer({
alpha: true,
powerPreference: "high-performance",
antialias: true,
stencil: false,
//depth: false
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(canvas.clientWidth, canvas.clientHeight);
renderer.setClearColor(0x7fbfff, 1.0);
renderer.shadowMap.enabled = true;
renderer.outputColorSpace = THREE.SRGBColorSpace;
renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.toneMapping = THREE.NeutralToneMapping;
canvas.appendChild(renderer.domElement);
renderer.toneMappingExposure = 1.5;
//renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.setClearColor(0xffffff, 1.0);
const light = new THREE.DirectionalLight(0xffffff, Math.PI);
light.position.set(1.0, 1.0, 1.0);
//light.intensity = -0.8;
//renderer.setClearColor(0x000000, 1.0);
scene.add(light);
let currentVrm: any = undefined;
@ -63,10 +70,7 @@ window.addEventListener("DOMContentLoaded", () => {
const percentComplete = (xhr.loaded / xhr.total) * 100
progressBar.value = percentComplete === Infinity ? 100 : percentComplete
},
(progress) => console.log(
"Loading model...",
100.0 * (progress.loaded / progress.total), "%"
),
(progress) => console.log( "Loading model...", 100.0 * (progress.loaded / progress.total), "%" ),
(error) => console.error(error)
);
}
@ -122,6 +126,7 @@ window.addEventListener("DOMContentLoaded", () => {
scene.background = new THREE.Color(0xffffff);
const directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1);
scene.add(directionalLight);
const ambientLight = new THREE.AmbientLight(0x333333);
scene.add(ambientLight);
@ -144,9 +149,13 @@ window.addEventListener("DOMContentLoaded", () => {
scene.fog?.color.set(0xffffff);
}
scene.background = new THREE.Color( 0xffffff );
//scene.background = new THREE.Color(0xffffff);
const directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1);
//directionalLight.castShadow = true;
//directionalLight.shadow.radius = 3.0;
//renderer.shadowMap.enabled = true;
//directionalLight.intensity = 0.3;
scene.add(directionalLight);
const ambientLight = new THREE.AmbientLight(0x333333);
scene.add(ambientLight);
@ -168,20 +177,12 @@ window.addEventListener("DOMContentLoaded", () => {
camera.updateProjectionMatrix();
}
function animate() {
controls.update();
const delta = clock.getDelta();
if (currentMixer) {
currentMixer.update(delta);
}
if (currentVrm) {
currentVrm.update(delta);
}
requestAnimationFrame(animate);
scene.rotation.y += 0.005;
renderer.render(scene, camera);
}
animate();
// https://github.com/pmndrs/postprocessing
let composer = new EffectComposer(renderer, {
frameBufferType: HalfFloatType
});
composer.addPass(new RenderPass(scene, camera));
composer.addPass(new EffectPass(camera, new BloomEffect()));
function random_happy() {
// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm-1.0/expressions.ja.md
@ -191,11 +192,10 @@ window.addEventListener("DOMContentLoaded", () => {
function random_head() {
// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm-1.0/lookAt.ja.md
currentVrm.lookAt.target = camera;
currentVrm.VRMLookAtBoneApplier = camera;
currentVrm.VRMLookAtExpressionApplier = camera;
//currentVrm.VRMLookAtBoneApplier = camera;
//currentVrm.VRMLookAtExpressionApplier = camera;
// https://github.com/vrm-c/vrm-specification/blob/master/specification/VRMC_vrm-1.0/humanoid.ja.md
const head = currentVrm.humanoid.getRawBoneNode("head");
head = currentVrm.humanoid.getRawBoneNode("head");
head.target = camera;
}
@ -226,21 +226,84 @@ window.addEventListener("DOMContentLoaded", () => {
});
}
let light_enable = true;
let light_enable = 0;
let light_max = 4;
function light_s(){
if (light_enable == true) {
light_enable = false;
if (light_enable >= light_max) {
light_enable = 0;
}
console.log(light_enable);
switch (light_enable) {
case 0:
renderer.toneMapping = THREE.ACESFilmicToneMapping;
light.intensity = -0.5;
light.intensity = -0.8;
renderer.setClearColor(0x000000);
scene.background = new THREE.Color(0x000000);
scene.fog = new Fog(0x000000, 3, 20);
} else {
light_enable = true;
break;
case 1:
renderer.toneMapping = THREE.NeutralToneMapping;
light.intensity = 1;
scene.background = new THREE.Color(0xffffff);
renderer.setClearColor(0xffffff);
scene.fog = new Fog(0xffffff, 3, 20);
break;
case 2:
renderer.toneMapping = THREE.ReinhardToneMapping;
break;
case 3:
renderer.toneMapping = THREE.ReinhardToneMapping;
renderer.toneMapping = THREE.NeutralToneMapping;
renderer.physicallyCorrectLights = true;
light.intensity = 2;
break;
}
light_enable++;
}
const el_user = document.querySelector('#btn-user') as HTMLInputElement | null;
if(el_user != null) {
el_user.addEventListener('click', function(){
user_s();
});
}
let user_enable = 0;
let user_max = 2;
let anime_id;
function user_s(){
if (user_enable >= user_max) {
user_enable = 0;
}
console.log(user_enable);
switch (user_enable) {
case 0:
load("/vrma/ai_eya.vrm");
scene.remove(currentVrm.scene);
light.intensity = -0.8;
renderer.setClearColor(0x000000);
scene.remove(grid);
scene.background = new THREE.Color(0x000000);
scene.fog = new Fog(0x000000, 3, 20);
requestAnimationFrame(function render() {
anime_id = requestAnimationFrame(render);
composer.render();
});
break;
case 1:
cancelAnimationFrame(anime_id);
scene.add(grid);
load("/vrma/ai.vrm");
scene.remove(currentVrm.scene);
renderer.toneMapping = THREE.NeutralToneMapping;
light.intensity = 1;
scene.background = new THREE.Color(0xffffff);
renderer.setClearColor(0xffffff);
scene.fog = new Fog(0xffffff, 3, 20);
break;
}
user_enable++;
}
const el_hdr = document.querySelector('#btn-sandar') as HTMLInputElement | null;
@ -344,4 +407,19 @@ window.addEventListener("DOMContentLoaded", () => {
}, 10000);
}, 15000);
animate();
function animate() {
controls.update();
const delta = clock.getDelta();
if (currentMixer) {
currentMixer.update(delta);
}
if (currentVrm) {
currentVrm.update(delta);
}
requestAnimationFrame(animate);
scene.rotation.y += 0.005;
renderer.render(scene, camera);
}
})