fix
This commit is contained in:
@ -17,7 +17,7 @@ interface ModelProps {
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scale?: number
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scale?: number
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}
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}
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const VRMModel: React.FC<ModelProps> = ({ url = "./models/ai.vrm", url_anim="./models/default.vrma", position = [0, 0, 0], scale = 1, rotation = [0, 0, 0] }) => {
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const VRMModel: React.FC<ModelProps> = ({ url = "./models/ai.vrm", url_anim="./models/default.vrma", position = [0, 0, 0], scale = 1, rotation = [0, 1.5, 0] }) => {
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const [vrm, setVrm] = useState<VRM | null>(null);
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const [vrm, setVrm] = useState<VRM | null>(null);
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const mixerRef = useRef<THREE.AnimationMixer | null>(null);
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const mixerRef = useRef<THREE.AnimationMixer | null>(null);
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@ -31,7 +31,7 @@ const VRMModel: React.FC<ModelProps> = ({ url = "./models/ai.vrm", url_anim="./m
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VRMUtils.removeUnnecessaryJoints(vrmModel.scene);
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VRMUtils.removeUnnecessaryJoints(vrmModel.scene);
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setVrm(vrmModel);
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setVrm(vrmModel);
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if (vrmModel) {
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if (vrmModel) {
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vrmModel.scene.rotation.set(0,1.5,0);
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vrmModel.scene.rotation.set(...rotation);
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vrmModel.scene.position.set(...position);
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vrmModel.scene.position.set(...position);
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vrmModel.scene.scale.setScalar(scale);
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vrmModel.scene.scale.setScalar(scale);
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}
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}
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@ -56,12 +56,12 @@ const VRMModel: React.FC<ModelProps> = ({ url = "./models/ai.vrm", url_anim="./m
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};
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};
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type GLTFResult = GLTF & {
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type GLTFResult = GLTF & {
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nodes: {
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nodes: {
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Object_2: THREE.Mesh
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Object_2: THREE.Mesh
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}
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}
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materials: {
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materials: {
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['Scene_-_Root']: THREE.PointsMaterial
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['Scene_-_Root']: THREE.PointsMaterial
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}
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}
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}
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}
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export function Galaxy(props: JSX.IntrinsicElements['group']) {
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export function Galaxy(props: JSX.IntrinsicElements['group']) {
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@ -70,8 +70,9 @@ export function Galaxy(props: JSX.IntrinsicElements['group']) {
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const searchParams = new URLSearchParams(window.location.search);
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const searchParams = new URLSearchParams(window.location.search);
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var g = searchParams.get('g') ?? 'galaxy';
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var g = searchParams.get('g') ?? 'galaxy';
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var model_galaxy = "./models/galaxy.glb"
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var model_galaxy = "./models/galaxy.glb"
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var model_custom = "./models/ai.vrm"
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var model_scale = 0.01;
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var model_scale = 0.01;
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var position_custom = [-0.3, -0.7, -0.2] as [number, number, number];
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var position_custom = [-0.2, -0.8, -0.3] as [number, number, number];
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var sphereGeometry = new SphereGeometry(1, 332, 332);
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var sphereGeometry = new SphereGeometry(1, 332, 332);
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var anim_custom = "./models/emote.vrma";
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var anim_custom = "./models/emote.vrma";
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const { nodes } = useGLTF(model_galaxy) as GLTFResult
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const { nodes } = useGLTF(model_galaxy) as GLTFResult
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@ -89,6 +90,7 @@ export function Galaxy(props: JSX.IntrinsicElements['group']) {
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model_scale = 0.01;
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model_scale = 0.01;
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position_custom = [-0.5,-1,0];
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position_custom = [-0.5,-1,0];
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anim_custom = "./models/fly.vrma";
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anim_custom = "./models/fly.vrma";
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model_custom = "./models/ai_default.vrm";
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} else if (g === 'earth'){
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} else if (g === 'earth'){
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sphereGeometry = new SphereGeometry(1, 232, 232);
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sphereGeometry = new SphereGeometry(1, 232, 232);
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nodes.Object_2.geometry = sphereGeometry;
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nodes.Object_2.geometry = sphereGeometry;
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@ -96,76 +98,77 @@ export function Galaxy(props: JSX.IntrinsicElements['group']) {
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model_scale = 0.3;
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model_scale = 0.3;
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position_custom = [-1,-1,0];
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position_custom = [-1,-1,0];
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anim_custom = "./models/fly.vrma";
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anim_custom = "./models/fly.vrma";
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model_custom = "./models/ai_default.vrm";
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} else if (g === 'neutron') {
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} else if (g === 'neutron') {
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model_color = 1;
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model_color = 1;
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}
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}
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const positions = new Float32Array(
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const positions = new Float32Array(
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nodes.Object_2.geometry.attributes.position.array.buffer
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nodes.Object_2.geometry.attributes.position.array.buffer
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)
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)
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const colors = new Float32Array(positions.length)
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const colors = new Float32Array(positions.length)
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const getDistanceToCenter = (x: number, y: number, z: number) =>
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const getDistanceToCenter = (x: number, y: number, z: number) =>
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Math.sqrt(x * x + y * y + z * z)
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Math.sqrt(x * x + y * y + z * z)
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// make colors closer to 0,0,0 be more reddish and colors further away be more blueish
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const color = new THREE.Color()
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for (let i = 0; i < positions.length; i += 3) {
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const x = positions[i]
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const y = positions[i + 1]
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const z = positions[i + 1]
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const distanceToCenter = getDistanceToCenter(x, y, z)
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const normalizedDistanceToCenter = distanceToCenter / model_color
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// make colors closer to 0,0,0 be more reddish and colors further away be more blueish (do not use hsl)
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color.setHSL(
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(0.15 * (0.21 + Math.cos(distanceToCenter * 0.02))) / 2,
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0.75,
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0.6
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)
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color.setRGB(
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Math.cos(normalizedDistanceToCenter),
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THREE.MathUtils.randFloat(0, 0.8),
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Math.sin(normalizedDistanceToCenter)
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)
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color.toArray(colors, i)
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}
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return [positions, colors]
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// make colors closer to 0,0,0 be more reddish and colors further away be more blueish
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}, [nodes])
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const color = new THREE.Color()
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for (let i = 0; i < positions.length; i += 3) {
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useFrame(({ clock }) => {
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const x = positions[i]
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ref.current.rotation.y = clock.getElapsedTime() / 2
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const y = positions[i + 1]
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ref.current.scale.setScalar(Math.sin(clock.getElapsedTime() / 2) + 1.2)
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const z = positions[i + 1]
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})
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const distanceToCenter = getDistanceToCenter(x, y, z)
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const normalizedDistanceToCenter = distanceToCenter / model_color
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// make colors closer to 0,0,0 be more reddish and colors further away be more blueish (do not use hsl)
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color.setHSL(
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(0.15 * (0.21 + Math.cos(distanceToCenter * 0.02))) / 2,
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0.75,
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0.6
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)
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color.setRGB(
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Math.cos(normalizedDistanceToCenter),
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THREE.MathUtils.randFloat(0, 0.8),
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Math.sin(normalizedDistanceToCenter)
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)
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color.toArray(colors, i)
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}
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return (
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return [positions, colors]
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<group {...props} dispose={null} ref={ref}>
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}, [nodes])
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<VRMModel url="./models/ai.vrm" url_anim={anim_custom} position={position_custom} scale={1}/>
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<pointLight
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useFrame(({ clock }) => {
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position={[0, 0, 0]}
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ref.current.rotation.y = clock.getElapsedTime() / 2
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ref={galaxyCenterLightRef}
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ref.current.scale.setScalar(Math.sin(clock.getElapsedTime() / 2) + 1.2)
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intensity={0.1}
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})
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/>
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<Points scale={model_scale} positions={positions} colors={colors} rotation={[1.5,0,0]}>
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return (
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<pointsMaterial
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<group {...props} dispose={null} ref={ref}>
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//map={starTexture}
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<VRMModel url={model_custom} url_anim={anim_custom} position={position_custom} scale={1}/>
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transparent
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<pointLight
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depthWrite={false}
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position={[0, 0, 0]}
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vertexColors
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ref={galaxyCenterLightRef}
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opacity={0.4}
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intensity={0.2}
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depthTest
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/>
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size={0.01}
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<Points scale={model_scale} positions={positions} colors={colors} rotation={[1.5,0,0]}>
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/>
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<pointsMaterial
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</Points>
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//map={starTexture}
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<EffectComposer autoClear={false}>
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transparent
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<SelectiveBloom
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depthWrite={false}
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intensity={5}
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vertexColors
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luminanceThreshold={0.01}
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opacity={0.4}
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luminanceSmoothing={0.225}
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depthTest
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lights={[galaxyCenterLightRef]}
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size={0.01}
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/>
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/>
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</EffectComposer>
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</Points>
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<ambientLight intensity={1} />
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<EffectComposer autoClear={false}>
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</group>
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<SelectiveBloom
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)
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intensity={5}
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luminanceThreshold={0.01}
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luminanceSmoothing={0.225}
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lights={[galaxyCenterLightRef]}
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/>
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</EffectComposer>
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<ambientLight intensity={1} />
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</group>
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)
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}
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}
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export const VRMModelCanvas = () => {
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export const VRMModelCanvas = () => {
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@ -189,11 +192,11 @@ export const VRMModelCanvas = () => {
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shadow-mapSize={[1024, 1024]}/>
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shadow-mapSize={[1024, 1024]}/>
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<OrbitControls
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<OrbitControls
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minDistance={2} maxDistance={3}
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minDistance={2} maxDistance={3}
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enableZoom={true} enablePan={false} enableRotate={true}
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enableZoom={true} enablePan={false} enableRotate={true}
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zoomSpeed={0.5}
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zoomSpeed={0.5}
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panSpeed={0.5}
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panSpeed={0.5}
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rotateSpeed={0.5} />
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rotateSpeed={0.5} />
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<ambientLight intensity={1} />
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<ambientLight intensity={1} />
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<pointLight position={[10, 10, 10]} />
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<pointLight position={[10, 10, 10]} />
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<Galaxy position={[0, 0, 0]} />
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<Galaxy position={[0, 0, 0]} />
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