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149
src/SkillEffects.jsx
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149
src/SkillEffects.jsx
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import React, { useRef, useMemo } from 'react';
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import { useFrame } from '@react-three/fiber';
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import * as THREE from 'three';
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const SPHERE_PRESETS = {
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sun: {
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layers: [
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{ radius: 0.3, segments: 64, size: 0.015, opacity: 0.8 },
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{ radius: 0.22, segments: 48, size: 0.02, opacity: 0.5 },
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{ radius: 0.38, segments: 40, size: 0.008, opacity: 0.3 },
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],
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lightColor: '#ffaa22',
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lightIntensity: 3,
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rotateSpeed: 1.5,
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pulseSpeed: 2.0,
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pulseRange: 0.25,
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colorFn: (normDist, layerIdx) => {
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if (layerIdx === 0) return [1.0, 0.7 + normDist * 0.3, 0.1];
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if (layerIdx === 1) return [1.0, 0.4, 0.05];
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return [1.0, 0.9, 0.5];
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},
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},
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moon: {
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layers: [
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{ radius: 0.2, segments: 48, size: 0.01, opacity: 0.6 },
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{ radius: 0.26, segments: 32, size: 0.006, opacity: 0.25 },
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],
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lightColor: '#aaccff',
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lightIntensity: 2,
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rotateSpeed: 0.8,
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pulseSpeed: 1.0,
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pulseRange: 0.12,
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colorFn: (normDist, layerIdx) => {
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if (layerIdx === 0) return [0.7, 0.8, 1.0];
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return [0.5, 0.6, 1.0];
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},
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},
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earth: {
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layers: [
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{ radius: 0.25, segments: 56, size: 0.012, opacity: 0.7 },
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{ radius: 0.32, segments: 36, size: 0.007, opacity: 0.25 },
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],
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lightColor: '#44aaff',
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lightIntensity: 2.5,
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rotateSpeed: 1.0,
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pulseSpeed: 1.5,
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pulseRange: 0.18,
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colorFn: (normDist, layerIdx) => {
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if (layerIdx === 0) return [0.2, 0.6 + normDist * 0.4, 1.0];
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return [0.1, 0.8, 0.6];
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},
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},
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neutron: {
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layers: [
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{ radius: 0.15, segments: 72, size: 0.008, opacity: 0.9 },
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{ radius: 0.1, segments: 48, size: 0.015, opacity: 0.6 },
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{ radius: 0.22, segments: 32, size: 0.005, opacity: 0.3 },
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],
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lightColor: '#8844ff',
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lightIntensity: 4,
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rotateSpeed: 3.0,
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pulseSpeed: 3.0,
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pulseRange: 0.35,
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colorFn: (normDist, layerIdx) => {
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if (layerIdx === 0) return [0.9, 0.3, 1.0];
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if (layerIdx === 1) return [1.0, 1.0, 1.0];
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return [0.5, 0.1, 1.0];
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},
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},
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};
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function ParticleLayer({ radius, segments, size, opacity, colorFn, layerIdx }) {
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const data = useMemo(() => {
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const geo = new THREE.SphereGeometry(radius, segments, segments);
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const posArr = new Float32Array(geo.attributes.position.array);
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const colArr = new Float32Array(posArr.length);
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for (let i = 0; i < posArr.length; i += 3) {
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const x = posArr[i], y = posArr[i + 1], z = posArr[i + 2];
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const dist = Math.sqrt(x * x + y * y + z * z);
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const normDist = dist / (radius || 1);
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const [r, g, b] = colorFn(normDist, layerIdx);
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colArr[i] = r;
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colArr[i + 1] = g;
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colArr[i + 2] = b;
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}
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geo.dispose();
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return { positions: posArr, colors: colArr };
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}, [radius, segments, colorFn, layerIdx]);
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return (
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<points>
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<bufferGeometry>
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<bufferAttribute attach="attributes-position" array={data.positions} count={data.positions.length / 3} itemSize={3} />
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<bufferAttribute attach="attributes-color" array={data.colors} count={data.colors.length / 3} itemSize={3} />
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</bufferGeometry>
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<pointsMaterial
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transparent
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depthWrite={false}
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vertexColors
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opacity={opacity}
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size={size}
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blending={THREE.AdditiveBlending}
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/>
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</points>
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);
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}
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function EnergySphere({ type = 'sun', position = [0, 1.5, 0], scale = 1 }) {
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const groupRef = useRef();
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const layerRefs = useRef([]);
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const preset = SPHERE_PRESETS[type] || SPHERE_PRESETS.sun;
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useFrame(({ clock }) => {
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if (!groupRef.current) return;
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const t = clock.getElapsedTime();
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const pulse = 1 + Math.sin(t * preset.pulseSpeed) * preset.pulseRange;
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groupRef.current.scale.setScalar(scale * pulse);
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layerRefs.current.forEach((ref, i) => {
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if (!ref) return;
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const speed = preset.rotateSpeed * (1 + i * 0.4);
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const dir = i % 2 === 0 ? 1 : -1;
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ref.rotation.y = t * speed * dir;
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ref.rotation.x = Math.sin(t * speed * 0.3 + i) * 0.4;
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ref.rotation.z = Math.cos(t * speed * 0.2 + i * 2) * 0.3;
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});
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});
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return (
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<group position={position} ref={groupRef}>
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{preset.layers.map((layer, i) => (
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<group key={i} ref={el => layerRefs.current[i] = el}>
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<ParticleLayer
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radius={layer.radius}
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segments={layer.segments}
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size={layer.size}
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opacity={layer.opacity}
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colorFn={preset.colorFn}
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layerIdx={i}
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/>
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</group>
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))}
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<pointLight position={[0, 0, 0]} intensity={preset.lightIntensity} color={preset.lightColor} distance={5} />
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</group>
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);
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}
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export { EnergySphere, SPHERE_PRESETS };
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export default EnergySphere;
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