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3 Commits
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0e70a06e05
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0e70a06e05
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11d667c65e
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2
.github/workflows/gh-pages.yml
vendored
2
.github/workflows/gh-pages.yml
vendored
@@ -4,6 +4,7 @@ on:
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|||||||
push:
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push:
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branches:
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branches:
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- main
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- main
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environment: gh-pages
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||||||
|
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jobs:
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jobs:
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build-deploy:
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build-deploy:
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@@ -23,6 +24,7 @@ jobs:
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- name: Build
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- name: Build
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env:
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env:
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TZ: "Asia/Tokyo"
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TZ: "Asia/Tokyo"
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VITE_GOOGLE_MAP_API_KEY: ${{ secrets.VITE_GOOGLE_MAP_API_KEY }}
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run: |
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run: |
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cd atmosphere/
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cd atmosphere/
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npm run build
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npm run build
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -9,3 +9,5 @@ dist/*.js
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|||||||
*/dist/models
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*/dist/models
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dist
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dist
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three-geospatial
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three-geospatial
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||||||
|
**.env
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.env
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|||||||
@@ -15,6 +15,7 @@
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|||||||
"@react-three/postprocessing": "^3.0.4",
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"@react-three/postprocessing": "^3.0.4",
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"@takram/three-atmosphere": "^0.15.1",
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"@takram/three-atmosphere": "^0.15.1",
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||||||
"@takram/three-clouds": "^0.5.2",
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"@takram/three-clouds": "^0.5.2",
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|
"3d-tiles-renderer": "^0.4.18",
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"react": "^19.0.0-rc.1",
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"react": "^19.0.0-rc.1",
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"react-dom": "^19.0.0-rc.1",
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"react-dom": "^19.0.0-rc.1",
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"three": "^0.181.2"
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"three": "^0.181.2"
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|||||||
BIN
atmosphere/public/favicon.ico
Normal file
BIN
atmosphere/public/favicon.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
@@ -12,9 +12,20 @@ import * as THREE from 'three';
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// Takram Libraries
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// Takram Libraries
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import { AerialPerspective, Atmosphere } from '@takram/three-atmosphere/r3f';
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import { AerialPerspective, Atmosphere } from '@takram/three-atmosphere/r3f';
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import { Clouds, CloudLayer } from '@takram/three-clouds/r3f';
|
import { Clouds, CloudLayer } from '@takram/three-clouds/r3f';
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import { Geodetic, PointOfView, radians } from '@takram/three-geospatial';
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|
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|
// 3D Tiles Renderer
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import { TilesPlugin, TilesRenderer } from '3d-tiles-renderer/r3f';
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|
import {
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|
GLTFExtensionsPlugin,
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|
GoogleCloudAuthPlugin,
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TileCompressionPlugin,
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|
TilesFadePlugin,
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|
UpdateOnChangePlugin,
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|
} from '3d-tiles-renderer/plugins';
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|
import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
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|
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const BASE_URL = import.meta.env.BASE_URL;
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const BASE_URL = import.meta.env.BASE_URL;
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|
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const VRM_URL = `${BASE_URL}ai.vrm`;
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const VRM_URL = `${BASE_URL}ai.vrm`;
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const VRMA_URL = `${BASE_URL}fly.vrma`;
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const VRMA_URL = `${BASE_URL}fly.vrma`;
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const EARTH_RADIUS = 6378137;
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const EARTH_RADIUS = 6378137;
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@@ -59,23 +70,101 @@ const WEATHER_PRESETS = [
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}
|
}
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];
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];
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|
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|
// --- Locations ---
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// --- Locations ---
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|
const LOCATIONS = [
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|
{ name: 'Tokyo', longitude: 139.7671, latitude: 35.6812, heading: 180, pitch: -5, distance: 300 },
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|
{ name: 'Fuji', longitude: 138.7278, latitude: 35.3606, heading: 0, pitch: -10, distance: 4000 },
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{ name: 'Space', longitude: 139.7671, latitude: 35.6812, heading: 0, pitch: -90, distance: 10000000 },
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|
];
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|
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// --- Shared State for Synchronization ---
|
// --- Shared State for Synchronization ---
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||||||
// 複数のCanvas間で状態を共有するための簡易ストア
|
// 複数のCanvas間で状態を共有するための簡易ストア
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const worldState = {
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const worldState = {
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// 世界座標 (Atmosphere内での位置)
|
// 世界座標 (Atmosphere内での位置 - ECEF)
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position: new Vector3(0, EARTH_RADIUS + 2000, 0),
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position: new Vector3(0, EARTH_RADIUS + 2000, 0),
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// カメラの回転 (AvatarLayerのカメラ回転をAtmosphereに同期)
|
// ローカル回転 (AvatarLayerでの回転 - Y-up)
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|
// Note: This is treated as the "Local" quaternion.
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quaternion: new Quaternion(),
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quaternion: new Quaternion(),
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||||||
// 移動速度 (m/s)
|
// 移動速度 (m/s)
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speed: 5000.0,
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speed: 1000.0,
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||||||
};
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};
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|
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|
// Helper: Calculate Basis Rotation (Alignment to Surface Normal)
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|
function getSurfaceBasis(position) {
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if (!position) return new Quaternion();
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|
// Debug Geodetic API
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|
if (!window.geodeticLogged) {
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|
console.log('Geodetic prototype:', Geodetic.prototype);
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|
window.geodeticLogged = true;
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||||||
|
}
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|
const up = position.clone().normalize();
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|
if (up.lengthSq() < 0.1) return new Quaternion(); // Safety check
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const basis = new Quaternion().setFromUnitVectors(new Vector3(0, 1, 0), up);
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||||||
|
return basis;
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||||||
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}
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|
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|
// Helper: Calculate Ellipsoid Radius at current position (WGS84)
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|
function getEllipsoidRadius(position) {
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|
const a = 6378137.0;
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|
const b = 6356752.314245;
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|
const r = position.length();
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|
if (r < 100) return a; // Fallback
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||||||
|
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||||||
|
// Assuming Z is North in ECEF (Standard)
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|
const z = position.z;
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|
const sinPhi = z / r;
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||||||
|
const cosPhi = Math.sqrt(1 - sinPhi * sinPhi);
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||||||
|
|
||||||
|
const aCos = a * cosPhi;
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||||||
|
const bSin = b * sinPhi;
|
||||||
|
const num = (a * aCos) * (a * aCos) + (b * bSin) * (b * bSin);
|
||||||
|
const den = (aCos * aCos) + (bSin * bSin);
|
||||||
|
|
||||||
|
return Math.sqrt(num / den);
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||||||
|
}
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||||||
|
|
||||||
|
// Teleport Function
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||||||
|
function teleportTo(location) {
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||||||
|
const { longitude, latitude, heading, pitch, distance } = location;
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||||||
|
const position = new Vector3();
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||||||
|
const globalQuaternion = new Quaternion(); // Global rotation
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||||||
|
const up = new Vector3(0, 1, 0);
|
||||||
|
|
||||||
|
// 1. Calculate True Position (at target lat/lon and altitude)
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|
// Treat 'distance' as altitude in meters
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||||||
|
const truePosition = new Geodetic(radians(longitude), radians(latitude), distance).toECEF();
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||||||
|
|
||||||
|
// 2. Calculate Rotation using PointOfView
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||||||
|
// We use PointOfView to get the correct orientation (looking at the target).
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||||||
|
// We ignore the position calculated by PointOfView because it assumes an orbit/look-at constraint.
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|
new PointOfView(distance, radians(heading), radians(pitch)).decompose(
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||||||
|
new Geodetic(radians(longitude), radians(latitude)).toECEF(),
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||||||
|
position, // Dummy position (ignored)
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||||||
|
globalQuaternion,
|
||||||
|
up
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||||||
|
);
|
||||||
|
|
||||||
|
console.log(`[Teleport] ${location.name} -> Altitude: ${distance}, TruePosLength: ${truePosition.length()}`);
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|
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|
// 3. Apply True Position
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|
worldState.position.copy(truePosition);
|
||||||
|
|
||||||
|
// 4. Apply Rotation (Global -> Local)
|
||||||
|
// GlobalQ = BasisQ * LocalQ => LocalQ = BasisQ^-1 * GlobalQ
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||||||
|
const basis = getSurfaceBasis(truePosition);
|
||||||
|
const basisInv = basis.clone().invert();
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||||||
|
worldState.quaternion.copy(basisInv.multiply(globalQuaternion));
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||||||
|
}
|
||||||
|
|
||||||
// キー入力管理
|
// キー入力管理
|
||||||
const keys = {
|
const keys = {
|
||||||
w: false,
|
w: false,
|
||||||
a: false,
|
a: false,
|
||||||
s: false,
|
s: false,
|
||||||
d: false,
|
d: false,
|
||||||
|
q: false,
|
||||||
|
e: false,
|
||||||
Shift: false,
|
Shift: false,
|
||||||
Space: false,
|
Space: false,
|
||||||
};
|
};
|
||||||
@@ -100,6 +189,25 @@ if (typeof window !== 'undefined') {
|
|||||||
// Scene Components (Inside Canvas)
|
// Scene Components (Inside Canvas)
|
||||||
// ---------------------------------------------------------
|
// ---------------------------------------------------------
|
||||||
|
|
||||||
|
const dracoLoader = new DRACOLoader();
|
||||||
|
dracoLoader.setDecoderPath('https://www.gstatic.com/draco/v1/decoders/');
|
||||||
|
|
||||||
|
function GoogleMaps3DTiles() {
|
||||||
|
const apiKey = import.meta.env.VITE_GOOGLE_MAP_API_KEY;
|
||||||
|
|
||||||
|
if (!apiKey) return null;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<TilesRenderer url={`https://tile.googleapis.com/v1/3dtiles/root.json?key=${apiKey}`}>
|
||||||
|
<TilesPlugin plugin={GoogleCloudAuthPlugin} args={{ apiToken: apiKey }} />
|
||||||
|
<TilesPlugin plugin={GLTFExtensionsPlugin} dracoLoader={dracoLoader} />
|
||||||
|
<TilesPlugin plugin={TileCompressionPlugin} />
|
||||||
|
<TilesPlugin plugin={UpdateOnChangePlugin} />
|
||||||
|
<TilesPlugin plugin={TilesFadePlugin} />
|
||||||
|
</TilesRenderer>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
// Canvasの内側で動作するメインシーンコンポーネント
|
// Canvasの内側で動作するメインシーンコンポーネント
|
||||||
function AtmosphereScene() {
|
function AtmosphereScene() {
|
||||||
const { gl } = useThree();
|
const { gl } = useThree();
|
||||||
@@ -175,6 +283,7 @@ function AtmosphereScene() {
|
|||||||
/>
|
/>
|
||||||
|
|
||||||
<Atmosphere ref={atmosphereRef}>
|
<Atmosphere ref={atmosphereRef}>
|
||||||
|
<GoogleMaps3DTiles />
|
||||||
<EffectComposer multisampling={0} disableNormalPass={false}>
|
<EffectComposer multisampling={0} disableNormalPass={false}>
|
||||||
<Clouds disableDefaultLayers coverage={weather.coverage}>
|
<Clouds disableDefaultLayers coverage={weather.coverage}>
|
||||||
{weather.layers.map((layer, index) => (
|
{weather.layers.map((layer, index) => (
|
||||||
@@ -199,9 +308,17 @@ function AtmosphereScene() {
|
|||||||
// Atmosphere側のカメラをShared Stateに同期させる
|
// Atmosphere側のカメラをShared Stateに同期させる
|
||||||
function FollowCamera() {
|
function FollowCamera() {
|
||||||
useFrame((state) => {
|
useFrame((state) => {
|
||||||
// Shared Stateの位置と回転を適用
|
if (!worldState.position) return;
|
||||||
|
|
||||||
|
// 1. Calculate Basis Rotation based on current position
|
||||||
|
const basis = getSurfaceBasis(worldState.position);
|
||||||
|
|
||||||
|
// 2. Apply Position
|
||||||
state.camera.position.copy(worldState.position);
|
state.camera.position.copy(worldState.position);
|
||||||
state.camera.quaternion.copy(worldState.quaternion);
|
|
||||||
|
// 3. Apply Rotation: GlobalQ = BasisQ * LocalQ
|
||||||
|
// worldState.quaternion is treated as Local Quaternion here
|
||||||
|
state.camera.quaternion.copy(basis).multiply(worldState.quaternion);
|
||||||
});
|
});
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
@@ -362,7 +479,6 @@ function VrmCharacter() {
|
|||||||
function CameraSync() {
|
function CameraSync() {
|
||||||
const { camera } = useThree();
|
const { camera } = useThree();
|
||||||
const vec = new Vector3();
|
const vec = new Vector3();
|
||||||
const euler = new Euler(0, 0, 0, 'YXZ');
|
|
||||||
|
|
||||||
// Dynamic Zoom State
|
// Dynamic Zoom State
|
||||||
const zoomOffset = useRef(0);
|
const zoomOffset = useRef(0);
|
||||||
@@ -370,34 +486,64 @@ function CameraSync() {
|
|||||||
const ZOOM_SPEED = 2.0;
|
const ZOOM_SPEED = 2.0;
|
||||||
|
|
||||||
useFrame((state, delta) => {
|
useFrame((state, delta) => {
|
||||||
// 1. カメラの回転をShared Stateに同期
|
// 1. カメラの回転をShared State (Local) に同期
|
||||||
worldState.quaternion.copy(camera.quaternion);
|
worldState.quaternion.copy(camera.quaternion);
|
||||||
|
|
||||||
// 2. WASD移動ロジック
|
// 2. Calculate Basis Rotation
|
||||||
const isMoving = keys.w || keys.s || keys.a || keys.d;
|
const basis = getSurfaceBasis(worldState.position);
|
||||||
|
|
||||||
|
// 3. WASD移動ロジック (Local -> Global)
|
||||||
|
const isMoving = keys.w || keys.s || keys.a || keys.d || keys.q || keys.e;
|
||||||
const speed = worldState.speed * (keys.Shift ? 2.0 : 1.0) * delta;
|
const speed = worldState.speed * (keys.Shift ? 2.0 : 1.0) * delta;
|
||||||
|
|
||||||
// 前後 (W/S)
|
// Local Movement Vector
|
||||||
if (keys.w) {
|
const moveDir = new Vector3();
|
||||||
vec.set(0, 0, -1).applyQuaternion(camera.quaternion);
|
if (keys.w) moveDir.z -= 1;
|
||||||
worldState.position.addScaledVector(vec, speed);
|
if (keys.s) moveDir.z += 1;
|
||||||
|
if (keys.a) moveDir.x -= 1;
|
||||||
|
if (keys.d) moveDir.x += 1;
|
||||||
|
|
||||||
|
// Altitude Control (Global Up/Down relative to surface)
|
||||||
|
// We apply this directly to worldState.position along the up vector
|
||||||
|
const upVector = worldState.position.clone().normalize();
|
||||||
|
if (keys.e) {
|
||||||
|
worldState.position.addScaledVector(upVector, speed);
|
||||||
}
|
}
|
||||||
if (keys.s) {
|
if (keys.q) {
|
||||||
vec.set(0, 0, 1).applyQuaternion(camera.quaternion);
|
worldState.position.addScaledVector(upVector, -speed);
|
||||||
worldState.position.addScaledVector(vec, speed);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 左右 (A/D)
|
if (moveDir.lengthSq() > 0) {
|
||||||
if (keys.a) {
|
moveDir.normalize();
|
||||||
vec.set(-1, 0, 0).applyQuaternion(camera.quaternion);
|
// Apply Camera Rotation (Local)
|
||||||
worldState.position.addScaledVector(vec, speed);
|
moveDir.applyQuaternion(camera.quaternion);
|
||||||
}
|
|
||||||
if (keys.d) {
|
// Apply Basis Rotation (Local -> Global)
|
||||||
vec.set(1, 0, 0).applyQuaternion(camera.quaternion);
|
moveDir.applyQuaternion(basis);
|
||||||
worldState.position.addScaledVector(vec, speed);
|
|
||||||
|
// Apply to Global Position
|
||||||
|
worldState.position.addScaledVector(moveDir, speed);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3. Dynamic Zoom Logic
|
// 4. Minimum Altitude Safety Check
|
||||||
|
const currentDist = worldState.position.length();
|
||||||
|
|
||||||
|
// Calculate local ellipsoid radius
|
||||||
|
const localRadius = getEllipsoidRadius(worldState.position);
|
||||||
|
|
||||||
|
const minAltitude = localRadius + 10; // Minimum 10m above ellipsoid
|
||||||
|
|
||||||
|
// Debug Log
|
||||||
|
if (state.clock.elapsedTime % 1.0 < 0.02) {
|
||||||
|
console.log(`[CameraSync] Dist: ${currentDist.toFixed(1)}, LocalR: ${localRadius.toFixed(1)}, Alt: ${(currentDist - localRadius).toFixed(1)}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (currentDist < minAltitude) {
|
||||||
|
// console.log(`[CameraSync] Safety Check Triggered! Pushing up to ${minAltitude}`);
|
||||||
|
worldState.position.setLength(minAltitude);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 5. Dynamic Zoom Logic
|
||||||
const targetZoom = isMoving ? MAX_ZOOM_OFFSET : 0;
|
const targetZoom = isMoving ? MAX_ZOOM_OFFSET : 0;
|
||||||
// Smoothly interpolate current zoom offset towards target
|
// Smoothly interpolate current zoom offset towards target
|
||||||
const diff = targetZoom - zoomOffset.current;
|
const diff = targetZoom - zoomOffset.current;
|
||||||
@@ -429,6 +575,45 @@ function AvatarLayer() {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ---------------------------------------------------------
|
||||||
|
// UI Components
|
||||||
|
// ---------------------------------------------------------
|
||||||
|
function LocationUI() {
|
||||||
|
return (
|
||||||
|
<div style={{
|
||||||
|
position: 'absolute',
|
||||||
|
top: '20px',
|
||||||
|
left: '20px',
|
||||||
|
zIndex: 100,
|
||||||
|
display: 'flex',
|
||||||
|
gap: '10px',
|
||||||
|
flexWrap: 'wrap'
|
||||||
|
}}>
|
||||||
|
{LOCATIONS.map((loc) => (
|
||||||
|
<button
|
||||||
|
key={loc.name}
|
||||||
|
onClick={() => teleportTo(loc)}
|
||||||
|
style={{
|
||||||
|
padding: '10px 20px',
|
||||||
|
background: 'rgba(0, 0, 0, 0.6)',
|
||||||
|
color: 'white',
|
||||||
|
border: '1px solid rgba(255, 255, 255, 0.3)',
|
||||||
|
borderRadius: '8px',
|
||||||
|
cursor: 'pointer',
|
||||||
|
fontSize: '14px',
|
||||||
|
backdropFilter: 'blur(4px)',
|
||||||
|
transition: 'background 0.2s'
|
||||||
|
}}
|
||||||
|
onMouseOver={(e) => e.currentTarget.style.background = 'rgba(0, 0, 0, 0.8)'}
|
||||||
|
onMouseOut={(e) => e.currentTarget.style.background = 'rgba(0, 0, 0, 0.6)'}
|
||||||
|
>
|
||||||
|
{loc.name}
|
||||||
|
</button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
// ---------------------------------------------------------
|
// ---------------------------------------------------------
|
||||||
// Main App
|
// Main App
|
||||||
// ---------------------------------------------------------
|
// ---------------------------------------------------------
|
||||||
@@ -453,6 +638,9 @@ export default function App() {
|
|||||||
return (
|
return (
|
||||||
<div style={{ position: 'relative', width: '100vw', height: '100vh', background: '#000' }}>
|
<div style={{ position: 'relative', width: '100vw', height: '100vh', background: '#000' }}>
|
||||||
|
|
||||||
|
{/* UI Layer */}
|
||||||
|
<LocationUI />
|
||||||
|
|
||||||
{/* Layer 0: Atmosphere */}
|
{/* Layer 0: Atmosphere */}
|
||||||
<div style={{ ...layerStyle, zIndex: 0 }}>
|
<div style={{ ...layerStyle, zIndex: 0 }}>
|
||||||
<AtmosphereLayer />
|
<AtmosphereLayer />
|
||||||
|
|||||||
Reference in New Issue
Block a user