Compare commits
3 Commits
206d1a16ef
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0e70a06e05
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0e70a06e05
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f706e9a14e
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11d667c65e
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2
.github/workflows/gh-pages.yml
vendored
2
.github/workflows/gh-pages.yml
vendored
@@ -4,6 +4,7 @@ on:
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push:
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branches:
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- main
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environment: gh-pages
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jobs:
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build-deploy:
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@@ -23,6 +24,7 @@ jobs:
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- name: Build
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env:
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TZ: "Asia/Tokyo"
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VITE_GOOGLE_MAP_API_KEY: ${{ secrets.VITE_GOOGLE_MAP_API_KEY }}
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run: |
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cd atmosphere/
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npm run build
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -9,3 +9,5 @@ dist/*.js
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*/dist/models
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dist
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three-geospatial
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**.env
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.env
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@@ -15,6 +15,7 @@
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"@react-three/postprocessing": "^3.0.4",
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"@takram/three-atmosphere": "^0.15.1",
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"@takram/three-clouds": "^0.5.2",
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"3d-tiles-renderer": "^0.4.18",
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"react": "^19.0.0-rc.1",
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"react-dom": "^19.0.0-rc.1",
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"three": "^0.181.2"
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BIN
atmosphere/public/favicon.ico
Normal file
BIN
atmosphere/public/favicon.ico
Normal file
Binary file not shown.
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After Width: | Height: | Size: 15 KiB |
@@ -12,9 +12,20 @@ import * as THREE from 'three';
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// Takram Libraries
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import { AerialPerspective, Atmosphere } from '@takram/three-atmosphere/r3f';
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import { Clouds, CloudLayer } from '@takram/three-clouds/r3f';
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import { Geodetic, PointOfView, radians } from '@takram/three-geospatial';
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// 3D Tiles Renderer
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import { TilesPlugin, TilesRenderer } from '3d-tiles-renderer/r3f';
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import {
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GLTFExtensionsPlugin,
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GoogleCloudAuthPlugin,
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TileCompressionPlugin,
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TilesFadePlugin,
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UpdateOnChangePlugin,
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} from '3d-tiles-renderer/plugins';
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import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
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const BASE_URL = import.meta.env.BASE_URL;
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const VRM_URL = `${BASE_URL}ai.vrm`;
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const VRMA_URL = `${BASE_URL}fly.vrma`;
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const EARTH_RADIUS = 6378137;
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@@ -59,23 +70,101 @@ const WEATHER_PRESETS = [
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}
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];
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// --- Locations ---
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// --- Locations ---
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const LOCATIONS = [
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{ name: 'Tokyo', longitude: 139.7671, latitude: 35.6812, heading: 180, pitch: -5, distance: 300 },
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{ name: 'Fuji', longitude: 138.7278, latitude: 35.3606, heading: 0, pitch: -10, distance: 4000 },
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{ name: 'Space', longitude: 139.7671, latitude: 35.6812, heading: 0, pitch: -90, distance: 10000000 },
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];
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// --- Shared State for Synchronization ---
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// 複数のCanvas間で状態を共有するための簡易ストア
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const worldState = {
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// 世界座標 (Atmosphere内での位置)
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// 世界座標 (Atmosphere内での位置 - ECEF)
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position: new Vector3(0, EARTH_RADIUS + 2000, 0),
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// カメラの回転 (AvatarLayerのカメラ回転をAtmosphereに同期)
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// ローカル回転 (AvatarLayerでの回転 - Y-up)
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// Note: This is treated as the "Local" quaternion.
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quaternion: new Quaternion(),
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// 移動速度 (m/s)
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speed: 5000.0,
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speed: 1000.0,
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};
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// Helper: Calculate Basis Rotation (Alignment to Surface Normal)
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function getSurfaceBasis(position) {
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if (!position) return new Quaternion();
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// Debug Geodetic API
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if (!window.geodeticLogged) {
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console.log('Geodetic prototype:', Geodetic.prototype);
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window.geodeticLogged = true;
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}
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const up = position.clone().normalize();
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if (up.lengthSq() < 0.1) return new Quaternion(); // Safety check
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const basis = new Quaternion().setFromUnitVectors(new Vector3(0, 1, 0), up);
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return basis;
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}
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// Helper: Calculate Ellipsoid Radius at current position (WGS84)
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function getEllipsoidRadius(position) {
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const a = 6378137.0;
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const b = 6356752.314245;
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const r = position.length();
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if (r < 100) return a; // Fallback
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// Assuming Z is North in ECEF (Standard)
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const z = position.z;
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const sinPhi = z / r;
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const cosPhi = Math.sqrt(1 - sinPhi * sinPhi);
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const aCos = a * cosPhi;
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const bSin = b * sinPhi;
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const num = (a * aCos) * (a * aCos) + (b * bSin) * (b * bSin);
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const den = (aCos * aCos) + (bSin * bSin);
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return Math.sqrt(num / den);
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}
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// Teleport Function
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function teleportTo(location) {
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const { longitude, latitude, heading, pitch, distance } = location;
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const position = new Vector3();
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const globalQuaternion = new Quaternion(); // Global rotation
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const up = new Vector3(0, 1, 0);
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// 1. Calculate True Position (at target lat/lon and altitude)
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// Treat 'distance' as altitude in meters
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const truePosition = new Geodetic(radians(longitude), radians(latitude), distance).toECEF();
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// 2. Calculate Rotation using PointOfView
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// We use PointOfView to get the correct orientation (looking at the target).
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// We ignore the position calculated by PointOfView because it assumes an orbit/look-at constraint.
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new PointOfView(distance, radians(heading), radians(pitch)).decompose(
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new Geodetic(radians(longitude), radians(latitude)).toECEF(),
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position, // Dummy position (ignored)
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globalQuaternion,
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up
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);
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console.log(`[Teleport] ${location.name} -> Altitude: ${distance}, TruePosLength: ${truePosition.length()}`);
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// 3. Apply True Position
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worldState.position.copy(truePosition);
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// 4. Apply Rotation (Global -> Local)
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// GlobalQ = BasisQ * LocalQ => LocalQ = BasisQ^-1 * GlobalQ
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const basis = getSurfaceBasis(truePosition);
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const basisInv = basis.clone().invert();
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worldState.quaternion.copy(basisInv.multiply(globalQuaternion));
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}
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// キー入力管理
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const keys = {
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w: false,
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a: false,
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s: false,
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d: false,
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q: false,
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e: false,
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Shift: false,
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Space: false,
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};
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@@ -100,6 +189,25 @@ if (typeof window !== 'undefined') {
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// Scene Components (Inside Canvas)
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// ---------------------------------------------------------
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath('https://www.gstatic.com/draco/v1/decoders/');
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function GoogleMaps3DTiles() {
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const apiKey = import.meta.env.VITE_GOOGLE_MAP_API_KEY;
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if (!apiKey) return null;
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return (
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<TilesRenderer url={`https://tile.googleapis.com/v1/3dtiles/root.json?key=${apiKey}`}>
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<TilesPlugin plugin={GoogleCloudAuthPlugin} args={{ apiToken: apiKey }} />
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<TilesPlugin plugin={GLTFExtensionsPlugin} dracoLoader={dracoLoader} />
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<TilesPlugin plugin={TileCompressionPlugin} />
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<TilesPlugin plugin={UpdateOnChangePlugin} />
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<TilesPlugin plugin={TilesFadePlugin} />
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</TilesRenderer>
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);
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}
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// Canvasの内側で動作するメインシーンコンポーネント
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function AtmosphereScene() {
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const { gl } = useThree();
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@@ -175,6 +283,7 @@ function AtmosphereScene() {
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/>
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<Atmosphere ref={atmosphereRef}>
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<GoogleMaps3DTiles />
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<EffectComposer multisampling={0} disableNormalPass={false}>
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<Clouds disableDefaultLayers coverage={weather.coverage}>
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{weather.layers.map((layer, index) => (
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@@ -199,9 +308,17 @@ function AtmosphereScene() {
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// Atmosphere側のカメラをShared Stateに同期させる
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function FollowCamera() {
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useFrame((state) => {
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// Shared Stateの位置と回転を適用
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if (!worldState.position) return;
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// 1. Calculate Basis Rotation based on current position
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const basis = getSurfaceBasis(worldState.position);
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// 2. Apply Position
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state.camera.position.copy(worldState.position);
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state.camera.quaternion.copy(worldState.quaternion);
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// 3. Apply Rotation: GlobalQ = BasisQ * LocalQ
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// worldState.quaternion is treated as Local Quaternion here
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state.camera.quaternion.copy(basis).multiply(worldState.quaternion);
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});
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return null;
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}
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@@ -362,7 +479,6 @@ function VrmCharacter() {
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function CameraSync() {
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const { camera } = useThree();
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const vec = new Vector3();
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const euler = new Euler(0, 0, 0, 'YXZ');
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// Dynamic Zoom State
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const zoomOffset = useRef(0);
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@@ -370,34 +486,64 @@ function CameraSync() {
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const ZOOM_SPEED = 2.0;
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useFrame((state, delta) => {
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// 1. カメラの回転をShared Stateに同期
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// 1. カメラの回転をShared State (Local) に同期
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worldState.quaternion.copy(camera.quaternion);
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// 2. WASD移動ロジック
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const isMoving = keys.w || keys.s || keys.a || keys.d;
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// 2. Calculate Basis Rotation
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const basis = getSurfaceBasis(worldState.position);
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// 3. WASD移動ロジック (Local -> Global)
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const isMoving = keys.w || keys.s || keys.a || keys.d || keys.q || keys.e;
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const speed = worldState.speed * (keys.Shift ? 2.0 : 1.0) * delta;
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// 前後 (W/S)
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if (keys.w) {
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vec.set(0, 0, -1).applyQuaternion(camera.quaternion);
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worldState.position.addScaledVector(vec, speed);
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// Local Movement Vector
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const moveDir = new Vector3();
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if (keys.w) moveDir.z -= 1;
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if (keys.s) moveDir.z += 1;
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if (keys.a) moveDir.x -= 1;
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if (keys.d) moveDir.x += 1;
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// Altitude Control (Global Up/Down relative to surface)
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// We apply this directly to worldState.position along the up vector
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const upVector = worldState.position.clone().normalize();
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if (keys.e) {
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worldState.position.addScaledVector(upVector, speed);
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}
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if (keys.s) {
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vec.set(0, 0, 1).applyQuaternion(camera.quaternion);
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worldState.position.addScaledVector(vec, speed);
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if (keys.q) {
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worldState.position.addScaledVector(upVector, -speed);
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}
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// 左右 (A/D)
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if (keys.a) {
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vec.set(-1, 0, 0).applyQuaternion(camera.quaternion);
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worldState.position.addScaledVector(vec, speed);
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}
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if (keys.d) {
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vec.set(1, 0, 0).applyQuaternion(camera.quaternion);
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worldState.position.addScaledVector(vec, speed);
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if (moveDir.lengthSq() > 0) {
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moveDir.normalize();
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// Apply Camera Rotation (Local)
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moveDir.applyQuaternion(camera.quaternion);
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// Apply Basis Rotation (Local -> Global)
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moveDir.applyQuaternion(basis);
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// Apply to Global Position
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worldState.position.addScaledVector(moveDir, speed);
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}
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// 3. Dynamic Zoom Logic
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// 4. Minimum Altitude Safety Check
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const currentDist = worldState.position.length();
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// Calculate local ellipsoid radius
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const localRadius = getEllipsoidRadius(worldState.position);
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const minAltitude = localRadius + 10; // Minimum 10m above ellipsoid
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// Debug Log
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if (state.clock.elapsedTime % 1.0 < 0.02) {
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console.log(`[CameraSync] Dist: ${currentDist.toFixed(1)}, LocalR: ${localRadius.toFixed(1)}, Alt: ${(currentDist - localRadius).toFixed(1)}`);
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}
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if (currentDist < minAltitude) {
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// console.log(`[CameraSync] Safety Check Triggered! Pushing up to ${minAltitude}`);
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worldState.position.setLength(minAltitude);
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}
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// 5. Dynamic Zoom Logic
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const targetZoom = isMoving ? MAX_ZOOM_OFFSET : 0;
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// Smoothly interpolate current zoom offset towards target
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const diff = targetZoom - zoomOffset.current;
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@@ -429,6 +575,45 @@ function AvatarLayer() {
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);
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}
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// ---------------------------------------------------------
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// UI Components
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// ---------------------------------------------------------
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function LocationUI() {
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return (
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<div style={{
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position: 'absolute',
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top: '20px',
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left: '20px',
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zIndex: 100,
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display: 'flex',
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gap: '10px',
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flexWrap: 'wrap'
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}}>
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{LOCATIONS.map((loc) => (
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<button
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key={loc.name}
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onClick={() => teleportTo(loc)}
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style={{
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padding: '10px 20px',
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background: 'rgba(0, 0, 0, 0.6)',
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color: 'white',
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border: '1px solid rgba(255, 255, 255, 0.3)',
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borderRadius: '8px',
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cursor: 'pointer',
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fontSize: '14px',
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backdropFilter: 'blur(4px)',
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transition: 'background 0.2s'
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}}
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onMouseOver={(e) => e.currentTarget.style.background = 'rgba(0, 0, 0, 0.8)'}
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onMouseOut={(e) => e.currentTarget.style.background = 'rgba(0, 0, 0, 0.6)'}
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>
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{loc.name}
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</button>
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))}
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</div>
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);
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}
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// ---------------------------------------------------------
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// Main App
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// ---------------------------------------------------------
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@@ -453,6 +638,9 @@ export default function App() {
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return (
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<div style={{ position: 'relative', width: '100vw', height: '100vh', background: '#000' }}>
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{/* UI Layer */}
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<LocationUI />
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{/* Layer 0: Atmosphere */}
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<div style={{ ...layerStyle, zIndex: 0 }}>
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<AtmosphereLayer />
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Reference in New Issue
Block a user