1
0
Files
vrm/planet/src/pages/vrm_model.tsx
2024-08-06 22:00:52 +09:00

223 lines
6.7 KiB
TypeScript

import * as THREE from 'three'
import React, { useState, useEffect, useRef, useMemo } from 'react';
import { Points, OrbitControls, useGLTF } from '@react-three/drei'
import { useFrame, Canvas } from '@react-three/fiber';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { VRM, VRMUtils, VRMLoaderPlugin } from '@pixiv/three-vrm';
import { VRMAnimationLoaderPlugin, VRMAnimation, createVRMAnimationClip } from "@pixiv/three-vrm-animation";
import { EffectComposer, SelectiveBloom } from '@react-three/postprocessing'
import { SphereGeometry } from 'three';
import { GLTF } from 'three-stdlib'
interface ModelProps {
url: string
url_anim: string
position?: [number, number, number]
rotation?: [number, number, number]
scale?: number
}
const VRMModel: React.FC<ModelProps> = ({ url = "./models/ai.vrm", url_anim="./models/default.vrma", position = [0, 0, 0], scale = 1, rotation = [0, 1.5, 0] }) => {
const [vrm, setVrm] = useState<VRM | null>(null);
const mixerRef = useRef<THREE.AnimationMixer | null>(null);
useEffect(() => {
const loader = new GLTFLoader();
loader.register((parser) => new VRMLoaderPlugin(parser));
loader.register((parser) => new VRMAnimationLoaderPlugin(parser));
loader.load(url, (gltf) => {
const vrmModel = gltf.userData.vrm as VRM;
VRMUtils.removeUnnecessaryJoints(vrmModel.scene);
setVrm(vrmModel);
if (vrmModel) {
vrmModel.scene.rotation.set(...rotation);
vrmModel.scene.position.set(...position);
vrmModel.scene.scale.setScalar(scale);
}
const mixer = new THREE.AnimationMixer(vrmModel.scene);
mixerRef.current = mixer;
loader.load(url_anim, (animGltf) => {
const vrmAnimations = animGltf.userData.vrmAnimations as VRMAnimation[];
if (vrmAnimations && vrmAnimations.length > 0) {
const clip = createVRMAnimationClip(vrmAnimations[0], vrmModel);
mixer.clipAction(clip).play();
}
});
});
}, [url, url_anim, position, scale, rotation]);
useFrame((state, delta) => {
if (mixerRef.current) mixerRef.current.update(delta);
if (vrm) vrm.update(delta);
});
return vrm ? <primitive object={vrm.scene} /> : null;
};
interface ModelGlbProps {
url: string
position?: [number, number, number]
rotation?: [number, number, number]
scale?: number
}
const GlbModel: React.FC<ModelGlbProps> = ({ url = "./models/solar_system_animation.glb", position = [0, 0, 0], scale = 1, rotation = [0, 0, 0] }) => {
const { scene } = useGLTF(url)
scene.scale.setScalar(scale);
scene.position.set(...position);
return <primitive object={scene} />
}
type GLTFResult = GLTF & {
nodes: {
Object_2: THREE.Mesh
}
materials: {
['Scene_-_Root']: THREE.PointsMaterial
}
}
export function Galaxy(props: JSX.IntrinsicElements['group']) {
const ref = useRef<THREE.Group>(null!)
const galaxyCenterLightRef = useRef<THREE.PointLight>(null!)
const searchParams = new URLSearchParams(window.location.search);
var g = searchParams.get('g') ?? 'galaxy';
var model_galaxy = "./models/galaxy.glb"
var model_custom = "./models/ai.vrm"
var model_scale = 0.01;
var position_custom = [-0.2, -0.8, -0.3] as [number, number, number];
var rotation_custom = [0, 1.5, 0] as [number, number, number];
var sphereGeometry = new SphereGeometry(1, 332, 332);
var anim_custom = "./models/emote.vrma";
const { nodes } = useGLTF(model_galaxy) as GLTFResult
var model_color = 100;
nodes.Object_2.geometry.center()
if (g === 'sun'){
sphereGeometry = new SphereGeometry(1, 332, 332);
nodes.Object_2.geometry = sphereGeometry;
model_scale = 1;
} else if (g === 'moon'){
sphereGeometry = new SphereGeometry(1, 132, 132);
nodes.Object_2.geometry = sphereGeometry;
model_color = 1;
model_scale = 0.01;
position_custom = [-0.5,-1,0];
anim_custom = "./models/fly.vrma";
model_custom = "./models/ai_default.vrm";
} else if (g === 'earth'){
sphereGeometry = new SphereGeometry(1, 232, 232);
nodes.Object_2.geometry = sphereGeometry;
model_color = 0.5;
model_scale = 0.3;
position_custom = [-1,-1,0];
anim_custom = "./models/fly.vrma";
model_custom = "./models/ai_default.vrm";
} else if (g === 'neutron') {
model_color = 1;
}
const [positions, colors] = useMemo(() => {
const positions = new Float32Array(
nodes.Object_2.geometry.attributes.position.array.buffer
)
const colors = new Float32Array(positions.length)
const getDistanceToCenter = (x: number, y: number, z: number) =>
Math.sqrt(x * x + y * y + z * z)
const color = new THREE.Color()
for (let i = 0; i < positions.length; i += 3) {
const x = positions[i]
const y = positions[i + 1]
const z = positions[i + 1]
const distanceToCenter = getDistanceToCenter(x, y, z)
const normalizedDistanceToCenter = distanceToCenter / model_color
color.setHSL(
(0.15 * (0.21 + Math.cos(distanceToCenter * 0.02))) / 2,
0.75,
0.6
)
color.setRGB(
Math.cos(normalizedDistanceToCenter),
THREE.MathUtils.randFloat(0, 0.8),
Math.sin(normalizedDistanceToCenter)
)
color.toArray(colors, i)
}
return [positions, colors]
}, [nodes, model_color])
useFrame(({ clock }) => {
ref.current.rotation.y = clock.getElapsedTime() / 2
ref.current.scale.setScalar(Math.sin(clock.getElapsedTime() / 2) + 1.2)
})
return (
<group {...props} dispose={null} ref={ref}>
<VRMModel url={model_custom} url_anim={anim_custom} position={position_custom} scale={1} rotation={rotation_custom} />
{g === 'sun' && <GlbModel url="./models/solar-system.glb" scale={10} />}
{g === 'galaxy' && <GlbModel url="./models/solar-system.glb" scale={1} position={[0,0.5,2]}/>}
<pointLight
position={[0, 0, 0]}
ref={galaxyCenterLightRef}
intensity={0.2}
/>
<Points scale={model_scale} positions={positions} colors={colors} rotation={[1.5,0,0]}>
<pointsMaterial
//map={starTexture}
transparent
depthWrite={false}
vertexColors
opacity={0.4}
depthTest
size={0.01}
/>
</Points>
<EffectComposer autoClear={false}>
<SelectiveBloom
intensity={5}
luminanceThreshold={0.01}
luminanceSmoothing={0.225}
lights={[galaxyCenterLightRef]}
/>
</EffectComposer>
<ambientLight intensity={1} />
</group>
)
}
export const VRMModelCanvas = () => {
return (
<Canvas
shadows
gl={{
toneMapping: THREE.NeutralToneMapping,
toneMappingExposure: 1.1,
alpha: true,
powerPreference: "high-performance",
antialias: true,
}}
camera={{ position: [1, 1, 1] }}>
<directionalLight
color="white"
castShadow
position={[0, 10, 0]}
intensity={0.4}
shadow-mapSize={[1024, 1024]}/>
<OrbitControls
minDistance={2} maxDistance={3}
enableZoom={true} enablePan={false} enableRotate={true}
zoomSpeed={0.5}
panSpeed={0.5}
rotateSpeed={0.5} />
<ambientLight intensity={1} />
<pointLight position={[10, 10, 10]} />
<Galaxy position={[0, 0, 0]} />
</Canvas>
)
}
export default VRMModelCanvas;