add solar
@ -1,6 +1,8 @@
|
||||
<div class="nasa">
|
||||
<iframe src="https://eyes.nasa.gov/apps/solar-system/#/sun/distance?to=earth" allowfullscreen frameborder="0" style="width:100%;height:700px;"></iframe>
|
||||
<iframe src="https://eyes.nasa.gov/apps/solar-system/#/sun/" allowfullscreen frameborder="0" style="width:100%;height:700px;"></iframe>
|
||||
</div>
|
||||
|
||||
<!--
|
||||
https://eyes.nasa.gov/apps/solar-system/#/story/voyager_grand_tour?slide=slide_2
|
||||
https://eyes.nasa.gov/apps/solar-system/#/story/voyager_grand_tour?slide=slide_2
|
||||
<iframe src="https://eyes.nasa.gov/apps/solar-system/#/sun/distance?to=earth" allowfullscreen frameborder="0" style="width:100%;height:700px;"></iframe>
|
||||
-->
|
||||
|
@ -12,6 +12,7 @@ function sun_open() {
|
||||
}
|
||||
</script>
|
||||
|
||||
|
||||
<link rel="stylesheet" href="/pkg/particles/particles.css" />
|
||||
<div class="sun">
|
||||
<div class="sun-button">
|
||||
|
1
layouts/partials/solar.html
Normal file
@ -0,0 +1 @@
|
||||
<iframe src="/pkg/solar/" allowfullscreen frameborder="0" style="width:100%;height:700px;"></iframe>
|
@ -22,3 +22,9 @@
|
||||
- [icomoon](https://icomoon.io/app/#/select)
|
||||
- [font-awesome](https://github.com/FortAwesome/Font-Awesome)
|
||||
- [hotkeys-jp](https://github.com/jaywcjlove/hotkeys-js)
|
||||
- [particles.js](https://github.com/VincentGarreau/particles.js)
|
||||
|
||||
## ref
|
||||
|
||||
- [galaxy](https://github.com/the-halfbloodprince/GalaxyM1199)
|
||||
- [solar-sys](https://github.com/solarcg/SolarSys)
|
||||
|
7
static/css/nasa.css
Normal file
@ -0,0 +1,7 @@
|
||||
span.story-related-list {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#story-list{
|
||||
display:none;
|
||||
}
|
175
static/pkg/solar/css/solar.css
Normal file
@ -0,0 +1,175 @@
|
||||
body {
|
||||
color: #ffffff;
|
||||
font-family: "Segoe UI", Myriad, Helvetica, Arial, "DejaVu Sans", "Noto Sans CJK SC", "Source Han Sans SC";
|
||||
font-size: 20px;
|
||||
text-align: left;
|
||||
background-color: #000000;
|
||||
margin: 0px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.small {
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
#container {
|
||||
text-align: center;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
#info {
|
||||
text-align: center;
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
width: 100%;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
h3, p {
|
||||
margin-top: 5px;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
img {
|
||||
margin-top: 10px;
|
||||
max-width:100% !important;
|
||||
height:30% !important;
|
||||
}
|
||||
|
||||
|
||||
a {
|
||||
color: #ffffff;
|
||||
outline: none;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
a:hover, a:focus {
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
.progress {
|
||||
display: inline-block;
|
||||
font-size: 18px;
|
||||
color: #ffffff !important;
|
||||
text-decoration: none !important;
|
||||
margin-top: 20px;
|
||||
padding: 6px 70px;
|
||||
line-height: 1;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
|
||||
border-style: solid;
|
||||
border-width: 1px;
|
||||
border-color: #ffffff;
|
||||
border-radius: 15px;
|
||||
|
||||
background-color: transparent;
|
||||
|
||||
transition: box-shadow 0.5s;
|
||||
-moz-transition: box-shadow 0.5s;
|
||||
-o-transition: box-shadow 0.5s;
|
||||
-webkit-transition: box-shadow 0.5s;
|
||||
}
|
||||
|
||||
.progress:hover, .progress:focus {
|
||||
box-shadow: 0px 0px 30px #ffffffaa;
|
||||
transition: box-shadow 0.5s;
|
||||
-moz-transition: box-shadow 0.5s;
|
||||
-o-transition: box-shadow 0.5s;
|
||||
-webkit-transition: box-shadow 0.5s;
|
||||
}
|
||||
|
||||
.progress.in-progress,
|
||||
.progress.finished {
|
||||
color: transparent !important;
|
||||
}
|
||||
|
||||
.progress.in-progress:after,
|
||||
.progress.finished:after {
|
||||
position: absolute;
|
||||
z-index: 2;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
text-align: center;
|
||||
top: 0;
|
||||
padding-top: inherit;
|
||||
color: #000000 !important;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
/* If the .in-progress class is set on the button, show the
|
||||
contents of the data-loading attribute on the butotn */
|
||||
|
||||
.progress.in-progress:after {
|
||||
content: attr(data-loading);
|
||||
}
|
||||
|
||||
/* The same goes for the .finished class */
|
||||
|
||||
.progress.finished:after {
|
||||
content: attr(data-finished);
|
||||
}
|
||||
|
||||
/* The colorful bar that grows depending on the progress */
|
||||
|
||||
.progress .tz-bar {
|
||||
background-color: #ffffff;
|
||||
height: 3px;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: 0;
|
||||
position: absolute;
|
||||
z-index: 1;
|
||||
|
||||
border-radius: 0 0 2px 2px;
|
||||
|
||||
-webkit-transition: width 0.5s, height 0.5s;
|
||||
-moz-transition: width 0.5s, height 0.5s;
|
||||
transition: width 0.5s, height 0.5s;
|
||||
}
|
||||
|
||||
/* The bar can be either horizontal, or vertical */
|
||||
|
||||
.progress .tz-bar.background-horizontal {
|
||||
height: 100%;
|
||||
border-radius: 2px;
|
||||
}
|
||||
|
||||
.progress .tz-bar.background-vertical {
|
||||
height: 0;
|
||||
top: 0;
|
||||
width: 100%;
|
||||
border-radius: 2px;
|
||||
}
|
||||
|
||||
/*----------------------------
|
||||
Color themes
|
||||
-----------------------------*/
|
||||
|
||||
.progress.red {
|
||||
background-color: #e6537d;
|
||||
background-image: -webkit-linear-gradient(top, #e6537d, #df5179);
|
||||
background-image: -moz-linear-gradient(top, #e6537d, #df5179);
|
||||
background-image: linear-gradient(top, #e6537d, #df5179);
|
||||
}
|
||||
|
||||
.progress.red .tz-bar {
|
||||
background-color: #6876b4;
|
||||
}
|
||||
|
||||
.progress.green {
|
||||
background-color: #64c896;
|
||||
background-image: -webkit-linear-gradient(top, #64c896, #5fbd8e);
|
||||
background-image: -moz-linear-gradient(top, #64c896, #5fbd8e);
|
||||
background-image: linear-gradient(top, #64c896, #5fbd8e);
|
||||
}
|
||||
|
||||
.progress.green .tz-bar {
|
||||
background-color: #9e81d6;
|
||||
}
|
||||
|
||||
.key-h {
|
||||
text-align: left;
|
||||
padding:0 10px 10px 10px;
|
||||
}
|
BIN
static/pkg/solar/images/1.png
Normal file
After Width: | Height: | Size: 110 KiB |
BIN
static/pkg/solar/images/2.png
Normal file
After Width: | Height: | Size: 144 KiB |
BIN
static/pkg/solar/images/3.png
Normal file
After Width: | Height: | Size: 163 KiB |
BIN
static/pkg/solar/images/4.png
Normal file
After Width: | Height: | Size: 236 KiB |
BIN
static/pkg/solar/images/5.png
Normal file
After Width: | Height: | Size: 153 KiB |
BIN
static/pkg/solar/images/6.png
Normal file
After Width: | Height: | Size: 86 KiB |
70
static/pkg/solar/index.html
Normal file
@ -0,0 +1,70 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<title>ai/solar</title>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||||
<link rel="stylesheet" type="text/css" href="css/solar.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="container" >
|
||||
<!--
|
||||
<div id="prompt">
|
||||
<img src="res/loading/splash.png" width="60%"/>
|
||||
<h3>PALE DOTS</h3>
|
||||
<p>A mesmerizing journey around the solar system</p>
|
||||
<p class="small">This splash screen comes from screenshots of the project</p>
|
||||
<a id="control" href="#" class="progress">Start</a>
|
||||
</div>
|
||||
-->
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<audio id="promptSound" src="res/prompt/ding.wav" />
|
||||
</div>
|
||||
<div id="info">
|
||||
|
||||
<!-- Libraries -->
|
||||
<script src="js/libs/jquery-3.2.1.min.js"></script>
|
||||
<script src="js/libs/three.min.js"></script>
|
||||
<script src="js/libs/stats.min.js"></script>
|
||||
<script src="js/libs/tween.min.js"></script>
|
||||
<script src="js/renderers/Projector.js"></script>
|
||||
<script src="js/renderers/CanvasRenderer.js"></script>
|
||||
<script src="js/libs/OBJLoader.js"></script>
|
||||
<script src="js/libs/MTLLoader.js"></script>
|
||||
<script src="js/libs/GPUParticleSystem.js"></script>
|
||||
<script src="js/libs/FirstPersonControls.js"></script>
|
||||
<script src="js/index.js"></script>
|
||||
<!-- Loaders -->
|
||||
<script>var textureLoader = new THREE.TextureLoader();</script>
|
||||
<script>var objLoader = new THREE.OBJLoader();</script>
|
||||
<script>var mtlLoader = new THREE.MTLLoader();</script>
|
||||
<!-- Shaders -->
|
||||
<script src="js/shaders.js"></script>
|
||||
<!-- Global timing -->
|
||||
<script src="js/time.js"></script>
|
||||
<!-- Camera parameters -->
|
||||
<!-- Note: THREE.js camera is not in this script. -->
|
||||
<!-- This file contains an object for calculating camera position. -->
|
||||
<script src="js/cameraParameters.js"></script>
|
||||
<!-- Celestial body abstract -->
|
||||
<script src="js/CelestialBody.js"></script>
|
||||
<!-- Orbit function -->
|
||||
<script src="js/orbit.js"></script>
|
||||
<!-- Data -->
|
||||
<script src="js/data.js"></script>
|
||||
<!-- Data -->
|
||||
<!-- Planet loader -->
|
||||
<!-- Animation -->
|
||||
<script src="js/animation.js"></script>
|
||||
<!-- Controls -->
|
||||
<script src="js/control.js"></script>
|
||||
<script src="js/libs/dat.gui.min.js"></script>
|
||||
<!-- Initializers -->
|
||||
<script src="js/main.js"></script>
|
||||
<div class="key-h">
|
||||
<button id="key-h" onclick="key_press_h();">h</button>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
407
static/pkg/solar/js/CelestialBody.js
Normal file
@ -0,0 +1,407 @@
|
||||
// Celestial body constructor
|
||||
var CelestialBody = function (obj) {
|
||||
// Meta
|
||||
this.name = "";
|
||||
// If the planet is the sun
|
||||
this.star = false;
|
||||
// Object shape info
|
||||
this.spherical = true;
|
||||
this.oblateness = 0.;
|
||||
this.radius = 1.;
|
||||
this.isComet = false;
|
||||
this.particleSystem = null;
|
||||
// Parent/moon objects
|
||||
this.parent = null;
|
||||
this.children = [];
|
||||
// TODO: Model info, to be implemented
|
||||
// Orbit parameters
|
||||
// 周期(恒星)、半长轴、离心率、倾角、升交点黄经、平近点角 (历时原点假设轨道是圆形时的黄经偏移)
|
||||
|
||||
this.position = {
|
||||
x: 0, y: 0, z: 0,
|
||||
};
|
||||
|
||||
this.obj = {
|
||||
path: null, objPath: null, mtlPath: null,
|
||||
scale: 1., angle: 0., x: 0., y: 0., z: 0.
|
||||
};
|
||||
|
||||
this.orbit = {
|
||||
period: 1., semiMajorAxis: 1., eccentricity: 0.,
|
||||
inclination: 0., ascendingNode: 0., meanLongitude: 0.
|
||||
};
|
||||
// Rotation parameters
|
||||
// 周期(恒星)、倾角(黄赤夹角)、子午角(自转轴所在的与黄道垂直的平面,即子午面,与xOy平面的夹角)、历时原点角度偏移
|
||||
// 注:这里我们使用xOz平面作为黄道面
|
||||
this.rotation = {
|
||||
period: 1., inclination: 1.,
|
||||
meridianAngle: 0., offset: 0.
|
||||
};
|
||||
// 远景时显示光芒的参数设定
|
||||
// albedo 为反照率
|
||||
// 下面给出一个该把这个光点画多亮的粗略估计(只是用来看的,不是很严谨)
|
||||
// x > R/k: (2 - <c, p>/(|c|*|p|)) * R^2 * a * log(k*x0/R) / log(k*x/R)
|
||||
// else: 0
|
||||
// 其中,a是反照率,记号<,>表示内积,|.|是二范数,c是摄像机坐标,p是天体坐标
|
||||
// R 是天体半径,x 是距天体的距离,即|c - p|,k 是一个系数
|
||||
this.albedo = 1.;
|
||||
this.shineColor = 0xffffff;
|
||||
// Material settings
|
||||
this.material = {
|
||||
// "phong", "lambert", "basic"
|
||||
type: "phong",
|
||||
diffuse: {map: null, color: 0xffffff},
|
||||
specular: {map: null, color: 0xffffff, shininess: 25},
|
||||
night: {map: null},
|
||||
bump: {map: null, height: 10}
|
||||
};
|
||||
// Planet ring definitions
|
||||
this.ring = {
|
||||
map: null,
|
||||
lower: 2000, higher: 6000,
|
||||
color: 0xffffff, specularColor: 0xffffff, specularPower: 5
|
||||
};
|
||||
// halo effect
|
||||
this.halo = {
|
||||
color: null,
|
||||
radius: 1.
|
||||
};
|
||||
this.atmosphere = {
|
||||
cloud: {
|
||||
map: null, height: 1, speed: 20
|
||||
},
|
||||
// By wave length
|
||||
scattering: false,
|
||||
atmosphereColor: new THREE.Vector3(0.5, 0.7, 0.8),
|
||||
sunsetColor: new THREE.Vector3(0.8, 0.7, 0.6),
|
||||
atmosphereStrength: 1.0,
|
||||
sunsetStrength: 1.0
|
||||
};
|
||||
|
||||
mergeRecursive(this, obj);
|
||||
};
|
||||
|
||||
function mergeRecursive(obj1, obj2) {
|
||||
for (var p in obj2) {
|
||||
try {
|
||||
//Property in destination object set; update its value.
|
||||
if (obj2[p].constructor == Object) {
|
||||
obj1[p] = mergeRecursive(obj1[p], obj2[p]);
|
||||
} else {
|
||||
obj1[p] = obj2[p];
|
||||
}
|
||||
} catch (e) {
|
||||
//Property in destination object not set; create it and set its value.
|
||||
obj1[p] = obj2[p];
|
||||
}
|
||||
}
|
||||
return obj1;
|
||||
}
|
||||
|
||||
// lens flare texture
|
||||
CelestialBody.prototype.flareTexture = textureLoader.load("res/effects/flare.jpg");
|
||||
|
||||
// IMPORTANT: This function of the prototype generate the object and put it on
|
||||
// the scene. This is the most most important part in drawing the object.
|
||||
CelestialBody.prototype.generateObjectsOnScene = function (argScene) {
|
||||
var that = this;
|
||||
// if(this.spherical)
|
||||
if (!this.spherical) {
|
||||
if (this.isComet) {
|
||||
this.cometPivot = new THREE.Group();
|
||||
this.objectGroup = new THREE.Group();
|
||||
this.particleSystem = new THREE.GPUParticleSystem({
|
||||
maxParticles: 150000
|
||||
});
|
||||
this.objectGroup.add(this.particleSystem);
|
||||
argScene.add(this.objectGroup);
|
||||
} else {
|
||||
this.objectGroup = new THREE.Group();
|
||||
var onProgress = function (xhr) {
|
||||
if (xhr.lengthComputable) {
|
||||
var percentComplete = xhr.loaded / xhr.total * 100;
|
||||
}
|
||||
};
|
||||
var onError = function (xhr) {
|
||||
};
|
||||
if (that.obj.mtlPath != null) {
|
||||
mtlLoader.setPath(that.obj.path);
|
||||
mtlLoader.load(that.obj.mtlPath, function (materials) {
|
||||
materials.preload();
|
||||
objLoader.setMaterials(materials);
|
||||
objLoader.setPath(that.obj.path);
|
||||
objLoader.load(that.obj.objPath, function (object) {
|
||||
that.objectGroup.add(object);
|
||||
var scale = that.obj.scale;
|
||||
object.rotateY(that.obj.angle / 180.0 * Math.PI);
|
||||
object.scale.set(scale, scale, scale);
|
||||
object.translateX(that.obj.x);
|
||||
object.translateY(that.obj.y);
|
||||
object.translateZ(that.obj.z);
|
||||
}, onProgress, onError);
|
||||
});
|
||||
} else {
|
||||
objLoader.setPath(that.obj.path);
|
||||
objLoader.load(that.obj.objPath, function (object) {
|
||||
object.traverse(function (child) {
|
||||
var material = new THREE.MeshLambertMaterial();
|
||||
if (child instanceof THREE.Mesh) {
|
||||
child.material = material;
|
||||
}
|
||||
});
|
||||
that.objectGroup.add(object);
|
||||
object.rotateY(that.obj.angle / 180.0 * Math.PI);
|
||||
var scale = that.obj.scale;
|
||||
object.scale.set(scale, scale, scale);
|
||||
object.translateX(that.obj.x);
|
||||
object.translateY(that.obj.y);
|
||||
object.translateZ(that.obj.z);
|
||||
}, onProgress, onError);
|
||||
}
|
||||
argScene.add(this.objectGroup);
|
||||
}
|
||||
} else {
|
||||
this.bodySphereGeometry = new THREE.SphereGeometry(this.radius, 64, 64);
|
||||
// else if(!this.spherical) blablabla...
|
||||
// The base body sphere material
|
||||
var sphereMaterial = this.bodySphereMaterial = null;
|
||||
switch (this.material.type) {
|
||||
case "basic":
|
||||
sphereMaterial = this.bodySphereMaterial
|
||||
= new THREE.MeshBasicMaterial({
|
||||
color: new THREE.Color(this.material.diffuse.color)
|
||||
});
|
||||
if (this.material.diffuse.map !== null) {
|
||||
sphereMaterial.map = textureLoader.load(this.material.diffuse.map);
|
||||
}
|
||||
break;
|
||||
case "lambert":
|
||||
sphereMaterial = this.bodySphereMaterial
|
||||
= new THREE.MeshPhongMaterial({
|
||||
color: new THREE.Color(this.material.diffuse.color),
|
||||
specular: new THREE.Color(0x000000),
|
||||
shininess: 0,
|
||||
bumpScale: this.material.bump.height
|
||||
});
|
||||
if (this.material.diffuse.map !== null) {
|
||||
sphereMaterial.map = textureLoader.load(this.material.diffuse.map);
|
||||
}
|
||||
break;
|
||||
case "phong":
|
||||
default:
|
||||
sphereMaterial = this.bodySphereMaterial
|
||||
= new THREE.MeshPhongMaterial({
|
||||
color: new THREE.Color(this.material.diffuse.color),
|
||||
specular: new THREE.Color(this.material.specular.color),
|
||||
shininess: this.material.specular.shininess,
|
||||
bumpScale: this.material.bump.height
|
||||
});
|
||||
if (this.material.diffuse.map !== null) {
|
||||
sphereMaterial.map = textureLoader.load(this.material.diffuse.map);
|
||||
}
|
||||
if (this.material.specular.map !== null) {
|
||||
sphereMaterial.specularMap = textureLoader.load(this.material.specular.map);
|
||||
}
|
||||
if (this.material.bump.map !== null) {
|
||||
sphereMaterial.bumpMap = textureLoader.load(this.material.bump.map);
|
||||
}
|
||||
break;
|
||||
}
|
||||
this.objectGroup = new THREE.Group();
|
||||
// Add the main body part
|
||||
textureLoader.load(this.material.diffuse.map, function (texture) {
|
||||
this.bodySphereMaterial = new THREE.MeshPhongMaterial({map: texture});
|
||||
});
|
||||
this.bodySphereMesh = new THREE.Mesh(this.bodySphereGeometry, this.bodySphereMaterial);
|
||||
this.bodySphereMesh.scale.set(1, 1 - this.oblateness, 1);
|
||||
|
||||
// Add lens flare
|
||||
this.lensFlare = null;
|
||||
if (this.star) {
|
||||
this.lensFlare =
|
||||
new THREE.LensFlare(this.flareTexture, 200,
|
||||
0, THREE.AdditiveBlending, new THREE.Color(this.shineColor));
|
||||
this.lensFlare.position.set(this.getX(), this.getY(), this.getZ());
|
||||
|
||||
var that = this;
|
||||
this.lensFlare.customUpdateCallback = function () {
|
||||
var cameraDistance = Math.sqrt(
|
||||
(trackCamera[params.Camera].getX() - that.getX())
|
||||
* (trackCamera[params.Camera].getX() - that.getX()),
|
||||
(trackCamera[params.Camera].getY() - that.getY())
|
||||
* (trackCamera[params.Camera].getY() - that.getY()),
|
||||
(trackCamera[params.Camera].getZ() - that.getZ())
|
||||
* (trackCamera[params.Camera].getZ() - that.getZ()));
|
||||
this.transparent = 0.3;
|
||||
if (cameraDistance < 6000) {
|
||||
that.bodySphereMaterial.depthTest = true;
|
||||
that.haloMaterial.depthTest = true;
|
||||
that.cloudMaterial.depthTest = true;
|
||||
}
|
||||
else {
|
||||
that.bodySphereMaterial.depthTest = false;
|
||||
that.haloMaterial.depthTest = false;
|
||||
}
|
||||
this.updateLensFlares();
|
||||
};
|
||||
}
|
||||
|
||||
// Add night
|
||||
this.nightMaterial = null;
|
||||
this.nightSphereMesh = null;
|
||||
if (this.material.night.map !== null) {
|
||||
this.nightMaterial = new THREE.ShaderMaterial({
|
||||
uniforms: {
|
||||
nightTexture: {value: textureLoader.load(this.material.night.map)}
|
||||
},
|
||||
vertexShader: generalVS,
|
||||
fragmentShader: nightFS,
|
||||
transparent: true,
|
||||
blending: THREE.CustomBlending,
|
||||
blendEquation: THREE.AddEquation
|
||||
});
|
||||
this.nightSphereMesh = new THREE.Mesh(this.bodySphereGeometry, this.nightMaterial);
|
||||
this.objectGroup.add(this.nightSphereMesh);
|
||||
}
|
||||
|
||||
// Add clouds
|
||||
this.cloudGeometry = null;
|
||||
this.cloudMaterial = null;
|
||||
this.cloudMesh = null;
|
||||
if (this.atmosphere.cloud.map !== null) {
|
||||
this.cloudGeometry = new THREE.SphereGeometry(this.radius + this.atmosphere.cloud.height, 64, 64);
|
||||
if (!this.star) {
|
||||
this.cloudMaterial = new THREE.MeshLambertMaterial({
|
||||
map: textureLoader.load(this.atmosphere.cloud.map),
|
||||
transparent: true
|
||||
});
|
||||
} else {
|
||||
this.cloudMaterial = new THREE.MeshBasicMaterial({
|
||||
map: textureLoader.load(this.atmosphere.cloud.map),
|
||||
transparent: true
|
||||
});
|
||||
}
|
||||
this.cloudMesh = new THREE.Mesh(this.cloudGeometry, this.cloudMaterial);
|
||||
}
|
||||
|
||||
// Add atmosphere
|
||||
this.atmosphereGeometry = null;
|
||||
this.atmosphereMaterial = null;
|
||||
this.atmosphereMesh = null;
|
||||
if (this.atmosphere.scattering) {
|
||||
this.atmosphereGeometry = new THREE.SphereGeometry(this.radius * 1.015, 64, 64);
|
||||
this.atmosphereMaterial = new THREE.ShaderMaterial({
|
||||
uniforms: {
|
||||
atmosphereColor: {value: this.atmosphere.atmosphereColor},
|
||||
sunsetColor: {value: this.atmosphere.sunsetColor},
|
||||
atmosphereStrength: {value: this.atmosphere.atmosphereStrength},
|
||||
sunsetStrength: {value: this.atmosphere.sunsetStrength}
|
||||
},
|
||||
vertexShader: atmosphereVS,
|
||||
fragmentShader: atmosphereFS,
|
||||
transparent: true,
|
||||
blending: THREE.CustomBlending,
|
||||
blendEquation: THREE.AddEquation
|
||||
});
|
||||
this.atmosphereMesh = new THREE.Mesh(this.atmosphereGeometry, this.atmosphereMaterial);
|
||||
this.objectGroup.add(this.atmosphereMesh);
|
||||
}
|
||||
|
||||
this.haloGeometry = null;
|
||||
this.haloMaterial = null;
|
||||
this.haloMesh = null;
|
||||
if (this.halo.color != null) {
|
||||
this.haloGeometry = new THREE.SphereGeometry(this.halo.radius, 64, 64);
|
||||
this.haloMaterial = new THREE.ShaderMaterial({
|
||||
uniforms: {
|
||||
color: {value: this.halo.color}
|
||||
},
|
||||
vertexShader: haloVS,
|
||||
fragmentShader: haloFS,
|
||||
transparent: true,
|
||||
blending: THREE.CustomBlending,
|
||||
blendEquation: THREE.AddEquation
|
||||
});
|
||||
this.haloMesh = new THREE.Mesh(this.haloGeometry, this.haloMaterial);
|
||||
this.objectGroup.add(this.haloMesh);
|
||||
}
|
||||
|
||||
// Add rings
|
||||
// Add clouds
|
||||
this.ringGeometry = null;
|
||||
this.ringMaterial = null;
|
||||
this.ringMeshPositive = null;
|
||||
this.ringMeshNegative = null;
|
||||
this.ringTexture = null;
|
||||
if (this.ring.map !== null) {
|
||||
this.ringTexture = textureLoader.load(this.ring.map);
|
||||
this.ringTexture.rotation = Math.PI / 2;
|
||||
this.ringGeometry = new THREE.CylinderGeometry(this.radius + this.ring.lower, this.radius + this.ring.higher, 0, 100, 100, true);
|
||||
this.ringMaterial = new THREE.MeshPhongMaterial({
|
||||
map: this.ringTexture, transparent: true,
|
||||
emissive: new THREE.Color(0x222222)
|
||||
});
|
||||
this.ringMeshPositive = new THREE.Mesh(this.ringGeometry, this.ringMaterial);
|
||||
this.ringGeometry = new THREE.CylinderGeometry(this.radius + this.ring.higher, this.radius + this.ring.lower, 0, 100, 100, true);
|
||||
this.ringMeshNegative = new THREE.Mesh(this.ringGeometry, this.ringMaterial);
|
||||
// if(this.name === "Saturn") {
|
||||
// this.ringMeshPositive.castShadow = true;
|
||||
// this.ringMeshPositive.receiveShadow = true;
|
||||
// this.ringMeshNegative.castShadow = true;
|
||||
// this.ringMeshNegative.receiveShadow = true;
|
||||
// this.bodySphereMesh.castShadow = true;
|
||||
// this.bodySphereMesh.receiveShadow = true;
|
||||
// }
|
||||
}
|
||||
|
||||
// Add meshes to the object group
|
||||
if (this.lensFlare != null) this.objectGroup.add(this.lensFlare);
|
||||
this.objectGroup.add(this.bodySphereMesh);
|
||||
|
||||
if (this.ringMeshPositive !== null) {
|
||||
this.objectGroup.add(this.ringMeshPositive);
|
||||
this.objectGroup.add(this.ringMeshNegative);
|
||||
}
|
||||
if (this.cloudMesh !== null) {
|
||||
this.objectGroup.add(this.cloudMesh);
|
||||
}
|
||||
// simple inclination
|
||||
this.objectGroup.rotateZ(this.rotation.inclination / 180.0 * Math.PI);
|
||||
argScene.add(this.objectGroup);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
CelestialBody.prototype.updateClouds = function (time) {
|
||||
if (this.cloudGeometry !== null) {
|
||||
this.cloudGeometry.rotateY(this.atmosphere.cloud.speed / 180.0 * Math.PI);
|
||||
}
|
||||
}
|
||||
|
||||
CelestialBody.prototype.update = function (time) {
|
||||
if (this.objectGroup !== undefined || this.isComet) {
|
||||
this.updateOrbitAndRotation(time);
|
||||
if (this.spherical && !this.isComet)
|
||||
this.updateClouds(time);
|
||||
}
|
||||
};
|
||||
|
||||
CelestialBody.prototype.getX = function () {
|
||||
if (this.objectGroup == null || this.objectGroup.position == null) return 0;
|
||||
return this.objectGroup.position.getComponent(0);
|
||||
};
|
||||
|
||||
CelestialBody.prototype.getY = function () {
|
||||
if (this.objectGroup == null || this.objectGroup.position == null) return 0;
|
||||
return this.objectGroup.position.getComponent(1);
|
||||
};
|
||||
|
||||
CelestialBody.prototype.getZ = function () {
|
||||
if (this.objectGroup == null || this.objectGroup.position == null) return 0;
|
||||
return this.objectGroup.position.getComponent(2);
|
||||
};
|
||||
|
||||
CelestialBody.prototype.getRadius = function () {
|
||||
if (this.objectGroup == null || this.objectGroup.position == null) return 0;
|
||||
return this.radius;
|
||||
};
|
79
static/pkg/solar/js/Detector.js
Normal file
@ -0,0 +1,79 @@
|
||||
/**
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
* @author mr.doob / http://mrdoob.com/
|
||||
*/
|
||||
|
||||
var Detector = {
|
||||
|
||||
canvas: !!window.CanvasRenderingContext2D,
|
||||
webgl: (function () {
|
||||
|
||||
try {
|
||||
|
||||
var canvas = document.createElement('canvas');
|
||||
return !!( window.WebGLRenderingContext && ( canvas.getContext('webgl') || canvas.getContext('experimental-webgl') ) );
|
||||
|
||||
} catch (e) {
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
})(),
|
||||
workers: !!window.Worker,
|
||||
fileapi: window.File && window.FileReader && window.FileList && window.Blob,
|
||||
|
||||
getWebGLErrorMessage: function () {
|
||||
|
||||
var element = document.createElement('div');
|
||||
element.id = 'webgl-error-message';
|
||||
element.style.fontFamily = 'monospace';
|
||||
element.style.fontSize = '13px';
|
||||
element.style.fontWeight = 'normal';
|
||||
element.style.textAlign = 'center';
|
||||
element.style.background = '#fff';
|
||||
element.style.color = '#000';
|
||||
element.style.padding = '1.5em';
|
||||
element.style.width = '400px';
|
||||
element.style.margin = '5em auto 0';
|
||||
|
||||
if (!this.webgl) {
|
||||
|
||||
element.innerHTML = window.WebGLRenderingContext ? [
|
||||
'Your graphics card does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">WebGL</a>.<br />',
|
||||
'Find out how to get it <a href="http://get.webgl.org/" style="color:#000">here</a>.'
|
||||
].join('\n') : [
|
||||
'Your browser does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">WebGL</a>.<br/>',
|
||||
'Find out how to get it <a href="http://get.webgl.org/" style="color:#000">here</a>.'
|
||||
].join('\n');
|
||||
|
||||
}
|
||||
|
||||
return element;
|
||||
|
||||
},
|
||||
|
||||
addGetWebGLMessage: function (parameters) {
|
||||
|
||||
var parent, id, element;
|
||||
|
||||
parameters = parameters || {};
|
||||
|
||||
parent = parameters.parent !== undefined ? parameters.parent : document.body;
|
||||
id = parameters.id !== undefined ? parameters.id : 'oldie';
|
||||
|
||||
element = Detector.getWebGLErrorMessage();
|
||||
element.id = id;
|
||||
|
||||
parent.appendChild(element);
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// browserify support
|
||||
if (typeof module === 'object') {
|
||||
|
||||
module.exports = Detector;
|
||||
|
||||
}
|
36
static/pkg/solar/js/animation.js
Normal file
@ -0,0 +1,36 @@
|
||||
function remain(objKey) {
|
||||
if (celestialBodies[objKey].parent == null)
|
||||
return true;
|
||||
if ((calculateParams[celestialBodies[objKey].parent.name] && celestialBodies[objKey].parent.name != "Sun") ||
|
||||
calculateParams[objKey])
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
function render() {
|
||||
for (var objKey in celestialBodies) {
|
||||
if (firstflag || remain(objKey)) {
|
||||
celestialBodies[objKey].update(globalTime.getRelative());
|
||||
if (orbitParams[objKey]) {
|
||||
scene.add(orbitDraw[objKey]);
|
||||
} else {
|
||||
scene.remove(orbitDraw[objKey]);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (firstflag) {
|
||||
$(function () {
|
||||
setTimeout(function () {
|
||||
$("#prompt").fadeOut(500);
|
||||
container.appendChild(stats.domElement);
|
||||
container.appendChild(renderer.domElement);
|
||||
gui.open();
|
||||
}, 2000);
|
||||
});
|
||||
}
|
||||
firstflag = false;
|
||||
if (needSet) {
|
||||
renderCamera.setCamera();
|
||||
}
|
||||
renderer.render(scene, renderCamera.camera);
|
||||
}
|
46
static/pkg/solar/js/cameraParameters.js
Normal file
@ -0,0 +1,46 @@
|
||||
var cameraParameters = function (distance, safeDistance, body) {
|
||||
this.theta = 0.2;
|
||||
this.phi = 0.3;
|
||||
this.distance = distance;
|
||||
this.safeDistance = safeDistance;
|
||||
this.safeFar = 1e6;
|
||||
this.body = body;
|
||||
this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.4, 1e7);
|
||||
};
|
||||
|
||||
cameraParameters.prototype.getDistance = function () {
|
||||
return this.distance;
|
||||
};
|
||||
cameraParameters.prototype.getCenterX = function () {
|
||||
if (this.body == "Comet")
|
||||
return celestialBodies["Comet"].cometPivot.position.getComponent(0);
|
||||
else
|
||||
return celestialBodies[this.body].getX();
|
||||
};
|
||||
cameraParameters.prototype.getCenterY = function () {
|
||||
if (this.body == "Comet")
|
||||
return celestialBodies["Comet"].cometPivot.position.getComponent(1);
|
||||
else
|
||||
return celestialBodies[this.body].getY();
|
||||
};
|
||||
cameraParameters.prototype.getCenterZ = function () {
|
||||
if (this.body == "Comet")
|
||||
return celestialBodies["Comet"].cometPivot.position.getComponent(2);
|
||||
else
|
||||
return celestialBodies[this.body].getZ();
|
||||
};
|
||||
cameraParameters.prototype.getX = function () {
|
||||
return this.getCenterX() - (celestialBodies[this.body].getRadius() + this.distance) * Math.cos(this.theta) * Math.cos(this.phi);
|
||||
};
|
||||
cameraParameters.prototype.getZ = function () {
|
||||
return this.getCenterZ() - (celestialBodies[this.body].getRadius() + this.distance) * Math.sin(this.theta) * Math.cos(this.phi);
|
||||
};
|
||||
cameraParameters.prototype.getY = function () {
|
||||
return this.getCenterY() - (celestialBodies[this.body].getRadius() + this.distance) * Math.sin(this.phi);
|
||||
};
|
||||
cameraParameters.prototype.setCamera = function () {
|
||||
this.camera.position.x = this.getX();
|
||||
this.camera.position.y = this.getY();
|
||||
this.camera.position.z = this.getZ();
|
||||
this.camera.lookAt(this.getCenterX(), this.getCenterY(), this.getCenterZ());
|
||||
};
|
181
static/pkg/solar/js/control.js
Normal file
@ -0,0 +1,181 @@
|
||||
var windowHalfX = window.innerWidth / 2;
|
||||
var windowHalfY = window.innerHeight / 2;
|
||||
|
||||
var mouseStatus = {
|
||||
x: 0, y: 0,
|
||||
leftDown: false, centerDown: false, rightDown: false
|
||||
};
|
||||
|
||||
function onWindowMouseMove(event) {
|
||||
// Keep the value in 0 -- 2 PI
|
||||
var body = params.Camera;
|
||||
if (mouseStatus.leftDown) {
|
||||
trackCamera[body].theta = trackCamera[body].theta % (2 * Math.PI);
|
||||
trackCamera[body].phi = trackCamera[body].phi % (0.5 * Math.PI);
|
||||
|
||||
trackCamera[body].theta += (event.clientX - windowHalfX - mouseStatus.x) * 0.01;
|
||||
|
||||
if (trackCamera[body].phi - (event.clientY - windowHalfY - mouseStatus.y) * 0.01 >= -0.5 * Math.PI &&
|
||||
trackCamera[body].phi - (event.clientY - windowHalfY - mouseStatus.y) * 0.01 <= 0.5 * Math.PI)
|
||||
trackCamera[body].phi -= (event.clientY - windowHalfY - mouseStatus.y) * 0.01;
|
||||
}
|
||||
mouseStatus.x = event.clientX - windowHalfX;
|
||||
mouseStatus.y = event.clientY - windowHalfY;
|
||||
}
|
||||
|
||||
function onWindowMouseDown(event) {
|
||||
switch (event.which) {
|
||||
case 1:
|
||||
mouseStatus.leftDown = true;
|
||||
break;
|
||||
case 2:
|
||||
mouseStatus.centerDown = true;
|
||||
break;
|
||||
case 3:
|
||||
default:
|
||||
mouseStatus.rightDown = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function onWindowMouseUp(event) {
|
||||
switch (event.which) {
|
||||
case 1:
|
||||
mouseStatus.leftDown = false;
|
||||
break;
|
||||
case 2:
|
||||
mouseStatus.centerDown = false;
|
||||
break;
|
||||
case 3:
|
||||
default:
|
||||
mouseStatus.rightDown = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function onMouseWheelChange(event) {
|
||||
var body = params.Camera;
|
||||
var delta = Math.max(-1, Math.min(1, (event.wheelDelta || -event.detail)));
|
||||
var newDistance = trackCamera[body].distance - 0.05 * trackCamera[body].distance * delta;
|
||||
|
||||
if (newDistance <= trackCamera[body].safeDistance) {
|
||||
newDistance = trackCamera[body].safeDistance;
|
||||
} else if (newDistance >= trackCamera[body].safeFar) {
|
||||
newDistance = trackCamera[body].safeFar;
|
||||
}
|
||||
trackCamera[body].distance = newDistance;
|
||||
}
|
||||
|
||||
var posSrc = { pos: 0.0 };
|
||||
var oX, oY, oZ, dX, dY, dZ, oTheta, dTheta, oPhi, dPhi, oDistance, dDistance, oSafeDis, dSafeDis;
|
||||
var oCX, oCY, oCZ, dCX, dCY, dCZ;
|
||||
tween = new TWEEN.Tween(posSrc)
|
||||
.to({ pos: 1.0 }, 4000)
|
||||
.easing(TWEEN.Easing.Quartic.InOut)
|
||||
.onStart(function () {
|
||||
globalTimeFlag = false;
|
||||
})
|
||||
.onUpdate(function () {
|
||||
var pos = posSrc.pos;
|
||||
switchCamera.camera.position.set(oX + dX * pos, oY + dY * pos, oZ + dZ * pos);
|
||||
switchCamera.theta = oTheta + dTheta * pos;
|
||||
switchCamera.phi = oPhi + dPhi * pos;
|
||||
switchCamera.distance = oDistance + dDistance * pos;
|
||||
switchCamera.safeDistance = oSafeDis + dSafeDis * pos;
|
||||
switchCamera.camera.lookAt(oCX + dCX * pos, oCY + dCY * pos, oCZ + dCZ * pos);
|
||||
})
|
||||
.onComplete(function () {
|
||||
// Need switching to roaming mode
|
||||
if (goRoaming) {
|
||||
calculateParams[curBody] = saveCur;
|
||||
calculateParams["Earth"] = saveNext;
|
||||
renderCamera = roamingCamera;
|
||||
cameraControl = new THREE.FirstPersonControls(roamingCamera.camera);
|
||||
cameraControl.lookSpeed = 0.1;
|
||||
cameraControl.movementSpeed = 150;
|
||||
cameraControl.noFly = true;
|
||||
cameraControl.constrainVertical = true;
|
||||
cameraControl.verticalMin = 1.0;
|
||||
cameraControl.verticalMax = 2.0;
|
||||
cameraControl.lon = -150;
|
||||
cameraControl.lat = 120;
|
||||
needSet = false;
|
||||
roamingStatus = true;
|
||||
goRoaming = false;
|
||||
roamingCamera.camera.lookAt(0, 0, 0);
|
||||
} else {
|
||||
calculateParams[curBody] = saveCur;
|
||||
calculateParams[nextBody] = saveNext;
|
||||
switchCamera.body = nextBody;
|
||||
curBody = nextBody;
|
||||
needSet = true;
|
||||
renderCamera = trackCamera[nextBody];
|
||||
}
|
||||
globalTimeFlag = true;
|
||||
});
|
||||
|
||||
function initTween() {
|
||||
saveCur = calculateParams[curBody];
|
||||
saveNext = calculateParams[nextBody];
|
||||
calculateParams[curBody] = false;
|
||||
calculateParams[nextBody] = false;
|
||||
renderCamera = switchCamera;
|
||||
posSrc.pos = 0.0;
|
||||
needSet = false;
|
||||
}
|
||||
|
||||
function setTween(cur, next) {
|
||||
if (cur == null) {
|
||||
oX = arguments[2];
|
||||
oY = arguments[3];
|
||||
oZ = arguments[4];
|
||||
oTheta = 0.2;
|
||||
oPhi = 0.3;
|
||||
oDistance = 30;
|
||||
oSafeDis = 30;
|
||||
oCX = roamingCamera.camera.position.x;
|
||||
oCY = roamingCamera.camera.position.y;
|
||||
oCZ = roamingCamera.camera.position.z;
|
||||
} else {
|
||||
oX = trackCamera[cur].getX();
|
||||
oY = trackCamera[cur].getY();
|
||||
oZ = trackCamera[cur].getZ();
|
||||
oTheta = trackCamera[cur].theta;
|
||||
oPhi = trackCamera[cur].phi;
|
||||
oDistance = trackCamera[cur].distance;
|
||||
oSafeDis = trackCamera[cur].safeDistance;
|
||||
oCX = trackCamera[cur].getCenterX();
|
||||
oCY = trackCamera[cur].getCenterY();
|
||||
oCZ = trackCamera[cur].getCenterZ();
|
||||
}
|
||||
if (next == null) {
|
||||
dCX = dX = arguments[2] - oX;
|
||||
dCY = dY = arguments[3] - oY;
|
||||
dCZ = dZ = arguments[4] - oZ;
|
||||
dTheta = 0.2 - oTheta;
|
||||
dPhi = 0.3 - oPhi;
|
||||
dDistance = 30 - oDistance;
|
||||
dSafeDis = 30 - oSafeDis;
|
||||
} else {
|
||||
dX = trackCamera[next].getX() - oX;
|
||||
dY = trackCamera[next].getY() - oY;
|
||||
dZ = trackCamera[next].getZ() - oZ;
|
||||
dCX = trackCamera[next].getCenterX() - oCX;
|
||||
dCY = trackCamera[next].getCenterY() - oCY;
|
||||
dCZ = trackCamera[next].getCenterZ() - oCZ;
|
||||
dTheta = trackCamera[next].theta - oTheta;
|
||||
dPhi = trackCamera[next].phi - oPhi;
|
||||
dDistance = trackCamera[next].distance - oDistance;
|
||||
dSafeDis = trackCamera[next].safeDistance - oSafeDis;
|
||||
}
|
||||
}
|
||||
|
||||
function cameraCopy(cameraDst, cameraSrc) {
|
||||
cameraDst.theta = cameraSrc.theta;
|
||||
cameraDst.phi = cameraSrc.phi;
|
||||
cameraDst.distance = cameraSrc.distance;
|
||||
cameraDst.safeDistance = cameraSrc.safeDistance;
|
||||
cameraDst.body = cameraSrc.body;
|
||||
cameraDst.setCamera();
|
||||
}
|
||||
|
547
static/pkg/solar/js/data.js
Normal file
@ -0,0 +1,547 @@
|
||||
celestialBodies = {
|
||||
Sun: new CelestialBody({
|
||||
name: "Sun",
|
||||
star: true,
|
||||
parent: "Sun",
|
||||
radius: 200.,
|
||||
shineColor: 0xfff700,
|
||||
orbit: {
|
||||
semiMajorAxis: 0.
|
||||
},
|
||||
rotation: {
|
||||
period: 2500,
|
||||
inclination: 0,
|
||||
},
|
||||
material: {
|
||||
type: "basic",
|
||||
diffuse: {map: "res/sol/diffuse.png"}
|
||||
},
|
||||
atmosphere: {
|
||||
cloud: {
|
||||
map: "res/sol/overlay.png",
|
||||
height: 1,
|
||||
speed: 1
|
||||
}
|
||||
},
|
||||
halo: {
|
||||
color: new THREE.Color(0xfff700),
|
||||
radius: 500.
|
||||
}
|
||||
}),
|
||||
Mercury: new CelestialBody({
|
||||
name: "Mercury",
|
||||
radius: 3.8256,
|
||||
parent: "Sun",
|
||||
shineColor: 0x9999ff,
|
||||
orbit: {
|
||||
period: 1.204,
|
||||
semiMajorAxis: 387.1,
|
||||
eccentricity: 0.2056,
|
||||
inclination: 7.0049
|
||||
},
|
||||
rotation: {
|
||||
period: 1407.509405,
|
||||
inclination: 28.55,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/mercury/diffuse.jpg"},
|
||||
bump: {map: "res/mercury/bump.jpg", height: 0.}
|
||||
}
|
||||
}),
|
||||
Venus: new CelestialBody({
|
||||
name: "Venus",
|
||||
radius: 9.488,
|
||||
parent: "Sun",
|
||||
shineColor: 0x9999ff,
|
||||
orbit: {
|
||||
period: 3.076,
|
||||
semiMajorAxis: 723.3,
|
||||
eccentricity: 0.0068,
|
||||
inclination: 3.3947
|
||||
},
|
||||
rotation: {
|
||||
period: 5832.443616,
|
||||
inclination: 157.16,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/venus/diffuse.jpg"},
|
||||
bump: {map: "res/venus/bump.jpg", height: 0.}
|
||||
},
|
||||
atmosphere: {
|
||||
cloud: {
|
||||
map: "res/venus/clouds.jpg",
|
||||
height: 0.5,
|
||||
speed: 0.02
|
||||
}
|
||||
}
|
||||
}),
|
||||
Earth: new CelestialBody({
|
||||
name: "Earth",
|
||||
radius: 10.,
|
||||
parent: "Sun",
|
||||
shineColor: 0x6666ff,
|
||||
orbit: {
|
||||
period: 5.,
|
||||
semiMajorAxis: 1000.,
|
||||
eccentricity: 0.0167,
|
||||
inclination: 0.0001
|
||||
},
|
||||
rotation: {
|
||||
period: 23.93447117,
|
||||
inclination: -23.4392911,
|
||||
meridianAngle: 280.147,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "phong",
|
||||
diffuse: {map: "res/earth/diffuse.jpg"},
|
||||
specular: {map: "res/earth/spec.jpg", color: 0x243232, shininess: 25},
|
||||
bump: {map: "res/earth/bump.jpg", height: 0.05},
|
||||
night: {map: "res/earth/night.png"}
|
||||
},
|
||||
atmosphere: {
|
||||
cloud: {
|
||||
map: "res/earth/clouds.png",
|
||||
height: 0.1,
|
||||
speed: 0.02
|
||||
},
|
||||
scattering: true,
|
||||
atmosphereColor: new THREE.Vector3(0.5, 0.7, 0.8),
|
||||
sunsetColor: new THREE.Vector3(0.8, 0.7, 0.6),
|
||||
atmosphereStrength: 1.5,
|
||||
sunsetStrength: 1.0
|
||||
}
|
||||
}),
|
||||
Comet: new CelestialBody({
|
||||
name: "Comet",
|
||||
parent: "Sun",
|
||||
radius: 0,
|
||||
spherical: false,
|
||||
isComet: true,
|
||||
orbit: {
|
||||
period: 3.5,
|
||||
semiMajorAxis: 3000.,
|
||||
eccentricity: 0.5,
|
||||
inclination: 10.,
|
||||
},
|
||||
}),
|
||||
Ship: new CelestialBody({
|
||||
name: "Ship",
|
||||
parent: "Earth",
|
||||
radius: 0.2,
|
||||
spherical: false,
|
||||
obj: {
|
||||
path: "res/space/",
|
||||
objPath: "tiangong.obj",
|
||||
mtlPath: "tiangong.mtl",
|
||||
angle: -30,
|
||||
scale: 0.008,
|
||||
},
|
||||
orbit: {
|
||||
period: 1.0,
|
||||
semiMajorAxis: 15.,
|
||||
inclination: 30,
|
||||
},
|
||||
rotation: {
|
||||
period: 100.0,
|
||||
inclination: 0,
|
||||
},
|
||||
}),
|
||||
Astronaut: new CelestialBody({
|
||||
name: "Astronaut",
|
||||
parent: "Earth",
|
||||
radius: 0.05,
|
||||
spherical: false,
|
||||
obj: {
|
||||
path: "res/space/",
|
||||
objPath: "man.obj",
|
||||
mtlPath: null,
|
||||
scale: 0.008,
|
||||
angle: 235,
|
||||
x: 0.04,
|
||||
y: 0.02,
|
||||
z: 0.01,
|
||||
},
|
||||
orbit: {
|
||||
period: 1.0,
|
||||
semiMajorAxis: 15.,
|
||||
inclination: 30,
|
||||
},
|
||||
rotation: {
|
||||
period: 100.0,
|
||||
inclination: 0,
|
||||
},
|
||||
}),
|
||||
Moon: new CelestialBody({
|
||||
name: "Moon",
|
||||
radius: 2.7243,
|
||||
parent: "Earth",
|
||||
shineColor: 0xff9988,
|
||||
orbit: {
|
||||
period: 2.0749,
|
||||
semiMajorAxis: 25.,
|
||||
eccentricity: 0.0549,
|
||||
inclination: 5.15
|
||||
},
|
||||
rotation: {
|
||||
period: 655.2,
|
||||
inclination: 23.4608,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/moon/diffuse.jpg"},
|
||||
bump: {map: "res/moon/bump.jpg", height: 0.1}
|
||||
}
|
||||
}),
|
||||
Mars: new CelestialBody({
|
||||
name: "Mars",
|
||||
radius: 5.3226,
|
||||
parent: "Sun",
|
||||
shineColor: 0xff9988,
|
||||
orbit: {
|
||||
period: 9.4095,
|
||||
semiMajorAxis: 1523.7,
|
||||
eccentricity: 0.0934,
|
||||
inclination: 1.8506
|
||||
},
|
||||
rotation: {
|
||||
period: 24.622962156,
|
||||
inclination: 37.11350,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/mars/diffuse.jpg"},
|
||||
bump: {map: "res/mars/bump.jpg", height: 1.}
|
||||
},
|
||||
atmosphere: {
|
||||
scattering: true,
|
||||
atmosphereColor: new THREE.Vector3(0.9, 0.8, 0.6),
|
||||
sunsetColor: new THREE.Vector3(0.4, 0.5, 0.7),
|
||||
atmosphereStrength: 1.0,
|
||||
sunsetStrength: 0.9
|
||||
}
|
||||
}),
|
||||
Phobos: new CelestialBody({
|
||||
name: "Phobos",
|
||||
radius: 1,
|
||||
parent: "Mars",
|
||||
shineColor: 0xff9988,
|
||||
orbit: {
|
||||
period: 1.5945,
|
||||
semiMajorAxis: 20,
|
||||
eccentricity: 0.0151,
|
||||
inclination: 1.082
|
||||
},
|
||||
rotation: {
|
||||
period: 100.,
|
||||
inclination: 37.10,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/phobos/diffuse.jpg"},
|
||||
bump: {map: "res/phobos/bump.jpg", height: 10.}
|
||||
}
|
||||
}),
|
||||
Deimos: new CelestialBody({
|
||||
name: "Deimos",
|
||||
radius: 0.5,
|
||||
parent: "Mars",
|
||||
shineColor: 0xff9988,
|
||||
orbit: {
|
||||
period: 6.3122,
|
||||
semiMajorAxis: 30,
|
||||
eccentricity: 0.00033,
|
||||
inclination: 1.791
|
||||
},
|
||||
rotation: {
|
||||
period: 150.,
|
||||
inclination: 36.48,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/deimos/diffuse.jpg"},
|
||||
bump: {map: "res/deimos/bump.jpg", height: 10.}
|
||||
}
|
||||
}),
|
||||
Jupiter: new CelestialBody({
|
||||
name: "Jupiter",
|
||||
radius: 112.09,
|
||||
parent: "Sun",
|
||||
shineColor: 0x9999ff,
|
||||
orbit: {
|
||||
period: 59.3,
|
||||
semiMajorAxis: 2000.,
|
||||
eccentricity: 0.0484,
|
||||
inclination: 1.3053
|
||||
},
|
||||
rotation: {
|
||||
period: 238.23,
|
||||
inclination: 2.22,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/jupiter/diffuse.jpg"},
|
||||
},
|
||||
atmosphere: {
|
||||
cloud: {
|
||||
map: "res/jupiter/clouds.png",
|
||||
height: 0.3,
|
||||
speed: 0.02
|
||||
},
|
||||
scattering: true,
|
||||
atmosphereColor: new THREE.Vector3(1.0, 0.8, 0.7),
|
||||
sunsetColor: new THREE.Vector3(0.7, 0.7, 0.8),
|
||||
atmosphereStrength: 1.8,
|
||||
sunsetStrength: 0.6
|
||||
},
|
||||
}),
|
||||
Callisto: new CelestialBody({
|
||||
name: "Callisto",
|
||||
radius: 4.0,
|
||||
parent: "Jupiter",
|
||||
shineColor: 0xff9988,
|
||||
orbit: {
|
||||
period: 2.49,
|
||||
semiMajorAxis: 200.,
|
||||
eccentricity: 0.0045045,
|
||||
inclination: 0.384285,
|
||||
},
|
||||
rotation: {
|
||||
period: 100.,
|
||||
inclination: 25.51,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/callisto/diffuse.jpg"},
|
||||
}
|
||||
}),
|
||||
Europa: new CelestialBody({
|
||||
name: "Europa",
|
||||
radius: 3.0,
|
||||
parent: "Jupiter",
|
||||
shineColor: 0xff9988,
|
||||
orbit: {
|
||||
period: 17.76,
|
||||
semiMajorAxis: 160.,
|
||||
eccentricity: 0.0101,
|
||||
inclination: 0.470,
|
||||
},
|
||||
rotation: {
|
||||
period: 150.,
|
||||
inclination: 25.49,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/europa/diffuse.jpg"},
|
||||
}
|
||||
}),
|
||||
Io: new CelestialBody({
|
||||
name: "Io",
|
||||
radius: 3.0,
|
||||
parent: "Jupiter",
|
||||
shineColor: 0xff9988,
|
||||
orbit: {
|
||||
period: 8.85,
|
||||
semiMajorAxis: 100.,
|
||||
eccentricity: 0.0041,
|
||||
inclination: 0.040,
|
||||
},
|
||||
rotation: {
|
||||
period: 100.,
|
||||
inclination: 25.50,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/io/diffuse.png"},
|
||||
}
|
||||
}),
|
||||
Saturn: new CelestialBody({
|
||||
name: "Saturn",
|
||||
radius: 94.49,
|
||||
parent: "Sun",
|
||||
shineColor: 0x9999ff,
|
||||
orbit: {
|
||||
period: 40.0,
|
||||
semiMajorAxis: 2500.,
|
||||
eccentricity: 0.0542,
|
||||
inclination: 2.4845
|
||||
},
|
||||
rotation: {
|
||||
period: 255.75,
|
||||
inclination: 28.052,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/saturn/diffuse.png"},
|
||||
bump: {map: "res/saturn/bump.png"},
|
||||
},
|
||||
atmosphere: {
|
||||
cloud: {
|
||||
map: "res/saturn/clouds.png",
|
||||
height: 0.5,
|
||||
speed: 0.05
|
||||
},
|
||||
scattering: true,
|
||||
atmosphereColor: new THREE.Vector3(0.8, 0.7, 0.5),
|
||||
sunsetColor: new THREE.Vector3(0.7, 0.7, 0.8),
|
||||
atmosphereStrength: 1.5,
|
||||
sunsetStrength: 0.8
|
||||
},
|
||||
ring: {
|
||||
map: "res/saturn/ring.png",
|
||||
lower: 5,
|
||||
higher: 80,
|
||||
}
|
||||
}),
|
||||
Dione: new CelestialBody({
|
||||
name: "Dione",
|
||||
radius: 5.0,
|
||||
parent: "Saturn",
|
||||
shineColor: 0xff9988,
|
||||
orbit: {
|
||||
period: 3.0,
|
||||
semiMajorAxis: 200.,
|
||||
eccentricity: 0.05,
|
||||
inclination: 0.0049,
|
||||
},
|
||||
rotation: {
|
||||
period: 130.,
|
||||
inclination: 22.9,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/dione/diffuse.jpg"},
|
||||
}
|
||||
}),
|
||||
Titan: new CelestialBody({
|
||||
name: "Titan",
|
||||
radius: 6.0,
|
||||
parent: "Saturn",
|
||||
shineColor: 0xff9988,
|
||||
orbit: {
|
||||
period: 4.0,
|
||||
semiMajorAxis: 150.,
|
||||
eccentricity: 0.05,
|
||||
inclination: 0.0049,
|
||||
},
|
||||
rotation: {
|
||||
period: 120.,
|
||||
inclination: 1.53,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/titan/diffuse.jpg"},
|
||||
}
|
||||
}),
|
||||
Uranus: new CelestialBody({
|
||||
name: "Uranus",
|
||||
radius: 40.07,
|
||||
parent: "Sun",
|
||||
shineColor: 0x9999ff,
|
||||
orbit: {
|
||||
period: 420.069,
|
||||
semiMajorAxis: 3000.,
|
||||
eccentricity: 0.0472,
|
||||
inclination: 0.7699
|
||||
},
|
||||
rotation: {
|
||||
period: 413.76,
|
||||
inclination: 97.722,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/uranus/diffuse.jpg"},
|
||||
},
|
||||
ring: {
|
||||
map: "res/uranus/ring.png",
|
||||
lower: 10,
|
||||
higher: 20,
|
||||
},
|
||||
atmosphere: {
|
||||
scattering: true,
|
||||
atmosphereColor: new THREE.Vector3(0.5, 0.9, 0.7),
|
||||
sunsetColor: new THREE.Vector3(0.7, 0.9, 0.8),
|
||||
atmosphereStrength: 0.2,
|
||||
sunsetStrength: 0.7
|
||||
},
|
||||
}),
|
||||
Neptune: new CelestialBody({
|
||||
name: "Neptune",
|
||||
radius: 38.83,
|
||||
parent: "Sun",
|
||||
shineColor: 0x9999ff,
|
||||
orbit: {
|
||||
period: 823.965,
|
||||
semiMajorAxis: 3500.,
|
||||
eccentricity: 0.0097,
|
||||
inclination: 1.7692
|
||||
},
|
||||
rotation: {
|
||||
period: 386.64,
|
||||
inclination: 28.03,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/neptune/diffuse.jpg"},
|
||||
},
|
||||
ring: {
|
||||
map: "res/neptune/ring.png",
|
||||
lower: 10,
|
||||
higher: 20,
|
||||
}
|
||||
}),
|
||||
Pluto: new CelestialBody({
|
||||
name: "Pluto",
|
||||
radius: 15.,
|
||||
parent: "Sun",
|
||||
shineColor: 0x9999ff,
|
||||
orbit: {
|
||||
period: 32.0,
|
||||
semiMajorAxis: 4000.,
|
||||
eccentricity: 0.2482,
|
||||
inclination: 17.1449
|
||||
},
|
||||
rotation: {
|
||||
period: 153.292944,
|
||||
inclination: 115.60,
|
||||
meridianAngle: 0.,
|
||||
offset: 0.
|
||||
},
|
||||
material: {
|
||||
type: "lambert",
|
||||
diffuse: {map: "res/pluto/diffuse.jpg"},
|
||||
},
|
||||
}),
|
||||
}
|
258
static/pkg/solar/js/index.js
Normal file
@ -0,0 +1,258 @@
|
||||
(function ($) {
|
||||
|
||||
// Creating a number of jQuery plugins that you can use to
|
||||
// initialize and control the progress meters.
|
||||
|
||||
$.fn.progressInitialize = function () {
|
||||
|
||||
// This function creates the necessary markup for the progress meter
|
||||
// and sets up a few event listeners.
|
||||
|
||||
|
||||
// Loop through all the buttons:
|
||||
|
||||
return this.each(function () {
|
||||
|
||||
var button = $(this),
|
||||
progress = 0;
|
||||
|
||||
// Extract the data attributes into the options object.
|
||||
// If they are missing, they will receive default values.
|
||||
|
||||
var options = $.extend({
|
||||
type: 'background-horizontal',
|
||||
loading: 'Loading',
|
||||
finished: 'Done'
|
||||
}, button.data());
|
||||
|
||||
// Add the data attributes if they are missing from the element.
|
||||
// They are used by our CSS code to show the messages
|
||||
button.attr({'data-loading': options.loading, 'data-finished': options.finished});
|
||||
|
||||
// Add the needed markup for the progress bar to the button
|
||||
var bar = $('<span class="tz-bar ' + options.type + '">').appendTo(button);
|
||||
|
||||
|
||||
// The progress event tells the button to update the progress bar
|
||||
button.on('progress', function (e, val, absolute, finish) {
|
||||
|
||||
if (!button.hasClass('in-progress')) {
|
||||
|
||||
// This is the first progress event for the button (or the
|
||||
// first after it has finished in a previous run). Re-initialize
|
||||
// the progress and remove some classes that may be left.
|
||||
|
||||
bar.show();
|
||||
progress = 0;
|
||||
button.removeClass('finished').addClass('in-progress')
|
||||
}
|
||||
|
||||
// val, absolute and finish are event data passed by the progressIncrement
|
||||
// and progressSet methods that you can see near the end of this file.
|
||||
|
||||
if (absolute) {
|
||||
progress = val;
|
||||
}
|
||||
else {
|
||||
progress += val;
|
||||
}
|
||||
|
||||
if (progress >= 100) {
|
||||
progress = 100;
|
||||
}
|
||||
|
||||
// if(finish){
|
||||
//
|
||||
// button.removeClass('in-progress').addClass('finished');
|
||||
//
|
||||
// bar.delay(500).fadeOut(function(){
|
||||
//
|
||||
// // Trigger the custom progress-finish event
|
||||
// button.trigger('progress-finish');
|
||||
// setProgress(0);
|
||||
// });
|
||||
//
|
||||
// }
|
||||
|
||||
setProgress(progress);
|
||||
});
|
||||
|
||||
function setProgress(percentage) {
|
||||
bar.filter('.background-horizontal,.background-bar').width(percentage + '%');
|
||||
bar.filter('.background-vertical').height(percentage + '%');
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
};
|
||||
|
||||
// progressStart simulates activity on the progress meter. Call it first,
|
||||
// if the progress is going to take a long time to finish.
|
||||
|
||||
$.fn.progressStart = function () {
|
||||
|
||||
var button = this.first(),
|
||||
last_progress = new Date().getTime();
|
||||
|
||||
if (button.hasClass('in-progress')) {
|
||||
// Don't start it a second time!
|
||||
return this;
|
||||
}
|
||||
|
||||
button.on('progress', function () {
|
||||
last_progress = new Date().getTime();
|
||||
});
|
||||
|
||||
// Every half a second check whether the progress
|
||||
// has been incremented in the last two seconds
|
||||
|
||||
var interval = window.setInterval(function () {
|
||||
|
||||
if (new Date().getTime() > 2000 + last_progress) {
|
||||
|
||||
// There has been no activity for two seconds. Increment the progress
|
||||
// bar a little bit to show that something is happening
|
||||
|
||||
button.progressIncrement(5);
|
||||
}
|
||||
|
||||
}, 500);
|
||||
|
||||
button.on('progress-finish', function () {
|
||||
window.clearInterval(interval);
|
||||
});
|
||||
|
||||
return button.progressIncrement(10);
|
||||
};
|
||||
|
||||
$.fn.progressFinish = function () {
|
||||
return this.first().progressSet(100);
|
||||
};
|
||||
|
||||
$.fn.progressIncrement = function (val) {
|
||||
|
||||
val = val || 10;
|
||||
|
||||
var button = this.first();
|
||||
|
||||
button.trigger('progress', [val])
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
$.fn.progressSet = function (val) {
|
||||
val = val || 10;
|
||||
|
||||
var finish = false;
|
||||
if (val >= 100) {
|
||||
finish = true;
|
||||
}
|
||||
|
||||
return this.first().trigger('progress', [val, true, finish]);
|
||||
};
|
||||
|
||||
// This function creates a progress meter that
|
||||
// finishes in a specified amount of time.
|
||||
|
||||
$.fn.progressTimed = function (seconds, cb) {
|
||||
|
||||
var button = this.first(),
|
||||
bar = button.find('.tz-bar');
|
||||
|
||||
if (button.is('.in-progress')) {
|
||||
return this;
|
||||
}
|
||||
|
||||
// Set a transition declaration for the duration of the meter.
|
||||
// CSS will do the job of animating the progress bar for us.
|
||||
|
||||
bar.css('transition', seconds + 's linear');
|
||||
button.progressSet(99);
|
||||
|
||||
window.setTimeout(function () {
|
||||
bar.css('transition', '');
|
||||
button.progressFinish();
|
||||
|
||||
if ($.isFunction(cb)) {
|
||||
cb();
|
||||
}
|
||||
|
||||
}, seconds * 1000);
|
||||
};
|
||||
|
||||
function PreLoad(imgs, options) {
|
||||
this.imgs = (typeof imgs === 'string') ? [imgs] : imgs;
|
||||
this.opts = $.extend({}, PreLoad.DEFAULTS, options);
|
||||
|
||||
if (this.opts.order === 'ordered') {
|
||||
this._ordered();
|
||||
} else {
|
||||
this._unordered();
|
||||
}
|
||||
}
|
||||
|
||||
PreLoad.DEFAULTS = {
|
||||
order: 'unordered', //无序预加载
|
||||
each: null, //每张图片加载完毕后执行
|
||||
all: null // 所有图片加载完毕后执行
|
||||
};
|
||||
PreLoad.prototype._ordered = function () {
|
||||
var imgs = this.imgs,
|
||||
opts = this.opts,
|
||||
count = 0,
|
||||
len = imgs.length;
|
||||
|
||||
function load() {
|
||||
var imgObj = new Image();
|
||||
|
||||
$(imgObj).on('load error', function () {
|
||||
opts.each && opts.each(count);
|
||||
if (count >= len) {
|
||||
//所有图片全部加载完成
|
||||
opts.all && opts.all();
|
||||
} else {
|
||||
load();
|
||||
}
|
||||
|
||||
count++;
|
||||
});
|
||||
|
||||
imgObj.src = imgs[count];
|
||||
}
|
||||
|
||||
load();
|
||||
};
|
||||
PreLoad.prototype._unordered = function () {//无序加载
|
||||
|
||||
var imgs = this.imgs,
|
||||
opts = this.opts,
|
||||
count = 0,
|
||||
len = imgs.length;
|
||||
|
||||
$.each(imgs, function (i, src) {
|
||||
if (typeof src != 'string') return;
|
||||
|
||||
var imgObj = new Image();
|
||||
|
||||
$(imgObj).on('load error', function () {
|
||||
|
||||
opts.each && opts.each(count);
|
||||
|
||||
if (count >= len - 1) {
|
||||
opts.all && opts.all();
|
||||
}
|
||||
count++;
|
||||
});
|
||||
|
||||
imgObj.src = src;
|
||||
});
|
||||
};
|
||||
|
||||
|
||||
$.extend({
|
||||
preLoad: function (imgs, opts) {
|
||||
new PreLoad(imgs, opts);
|
||||
}
|
||||
});
|
||||
|
||||
})(jQuery);
|
300
static/pkg/solar/js/libs/FirstPersonControls.js
Normal file
@ -0,0 +1,300 @@
|
||||
/**
|
||||
* @author mrdoob / http://mrdoob.com/
|
||||
* @author alteredq / http://alteredqualia.com/
|
||||
* @author paulirish / http://paulirish.com/
|
||||
*/
|
||||
|
||||
THREE.FirstPersonControls = function ( object, domElement ) {
|
||||
|
||||
this.object = object;
|
||||
this.target = new THREE.Vector3( 0, 0, 0 );
|
||||
|
||||
this.domElement = ( domElement !== undefined ) ? domElement : document;
|
||||
|
||||
this.enabled = true;
|
||||
|
||||
this.movementSpeed = 1.0;
|
||||
this.lookSpeed = 0.005;
|
||||
|
||||
this.lookVertical = true;
|
||||
this.autoForward = false;
|
||||
|
||||
this.activeLook = true;
|
||||
|
||||
this.heightSpeed = false;
|
||||
this.heightCoef = 1.0;
|
||||
this.heightMin = 0.0;
|
||||
this.heightMax = 1.0;
|
||||
|
||||
this.constrainVertical = false;
|
||||
this.verticalMin = 0;
|
||||
this.verticalMax = Math.PI;
|
||||
|
||||
this.autoSpeedFactor = 0.0;
|
||||
|
||||
this.mouseX = 0;
|
||||
this.mouseY = 0;
|
||||
|
||||
this.lat = 0;
|
||||
this.lon = 0;
|
||||
this.phi = 0;
|
||||
this.theta = 0;
|
||||
|
||||
this.moveForward = false;
|
||||
this.moveBackward = false;
|
||||
this.moveLeft = false;
|
||||
this.moveRight = false;
|
||||
|
||||
this.mouseDragOn = false;
|
||||
|
||||
this.viewHalfX = 0;
|
||||
this.viewHalfY = 0;
|
||||
|
||||
if ( this.domElement !== document ) {
|
||||
|
||||
this.domElement.setAttribute( 'tabindex', - 1 );
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
this.handleResize = function () {
|
||||
|
||||
if ( this.domElement === document ) {
|
||||
|
||||
this.viewHalfX = window.innerWidth / 2;
|
||||
this.viewHalfY = window.innerHeight / 2;
|
||||
|
||||
} else {
|
||||
|
||||
this.viewHalfX = this.domElement.offsetWidth / 2;
|
||||
this.viewHalfY = this.domElement.offsetHeight / 2;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.onMouseDown = function ( event ) {
|
||||
|
||||
if ( this.domElement !== document ) {
|
||||
|
||||
this.domElement.focus();
|
||||
|
||||
}
|
||||
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
if ( this.activeLook ) {
|
||||
|
||||
switch ( event.button ) {
|
||||
|
||||
case 0: this.moveForward = true; break;
|
||||
case 2: this.moveBackward = true; break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.mouseDragOn = true;
|
||||
|
||||
};
|
||||
|
||||
this.onMouseUp = function ( event ) {
|
||||
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
if ( this.activeLook ) {
|
||||
|
||||
switch ( event.button ) {
|
||||
|
||||
case 0: this.moveForward = false; break;
|
||||
case 2: this.moveBackward = false; break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.mouseDragOn = false;
|
||||
|
||||
};
|
||||
|
||||
this.onMouseMove = function ( event ) {
|
||||
|
||||
if ( this.domElement === document ) {
|
||||
|
||||
this.mouseX = event.pageX - this.viewHalfX;
|
||||
this.mouseY = event.pageY - this.viewHalfY;
|
||||
|
||||
} else {
|
||||
|
||||
this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX;
|
||||
this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.onKeyDown = function ( event ) {
|
||||
|
||||
//event.preventDefault();
|
||||
|
||||
switch ( event.keyCode ) {
|
||||
|
||||
case 38: /*up*/
|
||||
case 87: /*W*/ this.moveForward = true; break;
|
||||
|
||||
case 37: /*left*/
|
||||
case 65: /*A*/ this.moveLeft = true; break;
|
||||
|
||||
case 40: /*down*/
|
||||
case 83: /*S*/ this.moveBackward = true; break;
|
||||
|
||||
case 39: /*right*/
|
||||
case 68: /*D*/ this.moveRight = true; break;
|
||||
|
||||
case 82: /*R*/ this.moveUp = true; break;
|
||||
case 70: /*F*/ this.moveDown = true; break;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.onKeyUp = function ( event ) {
|
||||
|
||||
switch ( event.keyCode ) {
|
||||
|
||||
case 38: /*up*/
|
||||
case 87: /*W*/ this.moveForward = false; break;
|
||||
|
||||
case 37: /*left*/
|
||||
case 65: /*A*/ this.moveLeft = false; break;
|
||||
|
||||
case 40: /*down*/
|
||||
case 83: /*S*/ this.moveBackward = false; break;
|
||||
|
||||
case 39: /*right*/
|
||||
case 68: /*D*/ this.moveRight = false; break;
|
||||
|
||||
case 82: /*R*/ this.moveUp = false; break;
|
||||
case 70: /*F*/ this.moveDown = false; break;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.update = function( delta ) {
|
||||
|
||||
if ( this.enabled === false ) return;
|
||||
|
||||
if ( this.heightSpeed ) {
|
||||
|
||||
var y = THREE.Math.clamp( this.object.position.y, this.heightMin, this.heightMax );
|
||||
var heightDelta = y - this.heightMin;
|
||||
|
||||
this.autoSpeedFactor = delta * ( heightDelta * this.heightCoef );
|
||||
|
||||
} else {
|
||||
|
||||
this.autoSpeedFactor = 0.0;
|
||||
|
||||
}
|
||||
|
||||
var actualMoveSpeed = delta * this.movementSpeed;
|
||||
|
||||
if ( this.moveForward || ( this.autoForward && ! this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) );
|
||||
if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed );
|
||||
|
||||
if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed );
|
||||
if ( this.moveRight ) this.object.translateX( actualMoveSpeed );
|
||||
|
||||
if ( this.moveUp ) this.object.translateY( actualMoveSpeed );
|
||||
if ( this.moveDown ) this.object.translateY( - actualMoveSpeed );
|
||||
|
||||
var actualLookSpeed = delta * this.lookSpeed;
|
||||
|
||||
if ( ! this.activeLook ) {
|
||||
|
||||
actualLookSpeed = 0;
|
||||
|
||||
}
|
||||
|
||||
var verticalLookRatio = 1;
|
||||
|
||||
if ( this.constrainVertical ) {
|
||||
|
||||
verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin );
|
||||
|
||||
}
|
||||
|
||||
this.lon += this.mouseX * actualLookSpeed;
|
||||
if ( this.lookVertical ) this.lat -= this.mouseY * actualLookSpeed * verticalLookRatio;
|
||||
|
||||
this.lat = Math.max( - 85, Math.min( 85, this.lat ) );
|
||||
this.phi = THREE.Math.degToRad( 90 - this.lat );
|
||||
|
||||
this.theta = THREE.Math.degToRad( this.lon );
|
||||
|
||||
if ( this.constrainVertical ) {
|
||||
|
||||
this.phi = THREE.Math.mapLinear( this.phi, 0, Math.PI, this.verticalMin, this.verticalMax );
|
||||
|
||||
}
|
||||
|
||||
var targetPosition = this.target,
|
||||
position = this.object.position;
|
||||
|
||||
targetPosition.x = position.x + 100 * Math.sin( this.phi ) * Math.cos( this.theta );
|
||||
targetPosition.y = position.y + 100 * Math.cos( this.phi );
|
||||
targetPosition.z = position.z + 100 * Math.sin( this.phi ) * Math.sin( this.theta );
|
||||
|
||||
this.object.lookAt( targetPosition );
|
||||
|
||||
};
|
||||
|
||||
function contextmenu( event ) {
|
||||
|
||||
event.preventDefault();
|
||||
|
||||
}
|
||||
|
||||
this.dispose = function() {
|
||||
|
||||
this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
|
||||
this.domElement.removeEventListener( 'mousedown', _onMouseDown, false );
|
||||
this.domElement.removeEventListener( 'mousemove', _onMouseMove, false );
|
||||
this.domElement.removeEventListener( 'mouseup', _onMouseUp, false );
|
||||
|
||||
window.removeEventListener( 'keydown', _onKeyDown, false );
|
||||
window.removeEventListener( 'keyup', _onKeyUp, false );
|
||||
|
||||
};
|
||||
|
||||
var _onMouseMove = bind( this, this.onMouseMove );
|
||||
var _onMouseDown = bind( this, this.onMouseDown );
|
||||
var _onMouseUp = bind( this, this.onMouseUp );
|
||||
var _onKeyDown = bind( this, this.onKeyDown );
|
||||
var _onKeyUp = bind( this, this.onKeyUp );
|
||||
|
||||
this.domElement.addEventListener( 'contextmenu', contextmenu, false );
|
||||
this.domElement.addEventListener( 'mousemove', _onMouseMove, false );
|
||||
this.domElement.addEventListener( 'mousedown', _onMouseDown, false );
|
||||
this.domElement.addEventListener( 'mouseup', _onMouseUp, false );
|
||||
|
||||
window.addEventListener( 'keydown', _onKeyDown, false );
|
||||
window.addEventListener( 'keyup', _onKeyUp, false );
|
||||
|
||||
function bind( scope, fn ) {
|
||||
|
||||
return function () {
|
||||
|
||||
fn.apply( scope, arguments );
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
this.handleResize();
|
||||
|
||||
};
|
501
static/pkg/solar/js/libs/GPUParticleSystem.js
Normal file
@ -0,0 +1,501 @@
|
||||
/*
|
||||
* GPU Particle System
|
||||
* @author flimshaw - Charlie Hoey - http://charliehoey.com
|
||||
*
|
||||
* A simple to use, general purpose GPU system. Particles are spawn-and-forget with
|
||||
* several options available, and do not require monitoring or cleanup after spawning.
|
||||
* Because the paths of all particles are completely deterministic once spawned, the scale
|
||||
* and direction of time is also variable.
|
||||
*
|
||||
* Currently uses a static wrapping perlin noise texture for turbulence, and a small png texture for
|
||||
* particles, but adding support for a particle texture atlas or changing to a different type of turbulence
|
||||
* would be a fairly light day's work.
|
||||
*
|
||||
* Shader and javascript packing code derrived from several Stack Overflow examples.
|
||||
*
|
||||
*/
|
||||
|
||||
THREE.GPUParticleSystem = function( options ) {
|
||||
|
||||
THREE.Object3D.apply( this, arguments );
|
||||
|
||||
options = options || {};
|
||||
|
||||
// parse options and use defaults
|
||||
|
||||
this.PARTICLE_COUNT = options.maxParticles || 1000000;
|
||||
this.PARTICLE_CONTAINERS = options.containerCount || 1;
|
||||
|
||||
this.PARTICLE_NOISE_TEXTURE = options.particleNoiseTex || null;
|
||||
this.PARTICLE_SPRITE_TEXTURE = options.particleSpriteTex || null;
|
||||
|
||||
this.PARTICLES_PER_CONTAINER = Math.ceil( this.PARTICLE_COUNT / this.PARTICLE_CONTAINERS );
|
||||
this.PARTICLE_CURSOR = 0;
|
||||
this.time = 0;
|
||||
this.particleContainers = [];
|
||||
this.rand = [];
|
||||
|
||||
// custom vertex and fragement shader
|
||||
|
||||
var GPUParticleShader = {
|
||||
|
||||
vertexShader: [
|
||||
|
||||
'uniform float uTime;',
|
||||
'uniform float uScale;',
|
||||
'uniform sampler2D tNoise;',
|
||||
|
||||
'attribute vec3 positionStart;',
|
||||
'attribute float startTime;',
|
||||
'attribute vec3 velocity;',
|
||||
'attribute float turbulence;',
|
||||
'attribute vec3 color;',
|
||||
'attribute float size;',
|
||||
'attribute float lifeTime;',
|
||||
|
||||
'varying vec4 vColor;',
|
||||
'varying float lifeLeft;',
|
||||
|
||||
'void main() {',
|
||||
|
||||
// unpack things from our attributes'
|
||||
|
||||
' vColor = vec4( color, 1.0 );',
|
||||
|
||||
// convert our velocity back into a value we can use'
|
||||
|
||||
' vec3 newPosition;',
|
||||
' vec3 v;',
|
||||
|
||||
' float timeElapsed = uTime - startTime;',
|
||||
|
||||
' lifeLeft = 1.0 - ( timeElapsed / lifeTime );',
|
||||
|
||||
' gl_PointSize = ( uScale * size ) * lifeLeft;',
|
||||
|
||||
' v.x = ( velocity.x - 0.5 ) * 3.0;',
|
||||
' v.y = ( velocity.y - 0.5 ) * 3.0;',
|
||||
' v.z = ( velocity.z - 0.5 ) * 3.0;',
|
||||
|
||||
' newPosition = positionStart + ( v * 10.0 ) * timeElapsed;',
|
||||
|
||||
' vec3 noise = texture2D( tNoise, vec2( newPosition.x * 0.015 + ( uTime * 0.05 ), newPosition.y * 0.02 + ( uTime * 0.015 ) ) ).rgb;',
|
||||
' vec3 noiseVel = ( noise.rgb - 0.5 ) * 30.0;',
|
||||
|
||||
' newPosition = mix( newPosition, newPosition + vec3( noiseVel * ( turbulence * 5.0 ) ), ( timeElapsed / lifeTime ) );',
|
||||
|
||||
' if( v.y > 0. && v.y < .05 ) {',
|
||||
|
||||
' lifeLeft = 0.0;',
|
||||
|
||||
' }',
|
||||
|
||||
' if( v.x < - 1.45 ) {',
|
||||
|
||||
' lifeLeft = 0.0;',
|
||||
|
||||
' }',
|
||||
|
||||
' if( timeElapsed > 0.0 ) {',
|
||||
|
||||
' gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );',
|
||||
|
||||
' } else {',
|
||||
|
||||
' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
|
||||
' lifeLeft = 0.0;',
|
||||
' gl_PointSize = 0.;',
|
||||
|
||||
' }',
|
||||
|
||||
'}'
|
||||
|
||||
].join( '\n' ),
|
||||
|
||||
fragmentShader: [
|
||||
|
||||
'float scaleLinear( float value, vec2 valueDomain ) {',
|
||||
|
||||
' return ( value - valueDomain.x ) / ( valueDomain.y - valueDomain.x );',
|
||||
|
||||
'}',
|
||||
|
||||
'float scaleLinear( float value, vec2 valueDomain, vec2 valueRange ) {',
|
||||
|
||||
' return mix( valueRange.x, valueRange.y, scaleLinear( value, valueDomain ) );',
|
||||
|
||||
'}',
|
||||
|
||||
'varying vec4 vColor;',
|
||||
'varying float lifeLeft;',
|
||||
|
||||
'uniform sampler2D tSprite;',
|
||||
|
||||
'void main() {',
|
||||
|
||||
' float alpha = 0.;',
|
||||
|
||||
' if( lifeLeft > 0.995 ) {',
|
||||
|
||||
' alpha = scaleLinear( lifeLeft, vec2( 1.0, 0.995 ), vec2( 0.0, 1.0 ) );',
|
||||
|
||||
' } else {',
|
||||
|
||||
' alpha = lifeLeft * 0.75;',
|
||||
|
||||
' }',
|
||||
|
||||
' vec4 tex = texture2D( tSprite, gl_PointCoord );',
|
||||
' gl_FragColor = vec4( vColor.rgb * tex.a, alpha * tex.a );',
|
||||
|
||||
'}'
|
||||
|
||||
].join( '\n' )
|
||||
|
||||
};
|
||||
|
||||
// preload a million random numbers
|
||||
|
||||
var i;
|
||||
|
||||
for ( i = 1e5; i > 0; i-- ) {
|
||||
|
||||
this.rand.push( Math.random() - 0.5 );
|
||||
|
||||
}
|
||||
|
||||
this.random = function() {
|
||||
|
||||
return ++ i >= this.rand.length ? this.rand[ i = 1 ] : this.rand[ i ];
|
||||
|
||||
};
|
||||
|
||||
var textureLoader = new THREE.TextureLoader();
|
||||
|
||||
this.particleNoiseTex = this.PARTICLE_NOISE_TEXTURE || textureLoader.load( 'res/comet/perlin-512.png' );
|
||||
this.particleNoiseTex.wrapS = this.particleNoiseTex.wrapT = THREE.RepeatWrapping;
|
||||
|
||||
this.particleSpriteTex = this.PARTICLE_SPRITE_TEXTURE || textureLoader.load( 'res/comet/particle2.png' );
|
||||
this.particleSpriteTex.wrapS = this.particleSpriteTex.wrapT = THREE.RepeatWrapping;
|
||||
|
||||
this.particleShaderMat = new THREE.ShaderMaterial( {
|
||||
transparent: true,
|
||||
depthWrite: false,
|
||||
uniforms: {
|
||||
'uTime': {
|
||||
value: 0.0
|
||||
},
|
||||
'uScale': {
|
||||
value: 1.0
|
||||
},
|
||||
'tNoise': {
|
||||
value: this.particleNoiseTex
|
||||
},
|
||||
'tSprite': {
|
||||
value: this.particleSpriteTex
|
||||
}
|
||||
},
|
||||
blending: THREE.AdditiveBlending,
|
||||
vertexShader: GPUParticleShader.vertexShader,
|
||||
fragmentShader: GPUParticleShader.fragmentShader
|
||||
} );
|
||||
|
||||
// define defaults for all values
|
||||
|
||||
this.particleShaderMat.defaultAttributeValues.particlePositionsStartTime = [ 0, 0, 0, 0 ];
|
||||
this.particleShaderMat.defaultAttributeValues.particleVelColSizeLife = [ 0, 0, 0, 0 ];
|
||||
|
||||
this.init = function() {
|
||||
|
||||
for ( var i = 0; i < this.PARTICLE_CONTAINERS; i ++ ) {
|
||||
|
||||
var c = new THREE.GPUParticleContainer( this.PARTICLES_PER_CONTAINER, this );
|
||||
this.particleContainers.push( c );
|
||||
this.add( c );
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.spawnParticle = function( options ) {
|
||||
|
||||
this.PARTICLE_CURSOR ++;
|
||||
|
||||
if ( this.PARTICLE_CURSOR >= this.PARTICLE_COUNT ) {
|
||||
|
||||
this.PARTICLE_CURSOR = 1;
|
||||
|
||||
}
|
||||
|
||||
var currentContainer = this.particleContainers[ Math.floor( this.PARTICLE_CURSOR / this.PARTICLES_PER_CONTAINER ) ];
|
||||
|
||||
currentContainer.spawnParticle( options );
|
||||
|
||||
};
|
||||
|
||||
this.update = function( time ) {
|
||||
|
||||
for ( var i = 0; i < this.PARTICLE_CONTAINERS; i ++ ) {
|
||||
|
||||
this.particleContainers[ i ].update( time );
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.dispose = function() {
|
||||
|
||||
this.particleShaderMat.dispose();
|
||||
this.particleNoiseTex.dispose();
|
||||
this.particleSpriteTex.dispose();
|
||||
|
||||
for ( var i = 0; i < this.PARTICLE_CONTAINERS; i ++ ) {
|
||||
|
||||
this.particleContainers[ i ].dispose();
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.init();
|
||||
|
||||
};
|
||||
|
||||
THREE.GPUParticleSystem.prototype = Object.create( THREE.Object3D.prototype );
|
||||
THREE.GPUParticleSystem.prototype.constructor = THREE.GPUParticleSystem;
|
||||
|
||||
|
||||
// Subclass for particle containers, allows for very large arrays to be spread out
|
||||
|
||||
THREE.GPUParticleContainer = function( maxParticles, particleSystem ) {
|
||||
|
||||
THREE.Object3D.apply( this, arguments );
|
||||
|
||||
this.PARTICLE_COUNT = maxParticles || 100000;
|
||||
this.PARTICLE_CURSOR = 0;
|
||||
this.time = 0;
|
||||
this.offset = 0;
|
||||
this.count = 0;
|
||||
this.DPR = window.devicePixelRatio;
|
||||
this.GPUParticleSystem = particleSystem;
|
||||
this.particleUpdate = false;
|
||||
|
||||
// geometry
|
||||
|
||||
this.particleShaderGeo = new THREE.BufferGeometry();
|
||||
|
||||
this.particleShaderGeo.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT * 3 ), 3 ).setDynamic( true ) );
|
||||
this.particleShaderGeo.addAttribute( 'positionStart', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT * 3 ), 3 ).setDynamic( true ) );
|
||||
this.particleShaderGeo.addAttribute( 'startTime', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT ), 1 ).setDynamic( true ) );
|
||||
this.particleShaderGeo.addAttribute( 'velocity', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT * 3 ), 3 ).setDynamic( true ) );
|
||||
this.particleShaderGeo.addAttribute( 'turbulence', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT ), 1 ).setDynamic( true ) );
|
||||
this.particleShaderGeo.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT * 3 ), 3 ).setDynamic( true ) );
|
||||
this.particleShaderGeo.addAttribute( 'size', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT ), 1 ).setDynamic( true ) );
|
||||
this.particleShaderGeo.addAttribute( 'lifeTime', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT ), 1 ).setDynamic( true ) );
|
||||
|
||||
// material
|
||||
|
||||
this.particleShaderMat = this.GPUParticleSystem.particleShaderMat;
|
||||
|
||||
var position = new THREE.Vector3();
|
||||
var velocity = new THREE.Vector3();
|
||||
var color = new THREE.Color();
|
||||
|
||||
this.spawnParticle = function( options ) {
|
||||
|
||||
var positionStartAttribute = this.particleShaderGeo.getAttribute( 'positionStart' );
|
||||
var startTimeAttribute = this.particleShaderGeo.getAttribute( 'startTime' );
|
||||
var velocityAttribute = this.particleShaderGeo.getAttribute( 'velocity' );
|
||||
var turbulenceAttribute = this.particleShaderGeo.getAttribute( 'turbulence' );
|
||||
var colorAttribute = this.particleShaderGeo.getAttribute( 'color' );
|
||||
var sizeAttribute = this.particleShaderGeo.getAttribute( 'size' );
|
||||
var lifeTimeAttribute = this.particleShaderGeo.getAttribute( 'lifeTime' );
|
||||
|
||||
options = options || {};
|
||||
|
||||
// setup reasonable default values for all arguments
|
||||
|
||||
position = options.position !== undefined ? position.copy( options.position ) : position.set( 0, 0, 0 );
|
||||
velocity = options.velocity !== undefined ? velocity.copy( options.velocity ) : velocity.set( 0, 0, 0 );
|
||||
color = options.color !== undefined ? color.set( options.color ) : color.set( 0xffffff );
|
||||
|
||||
var positionRandomness = options.positionRandomness !== undefined ? options.positionRandomness : 0;
|
||||
var velocityRandomness = options.velocityRandomness !== undefined ? options.velocityRandomness : 0;
|
||||
var colorRandomness = options.colorRandomness !== undefined ? options.colorRandomness : 1;
|
||||
var turbulence = options.turbulence !== undefined ? options.turbulence : 1;
|
||||
var lifetime = options.lifetime !== undefined ? options.lifetime : 5;
|
||||
var size = options.size !== undefined ? options.size : 10;
|
||||
var sizeRandomness = options.sizeRandomness !== undefined ? options.sizeRandomness : 0;
|
||||
var smoothPosition = options.smoothPosition !== undefined ? options.smoothPosition : false;
|
||||
|
||||
if ( this.DPR !== undefined ) size *= this.DPR;
|
||||
|
||||
var i = this.PARTICLE_CURSOR;
|
||||
|
||||
// position
|
||||
|
||||
positionStartAttribute.array[ i * 3 + 0 ] = position.x + ( particleSystem.random() * positionRandomness );
|
||||
positionStartAttribute.array[ i * 3 + 1 ] = position.y + ( particleSystem.random() * positionRandomness );
|
||||
positionStartAttribute.array[ i * 3 + 2 ] = position.z + ( particleSystem.random() * positionRandomness );
|
||||
|
||||
if ( smoothPosition === true ) {
|
||||
|
||||
positionStartAttribute.array[ i * 3 + 0 ] += - ( velocity.x * particleSystem.random() );
|
||||
positionStartAttribute.array[ i * 3 + 1 ] += - ( velocity.y * particleSystem.random() );
|
||||
positionStartAttribute.array[ i * 3 + 2 ] += - ( velocity.z * particleSystem.random() );
|
||||
|
||||
}
|
||||
|
||||
// velocity
|
||||
|
||||
var maxVel = 2;
|
||||
|
||||
var velX = velocity.x + particleSystem.random() * velocityRandomness;
|
||||
var velY = velocity.y + particleSystem.random() * velocityRandomness;
|
||||
var velZ = velocity.z + particleSystem.random() * velocityRandomness;
|
||||
|
||||
velX = THREE.Math.clamp( ( velX - ( - maxVel ) ) / ( maxVel - ( - maxVel ) ), 0, 1 );
|
||||
velY = THREE.Math.clamp( ( velY - ( - maxVel ) ) / ( maxVel - ( - maxVel ) ), 0, 1 );
|
||||
velZ = THREE.Math.clamp( ( velZ - ( - maxVel ) ) / ( maxVel - ( - maxVel ) ), 0, 1 );
|
||||
|
||||
velocityAttribute.array[ i * 3 + 0 ] = velX;
|
||||
velocityAttribute.array[ i * 3 + 1 ] = velY;
|
||||
velocityAttribute.array[ i * 3 + 2 ] = velZ;
|
||||
|
||||
// color
|
||||
|
||||
color.r = THREE.Math.clamp( color.r + particleSystem.random() * colorRandomness, 0, 1 );
|
||||
color.g = THREE.Math.clamp( color.g + particleSystem.random() * colorRandomness, 0, 1 );
|
||||
color.b = THREE.Math.clamp( color.b + particleSystem.random() * colorRandomness, 0, 1 );
|
||||
|
||||
colorAttribute.array[ i * 3 + 0 ] = color.r;
|
||||
colorAttribute.array[ i * 3 + 1 ] = color.g;
|
||||
colorAttribute.array[ i * 3 + 2 ] = color.b;
|
||||
|
||||
// turbulence, size, lifetime and starttime
|
||||
|
||||
turbulenceAttribute.array[ i ] = turbulence;
|
||||
sizeAttribute.array[ i ] = size + particleSystem.random() * sizeRandomness;
|
||||
lifeTimeAttribute.array[ i ] = lifetime;
|
||||
startTimeAttribute.array[ i ] = this.time + particleSystem.random() * 2e-2;
|
||||
|
||||
// offset
|
||||
|
||||
if ( this.offset === 0 ) {
|
||||
|
||||
this.offset = this.PARTICLE_CURSOR;
|
||||
|
||||
}
|
||||
|
||||
// counter and cursor
|
||||
|
||||
this.count ++;
|
||||
this.PARTICLE_CURSOR ++;
|
||||
|
||||
if ( this.PARTICLE_CURSOR >= this.PARTICLE_COUNT ) {
|
||||
|
||||
this.PARTICLE_CURSOR = 0;
|
||||
|
||||
}
|
||||
|
||||
this.particleUpdate = true;
|
||||
|
||||
};
|
||||
|
||||
this.init = function() {
|
||||
|
||||
this.particleSystem = new THREE.Points( this.particleShaderGeo, this.particleShaderMat );
|
||||
this.particleSystem.frustumCulled = false;
|
||||
this.add( this.particleSystem );
|
||||
|
||||
};
|
||||
|
||||
this.update = function( time ) {
|
||||
|
||||
this.time = time;
|
||||
this.particleShaderMat.uniforms.uTime.value = time;
|
||||
|
||||
this.geometryUpdate();
|
||||
|
||||
};
|
||||
|
||||
this.geometryUpdate = function() {
|
||||
|
||||
if ( this.particleUpdate === true ) {
|
||||
|
||||
this.particleUpdate = false;
|
||||
|
||||
var positionStartAttribute = this.particleShaderGeo.getAttribute( 'positionStart' );
|
||||
var startTimeAttribute = this.particleShaderGeo.getAttribute( 'startTime' );
|
||||
var velocityAttribute = this.particleShaderGeo.getAttribute( 'velocity' );
|
||||
var turbulenceAttribute = this.particleShaderGeo.getAttribute( 'turbulence' );
|
||||
var colorAttribute = this.particleShaderGeo.getAttribute( 'color' );
|
||||
var sizeAttribute = this.particleShaderGeo.getAttribute( 'size' );
|
||||
var lifeTimeAttribute = this.particleShaderGeo.getAttribute( 'lifeTime' );
|
||||
|
||||
if ( this.offset + this.count < this.PARTICLE_COUNT ) {
|
||||
|
||||
positionStartAttribute.updateRange.offset = this.offset * positionStartAttribute.itemSize;
|
||||
startTimeAttribute.updateRange.offset = this.offset * startTimeAttribute.itemSize;
|
||||
velocityAttribute.updateRange.offset = this.offset * velocityAttribute.itemSize;
|
||||
turbulenceAttribute.updateRange.offset = this.offset * turbulenceAttribute.itemSize;
|
||||
colorAttribute.updateRange.offset = this.offset * colorAttribute.itemSize;
|
||||
sizeAttribute.updateRange.offset = this.offset * sizeAttribute.itemSize;
|
||||
lifeTimeAttribute.updateRange.offset = this.offset * lifeTimeAttribute.itemSize;
|
||||
|
||||
positionStartAttribute.updateRange.count = this.count * positionStartAttribute.itemSize;
|
||||
startTimeAttribute.updateRange.count = this.count * startTimeAttribute.itemSize;
|
||||
velocityAttribute.updateRange.count = this.count * velocityAttribute.itemSize;
|
||||
turbulenceAttribute.updateRange.count = this.count * turbulenceAttribute.itemSize;
|
||||
colorAttribute.updateRange.count = this.count * colorAttribute.itemSize;
|
||||
sizeAttribute.updateRange.count = this.count * sizeAttribute.itemSize;
|
||||
lifeTimeAttribute.updateRange.count = this.count * lifeTimeAttribute.itemSize;
|
||||
|
||||
} else {
|
||||
|
||||
positionStartAttribute.updateRange.offset = 0;
|
||||
startTimeAttribute.updateRange.offset = 0;
|
||||
velocityAttribute.updateRange.offset = 0;
|
||||
turbulenceAttribute.updateRange.offset = 0;
|
||||
colorAttribute.updateRange.offset = 0;
|
||||
sizeAttribute.updateRange.offset = 0;
|
||||
lifeTimeAttribute.updateRange.offset = 0;
|
||||
|
||||
// Use -1 to update the entire buffer, see #11476
|
||||
positionStartAttribute.updateRange.count = -1;
|
||||
startTimeAttribute.updateRange.count = -1;
|
||||
velocityAttribute.updateRange.count = -1;
|
||||
turbulenceAttribute.updateRange.count = -1;
|
||||
colorAttribute.updateRange.count = -1;
|
||||
sizeAttribute.updateRange.count = -1;
|
||||
lifeTimeAttribute.updateRange.count = -1;
|
||||
|
||||
}
|
||||
|
||||
positionStartAttribute.needsUpdate = true;
|
||||
startTimeAttribute.needsUpdate = true;
|
||||
velocityAttribute.needsUpdate = true;
|
||||
turbulenceAttribute.needsUpdate = true;
|
||||
colorAttribute.needsUpdate = true;
|
||||
sizeAttribute.needsUpdate = true;
|
||||
lifeTimeAttribute.needsUpdate = true;
|
||||
|
||||
this.offset = 0;
|
||||
this.count = 0;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.dispose = function() {
|
||||
|
||||
this.particleShaderGeo.dispose();
|
||||
|
||||
};
|
||||
|
||||
this.init();
|
||||
|
||||
};
|
||||
|
||||
THREE.GPUParticleContainer.prototype = Object.create( THREE.Object3D.prototype );
|
||||
THREE.GPUParticleContainer.prototype.constructor = THREE.GPUParticleContainer;
|
551
static/pkg/solar/js/libs/MTLLoader.js
Normal file
@ -0,0 +1,551 @@
|
||||
/**
|
||||
* Loads a Wavefront .mtl file specifying materials
|
||||
*
|
||||
* @author angelxuanchang
|
||||
*/
|
||||
|
||||
THREE.MTLLoader = function ( manager ) {
|
||||
|
||||
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
|
||||
|
||||
};
|
||||
|
||||
THREE.MTLLoader.prototype = {
|
||||
|
||||
constructor: THREE.MTLLoader,
|
||||
|
||||
/**
|
||||
* Loads and parses a MTL asset from a URL.
|
||||
*
|
||||
* @param {String} url - URL to the MTL file.
|
||||
* @param {Function} [onLoad] - Callback invoked with the loaded object.
|
||||
* @param {Function} [onProgress] - Callback for download progress.
|
||||
* @param {Function} [onError] - Callback for download errors.
|
||||
*
|
||||
* @see setPath setTexturePath
|
||||
*
|
||||
* @note In order for relative texture references to resolve correctly
|
||||
* you must call setPath and/or setTexturePath explicitly prior to load.
|
||||
*/
|
||||
load: function ( url, onLoad, onProgress, onError ) {
|
||||
|
||||
var scope = this;
|
||||
|
||||
var loader = new THREE.FileLoader( this.manager );
|
||||
loader.setPath( this.path );
|
||||
loader.load( url, function ( text ) {
|
||||
|
||||
onLoad( scope.parse( text ) );
|
||||
|
||||
}, onProgress, onError );
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Set base path for resolving references.
|
||||
* If set this path will be prepended to each loaded and found reference.
|
||||
*
|
||||
* @see setTexturePath
|
||||
* @param {String} path
|
||||
*
|
||||
* @example
|
||||
* mtlLoader.setPath( 'assets/obj/' );
|
||||
* mtlLoader.load( 'my.mtl', ... );
|
||||
*/
|
||||
setPath: function ( path ) {
|
||||
|
||||
this.path = path;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Set base path for resolving texture references.
|
||||
* If set this path will be prepended found texture reference.
|
||||
* If not set and setPath is, it will be used as texture base path.
|
||||
*
|
||||
* @see setPath
|
||||
* @param {String} path
|
||||
*
|
||||
* @example
|
||||
* mtlLoader.setPath( 'assets/obj/' );
|
||||
* mtlLoader.setTexturePath( 'assets/textures/' );
|
||||
* mtlLoader.load( 'my.mtl', ... );
|
||||
*/
|
||||
setTexturePath: function ( path ) {
|
||||
|
||||
this.texturePath = path;
|
||||
|
||||
},
|
||||
|
||||
setBaseUrl: function ( path ) {
|
||||
|
||||
console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.' );
|
||||
|
||||
this.setTexturePath( path );
|
||||
|
||||
},
|
||||
|
||||
setCrossOrigin: function ( value ) {
|
||||
|
||||
this.crossOrigin = value;
|
||||
|
||||
},
|
||||
|
||||
setMaterialOptions: function ( value ) {
|
||||
|
||||
this.materialOptions = value;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Parses a MTL file.
|
||||
*
|
||||
* @param {String} text - Content of MTL file
|
||||
* @return {THREE.MTLLoader.MaterialCreator}
|
||||
*
|
||||
* @see setPath setTexturePath
|
||||
*
|
||||
* @note In order for relative texture references to resolve correctly
|
||||
* you must call setPath and/or setTexturePath explicitly prior to parse.
|
||||
*/
|
||||
parse: function ( text ) {
|
||||
|
||||
var lines = text.split( '\n' );
|
||||
var info = {};
|
||||
var delimiter_pattern = /\s+/;
|
||||
var materialsInfo = {};
|
||||
|
||||
for ( var i = 0; i < lines.length; i ++ ) {
|
||||
|
||||
var line = lines[ i ];
|
||||
line = line.trim();
|
||||
|
||||
if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
|
||||
|
||||
// Blank line or comment ignore
|
||||
continue;
|
||||
|
||||
}
|
||||
|
||||
var pos = line.indexOf( ' ' );
|
||||
|
||||
var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
|
||||
key = key.toLowerCase();
|
||||
|
||||
var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
|
||||
value = value.trim();
|
||||
|
||||
if ( key === 'newmtl' ) {
|
||||
|
||||
// New material
|
||||
|
||||
info = { name: value };
|
||||
materialsInfo[ value ] = info;
|
||||
|
||||
} else if ( info ) {
|
||||
|
||||
if ( key === 'ka' || key === 'kd' || key === 'ks' ) {
|
||||
|
||||
var ss = value.split( delimiter_pattern, 3 );
|
||||
info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
|
||||
|
||||
} else {
|
||||
|
||||
info[ key ] = value;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions );
|
||||
materialCreator.setCrossOrigin( this.crossOrigin );
|
||||
materialCreator.setManager( this.manager );
|
||||
materialCreator.setMaterials( materialsInfo );
|
||||
return materialCreator;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Create a new THREE-MTLLoader.MaterialCreator
|
||||
* @param baseUrl - Url relative to which textures are loaded
|
||||
* @param options - Set of options on how to construct the materials
|
||||
* side: Which side to apply the material
|
||||
* THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
|
||||
* wrap: What type of wrapping to apply for textures
|
||||
* THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
|
||||
* normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
|
||||
* Default: false, assumed to be already normalized
|
||||
* ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
|
||||
* Default: false
|
||||
* @constructor
|
||||
*/
|
||||
|
||||
THREE.MTLLoader.MaterialCreator = function ( baseUrl, options ) {
|
||||
|
||||
this.baseUrl = baseUrl || '';
|
||||
this.options = options;
|
||||
this.materialsInfo = {};
|
||||
this.materials = {};
|
||||
this.materialsArray = [];
|
||||
this.nameLookup = {};
|
||||
|
||||
this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
|
||||
this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
|
||||
|
||||
};
|
||||
|
||||
THREE.MTLLoader.MaterialCreator.prototype = {
|
||||
|
||||
constructor: THREE.MTLLoader.MaterialCreator,
|
||||
|
||||
crossOrigin: 'Anonymous',
|
||||
|
||||
setCrossOrigin: function ( value ) {
|
||||
|
||||
this.crossOrigin = value;
|
||||
|
||||
},
|
||||
|
||||
setManager: function ( value ) {
|
||||
|
||||
this.manager = value;
|
||||
|
||||
},
|
||||
|
||||
setMaterials: function ( materialsInfo ) {
|
||||
|
||||
this.materialsInfo = this.convert( materialsInfo );
|
||||
this.materials = {};
|
||||
this.materialsArray = [];
|
||||
this.nameLookup = {};
|
||||
|
||||
},
|
||||
|
||||
convert: function ( materialsInfo ) {
|
||||
|
||||
if ( ! this.options ) return materialsInfo;
|
||||
|
||||
var converted = {};
|
||||
|
||||
for ( var mn in materialsInfo ) {
|
||||
|
||||
// Convert materials info into normalized form based on options
|
||||
|
||||
var mat = materialsInfo[ mn ];
|
||||
|
||||
var covmat = {};
|
||||
|
||||
converted[ mn ] = covmat;
|
||||
|
||||
for ( var prop in mat ) {
|
||||
|
||||
var save = true;
|
||||
var value = mat[ prop ];
|
||||
var lprop = prop.toLowerCase();
|
||||
|
||||
switch ( lprop ) {
|
||||
|
||||
case 'kd':
|
||||
case 'ka':
|
||||
case 'ks':
|
||||
|
||||
// Diffuse color (color under white light) using RGB values
|
||||
|
||||
if ( this.options && this.options.normalizeRGB ) {
|
||||
|
||||
value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
|
||||
|
||||
}
|
||||
|
||||
if ( this.options && this.options.ignoreZeroRGBs ) {
|
||||
|
||||
if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
|
||||
|
||||
// ignore
|
||||
|
||||
save = false;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
if ( save ) {
|
||||
|
||||
covmat[ lprop ] = value;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return converted;
|
||||
|
||||
},
|
||||
|
||||
preload: function () {
|
||||
|
||||
for ( var mn in this.materialsInfo ) {
|
||||
|
||||
this.create( mn );
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
getIndex: function ( materialName ) {
|
||||
|
||||
return this.nameLookup[ materialName ];
|
||||
|
||||
},
|
||||
|
||||
getAsArray: function () {
|
||||
|
||||
var index = 0;
|
||||
|
||||
for ( var mn in this.materialsInfo ) {
|
||||
|
||||
this.materialsArray[ index ] = this.create( mn );
|
||||
this.nameLookup[ mn ] = index;
|
||||
index ++;
|
||||
|
||||
}
|
||||
|
||||
return this.materialsArray;
|
||||
|
||||
},
|
||||
|
||||
create: function ( materialName ) {
|
||||
|
||||
if ( this.materials[ materialName ] === undefined ) {
|
||||
|
||||
this.createMaterial_( materialName );
|
||||
|
||||
}
|
||||
|
||||
return this.materials[ materialName ];
|
||||
|
||||
},
|
||||
|
||||
createMaterial_: function ( materialName ) {
|
||||
|
||||
// Create material
|
||||
|
||||
var scope = this;
|
||||
var mat = this.materialsInfo[ materialName ];
|
||||
var params = {
|
||||
|
||||
name: materialName,
|
||||
side: this.side
|
||||
|
||||
};
|
||||
|
||||
function resolveURL( baseUrl, url ) {
|
||||
|
||||
if ( typeof url !== 'string' || url === '' )
|
||||
return '';
|
||||
|
||||
// Absolute URL
|
||||
if ( /^https?:\/\//i.test( url ) ) return url;
|
||||
|
||||
return baseUrl + url;
|
||||
|
||||
}
|
||||
|
||||
function setMapForType( mapType, value ) {
|
||||
|
||||
if ( params[ mapType ] ) return; // Keep the first encountered texture
|
||||
|
||||
var texParams = scope.getTextureParams( value, params );
|
||||
var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
|
||||
|
||||
map.repeat.copy( texParams.scale );
|
||||
map.offset.copy( texParams.offset );
|
||||
|
||||
map.wrapS = scope.wrap;
|
||||
map.wrapT = scope.wrap;
|
||||
|
||||
params[ mapType ] = map;
|
||||
|
||||
}
|
||||
|
||||
for ( var prop in mat ) {
|
||||
|
||||
var value = mat[ prop ];
|
||||
var n;
|
||||
|
||||
if ( value === '' ) continue;
|
||||
|
||||
switch ( prop.toLowerCase() ) {
|
||||
|
||||
// Ns is material specular exponent
|
||||
|
||||
case 'kd':
|
||||
|
||||
// Diffuse color (color under white light) using RGB values
|
||||
|
||||
params.color = new THREE.Color().fromArray( value );
|
||||
|
||||
break;
|
||||
|
||||
case 'ks':
|
||||
|
||||
// Specular color (color when light is reflected from shiny surface) using RGB values
|
||||
params.specular = new THREE.Color().fromArray( value );
|
||||
|
||||
break;
|
||||
|
||||
case 'map_kd':
|
||||
|
||||
// Diffuse texture map
|
||||
|
||||
setMapForType( "map", value );
|
||||
|
||||
break;
|
||||
|
||||
case 'map_ks':
|
||||
|
||||
// Specular map
|
||||
|
||||
setMapForType( "specularMap", value );
|
||||
|
||||
break;
|
||||
|
||||
case 'norm':
|
||||
|
||||
setMapForType( "normalMap", value );
|
||||
|
||||
break;
|
||||
|
||||
case 'map_bump':
|
||||
case 'bump':
|
||||
|
||||
// Bump texture map
|
||||
|
||||
setMapForType( "bumpMap", value );
|
||||
|
||||
break;
|
||||
|
||||
case 'ns':
|
||||
|
||||
// The specular exponent (defines the focus of the specular highlight)
|
||||
// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
|
||||
|
||||
params.shininess = parseFloat( value );
|
||||
|
||||
break;
|
||||
|
||||
case 'd':
|
||||
n = parseFloat( value );
|
||||
|
||||
if ( n < 1 ) {
|
||||
|
||||
params.opacity = n;
|
||||
params.transparent = true;
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 'tr':
|
||||
n = parseFloat( value );
|
||||
|
||||
if ( n > 0 ) {
|
||||
|
||||
params.opacity = 1 - n;
|
||||
params.transparent = true;
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
|
||||
return this.materials[ materialName ];
|
||||
|
||||
},
|
||||
|
||||
getTextureParams: function ( value, matParams ) {
|
||||
|
||||
var texParams = {
|
||||
|
||||
scale: new THREE.Vector2( 1, 1 ),
|
||||
offset: new THREE.Vector2( 0, 0 )
|
||||
|
||||
};
|
||||
|
||||
var items = value.split( /\s+/ );
|
||||
var pos;
|
||||
|
||||
pos = items.indexOf( '-bm' );
|
||||
|
||||
if ( pos >= 0 ) {
|
||||
|
||||
matParams.bumpScale = parseFloat( items[ pos + 1 ] );
|
||||
items.splice( pos, 2 );
|
||||
|
||||
}
|
||||
|
||||
pos = items.indexOf( '-s' );
|
||||
|
||||
if ( pos >= 0 ) {
|
||||
|
||||
texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
|
||||
items.splice( pos, 4 ); // we expect 3 parameters here!
|
||||
|
||||
}
|
||||
|
||||
pos = items.indexOf( '-o' );
|
||||
|
||||
if ( pos >= 0 ) {
|
||||
|
||||
texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
|
||||
items.splice( pos, 4 ); // we expect 3 parameters here!
|
||||
|
||||
}
|
||||
|
||||
texParams.url = items.join( ' ' ).trim();
|
||||
return texParams;
|
||||
|
||||
},
|
||||
|
||||
loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
|
||||
|
||||
var texture;
|
||||
var loader = THREE.Loader.Handlers.get( url );
|
||||
var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
|
||||
|
||||
if ( loader === null ) {
|
||||
|
||||
loader = new THREE.TextureLoader( manager );
|
||||
|
||||
}
|
||||
|
||||
if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
|
||||
texture = loader.load( url, onLoad, onProgress, onError );
|
||||
|
||||
if ( mapping !== undefined ) texture.mapping = mapping;
|
||||
|
||||
return texture;
|
||||
|
||||
}
|
||||
|
||||
};
|
715
static/pkg/solar/js/libs/OBJLoader.js
Normal file
@ -0,0 +1,715 @@
|
||||
/**
|
||||
* @author mrdoob / http://mrdoob.com/
|
||||
*/
|
||||
|
||||
THREE.OBJLoader = ( function () {
|
||||
|
||||
// o object_name | g group_name
|
||||
var object_pattern = /^[og]\s*(.+)?/;
|
||||
// mtllib file_reference
|
||||
var material_library_pattern = /^mtllib /;
|
||||
// usemtl material_name
|
||||
var material_use_pattern = /^usemtl /;
|
||||
|
||||
function ParserState() {
|
||||
|
||||
var state = {
|
||||
objects: [],
|
||||
object: {},
|
||||
|
||||
vertices: [],
|
||||
normals: [],
|
||||
colors: [],
|
||||
uvs: [],
|
||||
|
||||
materialLibraries: [],
|
||||
|
||||
startObject: function ( name, fromDeclaration ) {
|
||||
|
||||
// If the current object (initial from reset) is not from a g/o declaration in the parsed
|
||||
// file. We need to use it for the first parsed g/o to keep things in sync.
|
||||
if ( this.object && this.object.fromDeclaration === false ) {
|
||||
|
||||
this.object.name = name;
|
||||
this.object.fromDeclaration = ( fromDeclaration !== false );
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
|
||||
|
||||
if ( this.object && typeof this.object._finalize === 'function' ) {
|
||||
|
||||
this.object._finalize( true );
|
||||
|
||||
}
|
||||
|
||||
this.object = {
|
||||
name: name || '',
|
||||
fromDeclaration: ( fromDeclaration !== false ),
|
||||
|
||||
geometry: {
|
||||
vertices: [],
|
||||
normals: [],
|
||||
colors: [],
|
||||
uvs: []
|
||||
},
|
||||
materials: [],
|
||||
smooth: true,
|
||||
|
||||
startMaterial: function ( name, libraries ) {
|
||||
|
||||
var previous = this._finalize( false );
|
||||
|
||||
// New usemtl declaration overwrites an inherited material, except if faces were declared
|
||||
// after the material, then it must be preserved for proper MultiMaterial continuation.
|
||||
if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
|
||||
|
||||
this.materials.splice( previous.index, 1 );
|
||||
|
||||
}
|
||||
|
||||
var material = {
|
||||
index: this.materials.length,
|
||||
name: name || '',
|
||||
mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
|
||||
smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
|
||||
groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
|
||||
groupEnd: - 1,
|
||||
groupCount: - 1,
|
||||
inherited: false,
|
||||
|
||||
clone: function ( index ) {
|
||||
|
||||
var cloned = {
|
||||
index: ( typeof index === 'number' ? index : this.index ),
|
||||
name: this.name,
|
||||
mtllib: this.mtllib,
|
||||
smooth: this.smooth,
|
||||
groupStart: 0,
|
||||
groupEnd: - 1,
|
||||
groupCount: - 1,
|
||||
inherited: false
|
||||
};
|
||||
cloned.clone = this.clone.bind( cloned );
|
||||
return cloned;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
this.materials.push( material );
|
||||
|
||||
return material;
|
||||
|
||||
},
|
||||
|
||||
currentMaterial: function () {
|
||||
|
||||
if ( this.materials.length > 0 ) {
|
||||
|
||||
return this.materials[ this.materials.length - 1 ];
|
||||
|
||||
}
|
||||
|
||||
return undefined;
|
||||
|
||||
},
|
||||
|
||||
_finalize: function ( end ) {
|
||||
|
||||
var lastMultiMaterial = this.currentMaterial();
|
||||
if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
|
||||
|
||||
lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
|
||||
lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
|
||||
lastMultiMaterial.inherited = false;
|
||||
|
||||
}
|
||||
|
||||
// Ignore objects tail materials if no face declarations followed them before a new o/g started.
|
||||
if ( end && this.materials.length > 1 ) {
|
||||
|
||||
for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) {
|
||||
|
||||
if ( this.materials[ mi ].groupCount <= 0 ) {
|
||||
|
||||
this.materials.splice( mi, 1 );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Guarantee at least one empty material, this makes the creation later more straight forward.
|
||||
if ( end && this.materials.length === 0 ) {
|
||||
|
||||
this.materials.push( {
|
||||
name: '',
|
||||
smooth: this.smooth
|
||||
} );
|
||||
|
||||
}
|
||||
|
||||
return lastMultiMaterial;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
// Inherit previous objects material.
|
||||
// Spec tells us that a declared material must be set to all objects until a new material is declared.
|
||||
// If a usemtl declaration is encountered while this new object is being parsed, it will
|
||||
// overwrite the inherited material. Exception being that there was already face declarations
|
||||
// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
|
||||
|
||||
if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
|
||||
|
||||
var declared = previousMaterial.clone( 0 );
|
||||
declared.inherited = true;
|
||||
this.object.materials.push( declared );
|
||||
|
||||
}
|
||||
|
||||
this.objects.push( this.object );
|
||||
|
||||
},
|
||||
|
||||
finalize: function () {
|
||||
|
||||
if ( this.object && typeof this.object._finalize === 'function' ) {
|
||||
|
||||
this.object._finalize( true );
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
parseVertexIndex: function ( value, len ) {
|
||||
|
||||
var index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
||||
|
||||
},
|
||||
|
||||
parseNormalIndex: function ( value, len ) {
|
||||
|
||||
var index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
|
||||
|
||||
},
|
||||
|
||||
parseUVIndex: function ( value, len ) {
|
||||
|
||||
var index = parseInt( value, 10 );
|
||||
return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
|
||||
|
||||
},
|
||||
|
||||
addVertex: function ( a, b, c ) {
|
||||
|
||||
var src = this.vertices;
|
||||
var dst = this.object.geometry.vertices;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
||||
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addVertexLine: function ( a ) {
|
||||
|
||||
var src = this.vertices;
|
||||
var dst = this.object.geometry.vertices;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addNormal: function ( a, b, c ) {
|
||||
|
||||
var src = this.normals;
|
||||
var dst = this.object.geometry.normals;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
||||
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addColor: function ( a, b, c ) {
|
||||
|
||||
var src = this.colors;
|
||||
var dst = this.object.geometry.colors;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
|
||||
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
|
||||
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
|
||||
|
||||
},
|
||||
|
||||
addUV: function ( a, b, c ) {
|
||||
|
||||
var src = this.uvs;
|
||||
var dst = this.object.geometry.uvs;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ] );
|
||||
dst.push( src[ b + 0 ], src[ b + 1 ] );
|
||||
dst.push( src[ c + 0 ], src[ c + 1 ] );
|
||||
|
||||
},
|
||||
|
||||
addUVLine: function ( a ) {
|
||||
|
||||
var src = this.uvs;
|
||||
var dst = this.object.geometry.uvs;
|
||||
|
||||
dst.push( src[ a + 0 ], src[ a + 1 ] );
|
||||
|
||||
},
|
||||
|
||||
addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
|
||||
|
||||
var vLen = this.vertices.length;
|
||||
|
||||
var ia = this.parseVertexIndex( a, vLen );
|
||||
var ib = this.parseVertexIndex( b, vLen );
|
||||
var ic = this.parseVertexIndex( c, vLen );
|
||||
|
||||
this.addVertex( ia, ib, ic );
|
||||
|
||||
if ( ua !== undefined ) {
|
||||
|
||||
var uvLen = this.uvs.length;
|
||||
|
||||
ia = this.parseUVIndex( ua, uvLen );
|
||||
ib = this.parseUVIndex( ub, uvLen );
|
||||
ic = this.parseUVIndex( uc, uvLen );
|
||||
|
||||
this.addUV( ia, ib, ic );
|
||||
|
||||
}
|
||||
|
||||
if ( na !== undefined ) {
|
||||
|
||||
// Normals are many times the same. If so, skip function call and parseInt.
|
||||
var nLen = this.normals.length;
|
||||
ia = this.parseNormalIndex( na, nLen );
|
||||
|
||||
ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
|
||||
ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
|
||||
|
||||
this.addNormal( ia, ib, ic );
|
||||
|
||||
}
|
||||
|
||||
if ( this.colors.length > 0 ) {
|
||||
|
||||
this.addColor( ia, ib, ic );
|
||||
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
addLineGeometry: function ( vertices, uvs ) {
|
||||
|
||||
this.object.geometry.type = 'Line';
|
||||
|
||||
var vLen = this.vertices.length;
|
||||
var uvLen = this.uvs.length;
|
||||
|
||||
for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
|
||||
|
||||
this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
|
||||
|
||||
}
|
||||
|
||||
for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
|
||||
|
||||
this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
state.startObject( '', false );
|
||||
|
||||
return state;
|
||||
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
function OBJLoader( manager ) {
|
||||
|
||||
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
|
||||
|
||||
this.materials = null;
|
||||
|
||||
}
|
||||
|
||||
OBJLoader.prototype = {
|
||||
|
||||
constructor: OBJLoader,
|
||||
|
||||
load: function ( url, onLoad, onProgress, onError ) {
|
||||
|
||||
var scope = this;
|
||||
|
||||
var loader = new THREE.FileLoader( scope.manager );
|
||||
loader.setPath( this.path );
|
||||
loader.load( url, function ( text ) {
|
||||
|
||||
onLoad( scope.parse( text ) );
|
||||
|
||||
}, onProgress, onError );
|
||||
|
||||
},
|
||||
|
||||
setPath: function ( value ) {
|
||||
|
||||
this.path = value;
|
||||
|
||||
},
|
||||
|
||||
setMaterials: function ( materials ) {
|
||||
|
||||
this.materials = materials;
|
||||
|
||||
return this;
|
||||
|
||||
},
|
||||
|
||||
parse: function ( text ) {
|
||||
|
||||
console.time( 'OBJLoader' );
|
||||
|
||||
var state = new ParserState();
|
||||
|
||||
if ( text.indexOf( '\r\n' ) !== - 1 ) {
|
||||
|
||||
// This is faster than String.split with regex that splits on both
|
||||
text = text.replace( /\r\n/g, '\n' );
|
||||
|
||||
}
|
||||
|
||||
if ( text.indexOf( '\\\n' ) !== - 1 ) {
|
||||
|
||||
// join lines separated by a line continuation character (\)
|
||||
text = text.replace( /\\\n/g, '' );
|
||||
|
||||
}
|
||||
|
||||
var lines = text.split( '\n' );
|
||||
var line = '', lineFirstChar = '';
|
||||
var lineLength = 0;
|
||||
var result = [];
|
||||
|
||||
// Faster to just trim left side of the line. Use if available.
|
||||
var trimLeft = ( typeof ''.trimLeft === 'function' );
|
||||
|
||||
for ( var i = 0, l = lines.length; i < l; i ++ ) {
|
||||
|
||||
line = lines[ i ];
|
||||
|
||||
line = trimLeft ? line.trimLeft() : line.trim();
|
||||
|
||||
lineLength = line.length;
|
||||
|
||||
if ( lineLength === 0 ) continue;
|
||||
|
||||
lineFirstChar = line.charAt( 0 );
|
||||
|
||||
// @todo invoke passed in handler if any
|
||||
if ( lineFirstChar === '#' ) continue;
|
||||
|
||||
if ( lineFirstChar === 'v' ) {
|
||||
|
||||
var data = line.split( /\s+/ );
|
||||
|
||||
switch ( data[ 0 ] ) {
|
||||
|
||||
case 'v':
|
||||
state.vertices.push(
|
||||
parseFloat( data[ 1 ] ),
|
||||
parseFloat( data[ 2 ] ),
|
||||
parseFloat( data[ 3 ] )
|
||||
);
|
||||
if ( data.length === 8 ) {
|
||||
|
||||
state.colors.push(
|
||||
parseFloat( data[ 4 ] ),
|
||||
parseFloat( data[ 5 ] ),
|
||||
parseFloat( data[ 6 ] )
|
||||
|
||||
);
|
||||
|
||||
}
|
||||
break;
|
||||
case 'vn':
|
||||
state.normals.push(
|
||||
parseFloat( data[ 1 ] ),
|
||||
parseFloat( data[ 2 ] ),
|
||||
parseFloat( data[ 3 ] )
|
||||
);
|
||||
break;
|
||||
case 'vt':
|
||||
state.uvs.push(
|
||||
parseFloat( data[ 1 ] ),
|
||||
parseFloat( data[ 2 ] )
|
||||
);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
} else if ( lineFirstChar === 'f' ) {
|
||||
|
||||
var lineData = line.substr( 1 ).trim();
|
||||
var vertexData = lineData.split( /\s+/ );
|
||||
var faceVertices = [];
|
||||
|
||||
// Parse the face vertex data into an easy to work with format
|
||||
|
||||
for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) {
|
||||
|
||||
var vertex = vertexData[ j ];
|
||||
|
||||
if ( vertex.length > 0 ) {
|
||||
|
||||
var vertexParts = vertex.split( '/' );
|
||||
faceVertices.push( vertexParts );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
|
||||
|
||||
var v1 = faceVertices[ 0 ];
|
||||
|
||||
for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
|
||||
|
||||
var v2 = faceVertices[ j ];
|
||||
var v3 = faceVertices[ j + 1 ];
|
||||
|
||||
state.addFace(
|
||||
v1[ 0 ], v2[ 0 ], v3[ 0 ],
|
||||
v1[ 1 ], v2[ 1 ], v3[ 1 ],
|
||||
v1[ 2 ], v2[ 2 ], v3[ 2 ]
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
} else if ( lineFirstChar === 'l' ) {
|
||||
|
||||
var lineParts = line.substring( 1 ).trim().split( " " );
|
||||
var lineVertices = [], lineUVs = [];
|
||||
|
||||
if ( line.indexOf( "/" ) === - 1 ) {
|
||||
|
||||
lineVertices = lineParts;
|
||||
|
||||
} else {
|
||||
|
||||
for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
|
||||
|
||||
var parts = lineParts[ li ].split( "/" );
|
||||
|
||||
if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
|
||||
if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
state.addLineGeometry( lineVertices, lineUVs );
|
||||
|
||||
} else if ( ( result = object_pattern.exec( line ) ) !== null ) {
|
||||
|
||||
// o object_name
|
||||
// or
|
||||
// g group_name
|
||||
|
||||
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
|
||||
// var name = result[ 0 ].substr( 1 ).trim();
|
||||
var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
|
||||
|
||||
state.startObject( name );
|
||||
|
||||
} else if ( material_use_pattern.test( line ) ) {
|
||||
|
||||
// material
|
||||
|
||||
state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
|
||||
|
||||
} else if ( material_library_pattern.test( line ) ) {
|
||||
|
||||
// mtl file
|
||||
|
||||
state.materialLibraries.push( line.substring( 7 ).trim() );
|
||||
|
||||
} else if ( lineFirstChar === 's' ) {
|
||||
|
||||
result = line.split( ' ' );
|
||||
|
||||
// smooth shading
|
||||
|
||||
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
|
||||
// but does not define a usemtl for each face set.
|
||||
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
|
||||
// This requires some care to not create extra material on each smooth value for "normal" obj files.
|
||||
// where explicit usemtl defines geometry groups.
|
||||
// Example asset: examples/models/obj/cerberus/Cerberus.obj
|
||||
|
||||
/*
|
||||
* http://paulbourke.net/dataformats/obj/
|
||||
* or
|
||||
* http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
|
||||
*
|
||||
* From chapter "Grouping" Syntax explanation "s group_number":
|
||||
* "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
|
||||
* Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
|
||||
* surfaces, smoothing groups are either turned on or off; there is no difference between values greater
|
||||
* than 0."
|
||||
*/
|
||||
if ( result.length > 1 ) {
|
||||
|
||||
var value = result[ 1 ].trim().toLowerCase();
|
||||
state.object.smooth = ( value !== '0' && value !== 'off' );
|
||||
|
||||
} else {
|
||||
|
||||
// ZBrush can produce "s" lines #11707
|
||||
state.object.smooth = true;
|
||||
|
||||
}
|
||||
var material = state.object.currentMaterial();
|
||||
if ( material ) material.smooth = state.object.smooth;
|
||||
|
||||
} else {
|
||||
|
||||
// Handle null terminated files without exception
|
||||
if ( line === '\0' ) continue;
|
||||
|
||||
throw new Error( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
state.finalize();
|
||||
|
||||
var container = new THREE.Group();
|
||||
container.materialLibraries = [].concat( state.materialLibraries );
|
||||
|
||||
for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
|
||||
|
||||
var object = state.objects[ i ];
|
||||
var geometry = object.geometry;
|
||||
var materials = object.materials;
|
||||
var isLine = ( geometry.type === 'Line' );
|
||||
|
||||
// Skip o/g line declarations that did not follow with any faces
|
||||
if ( geometry.vertices.length === 0 ) continue;
|
||||
|
||||
var buffergeometry = new THREE.BufferGeometry();
|
||||
|
||||
buffergeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );
|
||||
|
||||
if ( geometry.normals.length > 0 ) {
|
||||
|
||||
buffergeometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );
|
||||
|
||||
} else {
|
||||
|
||||
buffergeometry.computeVertexNormals();
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.colors.length > 0 ) {
|
||||
|
||||
buffergeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );
|
||||
|
||||
}
|
||||
|
||||
if ( geometry.uvs.length > 0 ) {
|
||||
|
||||
buffergeometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );
|
||||
|
||||
}
|
||||
|
||||
// Create materials
|
||||
|
||||
var createdMaterials = [];
|
||||
|
||||
for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
||||
|
||||
var sourceMaterial = materials[ mi ];
|
||||
var material = undefined;
|
||||
|
||||
if ( this.materials !== null ) {
|
||||
|
||||
material = this.materials.create( sourceMaterial.name );
|
||||
|
||||
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
|
||||
if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
|
||||
|
||||
var materialLine = new THREE.LineBasicMaterial();
|
||||
materialLine.copy( material );
|
||||
material = materialLine;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ( ! material ) {
|
||||
|
||||
material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
|
||||
material.name = sourceMaterial.name;
|
||||
|
||||
}
|
||||
|
||||
material.flatShading = sourceMaterial.smooth ? false : true;
|
||||
|
||||
createdMaterials.push( material );
|
||||
|
||||
}
|
||||
|
||||
// Create mesh
|
||||
|
||||
var mesh;
|
||||
|
||||
if ( createdMaterials.length > 1 ) {
|
||||
|
||||
for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
|
||||
|
||||
var sourceMaterial = materials[ mi ];
|
||||
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
|
||||
|
||||
}
|
||||
|
||||
mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials ) : new THREE.LineSegments( buffergeometry, createdMaterials ) );
|
||||
|
||||
} else {
|
||||
|
||||
mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ) : new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ) );
|
||||
|
||||
}
|
||||
|
||||
mesh.name = object.name;
|
||||
|
||||
container.add( mesh );
|
||||
|
||||
}
|
||||
|
||||
console.timeEnd( 'OBJLoader' );
|
||||
|
||||
return container;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
return OBJLoader;
|
||||
|
||||
} )();
|
14
static/pkg/solar/js/libs/dat.gui.min.js
vendored
Normal file
4
static/pkg/solar/js/libs/jquery-3.2.1.min.js
vendored
Normal file
5
static/pkg/solar/js/libs/stats.min.js
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
// stats.js - http://github.com/mrdoob/stats.js
|
||||
var Stats=function(){function h(a){c.appendChild(a.dom);return a}function k(a){for(var d=0;d<c.children.length;d++)c.children[d].style.display=d===a?"none":"none";l=a}var l=0,c=document.createElement("div");c.style.cssText="position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000";c.addEventListener("click",function(a){a.preventDefault();k(++l%c.children.length)},!1);var g=(performance||Date).now(),e=g,a=0,r=h(new Stats.Panel("FPS","#0ff","#002")),f=h(new Stats.Panel("MS","#0f0","#020"));
|
||||
if(self.performance&&self.performance.memory)var t=h(new Stats.Panel("MB","#f08","#201"));k(0);return{REVISION:16,dom:c,addPanel:h,showPanel:k,begin:function(){g=(performance||Date).now()},end:function(){a++;var c=(performance||Date).now();f.update(c-g,200);if(c>e+1E3&&(r.update(1E3*a/(c-e),100),e=c,a=0,t)){var d=performance.memory;t.update(d.usedJSHeapSize/1048576,d.jsHeapSizeLimit/1048576)}return c},update:function(){g=this.end()},domElement:c,setMode:k}};
|
||||
Stats.Panel=function(h,k,l){var c=Infinity,g=0,e=Math.round,a=e(window.devicePixelRatio||1),r=80*a,f=48*a,t=3*a,u=2*a,d=3*a,m=15*a,n=74*a,p=30*a,q=document.createElement("canvas");q.width=r;q.height=f;q.style.cssText="width:80px;height:48px";var b=q.getContext("2d");b.font="bold "+9*a+"px Helvetica,Arial,sans-serif";b.textBaseline="top";b.fillStyle=l;b.fillRect(0,0,r,f);b.fillStyle=k;b.fillText(h,t,u);b.fillRect(d,m,n,p);b.fillStyle=l;b.globalAlpha=.9;b.fillRect(d,m,n,p);return{dom:q,update:function(f,
|
||||
v){c=Math.min(c,f);g=Math.max(g,f);b.fillStyle=l;b.globalAlpha=1;b.fillRect(0,0,r,m);b.fillStyle=k;b.fillText(e(f)+" "+h+" ("+e(c)+"-"+e(g)+")",t,u);b.drawImage(q,d+a,m,n-a,p,d,m,n-a,p);b.fillRect(d+n-a,m,a,p);b.fillStyle=l;b.globalAlpha=.9;b.fillRect(d+n-a,m,a,e((1-f/v)*p))}}};"object"===typeof module&&(module.exports=Stats);
|
904
static/pkg/solar/js/libs/three.min.js
vendored
Normal file
13
static/pkg/solar/js/libs/tween.min.js
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
// tween.js - http://github.com/sole/tween.js
|
||||
'use strict';var TWEEN=TWEEN||function(){var a=[];return{REVISION:"7",getAll:function(){return a},removeAll:function(){a=[]},add:function(c){a.push(c)},remove:function(c){c=a.indexOf(c);-1!==c&&a.splice(c,1)},update:function(c){if(0===a.length)return!1;for(var b=0,d=a.length,c=void 0!==c?c:Date.now();b<d;)a[b].update(c)?b++:(a.splice(b,1),d--);return!0}}}();
|
||||
TWEEN.Tween=function(a){var c={},b={},d=1E3,e=0,f=null,h=TWEEN.Easing.Linear.None,r=TWEEN.Interpolation.Linear,k=[],l=null,m=!1,n=null,p=null;this.to=function(a,c){null!==c&&(d=c);b=a;return this};this.start=function(d){TWEEN.add(this);m=!1;f=void 0!==d?d:Date.now();f+=e;for(var g in b)if(null!==a[g]){if(b[g]instanceof Array){if(0===b[g].length)continue;b[g]=[a[g]].concat(b[g])}c[g]=a[g]}return this};this.stop=function(){TWEEN.remove(this);return this};this.delay=function(a){e=a;return this};this.easing=
|
||||
function(a){h=a;return this};this.interpolation=function(a){r=a;return this};this.chain=function(){k=arguments;return this};this.onStart=function(a){l=a;return this};this.onUpdate=function(a){n=a;return this};this.onComplete=function(a){p=a;return this};this.update=function(e){if(e<f)return!0;!1===m&&(null!==l&&l.call(a),m=!0);var g=(e-f)/d,g=1<g?1:g,i=h(g),j;for(j in c){var s=c[j],q=b[j];a[j]=q instanceof Array?r(q,i):s+(q-s)*i}null!==n&&n.call(a,i);if(1==g){null!==p&&p.call(a);g=0;for(i=k.length;g<
|
||||
i;g++)k[g].start(e);return!1}return!0}};
|
||||
TWEEN.Easing={Linear:{None:function(a){return a}},Quadratic:{In:function(a){return a*a},Out:function(a){return a*(2-a)},InOut:function(a){return 1>(a*=2)?0.5*a*a:-0.5*(--a*(a-2)-1)}},Cubic:{In:function(a){return a*a*a},Out:function(a){return--a*a*a+1},InOut:function(a){return 1>(a*=2)?0.5*a*a*a:0.5*((a-=2)*a*a+2)}},Quartic:{In:function(a){return a*a*a*a},Out:function(a){return 1- --a*a*a*a},InOut:function(a){return 1>(a*=2)?0.5*a*a*a*a:-0.5*((a-=2)*a*a*a-2)}},Quintic:{In:function(a){return a*a*a*
|
||||
a*a},Out:function(a){return--a*a*a*a*a+1},InOut:function(a){return 1>(a*=2)?0.5*a*a*a*a*a:0.5*((a-=2)*a*a*a*a+2)}},Sinusoidal:{In:function(a){return 1-Math.cos(a*Math.PI/2)},Out:function(a){return Math.sin(a*Math.PI/2)},InOut:function(a){return 0.5*(1-Math.cos(Math.PI*a))}},Exponential:{In:function(a){return 0===a?0:Math.pow(1024,a-1)},Out:function(a){return 1===a?1:1-Math.pow(2,-10*a)},InOut:function(a){return 0===a?0:1===a?1:1>(a*=2)?0.5*Math.pow(1024,a-1):0.5*(-Math.pow(2,-10*(a-1))+2)}},Circular:{In:function(a){return 1-
|
||||
Math.sqrt(1-a*a)},Out:function(a){return Math.sqrt(1- --a*a)},InOut:function(a){return 1>(a*=2)?-0.5*(Math.sqrt(1-a*a)-1):0.5*(Math.sqrt(1-(a-=2)*a)+1)}},Elastic:{In:function(a){var c,b=0.1;if(0===a)return 0;if(1===a)return 1;!b||1>b?(b=1,c=0.1):c=0.4*Math.asin(1/b)/(2*Math.PI);return-(b*Math.pow(2,10*(a-=1))*Math.sin((a-c)*2*Math.PI/0.4))},Out:function(a){var c,b=0.1;if(0===a)return 0;if(1===a)return 1;!b||1>b?(b=1,c=0.1):c=0.4*Math.asin(1/b)/(2*Math.PI);return b*Math.pow(2,-10*a)*Math.sin((a-c)*
|
||||
2*Math.PI/0.4)+1},InOut:function(a){var c,b=0.1;if(0===a)return 0;if(1===a)return 1;!b||1>b?(b=1,c=0.1):c=0.4*Math.asin(1/b)/(2*Math.PI);return 1>(a*=2)?-0.5*b*Math.pow(2,10*(a-=1))*Math.sin((a-c)*2*Math.PI/0.4):0.5*b*Math.pow(2,-10*(a-=1))*Math.sin((a-c)*2*Math.PI/0.4)+1}},Back:{In:function(a){return a*a*(2.70158*a-1.70158)},Out:function(a){return--a*a*(2.70158*a+1.70158)+1},InOut:function(a){return 1>(a*=2)?0.5*a*a*(3.5949095*a-2.5949095):0.5*((a-=2)*a*(3.5949095*a+2.5949095)+2)}},Bounce:{In:function(a){return 1-
|
||||
TWEEN.Easing.Bounce.Out(1-a)},Out:function(a){return a<1/2.75?7.5625*a*a:a<2/2.75?7.5625*(a-=1.5/2.75)*a+0.75:a<2.5/2.75?7.5625*(a-=2.25/2.75)*a+0.9375:7.5625*(a-=2.625/2.75)*a+0.984375},InOut:function(a){return 0.5>a?0.5*TWEEN.Easing.Bounce.In(2*a):0.5*TWEEN.Easing.Bounce.Out(2*a-1)+0.5}}};
|
||||
TWEEN.Interpolation={Linear:function(a,c){var b=a.length-1,d=b*c,e=Math.floor(d),f=TWEEN.Interpolation.Utils.Linear;return 0>c?f(a[0],a[1],d):1<c?f(a[b],a[b-1],b-d):f(a[e],a[e+1>b?b:e+1],d-e)},Bezier:function(a,c){var b=0,d=a.length-1,e=Math.pow,f=TWEEN.Interpolation.Utils.Bernstein,h;for(h=0;h<=d;h++)b+=e(1-c,d-h)*e(c,h)*a[h]*f(d,h);return b},CatmullRom:function(a,c){var b=a.length-1,d=b*c,e=Math.floor(d),f=TWEEN.Interpolation.Utils.CatmullRom;return a[0]===a[b]?(0>c&&(e=Math.floor(d=b*(1+c))),f(a[(e-
|
||||
1+b)%b],a[e],a[(e+1)%b],a[(e+2)%b],d-e)):0>c?a[0]-(f(a[0],a[0],a[1],a[1],-d)-a[0]):1<c?a[b]-(f(a[b],a[b],a[b-1],a[b-1],d-b)-a[b]):f(a[e?e-1:0],a[e],a[b<e+1?b:e+1],a[b<e+2?b:e+2],d-e)},Utils:{Linear:function(a,c,b){return(c-a)*b+a},Bernstein:function(a,c){var b=TWEEN.Interpolation.Utils.Factorial;return b(a)/b(c)/b(a-c)},Factorial:function(){var a=[1];return function(c){var b=1,d;if(a[c])return a[c];for(d=c;1<d;d--)b*=d;return a[c]=b}}(),CatmullRom:function(a,c,b,d,e){var a=0.5*(b-a),d=0.5*(d-c),f=
|
||||
e*e;return(2*c-2*b+a+d)*e*f+(-3*c+3*b-2*a-d)*f+a*e+c}}};
|
433
static/pkg/solar/js/main.js
Normal file
@ -0,0 +1,433 @@
|
||||
var container, stats, gui, promptSound;
|
||||
var switchCamera, scene, renderer;
|
||||
var roamingCamera, cameraControl;
|
||||
var sunLight;
|
||||
var ambientLight;
|
||||
var goRoaming = false, roamingStatus = false;
|
||||
var tween;
|
||||
var trackCamera = new Map();
|
||||
var renderCamera;
|
||||
var needSet = true;
|
||||
var curBody = "Galaxy", nextBody = curBody;
|
||||
var saveCur, saveNext;
|
||||
var orbitDraw = new Map();
|
||||
var clock = new THREE.Clock();
|
||||
var tick = 0;
|
||||
var cometSet = false;
|
||||
var lastCometX, lastCometY, lastCometZ;
|
||||
var params = {
|
||||
Camera: "Galaxy",
|
||||
};
|
||||
var calculateParams;
|
||||
var orbitParams;
|
||||
var cometParams;
|
||||
var control;
|
||||
var firstflag = true;
|
||||
|
||||
var options = {
|
||||
position: new THREE.Vector3(),
|
||||
positionRandomness: .3,
|
||||
velocity: new THREE.Vector3(),
|
||||
velocityRandomness: 3.0,
|
||||
color: 0xfff700,
|
||||
colorRandomness: .2,
|
||||
turbulence: 0.,
|
||||
lifetime: .1,
|
||||
size: 10,
|
||||
sizeRandomness: 2
|
||||
};
|
||||
|
||||
var spawnerOptions = {
|
||||
spawnRate: 1500000,
|
||||
horizontalSpeed: .1,
|
||||
verticalSpeed: .1, timeScale: .1,
|
||||
};
|
||||
|
||||
$('.progress').progressInitialize();
|
||||
|
||||
var progressBar = $('#control');
|
||||
pre();
|
||||
$(this).removeAttr('onclick');
|
||||
progressBar.click(function (e) {
|
||||
e.preventDefault();
|
||||
progressBar.progressSet(0);
|
||||
pre();
|
||||
$(this).removeAttr('onclick');
|
||||
});
|
||||
|
||||
|
||||
function pre() {
|
||||
var manifest = [
|
||||
"res/callisto/diffuse.jpg",
|
||||
"res/comet/particle2.png",
|
||||
"res/comet/perlin-512.png",
|
||||
"res/deimos/diffuse.jpg",
|
||||
"res/deimos/bump.jpg",
|
||||
"res/dione/diffuse.jpg",
|
||||
"res/earth/diffuse.jpg",
|
||||
"res/earth/bump.jpg",
|
||||
"res/earth/clouds.png",
|
||||
"res/earth/night.png",
|
||||
"res/earth/spec.jpg",
|
||||
"res/effects/flare.jpg",
|
||||
"res/europa/diffuse.jpg",
|
||||
"res/io/diffuse.png",
|
||||
"res/jupiter/clouds.png",
|
||||
"res/jupiter/diffuse.jpg",
|
||||
"res/jupiter/ring.png",
|
||||
"res/loading/splash.png",
|
||||
"res/mars/diffuse.jpg",
|
||||
"res/mars/bump.jpg",
|
||||
"res/mercury/diffuse.jpg",
|
||||
"res/mercury/bump.jpg",
|
||||
"res/moon/diffuse.jpg",
|
||||
"res/moon/bump.jpg",
|
||||
"res/neptune/diffuse.jpg",
|
||||
"res/neptune/ring.png",
|
||||
"res/phobos/diffuse.jpg",
|
||||
"res/phobos/bump.jpg",
|
||||
"res/pluto/diffuse.jpg",
|
||||
"res/saturn/diffuse.png",
|
||||
"res/saturn/bump.png",
|
||||
"res/saturn/clouds.png",
|
||||
"res/saturn/ring.png",
|
||||
"res/skybox/posX.jpg",
|
||||
"res/skybox/posY.jpg",
|
||||
"res/skybox/posZ.jpg",
|
||||
"res/skybox/negX.jpg",
|
||||
"res/skybox/negY.jpg",
|
||||
"res/skybox/negZ.jpg",
|
||||
"res/sol/diffuse.png",
|
||||
"res/titan/diffuse.jpg",
|
||||
"res/uranus/diffuse.jpg",
|
||||
"res/uranus/ring.png",
|
||||
"res/venus/diffuse.jpg",
|
||||
"res/venus/bump.jpg",
|
||||
"res/venus/clouds.jpg",
|
||||
];
|
||||
$.preLoad(manifest, {
|
||||
each: function (count) {
|
||||
progressBar.progressSet(count * 2);
|
||||
progressBar.attr({'data-loading': (parseInt(count / manifest.length * 100)).toString() + "%"});
|
||||
},
|
||||
all: function () {
|
||||
progressBar.progressSet(100);
|
||||
progressBar.attr({'data-loading': (100).toString() + "%"});
|
||||
init();
|
||||
animate();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function initScene() {
|
||||
scene = new THREE.Scene();
|
||||
scene.background = new THREE.Color(0x000000);
|
||||
}
|
||||
|
||||
function initCamera() {
|
||||
roamingCamera = new cameraParameters(3000, 200, "Astronaut");
|
||||
switchCamera = new cameraParameters(3000, 200, "Sun");
|
||||
switchCamera.setCamera();
|
||||
trackCamera["Galaxy"] = new cameraParameters(70000, 200, "Sun");
|
||||
trackCamera["Galaxy"].theta = 80.0;
|
||||
trackCamera["Galaxy"].phi = 0.0;
|
||||
trackCamera["Comet"] = new cameraParameters(1000, 1000, "Comet");
|
||||
var planets = ["Sun", "Mercury", "Venus", "Earth", "Mars", "Jupiter", "Saturn", "Uranus", "Neptune", "Pluto"];
|
||||
for (var i in planets) {
|
||||
trackCamera[planets[i]] = new cameraParameters(3.0 * celestialBodies[planets[i]].radius, 3.0 * celestialBodies[planets[i]].radius, planets[i]);
|
||||
}
|
||||
trackCamera["Ship"] = new cameraParameters(3.0 * celestialBodies["Ship"].radius, 3.0 * celestialBodies["Ship"].radius, "Ship")
|
||||
}
|
||||
|
||||
function initLight() {
|
||||
// Add light
|
||||
sunLight = new THREE.PointLight(0xFFFFFF, 1.0);
|
||||
sunLight.position.set(0, 0, 0);
|
||||
scene.add(sunLight);
|
||||
ambientLight = new THREE.AmbientLight(0xFFFFFF);
|
||||
ambientLight.intensity = 0;
|
||||
scene.add(ambientLight)
|
||||
// sunLight.castShadow = true;
|
||||
}
|
||||
|
||||
|
||||
function drawOrbit(celestialBody) {
|
||||
var radius = celestialBody.orbit.semiMajorAxis;
|
||||
var angle = celestialBody.orbit.inclination / 180.0 * Math.PI;
|
||||
var size = 360 / radius;
|
||||
var orbit = new THREE.Geometry();
|
||||
var e = celestialBody.orbit.eccentricity;
|
||||
var material = new THREE.LineBasicMaterial({vertexColors: true});
|
||||
for (var i = 0; i <= radius; i++) {
|
||||
var segment = (i * size) * Math.PI / 180;
|
||||
var r = radius * (1 - e * e) / (1 + e * Math.cos(segment));
|
||||
orbit.vertices.push(new THREE.Vector3((Math.cos(segment) * r) * Math.cos(angle),
|
||||
(Math.cos(segment) * r) * Math.sin(angle),
|
||||
Math.sin(segment) * r));
|
||||
var color1 = new THREE.Color(0xffffff);
|
||||
var quad = (radius / 4.0);
|
||||
if (i < quad) {
|
||||
color1.setRGB((0 + (4 * i / radius) * 100) / 255, (50 + (4 * i / radius) * 50) / 255, 100.0 / 255);
|
||||
} else if (i >= quad && i < 2 * quad) {
|
||||
color1.setRGB((100 - (4 * i / radius - 1) * 100) / 255, (100 - (4 * i / radius - 1) * 50) / 255, 100.0 / 255);
|
||||
} else if (i >= 2 * quad && i < 3 * quad) {
|
||||
color1.setRGB((0 + (4 * i / radius - 2) * 100) / 255, (50 + (4 * i / radius - 2) * 50) / 255, 100.0 / 255);
|
||||
} else {
|
||||
color1.setRGB((100 - (4 * i / radius - 3) * 100) / 255, (100 - (4 * i / radius - 3) * 50) / 255, 100.0 / 255);
|
||||
}
|
||||
|
||||
orbit.colors.push(color1);
|
||||
}
|
||||
return new THREE.Line(orbit, material);
|
||||
}
|
||||
|
||||
|
||||
function initRender() {
|
||||
renderer = new THREE.WebGLRenderer({antialias: true, alpha: true, preserveDrawingBuffer: true});
|
||||
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
||||
renderer.setPixelRatio(window.devicePixelRatio);
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
|
||||
//renderer.shadowMapEnabled = true;
|
||||
//renderer.shadowMapSoft = true;
|
||||
//renderer.shadowMap.enabled = true;
|
||||
//renderer.shadowCameraNear = 3;
|
||||
//renderer.shadowCameraFar = 100;
|
||||
//renderer.shadowMapDarkness = 0.2;
|
||||
//renderer.shadowCameraFov = 50;
|
||||
//renderer.shadowMapBias = 0.0039;
|
||||
//renderer.shadowMapWidth = 1024;
|
||||
//renderer.shadowMapHeight = 1024;
|
||||
}
|
||||
|
||||
function initObjects() {
|
||||
// Add sky box
|
||||
var skyboxTextureFilenames = [
|
||||
"res/skybox/posX.jpg", "res/skybox/negX.jpg",
|
||||
"res/skybox/posY.jpg", "res/skybox/negY.jpg",
|
||||
"res/skybox/posZ.jpg", "res/skybox/negZ.jpg"];
|
||||
var materialArray = [];
|
||||
var skyGeometry = new THREE.CubeGeometry(10000000, 10000000, 10000000);
|
||||
for (var i = 0; i < 6; i++)
|
||||
materialArray.push(new THREE.MeshBasicMaterial({
|
||||
map: textureLoader.load(skyboxTextureFilenames[i]),
|
||||
side: THREE.BackSide
|
||||
}));
|
||||
var skyBox = new THREE.Mesh(skyGeometry, materialArray);
|
||||
skyBox.rotateX(Math.PI / 2);
|
||||
scene.add(skyBox);
|
||||
var orbits = ["Comet", "Mercury", "Venus", "Earth", "Mars", "Jupiter", "Saturn", "Uranus", "Neptune", "Pluto"];
|
||||
for (var i in orbits) {
|
||||
orbitDraw[orbits[i]] = drawOrbit(celestialBodies[orbits[i]]);
|
||||
}
|
||||
for (var objKey in celestialBodies) {
|
||||
celestialBodies[objKey].generateObjectsOnScene(scene);
|
||||
}
|
||||
for (var objKey in celestialBodies) {
|
||||
if (celestialBodies[objKey].parent != null)
|
||||
celestialBodies[objKey].parent = celestialBodies[celestialBodies[objKey].parent];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function initGui() {
|
||||
var calculate = gui.addFolder('Calculate');
|
||||
calculateParams = {
|
||||
Sun: true,
|
||||
Comet: false,
|
||||
Mercury: true,
|
||||
Venus: true,
|
||||
Earth: true,
|
||||
Mars: true,
|
||||
Jupiter: true,
|
||||
Saturn: true,
|
||||
Uranus: true,
|
||||
Neptune: true,
|
||||
Pluto: true
|
||||
};
|
||||
for (var i in calculateParams)
|
||||
calculate.add(calculateParams, i);
|
||||
var orbit = gui.addFolder('Orbit');
|
||||
orbitParams = {
|
||||
Comet: false,
|
||||
Mercury: false,
|
||||
Venus: false,
|
||||
Earth: false,
|
||||
Mars: false,
|
||||
Jupiter: false,
|
||||
Saturn: false,
|
||||
Uranus: false,
|
||||
Neptune: false,
|
||||
Pluto: false
|
||||
};
|
||||
var comet = gui.addFolder('CometParameters');
|
||||
cometParams = {
|
||||
Length: 6000.,
|
||||
Size: 15000.
|
||||
};
|
||||
comet.add(cometParams, "Length", 1000, 100000)
|
||||
.onChange(function () {
|
||||
window.removeEventListener('mousedown', onWindowMouseDown, false);
|
||||
})
|
||||
.onFinishChange(function () {
|
||||
window.addEventListener('mousedown', onWindowMouseDown, false);
|
||||
});
|
||||
comet.add(cometParams, "Size", 1000, 100000)
|
||||
.onChange(function () {
|
||||
window.removeEventListener('mousedown', onWindowMouseDown, false);
|
||||
})
|
||||
.onFinishChange(function () {
|
||||
window.addEventListener('mousedown', onWindowMouseDown, false);
|
||||
});
|
||||
for (var i in orbitParams)
|
||||
orbit.add(orbitParams, i);
|
||||
gui.add(params, 'Camera', ["Galaxy", "Sun", "Comet", "Ship", "Mercury", "Venus", "Earth", "Mars", "Jupiter", "Saturn", "Uranus", "Neptune", "Pluto"]).onChange(function (val) {
|
||||
nextBody = val;
|
||||
if (nextBody != switchCamera.body || (curBody == "Galaxy" && nextBody == "Sun")) {
|
||||
initTween();
|
||||
cameraCopy(switchCamera, trackCamera[curBody]);
|
||||
setTween(curBody, nextBody);
|
||||
tween.start();
|
||||
}
|
||||
});
|
||||
control = new function () {
|
||||
this.Roam = function () {
|
||||
if (roamingStatus == false) {
|
||||
roamingCamera.camera.position.x = celestialBodies["Astronaut"].objectGroup.position.x;
|
||||
roamingCamera.camera.position.y = celestialBodies["Astronaut"].objectGroup.position.y;
|
||||
roamingCamera.camera.position.z = celestialBodies["Astronaut"].objectGroup.position.z;
|
||||
goRoaming = true;
|
||||
initTween();
|
||||
if (curBody != "Earth") {
|
||||
saveNext = calculateParams["Earth"];
|
||||
calculateParams["Earth"] = false;
|
||||
}
|
||||
cameraCopy(switchCamera, trackCamera[curBody]);
|
||||
setTween(curBody, null, celestialBodies["Astronaut"].objectGroup.position.x, celestialBodies["Astronaut"].objectGroup.position.y, celestialBodies["Astronaut"].objectGroup.position.z);
|
||||
tween.start();
|
||||
} else {
|
||||
cameraControl.dispose();
|
||||
roamingStatus = false;
|
||||
initTween();
|
||||
setTween(null, curBody, roamingCamera.camera.position.x, roamingCamera.camera.position.y, roamingCamera.camera.position.z);
|
||||
tween.start();
|
||||
}
|
||||
};
|
||||
this.Collision = false;
|
||||
this.Light = 1.0;
|
||||
this.Ambient = 0.4;
|
||||
this.TimeScale = 0.1;
|
||||
this.Screenshot = function () {
|
||||
var dataURL = renderer.domElement.toDataURL();
|
||||
var newWindow = window.open()
|
||||
var img = newWindow.document.createElement("img");
|
||||
img.src = dataURL;
|
||||
newWindow.document.body.appendChild(img);
|
||||
}
|
||||
};
|
||||
|
||||
gui.add(control, 'Light', 0.0, 2.0)
|
||||
.onChange(function (val) {
|
||||
window.removeEventListener('mousedown', onWindowMouseDown, false);
|
||||
sunLight.intensity = val;
|
||||
})
|
||||
.onFinishChange(function () {
|
||||
window.addEventListener('mousedown', onWindowMouseDown, false);
|
||||
});
|
||||
gui.add(control, 'Ambient', 0.0, 1.0)
|
||||
.onChange(function (val) {
|
||||
window.removeEventListener('mousedown', onWindowMouseDown, false);
|
||||
ambientLight.intensity = val;
|
||||
})
|
||||
.onFinishChange(function () {
|
||||
window.addEventListener('mousedown', onWindowMouseDown, false);
|
||||
});
|
||||
gui.add(control, 'TimeScale', 0.0, 10.0)
|
||||
.onChange(function (val) {
|
||||
window.removeEventListener('mousedown', onWindowMouseDown, false);
|
||||
globalTime.scale = val;
|
||||
})
|
||||
.onFinishChange(function () {
|
||||
window.addEventListener('mousedown', onWindowMouseDown, false);
|
||||
});
|
||||
gui.add(control, "Collision");
|
||||
gui.add(control, "Roam");
|
||||
gui.add(control, "Screenshot");
|
||||
gui.autoPlace = true;
|
||||
}
|
||||
|
||||
|
||||
function init() {
|
||||
container = document.getElementById('container');
|
||||
promptSound = document.getElementById('promptSound');
|
||||
initCamera();
|
||||
initScene();
|
||||
initLight();
|
||||
initObjects();
|
||||
initRender();
|
||||
renderCamera = trackCamera["Galaxy"];
|
||||
stats = new Stats();
|
||||
gui = new dat.GUI();
|
||||
gui.close();
|
||||
dat.GUI.toggleHide();
|
||||
window.addEventListener('mousedown', onWindowMouseDown, false);
|
||||
window.addEventListener('mousemove', onWindowMouseMove, false);
|
||||
window.addEventListener('mouseup', onWindowMouseUp, false);
|
||||
window.addEventListener('mousewheel', onMouseWheelChange, false);
|
||||
window.addEventListener('DOMMouseScroll', onMouseWheelChange, false);
|
||||
window.addEventListener('resize', onWindowResize, false);
|
||||
initGui()
|
||||
}
|
||||
|
||||
function onWindowResize() {
|
||||
windowHalfX = window.innerWidth / 2;
|
||||
windowHalfY = window.innerHeight / 2;
|
||||
if (roamingStatus)
|
||||
cameraControl.handleResize();
|
||||
renderCamera.aspect = window.innerWidth / window.innerHeight;
|
||||
renderCamera.camera.updateProjectionMatrix();
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
}
|
||||
|
||||
function checkCrash() {
|
||||
var cameraPos = roamingCamera.camera.position.clone();
|
||||
for (var objKey in celestialBodies) {
|
||||
if (celestialBodies[objKey].parent == celestialBodies["Sun"]) {
|
||||
var r = celestialBodies[objKey].radius;
|
||||
var dX = celestialBodies[objKey].getX() - roamingCamera.camera.position.x;
|
||||
var dY = celestialBodies[objKey].getY() - roamingCamera.camera.position.y;
|
||||
var dZ = celestialBodies[objKey].getZ() - roamingCamera.camera.position.z;
|
||||
if (Math.sqrt(dX * dX + dY * dY + dZ * dZ) > 2 * r)
|
||||
continue;
|
||||
var localBodyPos = celestialBodies[objKey].objectGroup.position.clone();
|
||||
var globalBodyPos = localBodyPos.applyMatrix4(celestialBodies[objKey].objectGroup.matrix);
|
||||
var directVector = globalBodyPos.sub(cameraPos).normalize();
|
||||
var ray = new THREE.Raycaster(cameraPos, directVector);
|
||||
var collisionResults = ray.intersectObject(celestialBodies[objKey].objectGroup, true);
|
||||
if (collisionResults.length > 0 && collisionResults[0].distance < celestialBodies[objKey].radius + directVector.length()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
function animate() {
|
||||
requestAnimationFrame(animate);
|
||||
TWEEN.update();
|
||||
if (roamingStatus) {
|
||||
cameraControl.update(clock.getDelta());
|
||||
if (control.Collision && checkCrash()) {
|
||||
promptSound.play();
|
||||
}
|
||||
}
|
||||
render();
|
||||
stats.update();
|
||||
}
|
||||
|
||||
function key_press_h() {
|
||||
gui = new dat.GUI();
|
||||
gui.open();
|
||||
initGui()
|
||||
}
|
65
static/pkg/solar/js/orbit.js
Normal file
@ -0,0 +1,65 @@
|
||||
CelestialBody.prototype.updateOrbitAndRotation = function (time) {
|
||||
// Calculate the orbit
|
||||
// The reference frame (X, Y, Z) is the center coordinate of
|
||||
// the object's parent body.
|
||||
var referenceFrameX = 0;
|
||||
var referenceFrameY = 0;
|
||||
var referenceFrameZ = 0;
|
||||
if (this.parent != null) {
|
||||
referenceFrameX = this.parent.getX();
|
||||
referenceFrameY = this.parent.getY();
|
||||
referenceFrameZ = this.parent.getZ();
|
||||
// Now this is only a naive way of calculating the orbit
|
||||
// Note that zOx is the orbit plane
|
||||
// x -> z y -> z z -> x
|
||||
//1.11version
|
||||
//r=a*(1-e^2)/(1+ecoswt)
|
||||
//x=rcoswt+c
|
||||
//y=rsinwt
|
||||
var r = this.orbit.semiMajorAxis * (1 - this.orbit.eccentricity * this.orbit.eccentricity) / (1 + this.orbit.eccentricity * Math.cos(10.0 * -time / this.orbit.period));
|
||||
var x = referenceFrameX + (r * Math.cos(10.0 * -time / this.orbit.period)) * Math.cos(this.orbit.inclination / 180.0 * Math.PI);
|
||||
var y = referenceFrameY + (r * Math.cos(10.0 * -time / this.orbit.period)) * Math.sin(this.orbit.inclination / 180.0 * Math.PI);
|
||||
var z = referenceFrameZ + r * Math.sin(10.0 * -time / this.orbit.period);
|
||||
if (this.isComet) {
|
||||
this.cometPivot.position.set(x, y, z);
|
||||
if (cometSet) {
|
||||
this.objectGroup.position.set(x, y, z);
|
||||
lastCometX = x;
|
||||
lastCometY = y;
|
||||
lastCometZ = z;
|
||||
cometSet = false;
|
||||
}
|
||||
var delta = clock.getDelta() * spawnerOptions.timeScale;
|
||||
tick += delta;
|
||||
if (tick < 0) tick = 0;
|
||||
if (delta > 0) {
|
||||
var distance = Math.sqrt(this.getX() * this.getX() + this.getY() * this.getY() + this.getZ() * this.getZ());
|
||||
var tailLength = cometParams["Length"] / distance;
|
||||
options.size = cometParams["Size"] / distance;
|
||||
this.particleSystem.color = new THREE.Color();
|
||||
options.position.x -= tailLength * x / Math.sqrt(x * x + y * y + z * z);
|
||||
options.position.y -= tailLength * y / Math.sqrt(x * x + y * y + z * z);
|
||||
options.position.z -= tailLength * z / Math.sqrt(x * x + y * y + z * z);
|
||||
// options.sizeRandomness = 2;
|
||||
for (var i = 0; i < spawnerOptions.spawnRate * delta; i++) {
|
||||
this.particleSystem.spawnParticle(options);
|
||||
}
|
||||
this.objectGroup.position.x += ( tailLength * x / Math.sqrt(x * x + y * y + z * z) );
|
||||
this.objectGroup.position.y += ( tailLength * y / Math.sqrt(x * x + y * y + z * z) );
|
||||
this.objectGroup.position.z += ( tailLength * z / Math.sqrt(x * x + y * y + z * z) );
|
||||
this.objectGroup.position.x += (x - lastCometX);
|
||||
this.objectGroup.position.y += (y - lastCometY);
|
||||
this.objectGroup.position.z += (z - lastCometZ);
|
||||
}
|
||||
this.particleSystem.update(tick);
|
||||
lastCometX = x;
|
||||
lastCometY = y;
|
||||
lastCometZ = z;
|
||||
} else {
|
||||
this.objectGroup.position.set(x, y, z);
|
||||
// self-rotation
|
||||
this.objectGroup.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0.1 / this.rotation.period);
|
||||
}
|
||||
|
||||
}
|
||||
};
|
1158
static/pkg/solar/js/renderers/CanvasRenderer.js
Normal file
1028
static/pkg/solar/js/renderers/Projector.js
Normal file
129
static/pkg/solar/js/shaders.js
Normal file
@ -0,0 +1,129 @@
|
||||
var generalVS = `
|
||||
varying vec2 vUv;
|
||||
varying vec3 vNormal;
|
||||
|
||||
void main() {
|
||||
vUv = uv;
|
||||
vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
|
||||
vNormal = normalMatrix * normal;
|
||||
gl_Position = projectionMatrix * mvPosition;
|
||||
}
|
||||
`;
|
||||
|
||||
var nightFS = `
|
||||
uniform sampler2D nightTexture;
|
||||
|
||||
varying vec2 vUv;
|
||||
varying vec3 vNormal;
|
||||
|
||||
void main( void ) {
|
||||
vec4 nightColor = vec4(texture2D( nightTexture, vUv ).rgb, 1.0);
|
||||
vec4 dayColor = vec4(0, 0, 0, 0);
|
||||
vec3 sunDirection = vec3(viewMatrix * vec4(0, 0, 0, 1));
|
||||
|
||||
// compute cosine sun to normal so -1 is away from sun and +1 is toward sun.
|
||||
float cosineAngleSunToNormal = dot(normalize(vNormal), sunDirection);
|
||||
|
||||
// sharpen the edge beween the transition
|
||||
cosineAngleSunToNormal = clamp( cosineAngleSunToNormal / 100.0, -1.0, 1.0);
|
||||
|
||||
// convert to 0 to 1 for mixing
|
||||
float mixAmount = cosineAngleSunToNormal * 0.5 + 0.5;
|
||||
|
||||
// Select day or night texture based on mixAmount.
|
||||
vec4 color = mix( nightColor, dayColor, mixAmount );
|
||||
|
||||
gl_FragColor += vec4(color);
|
||||
|
||||
// comment in the next line to see the mixAmount
|
||||
//gl_FragColor = vec4( mixAmount, mixAmount, mixAmount, 1.0 );
|
||||
}
|
||||
`;
|
||||
|
||||
// This stuff works, currently we do not use the scattering model
|
||||
var atmosphereVS = `
|
||||
|
||||
varying float intensity1;
|
||||
varying float intensity2;
|
||||
|
||||
const float PI = 3.14159265358979;
|
||||
|
||||
void main(void) {
|
||||
// Vertex position in world coordinate
|
||||
vec4 vertexPos = modelMatrix * vec4(position, 1.0);
|
||||
vec3 vertexPos3 = vertexPos.xyz/vertexPos.w;
|
||||
// Vertex light position in world coordinate
|
||||
vec4 lightPos = vec4(0., 0., 0., 1.);
|
||||
vec3 lightPos3 = lightPos.xyz/lightPos.w;
|
||||
// Light direction in world coordinate
|
||||
// Normal vector in world coordinate
|
||||
// Model view position of the vertex
|
||||
vec4 modelViewPos = modelViewMatrix * vec4(position, 1.0);
|
||||
// Camera
|
||||
vec4 centerPos4 = modelMatrix * vec4(0., 0., 0., 1.);
|
||||
vec3 centerPos3 = (centerPos4/centerPos4.w).xyz;
|
||||
vec3 cameraRelative = cameraPosition - centerPos3;
|
||||
|
||||
vec3 cameraDir = normalize(cameraRelative);
|
||||
vec3 lightDir = normalize(lightPos3 - vertexPos3);
|
||||
vec3 normalVec = (modelMatrix * vec4(normal, 0.)).xyz;
|
||||
vec3 halfNormalVec = normalize(normalVec + cameraDir);
|
||||
|
||||
intensity1 = 0.5*dot(lightDir, normalVec + 0.5 * lightDir) * dot(cameraDir + 0.5*lightDir, lightDir) * (1. - pow(dot(cameraDir, normalVec), 1.5));
|
||||
intensity2 = 1.5*dot(lightDir, normalVec + lightDir) * (1. - dot(cameraDir + 1.5*lightDir, lightDir)/2.5) * (1. - dot(cameraDir, normalVec));
|
||||
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
||||
}
|
||||
`;
|
||||
|
||||
// Atomosphere fragment shader
|
||||
var atmosphereFS = `
|
||||
varying float intensity1;
|
||||
varying float intensity2;
|
||||
|
||||
uniform vec3 atmosphereColor;
|
||||
uniform vec3 sunsetColor;
|
||||
uniform float atmosphereStrength;
|
||||
uniform float sunsetStrength;
|
||||
|
||||
void main(void) {
|
||||
gl_FragColor = vec4(atmosphereStrength * intensity1 * atmosphereColor
|
||||
+ sunsetStrength * intensity2 * sunsetColor, intensity1 + intensity2);
|
||||
}
|
||||
`;
|
||||
|
||||
var haloVS = `
|
||||
varying float intensity;
|
||||
const float PI = 3.14159265358979;
|
||||
|
||||
void main(void) {
|
||||
// Vertex position in world coordinate
|
||||
vec4 vertexPos = modelMatrix * vec4(position, 1.0);
|
||||
vec3 vertexPos3 = vertexPos.xyz/vertexPos.w;
|
||||
// Light direction in world coordinate
|
||||
// Normal vector in world coordinate
|
||||
// Model view position of the vertex
|
||||
vec4 modelViewPos = modelViewMatrix * vec4(position, 1.0);
|
||||
float distance = length(cameraPosition);
|
||||
// Camera
|
||||
vec4 centerPos4 = modelMatrix * vec4(0., 0., 0., 1.);
|
||||
vec3 centerPos3 = (centerPos4/centerPos4.w).xyz;
|
||||
vec3 cameraRelative = cameraPosition - centerPos3;
|
||||
|
||||
vec3 cameraDir = normalize(cameraRelative);
|
||||
vec3 normalVec = (modelMatrix * vec4(normal, 0.)).xyz;
|
||||
// pow(dot(normalVec, cameraDir), 4.) *
|
||||
intensity = pow(dot(normalVec, cameraDir), 4.) * min(distance / 2000., 1.);
|
||||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
||||
}
|
||||
`;
|
||||
|
||||
// Atomosphere fragment shader
|
||||
var haloFS = `
|
||||
varying float intensity;
|
||||
uniform vec3 color;
|
||||
|
||||
void main(void) {
|
||||
gl_FragColor = vec4(intensity * color, intensity);
|
||||
}
|
||||
`;
|
17
static/pkg/solar/js/time.js
Normal file
@ -0,0 +1,17 @@
|
||||
var globalTimeFlag = true;
|
||||
|
||||
|
||||
var globalTime = {
|
||||
absolute: 0,
|
||||
relative: 0,
|
||||
scale: 1.,
|
||||
getAbsolute: function () { return this.absolute; },
|
||||
getRelative: function () { return this.relative; }
|
||||
};
|
||||
|
||||
window.setInterval(function () {
|
||||
if (globalTimeFlag) {
|
||||
globalTime.relative += 0.001 * globalTime.scale;
|
||||
globalTime.absolute += 0.001;
|
||||
}
|
||||
}, 10);
|
BIN
static/pkg/solar/res/callisto/diffuse.jpg
Normal file
After Width: | Height: | Size: 500 KiB |
BIN
static/pkg/solar/res/comet/particle2.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
static/pkg/solar/res/comet/perlin-512.png
Normal file
After Width: | Height: | Size: 88 KiB |
BIN
static/pkg/solar/res/deimos/bump.jpg
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
static/pkg/solar/res/deimos/diffuse.jpg
Normal file
After Width: | Height: | Size: 49 KiB |
BIN
static/pkg/solar/res/dione/diffuse.jpg
Normal file
After Width: | Height: | Size: 178 KiB |
BIN
static/pkg/solar/res/earth/bump.jpg
Normal file
After Width: | Height: | Size: 78 KiB |
BIN
static/pkg/solar/res/earth/clouds.png
Normal file
After Width: | Height: | Size: 897 KiB |
BIN
static/pkg/solar/res/earth/diffuse.jpg
Normal file
After Width: | Height: | Size: 418 KiB |
BIN
static/pkg/solar/res/earth/night.png
Normal file
After Width: | Height: | Size: 1.0 MiB |
BIN
static/pkg/solar/res/earth/spec.jpg
Normal file
After Width: | Height: | Size: 170 KiB |
BIN
static/pkg/solar/res/effects/flare.jpg
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
static/pkg/solar/res/europa/diffuse.jpg
Normal file
After Width: | Height: | Size: 321 KiB |
BIN
static/pkg/solar/res/io/diffuse.png
Normal file
After Width: | Height: | Size: 1014 KiB |
BIN
static/pkg/solar/res/jupiter/clouds.png
Normal file
After Width: | Height: | Size: 974 KiB |
BIN
static/pkg/solar/res/jupiter/diffuse.jpg
Normal file
After Width: | Height: | Size: 339 KiB |
BIN
static/pkg/solar/res/jupiter/ring.png
Normal file
After Width: | Height: | Size: 652 B |
BIN
static/pkg/solar/res/loading/earth.jpg
Normal file
After Width: | Height: | Size: 77 KiB |
BIN
static/pkg/solar/res/loading/splash.png
Normal file
After Width: | Height: | Size: 334 KiB |
BIN
static/pkg/solar/res/mars/bump.jpg
Normal file
After Width: | Height: | Size: 70 KiB |
BIN
static/pkg/solar/res/mars/diffuse.jpg
Normal file
After Width: | Height: | Size: 768 KiB |
BIN
static/pkg/solar/res/mercury/bump.jpg
Normal file
After Width: | Height: | Size: 171 KiB |
BIN
static/pkg/solar/res/mercury/diffuse.jpg
Normal file
After Width: | Height: | Size: 454 KiB |
BIN
static/pkg/solar/res/moon/bump.jpg
Normal file
After Width: | Height: | Size: 194 KiB |
BIN
static/pkg/solar/res/moon/diffuse.jpg
Normal file
After Width: | Height: | Size: 688 KiB |
BIN
static/pkg/solar/res/neptune/diffuse.jpg
Normal file
After Width: | Height: | Size: 144 KiB |
BIN
static/pkg/solar/res/neptune/ring.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
static/pkg/solar/res/phobos/bump.jpg
Normal file
After Width: | Height: | Size: 23 KiB |
BIN
static/pkg/solar/res/phobos/diffuse.jpg
Normal file
After Width: | Height: | Size: 82 KiB |
BIN
static/pkg/solar/res/pluto/diffuse.jpg
Normal file
After Width: | Height: | Size: 393 KiB |
BIN
static/pkg/solar/res/prompt/ding.wav
Normal file
BIN
static/pkg/solar/res/saturn/bump.png
Normal file
After Width: | Height: | Size: 80 KiB |
BIN
static/pkg/solar/res/saturn/clouds.png
Normal file
After Width: | Height: | Size: 129 KiB |
BIN
static/pkg/solar/res/saturn/diffuse.png
Normal file
After Width: | Height: | Size: 197 KiB |
BIN
static/pkg/solar/res/saturn/ring.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
static/pkg/solar/res/skybox/negX.jpg
Normal file
After Width: | Height: | Size: 39 KiB |
BIN
static/pkg/solar/res/skybox/negY.jpg
Normal file
After Width: | Height: | Size: 29 KiB |
BIN
static/pkg/solar/res/skybox/negZ.jpg
Normal file
After Width: | Height: | Size: 40 KiB |
BIN
static/pkg/solar/res/skybox/posX.jpg
Normal file
After Width: | Height: | Size: 47 KiB |
BIN
static/pkg/solar/res/skybox/posY.jpg
Normal file
After Width: | Height: | Size: 30 KiB |
BIN
static/pkg/solar/res/skybox/posZ.jpg
Normal file
After Width: | Height: | Size: 108 KiB |
BIN
static/pkg/solar/res/skybox/skydome.jpg
Normal file
After Width: | Height: | Size: 2.4 MiB |
BIN
static/pkg/solar/res/sol/diffuse.png
Normal file
After Width: | Height: | Size: 1.7 MiB |
BIN
static/pkg/solar/res/sol/overlay.png
Normal file
After Width: | Height: | Size: 169 KiB |
BIN
static/pkg/solar/res/space/lab.jpg
Normal file
After Width: | Height: | Size: 120 KiB |
17707
static/pkg/solar/res/space/man.obj
Normal file
BIN
static/pkg/solar/res/space/sol.jpg
Normal file
After Width: | Height: | Size: 210 KiB |
137
static/pkg/solar/res/space/tiangong.mtl
Normal file
@ -0,0 +1,137 @@
|
||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
|
||||
|
||||
newmtl 01___Default
|
||||
Ns 50.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 1.0000 1.0000 1.0000
|
||||
Kd 1.0000 1.0000 1.0000
|
||||
Ks 0.0396 0.0396 0.0396
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka lab.jpg
|
||||
map_Kd lab.jpg
|
||||
|
||||
newmtl Material__2
|
||||
Ns 50.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.7529 0.7529 0.7529
|
||||
Kd 0.7529 0.7529 0.7529
|
||||
Ks 0.0396 0.0396 0.0396
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 19___Default
|
||||
Ns 50.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.7529 0.7529 0.7529
|
||||
Kd 0.7529 0.7529 0.7529
|
||||
Ks 0.0396 0.0396 0.0396
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 02___Default
|
||||
Ns 20.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.3098 0.3098 0.3098
|
||||
Kd 0.3098 0.3098 0.3098
|
||||
Ks 0.3169 0.3169 0.3169
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 07___Default
|
||||
Ns 10.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.7373 0.7373 0.7373
|
||||
Kd 0.7373 0.7373 0.7373
|
||||
Ks 0.1188 0.1188 0.1188
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 03___Default
|
||||
Ns 30.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.3098 0.6000 0.8667
|
||||
Kd 0.3098 0.6000 0.8667
|
||||
Ks 0.7922 0.7922 0.7922
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 09___Default
|
||||
Ns 45.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0000 0.0000 0.0000
|
||||
Kd 0.0000 0.0000 0.0000
|
||||
Ks 0.7129 0.7129 0.7129
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 08___Default
|
||||
Ns 50.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0275 0.0431 0.3294
|
||||
Kd 0.0275 0.0431 0.3294
|
||||
Ks 0.1500 0.1500 0.1500
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
map_Ka sol.jpg
|
||||
map_Kd sol.jpg
|
||||
|
||||
newmtl 20___Default
|
||||
Ns 5.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.0039 0.0039 0.0039
|
||||
Kd 0.0039 0.0039 0.0039
|
||||
Ks 0.0792 0.0792 0.0792
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 14___Default
|
||||
Ns 50.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.7843 0.7843 0.7843
|
||||
Kd 0.7843 0.7843 0.7843
|
||||
Ks 0.0396 0.0396 0.0396
|
||||
Ke 0.0000 0.0000 0.0000
|
||||
|
||||
newmtl 13___Default
|
||||
Ns 81.0000
|
||||
Ni 1.5000
|
||||
d 1.0000
|
||||
Tr 0.0000
|
||||
Tf 1.0000 1.0000 1.0000
|
||||
illum 2
|
||||
Ka 0.5255 0.6588 0.9608
|
||||
Kd 0.5255 0.6588 0.9608
|
||||
Ks 0.5466 0.5466 0.5466
|
||||
Ke 0.0000 0.0000 0.0000
|
121727
static/pkg/solar/res/space/tiangong.obj
Normal file
BIN
static/pkg/solar/res/titan/diffuse.jpg
Normal file
After Width: | Height: | Size: 1.6 MiB |
BIN
static/pkg/solar/res/uranus/diffuse.jpg
Normal file
After Width: | Height: | Size: 306 KiB |
BIN
static/pkg/solar/res/uranus/ring.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
static/pkg/solar/res/venus/bump.jpg
Normal file
After Width: | Height: | Size: 158 KiB |
BIN
static/pkg/solar/res/venus/clouds.jpg
Normal file
After Width: | Height: | Size: 79 KiB |
BIN
static/pkg/solar/res/venus/diffuse.jpg
Normal file
After Width: | Height: | Size: 711 KiB |
5
static/pkg/solar/run.js
Normal file
@ -0,0 +1,5 @@
|
||||
var connect = require('connect');
|
||||
var serveStatic = require('serve-static');
|
||||
connect().use(serveStatic(__dirname)).listen(8080, function(){
|
||||
console.log('Server running on 8080...');
|
||||
});
|