(()=>{"use strict";const t=0,e=1,n=2,i=1,r=2,o=3,s=0,a=1,c=2,l=0,h=1,u=2,d=3,p=4,f=5,m=100,g=101,v=102,y=103,x=104,_=200,b=201,w=202,M=203,S=204,E=205,T=206,A=207,L=208,R=209,P=210,C=0,N=1,O=2,I=3,D=4,z=5,U=6,B=7,F=0,H=1,G=2,k=0,V=1,W=2,j=3,q=4,X=5,Y=301,Z=302,J=303,Q=304,K=306,$=307,tt=1e3,et=1001,nt=1002,it=1003,rt=1004,ot=1005,st=1006,at=1007,ct=1008,lt=1009,ht=1010,ut=1011,dt=1012,pt=1013,ft=1014,mt=1015,gt=1016,vt=1017,yt=1018,xt=1019,_t=1020,bt=1021,wt=1022,Mt=1023,St=1024,Et=1025,Tt=1026,At=1027,Lt=1028,Rt=1029,Pt=1030,Ct=1031,Nt=1032,Ot=1033,It=33776,Dt=33777,zt=33778,Ut=33779,Bt=35840,Ft=35841,Ht=35842,Gt=35843,kt=36196,Vt=37492,Wt=37496,jt=37808,qt=37809,Xt=37810,Yt=37811,Zt=37812,Jt=37813,Qt=37814,Kt=37815,$t=37816,te=37817,ee=37818,ne=37819,ie=37820,re=37821,oe=36492,se=37840,ae=37841,ce=37842,le=37843,he=37844,ue=37845,de=37846,pe=37847,fe=37848,me=37849,ge=37850,ve=37851,ye=37852,xe=37853,_e=2300,be=2301,we=2302,Me=2400,Se=2401,Ee=2402,Te=3e3,Ae=3001,Le=3007,Re=3002,Pe=3003,Ce=3004,Ne=3005,Oe=3006,Ie=3200,De=3201,ze=0,Ue=1,Be=7680,Fe=519,He=35044,Ge=35048,ke="300 es";function Ve(){}Object.assign(Ve.prototype,{addEventListener:function(t,e){void 0===this._listeners&&(this._listeners={});const n=this._listeners;void 0===n[t]&&(n[t]=[]),-1===n[t].indexOf(e)&&n[t].push(e)},hasEventListener:function(t,e){if(void 0===this._listeners)return!1;const n=this._listeners;return void 0!==n[t]&&-1!==n[t].indexOf(e)},removeEventListener:function(t,e){if(void 0===this._listeners)return;const n=this._listeners[t];if(void 0!==n){const t=n.indexOf(e);-1!==t&&n.splice(t,1)}},dispatchEvent:function(t){if(void 0===this._listeners)return;const e=this._listeners[t.type];if(void 0!==e){t.target=this;const n=e.slice(0);for(let e=0,i=n.length;e>8&255]+We[t>>16&255]+We[t>>24&255]+"-"+We[255&e]+We[e>>8&255]+"-"+We[e>>16&15|64]+We[e>>24&255]+"-"+We[63&n|128]+We[n>>8&255]+"-"+We[n>>16&255]+We[n>>24&255]+We[255&i]+We[i>>8&255]+We[i>>16&255]+We[i>>24&255]).toUpperCase()},clamp:function(t,e,n){return Math.max(e,Math.min(n,t))},euclideanModulo:function(t,e){return(t%e+e)%e},mapLinear:function(t,e,n,i,r){return i+(t-e)*(r-i)/(n-e)},lerp:function(t,e,n){return(1-n)*t+n*e},smoothstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*(3-2*t)},smootherstep:function(t,e,n){return t<=e?0:t>=n?1:(t=(t-e)/(n-e))*t*t*(t*(6*t-15)+10)},randInt:function(t,e){return t+Math.floor(Math.random()*(e-t+1))},randFloat:function(t,e){return t+Math.random()*(e-t)},randFloatSpread:function(t){return t*(.5-Math.random())},seededRandom:function(t){return void 0!==t&&(je=t%2147483647),je=16807*je%2147483647,(je-1)/2147483646},degToRad:function(t){return t*qe.DEG2RAD},radToDeg:function(t){return t*qe.RAD2DEG},isPowerOfTwo:function(t){return!(t&t-1)&&0!==t},ceilPowerOfTwo:function(t){return Math.pow(2,Math.ceil(Math.log(t)/Math.LN2))},floorPowerOfTwo:function(t){return Math.pow(2,Math.floor(Math.log(t)/Math.LN2))},setQuaternionFromProperEuler:function(t,e,n,i,r){const o=Math.cos,s=Math.sin,a=o(n/2),c=s(n/2),l=o((e+i)/2),h=s((e+i)/2),u=o((e-i)/2),d=s((e-i)/2),p=o((i-e)/2),f=s((i-e)/2);switch(r){case"XYX":t.set(a*h,c*u,c*d,a*l);break;case"YZY":t.set(c*d,a*h,c*u,a*l);break;case"ZXZ":t.set(c*u,c*d,a*h,a*l);break;case"XZX":t.set(a*h,c*f,c*p,a*l);break;case"YXY":t.set(c*p,a*h,c*f,a*l);break;case"ZYZ":t.set(c*f,c*p,a*h,a*l);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}}};class Xe{constructor(t=0,e=0){Object.defineProperty(this,"isVector2",{value:!0}),this.x=t,this.y=e}get width(){return this.x}set width(t){this.x=t}get height(){return this.y}set height(t){this.y=t}set(t,e){return this.x=t,this.y=e,this}setScalar(t){return this.x=t,this.y=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y)}copy(t){return this.x=t.x,this.y=t.y,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this)}addScalar(t){return this.x+=t,this.y+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this)}subScalar(t){return this.x-=t,this.y-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this}multiply(t){return this.x*=t.x,this.y*=t.y,this}multiplyScalar(t){return this.x*=t,this.y*=t,this}divide(t){return this.x/=t.x,this.y/=t.y,this}divideScalar(t){return this.multiplyScalar(1/t)}applyMatrix3(t){const e=this.x,n=this.y,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6],this.y=i[1]*e+i[4]*n+i[7],this}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y;return e*e+n*n}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,o=this.y-t.y;return this.x=r*n-o*i+t.x,this.y=r*i+o*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}class Ye{constructor(){Object.defineProperty(this,"isMatrix3",{value:!0}),this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,o,s,a,c){const l=this.elements;return l[0]=t,l[1]=i,l[2]=s,l[3]=e,l[4]=r,l[5]=a,l[6]=n,l[7]=o,l[8]=c,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}clone(){return(new this.constructor).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,o=n[0],s=n[3],a=n[6],c=n[1],l=n[4],h=n[7],u=n[2],d=n[5],p=n[8],f=i[0],m=i[3],g=i[6],v=i[1],y=i[4],x=i[7],_=i[2],b=i[5],w=i[8];return r[0]=o*f+s*v+a*_,r[3]=o*m+s*y+a*b,r[6]=o*g+s*x+a*w,r[1]=c*f+l*v+h*_,r[4]=c*m+l*y+h*b,r[7]=c*g+l*x+h*w,r[2]=u*f+d*v+p*_,r[5]=u*m+d*y+p*b,r[8]=u*g+d*x+p*w,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],c=t[7],l=t[8];return e*o*l-e*s*c-n*r*l+n*s*a+i*r*c-i*o*a}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],c=t[7],l=t[8],h=l*o-s*c,u=s*a-l*r,d=c*r-o*a,p=e*h+n*u+i*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);const f=1/p;return t[0]=h*f,t[1]=(i*c-l*n)*f,t[2]=(s*n-i*o)*f,t[3]=u*f,t[4]=(l*e-i*a)*f,t[5]=(i*r-s*e)*f,t[6]=d*f,t[7]=(n*a-c*e)*f,t[8]=(o*e-n*r)*f,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).copy(this).invert().transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,o,s){const a=Math.cos(r),c=Math.sin(r);return this.set(n*a,n*c,-n*(a*o+c*s)+o+t,-i*c,i*a,-i*(-c*o+a*s)+s+e,0,0,1),this}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],o=i[3],s=i[6],a=i[1],c=i[4],l=i[7];return i[0]=e*r+n*a,i[3]=e*o+n*c,i[6]=e*s+n*l,i[1]=-n*r+e*a,i[4]=-n*o+e*c,i[7]=-n*s+e*l,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}}let Ze;const Je={getDataURL:function(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===Ze&&(Ze=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),Ze.width=t.width,Ze.height=t.height;const n=Ze.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=Ze}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}};let Qe=0;function Ke(t=Ke.DEFAULT_IMAGE,e=Ke.DEFAULT_MAPPING,n=et,i=et,r=st,o=ct,s=Mt,a=lt,c=1,l=Te){Object.defineProperty(this,"id",{value:Qe++}),this.uuid=qe.generateUUID(),this.name="",this.image=t,this.mipmaps=[],this.mapping=e,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=o,this.anisotropy=c,this.format=s,this.internalFormat=null,this.type=a,this.offset=new Xe(0,0),this.repeat=new Xe(1,1),this.center=new Xe(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Ye,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=l,this.version=0,this.onUpdate=null}function $e(t){return"undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap?Je.getDataURL(t):t.data?{data:Array.prototype.slice.call(t.data),width:t.width,height:t.height,type:t.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}Ke.DEFAULT_IMAGE=void 0,Ke.DEFAULT_MAPPING=300,Ke.prototype=Object.assign(Object.create(Ve.prototype),{constructor:Ke,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},toJSON:function(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=qe.generateUUID()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case tt:t.x=t.x-Math.floor(t.x);break;case et:t.x=t.x<0?0:1;break;case nt:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case tt:t.y=t.y-Math.floor(t.y);break;case et:t.y=t.y<0?0:1;break;case nt:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(Ke.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});class tn{constructor(t=0,e=0,n=0,i=1){Object.defineProperty(this,"isVector4",{value:!0}),this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,o=t.elements;return this.x=o[0]*e+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*e+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*e+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*e+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const o=.01,s=.1,a=t.elements,c=a[0],l=a[4],h=a[8],u=a[1],d=a[5],p=a[9],f=a[2],m=a[6],g=a[10];if(Math.abs(l-u)a&&t>v?tv?a=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),o=Math.atan2(r,e*n);t=Math.sin(t*o)/r,s=Math.sin(s*o)/r}const r=s*n;if(a=a*t+u*r,c=c*t+d*r,l=l*t+p*r,h=h*t+f*r,t===1-s){const t=1/Math.sqrt(a*a+c*c+l*l+h*h);a*=t,c*=t,l*=t,h*=t}}t[e]=a,t[e+1]=c,t[e+2]=l,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,o){const s=n[i],a=n[i+1],c=n[i+2],l=n[i+3],h=r[o],u=r[o+1],d=r[o+2],p=r[o+3];return t[e]=s*p+l*h+a*d-c*u,t[e+1]=a*p+l*u+c*h-s*d,t[e+2]=c*p+l*d+s*u-a*h,t[e+3]=l*p-s*h-a*u-c*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,o=t._order,s=Math.cos,a=Math.sin,c=s(n/2),l=s(i/2),h=s(r/2),u=a(n/2),d=a(i/2),p=a(r/2);switch(o){case"XYZ":this._x=u*l*h+c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h-u*d*p;break;case"YXZ":this._x=u*l*h+c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h+u*d*p;break;case"ZXY":this._x=u*l*h-c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h-u*d*p;break;case"ZYX":this._x=u*l*h-c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h+u*d*p;break;case"YZX":this._x=u*l*h+c*d*p,this._y=c*d*h+u*l*p,this._z=c*l*p-u*d*h,this._w=c*l*h-u*d*p;break;case"XZY":this._x=u*l*h-c*d*p,this._y=c*d*h-u*l*p,this._z=c*l*p+u*d*h,this._w=c*l*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],o=e[1],s=e[5],a=e[9],c=e[2],l=e[6],h=e[10],u=n+s+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(l-a)*t,this._y=(r-c)*t,this._z=(o-i)*t}else if(n>s&&n>h){const t=2*Math.sqrt(1+n-s-h);this._w=(l-a)/t,this._x=.25*t,this._y=(i+o)/t,this._z=(r+c)/t}else if(s>h){const t=2*Math.sqrt(1+s-n-h);this._w=(r-c)/t,this._x=(i+o)/t,this._y=.25*t,this._z=(a+l)/t}else{const t=2*Math.sqrt(1+h-n-s);this._w=(o-i)/t,this._x=(r+c)/t,this._y=(a+l)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(qe.clamp(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,o=t._w,s=e._x,a=e._y,c=e._z,l=e._w;return this._x=n*l+o*s+i*c-r*a,this._y=i*l+o*a+r*s-n*c,this._z=r*l+o*c+n*a-i*s,this._w=o*l-n*s-i*a-r*c,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,o=this._w;let s=o*t._w+n*t._x+i*t._y+r*t._z;if(s<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,s=-s):this.copy(t),s>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const a=1-s*s;if(a<=Number.EPSILON){const t=1-e;return this._w=t*o+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(a),l=Math.atan2(c,s),h=Math.sin((1-e)*l)/c,u=Math.sin(e*l)/c;return this._w=o*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}class on{constructor(t=0,e=0,n=0){Object.defineProperty(this,"isVector3",{value:!0}),this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(an.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(an.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,o=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,o=t.y,s=t.z,a=t.w,c=a*e+o*i-s*n,l=a*n+s*e-r*i,h=a*i+r*n-o*e,u=-r*e-o*n-s*i;return this.x=c*a+u*-r+l*-s-h*-o,this.y=l*a+u*-o+h*-r-c*-s,this.z=h*a+u*-s+c*-o-l*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,o=e.x,s=e.y,a=e.z;return this.x=i*a-r*s,this.y=r*o-n*a,this.z=n*s-i*o,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return sn.copy(this).projectOnVector(t),this.sub(sn)}reflect(t){return this.sub(sn.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(qe.clamp(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}const sn=new on,an=new rn;class cn{constructor(t,e){Object.defineProperty(this,"isBox3",{value:!0}),this.min=void 0!==t?t:new on(1/0,1/0,1/0),this.max=void 0!==e?e:new on(-1/0,-1/0,-1/0)}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=t.length;ar&&(r=c),l>o&&(o=l),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,o,s),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,s=-1/0;for(let a=0,c=t.count;ar&&(r=c),l>o&&(o=l),h>s&&(s=h)}return this.min.set(e,n,i),this.max.set(r,o,s),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new on),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,un),un.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(xn),_n.subVectors(this.max,xn),pn.subVectors(t.a,xn),fn.subVectors(t.b,xn),mn.subVectors(t.c,xn),gn.subVectors(fn,pn),vn.subVectors(mn,fn),yn.subVectors(pn,mn);let e=[0,-gn.z,gn.y,0,-vn.z,vn.y,0,-yn.z,yn.y,gn.z,0,-gn.x,vn.z,0,-vn.x,yn.z,0,-yn.x,-gn.y,gn.x,0,-vn.y,vn.x,0,-yn.y,yn.x,0];return!!ln(e,pn,fn,mn,_n)&&(e=[1,0,0,0,1,0,0,0,1],!!ln(e,pn,fn,mn,_n)&&(bn.crossVectors(gn,vn),e=[bn.x,bn.y,bn.z],ln(e,pn,fn,mn,_n)))}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new on),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return un.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(un).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(hn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),hn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),hn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),hn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),hn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),hn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),hn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),hn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(hn)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}function ln(t,e,n,i,r){for(let o=0,s=t.length-3;o<=s;o+=3){wn.fromArray(t,o);const s=r.x*Math.abs(wn.x)+r.y*Math.abs(wn.y)+r.z*Math.abs(wn.z),a=e.dot(wn),c=n.dot(wn),l=i.dot(wn);if(Math.max(-Math.max(a,c,l),Math.min(a,c,l))>s)return!1}return!0}const hn=[new on,new on,new on,new on,new on,new on,new on,new on],un=new on,dn=new cn,pn=new on,fn=new on,mn=new on,gn=new on,vn=new on,yn=new on,xn=new on,_n=new on,bn=new on,wn=new on,Mn=new cn;class Sn{constructor(t,e){this.center=void 0!==t?t:new on,this.radius=void 0!==e?e:-1}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):Mn.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new cn),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}}const En=new on,Tn=new on,An=new on,Ln=new on,Rn=new on,Pn=new on,Cn=new on;class Nn{constructor(t,e){this.origin=void 0!==t?t:new on,this.direction=void 0!==e?e:new on(0,0,-1)}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new on),e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,En)),this}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new on),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=En.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(En.copy(this.direction).multiplyScalar(e).add(this.origin),En.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Tn.copy(t).add(e).multiplyScalar(.5),An.copy(e).sub(t).normalize(),Ln.copy(this.origin).sub(Tn);const r=.5*t.distanceTo(e),o=-this.direction.dot(An),s=Ln.dot(this.direction),a=-Ln.dot(An),c=Ln.lengthSq(),l=Math.abs(1-o*o);let h,u,d,p;if(l>0)if(h=o*a-s,u=o*s-a,p=r*l,h>=0)if(u>=-p)if(u<=p){const t=1/l;h*=t,u*=t,d=h*(h+o*u+2*s)+u*(o*h+u+2*a)+c}else u=r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;else u=-r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;else u<=-p?(h=Math.max(0,-(-o*r+s)),u=h>0?-r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+c):u<=p?(h=0,u=Math.min(Math.max(-r,-a),r),d=u*(u+2*a)+c):(h=Math.max(0,-(o*r+s)),u=h>0?r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+c);else u=o>0?-r:r,h=Math.max(0,-(o*u+s)),d=-h*h+u*(u+2*a)+c;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(An).multiplyScalar(u).add(Tn),d}intersectSphere(t,e){En.subVectors(t.center,this.origin);const n=En.dot(this.direction),i=En.dot(En)-n*n,r=t.radius*t.radius;if(i>r)return null;const o=Math.sqrt(r-i),s=n-o,a=n+o;return s<0&&a<0?null:s<0?this.at(a,e):this.at(s,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,o,s,a;const c=1/this.direction.x,l=1/this.direction.y,h=1/this.direction.z,u=this.origin;return c>=0?(n=(t.min.x-u.x)*c,i=(t.max.x-u.x)*c):(n=(t.max.x-u.x)*c,i=(t.min.x-u.x)*c),l>=0?(r=(t.min.y-u.y)*l,o=(t.max.y-u.y)*l):(r=(t.max.y-u.y)*l,o=(t.min.y-u.y)*l),n>o||r>i?null:((r>n||n!=n)&&(n=r),(o=0?(s=(t.min.z-u.z)*h,a=(t.max.z-u.z)*h):(s=(t.max.z-u.z)*h,a=(t.min.z-u.z)*h),n>a||s>i?null:((s>n||n!=n)&&(n=s),(a=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,En)}intersectTriangle(t,e,n,i,r){Rn.subVectors(e,t),Pn.subVectors(n,t),Cn.crossVectors(Rn,Pn);let o,s=this.direction.dot(Cn);if(s>0){if(i)return null;o=1}else{if(!(s<0))return null;o=-1,s=-s}Ln.subVectors(this.origin,t);const a=o*this.direction.dot(Pn.crossVectors(Ln,Pn));if(a<0)return null;const c=o*this.direction.dot(Rn.cross(Ln));if(c<0)return null;if(a+c>s)return null;const l=-o*Ln.dot(Cn);return l<0?null:this.at(l/s,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}}class On{constructor(){Object.defineProperty(this,"isMatrix4",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,o,s,a,c,l,h,u,d,p,f,m){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=o,g[9]=s,g[13]=a,g[2]=c,g[6]=l,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new On).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/In.setFromMatrixColumn(t,0).length(),r=1/In.setFromMatrixColumn(t,1).length(),o=1/In.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*o,e[9]=n[9]*o,e[10]=n[10]*o,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,o=Math.cos(n),s=Math.sin(n),a=Math.cos(i),c=Math.sin(i),l=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=o*l,n=o*h,i=s*l,r=s*h;e[0]=a*l,e[4]=-a*h,e[8]=c,e[1]=n+i*c,e[5]=t-r*c,e[9]=-s*a,e[2]=r-t*c,e[6]=i+n*c,e[10]=o*a}else if("YXZ"===t.order){const t=a*l,n=a*h,i=c*l,r=c*h;e[0]=t+r*s,e[4]=i*s-n,e[8]=o*c,e[1]=o*h,e[5]=o*l,e[9]=-s,e[2]=n*s-i,e[6]=r+t*s,e[10]=o*a}else if("ZXY"===t.order){const t=a*l,n=a*h,i=c*l,r=c*h;e[0]=t-r*s,e[4]=-o*h,e[8]=i+n*s,e[1]=n+i*s,e[5]=o*l,e[9]=r-t*s,e[2]=-o*c,e[6]=s,e[10]=o*a}else if("ZYX"===t.order){const t=o*l,n=o*h,i=s*l,r=s*h;e[0]=a*l,e[4]=i*c-n,e[8]=t*c+r,e[1]=a*h,e[5]=r*c+t,e[9]=n*c-i,e[2]=-c,e[6]=s*a,e[10]=o*a}else if("YZX"===t.order){const t=o*a,n=o*c,i=s*a,r=s*c;e[0]=a*l,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=o*l,e[9]=-s*l,e[2]=-c*l,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=o*a,n=o*c,i=s*a,r=s*c;e[0]=a*l,e[4]=-h,e[8]=c*l,e[1]=t*h+r,e[5]=o*l,e[9]=n*h-i,e[2]=i*h-n,e[6]=s*l,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(zn,t,Un)}lookAt(t,e,n){const i=this.elements;return Hn.subVectors(t,e),0===Hn.lengthSq()&&(Hn.z=1),Hn.normalize(),Bn.crossVectors(n,Hn),0===Bn.lengthSq()&&(1===Math.abs(n.z)?Hn.x+=1e-4:Hn.z+=1e-4,Hn.normalize(),Bn.crossVectors(n,Hn)),Bn.normalize(),Fn.crossVectors(Hn,Bn),i[0]=Bn.x,i[4]=Fn.x,i[8]=Hn.x,i[1]=Bn.y,i[5]=Fn.y,i[9]=Hn.y,i[2]=Bn.z,i[6]=Fn.z,i[10]=Hn.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,o=n[0],s=n[4],a=n[8],c=n[12],l=n[1],h=n[5],u=n[9],d=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],_=n[15],b=i[0],w=i[4],M=i[8],S=i[12],E=i[1],T=i[5],A=i[9],L=i[13],R=i[2],P=i[6],C=i[10],N=i[14],O=i[3],I=i[7],D=i[11],z=i[15];return r[0]=o*b+s*E+a*R+c*O,r[4]=o*w+s*T+a*P+c*I,r[8]=o*M+s*A+a*C+c*D,r[12]=o*S+s*L+a*N+c*z,r[1]=l*b+h*E+u*R+d*O,r[5]=l*w+h*T+u*P+d*I,r[9]=l*M+h*A+u*C+d*D,r[13]=l*S+h*L+u*N+d*z,r[2]=p*b+f*E+m*R+g*O,r[6]=p*w+f*T+m*P+g*I,r[10]=p*M+f*A+m*C+g*D,r[14]=p*S+f*L+m*N+g*z,r[3]=v*b+y*E+x*R+_*O,r[7]=v*w+y*T+x*P+_*I,r[11]=v*M+y*A+x*C+_*D,r[15]=v*S+y*L+x*N+_*z,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],o=t[1],s=t[5],a=t[9],c=t[13],l=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*a*h-i*c*h-r*s*u+n*c*u+i*s*d-n*a*d)+t[7]*(+e*a*d-e*c*u+r*o*u-i*o*d+i*c*l-r*a*l)+t[11]*(+e*c*h-e*s*d-r*o*h+n*o*d+r*s*l-n*c*l)+t[15]*(-i*s*l-e*a*h+e*s*u+i*o*h-n*o*u+n*a*l)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],o=t[4],s=t[5],a=t[6],c=t[7],l=t[8],h=t[9],u=t[10],d=t[11],p=t[12],f=t[13],m=t[14],g=t[15],v=h*m*c-f*u*c+f*a*d-s*m*d-h*a*g+s*u*g,y=p*u*c-l*m*c-p*a*d+o*m*d+l*a*g-o*u*g,x=l*f*c-p*h*c+p*s*d-o*f*d-l*s*g+o*h*g,_=p*h*a-l*f*a-p*s*u+o*f*u+l*s*m-o*h*m,b=e*v+n*y+i*x+r*_;if(0===b)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const w=1/b;return t[0]=v*w,t[1]=(f*u*r-h*m*r-f*i*d+n*m*d+h*i*g-n*u*g)*w,t[2]=(s*m*r-f*a*r+f*i*c-n*m*c-s*i*g+n*a*g)*w,t[3]=(h*a*r-s*u*r-h*i*c+n*u*c+s*i*d-n*a*d)*w,t[4]=y*w,t[5]=(l*m*r-p*u*r+p*i*d-e*m*d-l*i*g+e*u*g)*w,t[6]=(p*a*r-o*m*r-p*i*c+e*m*c+o*i*g-e*a*g)*w,t[7]=(o*u*r-l*a*r+l*i*c-e*u*c-o*i*d+e*a*d)*w,t[8]=x*w,t[9]=(p*h*r-l*f*r-p*n*d+e*f*d+l*n*g-e*h*g)*w,t[10]=(o*f*r-p*s*r+p*n*c-e*f*c-o*n*g+e*s*g)*w,t[11]=(l*s*r-o*h*r-l*n*c+e*h*c+o*n*d-e*s*d)*w,t[12]=_*w,t[13]=(l*f*i-p*h*i+p*n*u-e*f*u-l*n*m+e*h*m)*w,t[14]=(p*s*i-o*f*i-p*n*a+e*f*a+o*n*m-e*s*m)*w,t[15]=(o*h*i-l*s*i+l*n*a-e*h*a-o*n*u+e*s*u)*w,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,o=t.x,s=t.y,a=t.z,c=r*o,l=r*s;return this.set(c*o+n,c*s-i*a,c*a+i*s,0,c*s+i*a,l*s+n,l*a-i*o,0,c*a-i*s,l*a+i*o,r*a*a+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,o=e._y,s=e._z,a=e._w,c=r+r,l=o+o,h=s+s,u=r*c,d=r*l,p=r*h,f=o*l,m=o*h,g=s*h,v=a*c,y=a*l,x=a*h,_=n.x,b=n.y,w=n.z;return i[0]=(1-(f+g))*_,i[1]=(d+x)*_,i[2]=(p-y)*_,i[3]=0,i[4]=(d-x)*b,i[5]=(1-(u+g))*b,i[6]=(m+v)*b,i[7]=0,i[8]=(p+y)*w,i[9]=(m-v)*w,i[10]=(1-(u+f))*w,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=In.set(i[0],i[1],i[2]).length();const o=In.set(i[4],i[5],i[6]).length(),s=In.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],Dn.copy(this);const a=1/r,c=1/o,l=1/s;return Dn.elements[0]*=a,Dn.elements[1]*=a,Dn.elements[2]*=a,Dn.elements[4]*=c,Dn.elements[5]*=c,Dn.elements[6]*=c,Dn.elements[8]*=l,Dn.elements[9]*=l,Dn.elements[10]*=l,e.setFromRotationMatrix(Dn),n.x=r,n.y=o,n.z=s,this}makePerspective(t,e,n,i,r,o){void 0===o&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const s=this.elements,a=2*r/(e-t),c=2*r/(n-i),l=(e+t)/(e-t),h=(n+i)/(n-i),u=-(o+r)/(o-r),d=-2*o*r/(o-r);return s[0]=a,s[4]=0,s[8]=l,s[12]=0,s[1]=0,s[5]=c,s[9]=h,s[13]=0,s[2]=0,s[6]=0,s[10]=u,s[14]=d,s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(t,e,n,i,r,o){const s=this.elements,a=1/(e-t),c=1/(n-i),l=1/(o-r),h=(e+t)*a,u=(n+i)*c,d=(o+r)*l;return s[0]=2*a,s[4]=0,s[8]=0,s[12]=-h,s[1]=0,s[5]=2*c,s[9]=0,s[13]=-u,s[2]=0,s[6]=0,s[10]=-2*l,s[14]=-d,s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e=0){for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t=[],e=0){const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const In=new on,Dn=new On,zn=new on(0,0,0),Un=new on(1,1,1),Bn=new on,Fn=new on,Hn=new on;class Gn{constructor(t=0,e=0,n=0,i=Gn.DefaultOrder){Object.defineProperty(this,"isEuler",{value:!0}),this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e,n){const i=qe.clamp,r=t.elements,o=r[0],s=r[4],a=r[8],c=r[1],l=r[5],h=r[9],u=r[2],d=r[6],p=r[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,p),this._z=Math.atan2(-s,o)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-i(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,p),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-u,o),this._z=0);break;case"ZXY":this._x=Math.asin(i(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,p),this._z=Math.atan2(-s,l)):(this._y=0,this._z=Math.atan2(c,o));break;case"ZYX":this._y=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(c,o)):(this._x=0,this._z=Math.atan2(-s,l));break;case"YZX":this._z=Math.asin(i(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-u,o)):(this._x=0,this._y=Math.atan2(a,p));break;case"XZY":this._z=Math.asin(-i(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(a,o)):(this._x=Math.atan2(-h,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return kn.makeRotationFromQuaternion(t),this.setFromRotationMatrix(kn,e,n)}setFromVector3(t,e){return this.set(t.x,t.y,t.z,e||this._order)}reorder(t){return Vn.setFromEuler(this),this.setFromQuaternion(Vn,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new on(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}Gn.DefaultOrder="XYZ",Gn.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];const kn=new On,Vn=new rn;class Wn{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0){i.animations=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),s.length>0&&(n.images=s),a.length>0&&(n.shapes=a),c.length>0&&(n.skeletons=c),l.length>0&&(n.animations=l)}return n.object=i,n;function o(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e=!0){if(this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e1?void 0:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new on),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||ai.getNormalMatrix(t),i=this.coplanarPoint(oi).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}}const li=new on,hi=new on,ui=new on,di=new on,pi=new on,fi=new on,mi=new on,gi=new on,vi=new on,yi=new on;class xi{constructor(t,e,n){this.a=void 0!==t?t:new on,this.b=void 0!==e?e:new on,this.c=void 0!==n?n:new on}static getNormal(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new on),i.subVectors(n,e),li.subVectors(t,e),i.cross(li);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){li.subVectors(i,e),hi.subVectors(n,e),ui.subVectors(t,e);const o=li.dot(li),s=li.dot(hi),a=li.dot(ui),c=hi.dot(hi),l=hi.dot(ui),h=o*c-s*s;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new on),0===h)return r.set(-2,-1,-1);const u=1/h,d=(c*a-s*l)*u,p=(o*l-s*a)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,di),di.x>=0&&di.y>=0&&di.x+di.y<=1}static getUV(t,e,n,i,r,o,s,a){return this.getBarycoord(t,e,n,i,di),a.set(0,0),a.addScaledVector(r,di.x),a.addScaledVector(o,di.y),a.addScaledVector(s,di.z),a}static isFrontFacing(t,e,n,i){return li.subVectors(n,e),hi.subVectors(t,e),li.cross(hi).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return li.subVectors(this.c,this.b),hi.subVectors(this.a,this.b),.5*li.cross(hi).length()}getMidpoint(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new on),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(t){return xi.getNormal(this.a,this.b,this.c,t)}getPlane(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new ci),t.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(t,e){return xi.getBarycoord(t,this.a,this.b,this.c,e)}getUV(t,e,n,i,r){return xi.getUV(t,this.a,this.b,this.c,e,n,i,r)}containsPoint(t){return xi.containsPoint(t,this.a,this.b,this.c)}isFrontFacing(t){return xi.isFrontFacing(this.a,this.b,this.c,t)}intersectsBox(t){return t.intersectsTriangle(this)}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new on);const n=this.a,i=this.b,r=this.c;let o,s;pi.subVectors(i,n),fi.subVectors(r,n),gi.subVectors(t,n);const a=pi.dot(gi),c=fi.dot(gi);if(a<=0&&c<=0)return e.copy(n);vi.subVectors(t,i);const l=pi.dot(vi),h=fi.dot(vi);if(l>=0&&h<=l)return e.copy(i);const u=a*h-l*c;if(u<=0&&a>=0&&l<=0)return o=a/(a-l),e.copy(n).addScaledVector(pi,o);yi.subVectors(t,r);const d=pi.dot(yi),p=fi.dot(yi);if(p>=0&&d<=p)return e.copy(r);const f=d*c-a*p;if(f<=0&&c>=0&&p<=0)return s=c/(c-p),e.copy(n).addScaledVector(fi,s);const m=l*p-d*h;if(m<=0&&h-l>=0&&d-p>=0)return mi.subVectors(r,i),s=(h-l)/(h-l+(d-p)),e.copy(i).addScaledVector(mi,s);const g=1/(m+f+u);return o=f*g,s=u*g,e.copy(n).addScaledVector(pi,o).addScaledVector(fi,s)}equals(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)}}const _i={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},bi={h:0,s:0,l:0},wi={h:0,s:0,l:0};function Mi(t,e,n){return n<0&&(n+=1),n>1&&(n-=1),n<1/6?t+6*(e-t)*n:n<.5?e:n<2/3?t+6*(e-t)*(2/3-n):t}function Si(t){return t<.04045?.0773993808*t:Math.pow(.9478672986*t+.0521327014,2.4)}function Ei(t){return t<.0031308?12.92*t:1.055*Math.pow(t,.41666)-.055}class Ti{constructor(t,e,n){return Object.defineProperty(this,"isColor",{value:!0}),void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}set(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this}setRGB(t,e,n){return this.r=t,this.g=e,this.b=n,this}setHSL(t,e,n){if(t=qe.euclideanModulo(t,1),e=qe.clamp(e,0,1),n=qe.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{const i=n<=.5?n*(1+e):n+e-n*e,r=2*n-i;this.r=Mi(r,i,t+1/3),this.g=Mi(r,i,t),this.b=Mi(r,i,t-1/3)}return this}setStyle(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){let t;const i=n[1],r=n[2];switch(i){case"rgb":case"rgba":if(t=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(255,parseInt(t[1],10))/255,this.g=Math.min(255,parseInt(t[2],10))/255,this.b=Math.min(255,parseInt(t[3],10))/255,e(t[4]),this;if(t=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))return this.r=Math.min(100,parseInt(t[1],10))/100,this.g=Math.min(100,parseInt(t[2],10))/100,this.b=Math.min(100,parseInt(t[3],10))/100,e(t[4]),this;break;case"hsl":case"hsla":if(t=/^(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)){const n=parseFloat(t[1])/360,i=parseInt(t[2],10)/100,r=parseInt(t[3],10)/100;return e(t[4]),this.setHSL(n,i,r)}}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(t)){const t=n[1],e=t.length;if(3===e)return this.r=parseInt(t.charAt(0)+t.charAt(0),16)/255,this.g=parseInt(t.charAt(1)+t.charAt(1),16)/255,this.b=parseInt(t.charAt(2)+t.charAt(2),16)/255,this;if(6===e)return this.r=parseInt(t.charAt(0)+t.charAt(1),16)/255,this.g=parseInt(t.charAt(2)+t.charAt(3),16)/255,this.b=parseInt(t.charAt(4)+t.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this}setColorName(t){const e=_i[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copyGammaToLinear(t,e=2){return this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this}copyLinearToGamma(t,e=2){const n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this}convertGammaToLinear(t){return this.copyGammaToLinear(this,t),this}convertLinearToGamma(t){return this.copyLinearToGamma(this,t),this}copySRGBToLinear(t){return this.r=Si(t.r),this.g=Si(t.g),this.b=Si(t.b),this}copyLinearToSRGB(t){return this.r=Ei(t.r),this.g=Ei(t.g),this.b=Ei(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(){return 255*this.r<<16^255*this.g<<8^255*this.b}getHexString(){return("000000"+this.getHex().toString(16)).slice(-6)}getHSL(t){void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});const e=this.r,n=this.g,i=this.b,r=Math.max(e,n,i),o=Math.min(e,n,i);let s,a;const c=(o+r)/2;if(o===r)s=0,a=0;else{const t=r-o;switch(a=c<=.5?t/(r+o):t/(2-r-o),r){case e:s=(n-i)/t+(n0&&(n.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(n.morphTargets=!0),!0===this.morphNormals&&(n.morphNormals=!0),!0===this.skinning&&(n.skinning=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(n.userData=this.userData),e){const e=i(t.textures),r=i(t.images);e.length>0&&(n.textures=e),r.length>0&&(n.images=r)}return n},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;const e=t.clippingPlanes;let n=null;if(null!==e){const t=e.length;n=new Array(t);for(let i=0;i!==t;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(Ri.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Pi.prototype=Object.create(Ri.prototype),Pi.prototype.constructor=Pi,Pi.prototype.isMeshBasicMaterial=!0,Pi.prototype.copy=function(t){return Ri.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};const Ci=new on,Ni=new Xe;function Oi(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=He,this.updateRange={offset:0,count:-1},this.version=0}function Ii(t,e,n){Oi.call(this,new Int8Array(t),e,n)}function Di(t,e,n){Oi.call(this,new Uint8Array(t),e,n)}function zi(t,e,n){Oi.call(this,new Uint8ClampedArray(t),e,n)}function Ui(t,e,n){Oi.call(this,new Int16Array(t),e,n)}function Bi(t,e,n){Oi.call(this,new Uint16Array(t),e,n)}function Fi(t,e,n){Oi.call(this,new Int32Array(t),e,n)}function Hi(t,e,n){Oi.call(this,new Uint32Array(t),e,n)}function Gi(t,e,n){Oi.call(this,new Uint16Array(t),e,n)}function ki(t,e,n){Oi.call(this,new Float32Array(t),e,n)}function Vi(t,e,n){Oi.call(this,new Float64Array(t),e,n)}Object.defineProperty(Oi.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Oi.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i0,o=i[1]&&i[1].length>0,s=t.morphTargets,a=s.length;let c;if(a>0){c=[];for(let t=0;t0){u=[];for(let t=0;t0&&0===e.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(let t=0;te&&(e=t[n]);return e}const qi={Int8Array,Uint8Array,Uint8ClampedArray:"undefined"!=typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Xi(t,e){return new qi[t](e)}let Yi=1;const Zi=new On,Ji=new ri,Qi=new on,Ki=new cn,$i=new cn,tr=new on;function er(){Object.defineProperty(this,"id",{value:Yi+=2}),this.uuid=qe.generateUUID(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}er.prototype=Object.assign(Object.create(Ve.prototype),{constructor:er,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(t){return Array.isArray(t)?this.index=new(ji(t)>65535?Hi:Bi)(t,1):this.index=t,this},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},hasAttribute:function(t){return void 0!==this.attributes[t]},addGroup:function(t,e,n=0){this.groups.push({start:t,count:e,materialIndex:n})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){const e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);const n=this.attributes.normal;if(void 0!==n){const e=(new Ye).getNormalMatrix(t);n.applyNormalMatrix(e),n.needsUpdate=!0}const i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(t){return Zi.makeRotationX(t),this.applyMatrix4(Zi),this},rotateY:function(t){return Zi.makeRotationY(t),this.applyMatrix4(Zi),this},rotateZ:function(t){return Zi.makeRotationZ(t),this.applyMatrix4(Zi),this},translate:function(t,e,n){return Zi.makeTranslation(t,e,n),this.applyMatrix4(Zi),this},scale:function(t,e,n){return Zi.makeScale(t,e,n),this.applyMatrix4(Zi),this},lookAt:function(t){return Ji.lookAt(t),Ji.updateMatrix(),this.applyMatrix4(Ji.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(Qi).negate(),this.translate(Qi.x,Qi.y,Qi.z),this},setFromObject:function(t){const e=t.geometry;if(t.isPoints||t.isLine){const t=new ki(3*e.vertices.length,3),n=new ki(3*e.colors.length,3);if(this.setAttribute("position",t.copyVector3sArray(e.vertices)),this.setAttribute("color",n.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){const t=new ki(e.lineDistances.length,1);this.setAttribute("lineDistance",t.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){const e=[];for(let n=0,i=t.length;n0){const e=new Float32Array(3*t.normals.length);this.setAttribute("normal",new Oi(e,3).copyVector3sArray(t.normals))}if(t.colors.length>0){const e=new Float32Array(3*t.colors.length);this.setAttribute("color",new Oi(e,3).copyColorsArray(t.colors))}if(t.uvs.length>0){const e=new Float32Array(2*t.uvs.length);this.setAttribute("uv",new Oi(e,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){const e=new Float32Array(2*t.uvs2.length);this.setAttribute("uv2",new Oi(e,2).copyVector2sArray(t.uvs2))}this.groups=t.groups;for(const e in t.morphTargets){const n=[],i=t.morphTargets[e];for(let t=0,e=i.length;t0){const e=new ki(4*t.skinIndices.length,4);this.setAttribute("skinIndex",e.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){const e=new ki(4*t.skinWeights.length,4);this.setAttribute("skinWeight",e.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new cn);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new on(-1/0,-1/0,-1/0),new on(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e],r=i.toJSON(t.data);""!==i.name&&(r.name=i.name),t.data.attributes[e]=r}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],o=[];for(let e=0,i=n.length;e0&&(i[e]=o,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(t.data.groups=JSON.parse(JSON.stringify(o)));const s=this.boundingSphere;return null!==s&&(t.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),t},clone:function(){return(new er).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;tn.far?null:{distance:u,point:yr.clone(),object:t}}function br(t,e,n,i,r,o,s,a,c,l,h,u){or.fromBufferAttribute(r,l),sr.fromBufferAttribute(r,h),ar.fromBufferAttribute(r,u);const d=t.morphTargetInfluences;if(e.morphTargets&&o&&d){ur.set(0,0,0),dr.set(0,0,0),pr.set(0,0,0);for(let t=0,e=o.length;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),rr.copy(n.boundingSphere),rr.applyMatrix4(r),!1===t.ray.intersectsSphere(rr))return;if(nr.copy(r).invert(),ir.copy(t.ray).applyMatrix4(nr),null!==n.boundingBox&&!1===ir.intersectsBox(n.boundingBox))return;let o;if(n.isBufferGeometry){const r=n.index,s=n.attributes.position,a=n.morphAttributes.position,c=n.morphTargetsRelative,l=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;n0&&(c=l);for(let n=0,l=a.length;n0?1:-1,l.push(A.x,A.y,A.z),h.push(a/m),h.push(1-o/g),E+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e},Rr.prototype=Object.assign(Object.create(ri.prototype),{constructor:Rr,isCamera:!0,copy:function(t,e){return ri.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new on),this.updateWorldMatrix(!0,!1);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){ri.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()},updateWorldMatrix:function(t,e){ri.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()},clone:function(){return(new this.constructor).copy(this)}}),Pr.prototype=Object.assign(Object.create(Rr.prototype),{constructor:Pr,isPerspectiveCamera:!0,copy:function(t,e){return Rr.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){const e=.5*this.getFilmHeight()/t;this.fov=2*qe.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){const t=Math.tan(.5*qe.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*qe.RAD2DEG*Math.atan(Math.tan(.5*qe.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,i,r,o){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=this.near;let e=t*Math.tan(.5*qe.DEG2RAD*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const o=this.view;if(null!==this.view&&this.view.enabled){const t=o.fullWidth,s=o.fullHeight;r+=o.offsetX*i/t,e-=o.offsetY*n/s,i*=o.width/t,n*=o.height/s}const s=this.filmOffset;0!==s&&(r+=t*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){const e=ri.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});const Cr=90;function Nr(t,e,n){if(ri.call(this),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new Pr(Cr,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new on(1,0,0)),this.add(i);const r=new Pr(Cr,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new on(-1,0,0)),this.add(r);const o=new Pr(Cr,1,t,e);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new on(0,1,0)),this.add(o);const s=new Pr(Cr,1,t,e);s.layers=this.layers,s.up.set(0,0,-1),s.lookAt(new on(0,-1,0)),this.add(s);const a=new Pr(Cr,1,t,e);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new on(0,0,1)),this.add(a);const c=new Pr(Cr,1,t,e);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new on(0,0,-1)),this.add(c),this.update=function(t,e){null===this.parent&&this.updateMatrixWorld();const l=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,o),t.setRenderTarget(n,3),t.render(e,s),t.setRenderTarget(n,4),t.render(e,a),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,c),t.setRenderTarget(h),t.xr.enabled=l}}function Or(t,e,n,i,r,o,s,a,c,l){t=void 0!==t?t:[],e=void 0!==e?e:Y,s=void 0!==s?s:wt,Ke.call(this,t,e,n,i,r,o,s,a,c,l),this.flipY=!1,this._needsFlipEnvMap=!0}function Ir(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),en.call(this,t,t,e),e=e||{},this.texture=new Or(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture._needsFlipEnvMap=!1}function Dr(t,e,n,i,r,o,s,a,c,l,h,u){Ke.call(this,null,o,s,a,c,l,i,r,h,u),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==c?c:it,this.minFilter=void 0!==l?l:it,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}Nr.prototype=Object.create(ri.prototype),Nr.prototype.constructor=Nr,Or.prototype=Object.create(Ke.prototype),Or.prototype.constructor=Or,Or.prototype.isCubeTexture=!0,Object.defineProperty(Or.prototype,"images",{get:function(){return this.image},set:function(t){this.image=t}}),Ir.prototype=Object.create(en.prototype),Ir.prototype.constructor=Ir,Ir.prototype.isWebGLCubeRenderTarget=!0,Ir.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=Mt,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={tEquirect:{value:null}},i="\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t",r="\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t",o=new wr(5,5,5),s=new Lr({name:"CubemapFromEquirect",uniforms:Mr(n),vertexShader:i,fragmentShader:r,side:a,blending:l});s.uniforms.tEquirect.value=e;const c=new xr(o,s),h=e.minFilter;return e.minFilter===ct&&(e.minFilter=st),new Nr(1,10,this).update(t,c),e.minFilter=h,c.geometry.dispose(),c.material.dispose(),this},Ir.prototype.clear=function(t,e,n,i){const r=t.getRenderTarget();for(let r=0;r<6;r++)t.setRenderTarget(this,r),t.clear(e,n,i);t.setRenderTarget(r)},Dr.prototype=Object.create(Ke.prototype),Dr.prototype.constructor=Dr,Dr.prototype.isDataTexture=!0;const zr=new Sn,Ur=new on;class Br{constructor(t,e,n,i,r,o){this.planes=[void 0!==t?t:new ci,void 0!==e?e:new ci,void 0!==n?n:new ci,void 0!==i?i:new ci,void 0!==r?r:new ci,void 0!==o?o:new ci]}set(t,e,n,i,r,o){const s=this.planes;return s[0].copy(t),s[1].copy(e),s[2].copy(n),s[3].copy(i),s[4].copy(r),s[5].copy(o),this}clone(){return(new this.constructor).copy(this)}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],o=n[2],s=n[3],a=n[4],c=n[5],l=n[6],h=n[7],u=n[8],d=n[9],p=n[10],f=n[11],m=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(s-i,h-a,f-u,y-m).normalize(),e[1].setComponents(s+i,h+a,f+u,y+m).normalize(),e[2].setComponents(s+r,h+c,f+d,y+g).normalize(),e[3].setComponents(s-r,h-c,f-d,y-g).normalize(),e[4].setComponents(s-o,h-l,f-p,y-v).normalize(),e[5].setComponents(s+o,h+l,f+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),zr.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(zr)}intersectsSprite(t){return zr.center.set(0,0,0),zr.radius=.7071067811865476,zr.applyMatrix4(t.matrixWorld),this.intersectsSphere(zr)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++)if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,Ur.y=i.normal.y>0?t.max.y:t.min.y,Ur.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(Ur)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}}function Fr(){let t=null,e=!1,n=null,i=null;function r(e,o){n(e,o),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function Hr(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){const t=i.get(e);return void((!t||t.version 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}"},Vr={common:{diffuse:{value:new Ti(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new Ye},uv2Transform:{value:new Ye},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Xe(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Ti(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Ti(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Ye}},sprite:{diffuse:{value:new Ti(15658734)},opacity:{value:1},center:{value:new Xe(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Ye}}},Wr={basic:{uniforms:Sr([Vr.common,Vr.specularmap,Vr.envmap,Vr.aomap,Vr.lightmap,Vr.fog]),vertexShader:kr.meshbasic_vert,fragmentShader:kr.meshbasic_frag},lambert:{uniforms:Sr([Vr.common,Vr.specularmap,Vr.envmap,Vr.aomap,Vr.lightmap,Vr.emissivemap,Vr.fog,Vr.lights,{emissive:{value:new Ti(0)}}]),vertexShader:kr.meshlambert_vert,fragmentShader:kr.meshlambert_frag},phong:{uniforms:Sr([Vr.common,Vr.specularmap,Vr.envmap,Vr.aomap,Vr.lightmap,Vr.emissivemap,Vr.bumpmap,Vr.normalmap,Vr.displacementmap,Vr.fog,Vr.lights,{emissive:{value:new Ti(0)},specular:{value:new Ti(1118481)},shininess:{value:30}}]),vertexShader:kr.meshphong_vert,fragmentShader:kr.meshphong_frag},standard:{uniforms:Sr([Vr.common,Vr.envmap,Vr.aomap,Vr.lightmap,Vr.emissivemap,Vr.bumpmap,Vr.normalmap,Vr.displacementmap,Vr.roughnessmap,Vr.metalnessmap,Vr.fog,Vr.lights,{emissive:{value:new Ti(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:kr.meshphysical_vert,fragmentShader:kr.meshphysical_frag},toon:{uniforms:Sr([Vr.common,Vr.aomap,Vr.lightmap,Vr.emissivemap,Vr.bumpmap,Vr.normalmap,Vr.displacementmap,Vr.gradientmap,Vr.fog,Vr.lights,{emissive:{value:new Ti(0)}}]),vertexShader:kr.meshtoon_vert,fragmentShader:kr.meshtoon_frag},matcap:{uniforms:Sr([Vr.common,Vr.bumpmap,Vr.normalmap,Vr.displacementmap,Vr.fog,{matcap:{value:null}}]),vertexShader:kr.meshmatcap_vert,fragmentShader:kr.meshmatcap_frag},points:{uniforms:Sr([Vr.points,Vr.fog]),vertexShader:kr.points_vert,fragmentShader:kr.points_frag},dashed:{uniforms:Sr([Vr.common,Vr.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:kr.linedashed_vert,fragmentShader:kr.linedashed_frag},depth:{uniforms:Sr([Vr.common,Vr.displacementmap]),vertexShader:kr.depth_vert,fragmentShader:kr.depth_frag},normal:{uniforms:Sr([Vr.common,Vr.bumpmap,Vr.normalmap,Vr.displacementmap,{opacity:{value:1}}]),vertexShader:kr.normal_vert,fragmentShader:kr.normal_frag},sprite:{uniforms:Sr([Vr.sprite,Vr.fog]),vertexShader:kr.sprite_vert,fragmentShader:kr.sprite_frag},background:{uniforms:{uvTransform:{value:new Ye},t2D:{value:null}},vertexShader:kr.background_vert,fragmentShader:kr.background_frag},cube:{uniforms:Sr([Vr.envmap,{opacity:{value:1}}]),vertexShader:kr.cube_vert,fragmentShader:kr.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:kr.equirect_vert,fragmentShader:kr.equirect_frag},distanceRGBA:{uniforms:Sr([Vr.common,Vr.displacementmap,{referencePosition:{value:new on},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:kr.distanceRGBA_vert,fragmentShader:kr.distanceRGBA_frag},shadow:{uniforms:Sr([Vr.lights,Vr.fog,{color:{value:new Ti(0)},opacity:{value:1}}]),vertexShader:kr.shadow_vert,fragmentShader:kr.shadow_frag}};function jr(t,e,n,i,r){const o=new Ti(0);let c,l,h=0,u=null,d=0,p=null;function f(t,e){n.buffers.color.setClear(t.r,t.g,t.b,e,r)}return{getClearColor:function(){return o},setClearColor:function(t,e=1){o.set(t),h=e,f(o,h)},getClearAlpha:function(){return h},setClearAlpha:function(t){h=t,f(o,h)},render:function(n,r,m,g){let v=!0===r.isScene?r.background:null;v&&v.isTexture&&(v=e.get(v));const y=t.xr,x=y.getSession&&y.getSession();x&&"additive"===x.environmentBlendMode&&(v=null),null===v?f(o,h):v&&v.isColor&&(f(v,1),g=!0),(t.autoClear||g)&&t.clear(t.autoClearColor,t.autoClearDepth,t.autoClearStencil),v&&(v.isCubeTexture||v.isWebGLCubeRenderTarget||v.mapping===K)?(void 0===l&&(l=new xr(new wr(1,1,1),new Lr({name:"BackgroundCubeMaterial",uniforms:Mr(Wr.cube.uniforms),vertexShader:Wr.cube.vertexShader,fragmentShader:Wr.cube.fragmentShader,side:a,depthTest:!1,depthWrite:!1,fog:!1})),l.geometry.deleteAttribute("normal"),l.geometry.deleteAttribute("uv"),l.onBeforeRender=function(t,e,n){this.matrixWorld.copyPosition(n.matrixWorld)},Object.defineProperty(l.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(l)),v.isWebGLCubeRenderTarget&&(v=v.texture),l.material.uniforms.envMap.value=v,l.material.uniforms.flipEnvMap.value=v.isCubeTexture&&v._needsFlipEnvMap?-1:1,u===v&&d===v.version&&p===t.toneMapping||(l.material.needsUpdate=!0,u=v,d=v.version,p=t.toneMapping),n.unshift(l,l.geometry,l.material,0,0,null)):v&&v.isTexture&&(void 0===c&&(c=new xr(new Gr(2,2),new Lr({name:"BackgroundMaterial",uniforms:Mr(Wr.background.uniforms),vertexShader:Wr.background.vertexShader,fragmentShader:Wr.background.fragmentShader,side:s,depthTest:!1,depthWrite:!1,fog:!1})),c.geometry.deleteAttribute("normal"),Object.defineProperty(c.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(c)),c.material.uniforms.t2D.value=v,!0===v.matrixAutoUpdate&&v.updateMatrix(),c.material.uniforms.uvTransform.value.copy(v.matrix),u===v&&d===v.version&&p===t.toneMapping||(c.material.needsUpdate=!0,u=v,d=v.version,p=t.toneMapping),n.unshift(c,c.geometry,c.material,0,0,null))}}}function qr(t,e,n,i){const r=t.getParameter(34921),o=i.isWebGL2?null:e.get("OES_vertex_array_object"),s=i.isWebGL2||null!==o,a={},c=d(null);let l=c;function h(e){return i.isWebGL2?t.bindVertexArray(e):o.bindVertexArrayOES(e)}function u(e){return i.isWebGL2?t.deleteVertexArray(e):o.deleteVertexArrayOES(e)}function d(t){const e=[],n=[],i=[];for(let t=0;t=0){const o=c[e];if(void 0!==o){const e=o.normalized,r=o.itemSize,s=n.get(o);if(void 0===s)continue;const c=s.buffer,l=s.type,h=s.bytesPerElement;if(o.isInterleavedBufferAttribute){const n=o.data,s=n.stride,u=o.offset;n&&n.isInstancedInterleavedBuffer?(m(i,n.meshPerAttribute),void 0===a._maxInstanceCount&&(a._maxInstanceCount=n.meshPerAttribute*n.count)):f(i),t.bindBuffer(34962,c),v(i,r,l,e,s*h,u*h)}else o.isInstancedBufferAttribute?(m(i,o.meshPerAttribute),void 0===a._maxInstanceCount&&(a._maxInstanceCount=o.meshPerAttribute*o.count)):f(i),t.bindBuffer(34962,c),v(i,r,l,e,0,0)}else if("instanceMatrix"===e){const e=n.get(r.instanceMatrix);if(void 0===e)continue;const o=e.buffer,s=e.type;m(i+0,1),m(i+1,1),m(i+2,1),m(i+3,1),t.bindBuffer(34962,o),t.vertexAttribPointer(i+0,4,s,!1,64,0),t.vertexAttribPointer(i+1,4,s,!1,64,16),t.vertexAttribPointer(i+2,4,s,!1,64,32),t.vertexAttribPointer(i+3,4,s,!1,64,48)}else if("instanceColor"===e){const e=n.get(r.instanceColor);if(void 0===e)continue;const o=e.buffer,s=e.type;m(i,1),t.bindBuffer(34962,o),t.vertexAttribPointer(i,3,s,!1,12,0)}else if(void 0!==h){const n=h[e];if(void 0!==n)switch(n.length){case 2:t.vertexAttrib2fv(i,n);break;case 3:t.vertexAttrib3fv(i,n);break;case 4:t.vertexAttrib4fv(i,n);break;default:t.vertexAttrib1fv(i,n)}}}}g()}(r,c,u,y),null!==x&&t.bindBuffer(34963,n.get(x).buffer))},reset:y,resetDefaultState:x,dispose:function(){y();for(const t in a){const e=a[t];for(const t in e){const n=e[t];for(const t in n)u(n[t].object),delete n[t];delete e[t]}delete a[t]}},releaseStatesOfGeometry:function(t){if(void 0===a[t.id])return;const e=a[t.id];for(const t in e){const n=e[t];for(const t in n)u(n[t].object),delete n[t];delete e[t]}delete a[t.id]},releaseStatesOfProgram:function(t){for(const e in a){const n=a[e];if(void 0===n[t.id])continue;const i=n[t.id];for(const t in i)u(i[t].object),delete i[t];delete n[t.id]}},initAttributes:p,enableAttribute:f,disableUnusedAttributes:g}}function Xr(t,e,n,i){const r=i.isWebGL2;let o;this.setMode=function(t){o=t},this.render=function(e,i){t.drawArrays(o,e,i),n.update(i,o,1)},this.renderInstances=function(i,s,a){if(0===a)return;let c,l;if(r)c=t,l="drawArraysInstanced";else if(c=e.get("ANGLE_instanced_arrays"),l="drawArraysInstancedANGLE",null===c)return void console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");c[l](o,i,s,a),n.update(s,o,a)}}function Yr(t,e,n){let i;function r(e){if("highp"===e){if(t.getShaderPrecisionFormat(35633,36338).precision>0&&t.getShaderPrecisionFormat(35632,36338).precision>0)return"highp";e="mediump"}return"mediump"===e&&t.getShaderPrecisionFormat(35633,36337).precision>0&&t.getShaderPrecisionFormat(35632,36337).precision>0?"mediump":"lowp"}const o="undefined"!=typeof WebGL2RenderingContext&&t instanceof WebGL2RenderingContext||"undefined"!=typeof WebGL2ComputeRenderingContext&&t instanceof WebGL2ComputeRenderingContext;let s=void 0!==n.precision?n.precision:"highp";const a=r(s);a!==s&&(console.warn("THREE.WebGLRenderer:",s,"not supported, using",a,"instead."),s=a);const c=!0===n.logarithmicDepthBuffer,l=t.getParameter(34930),h=t.getParameter(35660),u=t.getParameter(3379),d=t.getParameter(34076),p=t.getParameter(34921),f=t.getParameter(36347),m=t.getParameter(36348),g=t.getParameter(36349),v=h>0,y=o||!!e.get("OES_texture_float");return{isWebGL2:o,getMaxAnisotropy:function(){if(void 0!==i)return i;const n=e.get("EXT_texture_filter_anisotropic");return i=null!==n?t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,i},getMaxPrecision:r,precision:s,logarithmicDepthBuffer:c,maxTextures:l,maxVertexTextures:h,maxTextureSize:u,maxCubemapSize:d,maxAttributes:p,maxVertexUniforms:f,maxVaryings:m,maxFragmentUniforms:g,vertexTextures:v,floatFragmentTextures:y,floatVertexTextures:v&&y,maxSamples:o?t.getParameter(36183):0}}function Zr(t){const e=this;let n=null,i=0,r=!1,o=!1;const s=new ci,a=new Ye,c={value:null,needsUpdate:!1};function l(){c.value!==n&&(c.value=n,c.needsUpdate=i>0),e.numPlanes=i,e.numIntersection=0}function h(t,n,i,r){const o=null!==t?t.length:0;let l=null;if(0!==o){if(l=c.value,!0!==r||null===l){const e=i+4*o,r=n.matrixWorldInverse;a.getNormalMatrix(r),(null===l||l.length0){const s=t.getRenderList(),a=t.getRenderTarget(),c=new Ir(o.height/2);return c.fromEquirectangularTexture(t,r),e.set(r,c),t.setRenderTarget(a),t.setRenderList(s),r.addEventListener("dispose",i),n(c.texture,r.mapping)}return null}}}return r},dispose:function(){e=new WeakMap}}}function Qr(t){const e={};return{has:function(n){if(void 0!==e[n])return null!==e[n];let i;switch(n){case"WEBGL_depth_texture":i=t.getExtension("WEBGL_depth_texture")||t.getExtension("MOZ_WEBGL_depth_texture")||t.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=t.getExtension("EXT_texture_filter_anisotropic")||t.getExtension("MOZ_EXT_texture_filter_anisotropic")||t.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=t.getExtension("WEBGL_compressed_texture_s3tc")||t.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=t.getExtension("WEBGL_compressed_texture_pvrtc")||t.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=t.getExtension(n)}return e[n]=i,null!==i},get:function(t){return this.has(t)||console.warn("THREE.WebGLRenderer: "+t+" extension not supported."),e[t]}}}function Kr(t,e,n,i){const r=new WeakMap,o=new WeakMap;function s(t){const a=t.target,c=r.get(a);null!==c.index&&e.remove(c.index);for(const t in c.attributes)e.remove(c.attributes[t]);a.removeEventListener("dispose",s),r.delete(a);const l=o.get(c);l&&(e.remove(l),o.delete(c)),i.releaseStatesOfGeometry(c),!0===a.isInstancedBufferGeometry&&delete a._maxInstanceCount,n.memory.geometries--}function a(t){const n=[],i=t.index,r=t.attributes.position;let s=0;if(null!==i){const t=i.array;s=i.version;for(let e=0,i=t.length;e65535?Hi:Bi)(n,1);a.version=s;const c=o.get(t);c&&e.remove(c),o.set(t,a)}return{get:function(t,e){let i=r.get(e);return i||(e.addEventListener("dispose",s),e.isBufferGeometry?i=e:e.isGeometry&&(void 0===e._bufferGeometry&&(e._bufferGeometry=(new er).setFromObject(t)),i=e._bufferGeometry),r.set(e,i),n.memory.geometries++,i)},update:function(t){const n=t.attributes;for(const t in n)e.update(n[t],34962);const i=t.morphAttributes;for(const t in i){const n=i[t];for(let t=0,i=n.length;t0)return t;const r=e*n;let o=uo[r];if(void 0===o&&(o=new Float32Array(r),uo[r]=o),0!==e){i.toArray(o,0);for(let i=1,r=0;i!==e;++i)r+=n,t[i].toArray(o,r)}return o}function yo(t,e){if(t.length!==e.length)return!1;for(let n=0,i=t.length;n/gm;function fs(t){return t.replace(ps,ms)}function ms(t,e){const n=kr[e];if(void 0===n)throw new Error("Can not resolve #include <"+e+">");return fs(n)}const gs=/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,vs=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function ys(t){return t.replace(vs,_s).replace(gs,xs)}function xs(t,e,n,i){return console.warn("WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead."),_s(0,e,n,i)}function _s(t,e,n,i){let r="";for(let t=parseInt(e);t0?t.gammaFactor:1,g=n.isWebGL2?"":function(t){return[t.extensionDerivatives||t.envMapCubeUV||t.bumpMap||t.tangentSpaceNormalMap||t.clearcoatNormalMap||t.flatShading||"physical"===t.shaderID?"#extension GL_OES_standard_derivatives : enable":"",(t.extensionFragDepth||t.logarithmicDepthBuffer)&&t.rendererExtensionFragDepth?"#extension GL_EXT_frag_depth : enable":"",t.extensionDrawBuffers&&t.rendererExtensionDrawBuffers?"#extension GL_EXT_draw_buffers : require":"",(t.extensionShaderTextureLOD||t.envMap)&&t.rendererExtensionShaderTextureLod?"#extension GL_EXT_shader_texture_lod : enable":""].filter(hs).join("\n")}(n),v=function(t){const e=[];for(const n in t){const i=t[n];!1!==i&&e.push("#define "+n+" "+i)}return e.join("\n")}(c),y=a.createProgram();let x,_,b=n.glslVersion?"#version "+n.glslVersion+"\n":"";n.isRawShaderMaterial?(x=[v].filter(hs).join("\n"),x.length>0&&(x+="\n"),_=[g,v].filter(hs).join("\n"),_.length>0&&(_+="\n")):(x=[bs(n),"#define SHADER_NAME "+n.shaderName,v,n.instancing?"#define USE_INSTANCING":"",n.instancingColor?"#define USE_INSTANCING_COLOR":"",n.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+m,"#define MAX_BONES "+n.maxBones,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+p:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMap&&n.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",n.normalMap&&n.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.displacementMap&&n.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.vertexTangents?"#define USE_TANGENT":"",n.vertexColors?"#define USE_COLOR":"",n.vertexUvs?"#define USE_UV":"",n.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",n.flatShading?"#define FLAT_SHADED":"",n.skinning?"#define USE_SKINNING":"",n.useVertexTexture?"#define BONE_TEXTURE":"",n.morphTargets?"#define USE_MORPHTARGETS":"",n.morphNormals&&!1===n.flatShading?"#define USE_MORPHNORMALS":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+u:"",n.sizeAttenuation?"#define USE_SIZEATTENUATION":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING","\tattribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR","\tattribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT","\tattribute vec4 tangent;","#endif","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;","\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(hs).join("\n"),_=[g,bs(n),"#define SHADER_NAME "+n.shaderName,v,n.alphaTest?"#define ALPHATEST "+n.alphaTest+(n.alphaTest%1?"":".0"):"","#define GAMMA_FACTOR "+m,n.useFog&&n.fog?"#define USE_FOG":"",n.useFog&&n.fogExp2?"#define FOG_EXP2":"",n.map?"#define USE_MAP":"",n.matcap?"#define USE_MATCAP":"",n.envMap?"#define USE_ENVMAP":"",n.envMap?"#define "+d:"",n.envMap?"#define "+p:"",n.envMap?"#define "+f:"",n.lightMap?"#define USE_LIGHTMAP":"",n.aoMap?"#define USE_AOMAP":"",n.emissiveMap?"#define USE_EMISSIVEMAP":"",n.bumpMap?"#define USE_BUMPMAP":"",n.normalMap?"#define USE_NORMALMAP":"",n.normalMap&&n.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",n.normalMap&&n.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",n.clearcoatMap?"#define USE_CLEARCOATMAP":"",n.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",n.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",n.specularMap?"#define USE_SPECULARMAP":"",n.roughnessMap?"#define USE_ROUGHNESSMAP":"",n.metalnessMap?"#define USE_METALNESSMAP":"",n.alphaMap?"#define USE_ALPHAMAP":"",n.sheen?"#define USE_SHEEN":"",n.transmissionMap?"#define USE_TRANSMISSIONMAP":"",n.vertexTangents?"#define USE_TANGENT":"",n.vertexColors||n.instancingColor?"#define USE_COLOR":"",n.vertexUvs?"#define USE_UV":"",n.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",n.gradientMap?"#define USE_GRADIENTMAP":"",n.flatShading?"#define FLAT_SHADED":"",n.doubleSided?"#define DOUBLE_SIDED":"",n.flipSided?"#define FLIP_SIDED":"",n.shadowMapEnabled?"#define USE_SHADOWMAP":"",n.shadowMapEnabled?"#define "+u:"",n.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",n.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",n.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",n.logarithmicDepthBuffer&&n.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"",(n.extensionShaderTextureLOD||n.envMap)&&n.rendererExtensionShaderTextureLod?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",n.toneMapping!==k?"#define TONE_MAPPING":"",n.toneMapping!==k?kr.tonemapping_pars_fragment:"",n.toneMapping!==k?ls("toneMapping",n.toneMapping):"",n.dithering?"#define DITHERING":"",kr.encodings_pars_fragment,n.map?as("mapTexelToLinear",n.mapEncoding):"",n.matcap?as("matcapTexelToLinear",n.matcapEncoding):"",n.envMap?as("envMapTexelToLinear",n.envMapEncoding):"",n.emissiveMap?as("emissiveMapTexelToLinear",n.emissiveMapEncoding):"",n.lightMap?as("lightMapTexelToLinear",n.lightMapEncoding):"",cs("linearToOutputTexel",n.outputEncoding),n.depthPacking?"#define DEPTH_PACKING "+n.depthPacking:"","\n"].filter(hs).join("\n")),l=fs(l),l=us(l,n),l=ds(l,n),h=fs(h),h=us(h,n),h=ds(h,n),l=ys(l),h=ys(h),n.isWebGL2&&!0!==n.isRawShaderMaterial&&(b="#version 300 es\n",x=["#define attribute in","#define varying out","#define texture2D texture"].join("\n")+"\n"+x,_=["#define varying in",n.glslVersion===ke?"":"out highp vec4 pc_fragColor;",n.glslVersion===ke?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+_);const w=b+_+h,M=is(a,35633,b+x+l),S=is(a,35632,w);if(a.attachShader(y,M),a.attachShader(y,S),void 0!==n.index0AttributeName?a.bindAttribLocation(y,0,n.index0AttributeName):!0===n.morphTargets&&a.bindAttribLocation(y,0,"position"),a.linkProgram(y),t.debug.checkShaderErrors){const t=a.getProgramInfoLog(y).trim(),e=a.getShaderInfoLog(M).trim(),n=a.getShaderInfoLog(S).trim();let i=!0,r=!0;if(!1===a.getProgramParameter(y,35714)){i=!1;const e=ss(a,M,"vertex"),n=ss(a,S,"fragment");console.error("THREE.WebGLProgram: shader error: ",a.getError(),"35715",a.getProgramParameter(y,35715),"gl.getProgramInfoLog",t,e,n)}else""!==t?console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",t):""!==e&&""!==n||(r=!1);r&&(this.diagnostics={runnable:i,programLog:t,vertexShader:{log:e,prefix:x},fragmentShader:{log:n,prefix:_}})}let E,T;return a.deleteShader(M),a.deleteShader(S),this.getUniforms=function(){return void 0===E&&(E=new ns(a,y)),E},this.getAttributes=function(){return void 0===T&&(T=function(t,e){const n={},i=t.getProgramParameter(e,35721);for(let r=0;r0,maxBones:S,useVertexTexture:u,morphTargets:r.morphTargets,morphNormals:r.morphNormals,maxMorphTargets:t.maxMorphTargets,maxMorphNormals:t.maxMorphNormals,numDirLights:s.directional.length,numPointLights:s.point.length,numSpotLights:s.spot.length,numRectAreaLights:s.rectArea.length,numHemiLights:s.hemi.length,numDirLightShadows:s.directionalShadowMap.length,numPointLightShadows:s.pointShadowMap.length,numSpotLightShadows:s.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:r.dithering,shadowMapEnabled:t.shadowMap.enabled&&g.length>0,shadowMapType:t.shadowMap.type,toneMapping:r.toneMapped?t.toneMapping:k,physicallyCorrectLights:t.physicallyCorrectLights,premultipliedAlpha:r.premultipliedAlpha,alphaTest:r.alphaTest,doubleSided:r.side===c,flipSided:r.side===a,depthPacking:void 0!==r.depthPacking&&r.depthPacking,index0AttributeName:r.index0AttributeName,extensionDerivatives:r.extensions&&r.extensions.derivatives,extensionFragDepth:r.extensions&&r.extensions.fragDepth,extensionDrawBuffers:r.extensions&&r.extensions.drawBuffers,extensionShaderTextureLOD:r.extensions&&r.extensions.shaderTextureLOD,rendererExtensionFragDepth:l||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:l||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:l||n.has("EXT_shader_texture_lod"),customProgramCacheKey:r.customProgramCacheKey()}},getProgramCacheKey:function(e){const n=[];if(e.shaderID?n.push(e.shaderID):(n.push(e.fragmentShader),n.push(e.vertexShader)),void 0!==e.defines)for(const t in e.defines)n.push(t),n.push(e.defines[t]);if(!1===e.isRawShaderMaterial){for(let t=0;t1&&i.sort(t||Es),r.length>1&&r.sort(e||Ts)}}}function Ls(t){let e=new WeakMap;return{get:function(n,i){const r=e.get(n);let o;return void 0===r?(o=new As(t),e.set(n,new WeakMap),e.get(n).set(i,o)):(o=r.get(i),void 0===o&&(o=new As(t),r.set(i,o))),o},dispose:function(){e=new WeakMap}}}function Rs(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":n={direction:new on,color:new Ti};break;case"SpotLight":n={position:new on,direction:new on,color:new Ti,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":n={position:new on,color:new Ti,distance:0,decay:0};break;case"HemisphereLight":n={direction:new on,skyColor:new Ti,groundColor:new Ti};break;case"RectAreaLight":n={color:new Ti,position:new on,halfWidth:new on,halfHeight:new on}}return t[e.id]=n,n}}}let Ps=0;function Cs(t,e){return(e.castShadow?1:0)-(t.castShadow?1:0)}function Ns(t,e){const n=new Rs,i=function(){const t={};return{get:function(e){if(void 0!==t[e.id])return t[e.id];let n;switch(e.type){case"DirectionalLight":case"SpotLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Xe};break;case"PointLight":n={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Xe,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=n,n}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let t=0;t<9;t++)r.probe.push(new on);const o=new on,s=new On,a=new On;return{setup:function(o){let s=0,a=0,c=0;for(let t=0;t<9;t++)r.probe[t].set(0,0,0);let l=0,h=0,u=0,d=0,p=0,f=0,m=0,g=0;o.sort(Cs);for(let t=0,e=o.length;t0&&(e.isWebGL2||!0===t.has("OES_texture_float_linear")?(r.rectAreaLTC1=Vr.LTC_FLOAT_1,r.rectAreaLTC2=Vr.LTC_FLOAT_2):!0===t.has("OES_texture_half_float_linear")?(r.rectAreaLTC1=Vr.LTC_HALF_1,r.rectAreaLTC2=Vr.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),r.ambient[0]=s,r.ambient[1]=a,r.ambient[2]=c;const v=r.hash;v.directionalLength===l&&v.pointLength===h&&v.spotLength===u&&v.rectAreaLength===d&&v.hemiLength===p&&v.numDirectionalShadows===f&&v.numPointShadows===m&&v.numSpotShadows===g||(r.directional.length=l,r.spot.length=u,r.rectArea.length=d,r.point.length=h,r.hemi.length=p,r.directionalShadow.length=f,r.directionalShadowMap.length=f,r.pointShadow.length=m,r.pointShadowMap.length=m,r.spotShadow.length=g,r.spotShadowMap.length=g,r.directionalShadowMatrix.length=f,r.pointShadowMatrix.length=m,r.spotShadowMatrix.length=g,v.directionalLength=l,v.pointLength=h,v.spotLength=u,v.rectAreaLength=d,v.hemiLength=p,v.numDirectionalShadows=f,v.numPointShadows=m,v.numSpotShadows=g,r.version=Ps++)},setupView:function(t,e){let n=0,i=0,c=0,l=0,h=0;const u=e.matrixWorldInverse;for(let e=0,d=t.length;e=n.get(i).length?(o=new Os(t,e),n.get(i).push(o)):o=n.get(i)[r],o},dispose:function(){n=new WeakMap}}}function Ds(t){Ri.call(this),this.type="MeshDepthMaterial",this.depthPacking=Ie,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(t)}function zs(t){Ri.call(this),this.type="MeshDistanceMaterial",this.referencePosition=new on,this.nearDistance=1,this.farDistance=1e3,this.skinning=!1,this.morphTargets=!1,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(t)}Ds.prototype=Object.create(Ri.prototype),Ds.prototype.constructor=Ds,Ds.prototype.isMeshDepthMaterial=!0,Ds.prototype.copy=function(t){return Ri.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},zs.prototype=Object.create(Ri.prototype),zs.prototype.constructor=zs,zs.prototype.isMeshDistanceMaterial=!0,zs.prototype.copy=function(t){return Ri.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this};var Us="uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include \nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}",Bs="void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";function Fs(t,e,n){let r=new Br;const h=new Xe,u=new Xe,d=new tn,p=[],f=[],m={},g={0:a,1:s,2:c},v=new Lr({defines:{SAMPLE_RATE:2/8,HALF_SAMPLE_RATE:1/8},uniforms:{shadow_pass:{value:null},resolution:{value:new Xe},radius:{value:4}},vertexShader:Bs,fragmentShader:Us}),y=v.clone();y.defines.HORIZONTAL_PASS=1;const x=new er;x.setAttribute("position",new Oi(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const _=new xr(x,v),b=this;function w(n,i){const r=e.update(_);v.uniforms.shadow_pass.value=n.map.texture,v.uniforms.resolution.value=n.mapSize,v.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(i,null,r,v,_,null),y.uniforms.shadow_pass.value=n.mapPass.texture,y.uniforms.resolution.value=n.mapSize,y.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(i,null,r,y,_,null)}function M(t,e,n){const i=t|e<<1|n<<2;let r=p[i];return void 0===r&&(r=new Ds({depthPacking:De,morphTargets:t,skinning:e}),p[i]=r),r}function S(t,e,n){const i=t|e<<1|n<<2;let r=f[i];return void 0===r&&(r=new zs({morphTargets:t,skinning:e}),f[i]=r),r}function E(e,n,i,r,s,a,c){let l=null,h=M,u=e.customDepthMaterial;if(!0===r.isPointLight&&(h=S,u=e.customDistanceMaterial),void 0===u){let t=!1;!0===i.morphTargets&&(t=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);let r=!1;!0===e.isSkinnedMesh&&(!0===i.skinning?r=!0:console.warn("THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:",e)),l=h(t,r,!0===e.isInstancedMesh)}else l=u;if(t.localClippingEnabled&&!0===i.clipShadows&&0!==i.clippingPlanes.length){const t=l.uuid,e=i.uuid;let n=m[t];void 0===n&&(n={},m[t]=n);let r=n[e];void 0===r&&(r=l.clone(),n[e]=r),l=r}return l.visible=i.visible,l.wireframe=i.wireframe,l.side=c===o?null!==i.shadowSide?i.shadowSide:i.side:null!==i.shadowSide?i.shadowSide:g[i.side],l.clipShadows=i.clipShadows,l.clippingPlanes=i.clippingPlanes,l.clipIntersection=i.clipIntersection,l.wireframeLinewidth=i.wireframeLinewidth,l.linewidth=i.linewidth,!0===r.isPointLight&&!0===l.isMeshDistanceMaterial&&(l.referencePosition.setFromMatrixPosition(r.matrixWorld),l.nearDistance=s,l.farDistance=a),l}function T(n,i,s,a,c){if(!1===n.visible)return;if(n.layers.test(i.layers)&&(n.isMesh||n.isLine||n.isPoints)&&(n.castShadow||n.receiveShadow&&c===o)&&(!n.frustumCulled||r.intersectsObject(n))){n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,n.matrixWorld);const i=e.update(n),r=n.material;if(Array.isArray(r)){const e=i.groups;for(let o=0,l=e.length;on||h.y>n)&&(h.x>n&&(u.x=Math.floor(n/p.x),h.x=u.x*p.x,l.mapSize.x=u.x),h.y>n&&(u.y=Math.floor(n/p.y),h.y=u.y*p.y,l.mapSize.y=u.y)),null===l.map&&!l.isPointLightShadow&&this.type===o){const t={minFilter:st,magFilter:st,format:Mt};l.map=new en(h.x,h.y,t),l.map.texture.name=c.name+".shadowMap",l.mapPass=new en(h.x,h.y,t),l.camera.updateProjectionMatrix()}if(null===l.map){const t={minFilter:it,magFilter:it,format:Mt};l.map=new en(h.x,h.y,t),l.map.texture.name=c.name+".shadowMap",l.camera.updateProjectionMatrix()}t.setRenderTarget(l.map),t.clear();const m=l.getViewportCount();for(let t=0;t=1):-1!==at.indexOf("OpenGL ES")&&(st=parseFloat(/^OpenGL ES (\d)/.exec(at)[1]),ot=st>=2);let ct=null,lt={};const ht=new tn,ut=new tn;function dt(t,e,n){const r=new Uint8Array(4),o=i.createTexture();i.bindTexture(t,o),i.texParameteri(t,10241,9728),i.texParameteri(t,10240,9728);for(let t=0;ti||t.height>i)&&(r=i/Math.max(t.width,t.height)),r<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){const i=e?qe.floorPowerOfTwo:Math.floor,o=i(r*t.width),s=i(r*t.height);void 0===p&&(p=m(o,s));const a=n?m(o,s):p;return a.width=o,a.height=s,a.getContext("2d").drawImage(t,0,0,o,s),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+o+"x"+s+")."),a}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function v(t){return qe.isPowerOfTwo(t.width)&&qe.isPowerOfTwo(t.height)}function y(t,e){return t.generateMipmaps&&e&&t.minFilter!==it&&t.minFilter!==st}function x(e,n,r,o){t.generateMipmap(e),i.get(n).__maxMipLevel=Math.log(Math.max(r,o))*Math.LOG2E}function _(n,i,r){if(!1===a)return i;if(null!==n){if(void 0!==t[n])return t[n];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+n+"'")}let o=i;return 6403===i&&(5126===r&&(o=33326),5131===r&&(o=33325),5121===r&&(o=33321)),6407===i&&(5126===r&&(o=34837),5131===r&&(o=34843),5121===r&&(o=32849)),6408===i&&(5126===r&&(o=34836),5131===r&&(o=34842),5121===r&&(o=32856)),33325!==o&&33326!==o&&34842!==o&&34836!==o||e.get("EXT_color_buffer_float"),o}function b(t){return t===it||t===rt||t===ot?9728:9729}function w(e){const n=e.target;n.removeEventListener("dispose",w),function(e){const n=i.get(e);void 0!==n.__webglInit&&(t.deleteTexture(n.__webglTexture),i.remove(e))}(n),n.isVideoTexture&&d.delete(n),s.memory.textures--}function M(e){const n=e.target;n.removeEventListener("dispose",M),function(e){const n=i.get(e),r=i.get(e.texture);if(e){if(void 0!==r.__webglTexture&&t.deleteTexture(r.__webglTexture),e.depthTexture&&e.depthTexture.dispose(),e.isWebGLCubeRenderTarget)for(let e=0;e<6;e++)t.deleteFramebuffer(n.__webglFramebuffer[e]),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer[e]);else t.deleteFramebuffer(n.__webglFramebuffer),n.__webglDepthbuffer&&t.deleteRenderbuffer(n.__webglDepthbuffer),n.__webglMultisampledFramebuffer&&t.deleteFramebuffer(n.__webglMultisampledFramebuffer),n.__webglColorRenderbuffer&&t.deleteRenderbuffer(n.__webglColorRenderbuffer),n.__webglDepthRenderbuffer&&t.deleteRenderbuffer(n.__webglDepthRenderbuffer);i.remove(e.texture),i.remove(e)}}(n),s.memory.textures--}let S=0;function E(t,e){const r=i.get(t);if(t.isVideoTexture&&function(t){const e=s.render.frame;d.get(t)!==e&&(d.set(t,e),t.update())}(t),t.version>0&&r.__version!==t.version){const n=t.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");else{if(!1!==n.complete)return void C(r,t,e);console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete")}}n.activeTexture(33984+e),n.bindTexture(3553,r.__webglTexture)}function T(e,r){const s=i.get(e);e.version>0&&s.__version!==e.version?function(e,i,r){if(6!==i.image.length)return;P(e,i),n.activeTexture(33984+r),n.bindTexture(34067,e.__webglTexture),t.pixelStorei(37440,i.flipY);const s=i&&(i.isCompressedTexture||i.image[0].isCompressedTexture),c=i.image[0]&&i.image[0].isDataTexture,h=[];for(let t=0;t<6;t++)h[t]=s||c?c?i.image[t].image:i.image[t]:g(i.image[t],!1,!0,l);const u=h[0],d=v(u)||a,p=o.convert(i.format),f=o.convert(i.type),m=_(i.internalFormat,p,f);let b;if(R(34067,i,d),s){for(let t=0;t<6;t++){b=h[t].mipmaps;for(let e=0;e1||i.get(o).__currentAnisotropy)&&(t.texParameterf(n,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(o.anisotropy,r.getMaxAnisotropy())),i.get(o).__currentAnisotropy=o.anisotropy)}}function P(e,n){void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",w),e.__webglTexture=t.createTexture(),s.memory.textures++)}function C(e,i,r){let s=3553;i.isDataTexture2DArray&&(s=35866),i.isDataTexture3D&&(s=32879),P(e,i),n.activeTexture(33984+r),n.bindTexture(s,e.__webglTexture),t.pixelStorei(37440,i.flipY),t.pixelStorei(37441,i.premultiplyAlpha),t.pixelStorei(3317,i.unpackAlignment);const c=function(t){return!a&&(t.wrapS!==et||t.wrapT!==et||t.minFilter!==it&&t.minFilter!==st)}(i)&&!1===v(i.image),l=g(i.image,c,!1,h),u=v(l)||a,d=o.convert(i.format);let p,f=o.convert(i.type),m=_(i.internalFormat,d,f);R(s,i,u);const b=i.mipmaps;if(i.isDepthTexture)m=6402,a?m=i.type===mt?36012:i.type===ft?33190:i.type===_t?35056:33189:i.type===mt&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),i.format===Tt&&6402===m&&i.type!==dt&&i.type!==ft&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),i.type=dt,f=o.convert(i.type)),i.format===At&&6402===m&&(m=34041,i.type!==_t&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),i.type=_t,f=o.convert(i.type))),n.texImage2D(3553,0,m,l.width,l.height,0,d,f,null);else if(i.isDataTexture)if(b.length>0&&u){for(let t=0,e=b.length;t0&&u){for(let t=0,e=b.length;t=c&&console.warn("THREE.WebGLTextures: Trying to use "+t+" texture units while this GPU supports only "+c),S+=1,t},this.resetTextureUnits=function(){S=0},this.setTexture2D=E,this.setTexture2DArray=function(t,e){const r=i.get(t);t.version>0&&r.__version!==t.version?C(r,t,e):(n.activeTexture(33984+e),n.bindTexture(35866,r.__webglTexture))},this.setTexture3D=function(t,e){const r=i.get(t);t.version>0&&r.__version!==t.version?C(r,t,e):(n.activeTexture(33984+e),n.bindTexture(32879,r.__webglTexture))},this.setTextureCube=T,this.setupRenderTarget=function(e){const r=i.get(e),c=i.get(e.texture);e.addEventListener("dispose",M),c.__webglTexture=t.createTexture(),s.memory.textures++;const l=!0===e.isWebGLCubeRenderTarget,h=!0===e.isWebGLMultisampleRenderTarget,u=v(e)||a;if(!a||e.texture.format!==wt||e.texture.type!==mt&&e.texture.type!==gt||(e.texture.format=Mt,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")),l){r.__webglFramebuffer=[];for(let e=0;e<6;e++)r.__webglFramebuffer[e]=t.createFramebuffer()}else if(r.__webglFramebuffer=t.createFramebuffer(),h)if(a){r.__webglMultisampledFramebuffer=t.createFramebuffer(),r.__webglColorRenderbuffer=t.createRenderbuffer(),t.bindRenderbuffer(36161,r.__webglColorRenderbuffer);const n=o.convert(e.texture.format),i=o.convert(e.texture.type),s=_(e.texture.internalFormat,n,i),a=I(e);t.renderbufferStorageMultisample(36161,a,s,e.width,e.height),t.bindFramebuffer(36160,r.__webglMultisampledFramebuffer),t.framebufferRenderbuffer(36160,36064,36161,r.__webglColorRenderbuffer),t.bindRenderbuffer(36161,null),e.depthBuffer&&(r.__webglDepthRenderbuffer=t.createRenderbuffer(),O(r.__webglDepthRenderbuffer,e,!0)),t.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(l){n.bindTexture(34067,c.__webglTexture),R(34067,e.texture,u);for(let t=0;t<6;t++)N(r.__webglFramebuffer[t],e,36064,34069+t);y(e.texture,u)&&x(34067,e.texture,e.width,e.height),n.bindTexture(34067,null)}else n.bindTexture(3553,c.__webglTexture),R(3553,e.texture,u),N(r.__webglFramebuffer,e,36064,3553),y(e.texture,u)&&x(3553,e.texture,e.width,e.height),n.bindTexture(3553,null);e.depthBuffer&&function(e){const n=i.get(e),r=!0===e.isWebGLCubeRenderTarget;if(e.depthTexture){if(r)throw new Error("target.depthTexture not supported in Cube render targets");!function(e,n){if(n&&n.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,e),!n.depthTexture||!n.depthTexture.isDepthTexture)throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");i.get(n.depthTexture).__webglTexture&&n.depthTexture.image.width===n.width&&n.depthTexture.image.height===n.height||(n.depthTexture.image.width=n.width,n.depthTexture.image.height=n.height,n.depthTexture.needsUpdate=!0),E(n.depthTexture,0);const r=i.get(n.depthTexture).__webglTexture;if(n.depthTexture.format===Tt)t.framebufferTexture2D(36160,36096,3553,r,0);else{if(n.depthTexture.format!==At)throw new Error("Unknown depthTexture format");t.framebufferTexture2D(36160,33306,3553,r,0)}}(n.__webglFramebuffer,e)}else if(r){n.__webglDepthbuffer=[];for(let i=0;i<6;i++)t.bindFramebuffer(36160,n.__webglFramebuffer[i]),n.__webglDepthbuffer[i]=t.createRenderbuffer(),O(n.__webglDepthbuffer[i],e,!1)}else t.bindFramebuffer(36160,n.__webglFramebuffer),n.__webglDepthbuffer=t.createRenderbuffer(),O(n.__webglDepthbuffer,e,!1);t.bindFramebuffer(36160,null)}(e)},this.updateRenderTargetMipmap=function(t){const e=t.texture;if(y(e,v(t)||a)){const r=t.isWebGLCubeRenderTarget?34067:3553,o=i.get(e).__webglTexture;n.bindTexture(r,o),x(r,e,t.width,t.height),n.bindTexture(r,null)}},this.updateMultisampleRenderTarget=function(e){if(e.isWebGLMultisampleRenderTarget)if(a){const n=i.get(e);t.bindFramebuffer(36008,n.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,n.__webglFramebuffer);const r=e.width,o=e.height;let s=16384;e.depthBuffer&&(s|=256),e.stencilBuffer&&(s|=1024),t.blitFramebuffer(0,0,r,o,0,0,r,o,s,9728),t.bindFramebuffer(36160,n.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")},this.safeSetTexture2D=function(t,e){t&&t.isWebGLRenderTarget&&(!1===D&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),D=!0),t=t.texture),E(t,e)},this.safeSetTextureCube=function(t,e){t&&t.isWebGLCubeRenderTarget&&(!1===z&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),z=!0),t=t.texture),T(t,e)}}function ks(t,e,n){const i=n.isWebGL2;return{convert:function(t){let n;if(t===lt)return 5121;if(t===vt)return 32819;if(t===yt)return 32820;if(t===xt)return 33635;if(t===ht)return 5120;if(t===ut)return 5122;if(t===dt)return 5123;if(t===pt)return 5124;if(t===ft)return 5125;if(t===mt)return 5126;if(t===gt)return i?5131:(n=e.get("OES_texture_half_float"),null!==n?n.HALF_FLOAT_OES:null);if(t===bt)return 6406;if(t===wt)return 6407;if(t===Mt)return 6408;if(t===St)return 6409;if(t===Et)return 6410;if(t===Tt)return 6402;if(t===At)return 34041;if(t===Lt)return 6403;if(t===Rt)return 36244;if(t===Pt)return 33319;if(t===Ct)return 33320;if(t===Nt)return 36248;if(t===Ot)return 36249;if(t===It||t===Dt||t===zt||t===Ut){if(n=e.get("WEBGL_compressed_texture_s3tc"),null===n)return null;if(t===It)return n.COMPRESSED_RGB_S3TC_DXT1_EXT;if(t===Dt)return n.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(t===zt)return n.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(t===Ut)return n.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(t===Bt||t===Ft||t===Ht||t===Gt){if(n=e.get("WEBGL_compressed_texture_pvrtc"),null===n)return null;if(t===Bt)return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(t===Ft)return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(t===Ht)return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(t===Gt)return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(t===kt)return n=e.get("WEBGL_compressed_texture_etc1"),null!==n?n.COMPRESSED_RGB_ETC1_WEBGL:null;if((t===Vt||t===Wt)&&(n=e.get("WEBGL_compressed_texture_etc"),null!==n)){if(t===Vt)return n.COMPRESSED_RGB8_ETC2;if(t===Wt)return n.COMPRESSED_RGBA8_ETC2_EAC}return t===jt||t===qt||t===Xt||t===Yt||t===Zt||t===Jt||t===Qt||t===Kt||t===$t||t===te||t===ee||t===ne||t===ie||t===re||t===se||t===ae||t===ce||t===le||t===he||t===ue||t===de||t===pe||t===fe||t===me||t===ge||t===ve||t===ye||t===xe?(n=e.get("WEBGL_compressed_texture_astc"),null!==n?t:null):t===oe?(n=e.get("EXT_texture_compression_bptc"),null!==n?t:null):t===_t?i?34042:(n=e.get("WEBGL_depth_texture"),null!==n?n.UNSIGNED_INT_24_8_WEBGL:null):void 0}}}function Vs(t=[]){Pr.call(this),this.cameras=t}function Ws(){ri.call(this),this.type="Group"}function js(){this._targetRay=null,this._grip=null,this._hand=null}function qs(t,e){const n=this;let i=null,r=1,o=null,s="local-floor",a=null;const c=[],l=new Map,h=new Pr;h.layers.enable(1),h.viewport=new tn;const u=new Pr;u.layers.enable(2),u.viewport=new tn;const d=[h,u],p=new Vs;p.layers.enable(1),p.layers.enable(2);let f=null,m=null;function g(t){const e=l.get(t.inputSource);e&&e.dispatchEvent({type:t.type,data:t.inputSource})}function v(){l.forEach((function(t,e){t.disconnect(e)})),l.clear(),t.setFramebuffer(null),t.setRenderTarget(t.getRenderTarget()),S.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}function y(t){o=t,S.setContext(i),S.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}function x(t){const e=i.inputSources;for(let t=0;t0&&Et(o,t,e),s.length>0&&Et(s,t,e),!0===t.isScene&&t.onAfterRender(f,t,e),null!==x&&(X.updateRenderTargetMipmap(x),X.updateMultisampleRenderTarget(x)),W.buffers.depth.setTest(!0),W.buffers.depth.setMask(!0),W.buffers.color.setMask(!0),W.setPolygonOffset(!1),p.pop(),d=p.length>0?p[p.length-1]:null,u=null},this.setFramebuffer=function(t){g!==t&&null===x&&ht.bindFramebuffer(36160,t),g=t},this.getActiveCubeFace=function(){return v},this.getActiveMipmapLevel=function(){return y},this.getRenderList=function(){return u},this.setRenderList=function(t){u=t},this.getRenderTarget=function(){return x},this.setRenderTarget=function(t,e=0,n=0){x=t,v=e,y=n,t&&void 0===q.get(t).__webglFramebuffer&&X.setupRenderTarget(t);let i=g,r=!1;if(t){const n=q.get(t).__webglFramebuffer;t.isWebGLCubeRenderTarget?(i=n[e],r=!0):i=t.isWebGLMultisampleRenderTarget?q.get(t).__webglMultisampledFramebuffer:n,M.copy(t.viewport),S.copy(t.scissor),E=t.scissorTest}else M.copy(C).multiplyScalar(L).floor(),S.copy(N).multiplyScalar(L).floor(),E=O;if(_!==i&&(ht.bindFramebuffer(36160,i),_=i),W.viewport(M),W.scissor(S),W.setScissorTest(E),r){const i=q.get(t.texture);ht.framebufferTexture2D(36160,36064,34069+e,i.__webglTexture,n)}},this.readRenderTargetPixels=function(t,e,n,i,r,o,s){if(!t||!t.isWebGLRenderTarget)return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let a=q.get(t).__webglFramebuffer;if(t.isWebGLCubeRenderTarget&&void 0!==s&&(a=a[s]),a){let s=!1;a!==_&&(ht.bindFramebuffer(36160,a),s=!0);try{const s=t.texture,a=s.format,c=s.type;if(a!==Mt&&at.convert(a)!==ht.getParameter(35739))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!(c===lt||at.convert(c)===ht.getParameter(35738)||c===mt&&(V.isWebGL2||G.get("OES_texture_float")||G.get("WEBGL_color_buffer_float"))||c===gt&&(V.isWebGL2?G.get("EXT_color_buffer_float"):G.get("EXT_color_buffer_half_float"))))return void console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");36053===ht.checkFramebufferStatus(36160)?e>=0&&e<=t.width-i&&n>=0&&n<=t.height-r&&ht.readPixels(e,n,i,r,at.convert(a),at.convert(c),o):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.")}finally{s&&ht.bindFramebuffer(36160,_)}}},this.copyFramebufferToTexture=function(t,e,n=0){const i=Math.pow(2,-n),r=Math.floor(e.image.width*i),o=Math.floor(e.image.height*i),s=at.convert(e.format);X.setTexture2D(e,0),ht.copyTexImage2D(3553,n,s,t.x,t.y,r,o,0),W.unbindTexture()},this.copyTextureToTexture=function(t,e,n,i=0){const r=e.image.width,o=e.image.height,s=at.convert(n.format),a=at.convert(n.type);X.setTexture2D(n,0),ht.pixelStorei(37440,n.flipY),ht.pixelStorei(37441,n.premultiplyAlpha),ht.pixelStorei(3317,n.unpackAlignment),e.isDataTexture?ht.texSubImage2D(3553,i,t.x,t.y,r,o,s,a,e.image.data):e.isCompressedTexture?ht.compressedTexSubImage2D(3553,i,t.x,t.y,e.mipmaps[0].width,e.mipmaps[0].height,s,e.mipmaps[0].data):ht.texSubImage2D(3553,i,t.x,t.y,s,a,e.image),0===i&&n.generateMipmaps&&ht.generateMipmap(3553),W.unbindTexture()},this.initTexture=function(t){X.setTexture2D(t,0),W.unbindTexture()},this.resetState=function(){W.reset(),ct.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function Zs(t){Ys.call(this,t)}Vs.prototype=Object.assign(Object.create(Pr.prototype),{constructor:Vs,isArrayCamera:!0}),Ws.prototype=Object.assign(Object.create(ri.prototype),{constructor:Ws,isGroup:!0}),Object.assign(js.prototype,{constructor:js,getHandSpace:function(){if(null===this._hand&&(this._hand=new Ws,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(let t=0;t<=window.XRHand.LITTLE_PHALANX_TIP;t++){const t=new Ws;t.matrixAutoUpdate=!1,t.visible=!1,this._hand.joints.push(t),this._hand.add(t)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new Ws,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new Ws,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){let i=null,r=null,o=null;const s=this._targetRay,a=this._grip,c=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(c&&t.hand){o=!0;for(let i=0;i<=window.XRHand.LITTLE_PHALANX_TIP;i++)if(t.hand[i]){const r=e.getJointPose(t.hand[i],n),o=c.joints[i];null!==r&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.jointRadius=r.radius),o.visible=null!==r;const s=c.joints[window.XRHand.INDEX_PHALANX_TIP],a=c.joints[window.XRHand.THUMB_PHALANX_TIP],l=s.position.distanceTo(a.position),h=.02,u=.005;c.inputState.pinching&&l>h+u?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!c.inputState.pinching&&l<=h-u&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}}else null!==s&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale))),null!==a&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale)));return null!==s&&(s.visible=null!==i),null!==a&&(a.visible=null!==r),null!==c&&(c.visible=null!==o),this}}),Object.assign(qs.prototype,Ve.prototype),Zs.prototype=Object.assign(Object.create(Ys.prototype),{constructor:Zs,isWebGL1Renderer:!0});class Js extends ri{constructor(){super(),Object.defineProperty(this,"isScene",{value:!0}),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}function Qs(t,e){this.array=t,this.stride=e,this.count=void 0!==t?t.length/e:0,this.usage=He,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=qe.generateUUID()}Object.defineProperty(Qs.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(Qs.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:a,point:na.clone(),uv:xi.getUV(na,ca,la,ha,ua,da,pa,new Xe),face:null,object:this})},copy:function(t){return ri.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});const ga=new on,va=new on;function ya(){ri.call(this),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}ya.prototype=Object.assign(Object.create(ri.prototype),{constructor:ya,isLOD:!0,copy:function(t){ri.prototype.copy.call(this,t,!1);const e=t.levels;for(let t=0,n=e.length;t0){let n,i;for(n=1,i=e.length;n0){ga.setFromMatrixPosition(this.matrixWorld);const n=t.ray.origin.distanceTo(ga);this.getObjectForDistance(n).raycast(t,e)}},update:function(t){const e=this.levels;if(e.length>1){ga.setFromMatrixPosition(t.matrixWorld),va.setFromMatrixPosition(this.matrixWorld);const n=ga.distanceTo(va)/t.zoom;let i,r;for(e[0].object.visible=!0,i=1,r=e.length;i=e[i].distance;i++)e[i-1].object.visible=!1,e[i].object.visible=!0;for(this._currentLevel=i-1;is)continue;h.applyMatrix4(this.matrixWorld);const d=t.ray.origin.distanceTo(h);dt.far||e.push({distance:d,point:l.clone().applyMatrix4(this.matrixWorld),index:i,face:null,faceIndex:null,object:this})}}else for(let n=0,i=r.count-1;ns)continue;h.applyMatrix4(this.matrixWorld);const i=t.ray.origin.distanceTo(h);it.far||e.push({distance:i,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}else if(n.isGeometry){const i=n.vertices,r=i.length;for(let n=0;ns)continue;h.applyMatrix4(this.matrixWorld);const r=t.ray.origin.distanceTo(h);rt.far||e.push({distance:r,point:l.clone().applyMatrix4(this.matrixWorld),index:n,face:null,faceIndex:null,object:this})}}},updateMorphTargets:function(){const t=this.geometry;if(t.isBufferGeometry){const e=t.morphAttributes,n=Object.keys(e);if(n.length>0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});const Ga=new on,ka=new on;function Va(t,e){Ha.call(this,t,e),this.type="LineSegments"}function Wa(t,e){Ha.call(this,t,e),this.type="LineLoop"}function ja(t){Ri.call(this),this.type="PointsMaterial",this.color=new Ti(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.morphTargets=!1,this.setValues(t)}Va.prototype=Object.assign(Object.create(Ha.prototype),{constructor:Va,isLineSegments:!0,computeLineDistances:function(){const t=this.geometry;if(t.isBufferGeometry)if(null===t.index){const e=t.attributes.position,n=[];for(let t=0,i=e.count;tr.far)return;o.push({distance:c,distanceToRay:Math.sqrt(a),point:n,index:e,face:null,object:s})}}function Ka(t,e,n,i,r,o,s,a,c){Ke.call(this,t,e,n,i,r,o,s,a,c),this.format=void 0!==s?s:wt,this.minFilter=void 0!==o?o:st,this.magFilter=void 0!==r?r:st,this.generateMipmaps=!1;const l=this;"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback((function e(){l.needsUpdate=!0,t.requestVideoFrameCallback(e)}))}function $a(t,e,n,i,r,o,s,a,c,l,h,u){Ke.call(this,null,o,s,a,c,l,i,r,h,u),this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}function tc(t,e,n,i,r,o,s,a,c){Ke.call(this,t,e,n,i,r,o,s,a,c),this.needsUpdate=!0}function ec(t,e,n,i,r,o,s,a,c,l){if((l=void 0!==l?l:Tt)!==Tt&&l!==At)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===n&&l===Tt&&(n=dt),void 0===n&&l===At&&(n=_t),Ke.call(this,null,i,r,o,s,a,l,n,c),this.image={width:t,height:e},this.magFilter=void 0!==s?s:it,this.minFilter=void 0!==a?a:it,this.flipY=!1,this.generateMipmaps=!1}Ja.prototype=Object.assign(Object.create(ri.prototype),{constructor:Ja,isPoints:!0,copy:function(t){return ri.prototype.copy.call(this,t),this.material=t.material,this.geometry=t.geometry,this},raycast:function(t,e){const n=this.geometry,i=this.matrixWorld,r=t.params.Points.threshold;if(null===n.boundingSphere&&n.computeBoundingSphere(),Ya.copy(n.boundingSphere),Ya.applyMatrix4(i),Ya.radius+=r,!1===t.ray.intersectsSphere(Ya))return;qa.copy(i).invert(),Xa.copy(t.ray).applyMatrix4(qa);const o=r/((this.scale.x+this.scale.y+this.scale.z)/3),s=o*o;if(n.isBufferGeometry){const r=n.index,o=n.attributes.position;if(null!==r){const n=r.array;for(let r=0,a=n.length;r0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),Ka.prototype=Object.assign(Object.create(Ke.prototype),{constructor:Ka,clone:function(){return new this.constructor(this.image).copy(this)},isVideoTexture:!0,update:function(){const t=this.image;!1=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),$a.prototype=Object.create(Ke.prototype),$a.prototype.constructor=$a,$a.prototype.isCompressedTexture=!0,tc.prototype=Object.create(Ke.prototype),tc.prototype.constructor=tc,tc.prototype.isCanvasTexture=!0,ec.prototype=Object.create(Ke.prototype),ec.prototype.constructor=ec,ec.prototype.isDepthTexture=!0;let nc=0;const ic=new On,rc=new ri,oc=new on;function sc(){Object.defineProperty(this,"id",{value:nc+=2}),this.uuid=qe.generateUUID(),this.name="",this.type="Geometry",this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.elementsNeedUpdate=!1,this.verticesNeedUpdate=!1,this.uvsNeedUpdate=!1,this.normalsNeedUpdate=!1,this.colorsNeedUpdate=!1,this.lineDistancesNeedUpdate=!1,this.groupsNeedUpdate=!1}sc.prototype=Object.assign(Object.create(Ve.prototype),{constructor:sc,isGeometry:!0,applyMatrix4:function(t){const e=(new Ye).getNormalMatrix(t);for(let e=0,n=this.vertices.length;e0)for(let t=0;t0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(let t=0,e=this.faces.length;t0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(let t=0,e=this.faces.length;t=0;t--){const e=o[t];this.faces.splice(e,1);for(let t=0,n=this.faceVertexUvs.length;t0,a=e.vertexNormals.length>0,c=1!==e.color.r||1!==e.color.g||1!==e.color.b,p=e.vertexColors.length>0;let f=0;if(f=l(f,0,0),f=l(f,1,i),f=l(f,2,r),f=l(f,3,o),f=l(f,4,s),f=l(f,5,a),f=l(f,6,c),f=l(f,7,p),n.push(f),n.push(e.a,e.b,e.c),n.push(e.materialIndex),o){const e=this.faceVertexUvs[0][t];n.push(d(e[0]),d(e[1]),d(e[2]))}if(s&&n.push(h(e.normal)),a){const t=e.vertexNormals;n.push(h(t[0]),h(t[1]),h(t[2]))}if(c&&n.push(u(e.color)),p){const t=e.vertexColors;n.push(u(t[0]),u(t[1]),u(t[2]))}}function l(t,e,n){return n?t|1<0&&(t.data.colors=o),a.length>0&&(t.data.uvs=[a]),t.data.faces=n,t},clone:function(){return(new sc).copy(this)},copy:function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;const e=t.vertices;for(let t=0,n=e.length;t0)for(o=e;o=e;o-=i)s=Lc(o,t[o],t[o+1],s);return s&&wc(s,s.next)&&(Rc(s),s=s.next),s}function cc(t,e){if(!t)return t;e||(e=t);let n,i=t;do{if(n=!1,i.steiner||!wc(i,i.next)&&0!==bc(i.prev,i,i.next))i=i.next;else{if(Rc(i),i=e=i.prev,i===i.next)break;n=!0}}while(n||i!==e);return e}function lc(t,e,n,i,r,o,s){if(!t)return;!s&&o&&function(t,e,n,i){let r=t;do{null===r.z&&(r.z=vc(r.x,r.y,e,n,i)),r.prevZ=r.prev,r.nextZ=r.next,r=r.next}while(r!==t);r.prevZ.nextZ=null,r.prevZ=null,function(t){let e,n,i,r,o,s,a,c,l=1;do{for(n=t,t=null,o=null,s=0;n;){for(s++,i=n,a=0,e=0;e0||c>0&&i;)0!==a&&(0===c||!i||n.z<=i.z)?(r=n,n=n.nextZ,a--):(r=i,i=i.nextZ,c--),o?o.nextZ=r:t=r,r.prevZ=o,o=r;n=i}o.nextZ=null,l*=2}while(s>1)}(r)}(t,i,r,o);let a,c,l=t;for(;t.prev!==t.next;)if(a=t.prev,c=t.next,o?uc(t,i,r,o):hc(t))e.push(a.i/n),e.push(t.i/n),e.push(c.i/n),Rc(t),t=c.next,l=c.next;else if((t=c)===l){s?1===s?lc(t=dc(cc(t),e,n),e,n,i,r,o,2):2===s&&pc(t,e,n,i,r,o):lc(cc(t),e,n,i,r,o,1);break}}function hc(t){const e=t.prev,n=t,i=t.next;if(bc(e,n,i)>=0)return!1;let r=t.next.next;for(;r!==t.prev;){if(xc(e.x,e.y,n.x,n.y,i.x,i.y,r.x,r.y)&&bc(r.prev,r,r.next)>=0)return!1;r=r.next}return!0}function uc(t,e,n,i){const r=t.prev,o=t,s=t.next;if(bc(r,o,s)>=0)return!1;const a=r.xo.x?r.x>s.x?r.x:s.x:o.x>s.x?o.x:s.x,h=r.y>o.y?r.y>s.y?r.y:s.y:o.y>s.y?o.y:s.y,u=vc(a,c,e,n,i),d=vc(l,h,e,n,i);let p=t.prevZ,f=t.nextZ;for(;p&&p.z>=u&&f&&f.z<=d;){if(p!==t.prev&&p!==t.next&&xc(r.x,r.y,o.x,o.y,s.x,s.y,p.x,p.y)&&bc(p.prev,p,p.next)>=0)return!1;if(p=p.prevZ,f!==t.prev&&f!==t.next&&xc(r.x,r.y,o.x,o.y,s.x,s.y,f.x,f.y)&&bc(f.prev,f,f.next)>=0)return!1;f=f.nextZ}for(;p&&p.z>=u;){if(p!==t.prev&&p!==t.next&&xc(r.x,r.y,o.x,o.y,s.x,s.y,p.x,p.y)&&bc(p.prev,p,p.next)>=0)return!1;p=p.prevZ}for(;f&&f.z<=d;){if(f!==t.prev&&f!==t.next&&xc(r.x,r.y,o.x,o.y,s.x,s.y,f.x,f.y)&&bc(f.prev,f,f.next)>=0)return!1;f=f.nextZ}return!0}function dc(t,e,n){let i=t;do{const r=i.prev,o=i.next.next;!wc(r,o)&&Mc(r,i,i.next,o)&&Tc(r,o)&&Tc(o,r)&&(e.push(r.i/n),e.push(i.i/n),e.push(o.i/n),Rc(i),Rc(i.next),i=t=o),i=i.next}while(i!==t);return cc(i)}function pc(t,e,n,i,r,o){let s=t;do{let t=s.next.next;for(;t!==s.prev;){if(s.i!==t.i&&_c(s,t)){let a=Ac(s,t);return s=cc(s,s.next),a=cc(a,a.next),lc(s,e,n,i,r,o),void lc(a,e,n,i,r,o)}t=t.next}s=s.next}while(s!==t)}function fc(t,e){return t.x-e.x}function mc(t,e){if(e=function(t,e){let n=e;const i=t.x,r=t.y;let o,s=-1/0;do{if(r<=n.y&&r>=n.next.y&&n.next.y!==n.y){const t=n.x+(r-n.y)*(n.next.x-n.x)/(n.next.y-n.y);if(t<=i&&t>s){if(s=t,t===i){if(r===n.y)return n;if(r===n.next.y)return n.next}o=n.x=n.x&&n.x>=c&&i!==n.x&&xc(ro.x||n.x===o.x&&gc(o,n)))&&(o=n,u=h)),n=n.next}while(n!==a);return o}(t,e),e){const n=Ac(e,t);cc(e,e.next),cc(n,n.next)}}function gc(t,e){return bc(t.prev,t,e.prev)<0&&bc(e.next,t,t.next)<0}function vc(t,e,n,i,r){return(t=1431655765&((t=858993459&((t=252645135&((t=16711935&((t=32767*(t-n)*r)|t<<8))|t<<4))|t<<2))|t<<1))|(e=1431655765&((e=858993459&((e=252645135&((e=16711935&((e=32767*(e-i)*r)|e<<8))|e<<4))|e<<2))|e<<1))<<1}function yc(t){let e=t,n=t;do{(e.x=0&&(t-s)*(i-a)-(n-s)*(e-a)>=0&&(n-s)*(o-a)-(r-s)*(i-a)>=0}function _c(t,e){return t.next.i!==e.i&&t.prev.i!==e.i&&!function(t,e){let n=t;do{if(n.i!==t.i&&n.next.i!==t.i&&n.i!==e.i&&n.next.i!==e.i&&Mc(n,n.next,t,e))return!0;n=n.next}while(n!==t);return!1}(t,e)&&(Tc(t,e)&&Tc(e,t)&&function(t,e){let n=t,i=!1;const r=(t.x+e.x)/2,o=(t.y+e.y)/2;do{n.y>o!=n.next.y>o&&n.next.y!==n.y&&r<(n.next.x-n.x)*(o-n.y)/(n.next.y-n.y)+n.x&&(i=!i),n=n.next}while(n!==t);return i}(t,e)&&(bc(t.prev,t,e.prev)||bc(t,e.prev,e))||wc(t,e)&&bc(t.prev,t,t.next)>0&&bc(e.prev,e,e.next)>0)}function bc(t,e,n){return(e.y-t.y)*(n.x-e.x)-(e.x-t.x)*(n.y-e.y)}function wc(t,e){return t.x===e.x&&t.y===e.y}function Mc(t,e,n,i){const r=Ec(bc(t,e,n)),o=Ec(bc(t,e,i)),s=Ec(bc(n,i,t)),a=Ec(bc(n,i,e));return r!==o&&s!==a||!(0!==r||!Sc(t,n,e))||!(0!==o||!Sc(t,i,e))||!(0!==s||!Sc(n,t,i))||!(0!==a||!Sc(n,e,i))}function Sc(t,e,n){return e.x<=Math.max(t.x,n.x)&&e.x>=Math.min(t.x,n.x)&&e.y<=Math.max(t.y,n.y)&&e.y>=Math.min(t.y,n.y)}function Ec(t){return t>0?1:t<0?-1:0}function Tc(t,e){return bc(t.prev,t,t.next)<0?bc(t,e,t.next)>=0&&bc(t,t.prev,e)>=0:bc(t,e,t.prev)<0||bc(t,t.next,e)<0}function Ac(t,e){const n=new Pc(t.i,t.x,t.y),i=new Pc(e.i,e.x,e.y),r=t.next,o=e.prev;return t.next=e,e.prev=t,n.next=r,r.prev=n,i.next=n,n.prev=i,o.next=i,i.prev=o,i}function Lc(t,e,n,i){const r=new Pc(t,e,n);return i?(r.next=i.next,r.prev=i,i.next.prev=r,i.next=r):(r.prev=r,r.next=r),r}function Rc(t){t.next.prev=t.prev,t.prev.next=t.next,t.prevZ&&(t.prevZ.nextZ=t.nextZ),t.nextZ&&(t.nextZ.prevZ=t.prevZ)}function Pc(t,e,n){this.i=t,this.x=e,this.y=n,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}const Cc={area:function(t){const e=t.length;let n=0;for(let i=e-1,r=0;r80*n){a=l=t[0],c=h=t[1];for(let e=n;el&&(l=u),d>h&&(h=d);p=Math.max(l-a,h-c),p=0!==p?1/p:0}return lc(o,s,n,a,c,p),s}(n,i);for(let t=0;t2&&t[e-1].equals(t[0])&&t.pop()}function Oc(t,e){for(let n=0;nNumber.EPSILON){const u=Math.sqrt(h),d=Math.sqrt(c*c+l*l),p=e.x-a/u,f=e.y+s/u,m=((n.x-l/d-p)*l-(n.y+c/d-f)*c)/(s*l-a*c);i=p+s*m-t.x,r=f+a*m-t.y;const g=i*i+r*r;if(g<=2)return new Xe(i,r);o=Math.sqrt(g/2)}else{let t=!1;s>Number.EPSILON?c>Number.EPSILON&&(t=!0):s<-Number.EPSILON?c<-Number.EPSILON&&(t=!0):Math.sign(a)===Math.sign(l)&&(t=!0),t?(i=-a,r=s,o=Math.sqrt(h)):(i=s,r=a,o=Math.sqrt(h/2))}return new Xe(i/o,r/o)}const C=[];for(let t=0,e=T.length,n=e-1,i=t+1;t=0;t--){const e=t/p,n=h*Math.cos(e*Math.PI/2),i=u*Math.sin(e*Math.PI/2)+d;for(let t=0,e=T.length;t=0;){const i=n;let r=n-1;r<0&&(r=t.length-1);for(let t=0,n=a+2*p;t=0?(t(i-a,p,h),u.subVectors(l,h)):(t(i+a,p,h),u.subVectors(h,l)),p-a>=0?(t(i,p-a,h),d.subVectors(l,h)):(t(i,p+a,h),d.subVectors(h,l)),c.crossVectors(u,d).normalize(),o.push(c.x,c.y,c.z),s.push(i,p)}}for(let t=0;t=i)){c.push(e.times[t]);for(let n=0;no.tracks[t].times[0]&&(a=o.tracks[t].times[0]);for(let t=0;t=i.times[u]){const t=u*c+a,e=t+c-a;d=Kc.arraySlice(i.values,t,e)}else{const t=i.createInterpolant(),e=a,n=c-a;t.evaluate(o),d=Kc.arraySlice(t.resultBuffer,e,n)}"quaternion"===r&&(new rn).fromArray(d).normalize().conjugate().toArray(d);const p=s.times.length;for(let t=0;t=r)break t;{const s=e[1];t=r)break e}o=n,n=0}}for(;n>>1;te;)--o;if(++o,0!==r||o!==i){r>=o&&(o=Math.max(o,1),r=o-1);const t=this.getValueSize();this.times=Kc.arraySlice(n,r,o),this.values=Kc.arraySlice(this.values,r*t,o*t)}return this},validate:function(){let t=!0;const e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);const n=this.times,i=this.values,r=n.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);let o=null;for(let e=0;e!==r;e++){const i=n[e];if("number"==typeof i&&isNaN(i)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,e,i),t=!1;break}if(null!==o&&o>i){console.error("THREE.KeyframeTrack: Out of order keys.",this,e,i,o),t=!1;break}o=i}if(void 0!==i&&Kc.isTypedArray(i))for(let e=0,n=i.length;e!==n;++e){const n=i[e];if(isNaN(n)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,e,n),t=!1;break}}return t},optimize:function(){const t=Kc.arraySlice(this.times),e=Kc.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===we,r=t.length-1;let o=1;for(let s=1;s0){t[o]=t[r];for(let t=r*n,i=o*n,s=0;s!==n;++s)e[i+s]=e[t+s];++o}return o!==t.length?(this.times=Kc.arraySlice(t,0,o),this.values=Kc.arraySlice(e,0,o*n)):(this.times=t,this.values=e),this},clone:function(){const t=Kc.arraySlice(this.times,0),e=Kc.arraySlice(this.values,0),n=new(0,this.constructor)(this.name,t,e);return n.createInterpolant=this.createInterpolant,n}}),rl.prototype=Object.assign(Object.create(il.prototype),{constructor:rl,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:_e,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),ol.prototype=Object.assign(Object.create(il.prototype),{constructor:ol,ValueTypeName:"color"}),sl.prototype=Object.assign(Object.create(il.prototype),{constructor:sl,ValueTypeName:"number"}),al.prototype=Object.assign(Object.create($c.prototype),{constructor:al,interpolate_:function(t,e,n,i){const r=this.resultBuffer,o=this.sampleValues,s=this.valueSize,a=(n-e)/(i-e);let c=t*s;for(let t=c+s;c!==t;c+=4)rn.slerpFlat(r,0,o,c-s,o,c,a);return r}}),cl.prototype=Object.assign(Object.create(il.prototype),{constructor:cl,ValueTypeName:"quaternion",DefaultInterpolation:be,InterpolantFactoryMethodLinear:function(t){return new al(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:void 0}),ll.prototype=Object.assign(Object.create(il.prototype),{constructor:ll,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:_e,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),hl.prototype=Object.assign(Object.create(il.prototype),{constructor:hl,ValueTypeName:"vector"}),Object.assign(ul,{parse:function(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(dl(n[t]).scale(i));const r=new ul(t.name,t.duration,e,t.blendMode);return r.uuid=t.uuid,r},toJSON:function(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(il.toJSON(n[t]));return i},CreateFromMorphTargetSequence:function(t,e,n,i){const r=e.length,o=[];for(let t=0;t1){const t=o[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const o=[];for(const t in i)o.push(ul.CreateFromMorphTargetSequence(t,i[t],e,n));return o},parseAnimation:function(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const o=[],s=[];Kc.flattenJSON(n,o,s,i),0!==o.length&&r.push(new t(e,o,s))}},i=[],r=t.name||"default",o=t.fps||30,s=t.blendMode;let a=t.length||-1;const c=t.hierarchy||[];for(let t=0;t0||0===t.search(/^data\:image\/jpeg/);r.format=i?wt:Mt,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}),Object.assign(Sl.prototype,{getPoint:function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},getPointAt:function(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)},getPoints:function(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e},getSpacedPoints:function(t=5){const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e},getLength:function(){const t=this.getLengths();return t[t.length-1]},getLengths:function(t){if(void 0===t&&(t=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let o=1;o<=t;o++)n=this.getPoint(o/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(t,e){const n=this.getLengths();let i=0;const r=n.length;let o;o=e||t*n[r-1];let s,a=0,c=r-1;for(;a<=c;)if(i=Math.floor(a+(c-a)/2),s=n[i]-o,s<0)a=i+1;else{if(!(s>0)){c=i;break}c=i-1}if(i=c,n[i]===o)return i/(r-1);const l=n[i];return(i+(o-l)/(n[i+1]-l))/(r-1)},getTangent:function(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const o=this.getPoint(i),s=this.getPoint(r),a=e||(o.isVector2?new Xe:new on);return a.copy(s).sub(o).normalize(),a},getTangentAt:function(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)},computeFrenetFrames:function(t,e){const n=new on,i=[],r=[],o=[],s=new on,a=new On;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new on),i[e].normalize()}r[0]=new on,o[0]=new on;let c=Number.MAX_VALUE;const l=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);l<=c&&(c=l,n.set(1,0,0)),h<=c&&(c=h,n.set(0,1,0)),u<=c&&n.set(0,0,1),s.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],s),o[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),o[e]=o[e-1].clone(),s.crossVectors(i[e-1],i[e]),s.length()>Number.EPSILON){s.normalize();const t=Math.acos(qe.clamp(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(a.makeRotationAxis(s,t))}o[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(qe.clamp(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(s.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(a.makeRotationAxis(i[n],e*n)),o[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:o}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),El.prototype=Object.create(Sl.prototype),El.prototype.constructor=El,El.prototype.isEllipseCurve=!0,El.prototype.getPoint=function(t,e){const n=e||new Xe,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(c)/r)+1)*r:0===l&&c===r-1&&(c=r-2,l=1),this.closed||c>0?s=i[(c-1)%r]:(Ll.subVectors(i[0],i[1]).add(i[0]),s=Ll);const h=i[c%r],u=i[(c+1)%r];if(this.closed||c+2i.length-2?i.length-1:o+1],h=i[o>i.length-3?i.length-1:o+2];return n.set(Ol(s,a.x,c.x,l.x,h.x),Ol(s,a.y,c.y,l.y,h.y)),n},kl.prototype.copy=function(t){Sl.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e=e){const t=n[i]-e,r=this.curves[i],o=r.getLength(),s=0===o?0:1-t/o;return r.getPointAt(s)}i++}return null},getLength:function(){const t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const t=[];let e=0;for(let n=0,i=this.curves.length;n1&&!e[e.length-1].equals(e[0])&&e.push(e[0]),e},copy:function(t){Sl.prototype.copy.call(this,t),this.curves=[];for(let e=0,n=t.curves.length;e0){const t=c.getPoint(0);t.equals(this.currentPoint)||this.lineTo(t.x,t.y)}this.curves.push(c);const l=c.getPoint(1);return this.currentPoint.copy(l),this},copy:function(t){return Wl.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){const t=Wl.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return Wl.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),ql.prototype=Object.assign(Object.create(jl.prototype),{constructor:ql,getPointsHoles:function(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new Ti).setHex(r.value);break;case"v2":i.uniforms[e].value=(new Xe).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new on).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new tn).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new Ye).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new On).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new Xe).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new Xe).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),i},setTextures:function(t){return this.textures=t,this}});function ch(){er.call(this),this.type="InstancedBufferGeometry",this.instanceCount=1/0}function lh(t,e,n,i){"number"==typeof n&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),Oi.call(this,t,e,n),this.meshPerAttribute=i||1}function hh(t){ml.call(this,t)}function uh(t){"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),ml.call(this,t),this.options={premultiplyAlpha:"none"}}function dh(){this.type="ShapePath",this.color=new Ti,this.subPaths=[],this.currentPath=null}function ph(t){this.type="Font",this.data=t}function fh(t,e,n,i,r){const o=r.glyphs[t]||r.glyphs["?"];if(!o)return void console.error('THREE.Font: character "'+t+'" does not exists in font family '+r.familyName+".");const s=new dh;let a,c,l,h,u,d,p,f;if(o.o){const t=o._cachedOutline||(o._cachedOutline=o.o.split(" "));for(let r=0,o=t.length;rNumber.EPSILON){if(c<0&&(n=e[o],a=-a,s=e[r],c=-c),t.ys.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=c*(t.x-n.x)-a*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(s.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=s.x)return!0}}return i}const r=Cc.isClockWise,o=this.subPaths;if(0===o.length)return[];if(!0===e)return n(o);let s,a,c;const l=[];if(1===o.length)return a=o[0],c=new ql,c.curves=a.curves,l.push(c),l;let h=!r(o[0].getPoints());h=t?!h:h;const u=[],d=[];let p,f,m=[],g=0;d[g]=void 0,m[g]=[];for(let e=0,n=o.length;e1){let t=!1;const e=[];for(let t=0,e=d.length;t0&&(t||(m=u))}for(let t=0,e=d.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let t=e,r=e+e;t!==r;++t)if(n[t]!==n[t+e]){s.setValue(n,i);break}},saveOriginalState:function(){const t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let t=n,r=i;t!==r;++t)e[t]=e[i+t%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){const t=3*this.valueSize;this.binding.setValue(this.buffer,t)},_setAdditiveIdentityNumeric:function(){const t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let i=0;i!==r;++i)t[e+i]=t[n+i]},_slerp:function(t,e,n,i){rn.slerpFlat(t,e,t,e,t,n,i)},_slerpAdditive:function(t,e,n,i,r){const o=this._workIndex*r;rn.multiplyQuaternionsFlat(t,o,t,e,t,n),rn.slerpFlat(t,e,t,e,t,o,i)},_lerp:function(t,e,n,i,r){const o=1-i;for(let s=0;s!==r;++s){const r=e+s;t[r]=t[r]*o+t[n+s]*i}},_lerpAdditive:function(t,e,n,i,r){for(let o=0;o!==r;++o){const r=e+o;t[r]=t[r]+t[n+o]*i}}});const Sh="\\[\\]\\.:\\/",Eh=new RegExp("["+Sh+"]","g"),Th="[^"+Sh+"]",Ah="[^"+Sh.replace("\\.","")+"]",Lh=/((?:WC+[\/:])*)/.source.replace("WC",Th),Rh=/(WCOD+)?/.source.replace("WCOD",Ah),Ph=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Th),Ch=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Th),Nh=new RegExp("^"+Lh+Rh+Ph+Ch+"$"),Oh=["material","materials","bones"];function Ih(t,e,n){const i=n||Dh.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}function Dh(t,e,n){this.path=e,this.parsedPath=n||Dh.parseTrackName(e),this.node=Dh.findNode(t,this.parsedPath.nodeName)||t,this.rootNode=t}Object.assign(Ih.prototype,{getValue:function(t,e){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(t,e)},setValue:function(t,e){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)},bind:function(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()},unbind:function(){const t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(Dh,{Composite:Ih,create:function(t,e,n){return t&&t.isAnimationObjectGroup?new Dh.Composite(t,e,n):new Dh(t,e,n)},sanitizeNodeName:function(t){return t.replace(/\s/g,"_").replace(Eh,"")},parseTrackName:function(t){const e=Nh.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);const n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){const t=n.nodeName.substring(i+1);-1!==Oh.indexOf(t)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=t)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n},findNode:function(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){const n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){const n=function(t){for(let i=0;i=r){const o=r++,l=t[o];e[l.uuid]=c,t[c]=l,e[a]=o,t[o]=s;for(let t=0,e=i;t!==e;++t){const e=n[t],i=e[o],r=e[c];e[c]=i,e[o]=r}}}this.nCachedObjects_=r},uncache:function(){const t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=t.length;for(let s=0,a=arguments.length;s!==a;++s){const a=arguments[s].uuid,c=e[a];if(void 0!==c)if(delete e[a],c0&&(e[s.uuid]=c),t[c]=s,t.pop();for(let t=0,e=i;t!==e;++t){const e=n[t];e[c]=e[r],e.pop()}}}this.nCachedObjects_=r},subscribe_:function(t,e){const n=this._bindingsIndicesByPath;let i=n[t];const r=this._bindings;if(void 0!==i)return r[i];const o=this._paths,s=this._parsedPaths,a=this._objects,c=a.length,l=this.nCachedObjects_,h=new Array(c);i=r.length,n[t]=i,o.push(t),s.push(e),r.push(h);for(let n=l,i=a.length;n!==i;++n){const i=a[n];h[n]=new Dh(i,t,e)}return h},unsubscribe_:function(t){const e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){const i=this._paths,r=this._parsedPaths,o=this._bindings,s=o.length-1,a=o[s];e[t[s]]=n,o[n]=a,o.pop(),r[n]=r[s],r.pop(),i[n]=i[s],i.pop()}}});class zh{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;const r=e.tracks,o=r.length,s=new Array(o),a={endingStart:Me,endingEnd:Me};for(let t=0;t!==o;++t){const e=r[t].createInterpolant(null);s[t]=e,e.settings=a}this._interpolantSettings=a,this._interpolants=s,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){const n=this._clip.duration,i=t._clip.duration,r=i/n,o=n/i;t.warp(1,r,e),this.warp(o,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){const t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){const i=this._mixer,r=i.time,o=this.timeScale;let s=this._timeScaleInterpolant;null===s&&(s=i._lendControlInterpolant(),this._timeScaleInterpolant=s);const a=s.parameterPositions,c=s.sampleValues;return a[0]=r,a[1]=r+n,c[0]=t/o,c[1]=e/o,this}stopWarping(){const t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled)return void this._updateWeight(t);const r=this._startTime;if(null!==r){const i=(t-r)*n;if(i<0||0===n)return;this._startTime=null,e=n*i}e*=this._updateTimeScale(t);const o=this._updateTime(e),s=this._updateWeight(t);if(s>0){const t=this._interpolants,e=this._propertyBindings;if(2501===this.blendMode)for(let n=0,i=t.length;n!==i;++n)t[n].evaluate(o),e[n].accumulateAdditive(s);else for(let n=0,r=t.length;n!==r;++n)t[n].evaluate(o),e[n].accumulate(i,s)}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;const n=this._weightInterpolant;if(null!==n){const i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;null!==n&&(e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e))}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const o=2202===n;if(0===t)return-1===r||!o||1&~r?i:e-i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,o)):this._setEndings(0===this.repetitions,!0,o)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===s){const e=t<0;this._setEndings(e,!e,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(o&&!(1&~r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=Se,i.endingEnd=Se):(i.endingStart=t?this.zeroSlopeAtStart?Se:Me:Ee,i.endingEnd=e?this.zeroSlopeAtEnd?Se:Me:Ee)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;null===o&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const s=o.parameterPositions,a=o.sampleValues;return s[0]=r,a[0]=e,s[1]=r+t,a[1]=n,this}}function Uh(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}Uh.prototype=Object.assign(Object.create(Ve.prototype),{constructor:Uh,_bindAction:function(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,o=t._propertyBindings,s=t._interpolants,a=n.uuid,c=this._bindingsByRootAndName;let l=c[a];void 0===l&&(l={},c[a]=l);for(let t=0;t!==r;++t){const r=i[t],c=r.name;let h=l[c];if(void 0!==h)o[t]=h;else{if(h=o[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,a,c));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new Mh(Dh.create(n,c,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,a,c),o[t]=h}s[t].resultBuffer=h.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this},update:function(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),o=this._accuIndex^=1;for(let s=0;s!==n;++s)e[s]._update(i,t,r,o);const s=this._bindings,a=this._nActiveBindings;for(let t=0;t!==a;++t)s[t].apply(o);return this},setTime:function(t){this.time=0;for(let t=0;t4?s=Kh[r-8+4-1]:0==r&&(s=0),n.push(s);const a=1/(o-1),c=-a/2,l=1+a/2,h=[c,c,l,c,l,l,c,c,l,l,c,l],u=6,d=6,p=3,f=2,m=1,g=new Float32Array(p*d*u),v=new Float32Array(f*d*u),y=new Float32Array(m*d*u);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(h,f*d*t);const r=[t,t,t,t,t,t];y.set(r,m*d*t)}const x=new er;x.setAttribute("position",new Oi(g,p)),x.setAttribute("uv",new Oi(v,f)),x.setAttribute("faceIndex",new Oi(y,m)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function ru(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),Nl.call(this,t),this.type="catmullrom"}Math.sqrt(5),Sl.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(Sl.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(Wl.prototype,{createPointsGeometry:function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=new sc;for(let n=0,i=t.length;nthis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new Xe),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new Xe),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return jh.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}.prototype,{center:function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},size:function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(cn.prototype,{center:function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionSphere:function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},size:function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(Sn.prototype,{empty:function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()}}),Br.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},Object.assign(qe,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(t){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),qe.floorPowerOfTwo(t)},nextPowerOfTwo:function(t){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),qe.ceilPowerOfTwo(t)}}),Object.assign(Ye.prototype,{flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},multiplyVector3:function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")},getInverse:function(t){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()}}),Object.assign(On.prototype,{extractPosition:function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},getPosition:function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new on).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector4:function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},crossVector:function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(t,e,n,i,r,o){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,o)},getInverse:function(t){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(t).invert()}}),ci.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},Object.assign(rn.prototype,{multiplyVector3:function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},inverse:function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()}}),Object.assign(Nn.prototype,{isIntersectionBox:function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionPlane:function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},isIntersectionSphere:function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)}}),Object.assign(xi.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},midpoint:function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},normal:function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},plane:function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)}}),Object.assign(xi,{barycoordFromPoint:function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),xi.getBarycoord(t,e,n,i,r)},normal:function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),xi.getNormal(t,e,n,i)}}),Object.assign(ql.prototype,{extractAllPoints:function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},extrude:function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new zc(this,t)},makeGeometry:function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new Hc(this,t)}}),Object.assign(Xe.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(on.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},getScaleFromMatrix:function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},getColumnFromMatrix:function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},applyProjection:function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},fromAttribute:function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(tn.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(sc.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},applyMatrix:function(t){return console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.assign(ri.prototype,{getChildByName:function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(ri.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.assign(xr.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}),Object.defineProperties(xr.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(ya.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(La.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),Sa.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty(Sl.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(t){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=t}}),Pr.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(Xl.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(Oi.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Ge},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Ge)}}}),Object.assign(Oi.prototype,{setDynamic:function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?Ge:He),this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(er.prototype,{addIndex:function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},addAttribute:function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new Oi(arguments[1],arguments[2])))},addDrawCall:function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},applyMatrix:function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(er.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(ch.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(t){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=t}}}),Object.defineProperties(Gh.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(t){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=t}}}),Object.defineProperties(Qs.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.usage===Ge},set:function(t){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(t)}}}),Object.assign(Qs.prototype,{setDynamic:function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?Ge:He),this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(Ic.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}),Object.assign(Js.prototype,{dispose:function(){console.error("THREE.Scene: .dispose() has been removed.")}}),Object.defineProperties(Bh.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(Ri.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new Ti}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties(jc.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(Wc.prototype,{transparency:{get:function(){return console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission},set:function(t){console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission=t}}}),Object.defineProperties(Lr.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),Object.assign(Ys.prototype,{clearTarget:function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},animate:function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()}}),Object.defineProperties(Ys.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?Ae:Te}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(Fs.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(en.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Object.defineProperties(class extends ri{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;tMath.PI&&(e-=a),h<-Math.PI?h+=a:h>Math.PI&&(h-=a),m.theta=e<=h?Math.max(e,Math.min(h,m.theta)):m.theta>(e+h)/2?Math.max(e,m.theta):Math.min(h,m.theta)),m.phi=Math.max(c.minPolarAngle,Math.min(c.maxPolarAngle,m.phi)),m.makeSafe(),m.radius*=v,m.radius=Math.max(c.minDistance,Math.min(c.maxDistance,m.radius)),!0===c.enableDamping?c.target.addScaledVector(y,c.dampingFactor):c.target.add(y),n.setFromSpherical(m),n.applyQuaternion(r),t.copy(c.target).add(n),c.object.lookAt(c.target),!0===c.enableDamping?(g.theta*=1-c.dampingFactor,g.phi*=1-c.dampingFactor,y.multiplyScalar(1-c.dampingFactor)):(g.set(0,0,0),y.set(0,0,0)),v=1,!!(x||o.distanceToSquared(c.object.position)>f||8*(1-s.dot(c.object.quaternion))>f)&&(c.dispatchEvent(l),o.copy(c.object.position),s.copy(c.object.quaternion),x=!1,!0)}),this.dispose=function(){c.domElement.removeEventListener("contextmenu",tt,!1),c.domElement.removeEventListener("pointerdown",q,!1),c.domElement.removeEventListener("wheel",Z,!1),c.domElement.removeEventListener("touchstart",Q,!1),c.domElement.removeEventListener("touchend",$,!1),c.domElement.removeEventListener("touchmove",K,!1),c.domElement.ownerDocument.removeEventListener("pointermove",X,!1),c.domElement.ownerDocument.removeEventListener("pointerup",Y,!1),c.domElement.removeEventListener("keydown",J,!1)};var c=this,l={type:"change"},h={type:"start"},u={type:"end"},d={NONE:-1,ROTATE:0,DOLLY:1,PAN:2,TOUCH_ROTATE:3,TOUCH_PAN:4,TOUCH_DOLLY_PAN:5,TOUCH_DOLLY_ROTATE:6},p=d.NONE,f=1e-6,m=new Wh,g=new Wh,v=1,y=new on,x=!1,_=new Xe,b=new Xe,w=new Xe,M=new Xe,S=new Xe,E=new Xe,T=new Xe,A=new Xe,L=new Xe;function R(){return Math.pow(.95,c.zoomSpeed)}function P(t){g.theta-=t}function C(t){g.phi-=t}var N,O=(N=new on,function(t,e){N.setFromMatrixColumn(e,0),N.multiplyScalar(-t),y.add(N)}),I=function(){var t=new on;return function(e,n){!0===c.screenSpacePanning?t.setFromMatrixColumn(n,1):(t.setFromMatrixColumn(n,0),t.crossVectors(c.object.up,t)),t.multiplyScalar(e),y.add(t)}}(),D=function(){var t=new on;return function(e,n){var i=c.domElement;if(c.object.isPerspectiveCamera){var r=c.object.position;t.copy(r).sub(c.target);var o=t.length();o*=Math.tan(c.object.fov/2*Math.PI/180),O(2*e*o/i.clientHeight,c.object.matrix),I(2*n*o/i.clientHeight,c.object.matrix)}else c.object.isOrthographicCamera?(O(e*(c.object.right-c.object.left)/c.object.zoom/i.clientWidth,c.object.matrix),I(n*(c.object.top-c.object.bottom)/c.object.zoom/i.clientHeight,c.object.matrix)):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled."),c.enablePan=!1)}}();function z(t){c.object.isPerspectiveCamera?v/=t:c.object.isOrthographicCamera?(c.object.zoom=Math.max(c.minZoom,Math.min(c.maxZoom,c.object.zoom*t)),c.object.updateProjectionMatrix(),x=!0):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),c.enableZoom=!1)}function U(t){c.object.isPerspectiveCamera?v*=t:c.object.isOrthographicCamera?(c.object.zoom=Math.max(c.minZoom,Math.min(c.maxZoom,c.object.zoom/t)),c.object.updateProjectionMatrix(),x=!0):(console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled."),c.enableZoom=!1)}function B(t){_.set(t.clientX,t.clientY)}function F(t){M.set(t.clientX,t.clientY)}function H(t){if(1==t.touches.length)_.set(t.touches[0].pageX,t.touches[0].pageY);else{var e=.5*(t.touches[0].pageX+t.touches[1].pageX),n=.5*(t.touches[0].pageY+t.touches[1].pageY);_.set(e,n)}}function G(t){if(1==t.touches.length)M.set(t.touches[0].pageX,t.touches[0].pageY);else{var e=.5*(t.touches[0].pageX+t.touches[1].pageX),n=.5*(t.touches[0].pageY+t.touches[1].pageY);M.set(e,n)}}function k(t){var e=t.touches[0].pageX-t.touches[1].pageX,n=t.touches[0].pageY-t.touches[1].pageY,i=Math.sqrt(e*e+n*n);T.set(0,i)}function V(t){if(1==t.touches.length)b.set(t.touches[0].pageX,t.touches[0].pageY);else{var e=.5*(t.touches[0].pageX+t.touches[1].pageX),n=.5*(t.touches[0].pageY+t.touches[1].pageY);b.set(e,n)}w.subVectors(b,_).multiplyScalar(c.rotateSpeed);var i=c.domElement;P(2*Math.PI*w.x/i.clientHeight),C(2*Math.PI*w.y/i.clientHeight),_.copy(b)}function W(t){if(1==t.touches.length)S.set(t.touches[0].pageX,t.touches[0].pageY);else{var e=.5*(t.touches[0].pageX+t.touches[1].pageX),n=.5*(t.touches[0].pageY+t.touches[1].pageY);S.set(e,n)}E.subVectors(S,M).multiplyScalar(c.panSpeed),D(E.x,E.y),M.copy(S)}function j(t){var e=t.touches[0].pageX-t.touches[1].pageX,n=t.touches[0].pageY-t.touches[1].pageY,i=Math.sqrt(e*e+n*n);A.set(0,i),L.set(0,Math.pow(A.y/T.y,c.zoomSpeed)),z(L.y),T.copy(A)}function q(t){if(!1!==c.enabled)switch(t.pointerType){case"mouse":case"pen":!function(t){var e;switch(t.preventDefault(),c.domElement.focus?c.domElement.focus():window.focus(),t.button){case 0:e=c.mouseButtons.LEFT;break;case 1:e=c.mouseButtons.MIDDLE;break;case 2:e=c.mouseButtons.RIGHT;break;default:e=-1}switch(e){case 1:if(!1===c.enableZoom)return;!function(t){T.set(t.clientX,t.clientY)}(t),p=d.DOLLY;break;case 0:if(t.ctrlKey||t.metaKey||t.shiftKey){if(!1===c.enablePan)return;F(t),p=d.PAN}else{if(!1===c.enableRotate)return;B(t),p=d.ROTATE}break;case 2:if(t.ctrlKey||t.metaKey||t.shiftKey){if(!1===c.enableRotate)return;B(t),p=d.ROTATE}else{if(!1===c.enablePan)return;F(t),p=d.PAN}break;default:p=d.NONE}p!==d.NONE&&(c.domElement.ownerDocument.addEventListener("pointermove",X,!1),c.domElement.ownerDocument.addEventListener("pointerup",Y,!1),c.dispatchEvent(h))}(t)}}function X(t){if(!1!==c.enabled)switch(t.pointerType){case"mouse":case"pen":!function(t){if(!1!==c.enabled)switch(t.preventDefault(),p){case d.ROTATE:if(!1===c.enableRotate)return;!function(t){b.set(t.clientX,t.clientY),w.subVectors(b,_).multiplyScalar(c.rotateSpeed);var e=c.domElement;P(2*Math.PI*w.x/e.clientHeight),C(2*Math.PI*w.y/e.clientHeight),_.copy(b),c.update()}(t);break;case d.DOLLY:if(!1===c.enableZoom)return;!function(t){A.set(t.clientX,t.clientY),L.subVectors(A,T),L.y>0?z(R()):L.y<0&&U(R()),T.copy(A),c.update()}(t);break;case d.PAN:if(!1===c.enablePan)return;!function(t){S.set(t.clientX,t.clientY),E.subVectors(S,M).multiplyScalar(c.panSpeed),D(E.x,E.y),M.copy(S),c.update()}(t)}}(t)}}function Y(t){switch(t.pointerType){case"mouse":case"pen":c.domElement.ownerDocument.removeEventListener("pointermove",X,!1),c.domElement.ownerDocument.removeEventListener("pointerup",Y,!1),!1!==c.enabled&&(c.dispatchEvent(u),p=d.NONE)}}function Z(t){!1===c.enabled||!1===c.enableZoom||p!==d.NONE&&p!==d.ROTATE||(t.preventDefault(),t.stopPropagation(),c.dispatchEvent(h),function(t){t.deltaY<0?U(R()):t.deltaY>0&&z(R()),c.update()}(t),c.dispatchEvent(u))}function J(t){!1!==c.enabled&&!1!==c.enableKeys&&!1!==c.enablePan&&function(t){var e=!1;switch(t.keyCode){case c.keys.UP:D(0,c.keyPanSpeed),e=!0;break;case c.keys.BOTTOM:D(0,-c.keyPanSpeed),e=!0;break;case c.keys.LEFT:D(c.keyPanSpeed,0),e=!0;break;case c.keys.RIGHT:D(-c.keyPanSpeed,0),e=!0}e&&(t.preventDefault(),c.update())}(t)}function Q(t){if(!1!==c.enabled){switch(t.preventDefault(),t.touches.length){case 1:switch(c.touches.ONE){case 0:if(!1===c.enableRotate)return;H(t),p=d.TOUCH_ROTATE;break;case 1:if(!1===c.enablePan)return;G(t),p=d.TOUCH_PAN;break;default:p=d.NONE}break;case 2:switch(c.touches.TWO){case 2:if(!1===c.enableZoom&&!1===c.enablePan)return;!function(t){c.enableZoom&&k(t),c.enablePan&&G(t)}(t),p=d.TOUCH_DOLLY_PAN;break;case 3:if(!1===c.enableZoom&&!1===c.enableRotate)return;!function(t){c.enableZoom&&k(t),c.enableRotate&&H(t)}(t),p=d.TOUCH_DOLLY_ROTATE;break;default:p=d.NONE}break;default:p=d.NONE}p!==d.NONE&&c.dispatchEvent(h)}}function K(t){if(!1!==c.enabled)switch(t.preventDefault(),t.stopPropagation(),p){case d.TOUCH_ROTATE:if(!1===c.enableRotate)return;V(t),c.update();break;case d.TOUCH_PAN:if(!1===c.enablePan)return;W(t),c.update();break;case d.TOUCH_DOLLY_PAN:if(!1===c.enableZoom&&!1===c.enablePan)return;!function(t){c.enableZoom&&j(t),c.enablePan&&W(t)}(t),c.update();break;case d.TOUCH_DOLLY_ROTATE:if(!1===c.enableZoom&&!1===c.enableRotate)return;!function(t){c.enableZoom&&j(t),c.enableRotate&&V(t)}(t),c.update();break;default:p=d.NONE}}function $(t){!1!==c.enabled&&(c.dispatchEvent(u),p=d.NONE)}function tt(t){!1!==c.enabled&&t.preventDefault()}c.domElement.addEventListener("contextmenu",tt,!1),c.domElement.addEventListener("pointerdown",q,!1),c.domElement.addEventListener("wheel",Z,!1),c.domElement.addEventListener("touchstart",Q,!1),c.domElement.addEventListener("touchend",$,!1),c.domElement.addEventListener("touchmove",K,!1),c.domElement.addEventListener("keydown",J,!1),this.update()};(ou.prototype=Object.create(Ve.prototype)).constructor=ou;var su=function(t,e){ou.call(this,t,e),this.screenSpacePanning=!1,this.mouseButtons.LEFT=2,this.mouseButtons.RIGHT=0,this.touches.ONE=1,this.touches.TWO=3};(su.prototype=Object.create(Ve.prototype)).constructor=su;const au=(new Ml).load("/pkg/galaxy/particleShape/1.png"),cu=document.querySelector("canvas.webgl"),lu=new Js,hu={count:7e4,size:.01,radius:5,branches:8,spin:1,randomness:.3,randomnessPower:5,stars:9e3,starColor:"#1b3984",insideColor:"#ff6030",outsideColor:"#1b3984"};let uu=window.location.href,du=new URL(uu);null!==du.searchParams.get("star")&&(hu.starColor="#"+du.searchParams.get("star")),null!==du.searchParams.get("in")&&(hu.insideColor="#"+du.searchParams.get("in")),null!==du.searchParams.get("out")&&(hu.outsideColor="#"+du.searchParams.get("out"));let pu=null,fu=null,mu=null;!function(){null!==mu&&(pu.dispose(),fu.dispose(),lu.remove(mu)),pu=new er;const t=new Float32Array(3*hu.stars);for(let e=0;e{xu.width=window.innerWidth,xu.height=window.innerHeight,_u.aspect=xu.width/xu.height,_u.updateProjectionMatrix(),wu.setSize(xu.width,xu.height),wu.setPixelRatio(Math.min(window.devicePixelRatio,2))}));const _u=new Pr(75,xu.width/xu.height,.1,100);_u.position.x=0,_u.position.y=.3,_u.position.z=4,lu.add(_u);const bu=new ou(_u,cu);bu.enableDamping=!0;const wu=new Ys({canvas:cu});wu.setSize(xu.width,xu.height),wu.setPixelRatio(Math.min(window.devicePixelRatio,2));const Mu=new class{constructor(t){this.autoStart=void 0===t||t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=wh(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const e=wh();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}},Su=()=>{const t=Mu.getElapsedTime();yu.rotation.y=.005*t,mu.rotation.y=.05*-t,bu.update(),wu.render(lu,_u),window.requestAnimationFrame(Su)};Su()})(); //# sourceMappingURL=bundle.4c347c94d39def84ca4a.js.map