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家を作る
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素体を作る
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衣装を着せる
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game animation sample
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キャラがカメラ視点で勝手に動く
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playerが地面に埋まってしまう
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他のmapとの統合
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BGMを変更する
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表示されなくなったサイト
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衣装の背後に黒いチラつきが発生する
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ueで読み込むと一部のmaterialが正しく表示されない
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髪の毛が頭に追従しなくなる事がある
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customで衣装の半分が灰色になる
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worldscape plugin
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地上のちらつき
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project
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自己紹介
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最初の体験
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毎日プレイ
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自由と不自由
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ロードマップ
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アイテムボックス
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テストゲーム
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youtube
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end
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<h1 id="素体を作る">素体を作る</h1>
<p>素体を作ります。できる限り現実に近い再現を目指します。これを<code>gender system</code>と呼び、わかりやすくいうとキャラクターの性器システムです。</p>
<p>今回は、Aモデル(vrm)とBモデル(部位)の統合をblenderで行います。統合したものをvrmにexportして、ueでimportします。Bモデルにはシェイプキーを設定しているので、ueではモーフターゲットとして動かせるようにします。</p>
<p>ueで動かすにはmaterialに<code>VRM MToon</code>を使うこと、<code>UVMap</code>の名前に設定すること、<code>vrm0</code>を使うこと、データ転送で<code>頂点</code>を設定することが大切です。今回使用する<a href=".">addon</a>は、vrmをimport, exportするaddonだけです。</p>
<h2 id="vroidの設定">vroidの設定</h2>
<p>素体はvroidをベースにします。つけている衣装を全部はずします。そして、パンツなどもテクスチャを削除しておくと素体の完成です。</p>
<h2 id="materialの設定">materialの設定</h2>
<p>vrmをblenderで読み込みます。</p>
<ol>
<li>Bモデルのmaterialに<code>VRM MToon</code>を設定します。ueでimportする際にcrashします。</li>
<li>dataのUVマップに<code>UVMap_xxx</code>となっているときは名前を<code>UVMap</code>にします。色がおかしくなります。</li>
</ol>
<h2 id="基本的な編集移動、削除、位置">基本的な編集(移動、削除、位置)</h2>
<ol>
<li>Bモデルを正しい位置にセットします。[G], [Z], [R]</li>
<li>Aモデルを適切に切り取ります。[面を選択], [細分化], [四角形に], [面を削除]</li>
<li>シェイプキーを動かしても問題ないかの確認します。</li>
</ol>
<p><img src="../img/0012.png" alt=""></img></p>
<h2 id="bodyに追従させる">bodyに追従させる</h2>
<p>このままではBモデルは体に追従しません。追従させるには頂点をアーマチュア(armature)に追加します。</p>
<ol>
<li>Bモデルのモディファイアから[データ転送], [Body(J_Bip_C_Hips)], [頂点], [頂点グループ]を選択し、[データレイヤーを生成], [適用]します。</li>
<li>Bモデルのモディファイアでアーマチュアで[Armature]を追加します。</li>
<li>女性の場合はボーン(足)を調整します。なお、少し浮くようになってしまうため全体を-Zします。[G], [X], [R]</li>
</ol>
<blockquote>
<p>シェイプキーをueでも有効にするには、vrm0を使います。また、編集しているときにobjectを分離した場合は元の構成に再統合してください。</p>
</blockquote>
<p><img src="../img/0013.png" alt=""></img></p>
<h2 id="gender-systemについて">gender systemについて</h2>
<p>例外ない限りキャラクターにはgender systemが搭載されます。アイは原作で性別がないので、例外的にgender systemから除外されています。</p>
<p>最初に実装するキャラは、仮名で<code>アダブ(男性)</code>, <code>イブチェ(女性)</code>になります。</p>
<p><a href="../issue/blender/blender_02.html">issue: ueで読み込むと一部のmaterialが正しく表示されない</a></p>
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