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<h1 id="モーションキャプチャで動かす">モーションキャプチャで動かす</h1>
<p>カメラ(camera)からcharacterを動かす技術をモーションキャプチャ(motion capture)といいます。様々なprotocol(プロトコル)がありますが、<code>vrm4u</code>では<a href="https://qiita.com/mintan/items/72d63cce4e6197b151b7" target="_blank">vmc</a>というprotocolを使います。</p>
<p><code>epic games</code><a href="https://dev.epicgames.com/documentation/ja-jp/unreal-engine/live-link-in-unreal-engine" target="_blank">livelink</a>というものを作っています。</p>
<p>必要なものは多く、基本的には<code>web-camera</code><code>client-app</code>, <code>ue-plugin</code>が必要です。私は以下を使っています。</p>
<ul>
<li>camera: ートパソコンに付属しているwebカメラ</li>
<li>client: <a href="https://webcammotioncapture.info/" target="_blank">webcam motion capture</a></li>
<li>plugin: <a href="https://github.com/ruyo/VRM4U" target="_blank">vrm4u</a></li>
</ul>
<p>clientはそれぞれのosにあったものを選びます。無料でも可能ですが、性能的には有料アプリがおすすめです。いくつか紹介しておきます。</p>
<p>この辺の情報は最初はわからないと思いますが、基本的には以下の流れで情報を処理します。</p>
<pre><code class="lang-sh">[camera] --&gt; [client] --&gt; [plugin]
</code></pre>
<h2 id="client">client</h2>
<table>
<thead>
<tr>
<th>name</th>
<th>body</th>
<th>free</th>
</tr>
</thead>
<tbody>
<tr>
<td><a href="https://github.com/sh-akira/VirtualMotionCapture" target="_blank">vmc</a></td>
<td>vmcの開発元が出しているclient。protocolと同じ名前がつけられている</td>
<td>🟩</td>
</tr>
<tr>
<td><a href="https://www.vseeface.icu/" target="_blank">vseeface</a></td>
<td>高性能なclient</td>
<td>🟩</td>
</tr>
<tr>
<td><a href="https://booth.pm/ja/items/4513654" target="_blank">xr animator</a></td>
<td>お手軽に表示できるclient</td>
<td>🟩</td>
</tr>
<tr>
<td><a href="https://booth.pm/ja/items/1779185" target="_blank">waidayo</a></td>
<td>iosにも対応しているclient</td>
<td>🟩</td>
</tr>
<tr>
<td><a href="https://store.steampowered.com/app/1895630/VRM_Posing_Desktop/" target="_blank">vrm posing desktop</a></td>
<td>steamから出ているclient</td>
<td>🟥</td>
</tr>
<tr>
<td><a href="https://webcammotioncapture.info/" target="_blank">webcam motion capture</a></td>
<td>安定したclient。使ってみた中では動きが一番良かった</td>
<td>🟥</td>
</tr>
</tbody>
</table>
<h2 id="build-packageを使うときportに注意">build packageを使うときportに注意</h2>
<p>clientから送信されるportをpluginで受信します。build packageの<code>.exe</code>で確認するときは、editor(エディタ)を落としておきましょう。</p>
<h2 id="停止したときだけvmcを有効にする">停止したときだけvmcを有効にする</h2>
<iframe width="100%" height="415" src="https://www.youtube.com/embed/BsLOlAr-wBY?si=jahPUVD8YMMfefvm&amp;start=195&amp;end=204&amp;mute=1&amp;rel=0&amp;showinfo=0&amp;controls=0" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen=""></iframe>
<p>キャラクターがidle状態、つまり、停止しているときだけVMCのモーションキャプチャを反映させます。
これはVMCモードの変数を用意し、ABPで条件を書いて実現しています。キャラクターを動かしたときは一時的に無効にします。</p>
<p>関数を作り、bool型でグローバル変数で作ります。それをVMCモードの<code>enable/disable</code>とします。カメラは正面と通常を切り替えています。</p>
<pre><code class="lang-sh">/Content/Blueprints/CBP_SandboxCharacter
</code></pre>
<iframe src="https://blueprintue.com/render/za634zjp/2" scrolling="no" allowfullscreen="" style="width:100%;height:400px"></iframe>
<p>移動するときは一時的に無効にします。移動が完了すると有効にします。GASの移動は終了後に少し滑るので<code>delay</code>を入れています。</p>
<iframe src="https://blueprintue.com/render/za634zjp/3" scrolling="no" allowfullscreen="" style="width:100%;height:400px"></iframe>
<pre><code class="lang-sh">/Content/Chracters/<span class="hljs-variable">$model</span>/ABP_Pose_<span class="hljs-variable">$model</span>
</code></pre>
<p><code>Blend Poses by bool</code>を使います。<code>[Mesh Space RefPose] --&gt; [VrmVMC] --&gt; [Blend Poses by bool(true)]</code></p>
<iframe src="https://blueprintue.com/render/za634zjp/4" scrolling="no" allowfullscreen="" style="width:100%;height:400px"></iframe>
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