fix ue integer float r error
This commit is contained in:
parent
2b479451c1
commit
687f0e29f0
@ -150,6 +150,9 @@ var (
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{Name: "location_z", Type: field.TypeInt, Nullable: true},
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{Name: "location_n", Type: field.TypeInt, Nullable: true},
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{Name: "author", Type: field.TypeString, Nullable: true},
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{Name: "game_lv", Type: field.TypeString, Nullable: true},
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{Name: "game_exp", Type: field.TypeString, Nullable: true},
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{Name: "game_id", Type: field.TypeString, Nullable: true},
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{Name: "created_at", Type: field.TypeTime, Nullable: true},
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{Name: "user_ue", Type: field.TypeInt},
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}
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@ -161,7 +164,7 @@ var (
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ForeignKeys: []*schema.ForeignKey{
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{
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Symbol: "ues_users_ue",
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Columns: []*schema.Column{UesColumns[20]},
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Columns: []*schema.Column{UesColumns[23]},
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RefColumns: []*schema.Column{UsersColumns[0]},
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OnDelete: schema.NoAction,
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},
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@ -202,7 +205,7 @@ var (
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{Name: "ten_post", Type: field.TypeString, Nullable: true},
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{Name: "ten_get", Type: field.TypeString, Nullable: true},
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{Name: "ten_at", Type: field.TypeTime, Nullable: true},
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{Name: "next", Type: field.TypeString, Nullable: true, Default: "20240516"},
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{Name: "next", Type: field.TypeString, Nullable: true, Default: "20240531"},
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{Name: "room", Type: field.TypeInt, Nullable: true},
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{Name: "model", Type: field.TypeBool, Nullable: true},
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{Name: "model_at", Type: field.TypeTime, Nullable: true},
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221
ent/mutation.go
221
ent/mutation.go
@ -5114,6 +5114,9 @@ type UeMutation struct {
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location_n *int
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addlocation_n *int
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author *string
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game_lv *string
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game_exp *string
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game_id *string
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created_at *time.Time
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clearedFields map[string]struct{}
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owner *int
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@ -6321,6 +6324,153 @@ func (m *UeMutation) ResetAuthor() {
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delete(m.clearedFields, ue.FieldAuthor)
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}
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// SetGameLv sets the "game_lv" field.
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func (m *UeMutation) SetGameLv(s string) {
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m.game_lv = &s
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}
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// GameLv returns the value of the "game_lv" field in the mutation.
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func (m *UeMutation) GameLv() (r string, exists bool) {
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v := m.game_lv
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if v == nil {
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return
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}
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return *v, true
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}
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// OldGameLv returns the old "game_lv" field's value of the Ue entity.
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// If the Ue object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *UeMutation) OldGameLv(ctx context.Context) (v string, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldGameLv is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldGameLv requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldGameLv: %w", err)
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}
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return oldValue.GameLv, nil
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}
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// ClearGameLv clears the value of the "game_lv" field.
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func (m *UeMutation) ClearGameLv() {
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m.game_lv = nil
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m.clearedFields[ue.FieldGameLv] = struct{}{}
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}
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// GameLvCleared returns if the "game_lv" field was cleared in this mutation.
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func (m *UeMutation) GameLvCleared() bool {
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_, ok := m.clearedFields[ue.FieldGameLv]
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return ok
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}
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// ResetGameLv resets all changes to the "game_lv" field.
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func (m *UeMutation) ResetGameLv() {
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m.game_lv = nil
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delete(m.clearedFields, ue.FieldGameLv)
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}
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// SetGameExp sets the "game_exp" field.
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func (m *UeMutation) SetGameExp(s string) {
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m.game_exp = &s
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}
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// GameExp returns the value of the "game_exp" field in the mutation.
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func (m *UeMutation) GameExp() (r string, exists bool) {
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v := m.game_exp
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if v == nil {
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return
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}
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return *v, true
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}
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// OldGameExp returns the old "game_exp" field's value of the Ue entity.
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// If the Ue object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *UeMutation) OldGameExp(ctx context.Context) (v string, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldGameExp is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldGameExp requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldGameExp: %w", err)
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}
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return oldValue.GameExp, nil
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}
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// ClearGameExp clears the value of the "game_exp" field.
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func (m *UeMutation) ClearGameExp() {
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m.game_exp = nil
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m.clearedFields[ue.FieldGameExp] = struct{}{}
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}
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// GameExpCleared returns if the "game_exp" field was cleared in this mutation.
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func (m *UeMutation) GameExpCleared() bool {
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_, ok := m.clearedFields[ue.FieldGameExp]
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return ok
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}
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// ResetGameExp resets all changes to the "game_exp" field.
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func (m *UeMutation) ResetGameExp() {
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m.game_exp = nil
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delete(m.clearedFields, ue.FieldGameExp)
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}
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// SetGameID sets the "game_id" field.
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func (m *UeMutation) SetGameID(s string) {
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m.game_id = &s
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}
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// GameID returns the value of the "game_id" field in the mutation.
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func (m *UeMutation) GameID() (r string, exists bool) {
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v := m.game_id
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if v == nil {
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return
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}
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return *v, true
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}
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// OldGameID returns the old "game_id" field's value of the Ue entity.
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// If the Ue object wasn't provided to the builder, the object is fetched from the database.
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// An error is returned if the mutation operation is not UpdateOne, or the database query fails.
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func (m *UeMutation) OldGameID(ctx context.Context) (v string, err error) {
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if !m.op.Is(OpUpdateOne) {
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return v, errors.New("OldGameID is only allowed on UpdateOne operations")
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}
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if m.id == nil || m.oldValue == nil {
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return v, errors.New("OldGameID requires an ID field in the mutation")
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}
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oldValue, err := m.oldValue(ctx)
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if err != nil {
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return v, fmt.Errorf("querying old value for OldGameID: %w", err)
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}
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return oldValue.GameID, nil
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}
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// ClearGameID clears the value of the "game_id" field.
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func (m *UeMutation) ClearGameID() {
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m.game_id = nil
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m.clearedFields[ue.FieldGameID] = struct{}{}
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}
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// GameIDCleared returns if the "game_id" field was cleared in this mutation.
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func (m *UeMutation) GameIDCleared() bool {
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_, ok := m.clearedFields[ue.FieldGameID]
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return ok
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}
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// ResetGameID resets all changes to the "game_id" field.
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func (m *UeMutation) ResetGameID() {
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m.game_id = nil
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delete(m.clearedFields, ue.FieldGameID)
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}
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// SetCreatedAt sets the "created_at" field.
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func (m *UeMutation) SetCreatedAt(t time.Time) {
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m.created_at = &t
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@ -6443,7 +6593,7 @@ func (m *UeMutation) Type() string {
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// order to get all numeric fields that were incremented/decremented, call
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// AddedFields().
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func (m *UeMutation) Fields() []string {
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fields := make([]string, 0, 19)
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fields := make([]string, 0, 22)
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if m._limit != nil {
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fields = append(fields, ue.FieldLimit)
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}
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@ -6498,6 +6648,15 @@ func (m *UeMutation) Fields() []string {
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if m.author != nil {
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fields = append(fields, ue.FieldAuthor)
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}
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if m.game_lv != nil {
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fields = append(fields, ue.FieldGameLv)
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}
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if m.game_exp != nil {
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fields = append(fields, ue.FieldGameExp)
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}
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if m.game_id != nil {
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fields = append(fields, ue.FieldGameID)
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}
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if m.created_at != nil {
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fields = append(fields, ue.FieldCreatedAt)
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}
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@ -6545,6 +6704,12 @@ func (m *UeMutation) Field(name string) (ent.Value, bool) {
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return m.LocationN()
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case ue.FieldAuthor:
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return m.Author()
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case ue.FieldGameLv:
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return m.GameLv()
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case ue.FieldGameExp:
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return m.GameExp()
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case ue.FieldGameID:
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return m.GameID()
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case ue.FieldCreatedAt:
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return m.CreatedAt()
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}
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@ -6592,6 +6757,12 @@ func (m *UeMutation) OldField(ctx context.Context, name string) (ent.Value, erro
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return m.OldLocationN(ctx)
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case ue.FieldAuthor:
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return m.OldAuthor(ctx)
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case ue.FieldGameLv:
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return m.OldGameLv(ctx)
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case ue.FieldGameExp:
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return m.OldGameExp(ctx)
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case ue.FieldGameID:
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return m.OldGameID(ctx)
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case ue.FieldCreatedAt:
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return m.OldCreatedAt(ctx)
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}
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@ -6729,6 +6900,27 @@ func (m *UeMutation) SetField(name string, value ent.Value) error {
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}
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m.SetAuthor(v)
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return nil
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case ue.FieldGameLv:
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v, ok := value.(string)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetGameLv(v)
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return nil
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case ue.FieldGameExp:
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v, ok := value.(string)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetGameExp(v)
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return nil
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case ue.FieldGameID:
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v, ok := value.(string)
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if !ok {
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return fmt.Errorf("unexpected type %T for field %s", value, name)
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}
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m.SetGameID(v)
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return nil
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case ue.FieldCreatedAt:
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v, ok := value.(time.Time)
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if !ok {
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@ -6952,6 +7144,15 @@ func (m *UeMutation) ClearedFields() []string {
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if m.FieldCleared(ue.FieldAuthor) {
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fields = append(fields, ue.FieldAuthor)
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}
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if m.FieldCleared(ue.FieldGameLv) {
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fields = append(fields, ue.FieldGameLv)
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}
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if m.FieldCleared(ue.FieldGameExp) {
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fields = append(fields, ue.FieldGameExp)
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}
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if m.FieldCleared(ue.FieldGameID) {
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fields = append(fields, ue.FieldGameID)
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}
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if m.FieldCleared(ue.FieldCreatedAt) {
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fields = append(fields, ue.FieldCreatedAt)
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}
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@ -7020,6 +7221,15 @@ func (m *UeMutation) ClearField(name string) error {
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case ue.FieldAuthor:
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m.ClearAuthor()
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return nil
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case ue.FieldGameLv:
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m.ClearGameLv()
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return nil
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case ue.FieldGameExp:
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m.ClearGameExp()
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return nil
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case ue.FieldGameID:
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m.ClearGameID()
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return nil
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case ue.FieldCreatedAt:
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m.ClearCreatedAt()
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return nil
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@ -7085,6 +7295,15 @@ func (m *UeMutation) ResetField(name string) error {
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case ue.FieldAuthor:
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m.ResetAuthor()
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return nil
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case ue.FieldGameLv:
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m.ResetGameLv()
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return nil
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case ue.FieldGameExp:
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m.ResetGameExp()
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return nil
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case ue.FieldGameID:
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m.ResetGameID()
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return nil
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case ue.FieldCreatedAt:
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m.ResetCreatedAt()
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return nil
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@ -3194,6 +3194,24 @@ func (s *CreateUeReq) encodeFields(e *jx.Encoder) {
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s.Author.Encode(e)
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}
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}
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{
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if s.GameLv.Set {
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e.FieldStart("game_lv")
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s.GameLv.Encode(e)
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}
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}
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{
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if s.GameExp.Set {
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e.FieldStart("game_exp")
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s.GameExp.Encode(e)
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}
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}
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{
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if s.GameID.Set {
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e.FieldStart("game_id")
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s.GameID.Encode(e)
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}
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}
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{
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if s.CreatedAt.Set {
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e.FieldStart("created_at")
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@ -3207,7 +3225,7 @@ func (s *CreateUeReq) encodeFields(e *jx.Encoder) {
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}
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}
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var jsonFieldsNameOfCreateUeReq = [20]string{
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var jsonFieldsNameOfCreateUeReq = [23]string{
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0: "limit",
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1: "limit_boss",
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2: "limit_item",
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@ -3226,8 +3244,11 @@ var jsonFieldsNameOfCreateUeReq = [20]string{
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15: "location_z",
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16: "location_n",
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17: "author",
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18: "created_at",
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19: "owner",
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18: "game_lv",
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19: "game_exp",
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20: "game_id",
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21: "created_at",
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22: "owner",
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}
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// Decode decodes CreateUeReq from json.
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@ -3421,6 +3442,36 @@ func (s *CreateUeReq) Decode(d *jx.Decoder) error {
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}(); err != nil {
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return errors.Wrap(err, "decode field \"author\"")
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}
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case "game_lv":
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if err := func() error {
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s.GameLv.Reset()
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if err := s.GameLv.Decode(d); err != nil {
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return err
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}
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return nil
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}(); err != nil {
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return errors.Wrap(err, "decode field \"game_lv\"")
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}
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case "game_exp":
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if err := func() error {
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s.GameExp.Reset()
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if err := s.GameExp.Decode(d); err != nil {
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return err
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}
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return nil
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}(); err != nil {
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return errors.Wrap(err, "decode field \"game_exp\"")
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}
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case "game_id":
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if err := func() error {
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s.GameID.Reset()
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if err := s.GameID.Decode(d); err != nil {
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return err
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}
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return nil
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}(); err != nil {
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return errors.Wrap(err, "decode field \"game_id\"")
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}
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case "created_at":
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if err := func() error {
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s.CreatedAt.Reset()
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@ -3432,7 +3483,7 @@ func (s *CreateUeReq) Decode(d *jx.Decoder) error {
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return errors.Wrap(err, "decode field \"created_at\"")
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}
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case "owner":
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requiredBitSet[2] |= 1 << 3
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requiredBitSet[2] |= 1 << 6
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if err := func() error {
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v, err := d.Int()
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s.Owner = int(v)
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@ -3455,7 +3506,7 @@ func (s *CreateUeReq) Decode(d *jx.Decoder) error {
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for i, mask := range [3]uint8{
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0b00001000,
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0b00000000,
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0b00001000,
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0b01000000,
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} {
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if result := (requiredBitSet[i] & mask) ^ mask; result != 0 {
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// Mask only required fields and check equality to mask using XOR.
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@ -12010,6 +12061,24 @@ func (s *UeCreate) encodeFields(e *jx.Encoder) {
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s.Author.Encode(e)
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}
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}
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{
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if s.GameLv.Set {
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e.FieldStart("game_lv")
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s.GameLv.Encode(e)
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}
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}
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{
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if s.GameExp.Set {
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e.FieldStart("game_exp")
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s.GameExp.Encode(e)
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}
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}
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{
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if s.GameID.Set {
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e.FieldStart("game_id")
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s.GameID.Encode(e)
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}
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}
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{
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if s.CreatedAt.Set {
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e.FieldStart("created_at")
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@ -12018,7 +12087,7 @@ func (s *UeCreate) encodeFields(e *jx.Encoder) {
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}
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}
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var jsonFieldsNameOfUeCreate = [18]string{
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var jsonFieldsNameOfUeCreate = [21]string{
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||||
0: "id",
|
||||
1: "limit",
|
||||
2: "limit_boss",
|
||||
@ -12036,7 +12105,10 @@ var jsonFieldsNameOfUeCreate = [18]string{
|
||||
14: "location_z",
|
||||
15: "location_n",
|
||||
16: "author",
|
||||
17: "created_at",
|
||||
17: "game_lv",
|
||||
18: "game_exp",
|
||||
19: "game_id",
|
||||
20: "created_at",
|
||||
}
|
||||
|
||||
// Decode decodes UeCreate from json.
|
||||
@ -12220,6 +12292,36 @@ func (s *UeCreate) Decode(d *jx.Decoder) error {
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"author\"")
|
||||
}
|
||||
case "game_lv":
|
||||
if err := func() error {
|
||||
s.GameLv.Reset()
|
||||
if err := s.GameLv.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_lv\"")
|
||||
}
|
||||
case "game_exp":
|
||||
if err := func() error {
|
||||
s.GameExp.Reset()
|
||||
if err := s.GameExp.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_exp\"")
|
||||
}
|
||||
case "game_id":
|
||||
if err := func() error {
|
||||
s.GameID.Reset()
|
||||
if err := s.GameID.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_id\"")
|
||||
}
|
||||
case "created_at":
|
||||
if err := func() error {
|
||||
s.CreatedAt.Reset()
|
||||
@ -12398,6 +12500,24 @@ func (s *UeList) encodeFields(e *jx.Encoder) {
|
||||
s.Author.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameLv.Set {
|
||||
e.FieldStart("game_lv")
|
||||
s.GameLv.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameExp.Set {
|
||||
e.FieldStart("game_exp")
|
||||
s.GameExp.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameID.Set {
|
||||
e.FieldStart("game_id")
|
||||
s.GameID.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.CreatedAt.Set {
|
||||
e.FieldStart("created_at")
|
||||
@ -12406,7 +12526,7 @@ func (s *UeList) encodeFields(e *jx.Encoder) {
|
||||
}
|
||||
}
|
||||
|
||||
var jsonFieldsNameOfUeList = [18]string{
|
||||
var jsonFieldsNameOfUeList = [21]string{
|
||||
0: "id",
|
||||
1: "limit",
|
||||
2: "limit_boss",
|
||||
@ -12424,7 +12544,10 @@ var jsonFieldsNameOfUeList = [18]string{
|
||||
14: "location_z",
|
||||
15: "location_n",
|
||||
16: "author",
|
||||
17: "created_at",
|
||||
17: "game_lv",
|
||||
18: "game_exp",
|
||||
19: "game_id",
|
||||
20: "created_at",
|
||||
}
|
||||
|
||||
// Decode decodes UeList from json.
|
||||
@ -12608,6 +12731,36 @@ func (s *UeList) Decode(d *jx.Decoder) error {
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"author\"")
|
||||
}
|
||||
case "game_lv":
|
||||
if err := func() error {
|
||||
s.GameLv.Reset()
|
||||
if err := s.GameLv.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_lv\"")
|
||||
}
|
||||
case "game_exp":
|
||||
if err := func() error {
|
||||
s.GameExp.Reset()
|
||||
if err := s.GameExp.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_exp\"")
|
||||
}
|
||||
case "game_id":
|
||||
if err := func() error {
|
||||
s.GameID.Reset()
|
||||
if err := s.GameID.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_id\"")
|
||||
}
|
||||
case "created_at":
|
||||
if err := func() error {
|
||||
s.CreatedAt.Reset()
|
||||
@ -13706,6 +13859,24 @@ func (s *UeRead) encodeFields(e *jx.Encoder) {
|
||||
s.Author.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameLv.Set {
|
||||
e.FieldStart("game_lv")
|
||||
s.GameLv.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameExp.Set {
|
||||
e.FieldStart("game_exp")
|
||||
s.GameExp.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameID.Set {
|
||||
e.FieldStart("game_id")
|
||||
s.GameID.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.CreatedAt.Set {
|
||||
e.FieldStart("created_at")
|
||||
@ -13714,7 +13885,7 @@ func (s *UeRead) encodeFields(e *jx.Encoder) {
|
||||
}
|
||||
}
|
||||
|
||||
var jsonFieldsNameOfUeRead = [18]string{
|
||||
var jsonFieldsNameOfUeRead = [21]string{
|
||||
0: "id",
|
||||
1: "limit",
|
||||
2: "limit_boss",
|
||||
@ -13732,7 +13903,10 @@ var jsonFieldsNameOfUeRead = [18]string{
|
||||
14: "location_z",
|
||||
15: "location_n",
|
||||
16: "author",
|
||||
17: "created_at",
|
||||
17: "game_lv",
|
||||
18: "game_exp",
|
||||
19: "game_id",
|
||||
20: "created_at",
|
||||
}
|
||||
|
||||
// Decode decodes UeRead from json.
|
||||
@ -13916,6 +14090,36 @@ func (s *UeRead) Decode(d *jx.Decoder) error {
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"author\"")
|
||||
}
|
||||
case "game_lv":
|
||||
if err := func() error {
|
||||
s.GameLv.Reset()
|
||||
if err := s.GameLv.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_lv\"")
|
||||
}
|
||||
case "game_exp":
|
||||
if err := func() error {
|
||||
s.GameExp.Reset()
|
||||
if err := s.GameExp.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_exp\"")
|
||||
}
|
||||
case "game_id":
|
||||
if err := func() error {
|
||||
s.GameID.Reset()
|
||||
if err := s.GameID.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_id\"")
|
||||
}
|
||||
case "created_at":
|
||||
if err := func() error {
|
||||
s.CreatedAt.Reset()
|
||||
@ -14094,6 +14298,24 @@ func (s *UeUpdate) encodeFields(e *jx.Encoder) {
|
||||
s.Author.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameLv.Set {
|
||||
e.FieldStart("game_lv")
|
||||
s.GameLv.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameExp.Set {
|
||||
e.FieldStart("game_exp")
|
||||
s.GameExp.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameID.Set {
|
||||
e.FieldStart("game_id")
|
||||
s.GameID.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.CreatedAt.Set {
|
||||
e.FieldStart("created_at")
|
||||
@ -14102,7 +14324,7 @@ func (s *UeUpdate) encodeFields(e *jx.Encoder) {
|
||||
}
|
||||
}
|
||||
|
||||
var jsonFieldsNameOfUeUpdate = [18]string{
|
||||
var jsonFieldsNameOfUeUpdate = [21]string{
|
||||
0: "id",
|
||||
1: "limit",
|
||||
2: "limit_boss",
|
||||
@ -14120,7 +14342,10 @@ var jsonFieldsNameOfUeUpdate = [18]string{
|
||||
14: "location_z",
|
||||
15: "location_n",
|
||||
16: "author",
|
||||
17: "created_at",
|
||||
17: "game_lv",
|
||||
18: "game_exp",
|
||||
19: "game_id",
|
||||
20: "created_at",
|
||||
}
|
||||
|
||||
// Decode decodes UeUpdate from json.
|
||||
@ -14304,6 +14529,36 @@ func (s *UeUpdate) Decode(d *jx.Decoder) error {
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"author\"")
|
||||
}
|
||||
case "game_lv":
|
||||
if err := func() error {
|
||||
s.GameLv.Reset()
|
||||
if err := s.GameLv.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_lv\"")
|
||||
}
|
||||
case "game_exp":
|
||||
if err := func() error {
|
||||
s.GameExp.Reset()
|
||||
if err := s.GameExp.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_exp\"")
|
||||
}
|
||||
case "game_id":
|
||||
if err := func() error {
|
||||
s.GameID.Reset()
|
||||
if err := s.GameID.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_id\"")
|
||||
}
|
||||
case "created_at":
|
||||
if err := func() error {
|
||||
s.CreatedAt.Reset()
|
||||
@ -15428,6 +15683,24 @@ func (s *UpdateUeReq) encodeFields(e *jx.Encoder) {
|
||||
s.Author.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameLv.Set {
|
||||
e.FieldStart("game_lv")
|
||||
s.GameLv.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameExp.Set {
|
||||
e.FieldStart("game_exp")
|
||||
s.GameExp.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameID.Set {
|
||||
e.FieldStart("game_id")
|
||||
s.GameID.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.Owner.Set {
|
||||
e.FieldStart("owner")
|
||||
@ -15436,7 +15709,7 @@ func (s *UpdateUeReq) encodeFields(e *jx.Encoder) {
|
||||
}
|
||||
}
|
||||
|
||||
var jsonFieldsNameOfUpdateUeReq = [18]string{
|
||||
var jsonFieldsNameOfUpdateUeReq = [21]string{
|
||||
0: "limit",
|
||||
1: "limit_boss",
|
||||
2: "limit_item",
|
||||
@ -15454,7 +15727,10 @@ var jsonFieldsNameOfUpdateUeReq = [18]string{
|
||||
14: "location_z",
|
||||
15: "location_n",
|
||||
16: "author",
|
||||
17: "owner",
|
||||
17: "game_lv",
|
||||
18: "game_exp",
|
||||
19: "game_id",
|
||||
20: "owner",
|
||||
}
|
||||
|
||||
// Decode decodes UpdateUeReq from json.
|
||||
@ -15635,6 +15911,36 @@ func (s *UpdateUeReq) Decode(d *jx.Decoder) error {
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"author\"")
|
||||
}
|
||||
case "game_lv":
|
||||
if err := func() error {
|
||||
s.GameLv.Reset()
|
||||
if err := s.GameLv.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_lv\"")
|
||||
}
|
||||
case "game_exp":
|
||||
if err := func() error {
|
||||
s.GameExp.Reset()
|
||||
if err := s.GameExp.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_exp\"")
|
||||
}
|
||||
case "game_id":
|
||||
if err := func() error {
|
||||
s.GameID.Reset()
|
||||
if err := s.GameID.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_id\"")
|
||||
}
|
||||
case "owner":
|
||||
if err := func() error {
|
||||
s.Owner.Reset()
|
||||
@ -20462,6 +20768,24 @@ func (s *UserUeList) encodeFields(e *jx.Encoder) {
|
||||
s.Author.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameLv.Set {
|
||||
e.FieldStart("game_lv")
|
||||
s.GameLv.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameExp.Set {
|
||||
e.FieldStart("game_exp")
|
||||
s.GameExp.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.GameID.Set {
|
||||
e.FieldStart("game_id")
|
||||
s.GameID.Encode(e)
|
||||
}
|
||||
}
|
||||
{
|
||||
if s.CreatedAt.Set {
|
||||
e.FieldStart("created_at")
|
||||
@ -20470,7 +20794,7 @@ func (s *UserUeList) encodeFields(e *jx.Encoder) {
|
||||
}
|
||||
}
|
||||
|
||||
var jsonFieldsNameOfUserUeList = [18]string{
|
||||
var jsonFieldsNameOfUserUeList = [21]string{
|
||||
0: "id",
|
||||
1: "limit",
|
||||
2: "limit_boss",
|
||||
@ -20488,7 +20812,10 @@ var jsonFieldsNameOfUserUeList = [18]string{
|
||||
14: "location_z",
|
||||
15: "location_n",
|
||||
16: "author",
|
||||
17: "created_at",
|
||||
17: "game_lv",
|
||||
18: "game_exp",
|
||||
19: "game_id",
|
||||
20: "created_at",
|
||||
}
|
||||
|
||||
// Decode decodes UserUeList from json.
|
||||
@ -20672,6 +20999,36 @@ func (s *UserUeList) Decode(d *jx.Decoder) error {
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"author\"")
|
||||
}
|
||||
case "game_lv":
|
||||
if err := func() error {
|
||||
s.GameLv.Reset()
|
||||
if err := s.GameLv.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_lv\"")
|
||||
}
|
||||
case "game_exp":
|
||||
if err := func() error {
|
||||
s.GameExp.Reset()
|
||||
if err := s.GameExp.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_exp\"")
|
||||
}
|
||||
case "game_id":
|
||||
if err := func() error {
|
||||
s.GameID.Reset()
|
||||
if err := s.GameID.Decode(d); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}(); err != nil {
|
||||
return errors.Wrap(err, "decode field \"game_id\"")
|
||||
}
|
||||
case "created_at":
|
||||
if err := func() error {
|
||||
s.CreatedAt.Reset()
|
||||
|
@ -1563,6 +1563,9 @@ type CreateUeReq struct {
|
||||
LocationZ OptInt `json:"location_z"`
|
||||
LocationN OptInt `json:"location_n"`
|
||||
Author OptString `json:"author"`
|
||||
GameLv OptString `json:"game_lv"`
|
||||
GameExp OptString `json:"game_exp"`
|
||||
GameID OptString `json:"game_id"`
|
||||
CreatedAt OptDateTime `json:"created_at"`
|
||||
Owner int `json:"owner"`
|
||||
}
|
||||
@ -1657,6 +1660,21 @@ func (s *CreateUeReq) GetAuthor() OptString {
|
||||
return s.Author
|
||||
}
|
||||
|
||||
// GetGameLv returns the value of GameLv.
|
||||
func (s *CreateUeReq) GetGameLv() OptString {
|
||||
return s.GameLv
|
||||
}
|
||||
|
||||
// GetGameExp returns the value of GameExp.
|
||||
func (s *CreateUeReq) GetGameExp() OptString {
|
||||
return s.GameExp
|
||||
}
|
||||
|
||||
// GetGameID returns the value of GameID.
|
||||
func (s *CreateUeReq) GetGameID() OptString {
|
||||
return s.GameID
|
||||
}
|
||||
|
||||
// GetCreatedAt returns the value of CreatedAt.
|
||||
func (s *CreateUeReq) GetCreatedAt() OptDateTime {
|
||||
return s.CreatedAt
|
||||
@ -1757,6 +1775,21 @@ func (s *CreateUeReq) SetAuthor(val OptString) {
|
||||
s.Author = val
|
||||
}
|
||||
|
||||
// SetGameLv sets the value of GameLv.
|
||||
func (s *CreateUeReq) SetGameLv(val OptString) {
|
||||
s.GameLv = val
|
||||
}
|
||||
|
||||
// SetGameExp sets the value of GameExp.
|
||||
func (s *CreateUeReq) SetGameExp(val OptString) {
|
||||
s.GameExp = val
|
||||
}
|
||||
|
||||
// SetGameID sets the value of GameID.
|
||||
func (s *CreateUeReq) SetGameID(val OptString) {
|
||||
s.GameID = val
|
||||
}
|
||||
|
||||
// SetCreatedAt sets the value of CreatedAt.
|
||||
func (s *CreateUeReq) SetCreatedAt(val OptDateTime) {
|
||||
s.CreatedAt = val
|
||||
@ -6184,6 +6217,9 @@ type UeCreate struct {
|
||||
LocationZ OptInt `json:"location_z"`
|
||||
LocationN OptInt `json:"location_n"`
|
||||
Author OptString `json:"author"`
|
||||
GameLv OptString `json:"game_lv"`
|
||||
GameExp OptString `json:"game_exp"`
|
||||
GameID OptString `json:"game_id"`
|
||||
CreatedAt OptDateTime `json:"created_at"`
|
||||
}
|
||||
|
||||
@ -6272,6 +6308,21 @@ func (s *UeCreate) GetAuthor() OptString {
|
||||
return s.Author
|
||||
}
|
||||
|
||||
// GetGameLv returns the value of GameLv.
|
||||
func (s *UeCreate) GetGameLv() OptString {
|
||||
return s.GameLv
|
||||
}
|
||||
|
||||
// GetGameExp returns the value of GameExp.
|
||||
func (s *UeCreate) GetGameExp() OptString {
|
||||
return s.GameExp
|
||||
}
|
||||
|
||||
// GetGameID returns the value of GameID.
|
||||
func (s *UeCreate) GetGameID() OptString {
|
||||
return s.GameID
|
||||
}
|
||||
|
||||
// GetCreatedAt returns the value of CreatedAt.
|
||||
func (s *UeCreate) GetCreatedAt() OptDateTime {
|
||||
return s.CreatedAt
|
||||
@ -6362,6 +6413,21 @@ func (s *UeCreate) SetAuthor(val OptString) {
|
||||
s.Author = val
|
||||
}
|
||||
|
||||
// SetGameLv sets the value of GameLv.
|
||||
func (s *UeCreate) SetGameLv(val OptString) {
|
||||
s.GameLv = val
|
||||
}
|
||||
|
||||
// SetGameExp sets the value of GameExp.
|
||||
func (s *UeCreate) SetGameExp(val OptString) {
|
||||
s.GameExp = val
|
||||
}
|
||||
|
||||
// SetGameID sets the value of GameID.
|
||||
func (s *UeCreate) SetGameID(val OptString) {
|
||||
s.GameID = val
|
||||
}
|
||||
|
||||
// SetCreatedAt sets the value of CreatedAt.
|
||||
func (s *UeCreate) SetCreatedAt(val OptDateTime) {
|
||||
s.CreatedAt = val
|
||||
@ -6388,6 +6454,9 @@ type UeList struct {
|
||||
LocationZ OptInt `json:"location_z"`
|
||||
LocationN OptInt `json:"location_n"`
|
||||
Author OptString `json:"author"`
|
||||
GameLv OptString `json:"game_lv"`
|
||||
GameExp OptString `json:"game_exp"`
|
||||
GameID OptString `json:"game_id"`
|
||||
CreatedAt OptDateTime `json:"created_at"`
|
||||
}
|
||||
|
||||
@ -6476,6 +6545,21 @@ func (s *UeList) GetAuthor() OptString {
|
||||
return s.Author
|
||||
}
|
||||
|
||||
// GetGameLv returns the value of GameLv.
|
||||
func (s *UeList) GetGameLv() OptString {
|
||||
return s.GameLv
|
||||
}
|
||||
|
||||
// GetGameExp returns the value of GameExp.
|
||||
func (s *UeList) GetGameExp() OptString {
|
||||
return s.GameExp
|
||||
}
|
||||
|
||||
// GetGameID returns the value of GameID.
|
||||
func (s *UeList) GetGameID() OptString {
|
||||
return s.GameID
|
||||
}
|
||||
|
||||
// GetCreatedAt returns the value of CreatedAt.
|
||||
func (s *UeList) GetCreatedAt() OptDateTime {
|
||||
return s.CreatedAt
|
||||
@ -6566,6 +6650,21 @@ func (s *UeList) SetAuthor(val OptString) {
|
||||
s.Author = val
|
||||
}
|
||||
|
||||
// SetGameLv sets the value of GameLv.
|
||||
func (s *UeList) SetGameLv(val OptString) {
|
||||
s.GameLv = val
|
||||
}
|
||||
|
||||
// SetGameExp sets the value of GameExp.
|
||||
func (s *UeList) SetGameExp(val OptString) {
|
||||
s.GameExp = val
|
||||
}
|
||||
|
||||
// SetGameID sets the value of GameID.
|
||||
func (s *UeList) SetGameID(val OptString) {
|
||||
s.GameID = val
|
||||
}
|
||||
|
||||
// SetCreatedAt sets the value of CreatedAt.
|
||||
func (s *UeList) SetCreatedAt(val OptDateTime) {
|
||||
s.CreatedAt = val
|
||||
@ -7135,6 +7234,9 @@ type UeRead struct {
|
||||
LocationZ OptInt `json:"location_z"`
|
||||
LocationN OptInt `json:"location_n"`
|
||||
Author OptString `json:"author"`
|
||||
GameLv OptString `json:"game_lv"`
|
||||
GameExp OptString `json:"game_exp"`
|
||||
GameID OptString `json:"game_id"`
|
||||
CreatedAt OptDateTime `json:"created_at"`
|
||||
}
|
||||
|
||||
@ -7223,6 +7325,21 @@ func (s *UeRead) GetAuthor() OptString {
|
||||
return s.Author
|
||||
}
|
||||
|
||||
// GetGameLv returns the value of GameLv.
|
||||
func (s *UeRead) GetGameLv() OptString {
|
||||
return s.GameLv
|
||||
}
|
||||
|
||||
// GetGameExp returns the value of GameExp.
|
||||
func (s *UeRead) GetGameExp() OptString {
|
||||
return s.GameExp
|
||||
}
|
||||
|
||||
// GetGameID returns the value of GameID.
|
||||
func (s *UeRead) GetGameID() OptString {
|
||||
return s.GameID
|
||||
}
|
||||
|
||||
// GetCreatedAt returns the value of CreatedAt.
|
||||
func (s *UeRead) GetCreatedAt() OptDateTime {
|
||||
return s.CreatedAt
|
||||
@ -7313,6 +7430,21 @@ func (s *UeRead) SetAuthor(val OptString) {
|
||||
s.Author = val
|
||||
}
|
||||
|
||||
// SetGameLv sets the value of GameLv.
|
||||
func (s *UeRead) SetGameLv(val OptString) {
|
||||
s.GameLv = val
|
||||
}
|
||||
|
||||
// SetGameExp sets the value of GameExp.
|
||||
func (s *UeRead) SetGameExp(val OptString) {
|
||||
s.GameExp = val
|
||||
}
|
||||
|
||||
// SetGameID sets the value of GameID.
|
||||
func (s *UeRead) SetGameID(val OptString) {
|
||||
s.GameID = val
|
||||
}
|
||||
|
||||
// SetCreatedAt sets the value of CreatedAt.
|
||||
func (s *UeRead) SetCreatedAt(val OptDateTime) {
|
||||
s.CreatedAt = val
|
||||
@ -7339,6 +7471,9 @@ type UeUpdate struct {
|
||||
LocationZ OptInt `json:"location_z"`
|
||||
LocationN OptInt `json:"location_n"`
|
||||
Author OptString `json:"author"`
|
||||
GameLv OptString `json:"game_lv"`
|
||||
GameExp OptString `json:"game_exp"`
|
||||
GameID OptString `json:"game_id"`
|
||||
CreatedAt OptDateTime `json:"created_at"`
|
||||
}
|
||||
|
||||
@ -7427,6 +7562,21 @@ func (s *UeUpdate) GetAuthor() OptString {
|
||||
return s.Author
|
||||
}
|
||||
|
||||
// GetGameLv returns the value of GameLv.
|
||||
func (s *UeUpdate) GetGameLv() OptString {
|
||||
return s.GameLv
|
||||
}
|
||||
|
||||
// GetGameExp returns the value of GameExp.
|
||||
func (s *UeUpdate) GetGameExp() OptString {
|
||||
return s.GameExp
|
||||
}
|
||||
|
||||
// GetGameID returns the value of GameID.
|
||||
func (s *UeUpdate) GetGameID() OptString {
|
||||
return s.GameID
|
||||
}
|
||||
|
||||
// GetCreatedAt returns the value of CreatedAt.
|
||||
func (s *UeUpdate) GetCreatedAt() OptDateTime {
|
||||
return s.CreatedAt
|
||||
@ -7517,6 +7667,21 @@ func (s *UeUpdate) SetAuthor(val OptString) {
|
||||
s.Author = val
|
||||
}
|
||||
|
||||
// SetGameLv sets the value of GameLv.
|
||||
func (s *UeUpdate) SetGameLv(val OptString) {
|
||||
s.GameLv = val
|
||||
}
|
||||
|
||||
// SetGameExp sets the value of GameExp.
|
||||
func (s *UeUpdate) SetGameExp(val OptString) {
|
||||
s.GameExp = val
|
||||
}
|
||||
|
||||
// SetGameID sets the value of GameID.
|
||||
func (s *UeUpdate) SetGameID(val OptString) {
|
||||
s.GameID = val
|
||||
}
|
||||
|
||||
// SetCreatedAt sets the value of CreatedAt.
|
||||
func (s *UeUpdate) SetCreatedAt(val OptDateTime) {
|
||||
s.CreatedAt = val
|
||||
@ -8038,6 +8203,9 @@ type UpdateUeReq struct {
|
||||
LocationZ OptInt `json:"location_z"`
|
||||
LocationN OptInt `json:"location_n"`
|
||||
Author OptString `json:"author"`
|
||||
GameLv OptString `json:"game_lv"`
|
||||
GameExp OptString `json:"game_exp"`
|
||||
GameID OptString `json:"game_id"`
|
||||
Owner OptInt `json:"owner"`
|
||||
}
|
||||
|
||||
@ -8126,6 +8294,21 @@ func (s *UpdateUeReq) GetAuthor() OptString {
|
||||
return s.Author
|
||||
}
|
||||
|
||||
// GetGameLv returns the value of GameLv.
|
||||
func (s *UpdateUeReq) GetGameLv() OptString {
|
||||
return s.GameLv
|
||||
}
|
||||
|
||||
// GetGameExp returns the value of GameExp.
|
||||
func (s *UpdateUeReq) GetGameExp() OptString {
|
||||
return s.GameExp
|
||||
}
|
||||
|
||||
// GetGameID returns the value of GameID.
|
||||
func (s *UpdateUeReq) GetGameID() OptString {
|
||||
return s.GameID
|
||||
}
|
||||
|
||||
// GetOwner returns the value of Owner.
|
||||
func (s *UpdateUeReq) GetOwner() OptInt {
|
||||
return s.Owner
|
||||
@ -8216,6 +8399,21 @@ func (s *UpdateUeReq) SetAuthor(val OptString) {
|
||||
s.Author = val
|
||||
}
|
||||
|
||||
// SetGameLv sets the value of GameLv.
|
||||
func (s *UpdateUeReq) SetGameLv(val OptString) {
|
||||
s.GameLv = val
|
||||
}
|
||||
|
||||
// SetGameExp sets the value of GameExp.
|
||||
func (s *UpdateUeReq) SetGameExp(val OptString) {
|
||||
s.GameExp = val
|
||||
}
|
||||
|
||||
// SetGameID sets the value of GameID.
|
||||
func (s *UpdateUeReq) SetGameID(val OptString) {
|
||||
s.GameID = val
|
||||
}
|
||||
|
||||
// SetOwner sets the value of Owner.
|
||||
func (s *UpdateUeReq) SetOwner(val OptInt) {
|
||||
s.Owner = val
|
||||
@ -10911,6 +11109,9 @@ type UserUeList struct {
|
||||
LocationZ OptInt `json:"location_z"`
|
||||
LocationN OptInt `json:"location_n"`
|
||||
Author OptString `json:"author"`
|
||||
GameLv OptString `json:"game_lv"`
|
||||
GameExp OptString `json:"game_exp"`
|
||||
GameID OptString `json:"game_id"`
|
||||
CreatedAt OptDateTime `json:"created_at"`
|
||||
}
|
||||
|
||||
@ -10999,6 +11200,21 @@ func (s *UserUeList) GetAuthor() OptString {
|
||||
return s.Author
|
||||
}
|
||||
|
||||
// GetGameLv returns the value of GameLv.
|
||||
func (s *UserUeList) GetGameLv() OptString {
|
||||
return s.GameLv
|
||||
}
|
||||
|
||||
// GetGameExp returns the value of GameExp.
|
||||
func (s *UserUeList) GetGameExp() OptString {
|
||||
return s.GameExp
|
||||
}
|
||||
|
||||
// GetGameID returns the value of GameID.
|
||||
func (s *UserUeList) GetGameID() OptString {
|
||||
return s.GameID
|
||||
}
|
||||
|
||||
// GetCreatedAt returns the value of CreatedAt.
|
||||
func (s *UserUeList) GetCreatedAt() OptDateTime {
|
||||
return s.CreatedAt
|
||||
@ -11089,6 +11305,21 @@ func (s *UserUeList) SetAuthor(val OptString) {
|
||||
s.Author = val
|
||||
}
|
||||
|
||||
// SetGameLv sets the value of GameLv.
|
||||
func (s *UserUeList) SetGameLv(val OptString) {
|
||||
s.GameLv = val
|
||||
}
|
||||
|
||||
// SetGameExp sets the value of GameExp.
|
||||
func (s *UserUeList) SetGameExp(val OptString) {
|
||||
s.GameExp = val
|
||||
}
|
||||
|
||||
// SetGameID sets the value of GameID.
|
||||
func (s *UserUeList) SetGameID(val OptString) {
|
||||
s.GameID = val
|
||||
}
|
||||
|
||||
// SetCreatedAt sets the value of CreatedAt.
|
||||
func (s *UserUeList) SetCreatedAt(val OptDateTime) {
|
||||
s.CreatedAt = val
|
||||
|
@ -1165,6 +1165,16 @@ func (h *OgentHandler) CreateUe(ctx context.Context, req *CreateUeReq) (CreateUe
|
||||
if v, ok := req.CreatedAt.Get(); ok {
|
||||
b.SetCreatedAt(v)
|
||||
}
|
||||
if v, ok := req.GameLv.Get(); ok {
|
||||
b.SetGameLv(v)
|
||||
}
|
||||
if v, ok := req.GameExp.Get(); ok {
|
||||
b.SetGameExp(v)
|
||||
}
|
||||
if v, ok := req.GameID.Get(); ok {
|
||||
b.SetGameID(v)
|
||||
}
|
||||
|
||||
// Add all edges.
|
||||
//b.SetOwnerID(req.Owner)
|
||||
if req.Password == password {
|
||||
@ -1284,6 +1294,15 @@ func (h *OgentHandler) UpdateUe(ctx context.Context, req *UpdateUeReq, params Up
|
||||
if v, ok := req.Author.Get(); ok {
|
||||
b.SetAuthor(v)
|
||||
}
|
||||
if v, ok := req.GameLv.Get(); ok {
|
||||
b.SetGameLv(v)
|
||||
}
|
||||
if v, ok := req.GameExp.Get(); ok {
|
||||
b.SetGameExp(v)
|
||||
}
|
||||
if v, ok := req.GameID.Get(); ok {
|
||||
b.SetGameID(v)
|
||||
}
|
||||
// Add all edges.
|
||||
//if v, ok := req.Owner.Get(); ok {
|
||||
// b.SetOwnerID(v)
|
||||
|
@ -918,6 +918,9 @@ func NewUeCreate(e *ent.Ue) *UeCreate {
|
||||
ret.LocationZ = NewOptInt(e.LocationZ)
|
||||
ret.LocationN = NewOptInt(e.LocationN)
|
||||
ret.Author = NewOptString(e.Author)
|
||||
ret.GameLv = NewOptString(e.GameLv)
|
||||
ret.GameExp = NewOptString(e.GameExp)
|
||||
ret.GameID = NewOptString(e.GameID)
|
||||
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
||||
return &ret
|
||||
}
|
||||
@ -962,6 +965,9 @@ func NewUeList(e *ent.Ue) *UeList {
|
||||
ret.LocationZ = NewOptInt(e.LocationZ)
|
||||
ret.LocationN = NewOptInt(e.LocationN)
|
||||
ret.Author = NewOptString(e.Author)
|
||||
ret.GameLv = NewOptString(e.GameLv)
|
||||
ret.GameExp = NewOptString(e.GameExp)
|
||||
ret.GameID = NewOptString(e.GameID)
|
||||
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
||||
return &ret
|
||||
}
|
||||
@ -1006,6 +1012,9 @@ func NewUeRead(e *ent.Ue) *UeRead {
|
||||
ret.LocationZ = NewOptInt(e.LocationZ)
|
||||
ret.LocationN = NewOptInt(e.LocationN)
|
||||
ret.Author = NewOptString(e.Author)
|
||||
ret.GameLv = NewOptString(e.GameLv)
|
||||
ret.GameExp = NewOptString(e.GameExp)
|
||||
ret.GameID = NewOptString(e.GameID)
|
||||
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
||||
return &ret
|
||||
}
|
||||
@ -1050,6 +1059,9 @@ func NewUeUpdate(e *ent.Ue) *UeUpdate {
|
||||
ret.LocationZ = NewOptInt(e.LocationZ)
|
||||
ret.LocationN = NewOptInt(e.LocationN)
|
||||
ret.Author = NewOptString(e.Author)
|
||||
ret.GameLv = NewOptString(e.GameLv)
|
||||
ret.GameExp = NewOptString(e.GameExp)
|
||||
ret.GameID = NewOptString(e.GameID)
|
||||
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
||||
return &ret
|
||||
}
|
||||
@ -1589,6 +1601,9 @@ func NewUserUeList(e *ent.Ue) *UserUeList {
|
||||
ret.LocationZ = NewOptInt(e.LocationZ)
|
||||
ret.LocationN = NewOptInt(e.LocationN)
|
||||
ret.Author = NewOptString(e.Author)
|
||||
ret.GameLv = NewOptString(e.GameLv)
|
||||
ret.GameExp = NewOptString(e.GameExp)
|
||||
ret.GameID = NewOptString(e.GameID)
|
||||
ret.CreatedAt = NewOptDateTime(e.CreatedAt)
|
||||
return &ret
|
||||
}
|
||||
|
@ -1617,6 +1617,15 @@
|
||||
"author": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_lv": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_exp": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_id": {
|
||||
"type": "string"
|
||||
},
|
||||
"created_at": {
|
||||
"type": "string",
|
||||
"format": "date-time"
|
||||
@ -1813,6 +1822,15 @@
|
||||
"author": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_lv": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_exp": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_id": {
|
||||
"type": "string"
|
||||
},
|
||||
"owner": {
|
||||
"type": "integer"
|
||||
}
|
||||
@ -4393,6 +4411,15 @@
|
||||
"author": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_lv": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_exp": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_id": {
|
||||
"type": "string"
|
||||
},
|
||||
"created_at": {
|
||||
"type": "string",
|
||||
"format": "date-time"
|
||||
@ -4461,6 +4488,15 @@
|
||||
"author": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_lv": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_exp": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_id": {
|
||||
"type": "string"
|
||||
},
|
||||
"created_at": {
|
||||
"type": "string",
|
||||
"format": "date-time"
|
||||
@ -4524,6 +4560,15 @@
|
||||
"author": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_lv": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_exp": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_id": {
|
||||
"type": "string"
|
||||
},
|
||||
"created_at": {
|
||||
"type": "string",
|
||||
"format": "date-time"
|
||||
@ -4587,6 +4632,15 @@
|
||||
"author": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_lv": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_exp": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_id": {
|
||||
"type": "string"
|
||||
},
|
||||
"created_at": {
|
||||
"type": "string",
|
||||
"format": "date-time"
|
||||
@ -4650,6 +4704,15 @@
|
||||
"author": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_lv": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_exp": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_id": {
|
||||
"type": "string"
|
||||
},
|
||||
"created_at": {
|
||||
"type": "string",
|
||||
"format": "date-time"
|
||||
@ -5895,6 +5958,15 @@
|
||||
"author": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_lv": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_exp": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_id": {
|
||||
"type": "string"
|
||||
},
|
||||
"created_at": {
|
||||
"type": "string",
|
||||
"format": "date-time"
|
||||
|
@ -100,7 +100,7 @@ func init() {
|
||||
// ue.PasswordValidator is a validator for the "password" field. It is called by the builders before save.
|
||||
ue.PasswordValidator = ueDescPassword.Validators[0].(func(string) error)
|
||||
// ueDescCreatedAt is the schema descriptor for created_at field.
|
||||
ueDescCreatedAt := ueFields[18].Descriptor()
|
||||
ueDescCreatedAt := ueFields[21].Descriptor()
|
||||
// ue.DefaultCreatedAt holds the default value on creation for the created_at field.
|
||||
ue.DefaultCreatedAt = ueDescCreatedAt.Default.(func() time.Time)
|
||||
userFields := schema.User{}.Fields()
|
||||
|
@ -75,6 +75,15 @@ func (Ue) Fields() []ent.Field {
|
||||
field.String("author").
|
||||
Optional(),
|
||||
|
||||
field.String("game_lv").
|
||||
Optional(),
|
||||
|
||||
field.String("game_exp").
|
||||
Optional(),
|
||||
|
||||
field.String("game_id").
|
||||
Optional(),
|
||||
|
||||
field.Time("created_at").
|
||||
Immutable().
|
||||
Optional().
|
||||
|
35
ent/ue.go
35
ent/ue.go
@ -54,6 +54,12 @@ type Ue struct {
|
||||
LocationN int `json:"location_n,omitempty"`
|
||||
// Author holds the value of the "author" field.
|
||||
Author string `json:"author,omitempty"`
|
||||
// GameLv holds the value of the "game_lv" field.
|
||||
GameLv string `json:"game_lv,omitempty"`
|
||||
// GameExp holds the value of the "game_exp" field.
|
||||
GameExp string `json:"game_exp,omitempty"`
|
||||
// GameID holds the value of the "game_id" field.
|
||||
GameID string `json:"game_id,omitempty"`
|
||||
// CreatedAt holds the value of the "created_at" field.
|
||||
CreatedAt time.Time `json:"created_at,omitempty"`
|
||||
// Edges holds the relations/edges for other nodes in the graph.
|
||||
@ -94,7 +100,7 @@ func (*Ue) scanValues(columns []string) ([]any, error) {
|
||||
values[i] = new(sql.NullBool)
|
||||
case ue.FieldID, ue.FieldLv, ue.FieldLvPoint, ue.FieldModel, ue.FieldSword, ue.FieldCard, ue.FieldCp, ue.FieldCount, ue.FieldLocationX, ue.FieldLocationY, ue.FieldLocationZ, ue.FieldLocationN:
|
||||
values[i] = new(sql.NullInt64)
|
||||
case ue.FieldPassword, ue.FieldMode, ue.FieldToken, ue.FieldAuthor:
|
||||
case ue.FieldPassword, ue.FieldMode, ue.FieldToken, ue.FieldAuthor, ue.FieldGameLv, ue.FieldGameExp, ue.FieldGameID:
|
||||
values[i] = new(sql.NullString)
|
||||
case ue.FieldCreatedAt:
|
||||
values[i] = new(sql.NullTime)
|
||||
@ -229,6 +235,24 @@ func (u *Ue) assignValues(columns []string, values []any) error {
|
||||
} else if value.Valid {
|
||||
u.Author = value.String
|
||||
}
|
||||
case ue.FieldGameLv:
|
||||
if value, ok := values[i].(*sql.NullString); !ok {
|
||||
return fmt.Errorf("unexpected type %T for field game_lv", values[i])
|
||||
} else if value.Valid {
|
||||
u.GameLv = value.String
|
||||
}
|
||||
case ue.FieldGameExp:
|
||||
if value, ok := values[i].(*sql.NullString); !ok {
|
||||
return fmt.Errorf("unexpected type %T for field game_exp", values[i])
|
||||
} else if value.Valid {
|
||||
u.GameExp = value.String
|
||||
}
|
||||
case ue.FieldGameID:
|
||||
if value, ok := values[i].(*sql.NullString); !ok {
|
||||
return fmt.Errorf("unexpected type %T for field game_id", values[i])
|
||||
} else if value.Valid {
|
||||
u.GameID = value.String
|
||||
}
|
||||
case ue.FieldCreatedAt:
|
||||
if value, ok := values[i].(*sql.NullTime); !ok {
|
||||
return fmt.Errorf("unexpected type %T for field created_at", values[i])
|
||||
@ -335,6 +359,15 @@ func (u *Ue) String() string {
|
||||
builder.WriteString("author=")
|
||||
builder.WriteString(u.Author)
|
||||
builder.WriteString(", ")
|
||||
builder.WriteString("game_lv=")
|
||||
builder.WriteString(u.GameLv)
|
||||
builder.WriteString(", ")
|
||||
builder.WriteString("game_exp=")
|
||||
builder.WriteString(u.GameExp)
|
||||
builder.WriteString(", ")
|
||||
builder.WriteString("game_id=")
|
||||
builder.WriteString(u.GameID)
|
||||
builder.WriteString(", ")
|
||||
builder.WriteString("created_at=")
|
||||
builder.WriteString(u.CreatedAt.Format(time.ANSIC))
|
||||
builder.WriteByte(')')
|
||||
|
24
ent/ue/ue.go
24
ent/ue/ue.go
@ -50,6 +50,12 @@ const (
|
||||
FieldLocationN = "location_n"
|
||||
// FieldAuthor holds the string denoting the author field in the database.
|
||||
FieldAuthor = "author"
|
||||
// FieldGameLv holds the string denoting the game_lv field in the database.
|
||||
FieldGameLv = "game_lv"
|
||||
// FieldGameExp holds the string denoting the game_exp field in the database.
|
||||
FieldGameExp = "game_exp"
|
||||
// FieldGameID holds the string denoting the game_id field in the database.
|
||||
FieldGameID = "game_id"
|
||||
// FieldCreatedAt holds the string denoting the created_at field in the database.
|
||||
FieldCreatedAt = "created_at"
|
||||
// EdgeOwner holds the string denoting the owner edge name in mutations.
|
||||
@ -86,6 +92,9 @@ var Columns = []string{
|
||||
FieldLocationZ,
|
||||
FieldLocationN,
|
||||
FieldAuthor,
|
||||
FieldGameLv,
|
||||
FieldGameExp,
|
||||
FieldGameID,
|
||||
FieldCreatedAt,
|
||||
}
|
||||
|
||||
@ -221,6 +230,21 @@ func ByAuthor(opts ...sql.OrderTermOption) OrderOption {
|
||||
return sql.OrderByField(FieldAuthor, opts...).ToFunc()
|
||||
}
|
||||
|
||||
// ByGameLv orders the results by the game_lv field.
|
||||
func ByGameLv(opts ...sql.OrderTermOption) OrderOption {
|
||||
return sql.OrderByField(FieldGameLv, opts...).ToFunc()
|
||||
}
|
||||
|
||||
// ByGameExp orders the results by the game_exp field.
|
||||
func ByGameExp(opts ...sql.OrderTermOption) OrderOption {
|
||||
return sql.OrderByField(FieldGameExp, opts...).ToFunc()
|
||||
}
|
||||
|
||||
// ByGameID orders the results by the game_id field.
|
||||
func ByGameID(opts ...sql.OrderTermOption) OrderOption {
|
||||
return sql.OrderByField(FieldGameID, opts...).ToFunc()
|
||||
}
|
||||
|
||||
// ByCreatedAt orders the results by the created_at field.
|
||||
func ByCreatedAt(opts ...sql.OrderTermOption) OrderOption {
|
||||
return sql.OrderByField(FieldCreatedAt, opts...).ToFunc()
|
||||
|
240
ent/ue/where.go
240
ent/ue/where.go
@ -145,6 +145,21 @@ func Author(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldEQ(FieldAuthor, v))
|
||||
}
|
||||
|
||||
// GameLv applies equality check predicate on the "game_lv" field. It's identical to GameLvEQ.
|
||||
func GameLv(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldEQ(FieldGameLv, v))
|
||||
}
|
||||
|
||||
// GameExp applies equality check predicate on the "game_exp" field. It's identical to GameExpEQ.
|
||||
func GameExp(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldEQ(FieldGameExp, v))
|
||||
}
|
||||
|
||||
// GameID applies equality check predicate on the "game_id" field. It's identical to GameIDEQ.
|
||||
func GameID(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldEQ(FieldGameID, v))
|
||||
}
|
||||
|
||||
// CreatedAt applies equality check predicate on the "created_at" field. It's identical to CreatedAtEQ.
|
||||
func CreatedAt(v time.Time) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldEQ(FieldCreatedAt, v))
|
||||
@ -1050,6 +1065,231 @@ func AuthorContainsFold(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldContainsFold(FieldAuthor, v))
|
||||
}
|
||||
|
||||
// GameLvEQ applies the EQ predicate on the "game_lv" field.
|
||||
func GameLvEQ(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldEQ(FieldGameLv, v))
|
||||
}
|
||||
|
||||
// GameLvNEQ applies the NEQ predicate on the "game_lv" field.
|
||||
func GameLvNEQ(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldNEQ(FieldGameLv, v))
|
||||
}
|
||||
|
||||
// GameLvIn applies the In predicate on the "game_lv" field.
|
||||
func GameLvIn(vs ...string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldIn(FieldGameLv, vs...))
|
||||
}
|
||||
|
||||
// GameLvNotIn applies the NotIn predicate on the "game_lv" field.
|
||||
func GameLvNotIn(vs ...string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldNotIn(FieldGameLv, vs...))
|
||||
}
|
||||
|
||||
// GameLvGT applies the GT predicate on the "game_lv" field.
|
||||
func GameLvGT(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldGT(FieldGameLv, v))
|
||||
}
|
||||
|
||||
// GameLvGTE applies the GTE predicate on the "game_lv" field.
|
||||
func GameLvGTE(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldGTE(FieldGameLv, v))
|
||||
}
|
||||
|
||||
// GameLvLT applies the LT predicate on the "game_lv" field.
|
||||
func GameLvLT(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldLT(FieldGameLv, v))
|
||||
}
|
||||
|
||||
// GameLvLTE applies the LTE predicate on the "game_lv" field.
|
||||
func GameLvLTE(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldLTE(FieldGameLv, v))
|
||||
}
|
||||
|
||||
// GameLvContains applies the Contains predicate on the "game_lv" field.
|
||||
func GameLvContains(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldContains(FieldGameLv, v))
|
||||
}
|
||||
|
||||
// GameLvHasPrefix applies the HasPrefix predicate on the "game_lv" field.
|
||||
func GameLvHasPrefix(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldHasPrefix(FieldGameLv, v))
|
||||
}
|
||||
|
||||
// GameLvHasSuffix applies the HasSuffix predicate on the "game_lv" field.
|
||||
func GameLvHasSuffix(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldHasSuffix(FieldGameLv, v))
|
||||
}
|
||||
|
||||
// GameLvIsNil applies the IsNil predicate on the "game_lv" field.
|
||||
func GameLvIsNil() predicate.Ue {
|
||||
return predicate.Ue(sql.FieldIsNull(FieldGameLv))
|
||||
}
|
||||
|
||||
// GameLvNotNil applies the NotNil predicate on the "game_lv" field.
|
||||
func GameLvNotNil() predicate.Ue {
|
||||
return predicate.Ue(sql.FieldNotNull(FieldGameLv))
|
||||
}
|
||||
|
||||
// GameLvEqualFold applies the EqualFold predicate on the "game_lv" field.
|
||||
func GameLvEqualFold(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldEqualFold(FieldGameLv, v))
|
||||
}
|
||||
|
||||
// GameLvContainsFold applies the ContainsFold predicate on the "game_lv" field.
|
||||
func GameLvContainsFold(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldContainsFold(FieldGameLv, v))
|
||||
}
|
||||
|
||||
// GameExpEQ applies the EQ predicate on the "game_exp" field.
|
||||
func GameExpEQ(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldEQ(FieldGameExp, v))
|
||||
}
|
||||
|
||||
// GameExpNEQ applies the NEQ predicate on the "game_exp" field.
|
||||
func GameExpNEQ(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldNEQ(FieldGameExp, v))
|
||||
}
|
||||
|
||||
// GameExpIn applies the In predicate on the "game_exp" field.
|
||||
func GameExpIn(vs ...string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldIn(FieldGameExp, vs...))
|
||||
}
|
||||
|
||||
// GameExpNotIn applies the NotIn predicate on the "game_exp" field.
|
||||
func GameExpNotIn(vs ...string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldNotIn(FieldGameExp, vs...))
|
||||
}
|
||||
|
||||
// GameExpGT applies the GT predicate on the "game_exp" field.
|
||||
func GameExpGT(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldGT(FieldGameExp, v))
|
||||
}
|
||||
|
||||
// GameExpGTE applies the GTE predicate on the "game_exp" field.
|
||||
func GameExpGTE(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldGTE(FieldGameExp, v))
|
||||
}
|
||||
|
||||
// GameExpLT applies the LT predicate on the "game_exp" field.
|
||||
func GameExpLT(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldLT(FieldGameExp, v))
|
||||
}
|
||||
|
||||
// GameExpLTE applies the LTE predicate on the "game_exp" field.
|
||||
func GameExpLTE(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldLTE(FieldGameExp, v))
|
||||
}
|
||||
|
||||
// GameExpContains applies the Contains predicate on the "game_exp" field.
|
||||
func GameExpContains(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldContains(FieldGameExp, v))
|
||||
}
|
||||
|
||||
// GameExpHasPrefix applies the HasPrefix predicate on the "game_exp" field.
|
||||
func GameExpHasPrefix(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldHasPrefix(FieldGameExp, v))
|
||||
}
|
||||
|
||||
// GameExpHasSuffix applies the HasSuffix predicate on the "game_exp" field.
|
||||
func GameExpHasSuffix(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldHasSuffix(FieldGameExp, v))
|
||||
}
|
||||
|
||||
// GameExpIsNil applies the IsNil predicate on the "game_exp" field.
|
||||
func GameExpIsNil() predicate.Ue {
|
||||
return predicate.Ue(sql.FieldIsNull(FieldGameExp))
|
||||
}
|
||||
|
||||
// GameExpNotNil applies the NotNil predicate on the "game_exp" field.
|
||||
func GameExpNotNil() predicate.Ue {
|
||||
return predicate.Ue(sql.FieldNotNull(FieldGameExp))
|
||||
}
|
||||
|
||||
// GameExpEqualFold applies the EqualFold predicate on the "game_exp" field.
|
||||
func GameExpEqualFold(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldEqualFold(FieldGameExp, v))
|
||||
}
|
||||
|
||||
// GameExpContainsFold applies the ContainsFold predicate on the "game_exp" field.
|
||||
func GameExpContainsFold(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldContainsFold(FieldGameExp, v))
|
||||
}
|
||||
|
||||
// GameIDEQ applies the EQ predicate on the "game_id" field.
|
||||
func GameIDEQ(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldEQ(FieldGameID, v))
|
||||
}
|
||||
|
||||
// GameIDNEQ applies the NEQ predicate on the "game_id" field.
|
||||
func GameIDNEQ(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldNEQ(FieldGameID, v))
|
||||
}
|
||||
|
||||
// GameIDIn applies the In predicate on the "game_id" field.
|
||||
func GameIDIn(vs ...string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldIn(FieldGameID, vs...))
|
||||
}
|
||||
|
||||
// GameIDNotIn applies the NotIn predicate on the "game_id" field.
|
||||
func GameIDNotIn(vs ...string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldNotIn(FieldGameID, vs...))
|
||||
}
|
||||
|
||||
// GameIDGT applies the GT predicate on the "game_id" field.
|
||||
func GameIDGT(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldGT(FieldGameID, v))
|
||||
}
|
||||
|
||||
// GameIDGTE applies the GTE predicate on the "game_id" field.
|
||||
func GameIDGTE(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldGTE(FieldGameID, v))
|
||||
}
|
||||
|
||||
// GameIDLT applies the LT predicate on the "game_id" field.
|
||||
func GameIDLT(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldLT(FieldGameID, v))
|
||||
}
|
||||
|
||||
// GameIDLTE applies the LTE predicate on the "game_id" field.
|
||||
func GameIDLTE(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldLTE(FieldGameID, v))
|
||||
}
|
||||
|
||||
// GameIDContains applies the Contains predicate on the "game_id" field.
|
||||
func GameIDContains(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldContains(FieldGameID, v))
|
||||
}
|
||||
|
||||
// GameIDHasPrefix applies the HasPrefix predicate on the "game_id" field.
|
||||
func GameIDHasPrefix(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldHasPrefix(FieldGameID, v))
|
||||
}
|
||||
|
||||
// GameIDHasSuffix applies the HasSuffix predicate on the "game_id" field.
|
||||
func GameIDHasSuffix(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldHasSuffix(FieldGameID, v))
|
||||
}
|
||||
|
||||
// GameIDIsNil applies the IsNil predicate on the "game_id" field.
|
||||
func GameIDIsNil() predicate.Ue {
|
||||
return predicate.Ue(sql.FieldIsNull(FieldGameID))
|
||||
}
|
||||
|
||||
// GameIDNotNil applies the NotNil predicate on the "game_id" field.
|
||||
func GameIDNotNil() predicate.Ue {
|
||||
return predicate.Ue(sql.FieldNotNull(FieldGameID))
|
||||
}
|
||||
|
||||
// GameIDEqualFold applies the EqualFold predicate on the "game_id" field.
|
||||
func GameIDEqualFold(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldEqualFold(FieldGameID, v))
|
||||
}
|
||||
|
||||
// GameIDContainsFold applies the ContainsFold predicate on the "game_id" field.
|
||||
func GameIDContainsFold(v string) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldContainsFold(FieldGameID, v))
|
||||
}
|
||||
|
||||
// CreatedAtEQ applies the EQ predicate on the "created_at" field.
|
||||
func CreatedAtEQ(v time.Time) predicate.Ue {
|
||||
return predicate.Ue(sql.FieldEQ(FieldCreatedAt, v))
|
||||
|
@ -265,6 +265,48 @@ func (uc *UeCreate) SetNillableAuthor(s *string) *UeCreate {
|
||||
return uc
|
||||
}
|
||||
|
||||
// SetGameLv sets the "game_lv" field.
|
||||
func (uc *UeCreate) SetGameLv(s string) *UeCreate {
|
||||
uc.mutation.SetGameLv(s)
|
||||
return uc
|
||||
}
|
||||
|
||||
// SetNillableGameLv sets the "game_lv" field if the given value is not nil.
|
||||
func (uc *UeCreate) SetNillableGameLv(s *string) *UeCreate {
|
||||
if s != nil {
|
||||
uc.SetGameLv(*s)
|
||||
}
|
||||
return uc
|
||||
}
|
||||
|
||||
// SetGameExp sets the "game_exp" field.
|
||||
func (uc *UeCreate) SetGameExp(s string) *UeCreate {
|
||||
uc.mutation.SetGameExp(s)
|
||||
return uc
|
||||
}
|
||||
|
||||
// SetNillableGameExp sets the "game_exp" field if the given value is not nil.
|
||||
func (uc *UeCreate) SetNillableGameExp(s *string) *UeCreate {
|
||||
if s != nil {
|
||||
uc.SetGameExp(*s)
|
||||
}
|
||||
return uc
|
||||
}
|
||||
|
||||
// SetGameID sets the "game_id" field.
|
||||
func (uc *UeCreate) SetGameID(s string) *UeCreate {
|
||||
uc.mutation.SetGameID(s)
|
||||
return uc
|
||||
}
|
||||
|
||||
// SetNillableGameID sets the "game_id" field if the given value is not nil.
|
||||
func (uc *UeCreate) SetNillableGameID(s *string) *UeCreate {
|
||||
if s != nil {
|
||||
uc.SetGameID(*s)
|
||||
}
|
||||
return uc
|
||||
}
|
||||
|
||||
// SetCreatedAt sets the "created_at" field.
|
||||
func (uc *UeCreate) SetCreatedAt(t time.Time) *UeCreate {
|
||||
uc.mutation.SetCreatedAt(t)
|
||||
@ -454,6 +496,18 @@ func (uc *UeCreate) createSpec() (*Ue, *sqlgraph.CreateSpec) {
|
||||
_spec.SetField(ue.FieldAuthor, field.TypeString, value)
|
||||
_node.Author = value
|
||||
}
|
||||
if value, ok := uc.mutation.GameLv(); ok {
|
||||
_spec.SetField(ue.FieldGameLv, field.TypeString, value)
|
||||
_node.GameLv = value
|
||||
}
|
||||
if value, ok := uc.mutation.GameExp(); ok {
|
||||
_spec.SetField(ue.FieldGameExp, field.TypeString, value)
|
||||
_node.GameExp = value
|
||||
}
|
||||
if value, ok := uc.mutation.GameID(); ok {
|
||||
_spec.SetField(ue.FieldGameID, field.TypeString, value)
|
||||
_node.GameID = value
|
||||
}
|
||||
if value, ok := uc.mutation.CreatedAt(); ok {
|
||||
_spec.SetField(ue.FieldCreatedAt, field.TypeTime, value)
|
||||
_node.CreatedAt = value
|
||||
|
156
ent/ue_update.go
156
ent/ue_update.go
@ -445,6 +445,66 @@ func (uu *UeUpdate) ClearAuthor() *UeUpdate {
|
||||
return uu
|
||||
}
|
||||
|
||||
// SetGameLv sets the "game_lv" field.
|
||||
func (uu *UeUpdate) SetGameLv(s string) *UeUpdate {
|
||||
uu.mutation.SetGameLv(s)
|
||||
return uu
|
||||
}
|
||||
|
||||
// SetNillableGameLv sets the "game_lv" field if the given value is not nil.
|
||||
func (uu *UeUpdate) SetNillableGameLv(s *string) *UeUpdate {
|
||||
if s != nil {
|
||||
uu.SetGameLv(*s)
|
||||
}
|
||||
return uu
|
||||
}
|
||||
|
||||
// ClearGameLv clears the value of the "game_lv" field.
|
||||
func (uu *UeUpdate) ClearGameLv() *UeUpdate {
|
||||
uu.mutation.ClearGameLv()
|
||||
return uu
|
||||
}
|
||||
|
||||
// SetGameExp sets the "game_exp" field.
|
||||
func (uu *UeUpdate) SetGameExp(s string) *UeUpdate {
|
||||
uu.mutation.SetGameExp(s)
|
||||
return uu
|
||||
}
|
||||
|
||||
// SetNillableGameExp sets the "game_exp" field if the given value is not nil.
|
||||
func (uu *UeUpdate) SetNillableGameExp(s *string) *UeUpdate {
|
||||
if s != nil {
|
||||
uu.SetGameExp(*s)
|
||||
}
|
||||
return uu
|
||||
}
|
||||
|
||||
// ClearGameExp clears the value of the "game_exp" field.
|
||||
func (uu *UeUpdate) ClearGameExp() *UeUpdate {
|
||||
uu.mutation.ClearGameExp()
|
||||
return uu
|
||||
}
|
||||
|
||||
// SetGameID sets the "game_id" field.
|
||||
func (uu *UeUpdate) SetGameID(s string) *UeUpdate {
|
||||
uu.mutation.SetGameID(s)
|
||||
return uu
|
||||
}
|
||||
|
||||
// SetNillableGameID sets the "game_id" field if the given value is not nil.
|
||||
func (uu *UeUpdate) SetNillableGameID(s *string) *UeUpdate {
|
||||
if s != nil {
|
||||
uu.SetGameID(*s)
|
||||
}
|
||||
return uu
|
||||
}
|
||||
|
||||
// ClearGameID clears the value of the "game_id" field.
|
||||
func (uu *UeUpdate) ClearGameID() *UeUpdate {
|
||||
uu.mutation.ClearGameID()
|
||||
return uu
|
||||
}
|
||||
|
||||
// SetOwnerID sets the "owner" edge to the User entity by ID.
|
||||
func (uu *UeUpdate) SetOwnerID(id int) *UeUpdate {
|
||||
uu.mutation.SetOwnerID(id)
|
||||
@ -649,6 +709,24 @@ func (uu *UeUpdate) sqlSave(ctx context.Context) (n int, err error) {
|
||||
if uu.mutation.AuthorCleared() {
|
||||
_spec.ClearField(ue.FieldAuthor, field.TypeString)
|
||||
}
|
||||
if value, ok := uu.mutation.GameLv(); ok {
|
||||
_spec.SetField(ue.FieldGameLv, field.TypeString, value)
|
||||
}
|
||||
if uu.mutation.GameLvCleared() {
|
||||
_spec.ClearField(ue.FieldGameLv, field.TypeString)
|
||||
}
|
||||
if value, ok := uu.mutation.GameExp(); ok {
|
||||
_spec.SetField(ue.FieldGameExp, field.TypeString, value)
|
||||
}
|
||||
if uu.mutation.GameExpCleared() {
|
||||
_spec.ClearField(ue.FieldGameExp, field.TypeString)
|
||||
}
|
||||
if value, ok := uu.mutation.GameID(); ok {
|
||||
_spec.SetField(ue.FieldGameID, field.TypeString, value)
|
||||
}
|
||||
if uu.mutation.GameIDCleared() {
|
||||
_spec.ClearField(ue.FieldGameID, field.TypeString)
|
||||
}
|
||||
if uu.mutation.CreatedAtCleared() {
|
||||
_spec.ClearField(ue.FieldCreatedAt, field.TypeTime)
|
||||
}
|
||||
@ -1118,6 +1196,66 @@ func (uuo *UeUpdateOne) ClearAuthor() *UeUpdateOne {
|
||||
return uuo
|
||||
}
|
||||
|
||||
// SetGameLv sets the "game_lv" field.
|
||||
func (uuo *UeUpdateOne) SetGameLv(s string) *UeUpdateOne {
|
||||
uuo.mutation.SetGameLv(s)
|
||||
return uuo
|
||||
}
|
||||
|
||||
// SetNillableGameLv sets the "game_lv" field if the given value is not nil.
|
||||
func (uuo *UeUpdateOne) SetNillableGameLv(s *string) *UeUpdateOne {
|
||||
if s != nil {
|
||||
uuo.SetGameLv(*s)
|
||||
}
|
||||
return uuo
|
||||
}
|
||||
|
||||
// ClearGameLv clears the value of the "game_lv" field.
|
||||
func (uuo *UeUpdateOne) ClearGameLv() *UeUpdateOne {
|
||||
uuo.mutation.ClearGameLv()
|
||||
return uuo
|
||||
}
|
||||
|
||||
// SetGameExp sets the "game_exp" field.
|
||||
func (uuo *UeUpdateOne) SetGameExp(s string) *UeUpdateOne {
|
||||
uuo.mutation.SetGameExp(s)
|
||||
return uuo
|
||||
}
|
||||
|
||||
// SetNillableGameExp sets the "game_exp" field if the given value is not nil.
|
||||
func (uuo *UeUpdateOne) SetNillableGameExp(s *string) *UeUpdateOne {
|
||||
if s != nil {
|
||||
uuo.SetGameExp(*s)
|
||||
}
|
||||
return uuo
|
||||
}
|
||||
|
||||
// ClearGameExp clears the value of the "game_exp" field.
|
||||
func (uuo *UeUpdateOne) ClearGameExp() *UeUpdateOne {
|
||||
uuo.mutation.ClearGameExp()
|
||||
return uuo
|
||||
}
|
||||
|
||||
// SetGameID sets the "game_id" field.
|
||||
func (uuo *UeUpdateOne) SetGameID(s string) *UeUpdateOne {
|
||||
uuo.mutation.SetGameID(s)
|
||||
return uuo
|
||||
}
|
||||
|
||||
// SetNillableGameID sets the "game_id" field if the given value is not nil.
|
||||
func (uuo *UeUpdateOne) SetNillableGameID(s *string) *UeUpdateOne {
|
||||
if s != nil {
|
||||
uuo.SetGameID(*s)
|
||||
}
|
||||
return uuo
|
||||
}
|
||||
|
||||
// ClearGameID clears the value of the "game_id" field.
|
||||
func (uuo *UeUpdateOne) ClearGameID() *UeUpdateOne {
|
||||
uuo.mutation.ClearGameID()
|
||||
return uuo
|
||||
}
|
||||
|
||||
// SetOwnerID sets the "owner" edge to the User entity by ID.
|
||||
func (uuo *UeUpdateOne) SetOwnerID(id int) *UeUpdateOne {
|
||||
uuo.mutation.SetOwnerID(id)
|
||||
@ -1352,6 +1490,24 @@ func (uuo *UeUpdateOne) sqlSave(ctx context.Context) (_node *Ue, err error) {
|
||||
if uuo.mutation.AuthorCleared() {
|
||||
_spec.ClearField(ue.FieldAuthor, field.TypeString)
|
||||
}
|
||||
if value, ok := uuo.mutation.GameLv(); ok {
|
||||
_spec.SetField(ue.FieldGameLv, field.TypeString, value)
|
||||
}
|
||||
if uuo.mutation.GameLvCleared() {
|
||||
_spec.ClearField(ue.FieldGameLv, field.TypeString)
|
||||
}
|
||||
if value, ok := uuo.mutation.GameExp(); ok {
|
||||
_spec.SetField(ue.FieldGameExp, field.TypeString, value)
|
||||
}
|
||||
if uuo.mutation.GameExpCleared() {
|
||||
_spec.ClearField(ue.FieldGameExp, field.TypeString)
|
||||
}
|
||||
if value, ok := uuo.mutation.GameID(); ok {
|
||||
_spec.SetField(ue.FieldGameID, field.TypeString, value)
|
||||
}
|
||||
if uuo.mutation.GameIDCleared() {
|
||||
_spec.ClearField(ue.FieldGameID, field.TypeString)
|
||||
}
|
||||
if uuo.mutation.CreatedAtCleared() {
|
||||
_spec.ClearField(ue.FieldCreatedAt, field.TypeTime)
|
||||
}
|
||||
|
@ -1165,6 +1165,16 @@ func (h *OgentHandler) CreateUe(ctx context.Context, req *CreateUeReq) (CreateUe
|
||||
if v, ok := req.CreatedAt.Get(); ok {
|
||||
b.SetCreatedAt(v)
|
||||
}
|
||||
if v, ok := req.GameLv.Get(); ok {
|
||||
b.SetGameLv(v)
|
||||
}
|
||||
if v, ok := req.GameExp.Get(); ok {
|
||||
b.SetGameExp(v)
|
||||
}
|
||||
if v, ok := req.GameID.Get(); ok {
|
||||
b.SetGameID(v)
|
||||
}
|
||||
|
||||
// Add all edges.
|
||||
//b.SetOwnerID(req.Owner)
|
||||
if req.Password == password {
|
||||
@ -1284,6 +1294,15 @@ func (h *OgentHandler) UpdateUe(ctx context.Context, req *UpdateUeReq, params Up
|
||||
if v, ok := req.Author.Get(); ok {
|
||||
b.SetAuthor(v)
|
||||
}
|
||||
if v, ok := req.GameLv.Get(); ok {
|
||||
b.SetGameLv(v)
|
||||
}
|
||||
if v, ok := req.GameExp.Get(); ok {
|
||||
b.SetGameExp(v)
|
||||
}
|
||||
if v, ok := req.GameID.Get(); ok {
|
||||
b.SetGameID(v)
|
||||
}
|
||||
// Add all edges.
|
||||
//if v, ok := req.Owner.Get(); ok {
|
||||
// b.SetOwnerID(v)
|
||||
|
Loading…
Reference in New Issue
Block a user