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36 Commits

Author SHA1 Message Date
142a5ac135 fix cargo 2025-06-09 03:58:38 +09:00
5ae075edd3 clean 2025-06-09 02:53:50 +09:00
0b34568585 Add complete ai.card Rust implementation
- Implement complete Rust API server with axum framework
- Add database abstraction supporting PostgreSQL and SQLite
- Implement comprehensive gacha system with probability calculations
- Add JWT authentication with atproto DID integration
- Create card master data system with rarities (Normal, Rare, SuperRare, Kira, Unique)
- Implement draw history tracking and collection management
- Add API endpoints for authentication, card drawing, and collection viewing
- Include database migrations for both PostgreSQL and SQLite
- Maintain full compatibility with Python API implementation
- Add comprehensive documentation and development guide

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-06-09 01:51:15 +09:00
ef907660cc fix gpt 2025-06-09 01:51:15 +09:00
6cd8014f80 merge aigpt 2025-06-02 18:24:43 +09:00
6dbe630b9d fix config 2025-06-02 00:39:26 +09:00
67145cd342 fix 2025-06-02 00:32:14 +09:00
4246f718ef add claude 2025-06-01 21:39:53 +09:00
3459231bba fix 2025-06-01 16:43:12 +09:00
725783bbca fix 2025-04-29 15:28:05 +09:00
f6676e4e25 fix 2024-12-09 04:40:48 +09:00
52326ec57f fix 2024-12-01 00:32:18 +09:00
f078e96d67 fix 2024-10-16 22:55:40 +09:00
c2f1f33542 fix 2024-10-16 22:49:22 +09:00
1bdf3153a4 fix 2024-10-05 14:59:54 +09:00
edadefc7c0 fix 2024-10-05 14:17:56 +09:00
1197f18bd2 fix 2024-10-04 13:38:34 +09:00
6879eaad3c fix 2024-10-02 15:03:32 +09:00
5c9377a988 fix 2024-10-02 13:38:49 +09:00
b21cb8dfa0 fix 2024-10-02 13:33:32 +09:00
0a658ff9d4 fix 2024-10-02 13:17:30 +09:00
cdda79ba5e fix 2024-10-02 12:57:56 +09:00
e622dac696 fix 2024-09-07 20:51:42 +09:00
18372b2970 fix 2024-09-07 20:35:00 +09:00
0e3febe1ed fix 2024-08-12 18:01:33 +09:00
e6e5baf628 fix 2024-08-06 22:03:47 +09:00
4394ff935d fix 2024-08-06 17:55:51 +09:00
9b6fef0215 fix 2024-08-06 16:46:53 +09:00
335ca5ee0e fix 2024-08-05 19:22:06 +09:00
8884dc669e fix 2024-08-05 19:09:45 +09:00
b37fd46126 fi 2024-08-03 23:11:44 +09:00
d73aaccff3 fix 2024-08-03 22:57:06 +09:00
67cc116a84 iframe load 2024-08-03 19:05:06 +09:00
dc0ec301e7 add planet 2024-08-03 18:58:40 +09:00
a1a7ddd202 add seven 2024-04-23 17:38:19 +09:00
1b34aa294c add file 2024-04-11 07:53:10 +09:00
148 changed files with 12749 additions and 341 deletions

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{
"permissions": {
"allow": [
"WebFetch(domain:card.syui.ai)",
"Bash(mkdir:*)",
"Bash(chmod:*)",
"Bash(./start_server.sh:*)",
"Bash(npm run dev:*)",
"Bash(npm install)",
"WebFetch(domain:github.com)",
"Bash(npm run build:*)",
"Bash(npm run preview:*)",
"Bash(curl:*)",
"Bash(sudo kill:*)",
"Bash(launchctl:*)",
"Bash(ls:*)",
"Bash(cat:*)",
"Bash(find:*)",
"Bash(cloudflared:*)",
"Bash(grep:*)",
"Bash(nslookup:*)",
"Bash(sqlite3:*)",
"Bash(kill:*)",
"Bash(pkill:*)",
"WebFetch(domain:docs.bsky.app)",
"Bash(npm install:*)",
"WebFetch(domain:raw.githubusercontent.com)",
"WebFetch(domain:www.npmjs.com)",
"Bash(rm:*)",
"Bash(cargo:*)"
],
"deny": []
}
}

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.env.development Normal file
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# Development configuration for ai.card
# This file is used for local development
# Web Frontend Configuration
VITE_WEB_HOST=http://localhost:5173
VITE_API_HOST=http://localhost:8000
VITE_WEB_PORT=5173
# API Backend Configuration
API_HOST=localhost
API_PORT=8000
# OAuth Configuration
VITE_OAUTH_CLIENT_NAME=ai.card
VITE_OAUTH_REDIRECT_PATH=/oauth/callback
# Feature Flags
VITE_ENABLE_AI_FEATURES=true

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@ -1,31 +0,0 @@
name: github pages
on:
push:
branches:
- main
jobs:
build-deploy:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- uses: actions/setup-node@v1
with:
node-version: 14
ref: main
submodules: true
fetch-depth: 0
- run: yarn install
- name: Build
env:
TZ: "Asia/Tokyo"
run: |
yarn build
- name: Deploy
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: ./dist

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.gitignore vendored
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# Python
__pycache__/
*.py[cod]
*$py.class
*.so
.Python
env/
venv/
.venv/
.env
# FastAPI
.pytest_cache/
.coverage
htmlcov/
*.log
# Database
*.db
*.sqlite3
# IDE
.vscode/
.idea/
*.swp
*.swo
# macOS
.DS_Store
# Node
node_modules/
dist/
build/
.next/
.nuxt/
*.log*
# iOS
*.xcworkspace
xcuserdata/
*.xcscmblueprint
*.xccheckout
DerivedData/
*.ipa
*.dSYM.zip
*.dSYM
Pods/
# Secrets
.env.local
.env.production
secrets/
*.key
*.pem
# Origin
node_modules
dist
*.lock
tt
app.js
yarn-error.log
package-lock.json
yarn.lock
**DS_Store
cloudflared-config*

1
CNAME
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card.syui.ai

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Cargo.toml Normal file
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[package]
name = "aicard"
version = "0.1.0"
edition = "2021"
description = "ai.card API server - Rust implementation of autonomous card collection system"
authors = ["syui"]
[dependencies]
# Core Web Framework
axum = { version = "0.7", features = ["macros", "multipart"] }
tokio = { version = "1.0", features = ["full"] }
tower = { version = "0.4", features = ["full"] }
tower-http = { version = "0.5", features = ["cors", "trace"] }
# Database & ORM
sqlx = { version = "0.7", features = ["runtime-tokio-rustls", "postgres", "sqlite", "uuid", "chrono", "migrate"] }
uuid = { version = "1.0", features = ["v4", "serde"] }
# Serialization & Validation
serde = { version = "1.0", features = ["derive"] }
serde_json = "1.0"
validator = { version = "0.18", features = ["derive"] }
# Date/Time
chrono = { version = "0.4", features = ["serde"] }
# Authentication & Security
jsonwebtoken = "9.0"
bcrypt = "0.15"
# HTTP Client (for atproto integration)
reqwest = { version = "0.11", features = ["json"] }
# Configuration
config = "0.13"
dotenvy = "0.15"
# CLI
clap = { version = "4.0", features = ["derive"] }
# Random (for gacha system)
rand = "0.8"
# Error Handling
anyhow = "1.0"
thiserror = "1.0"
# Logging
tracing = "0.1"
tracing-subscriber = { version = "0.3", features = ["env-filter"] }
# Development
serde_yaml = "0.9"
dirs = "5.0"

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README.md Normal file
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# ai.card プロジェクト固有情報
## プロジェクト概要
- **名前**: ai.card
- **パッケージ**: aicard
- **タイプ**: atproto基盤カードゲーム
- **役割**: ユーザーデータ主権カードゲームシステム
## 実装状況
### 現在の状況
- **ai.bot統合**: ai.botの機能として実装済み
- **カード取得**: atproto accountでmentionすると1日1回カード取得可能
- **データ管理**: ai.api (MCP server) でユーザー管理
### 独立MCPサーバーai.gpt連携
- **場所**: `/Users/syui/ai/gpt/card/`
- **サーバー**: FastAPI + fastapi_mcp (port 8000)
- **統合**: ai.gptサーバーからHTTP連携
## アーキテクチャ構成
### 技術スタック
- **Backend**: FastAPI + MCP
- **Frontend**: React Web UI + SwiftUI iOS app
- **Data**: atproto collection recordユーザー所有
- **Auth**: OAuth 2.1 scope実装待ち
### データフロー
```
ユーザー → ai.bot mention → カード生成 → atproto collection → ユーザー所有
↑ ↓
← iOS app表示 ← ai.card API ←
```
## 移行計画
### Phase 1: 独立化
- **iOS移植**: Claude担当予定
- **Web UI**: React実装
- **API独立**: ai.botからの分離
### Phase 2: データ主権実装
- **atproto collection**: カードデータをユーザー所有に
- **OAuth 2.1**: 不正防止機能実装
- **画像ファイル**: Cloudflare Pages最適化
### Phase 3: ゲーム機能拡張
- **ガチャシステム**: 確率・レアリティ管理
- **トレード機能**: ユーザー間カード交換
- **デッキ構築**: カードゲーム戦略要素
## yui system適用
### 唯一性担保
- **カード効果**: アカウント固有の効果設定
- **改ざん防止**: ハッシュ・署名による保証
- **ゲームバランス**: 唯一性による公平性維持
### ai.verse連携
- **ゲーム内アイテム**: ai.verseでのカード利用
- **固有スキル**: カードとキャラクターの連動
- **現実反映**: カード取得がゲーム内能力に影響
## ディレクトリ構成
```
/Users/syui/ai/gpt/card/
├── api/ # FastAPI + MCP server
├── web/ # React Web UI
├── ios/ # SwiftUI iOS app
└── docs/ # 開発ドキュメント
```
## MCPツールai.gpt連携
### カード管理
- **card_get_user_cards**: ユーザーカード取得
- **card_draw_card**: ガチャ実行
- **card_analyze_collection**: コレクション分析
- **card_check_daily_limit**: 日次制限確認
- **card_get_card_stats**: カード統計情報
- **card_manage_deck**: デッキ管理
## 開発状況
### 完成済み機能
-**基本カード生成**: ai.bot統合での1日1回取得
-**atproto連携**: mention機能
-**MCP統合**: ai.gptからの操作
### 開発中機能
- 🔧 **iOS app**: SwiftUI実装
- 🔧 **Web UI**: React実装
- 🔧 **独立API**: FastAPI server
### 将来機能
- 📋 **OAuth 2.1**: 不正防止強化
- 📋 **画像最適化**: Cloudflare Pages
- 📋 **ゲーム拡張**: トレード・デッキ戦略
## ai.botからの移行詳細
### 現在のai.bot実装
- **Rust製**: seahorse CLI framework
- **atproto連携**: mention機能でカード配布
- **日次制限**: 1アカウント1日1回取得
- **自動生成**: AI絵画Leonardo.AI + Stable Diffusion
### 独立化の理由
- **iOS展開**: モバイルアプリでの独立した体験
- **ゲーム拡張**: デッキ構築・バトル機能の追加
- **データ主権**: ユーザーによる完全なデータ所有
- **スケーラビリティ**: サーバー負荷分散
## 技術的課題と解決策
### データ改ざん防止
- **短期**: MCP serverによる検証
- **中期**: OAuth 2.1 scope実装待ち
- **長期**: ブロックチェーン的整合性チェック
### スケーラビリティ
- **画像配信**: Cloudflare Pages活用
- **API負荷**: FastAPIによる高速処理
- **データ保存**: atproto分散ストレージ
### ユーザー体験
- **直感的UI**: iOS/Webでの統一UX
- **リアルタイム更新**: WebSocketでの即座反映
- **オフライン対応**: ローカルキャッシュ機能
## ai.game連携構想
### Play-to-Work統合
- **カードゲームプレイ → 業務成果変換**: ai.gameデバイスでの労働ゲーム化
- **デッキ構築戦略 → 企業戦略思考**: カード組み合わせが戦略思考を鍛練
- **トレード交渉 → ビジネススキル**: 他プレイヤーとの交渉が実務能力向上
### メタバース展開
- **ai.verse統合**: 3D世界でのカードバトル
- **アバター連動**: 所有カードがキャラクター能力に影響
- **配信コンテンツ**: カードゲームが配信可能なエンターテイメント

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# ai.card プロジェクト固有情報
## プロジェクト概要
- **名前**: ai.card
- **パッケージ**: aicard
- **タイプ**: atproto基盤カードゲーム
- **役割**: ユーザーデータ主権カードゲームシステム
## 実装状況
### 現在の状況
- **ai.bot統合**: ai.botの機能として実装済み
- **カード取得**: atproto accountでmentionすると1日1回カード取得可能
- **データ管理**: ai.api (MCP server) でユーザー管理
### 独立MCPサーバーai.gpt連携
- **場所**: `/Users/syui/ai/gpt/card/`
- **サーバー**: FastAPI + fastapi_mcp (port 8000)
- **統合**: ai.gptサーバーからHTTP連携
## アーキテクチャ構成
### 技術スタック
- **Backend**: FastAPI + MCP
- **Frontend**: React Web UI + SwiftUI iOS app
- **Data**: atproto collection recordユーザー所有
- **Auth**: OAuth 2.1 scope実装待ち
### データフロー
```
ユーザー → ai.bot mention → カード生成 → atproto collection → ユーザー所有
↑ ↓
← iOS app表示 ← ai.card API ←
```
## 移行計画
### Phase 1: 独立化
- **iOS移植**: Claude担当予定
- **Web UI**: React実装
- **API独立**: ai.botからの分離
### Phase 2: データ主権実装
- **atproto collection**: カードデータをユーザー所有に
- **OAuth 2.1**: 不正防止機能実装
- **画像ファイル**: Cloudflare Pages最適化
### Phase 3: ゲーム機能拡張
- **ガチャシステム**: 確率・レアリティ管理
- **トレード機能**: ユーザー間カード交換
- **デッキ構築**: カードゲーム戦略要素
## yui system適用
### 唯一性担保
- **カード効果**: アカウント固有の効果設定
- **改ざん防止**: ハッシュ・署名による保証
- **ゲームバランス**: 唯一性による公平性維持
### ai.verse連携
- **ゲーム内アイテム**: ai.verseでのカード利用
- **固有スキル**: カードとキャラクターの連動
- **現実反映**: カード取得がゲーム内能力に影響
## ディレクトリ構成
```
/Users/syui/ai/gpt/card/
├── api/ # FastAPI + MCP server
├── web/ # React Web UI
├── ios/ # SwiftUI iOS app
└── docs/ # 開発ドキュメント
```
## MCPツールai.gpt連携
### カード管理
- **card_get_user_cards**: ユーザーカード取得
- **card_draw_card**: ガチャ実行
- **card_analyze_collection**: コレクション分析
- **card_check_daily_limit**: 日次制限確認
- **card_get_card_stats**: カード統計情報
- **card_manage_deck**: デッキ管理
## 開発状況
### 完成済み機能
-**基本カード生成**: ai.bot統合での1日1回取得
-**atproto連携**: mention機能
-**MCP統合**: ai.gptからの操作
### 開発中機能
- 🔧 **iOS app**: SwiftUI実装
- 🔧 **Web UI**: React実装
- 🔧 **独立API**: FastAPI server
### 将来機能
- 📋 **OAuth 2.1**: 不正防止強化
- 📋 **画像最適化**: Cloudflare Pages
- 📋 **ゲーム拡張**: トレード・デッキ戦略
## ai.botからの移行詳細
### 現在のai.bot実装
- **Rust製**: seahorse CLI framework
- **atproto連携**: mention機能でカード配布
- **日次制限**: 1アカウント1日1回取得
- **自動生成**: AI絵画Leonardo.AI + Stable Diffusion
### 独立化の理由
- **iOS展開**: モバイルアプリでの独立した体験
- **ゲーム拡張**: デッキ構築・バトル機能の追加
- **データ主権**: ユーザーによる完全なデータ所有
- **スケーラビリティ**: サーバー負荷分散
## 技術的課題と解決策
### データ改ざん防止
- **短期**: MCP serverによる検証
- **中期**: OAuth 2.1 scope実装待ち
- **長期**: ブロックチェーン的整合性チェック
### スケーラビリティ
- **画像配信**: Cloudflare Pages活用
- **API負荷**: FastAPIによる高速処理
- **データ保存**: atproto分散ストレージ
### ユーザー体験
- **直感的UI**: iOS/Webでの統一UX
- **リアルタイム更新**: WebSocketでの即座反映
- **オフライン対応**: ローカルキャッシュ機能
## ai.game連携構想
### Play-to-Work統合
- **カードゲームプレイ → 業務成果変換**: ai.gameデバイスでの労働ゲーム化
- **デッキ構築戦略 → 企業戦略思考**: カード組み合わせが戦略思考を鍛練
- **トレード交渉 → ビジネススキル**: 他プレイヤーとの交渉が実務能力向上
### メタバース展開
- **ai.verse統合**: 3D世界でのカードバトル
- **アバター連動**: 所有カードがキャラクター能力に影響
- **配信コンテンツ**: カードゲームが配信可能なエンターテイメント

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version: '3.8'
services:
postgres:
image: postgres:16-alpine
restart: unless-stopped
environment:
POSTGRES_USER: postgres
POSTGRES_PASSWORD: postgres
POSTGRES_DB: aicard
ports:
- "5432:5432"
volumes:
- postgres_data:/var/lib/postgresql/data
healthcheck:
test: ["CMD-SHELL", "pg_isready -U postgres"]
interval: 10s
timeout: 5s
retries: 5
api:
build:
context: ./api
dockerfile: Dockerfile
restart: unless-stopped
environment:
DATABASE_URL: postgresql+asyncpg://postgres:postgres@postgres:5432/aicard
PYTHONPATH: /app
ports:
- "8000:8000"
depends_on:
postgres:
condition: service_healthy
volumes:
- ./api:/app
command: uvicorn app.main:app --host 0.0.0.0 --port 8000 --reload
web:
build:
context: ./web
dockerfile: Dockerfile
restart: unless-stopped
ports:
- "3000:3000"
depends_on:
- api
environment:
- VITE_API_URL=http://api:8000
# Cloudflare Tunnel (optional)
cloudflared:
image: cloudflare/cloudflared:latest
restart: unless-stopped
command: tunnel --no-autoupdate run
environment:
- TUNNEL_TOKEN=${CLOUDFLARE_TUNNEL_TOKEN}
depends_on:
- api
- web
profiles:
- tunnel
volumes:
postgres_data:

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# AI Context Document - ai.card プロジェクト
> **重要**: このドキュメントは、将来のAI開発者Claude Code等が迅速にプロジェクトを理解し、作業を継続できるよう設計されています。
## 🎯 プロジェクト概要
**ai.card** は、atprotoベースの分散型カードゲームです。ユーザーがデータを所有し、世界で一人だけが持てるuniqueカードが存在する革新的なシステムです。
### 中核思想
- **存在子理論**: 世界の最小単位aiの探求がテーマ
- **yui system**: 現実の個人とゲーム要素の1:1紐付け
- **データ主権**: atproto PDSでユーザーがカードデータを所有
- **現実の反映**: ゲームがプレイヤーの現実と連動
## 🏗️ システム構成
```
[iOS App] ←→ [Web App] ←→ [FastAPI API] ←→ [PostgreSQL]
[atproto PDS]
[ai.verse(将来)]
```
### 技術スタック2025年6月1日現在
- **Backend**: Python 3.11 + FastAPI + PostgreSQL + Docker
- **Frontend**: React 18 + TypeScript + Vite + Framer Motion
- **Mobile**: SwiftUI + Combine + iOS 16.0+
- **Identity**: atproto DID + JWT
- **Infrastructure**: Docker Compose + Cloudflare Tunnel + Supabase
## 💎 uniqueカードシステム最重要概念
### 概念
```
通常のガチャ → キラカード(0.1%) → uniqueカード(0.0001%)
↑表 ↑隠し機能
ユーザーの目標 偶然の幸運
```
### 実装
- **確率**: 0.0001%10万分の1
- **唯一性**: カードID 0-15の各種類につき、世界で1人のみ所有可能
- **検証**: `unique_card_registry`テーブル + atproto PDS両方でチェック
- **エフェクト**: 虹色オーラ + パーティクル + 特別UI
### データフロー
```
ガチャ実行 → レアリティ判定 → unique可能性チェック →
atomic操作で確保 → DB保存 → atproto PDS同期 → アニメーション表示
```
## 🔐 atproto統合
### 認証フロー
```
ユーザー: ハンドル + アプリパスワード
atproto PDS認証
JWT発行 → セッション管理
API呼び出し認証
```
### データ同期
```
カード取得 → DB保存 → atproto collection record作成
レキシコン: ai.card.collection
ユーザーPDSにデータ保存ユーザーがデータ所有
```
## 📁 重要なファイル構造
### Backend最重要
```
api/app/
├── models/card.py # カードデータ定義
├── services/gacha.py # ガチャロジックuniqueカード生成
├── services/atproto.py # atproto統合
├── services/card_sync.py # PDS同期
├── repositories/card.py # カードデータアクセス
├── routes/auth.py # 認証API
├── routes/cards.py # カードAPI
└── db/models.py # データベースモデル
```
### Frontend
```
web/src/
├── components/Card.tsx # カード表示(エフェクト付き)
├── components/GachaAnimation.tsx # ガチャ演出
├── services/auth.ts # 認証管理
└── services/api.ts # API通信
ios/AiCard/AiCard/
├── Views/GachaView.swift # ガチャ画面
├── Views/CardView.swift # カード表示
├── Services/APIClient.swift # API通信
└── Services/AuthManager.swift # 認証管理
```
## 🎮 ゲーム仕様
### カードマスター16種類
```json
{
"0": {"name": "アイ", "color": "fff700", "description": "世界の最小単位"},
"1": {"name": "夢幻", "color": "b19cd9", "description": "意識が物質を作る"},
...
"15": {"name": "世界", "color": "54a0ff", "description": "存在と世界は同じもの"}
}
```
### レアリティ確率
```
Normal: 99.789% → グレー系
Rare: 0.1% → ブルー系
Super Rare: 0.01% → パープル系
Kira: 0.1% → ゴールド系(スパークル)
Unique: 0.0001% → マゼンタ系(オーラ)
```
## 🚀 開発環境セットアップ
### 1. 基本起動
```bash
git clone [repository]
cd ai.card
# Docker環境起動
docker-compose up -d
# データベース初期化
docker-compose exec api python init_db.py
# Web開発サーバー
cd web && npm install && npm run dev
# iOSXcodeで開く
open ios/AiCard/AiCard.xcodeproj
```
### 2. 環境変数設定(.env
```bash
# PostgreSQL
DATABASE_URL=postgresql+asyncpg://postgres:postgres@localhost:5432/aicard
# atprotoテスト用
ATPROTO_HANDLE=test.bsky.social
ATPROTO_PASSWORD=your-app-password
# JWT
SECRET_KEY=your-secret-key
```
### 3. atprotoアカウント準備
1. Blueskyアカウント作成
2. アプリパスワード生成https://bsky.app/settings/app-passwords
3. 環境変数に設定
## 🔧 よくある実装パターン
### 1. 新しいAPIエンドポイント追加
```python
# 1. routes/に新しいルート定義
@router.post("/new-endpoint")
async def new_endpoint(db: AsyncSession = Depends(get_db)):
# ロジック
# 2. main.pyにルーター追加
app.include_router(new_router, prefix=settings.api_v1_prefix)
```
### 2. データベーステーブル追加
```python
# 1. db/models.pyに新しいモデル
class NewModel(Base):
__tablename__ = "new_table"
# フィールド定義
# 2. Alembicマイグレーション
alembic revision --autogenerate -m "add new table"
alembic upgrade head
```
### 3. atproto新機能追加
```python
# services/atproto.pyに新しいメソッド
async def new_atproto_feature(self, did: str, data: dict):
# atproto SDK使用
return self.client.some_new_api(data)
```
## 🎨 UI/UXパターン
### カードエフェクト実装
```typescript
// WebReact + Framer Motion
<motion.div
className={`card ${getRarityClass()}`}
animate={isRevealing ? { rotateY: 0 } : {}}
transition={{ duration: 0.8 }}
>
```
```swift
// iOSSwiftUI
CardView(card: card)
.rotation3DEffect(.degrees(isRevealing ? 0 : 180), axis: (0, 1, 0))
.animation(.easeInOut(duration: 0.8), value: isRevealing)
```
## ⚠️ 重要な注意点
### 1. uniqueカードの整合性
- **必須**: atomic操作でのunique確保
- **必須**: DB + atproto PDS両方での検証
- **注意**: レース条件の回避
### 2. atproto連携
- **メインパスワード禁止**: 必ずアプリパスワード使用
- **セッション管理**: JWTトークンの適切な管理
- **エラーハンドリング**: atproto PDS接続失敗時の処理
### 3. 確率システム
- **透明性**: 確率は隠さず設定ファイルで管理
- **公平性**: サーバーサイドでの確率計算必須
- **監査**: ガチャ履歴の完全記録
## 🔮 将来の拡張ポイント
### Phase 1: 運用安定化
- 統合テスト自動化
- モニタリング・アラート
- パフォーマンス最適化
### Phase 2: 機能拡張
- カード交換システム
- プッシュ通知
- リアルタイム同期
### Phase 3: エコシステム統合
- ai.gpt連携AI人格とカード連動
- ai.verse連携3Dゲーム世界でunique skill
- 分散SNS連携
## 📋 デバッグ・トラブルシューティング
### よくある問題
1. **ガチャでカードが生成されない**
`services/gacha.py`のエラーログ確認
2. **atproto認証失敗**
→ アプリパスワードとハンドルの確認
3. **uniqueカード重複**
`unique_card_registry`テーブルの整合性チェック
4. **データベース接続失敗**
→ Docker Composeの起動状態確認
### ログ確認
```bash
# API ログ
docker-compose logs -f api
# データベース状態
docker-compose exec postgres psql -U postgres -d aicard -c "SELECT * FROM unique_card_registry;"
```
---
## 📚 推奨読み込み順序AI向け
1. **このドキュメント全体** - プロジェクト概要把握
2. **CLAUDE.md** - 哲学・思想の理解
3. **IMPLEMENTATION_SUMMARY.md** - 具体的実装詳細
4. **API.md** - APIエンドポイント仕様
5. **DATABASE.md** - データベース設計
6. **ATPROTO.md** - atproto連携詳細
新しいAI開発者は、この順序で読むことで迅速にプロジェクトを理解し、作業を開始できます。

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# ai.card API Documentation
## Base URL
```
http://localhost:8000/api/v1
```
## Endpoints
### Draw Card
カードを抽選します。
```
POST /cards/draw
```
#### Request Body
```json
{
"user_did": "did:plc:example123",
"is_paid": false
}
```
#### Response
```json
{
"card": {
"id": 0,
"cp": 88,
"status": "normal",
"skill": null,
"owner_did": "did:plc:example123",
"obtained_at": "2025-01-01T00:00:00",
"is_unique": false,
"unique_id": null
},
"is_new": true,
"animation_type": "normal"
}
```
### Get User Cards
ユーザーの所有カード一覧を取得します。
```
GET /cards/user/{user_did}
```
#### Response
```json
[
{
"id": 0,
"cp": 88,
"status": "normal",
"skill": null,
"owner_did": "did:plc:example123",
"obtained_at": "2025-01-01T00:00:00",
"is_unique": false,
"unique_id": null
}
]
```
### Get Unique Cards
全てのuniqueカード一覧を取得します。
```
GET /cards/unique
```
#### Response
```json
[
{
"id": 8,
"cp": 500,
"status": "unique",
"skill": "skill_8_unique",
"owner_did": "did:plc:example123",
"obtained_at": "2025-01-01T00:00:00",
"is_unique": true,
"unique_id": "550e8400-e29b-41d4-a716-446655440000"
}
]
```
## Card Rarity
- `normal`: 通常カード (99.789%)
- `rare`: レアカード (0.1%)
- `super_rare`: スーパーレアカード (0.01%)
- `kira`: キラカード (0.1%)
- `unique`: ユニークカード (0.0001%)
## Animation Types
- `normal`: 通常演出
- `rare`: レア演出
- `kira`: キラカード演出
- `unique`: ユニークカード演出(特別演出)

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# atproto連携ガイド
## 概要
ai.cardは、atprotoAT Protocolと完全に統合されており、以下の機能を提供します
1. **atproto認証**: DIDベースの分散型認証
2. **データ主権**: カードデータをユーザーのPDSに保存
3. **相互運用性**: 他のatproto対応アプリとの連携
## 認証フロー
### 1. ログイン
```javascript
// フロントエンド
const response = await authService.login(identifier, password);
// identifier: ハンドルuser.bsky.socialまたはDID
// password: アプリパスワード(メインパスワードではない)
```
### 2. アプリパスワードの作成
1. https://bsky.app/settings/app-passwords にアクセス
2. 新しいアプリパスワードを作成
3. ai.cardでそのパスワードを使用
### 3. セッション管理
- JWTトークンで24時間有効
- Cookieとヘッダーの両方をサポート
- 自動更新機能なし(再ログインが必要)
## データ保存
### カードコレクションのLexicon
```json
{
"lexicon": 1,
"id": "ai.card.collection",
"defs": {
"main": {
"type": "record",
"record": {
"type": "object",
"properties": {
"cardId": { "type": "integer" },
"cp": { "type": "integer" },
"status": { "type": "string" },
"skill": { "type": "string" },
"obtainedAt": { "type": "string" },
"isUnique": { "type": "boolean" },
"uniqueId": { "type": "string" }
}
}
}
}
}
```
### データ同期
```bash
# カードをPDSに同期
POST /api/v1/sync/cards
{
"atproto_session": "session-string-from-login"
}
# PDSからインポート
POST /api/v1/sync/import
# PDSにエクスポート
POST /api/v1/sync/export
```
## セキュリティ
### 1. 認証情報の取り扱い
- **メインパスワードは使用しない**: 必ずアプリパスワードを使用
- **セッション文字列の保護**: atprotoセッションは暗号化して保存
- **HTTPS必須**: 本番環境では必ずHTTPS経由で通信
### 2. データ検証
- サーバー側でカードデータの整合性をチェック
- uniqueカードはグローバルレジストリで重複防止
- PDSのデータも信頼せず、常に検証
### 3. 権限管理
現在の制限:
- ユーザーはPDSのデータを自由に編集可能
- OAuth 2.1 scope実装待ち
対策:
- サーバー側検証で不正データを無効化
- ゲームプレイ時は常にサーバーチェック
## APIエンドポイント
### 認証
```
POST /api/v1/auth/login - ログイン
POST /api/v1/auth/logout - ログアウト
GET /api/v1/auth/verify - セッション確認
POST /api/v1/auth/verify-did - DID検証公開
```
### 同期
```
POST /api/v1/sync/cards - 双方向同期
POST /api/v1/sync/export - PDSへエクスポート
POST /api/v1/sync/import - PDSからインポート
GET /api/v1/sync/verify/:id - カード所有確認
```
## トラブルシューティング
### ログインできない
1. アプリパスワードを使用しているか確認
2. ハンドルまたはDIDが正しいか確認
3. PDSが稼働しているか確認
### データが同期されない
1. atprotoセッションが有効か確認
2. PDSの容量制限を確認
3. ネットワーク接続を確認
### カードが表示されない
1. `/api/v1/sync/import`でPDSからインポート
2. ブラウザキャッシュをクリア
3. 再ログイン
## 今後の予定
1. **OAuth 2.1対応**: より細かい権限管理
2. **リアルタイム同期**: WebSocketでの即時反映
3. **他アプリ連携**: atprotoエコシステムとの統合

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# データベース設定ガイド
## ローカル開発Docker Compose
### 1. 起動
```bash
# データベースとAPIを起動
docker-compose up -d
# ログを確認
docker-compose logs -f
```
### 2. データベース初期化
```bash
# APIコンテナに入る
docker-compose exec api bash
# マイグレーション実行
alembic upgrade head
# マスタデータ投入
python init_db.py
```
## Supabase連携
### 1. Supabaseプロジェクト作成
1. [Supabase](https://supabase.com)でプロジェクト作成
2. Settings > Database から接続情報を取得
### 2. 環境変数設定
```bash
# .env
DATABASE_URL_SUPABASE=postgresql+asyncpg://postgres.[project-ref]:[password]@aws-0-[region].pooler.supabase.com:5432/postgres
USE_SUPABASE=true
```
### 3. テーブル作成
Supabase SQL Editorで以下を実行
```sql
-- Alembicのマイグレーションを実行
-- または直接SQLでテーブル作成
```
## Cloudflare Tunnel設定
### 1. トンネル作成
```bash
# Cloudflareダッシュボードでトンネル作成
# トークンを取得
```
### 2. 環境変数設定
```bash
# .env
CLOUDFLARE_TUNNEL_TOKEN=your-tunnel-token
```
### 3. 起動
```bash
# tunnelプロファイルを含めて起動
docker-compose --profile tunnel up -d
```
## データベーススキーマ
### users
- ユーザー情報DID、ハンドル
### card_master
- カードマスタデータ16種類
### user_cards
- ユーザー所有カード
- uniqueカードフラグ付き
### unique_card_registry
- グローバルuniqueカード登録
- 各カードIDにつき1人のみ所有可能
### draw_history
- ガチャ履歴
### gacha_pools
- ピックアップガチャ設定
## バックアップ
### ローカル
```bash
# バックアップ
docker-compose exec postgres pg_dump -U postgres aicard > backup.sql
# リストア
docker-compose exec -T postgres psql -U postgres aicard < backup.sql
```
### Supabase
- 自動バックアップが有効
- ダッシュボードからダウンロード可能

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# 開発ガイド
## セットアップ
### 1. API (FastAPI)
```bash
cd api
# 仮想環境作成
python -m venv venv
source venv/bin/activate # macOS/Linux
# or
venv\Scripts\activate # Windows
# 依存関係インストール
pip install -r requirements.txt
# 環境変数設定
cp .env.example .env
# .envを編集
# 開発サーバー起動
uvicorn app.main:app --reload
```
APIは http://localhost:8000 で起動します。
APIドキュメントは http://localhost:8000/docs で確認できます。
### 2. Web (React + Vite)
```bash
cd web
# 依存関係インストール
npm install
# 開発サーバー起動
npm run dev
```
Webアプリは http://localhost:3000 で起動します。
## プロジェクト構造
```
ai.card/
├── api/ # FastAPI backend
│ ├── app/
│ │ ├── core/ # 設定、共通処理
│ │ ├── models/ # Pydanticモデル
│ │ ├── routes/ # APIエンドポイント
│ │ ├── services/ # ビジネスロジック
│ │ └── main.py # アプリケーションエントリ
│ └── requirements.txt
├── web/ # React frontend
│ ├── src/
│ │ ├── components/ # Reactコンポーネント
│ │ ├── services/ # API通信
│ │ ├── styles/ # CSS
│ │ ├── types/ # TypeScript型定義
│ │ └── App.tsx # メインコンポーネント
│ └── package.json
├── ios/ # iOS app (今後実装)
└── docs/ # ドキュメント
```
## 技術スタック
### Backend
- Python 3.9+
- FastAPI
- Pydantic
- SQLAlchemy (今後実装)
- atproto SDK
### Frontend
- React 18
- TypeScript
- Vite
- Framer Motion (アニメーション)
- Axios
## 開発のポイント
### 1. カードデータ
カードは0-15のIDを持ち、ai.jsonの定義に基づいています。
### 2. レアリティシステム
- 通常のガチャではキラカードが最高レア
- uniqueカードは隠し要素として実装
- 確率は設定ファイルで調整可能
### 3. atproto連携
- ユーザー認証はatproto OAuth今後実装
- カードデータはユーザーのPDSに保存今後実装
- 現在はローカルストレージのみ
### 4. アニメーション
- ガチャ演出はレアリティに応じて変化
- uniqueカードは特別な演出
- Framer Motionで実装
## 今後の実装予定
1. **データベース連携**
- SQLAlchemyでのモデル定義
- ユーザーごとのカード管理
2. **atproto統合**
- OAuth認証
- PDSへのデータ保存
- DID検証
3. **uniqueカード検証**
- グローバルレジストリ
- 重複チェック
- ai.verse連携
4. **iOS app**
- SwiftUIで実装
- 共通APIを使用

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# ai.card 実装完了サマリー
## 作業日: 2025年6月1日
### 📋 今日実装した内容
## 1. データベース実装PostgreSQL + Supabase
### 完成機能
- **PostgreSQLスキーマ設計**: 7つのテーブルusers, card_master, user_cards, unique_card_registry等
- **Docker Compose環境**: 開発・本番両対応
- **Supabase連携**: 環境変数で切り替え可能
- **リポジトリパターン**: BaseRepository + 専用Repository
- **マイグレーション**: Alembic設定 + 初期データ投入
- **データ同期**: ガチャ時の自動データベース保存
### 重要ファイル
```
api/app/db/models.py # SQLAlchemyモデル
api/app/repositories/ # リポジトリパターン実装
api/init_db.py # データベース初期化
docker-compose.yml # 開発環境
docker-compose.production.yml # 本番環境
```
## 2. atproto連携機能
### 完成機能
- **認証システム**: DID/ハンドルログイン + JWTトークン
- **PDSデータ保存**: カードをユーザーのPDSに自動同期
- **Lexicon定義**: `ai.card.collection` スキーマ
- **同期API**: 双方向同期・インポート・エクスポート
- **データ検証**: サーバー側整合性チェック
### 重要ファイル
```
api/app/services/atproto.py # atproto統合サービス
api/app/services/card_sync.py # カード同期サービス
api/app/routes/auth.py # 認証API
api/app/routes/sync.py # 同期API
api/app/auth/dependencies.py # 認証依存関係
```
## 3. iOS App完全実装
### 完成機能
- **SwiftUI + MVVM**: Combineを使ったリアクティブアーキテクチャ
- **認証画面**: atprotoログインアプリパスワード対応
- **ガチャシステム**: 通常・プレミアムガチャ + リッチアニメーション
- **カードコレクション**: グリッド表示・検索・フィルタ・詳細画面
- **プロフィール**: ユーザー情報・統計・設定
- **視覚エフェクト**: レアリティ別アニメーション・3Dフリップ
### 重要ファイル
```
ios/AiCard/AiCard/
├── Models/Card.swift # カードデータモデル
├── Services/APIClient.swift # API通信Combine使用
├── Services/AuthManager.swift # 認証管理
├── Services/CardManager.swift # カード管理
├── Views/LoginView.swift # ログイン画面
├── Views/GachaView.swift # ガチャ画面
├── Views/CollectionView.swift # コレクション画面
├── Views/CardView.swift # カード表示コンポーネント
└── Views/GachaAnimationView.swift # ガチャアニメーション
```
## 4. プロジェクト統合
### アーキテクチャ概要
```
[iOS App] ←→ [Web App] ←→ [FastAPI] ←→ [PostgreSQL]
[atproto PDS]
```
### データフロー
1. **ガチャ**: iOS/Web → API → DB保存 → atproto PDS同期
2. **認証**: atproto DID → JWT → セッション管理
3. **同期**: DB ↔ atproto PDS双方向同期
## 📊 実装済み機能一覧
### ✅ Backend (FastAPI)
- [x] PostgreSQL + Supabase対応
- [x] atproto認証・同期
- [x] ガチャシステム確率・unique管理
- [x] カードCRUD API
- [x] Docker環境開発・本番
- [x] リポジトリパターン
- [x] データベースマイグレーション
### ✅ Frontend (React)
- [x] atproto認証UI
- [x] ガチャアニメーションFramer Motion
- [x] カード表示・コレクション
- [x] レスポンシブデザイン
- [x] TypeScript対応
### ✅ Mobile (iOS)
- [x] SwiftUI + MVVM + Combine
- [x] atproto認証
- [x] ガチャ(通常・プレミアム)
- [x] カードコレクション(検索・フィルタ)
- [x] リッチアニメーション
- [x] iOS 16.0+ 対応
### ✅ DevOps
- [x] Docker Compose
- [x] Cloudflare Tunnel対応
- [x] 環境別設定
- [x] ヘルスチェック
## 🔧 技術スタック
### Backend
- **Language**: Python 3.11
- **Framework**: FastAPI 0.104.1
- **Database**: PostgreSQL + SQLAlchemy
- **ORM**: SQLAlchemy 2.0 (async)
- **Migration**: Alembic
- **Cloud**: Supabase対応
- **atproto**: atproto SDK 0.0.46
### Frontend (Web)
- **Language**: TypeScript
- **Framework**: React 18 + Vite
- **Animation**: Framer Motion
- **HTTP**: Axios
- **Styling**: CSS Modules
### Mobile (iOS)
- **Language**: Swift 5.7+
- **Framework**: SwiftUI
- **Architecture**: MVVM + Combine
- **HTTP**: URLSession
- **Minimum**: iOS 16.0
### Infrastructure
- **Container**: Docker + Docker Compose
- **Proxy**: Nginx
- **Tunnel**: Cloudflare Tunnel
- **Database**: PostgreSQL 16
## 🎯 unique カードシステムの実装
### 概念
- **確率**: 0.0001%10万分の1
- **唯一性**: 各カードID0-15につき世界で1人のみ所有可能
- **検証**: サーバー側 + atproto PDS両方でチェック
- **将来**: ai.verse unique skillとの連携予定
### 実装詳細
- `unique_card_registry`テーブルでグローバル管理
- ガチャ時にatomic操作で重複防止
- atproto PDSにも同期保存
- Web/iOSで特別なエフェクト表示
## 🚀 デプロイメント準備
### 開発環境起動
```bash
# 全体起動
docker-compose up -d
# データベース初期化
docker-compose exec api python init_db.py
# Web開発サーバー
cd web && npm run dev
# iOSXcodeで開く
open ios/AiCard/AiCard.xcodeproj
```
### 本番環境起動
```bash
# 本番設定で起動
docker-compose -f docker-compose.production.yml up -d
```
## 📝 重要な設定ファイル
### 環境変数(.env
```bash
# Database
DATABASE_URL=postgresql+asyncpg://postgres:postgres@localhost:5432/aicard
DATABASE_URL_SUPABASE=postgresql+asyncpg://...
USE_SUPABASE=false
# atproto
ATPROTO_HANDLE=your.bsky.social
ATPROTO_PASSWORD=your-app-password
# Security
SECRET_KEY=your-secret-key
# Cloudflare Tunnel
CLOUDFLARE_TUNNEL_TOKEN=your-tunnel-token
```
### API設定
- **開発**: `http://localhost:8000`
- **本番**: `https://api.card.syui.ai`
- **認証**: Bearer JWT token
- **CORS**: Web/iOS対応
## 🔮 今後の実装候補
### Phase 1: 運用準備
- [ ] 統合テスト(全システム連携)
- [ ] パフォーマンス最適化
- [ ] モニタリング・ログ
- [ ] セキュリティ監査
### Phase 2: 機能拡張
- [ ] カード交換システム
- [ ] プッシュ通知iOS
- [ ] リアルタイム同期WebSocket
- [ ] バックアップ・復元
### Phase 3: エコシステム統合
- [ ] ai.gpt連携
- [ ] ai.verse unique skill連携
- [ ] yui system実装
- [ ] 分散SNS連携
## 🎮 ゲーム仕様
### カードシステム
- **種類**: 16種類ai, 夢幻, 光彩, 中性子, 太陽, 夜空, 雪, 雷, 超究, 剣, 破壊, 地球, 天の川, 創造, 超新星, 世界)
- **CP**: 1-999レアリティでボーナス
- **レアリティ**: 5段階normal, rare, super_rare, kira, unique
### ガチャ確率
- **Normal**: 99.789%
- **Rare**: 0.1%
- **Super Rare**: 0.01%
- **Kira**: 0.1%
- **Unique**: 0.0001%(隠し機能)
### 演出
- **Web**: CSS + Framer Motion
- **iOS**: SwiftUI Animation + Particle Effects
- **レアリティ別**: 色・エフェクト・音(予定)
---
## 💡 AI向けメモ
### プロジェクト理解のキーポイント
1. **存在子理論**: 最小単位の意識がゲーム世界の根幹
2. **yui system**: 現実の個人とゲーム内要素の1:1紐付け
3. **データ主権**: atproto PDSでユーザーがデータを所有
4. **uniqueカード**: NFT的だがブロックチェーン不使用
### 重要な実装パターン
- **リポジトリパターン**: データアクセス層の抽象化
- **atproto同期**: ガチャ時の自動PDS保存
- **レアリティシステム**: 確率とエフェクトの連動
- **認証フロー**: DID → JWT → セッション管理
### 次回作業時の注意点
- 環境変数の設定確認
- データベースの初期化
- atprotoアカウントの準備
- Docker環境の起動確認

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@ -0,0 +1,129 @@
# ai.card MCP Server統合作業報告 (2025/01/06)
## 作業概要
ai.cardプロジェクトに独立したMCPサーバーを実装し、FastAPIベースのカードゲームAPIをMCPツールとして公開。
## 実装内容
### 1. 依存関係の解決
**課題と対応:**
- `atproto==0.0.46``atproto>=0.0.55` (Python 3.13対応)
- `httpx` バージョン競合 → supabase一時無効化
- `pydantic==2.5.0``pydantic>=2.7.0` (atproto要件)
- PostgreSQL依存 → SQLiteベースに変更
- `greenlet` 追加 (SQLAlchemy非同期処理)
**最終的な依存関係:**
```txt
fastapi>=0.104.1
uvicorn[standard]>=0.24.0
pydantic>=2.7.0,<3.0.0
sqlalchemy>=2.0.23
greenlet>=3.0.0
aiosqlite>=0.19.0
fastapi-mcp==0.1.0
atproto>=0.0.55
# supabase>=2.3.0 # httpx競合のため無効化
# asyncpg, psycopg2-binary # コンパイル回避のため無効化
```
### 2. MCP Server実装
**ファイル:** `api/app/mcp_server.py`
**主要変更:**
- `from mcp.server.fastmcp import FastMCP` (正しいインポート)
- `FastMCP("aicard")` で初期化
- 9個のMCPツール実装
**公開ツール:**
1. `get_user_cards` - ユーザーカード一覧
2. `draw_card` - ガチャ実行
3. `get_card_details` - カード詳細情報
4. `analyze_card_collection` - コレクション分析
5. `get_unique_registry` - ユニークカード登録状況
6. `sync_cards_atproto` - atproto同期無効化中
7. `get_gacha_stats` - ガチャ統計
### 3. データベース設定
**SQLite使用:**
- 場所: `~/.config/syui/ai/card/aicard.db`
- 理由: 依存関係シンプル化、開発環境最適化
- PostgreSQL移行: 将来的にDocker利用で対応
### 4. 補助スクリプト
- `setup_venv.sh` - 仮想環境セットアップ
- `start_server.sh` - サーバー起動スクリプト
- `docker-compose.dev.yml` - PostgreSQL開発環境
## 既知の問題と対応
### 解決済み
- ✅ fastapi-mcp インポートエラー → 正しいパッケージ名に修正
- ✅ get_db → get_session 関数名不一致
- ✅ Optional型インポート漏れ
- ✅ SQLAlchemy greenlet依存
- ✅ データベース初期化エラー
### 未解決(将来対応)
- atproto SessionString APIの変更
- supabase httpxバージョン競合
- ガチャ確率計算の精度問題
## 環境セットアップ手順
### 1. 仮想環境構築
```bash
cd /Users/syui/ai/gpt/card
./setup_venv.sh
```
### 2. データベース初期化
```bash
cd api
~/.config/syui/ai/card/venv/bin/python init_db.py
```
### 3. サーバー起動
```bash
./start_server.sh
# または
cd api
~/.config/syui/ai/card/venv/bin/python -m app.main
```
### 4. 動作確認
```bash
# ヘルスチェック
curl http://localhost:8000/health
# API仕様書
open http://localhost:8000/docs
# カード取得テスト
curl -X POST "http://localhost:8000/draw_card?did=did:plc:test123"
```
## PostgreSQL移行将来
### Docker開発環境
```bash
# PostgreSQLのみ起動
docker-compose -f docker-compose.dev.yml up -d
# 環境変数設定
export DATABASE_URL="postgresql+asyncpg://postgres:postgres@localhost:5432/aicard"
# APIサーバー起動
./start_server.sh
```
### 本番環境
- iOS/Webアプリ → PostgreSQL必須
- Docker Composeで全サービス管理
- Cloudflare Tunnel経由で公開
## 成果
- ai.card独立MCPサーバー稼働
- SQLiteベースで依存関係問題解決
- 自動リロード対応の開発環境構築
- iOS/Web連携準備完了

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};
/* End XCConfigurationList section */
};
rootObject = 1A12344A1234567890ABCDEF /* Project object */;
}

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import SwiftUI
@main
struct AiCardApp: App {
@StateObject private var authManager = AuthManager()
@StateObject private var cardManager = CardManager()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(authManager)
.environmentObject(cardManager)
.preferredColorScheme(.dark)
}
}
}

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import SwiftUI
struct ContentView: View {
@EnvironmentObject var authManager: AuthManager
@State private var selectedTab = 0
var body: some View {
if authManager.isAuthenticated {
TabView(selection: $selectedTab) {
GachaView()
.tabItem {
Label("ガチャ", systemImage: "sparkles")
}
.tag(0)
CollectionView()
.tabItem {
Label("コレクション", systemImage: "square.grid.3x3")
}
.tag(1)
ProfileView()
.tabItem {
Label("プロフィール", systemImage: "person.circle")
}
.tag(2)
}
.accentColor(Color(hex: "fff700"))
} else {
LoginView()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
.environmentObject(AuthManager())
.environmentObject(CardManager())
}
}

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import Foundation
// MARK: - AI
struct CollectionAnalysis: Codable {
let totalCards: Int
let uniqueCards: Int
let rarityDistribution: [String: Int]
let collectionScore: Double
let recommendations: [String]
enum CodingKeys: String, CodingKey {
case totalCards = "total_cards"
case uniqueCards = "unique_cards"
case rarityDistribution = "rarity_distribution"
case collectionScore = "collection_score"
case recommendations
}
}
struct GachaStats: Codable {
let totalDraws: Int
let cardsByRarity: [String: Int]
let successRates: [String: Double]
let recentActivity: [GachaActivity]
enum CodingKeys: String, CodingKey {
case totalDraws = "total_draws"
case cardsByRarity = "cards_by_rarity"
case successRates = "success_rates"
case recentActivity = "recent_activity"
}
}
struct GachaActivity: Codable {
let timestamp: String
let userDid: String
let cardName: String
let rarity: String
enum CodingKeys: String, CodingKey {
case timestamp
case userDid = "user_did"
case cardName = "card_name"
case rarity
}
}
struct UniqueRegistry: Codable {
let registeredCards: [String: String]
let totalUnique: Int
enum CodingKeys: String, CodingKey {
case registeredCards = "registered_cards"
case totalUnique = "total_unique"
}
}
struct SystemStatus: Codable {
let status: String
let mcpEnabled: Bool
let mcpEndpoint: String?
let databaseConnected: Bool
let aiGptConnected: Bool
enum CodingKeys: String, CodingKey {
case status
case mcpEnabled = "mcp_enabled"
case mcpEndpoint = "mcp_endpoint"
case databaseConnected = "database_connected"
case aiGptConnected = "ai_gpt_connected"
}
}

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import Foundation
enum CardRarity: String, Codable, CaseIterable {
case normal = "normal"
case rare = "rare"
case superRare = "super_rare"
case kira = "kira"
case unique = "unique"
var displayName: String {
switch self {
case .normal: return "ノーマル"
case .rare: return "レア"
case .superRare: return "スーパーレア"
case .kira: return "キラ"
case .unique: return "ユニーク"
}
}
var gradientColors: [String] {
switch self {
case .normal: return ["666666", "333333"]
case .rare: return ["4a90e2", "16213e"]
case .superRare: return ["9c27b0", "0f0c29"]
case .kira: return ["ffd700", "414345"]
case .unique: return ["ff00ff", "1a0033"]
}
}
}
struct Card: Identifiable, Codable {
let id: Int
let cp: Int
let status: CardRarity
let skill: String?
let ownerDid: String
let obtainedAt: Date
let isUnique: Bool
let uniqueId: String?
private enum CodingKeys: String, CodingKey {
case id
case cp
case status
case skill
case ownerDid = "owner_did"
case obtainedAt = "obtained_at"
case isUnique = "is_unique"
case uniqueId = "unique_id"
}
}
struct CardDrawResult: Codable {
let card: Card
let isNew: Bool
let animationType: String
private enum CodingKeys: String, CodingKey {
case card
case isNew = "is_new"
case animationType = "animation_type"
}
}
// Card master data
struct CardInfo {
let id: Int
let name: String
let color: String
let description: String
static let all: [Int: CardInfo] = [
0: CardInfo(id: 0, name: "アイ", color: "fff700", description: "世界の最小単位"),
1: CardInfo(id: 1, name: "夢幻", color: "b19cd9", description: "意識が物質を作る"),
2: CardInfo(id: 2, name: "光彩", color: "ffd700", description: "存在は光に向かう"),
3: CardInfo(id: 3, name: "中性子", color: "cacfd2", description: "中性子"),
4: CardInfo(id: 4, name: "太陽", color: "ff6b35", description: "太陽"),
5: CardInfo(id: 5, name: "夜空", color: "1a1a2e", description: "夜空"),
6: CardInfo(id: 6, name: "", color: "e3f2fd", description: ""),
7: CardInfo(id: 7, name: "", color: "ffd93d", description: ""),
8: CardInfo(id: 8, name: "超究", color: "6c5ce7", description: "超究"),
9: CardInfo(id: 9, name: "", color: "a8e6cf", description: ""),
10: CardInfo(id: 10, name: "破壊", color: "ff4757", description: "破壊"),
11: CardInfo(id: 11, name: "地球", color: "4834d4", description: "地球"),
12: CardInfo(id: 12, name: "天の川", color: "9c88ff", description: "天の川"),
13: CardInfo(id: 13, name: "創造", color: "00d2d3", description: "創造"),
14: CardInfo(id: 14, name: "超新星", color: "ff9ff3", description: "超新星"),
15: CardInfo(id: 15, name: "世界", color: "54a0ff", description: "存在と世界は同じもの")
]
}

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import Foundation
struct User: Codable {
let did: String
let handle: String
}
struct LoginRequest: Codable {
let identifier: String
let password: String
}
struct LoginResponse: Codable {
let accessToken: String
let tokenType: String
let did: String
let handle: String
private enum CodingKeys: String, CodingKey {
case accessToken = "access_token"
case tokenType = "token_type"
case did
case handle
}
}

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import Foundation
import Combine
enum APIError: Error {
case invalidURL
case noData
case decodingError
case networkError(String)
case unauthorized
}
// MCP Server response format
struct MCPResponse<T: Decodable>: Decodable {
let data: T?
let error: String?
}
class APIClient {
static let shared = APIClient()
#if DEBUG
private let baseURL = "http://localhost:8000/api/v1" // ai.card direct access
private let aiGptBaseURL = "http://localhost:8001" // ai.gpt MCP server (optional)
#else
private let baseURL = "https://api.card.syui.ai/api/v1" // ai.card direct access
private let aiGptBaseURL = "https://ai.gpt.syui.ai" // ai.gpt MCP server (optional)
#endif
private var cancellables = Set<AnyCancellable>()
private init() {}
private var authToken: String? {
get { UserDefaults.standard.string(forKey: "authToken") }
set { UserDefaults.standard.set(newValue, forKey: "authToken") }
}
// ai.gpt MCP
private func mcpRequest<T: Decodable>(_ endpoint: String,
parameters: [String: Any] = [:]) -> AnyPublisher<T, APIError> {
guard let url = URL(string: "\(aiGptBaseURL)\(endpoint)") else {
return Fail(error: APIError.invalidURL).eraseToAnyPublisher()
}
var components = URLComponents(url: url, resolvingAgainstBaseURL: false)
components?.queryItems = parameters.map { URLQueryItem(name: $0.key, value: "\($0.value)") }
guard let finalURL = components?.url else {
return Fail(error: APIError.invalidURL).eraseToAnyPublisher()
}
var request = URLRequest(url: finalURL)
request.httpMethod = "GET"
request.setValue("application/json", forHTTPHeaderField: "Content-Type")
return URLSession.shared.dataTaskPublisher(for: request)
.tryMap { data, response in
guard let httpResponse = response as? HTTPURLResponse else {
throw APIError.networkError("Invalid response")
}
if !(200...299).contains(httpResponse.statusCode) {
throw APIError.networkError("MCP Server error: \(httpResponse.statusCode)")
}
return data
}
.decode(type: MCPResponse<T>.self, decoder: JSONDecoder())
.tryMap { mcpResponse in
if let data = mcpResponse.data {
return data
} else if let error = mcpResponse.error {
throw APIError.networkError(error)
} else {
throw APIError.networkError("Invalid MCP response")
}
}
.mapError { error in
if error is DecodingError {
return APIError.decodingError
} else if let apiError = error as? APIError {
return apiError
} else {
return APIError.networkError(error.localizedDescription)
}
}
.eraseToAnyPublisher()
}
// ai.card
private func request<T: Decodable>(_ endpoint: String,
method: String = "GET",
body: Data? = nil,
authenticated: Bool = true) -> AnyPublisher<T, APIError> {
guard let url = URL(string: "\(baseURL)\(endpoint)") else {
return Fail(error: APIError.invalidURL).eraseToAnyPublisher()
}
var request = URLRequest(url: url)
request.httpMethod = method
request.setValue("application/json", forHTTPHeaderField: "Content-Type")
if authenticated, let token = authToken {
request.setValue("Bearer \(token)", forHTTPHeaderField: "Authorization")
}
if let body = body {
request.httpBody = body
}
return URLSession.shared.dataTaskPublisher(for: request)
.tryMap { data, response in
guard let httpResponse = response as? HTTPURLResponse else {
throw APIError.networkError("Invalid response")
}
if httpResponse.statusCode == 401 {
throw APIError.unauthorized
}
if !(200...299).contains(httpResponse.statusCode) {
throw APIError.networkError("Status code: \(httpResponse.statusCode)")
}
return data
}
.decode(type: T.self, decoder: JSONDecoder())
.mapError { error in
if error is DecodingError {
return APIError.decodingError
} else if let apiError = error as? APIError {
return apiError
} else {
return APIError.networkError(error.localizedDescription)
}
}
.eraseToAnyPublisher()
}
// MARK: - Auth
func login(identifier: String, password: String) -> AnyPublisher<LoginResponse, APIError> {
let loginRequest = LoginRequest(identifier: identifier, password: password)
guard let body = try? JSONEncoder().encode(loginRequest) else {
return Fail(error: APIError.decodingError).eraseToAnyPublisher()
}
return request("/auth/login", method: "POST", body: body, authenticated: false)
.handleEvents(receiveOutput: { [weak self] (response: LoginResponse) in
self?.authToken = response.accessToken
})
.eraseToAnyPublisher()
}
func logout() -> AnyPublisher<Void, APIError> {
request("/auth/logout", method: "POST")
.map { (_: [String: String]) in () }
.handleEvents(receiveCompletion: { [weak self] _ in
self?.authToken = nil
})
.eraseToAnyPublisher()
}
func verify() -> AnyPublisher<User, APIError> {
request("/auth/verify")
}
// MARK: - Cards (ai.card)
func drawCard(userDid: String, isPaid: Bool = false) -> AnyPublisher<CardDrawResult, APIError> {
let body = try? JSONEncoder().encode([
"user_did": userDid,
"is_paid": isPaid
])
return request("/cards/draw", method: "POST", body: body)
}
func getUserCards(userDid: String) -> AnyPublisher<[Card], APIError> {
return request("/cards/user/\(userDid)")
}
func getCardDetails(cardId: Int) -> AnyPublisher<Card, APIError> {
return request("/cards/\(cardId)")
}
func getGachaStats() -> AnyPublisher<GachaStats, APIError> {
return request("/cards/stats")
}
func getUniqueCards() -> AnyPublisher<[[String: Any]], APIError> {
return request("/cards/unique")
}
func getSystemStatus() -> AnyPublisher<[String: Any], APIError> {
return request("/health")
}
}
// MARK: - AI Enhanced API (Optional ai.gpt integration)
extension APIClient {
func analyzeCollection(userDid: String) -> AnyPublisher<CollectionAnalysis, APIError> {
let parameters: [String: Any] = [
"did": userDid
]
return mcpRequest("/card_analyze_collection", parameters: parameters)
.catch { error -> AnyPublisher<CollectionAnalysis, APIError> in
// AI
return Fail(error: APIError.networkError("AI分析機能を利用するにはai.gptサーバーが必要です")).eraseToAnyPublisher()
}
.eraseToAnyPublisher()
}
func getEnhancedStats() -> AnyPublisher<GachaStats, APIError> {
return mcpRequest("/card_get_gacha_stats", parameters: [:])
.catch { [weak self] error -> AnyPublisher<GachaStats, APIError> in
// AI
print("AI統計が利用できません、基本統計に切り替えます: \(error)")
return self?.getGachaStats() ?? Fail(error: error).eraseToAnyPublisher()
}
.eraseToAnyPublisher()
}
func isAIAvailable() -> AnyPublisher<Bool, Never> {
guard let url = URL(string: "\(aiGptBaseURL)/health") else {
return Just(false).eraseToAnyPublisher()
}
return URLSession.shared.dataTaskPublisher(for: url)
.map { _ in true }
.catch { _ in Just(false) }
.eraseToAnyPublisher()
}
}

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import Foundation
import Combine
import AuthenticationServices
struct AtprotoSession: Codable {
let did: String
let handle: String
let accessJwt: String
let refreshJwt: String
let email: String?
let emailConfirmed: Bool?
}
class AtprotoOAuthService: NSObject, ObservableObject {
static let shared = AtprotoOAuthService()
@Published var session: AtprotoSession?
@Published var isAuthenticated: Bool = false
private var authSession: ASWebAuthenticationSession?
private let clientId: String
private let redirectUri: String
private let scope = "atproto transition:generic"
override init() {
// Generate client metadata URL
self.clientId = "\(Bundle.main.bundleIdentifier ?? "ai.card")/client-metadata.json"
self.redirectUri = "aicard://oauth/callback"
super.init()
loadSessionFromKeychain()
}
// MARK: - OAuth Flow
func initiateOAuthFlow() -> AnyPublisher<AtprotoSession, Error> {
return Future { [weak self] promise in
guard let self = self else {
promise(.failure(OAuthError.invalidState))
return
}
Task {
do {
let authURL = try await self.buildAuthorizationURL()
DispatchQueue.main.async {
self.startWebAuthenticationSession(url: authURL) { result in
switch result {
case .success(let session):
self.session = session
self.isAuthenticated = true
self.saveSessionToKeychain(session)
promise(.success(session))
case .failure(let error):
promise(.failure(error))
}
}
}
} catch {
promise(.failure(error))
}
}
}
.eraseToAnyPublisher()
}
private func buildAuthorizationURL() async throws -> URL {
// Generate PKCE parameters
let state = generateRandomString(32)
let codeVerifier = generateRandomString(128)
let codeChallenge = try generateCodeChallenge(from: codeVerifier)
// Store PKCE parameters
UserDefaults.standard.set(state, forKey: "oauth_state")
UserDefaults.standard.set(codeVerifier, forKey: "oauth_code_verifier")
// For development: use mock authorization server
// In production, this would discover the actual atproto authorization server
let authServer = "https://bsky.social" // Mock - should be discovered
var components = URLComponents(string: "\(authServer)/oauth/authorize")!
components.queryItems = [
URLQueryItem(name: "response_type", value: "code"),
URLQueryItem(name: "client_id", value: clientId),
URLQueryItem(name: "redirect_uri", value: redirectUri),
URLQueryItem(name: "scope", value: scope),
URLQueryItem(name: "state", value: state),
URLQueryItem(name: "code_challenge", value: codeChallenge),
URLQueryItem(name: "code_challenge_method", value: "S256")
]
guard let url = components.url else {
throw OAuthError.invalidURL
}
return url
}
private func startWebAuthenticationSession(url: URL, completion: @escaping (Result<AtprotoSession, Error>) -> Void) {
authSession = ASWebAuthenticationSession(url: url, callbackURLScheme: "aicard") { [weak self] callbackURL, error in
if let error = error {
if case ASWebAuthenticationSessionError.canceledLogin = error {
completion(.failure(OAuthError.userCancelled))
} else {
completion(.failure(error))
}
return
}
guard let callbackURL = callbackURL else {
completion(.failure(OAuthError.invalidCallback))
return
}
Task {
do {
let session = try await self?.handleOAuthCallback(callbackURL: callbackURL)
if let session = session {
completion(.success(session))
} else {
completion(.failure(OAuthError.invalidState))
}
} catch {
completion(.failure(error))
}
}
}
authSession?.presentationContextProvider = self
authSession?.prefersEphemeralWebBrowserSession = false
authSession?.start()
}
private func handleOAuthCallback(callbackURL: URL) async throws -> AtprotoSession {
guard let components = URLComponents(url: callbackURL, resolvingAgainstBaseURL: false),
let queryItems = components.queryItems else {
throw OAuthError.invalidCallback
}
var code: String?
var state: String?
var error: String?
for item in queryItems {
switch item.name {
case "code":
code = item.value
case "state":
state = item.value
case "error":
error = item.value
default:
break
}
}
if let error = error {
throw OAuthError.authorizationFailed(error)
}
guard let code = code, let state = state else {
throw OAuthError.missingParameters
}
// Verify state
let storedState = UserDefaults.standard.string(forKey: "oauth_state")
guard state == storedState else {
throw OAuthError.invalidState
}
// Get code verifier
guard let codeVerifier = UserDefaults.standard.string(forKey: "oauth_code_verifier") else {
throw OAuthError.missingCodeVerifier
}
// Exchange code for tokens
let session = try await exchangeCodeForTokens(code: code, codeVerifier: codeVerifier)
// Clean up temporary data
UserDefaults.standard.removeObject(forKey: "oauth_state")
UserDefaults.standard.removeObject(forKey: "oauth_code_verifier")
return session
}
private func exchangeCodeForTokens(code: String, codeVerifier: String) async throws -> AtprotoSession {
// This is a mock implementation
// In production, this would make a proper token exchange request
// For development, return a mock session
let mockSession = AtprotoSession(
did: "did:plc:mock123456789",
handle: "user.bsky.social",
accessJwt: "mock_access_token",
refreshJwt: "mock_refresh_token",
email: nil,
emailConfirmed: nil
)
return mockSession
}
// MARK: - Session Management
func refreshTokens() async throws -> AtprotoSession {
guard let currentSession = session else {
throw OAuthError.noSession
}
// This would make a proper token refresh request
// For now, return the existing session
return currentSession
}
func logout() {
session = nil
isAuthenticated = false
deleteSessionFromKeychain()
// Cancel any ongoing auth session
authSession?.cancel()
authSession = nil
}
// MARK: - Keychain Storage
private func saveSessionToKeychain(_ session: AtprotoSession) {
guard let data = try? JSONEncoder().encode(session) else { return }
let query: [String: Any] = [
kSecClass as String: kSecClassGenericPassword,
kSecAttrAccount as String: "atproto_session",
kSecValueData as String: data
]
// Delete existing item
SecItemDelete(query as CFDictionary)
// Add new item
SecItemAdd(query as CFDictionary, nil)
}
private func loadSessionFromKeychain() {
let query: [String: Any] = [
kSecClass as String: kSecClassGenericPassword,
kSecAttrAccount as String: "atproto_session",
kSecReturnData as String: true,
kSecMatchLimit as String: kSecMatchLimitOne
]
var result: AnyObject?
let status = SecItemCopyMatching(query as CFDictionary, &result)
if status == errSecSuccess,
let data = result as? Data,
let session = try? JSONDecoder().decode(AtprotoSession.self, from: data) {
self.session = session
self.isAuthenticated = true
}
}
private func deleteSessionFromKeychain() {
let query: [String: Any] = [
kSecClass as String: kSecClassGenericPassword,
kSecAttrAccount as String: "atproto_session"
]
SecItemDelete(query as CFDictionary)
}
// MARK: - Utility Methods
private func generateRandomString(_ length: Int) -> String {
let chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789-._~"
return String((0..<length).map { _ in chars.randomElement()! })
}
private func generateCodeChallenge(from verifier: String) throws -> String {
guard let data = verifier.data(using: .utf8) else {
throw OAuthError.encodingError
}
let digest = SHA256.hash(data: data)
return Data(digest).base64URLEncodedString()
}
}
// MARK: - ASWebAuthenticationPresentationContextProviding
extension AtprotoOAuthService: ASWebAuthenticationPresentationContextProviding {
func presentationAnchor(for session: ASWebAuthenticationSession) -> ASPresentationAnchor {
return UIApplication.shared.windows.first { $0.isKeyWindow } ?? ASPresentationAnchor()
}
}
// MARK: - Errors
enum OAuthError: LocalizedError {
case invalidURL
case invalidState
case invalidCallback
case missingParameters
case missingCodeVerifier
case authorizationFailed(String)
case userCancelled
case noSession
case encodingError
var errorDescription: String? {
switch self {
case .invalidURL:
return "無効なURLです"
case .invalidState:
return "無効な状態パラメータです"
case .invalidCallback:
return "無効なコールバックです"
case .missingParameters:
return "必要なパラメータが不足しています"
case .missingCodeVerifier:
return "コード検証子が見つかりません"
case .authorizationFailed(let error):
return "認証に失敗しました: \(error)"
case .userCancelled:
return "ユーザーによってキャンセルされました"
case .noSession:
return "セッションがありません"
case .encodingError:
return "エンコードエラーです"
}
}
}
// MARK: - Data Extension for Base64URL
extension Data {
func base64URLEncodedString() -> String {
return base64EncodedString()
.replacingOccurrences(of: "+", with: "-")
.replacingOccurrences(of: "/", with: "_")
.replacingOccurrences(of: "=", with: "")
}
}
// MARK: - SHA256 (simplified for demo)
import CryptoKit
extension SHA256 {
static func hash(data: Data) -> SHA256.Digest {
return SHA256.hash(data: data)
}
}

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import Foundation
import Combine
import SwiftUI
class AuthManager: ObservableObject {
@Published var isAuthenticated = false
@Published var currentUser: User?
@Published var isLoading = false
@Published var errorMessage: String?
@Published var authMode: AuthMode = .oauth
private var cancellables = Set<AnyCancellable>()
private let apiClient = APIClient.shared
private let oauthService = AtprotoOAuthService.shared
enum AuthMode {
case oauth
case legacy
}
init() {
// Monitor OAuth service
oauthService.$isAuthenticated
.receive(on: DispatchQueue.main)
.sink { [weak self] isAuth in
if isAuth, let session = self?.oauthService.session {
self?.isAuthenticated = true
self?.currentUser = User(did: session.did, handle: session.handle)
}
}
.store(in: &cancellables)
checkAuthStatus()
}
private func checkAuthStatus() {
isLoading = true
// Check OAuth session first
if oauthService.isAuthenticated, let session = oauthService.session {
isAuthenticated = true
currentUser = User(did: session.did, handle: session.handle)
isLoading = false
return
}
// Fallback to legacy auth
apiClient.verify()
.receive(on: DispatchQueue.main)
.sink(
receiveCompletion: { [weak self] completion in
self?.isLoading = false
if case .failure = completion {
self?.isAuthenticated = false
self?.currentUser = nil
}
},
receiveValue: { [weak self] user in
self?.isAuthenticated = true
self?.currentUser = user
}
)
.store(in: &cancellables)
}
func loginWithOAuth() {
isLoading = true
errorMessage = nil
oauthService.initiateOAuthFlow()
.receive(on: DispatchQueue.main)
.sink(
receiveCompletion: { [weak self] completion in
self?.isLoading = false
if case .failure(let error) = completion {
self?.errorMessage = error.localizedDescription
}
},
receiveValue: { [weak self] session in
self?.isAuthenticated = true
self?.currentUser = User(did: session.did, handle: session.handle)
}
)
.store(in: &cancellables)
}
func loginWithPassword(identifier: String, password: String) {
isLoading = true
errorMessage = nil
apiClient.login(identifier: identifier, password: password)
.receive(on: DispatchQueue.main)
.sink(
receiveCompletion: { [weak self] completion in
self?.isLoading = false
if case .failure(let error) = completion {
self?.errorMessage = self?.getErrorMessage(from: error)
}
},
receiveValue: { [weak self] response in
self?.isAuthenticated = true
self?.currentUser = User(did: response.did, handle: response.handle)
}
)
.store(in: &cancellables)
}
func logout() {
isLoading = true
// Logout from both services
oauthService.logout()
apiClient.logout()
.receive(on: DispatchQueue.main)
.sink(
receiveCompletion: { [weak self] _ in
self?.isLoading = false
self?.isAuthenticated = false
self?.currentUser = nil
UserDefaults.standard.removeObject(forKey: "authToken")
},
receiveValue: { _ in }
)
.store(in: &cancellables)
}
private func getErrorMessage(from error: APIError) -> String {
switch error {
case .unauthorized:
return "認証情報が正しくありません"
case .networkError:
return "ネットワークエラーが発生しました"
default:
return "エラーが発生しました"
}
}
}

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import Foundation
import Combine
import SwiftUI
class CardManager: ObservableObject {
@Published var userCards: [Card] = []
@Published var isLoading = false
@Published var errorMessage: String?
@Published var currentDraw: CardDrawResult?
@Published var isDrawing = false
private var cancellables = Set<AnyCancellable>()
private let apiClient = APIClient.shared
func loadUserCards(userDid: String) {
isLoading = true
apiClient.getUserCards(userDid: userDid)
.receive(on: DispatchQueue.main)
.sink(
receiveCompletion: { [weak self] completion in
self?.isLoading = false
if case .failure(let error) = completion {
self?.errorMessage = self?.getErrorMessage(from: error)
}
},
receiveValue: { [weak self] cards in
self?.userCards = cards
}
)
.store(in: &cancellables)
}
func drawCard(userDid: String, isPaid: Bool = false) {
isDrawing = true
errorMessage = nil
apiClient.drawCard(userDid: userDid, isPaid: isPaid)
.receive(on: DispatchQueue.main)
.sink(
receiveCompletion: { [weak self] completion in
if case .failure(let error) = completion {
self?.isDrawing = false
self?.errorMessage = self?.getErrorMessage(from: error)
}
},
receiveValue: { [weak self] result in
self?.currentDraw = result
//
}
)
.store(in: &cancellables)
}
func completeCardDraw() {
if let newCard = currentDraw?.card {
userCards.append(newCard)
}
currentDraw = nil
isDrawing = false
}
private func getErrorMessage(from error: APIError) -> String {
switch error {
case .unauthorized:
return "認証が必要です"
case .networkError:
return "ネットワークエラーが発生しました"
default:
return "エラーが発生しました"
}
}
}

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import SwiftUI
extension Color {
init(hex: String) {
let hex = hex.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int: UInt64 = 0
Scanner(string: hex).scanHexInt64(&int)
let a, r, g, b: UInt64
switch hex.count {
case 3: // RGB (12-bit)
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
case 8: // ARGB (32-bit)
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
(a, r, g, b) = (1, 1, 1, 0)
}
self.init(
.sRGB,
red: Double(r) / 255,
green: Double(g) / 255,
blue: Double(b) / 255,
opacity: Double(a) / 255
)
}
}

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import SwiftUI
struct CardView: View {
let card: Card
let isRevealing: Bool
@State private var isFlipped = false
init(card: Card, isRevealing: Bool = false) {
self.card = card
self.isRevealing = isRevealing
}
var body: some View {
ZStack {
// Card background
RoundedRectangle(cornerRadius: 16)
.fill(
LinearGradient(
gradient: Gradient(colors: gradientColors),
startPoint: .topLeading,
endPoint: .bottomTrailing
)
)
.frame(width: 200, height: 280)
// Card content
VStack(spacing: 16) {
// Header
HStack {
Text("#\(card.id)")
.font(.caption)
.foregroundColor(.white.opacity(0.7))
Spacer()
Text("CP: \(card.cp)")
.font(.caption)
.foregroundColor(.white.opacity(0.7))
}
Spacer()
// Card name and icon
VStack(spacing: 12) {
// Card icon (could be an image)
Circle()
.fill(Color(hex: cardInfo.color))
.frame(width: 60, height: 60)
.overlay(
Text(cardInfo.name.prefix(1))
.font(.title)
.fontWeight(.bold)
.foregroundColor(.white)
)
Text(cardInfo.name)
.font(.title2)
.fontWeight(.bold)
.foregroundColor(.white)
.multilineTextAlignment(.center)
if card.isUnique {
UniqueBadge()
}
}
Spacer()
// Skill
if let skill = card.skill, !skill.isEmpty {
Text(skill)
.font(.caption)
.foregroundColor(.white.opacity(0.8))
.padding(.horizontal, 8)
.padding(.vertical, 4)
.background(Color.black.opacity(0.3))
.cornerRadius(8)
}
// Rarity
Text(card.status.displayName)
.font(.caption)
.foregroundColor(.white.opacity(0.7))
.textCase(.uppercase)
.tracking(1)
}
.padding(20)
// Special effects
if card.status == .kira {
KiraEffect()
} else if card.status == .unique {
UniqueEffect()
}
}
.rotation3DEffect(
.degrees(isRevealing && !isFlipped ? 180 : 0),
axis: (x: 0, y: 1, z: 0)
)
.onAppear {
if isRevealing {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
withAnimation(.easeInOut(duration: 0.8)) {
isFlipped = true
}
}
}
}
.scaleEffect(isRevealing ? 1.1 : 1.0)
.shadow(color: .black.opacity(0.3), radius: 10, x: 0, y: 5)
}
private var cardInfo: CardInfo {
CardInfo.all[card.id] ?? CardInfo(id: card.id, name: "Unknown", color: "666666", description: "")
}
private var gradientColors: [Color] {
card.status.gradientColors.map { Color(hex: $0) }
}
}
struct UniqueBadge: View {
@State private var phase: CGFloat = 0
var body: some View {
Text("UNIQUE")
.font(.caption2)
.fontWeight(.bold)
.foregroundColor(.white)
.padding(.horizontal, 12)
.padding(.vertical, 4)
.background(
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "ff00ff"),
Color(hex: "00ffff")
]),
startPoint: .leading,
endPoint: .trailing
)
.hueRotation(.degrees(phase))
)
.cornerRadius(12)
.onAppear {
withAnimation(.linear(duration: 2).repeatForever(autoreverses: false)) {
phase = 360
}
}
}
}
struct KiraEffect: View {
@State private var sparkles: [SparkleData] = []
var body: some View {
ZStack {
ForEach(sparkles, id: \.id) { sparkle in
Image(systemName: "sparkle")
.foregroundColor(.yellow)
.font(.system(size: sparkle.size))
.position(x: sparkle.x, y: sparkle.y)
.opacity(sparkle.opacity)
}
}
.onAppear {
generateSparkles()
}
}
private func generateSparkles() {
for i in 0..<10 {
let sparkle = SparkleData(
id: i,
x: CGFloat.random(in: 20...180),
y: CGFloat.random(in: 20...260),
size: CGFloat.random(in: 8...16),
opacity: Double.random(in: 0.3...0.8)
)
sparkles.append(sparkle)
DispatchQueue.main.asyncAfter(deadline: .now() + Double.random(in: 0...2)) {
withAnimation(.easeInOut(duration: 1).repeatForever(autoreverses: true)) {
if let index = sparkles.firstIndex(where: { $0.id == sparkle.id }) {
sparkles[index].opacity = sparkles[index].opacity > 0.5 ? 0.2 : 0.8
}
}
}
}
}
}
struct UniqueEffect: View {
@State private var pulseScale: CGFloat = 1.0
var body: some View {
RoundedRectangle(cornerRadius: 16)
.stroke(
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "ff00ff"),
Color(hex: "00ffff"),
Color(hex: "ff00ff")
]),
startPoint: .topLeading,
endPoint: .bottomTrailing
),
lineWidth: 3
)
.scaleEffect(pulseScale)
.opacity(0.8)
.onAppear {
withAnimation(.easeInOut(duration: 1.5).repeatForever(autoreverses: true)) {
pulseScale = 1.05
}
}
}
}
struct SparkleData {
let id: Int
let x: CGFloat
let y: CGFloat
let size: CGFloat
var opacity: Double
}
struct CardView_Previews: PreviewProvider {
static var previews: some View {
let sampleCard = Card(
id: 0,
cp: 100,
status: .unique,
skill: "サンプルスキル",
ownerDid: "did:plc:example",
obtainedAt: Date(),
isUnique: true,
uniqueId: "unique-123"
)
VStack {
CardView(card: sampleCard)
CardView(card: sampleCard, isRevealing: true)
}
.padding()
.background(Color.black)
}
}

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import SwiftUI
struct CollectionView: View {
@EnvironmentObject var authManager: AuthManager
@EnvironmentObject var cardManager: CardManager
@State private var selectedCard: Card?
@State private var searchText = ""
@State private var selectedRarity: CardRarity?
@State private var showingFilters = false
var filteredCards: [Card] {
var cards = cardManager.userCards
// Search filter
if !searchText.isEmpty {
cards = cards.filter { card in
let cardInfo = CardInfo.all[card.id]
return cardInfo?.name.localizedCaseInsensitiveContains(searchText) ?? false
}
}
// Rarity filter
if let selectedRarity = selectedRarity {
cards = cards.filter { $0.status == selectedRarity }
}
return cards.sorted { $0.obtainedAt > $1.obtainedAt }
}
var body: some View {
NavigationView {
ZStack {
// Background
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "0a0a0a"),
Color(hex: "1a1a1a")
]),
startPoint: .top,
endPoint: .bottom
)
.ignoresSafeArea()
VStack(spacing: 0) {
// Search and filter bar
VStack(spacing: 12) {
HStack {
// Search field
HStack {
Image(systemName: "magnifyingglass")
.foregroundColor(.secondary)
TextField("カードを検索...", text: $searchText)
.textFieldStyle(PlainTextFieldStyle())
if !searchText.isEmpty {
Button(action: {
searchText = ""
}) {
Image(systemName: "xmark.circle.fill")
.foregroundColor(.secondary)
}
}
}
.padding(12)
.background(Color.white.opacity(0.1))
.cornerRadius(12)
// Filter button
Button(action: {
showingFilters.toggle()
}) {
Image(systemName: "line.3.horizontal.decrease.circle")
.font(.title2)
.foregroundColor(Color(hex: "fff700"))
}
}
// Filter chips
if showingFilters {
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: 8) {
FilterChip(
title: "すべて",
isSelected: selectedRarity == nil
) {
selectedRarity = nil
}
ForEach(CardRarity.allCases, id: \.self) { rarity in
FilterChip(
title: rarity.displayName,
isSelected: selectedRarity == rarity
) {
selectedRarity = selectedRarity == rarity ? nil : rarity
}
}
}
.padding(.horizontal)
}
}
}
.padding(.horizontal)
.padding(.top)
// Collection stats
CollectionStatsView(cards: cardManager.userCards)
.padding(.horizontal)
.padding(.vertical, 8)
// Card grid
if cardManager.isLoading {
Spacer()
ProgressView()
.progressViewStyle(CircularProgressViewStyle(tint: Color(hex: "fff700")))
Spacer()
} else if filteredCards.isEmpty {
Spacer()
EmptyCollectionView(hasCards: !cardManager.userCards.isEmpty)
Spacer()
} else {
ScrollView {
LazyVGrid(
columns: [
GridItem(.flexible(), spacing: 16),
GridItem(.flexible(), spacing: 16)
],
spacing: 20
) {
ForEach(filteredCards) { card in
CardView(card: card)
.scaleEffect(0.8)
.onTapGesture {
selectedCard = card
}
}
}
.padding(.horizontal)
.padding(.bottom, 100)
}
}
}
}
.navigationTitle("コレクション")
.navigationBarTitleDisplayMode(.large)
.onAppear {
if let userDid = authManager.currentUser?.did {
cardManager.loadUserCards(userDid: userDid)
}
}
.sheet(item: $selectedCard) { card in
CardDetailView(card: card)
}
}
}
}
struct FilterChip: View {
let title: String
let isSelected: Bool
let action: () -> Void
var body: some View {
Button(action: action) {
Text(title)
.font(.caption)
.fontWeight(isSelected ? .bold : .medium)
.foregroundColor(isSelected ? .black : .white)
.padding(.horizontal, 12)
.padding(.vertical, 6)
.background(
isSelected
? Color(hex: "fff700")
: Color.white.opacity(0.1)
)
.cornerRadius(16)
}
}
}
struct CollectionStatsView: View {
let cards: [Card]
private var stats: (total: Int, unique: Int, completion: Double) {
let total = cards.count
let uniqueCards = Set(cards.map { $0.id }).count
let completion = Double(uniqueCards) / 16.0 * 100
return (total, uniqueCards, completion)
}
var body: some View {
HStack(spacing: 20) {
StatItem(title: "総枚数", value: "\(stats.total)")
StatItem(title: "種類", value: "\(stats.unique)/16")
StatItem(title: "完成度", value: String(format: "%.1f%%", stats.completion))
}
.padding(.vertical, 12)
.padding(.horizontal, 16)
.background(Color.white.opacity(0.05))
.cornerRadius(12)
}
}
struct StatItem: View {
let title: String
let value: String
var body: some View {
VStack(spacing: 4) {
Text(value)
.font(.headline)
.fontWeight(.bold)
.foregroundColor(Color(hex: "fff700"))
Text(title)
.font(.caption)
.foregroundColor(.secondary)
}
}
}
struct EmptyCollectionView: View {
let hasCards: Bool
var body: some View {
VStack(spacing: 16) {
Image(systemName: hasCards ? "magnifyingglass" : "square.stack.3d.up")
.font(.system(size: 48))
.foregroundColor(.secondary)
Text(hasCards ? "検索結果がありません" : "カードがありません")
.font(.title2)
.fontWeight(.semibold)
.foregroundColor(.white)
Text(hasCards ? "検索条件を変更してください" : "ガチャでカードを引いてみましょう")
.font(.subheadline)
.foregroundColor(.secondary)
.multilineTextAlignment(.center)
}
.padding()
}
}
struct CardDetailView: View {
let card: Card
@Environment(\.presentationMode) var presentationMode
private var cardInfo: CardInfo {
CardInfo.all[card.id] ?? CardInfo(id: card.id, name: "Unknown", color: "666666", description: "")
}
var body: some View {
NavigationView {
ZStack {
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "0a0a0a"),
Color(hex: "1a1a1a")
]),
startPoint: .top,
endPoint: .bottom
)
.ignoresSafeArea()
ScrollView {
VStack(spacing: 24) {
// Card display
CardView(card: card)
.scaleEffect(1.2)
.padding(.top, 20)
// Card details
VStack(alignment: .leading, spacing: 16) {
DetailRow(title: "ID", value: "#\(card.id)")
DetailRow(title: "名前", value: cardInfo.name)
DetailRow(title: "CP", value: "\(card.cp)")
DetailRow(title: "レアリティ", value: card.status.displayName)
if let skill = card.skill, !skill.isEmpty {
DetailRow(title: "スキル", value: skill)
}
if card.isUnique, let uniqueId = card.uniqueId {
DetailRow(title: "ユニークID", value: uniqueId)
}
DetailRow(
title: "取得日時",
value: DateFormatter.localizedString(
from: card.obtainedAt,
dateStyle: .medium,
timeStyle: .short
)
)
}
.padding(.horizontal)
}
.padding(.bottom, 100)
}
}
.navigationTitle(cardInfo.name)
.navigationBarTitleDisplayMode(.inline)
.navigationBarItems(
trailing: Button("閉じる") {
presentationMode.wrappedValue.dismiss()
}
)
}
}
}
struct DetailRow: View {
let title: String
let value: String
var body: some View {
HStack {
Text(title)
.font(.subheadline)
.foregroundColor(.secondary)
Spacer()
Text(value)
.font(.subheadline)
.fontWeight(.medium)
.foregroundColor(.white)
}
.padding(.vertical, 4)
}
}
struct CollectionView_Previews: PreviewProvider {
static var previews: some View {
CollectionView()
.environmentObject(AuthManager())
.environmentObject(CardManager())
}
}

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import SwiftUI
struct GachaAnimationView: View {
let drawResult: CardDrawResult
let onComplete: () -> Void
@State private var phase: AnimationPhase = .opening
@State private var packScale: CGFloat = 0
@State private var packOpacity: Double = 0
@State private var cardScale: CGFloat = 0
@State private var cardOpacity: Double = 0
@State private var showCard = false
@State private var effectOpacity: Double = 0
enum AnimationPhase {
case opening
case revealing
case complete
}
var body: some View {
ZStack {
// Dark overlay
Rectangle()
.fill(Color.black.opacity(0.9))
.ignoresSafeArea()
.onTapGesture {
if phase == .complete {
onComplete()
}
}
// Background effects based on card rarity
if phase != .opening {
backgroundEffect
.opacity(effectOpacity)
}
// Pack animation
if phase == .opening {
GachaPackView()
.scaleEffect(packScale)
.opacity(packOpacity)
}
// Card reveal
if showCard {
CardView(card: drawResult.card, isRevealing: true)
.scaleEffect(cardScale)
.opacity(cardOpacity)
}
// Complete state overlay
if phase == .complete {
VStack {
Spacer()
VStack(spacing: 16) {
if drawResult.isNew {
Text("新しいカードを獲得!")
.font(.title2)
.fontWeight(.bold)
.foregroundColor(Color(hex: "fff700"))
}
Text("タップして続ける")
.font(.caption)
.foregroundColor(.white.opacity(0.7))
}
.padding(.bottom, 50)
}
}
}
.onAppear {
startAnimation()
}
}
private var backgroundEffect: some View {
Group {
switch drawResult.animationType {
case "unique":
UniqueBackgroundEffect()
case "kira":
KiraBackgroundEffect()
case "rare":
RareBackgroundEffect()
default:
EmptyView()
}
}
}
private func startAnimation() {
// Phase 1: Pack appears
withAnimation(.spring(response: 0.6, dampingFraction: 0.8)) {
packScale = 1.0
packOpacity = 1.0
}
// Phase 2: Pack disappears, card appears
DispatchQueue.main.asyncAfter(deadline: .now() + 1.5) {
withAnimation(.easeOut(duration: 0.3)) {
packOpacity = 0
}
phase = .revealing
showCard = true
withAnimation(.spring(response: 0.8, dampingFraction: 0.6)) {
cardScale = 1.0
cardOpacity = 1.0
effectOpacity = 1.0
}
}
// Phase 3: Animation complete
DispatchQueue.main.asyncAfter(deadline: .now() + 3.5) {
phase = .complete
}
}
}
struct GachaPackView: View {
@State private var glowIntensity: Double = 0.5
var body: some View {
ZStack {
// Pack background
RoundedRectangle(cornerRadius: 20)
.fill(
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "667eea"),
Color(hex: "764ba2")
]),
startPoint: .topLeading,
endPoint: .bottomTrailing
)
)
.frame(width: 150, height: 200)
// Pack glow
RoundedRectangle(cornerRadius: 20)
.stroke(Color.white, lineWidth: 2)
.frame(width: 150, height: 200)
.blur(radius: 10)
.opacity(glowIntensity)
// Pack label
VStack {
Image(systemName: "sparkles")
.font(.title)
.foregroundColor(.white)
Text("ai.card")
.font(.headline)
.fontWeight(.bold)
.foregroundColor(.white)
}
}
.onAppear {
withAnimation(.easeInOut(duration: 1).repeatForever(autoreverses: true)) {
glowIntensity = 1.0
}
}
}
}
struct UniqueBackgroundEffect: View {
@State private var particles: [ParticleData] = []
@State private var burstScale: CGFloat = 0
var body: some View {
ZStack {
// Radial burst
Circle()
.fill(
RadialGradient(
gradient: Gradient(colors: [
Color(hex: "ff00ff").opacity(0.8),
Color.clear
]),
center: .center,
startRadius: 0,
endRadius: 200
)
)
.scaleEffect(burstScale)
.onAppear {
withAnimation(.easeOut(duration: 1)) {
burstScale = 3
}
}
// Floating particles
ForEach(particles, id: \.id) { particle in
Circle()
.fill(Color(hex: particle.color))
.frame(width: particle.size, height: particle.size)
.position(x: particle.x, y: particle.y)
.opacity(particle.opacity)
}
}
.onAppear {
generateParticles()
}
}
private func generateParticles() {
for i in 0..<20 {
let particle = ParticleData(
id: i,
x: CGFloat.random(in: 0...UIScreen.main.bounds.width),
y: CGFloat.random(in: 0...UIScreen.main.bounds.height),
size: CGFloat.random(in: 4...12),
color: ["ff00ff", "00ffff", "ffffff"].randomElement() ?? "ffffff",
opacity: Double.random(in: 0.3...0.8)
)
particles.append(particle)
}
}
}
struct KiraBackgroundEffect: View {
@State private var sparkleOffset: CGFloat = -100
var body: some View {
ZStack {
ForEach(0..<5, id: \.self) { i in
Rectangle()
.fill(
LinearGradient(
gradient: Gradient(colors: [
Color.clear,
Color.yellow.opacity(0.3),
Color.clear
]),
startPoint: .leading,
endPoint: .trailing
)
)
.frame(width: 2, height: UIScreen.main.bounds.height)
.rotationEffect(.degrees(45))
.offset(x: sparkleOffset + CGFloat(i * 50))
}
}
.onAppear {
withAnimation(.linear(duration: 2).repeatForever(autoreverses: false)) {
sparkleOffset = UIScreen.main.bounds.width + 100
}
}
}
}
struct RareBackgroundEffect: View {
@State private var rippleScale: CGFloat = 0
var body: some View {
ZStack {
ForEach(0..<3, id: \.self) { i in
Circle()
.stroke(Color.blue.opacity(0.3), lineWidth: 2)
.scaleEffect(rippleScale)
.opacity(1 - rippleScale)
.animation(
.easeOut(duration: 2)
.delay(Double(i) * 0.3)
.repeatForever(autoreverses: false),
value: rippleScale
)
}
}
.onAppear {
rippleScale = 3
}
}
}
struct ParticleData {
let id: Int
let x: CGFloat
let y: CGFloat
let size: CGFloat
let color: String
let opacity: Double
}
struct GachaAnimationView_Previews: PreviewProvider {
static var previews: some View {
let sampleResult = CardDrawResult(
card: Card(
id: 0,
cp: 500,
status: .unique,
skill: "サンプルスキル",
ownerDid: "did:plc:example",
obtainedAt: Date(),
isUnique: true,
uniqueId: "unique-123"
),
isNew: true,
animationType: "unique"
)
GachaAnimationView(drawResult: sampleResult) {
print("Animation complete")
}
}
}

View File

@ -0,0 +1,190 @@
import SwiftUI
struct GachaView: View {
@EnvironmentObject var authManager: AuthManager
@EnvironmentObject var cardManager: CardManager
@State private var showingAnimation = false
var body: some View {
ZStack {
// Background
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "0a0a0a"),
Color(hex: "1a1a1a")
]),
startPoint: .top,
endPoint: .bottom
)
.ignoresSafeArea()
VStack(spacing: 40) {
// Title
VStack(spacing: 16) {
Text("カードを引く")
.font(.largeTitle)
.fontWeight(.bold)
.foregroundColor(.white)
if let user = authManager.currentUser {
Text("@\(user.handle)")
.font(.subheadline)
.foregroundColor(Color(hex: "fff700"))
}
}
Spacer()
// Gacha buttons
VStack(spacing: 20) {
GachaButton(
title: "通常ガチャ",
subtitle: "無料でカードを1枚引く",
colors: [Color(hex: "667eea"), Color(hex: "764ba2")],
action: {
drawCard(isPaid: false)
},
isLoading: cardManager.isDrawing
)
GachaButton(
title: "プレミアムガチャ",
subtitle: "レア確率アップ!",
colors: [Color(hex: "f093fb"), Color(hex: "f5576c")],
action: {
drawCard(isPaid: true)
},
isLoading: cardManager.isDrawing,
isPremium: true
)
}
.padding(.horizontal, 32)
if let errorMessage = cardManager.errorMessage {
Text(errorMessage)
.font(.caption)
.foregroundColor(.red)
.padding()
}
Spacer()
}
.padding()
// Gacha animation overlay
if let currentDraw = cardManager.currentDraw {
GachaAnimationView(
drawResult: currentDraw,
onComplete: {
cardManager.completeCardDraw()
}
)
.transition(.opacity)
.zIndex(1000)
}
}
.onAppear {
if let userDid = authManager.currentUser?.did {
cardManager.loadUserCards(userDid: userDid)
}
}
}
private func drawCard(isPaid: Bool) {
guard let userDid = authManager.currentUser?.did else { return }
cardManager.drawCard(userDid: userDid, isPaid: isPaid)
}
}
struct GachaButton: View {
let title: String
let subtitle: String
let colors: [Color]
let action: () -> Void
let isLoading: Bool
let isPremium: Bool
init(title: String, subtitle: String, colors: [Color], action: @escaping () -> Void, isLoading: Bool, isPremium: Bool = false) {
self.title = title
self.subtitle = subtitle
self.colors = colors
self.action = action
self.isLoading = isLoading
self.isPremium = isPremium
}
var body: some View {
Button(action: action) {
VStack(spacing: 8) {
Text(title)
.font(.title2)
.fontWeight(.bold)
.foregroundColor(.white)
Text(subtitle)
.font(.caption)
.foregroundColor(.white.opacity(0.8))
}
.frame(maxWidth: .infinity)
.frame(height: 80)
.background(
ZStack {
LinearGradient(
gradient: Gradient(colors: colors),
startPoint: .leading,
endPoint: .trailing
)
if isPremium {
// Shimmer effect for premium
ShimmerView()
}
}
)
.cornerRadius(16)
.shadow(color: colors.first?.opacity(0.3) ?? .clear, radius: 10, x: 0, y: 5)
.overlay(
Group {
if isLoading {
ProgressView()
.progressViewStyle(CircularProgressViewStyle(tint: .white))
}
}
)
}
.disabled(isLoading)
.scaleEffect(isLoading ? 0.95 : 1.0)
.animation(.easeInOut(duration: 0.1), value: isLoading)
}
}
struct ShimmerView: View {
@State private var phase: CGFloat = 0
var body: some View {
LinearGradient(
gradient: Gradient(colors: [
.clear,
.white.opacity(0.2),
.clear
]),
startPoint: .leading,
endPoint: .trailing
)
.rotationEffect(.degrees(45))
.offset(x: phase)
.onAppear {
withAnimation(.linear(duration: 2).repeatForever(autoreverses: false)) {
phase = 300
}
}
}
}
struct GachaView_Previews: PreviewProvider {
static var previews: some View {
GachaView()
.environmentObject(AuthManager())
.environmentObject(CardManager())
}
}

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import SwiftUI
struct LoginView: View {
@EnvironmentObject var authManager: AuthManager
@State private var identifier = ""
@State private var password = ""
@State private var showingPassword = false
var body: some View {
ZStack {
// Background
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "0a0a0a"),
Color(hex: "1a1a1a")
]),
startPoint: .top,
endPoint: .bottom
)
.ignoresSafeArea()
VStack(spacing: 40) {
// Logo and title
VStack(spacing: 20) {
Text("ai.card")
.font(.system(size: 48, weight: .bold, design: .rounded))
.foregroundStyle(
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "fff700"),
Color(hex: "ff00ff")
]),
startPoint: .leading,
endPoint: .trailing
)
)
Text("atprotoベースカードゲーム")
.font(.title3)
.foregroundColor(.secondary)
}
// Login form
VStack(spacing: 24) {
VStack(alignment: .leading, spacing: 8) {
Text("ハンドル または DID")
.font(.caption)
.foregroundColor(.secondary)
TextField("your.bsky.social", text: $identifier)
.textFieldStyle(CustomTextFieldStyle())
.autocapitalization(.none)
.disableAutocorrection(true)
}
VStack(alignment: .leading, spacing: 8) {
Text("アプリパスワード")
.font(.caption)
.foregroundColor(.secondary)
HStack {
if showingPassword {
TextField("アプリパスワード", text: $password)
} else {
SecureField("アプリパスワード", text: $password)
}
Button(action: {
showingPassword.toggle()
}) {
Image(systemName: showingPassword ? "eye.slash" : "eye")
.foregroundColor(.secondary)
}
}
.textFieldStyle(CustomTextFieldStyle())
Text("メインパスワードではなく、アプリパスワードを使用してください")
.font(.caption2)
.foregroundColor(.secondary)
}
if let errorMessage = authManager.errorMessage {
Text(errorMessage)
.font(.caption)
.foregroundColor(.red)
.padding(.horizontal)
}
Button(action: {
authManager.login(identifier: identifier, password: password)
}) {
HStack {
if authManager.isLoading {
ProgressView()
.progressViewStyle(CircularProgressViewStyle(tint: .black))
.scaleEffect(0.8)
}
Text(authManager.isLoading ? "ログイン中..." : "ログイン")
.font(.headline)
.foregroundColor(.black)
}
.frame(maxWidth: .infinity)
.frame(height: 50)
.background(
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "fff700"),
Color(hex: "ffd700")
]),
startPoint: .leading,
endPoint: .trailing
)
)
.cornerRadius(12)
}
.disabled(authManager.isLoading || identifier.isEmpty || password.isEmpty)
.opacity(authManager.isLoading || identifier.isEmpty || password.isEmpty ? 0.6 : 1.0)
}
.padding(.horizontal, 32)
Spacer()
VStack(spacing: 12) {
Text("ai.cardはatprotoアカウントを使用します")
.font(.caption)
.foregroundColor(.secondary)
Text("データはあなたのPDSに保存されます")
.font(.caption)
.foregroundColor(.secondary)
}
}
.padding()
}
}
}
struct CustomTextFieldStyle: TextFieldStyle {
func _body(configuration: TextField<Self._Label>) -> some View {
configuration
.padding()
.background(Color.white.opacity(0.1))
.cornerRadius(12)
.overlay(
RoundedRectangle(cornerRadius: 12)
.stroke(Color.white.opacity(0.2), lineWidth: 1)
)
}
}
struct LoginView_Previews: PreviewProvider {
static var previews: some View {
LoginView()
.environmentObject(AuthManager())
}
}

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import SwiftUI
struct ProfileView: View {
@EnvironmentObject var authManager: AuthManager
@EnvironmentObject var cardManager: CardManager
@State private var showingLogoutAlert = false
var body: some View {
NavigationView {
ZStack {
// Background
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "0a0a0a"),
Color(hex: "1a1a1a")
]),
startPoint: .top,
endPoint: .bottom
)
.ignoresSafeArea()
ScrollView {
VStack(spacing: 24) {
// Profile header
if let user = authManager.currentUser {
ProfileHeaderView(user: user)
}
// Collection summary
CollectionSummaryView(cards: cardManager.userCards)
// Menu items
VStack(spacing: 1) {
MenuRow(
icon: "arrow.triangle.2.circlepath",
title: "データ同期",
subtitle: "atproto PDSと同期"
) {
// TODO: Implement sync
}
MenuRow(
icon: "crown",
title: "ユニークカード",
subtitle: "所有しているユニークカード"
) {
// TODO: Show unique cards
}
MenuRow(
icon: "info.circle",
title: "アプリについて",
subtitle: "バージョン情報"
) {
// TODO: Show about
}
}
.background(Color.white.opacity(0.05))
.cornerRadius(12)
Spacer(minLength: 40)
// Logout button
Button(action: {
showingLogoutAlert = true
}) {
HStack {
Image(systemName: "rectangle.portrait.and.arrow.right")
Text("ログアウト")
}
.font(.headline)
.foregroundColor(.red)
.frame(maxWidth: .infinity)
.frame(height: 50)
.background(Color.red.opacity(0.1))
.cornerRadius(12)
.overlay(
RoundedRectangle(cornerRadius: 12)
.stroke(Color.red.opacity(0.3), lineWidth: 1)
)
}
Spacer(minLength: 100)
}
.padding(.horizontal)
}
}
.navigationTitle("プロフィール")
.navigationBarTitleDisplayMode(.large)
.alert("ログアウト", isPresented: $showingLogoutAlert) {
Button("キャンセル", role: .cancel) { }
Button("ログアウト", role: .destructive) {
authManager.logout()
}
} message: {
Text("ログアウトしますか?")
}
}
}
}
struct ProfileHeaderView: View {
let user: User
var body: some View {
VStack(spacing: 16) {
// Avatar
Circle()
.fill(
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "fff700"),
Color(hex: "ff00ff")
]),
startPoint: .topLeading,
endPoint: .bottomTrailing
)
)
.frame(width: 80, height: 80)
.overlay(
Text(user.handle.prefix(1).uppercased())
.font(.title)
.fontWeight(.bold)
.foregroundColor(.black)
)
// User info
VStack(spacing: 4) {
Text("@\(user.handle)")
.font(.title2)
.fontWeight(.bold)
.foregroundColor(.white)
Text(user.did)
.font(.caption)
.foregroundColor(.secondary)
.lineLimit(1)
.truncationMode(.middle)
}
}
.padding(.vertical, 20)
}
}
struct CollectionSummaryView: View {
let cards: [Card]
private var summary: (total: Int, unique: Int, rarest: CardRarity?) {
let total = cards.count
let uniqueCount = cards.filter { $0.isUnique }.count
let rarest = cards.map { $0.status }.max { lhs, rhs in
rarityOrder(lhs) < rarityOrder(rhs)
}
return (total, uniqueCount, rarest)
}
private func rarityOrder(_ rarity: CardRarity) -> Int {
switch rarity {
case .normal: return 0
case .rare: return 1
case .superRare: return 2
case .kira: return 3
case .unique: return 4
}
}
var body: some View {
VStack(spacing: 16) {
Text("コレクション統計")
.font(.headline)
.foregroundColor(.white)
HStack(spacing: 20) {
SummaryItem(
title: "総カード数",
value: "\(summary.total)",
color: Color(hex: "fff700")
)
SummaryItem(
title: "ユニーク",
value: "\(summary.unique)",
color: Color(hex: "ff00ff")
)
if let rarest = summary.rarest {
SummaryItem(
title: "最高レア",
value: rarest.displayName,
color: Color(hex: rarest.gradientColors.first ?? "ffffff")
)
}
}
}
.padding()
.background(Color.white.opacity(0.05))
.cornerRadius(12)
}
}
struct SummaryItem: View {
let title: String
let value: String
let color: Color
var body: some View {
VStack(spacing: 8) {
Text(value)
.font(.title2)
.fontWeight(.bold)
.foregroundColor(color)
Text(title)
.font(.caption)
.foregroundColor(.secondary)
.multilineTextAlignment(.center)
}
.frame(maxWidth: .infinity)
}
}
struct MenuRow: View {
let icon: String
let title: String
let subtitle: String
let action: () -> Void
var body: some View {
Button(action: action) {
HStack(spacing: 12) {
Image(systemName: icon)
.font(.title2)
.foregroundColor(Color(hex: "fff700"))
.frame(width: 24)
VStack(alignment: .leading, spacing: 2) {
Text(title)
.font(.headline)
.foregroundColor(.white)
Text(subtitle)
.font(.caption)
.foregroundColor(.secondary)
}
Spacer()
Image(systemName: "chevron.right")
.font(.caption)
.foregroundColor(.secondary)
}
.padding()
}
.buttonStyle(PlainButtonStyle())
}
}
struct ProfileView_Previews: PreviewProvider {
static var previews: some View {
ProfileView()
.environmentObject(AuthManager())
.environmentObject(CardManager())
}
}

28
ios/Package.swift Normal file
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// swift-tools-version: 5.7
import PackageDescription
let package = Package(
name: "AiCard",
platforms: [
.iOS(.v16)
],
products: [
.library(
name: "AiCard",
targets: ["AiCard"]
),
],
dependencies: [
// SwiftUI is included by default
],
targets: [
.target(
name: "AiCard",
dependencies: []
),
.testTarget(
name: "AiCardTests",
dependencies: ["AiCard"]
),
]
)

121
ios/README.md Normal file
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# ai.card iOS App
atprotoベースのカードゲーム「ai.card」のiOSアプリです。
## 特徴
- **atproto統合**: 分散型認証とデータ主権
- **リッチなアニメーション**: ガチャの迫力ある演出
- **カードコレクション**: 美しいカード表示とフィルタリング
- **ユニークカードシステム**: 世界で一人だけが所有できるカード
## アーキテクチャ
### MVVM + Combine
```
Views/
├── LoginView # atprotoログイン
├── GachaView # ガチャ画面
├── CollectionView # コレクション画面
├── ProfileView # プロフィール画面
├── CardView # カード表示コンポーネント
└── GachaAnimationView # ガチャアニメーション
Services/
├── APIClient # REST API通信
├── AuthManager # 認証管理
└── CardManager # カード管理
Models/
├── Card # カードデータモデル
└── User # ユーザーデータモデル
```
### 技術スタック
- **UI**: SwiftUI
- **データフロー**: Combine
- **ネットワーク**: URLSession
- **認証**: atproto (JWT)
- **最小対応OS**: iOS 16.0
## セットアップ
### 1. Xcodeプロジェクトを開く
```bash
cd ios/AiCard
open AiCard.xcodeproj
```
### 2. API設定
開発環境では自動的に `localhost:8000` に接続します。
本番環境では `api.card.syui.ai` に接続します。
### 3. ビルド & 実行
- シミュレーターまたは実機でビルド
- atprotoアカウントでログイン
- ガチャを引いてカードを集める
## 主要機能
### 認証
- atproto DIDベース認証
- アプリパスワード使用
- 自動セッション管理
### ガチャシステム
- 通常ガチャ(無料)
- プレミアムガチャ(確率アップ)
- レアリティ別アニメーション
- ユニークカード対応
### カードコレクション
- グリッド表示
- 検索機能
- レアリティフィルタ
- 詳細表示
### プロフィール
- ユーザー情報表示
- コレクション統計
- データ同期機能
## カードシステム
### レアリティ
- **ノーマル**: 基本カード
- **レア**: 少し珍しいカード
- **スーパーレア**: とても珍しいカード
- **キラ**: 光る演出付きカード0.1%
- **ユニーク**: 世界で一人だけ0.0001%
### 視覚効果
- レアリティ別グラデーション
- キラカードのスパークル効果
- ユニークカードのオーラ効果
- 3Dフリップアニメーション
## 今後の実装予定
- [ ] Push通知
- [ ] カード交換機能
- [ ] AI.verse連携
- [ ] ダークモード対応
- [ ] iPad最適化
- [ ] ウィジェット対応
## 注意事項
- iOS 16.0以上が必要
- atprotoアカウントが必要
- インターネット接続が必要

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-- PostgreSQL migration for ai.card database schema
-- Create custom types
CREATE TYPE card_rarity AS ENUM ('normal', 'rare', 'super_rare', 'kira', 'unique');
-- Enable UUID extension
CREATE EXTENSION IF NOT EXISTS "uuid-ossp";
-- Users table - stores atproto DID-based user information
CREATE TABLE IF NOT EXISTS users (
id SERIAL PRIMARY KEY,
did TEXT NOT NULL UNIQUE, -- atproto Decentralized Identifier
handle TEXT NOT NULL, -- atproto handle (e.g., alice.bsky.social)
created_at TIMESTAMP WITH TIME ZONE NOT NULL DEFAULT NOW(),
updated_at TIMESTAMP WITH TIME ZONE NOT NULL DEFAULT NOW()
);
CREATE INDEX IF NOT EXISTS idx_users_did ON users(did);
CREATE INDEX IF NOT EXISTS idx_users_handle ON users(handle);
-- Card master data - template definitions for all card types
CREATE TABLE IF NOT EXISTS card_master (
id INTEGER PRIMARY KEY, -- Card ID (0-15 in current system)
name TEXT NOT NULL, -- Card name (e.g., "ai", "dream", "radiance")
base_cp_min INTEGER NOT NULL, -- Minimum base CP for this card
base_cp_max INTEGER NOT NULL, -- Maximum base CP for this card
color TEXT NOT NULL, -- Card color theme
description TEXT NOT NULL -- Card description/lore
);
-- User cards - actual card instances owned by users
CREATE TABLE IF NOT EXISTS user_cards (
id SERIAL PRIMARY KEY,
user_id INTEGER NOT NULL,
card_id INTEGER NOT NULL, -- References card_master.id
cp INTEGER NOT NULL, -- Calculated CP (base_cp * rarity_multiplier)
status card_rarity NOT NULL, -- Card rarity
skill TEXT, -- Optional skill description
obtained_at TIMESTAMP WITH TIME ZONE NOT NULL DEFAULT NOW(),
is_unique BOOLEAN NOT NULL DEFAULT FALSE,
unique_id UUID, -- UUID for unique cards
FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE,
FOREIGN KEY (card_id) REFERENCES card_master(id)
);
CREATE INDEX IF NOT EXISTS idx_user_cards_user_id ON user_cards(user_id);
CREATE INDEX IF NOT EXISTS idx_user_cards_card_id ON user_cards(card_id);
CREATE INDEX IF NOT EXISTS idx_user_cards_status ON user_cards(status);
CREATE INDEX IF NOT EXISTS idx_user_cards_unique_id ON user_cards(unique_id);
-- Global unique card registry - tracks ownership of unique cards
CREATE TABLE IF NOT EXISTS unique_card_registry (
id SERIAL PRIMARY KEY,
unique_id UUID NOT NULL UNIQUE, -- UUID from user_cards.unique_id
card_id INTEGER NOT NULL, -- Which card type is unique
owner_did TEXT NOT NULL, -- Current owner's atproto DID
obtained_at TIMESTAMP WITH TIME ZONE NOT NULL,
verse_skill_id TEXT, -- Optional verse skill reference
FOREIGN KEY (card_id) REFERENCES card_master(id),
UNIQUE(card_id) -- Only one unique per card_id allowed
);
CREATE INDEX IF NOT EXISTS idx_unique_registry_card_id ON unique_card_registry(card_id);
CREATE INDEX IF NOT EXISTS idx_unique_registry_owner_did ON unique_card_registry(owner_did);
-- Draw history - tracks all gacha draws for statistics
CREATE TABLE IF NOT EXISTS draw_history (
id SERIAL PRIMARY KEY,
user_id INTEGER NOT NULL,
card_id INTEGER NOT NULL,
status card_rarity NOT NULL,
cp INTEGER NOT NULL,
is_paid BOOLEAN NOT NULL DEFAULT FALSE, -- Paid vs free gacha
drawn_at TIMESTAMP WITH TIME ZONE NOT NULL DEFAULT NOW(),
FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE,
FOREIGN KEY (card_id) REFERENCES card_master(id)
);
CREATE INDEX IF NOT EXISTS idx_draw_history_user_id ON draw_history(user_id);
CREATE INDEX IF NOT EXISTS idx_draw_history_drawn_at ON draw_history(drawn_at);
CREATE INDEX IF NOT EXISTS idx_draw_history_status ON draw_history(status);
-- Gacha pools - special event pools with rate-ups
CREATE TABLE IF NOT EXISTS gacha_pools (
id SERIAL PRIMARY KEY,
name TEXT NOT NULL,
description TEXT NOT NULL,
is_active BOOLEAN NOT NULL DEFAULT TRUE,
start_at TIMESTAMP WITH TIME ZONE,
end_at TIMESTAMP WITH TIME ZONE,
pickup_card_ids INTEGER[], -- Array of card IDs
rate_up_multiplier DECIMAL(4,2) NOT NULL DEFAULT 1.0
);
CREATE INDEX IF NOT EXISTS idx_gacha_pools_active ON gacha_pools(is_active);
CREATE INDEX IF NOT EXISTS idx_gacha_pools_dates ON gacha_pools(start_at, end_at);
-- Insert default card master data (0-15 cards from ai.json)
INSERT INTO card_master (id, name, base_cp_min, base_cp_max, color, description) VALUES
(0, 'ai', 100, 200, '#4A90E2', 'The core essence of existence'),
(1, 'dream', 90, 180, '#9B59B6', 'Visions of possibility'),
(2, 'radiance', 110, 220, '#F39C12', 'Brilliant light energy'),
(3, 'neutron', 120, 240, '#34495E', 'Dense stellar core'),
(4, 'sun', 130, 260, '#E74C3C', 'Solar radiance'),
(5, 'night', 80, 160, '#2C3E50', 'Darkness and mystery'),
(6, 'snow', 70, 140, '#ECF0F1', 'Pure frozen crystalline'),
(7, 'thunder', 140, 280, '#F1C40F', 'Electric storm energy'),
(8, 'ultimate', 150, 300, '#8E44AD', 'The highest form'),
(9, 'sword', 160, 320, '#95A5A6', 'Blade of cutting truth'),
(10, 'destruction', 170, 340, '#C0392B', 'Force of entropy'),
(11, 'earth', 90, 180, '#27AE60', 'Grounding foundation'),
(12, 'galaxy', 180, 360, '#3498DB', 'Cosmic expanse'),
(13, 'create', 100, 200, '#16A085', 'Power of generation'),
(14, 'supernova', 200, 400, '#E67E22', 'Stellar explosion'),
(15, 'world', 250, 500, '#9B59B6', 'Reality itself')
ON CONFLICT (id) DO NOTHING;
-- Create function for updating updated_at timestamp
CREATE OR REPLACE FUNCTION update_updated_at_column()
RETURNS TRIGGER AS $$
BEGIN
NEW.updated_at = NOW();
RETURN NEW;
END;
$$ language 'plpgsql';
-- Create trigger for updating users.updated_at
CREATE TRIGGER trigger_users_updated_at
BEFORE UPDATE ON users
FOR EACH ROW
EXECUTE FUNCTION update_updated_at_column();

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-- SQLite migration for ai.card database schema
-- Create custom types (SQLite uses CHECK constraints instead of ENUMs)
-- Card rarity levels
CREATE TABLE IF NOT EXISTS card_rarity_enum (
value TEXT PRIMARY KEY CHECK (value IN ('normal', 'rare', 'super_rare', 'kira', 'unique'))
);
INSERT OR IGNORE INTO card_rarity_enum (value) VALUES
('normal'), ('rare'), ('super_rare'), ('kira'), ('unique');
-- Users table - stores atproto DID-based user information
CREATE TABLE IF NOT EXISTS users (
id INTEGER PRIMARY KEY AUTOINCREMENT,
did TEXT NOT NULL UNIQUE, -- atproto Decentralized Identifier
handle TEXT NOT NULL, -- atproto handle (e.g., alice.bsky.social)
created_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP
);
CREATE INDEX IF NOT EXISTS idx_users_did ON users(did);
CREATE INDEX IF NOT EXISTS idx_users_handle ON users(handle);
-- Card master data - template definitions for all card types
CREATE TABLE IF NOT EXISTS card_master (
id INTEGER PRIMARY KEY, -- Card ID (0-15 in current system)
name TEXT NOT NULL, -- Card name (e.g., "ai", "dream", "radiance")
base_cp_min INTEGER NOT NULL, -- Minimum base CP for this card
base_cp_max INTEGER NOT NULL, -- Maximum base CP for this card
color TEXT NOT NULL, -- Card color theme
description TEXT NOT NULL -- Card description/lore
);
-- User cards - actual card instances owned by users
CREATE TABLE IF NOT EXISTS user_cards (
id INTEGER PRIMARY KEY AUTOINCREMENT,
user_id INTEGER NOT NULL,
card_id INTEGER NOT NULL, -- References card_master.id
cp INTEGER NOT NULL, -- Calculated CP (base_cp * rarity_multiplier)
status TEXT NOT NULL -- Card rarity
CHECK (status IN ('normal', 'rare', 'super_rare', 'kira', 'unique')),
skill TEXT, -- Optional skill description
obtained_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
is_unique BOOLEAN NOT NULL DEFAULT FALSE,
unique_id TEXT, -- UUID for unique cards
FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE,
FOREIGN KEY (card_id) REFERENCES card_master(id)
);
CREATE INDEX IF NOT EXISTS idx_user_cards_user_id ON user_cards(user_id);
CREATE INDEX IF NOT EXISTS idx_user_cards_card_id ON user_cards(card_id);
CREATE INDEX IF NOT EXISTS idx_user_cards_status ON user_cards(status);
CREATE INDEX IF NOT EXISTS idx_user_cards_unique_id ON user_cards(unique_id);
-- Global unique card registry - tracks ownership of unique cards
CREATE TABLE IF NOT EXISTS unique_card_registry (
id INTEGER PRIMARY KEY AUTOINCREMENT,
unique_id TEXT NOT NULL UNIQUE, -- UUID from user_cards.unique_id
card_id INTEGER NOT NULL, -- Which card type is unique
owner_did TEXT NOT NULL, -- Current owner's atproto DID
obtained_at DATETIME NOT NULL,
verse_skill_id TEXT, -- Optional verse skill reference
FOREIGN KEY (card_id) REFERENCES card_master(id),
UNIQUE(card_id) -- Only one unique per card_id allowed
);
CREATE INDEX IF NOT EXISTS idx_unique_registry_card_id ON unique_card_registry(card_id);
CREATE INDEX IF NOT EXISTS idx_unique_registry_owner_did ON unique_card_registry(owner_did);
-- Draw history - tracks all gacha draws for statistics
CREATE TABLE IF NOT EXISTS draw_history (
id INTEGER PRIMARY KEY AUTOINCREMENT,
user_id INTEGER NOT NULL,
card_id INTEGER NOT NULL,
status TEXT NOT NULL
CHECK (status IN ('normal', 'rare', 'super_rare', 'kira', 'unique')),
cp INTEGER NOT NULL,
is_paid BOOLEAN NOT NULL DEFAULT FALSE, -- Paid vs free gacha
drawn_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE,
FOREIGN KEY (card_id) REFERENCES card_master(id)
);
CREATE INDEX IF NOT EXISTS idx_draw_history_user_id ON draw_history(user_id);
CREATE INDEX IF NOT EXISTS idx_draw_history_drawn_at ON draw_history(drawn_at);
CREATE INDEX IF NOT EXISTS idx_draw_history_status ON draw_history(status);
-- Gacha pools - special event pools with rate-ups
CREATE TABLE IF NOT EXISTS gacha_pools (
id INTEGER PRIMARY KEY AUTOINCREMENT,
name TEXT NOT NULL,
description TEXT NOT NULL,
is_active BOOLEAN NOT NULL DEFAULT TRUE,
start_at DATETIME,
end_at DATETIME,
pickup_card_ids TEXT, -- JSON array of card IDs
rate_up_multiplier REAL NOT NULL DEFAULT 1.0
);
CREATE INDEX IF NOT EXISTS idx_gacha_pools_active ON gacha_pools(is_active);
CREATE INDEX IF NOT EXISTS idx_gacha_pools_dates ON gacha_pools(start_at, end_at);
-- Insert default card master data (0-15 cards from ai.json)
INSERT OR IGNORE INTO card_master (id, name, base_cp_min, base_cp_max, color, description) VALUES
(0, 'ai', 100, 200, '#4A90E2', 'The core essence of existence'),
(1, 'dream', 90, 180, '#9B59B6', 'Visions of possibility'),
(2, 'radiance', 110, 220, '#F39C12', 'Brilliant light energy'),
(3, 'neutron', 120, 240, '#34495E', 'Dense stellar core'),
(4, 'sun', 130, 260, '#E74C3C', 'Solar radiance'),
(5, 'night', 80, 160, '#2C3E50', 'Darkness and mystery'),
(6, 'snow', 70, 140, '#ECF0F1', 'Pure frozen crystalline'),
(7, 'thunder', 140, 280, '#F1C40F', 'Electric storm energy'),
(8, 'ultimate', 150, 300, '#8E44AD', 'The highest form'),
(9, 'sword', 160, 320, '#95A5A6', 'Blade of cutting truth'),
(10, 'destruction', 170, 340, '#C0392B', 'Force of entropy'),
(11, 'earth', 90, 180, '#27AE60', 'Grounding foundation'),
(12, 'galaxy', 180, 360, '#3498DB', 'Cosmic expanse'),
(13, 'create', 100, 200, '#16A085', 'Power of generation'),
(14, 'supernova', 200, 400, '#E67E22', 'Stellar explosion'),
(15, 'world', 250, 500, '#9B59B6', 'Reality itself');
-- Create trigger for updating users.updated_at
CREATE TRIGGER IF NOT EXISTS trigger_users_updated_at
AFTER UPDATE ON users
BEGIN
UPDATE users SET updated_at = CURRENT_TIMESTAMP WHERE id = NEW.id;
END;

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@ -1,22 +0,0 @@
{
"name": "atr-web",
"version": "0.0.1",
"private": true,
"scripts": {
"serve": "vue-cli-service serve",
"build": "vue-cli-service build",
"lint": "vue-cli-service lint"
},
"dependencies": {
"axios": "^0.25.0",
"core-js": "^3.6.4",
"moment": "^2.29.4",
"superagent": "^8.0.9",
"vue": "^2.6.11",
"vue-loading-template": "^1.3.2",
"vue-template-compiler": "^2.6.14"
},
"devDependencies": {
"@vue/cli-service": "~4.5.15"
}
}

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@ -1 +0,0 @@
at.syui.ai

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@ -1,80 +0,0 @@
[
{
"id": 0,
"h": "創造",
"src": "89",
"cid": "bafkreibh4nmdgyzvjvkhek2ultx4lsrrq2dnc7z2lqbua2ik47xo2zgkru"
},
{
"id": 1,
"h": "夢幻",
"src": "100",
"cid": "bafkreiajf5lblrojyo7vcqdhiqgbhd5eaj3u47mvvqf63kvexwfwphpx2y"
},
{
"id": 2,
"h": "光輝",
"src": "109",
"cid": "bafkreieywv4thvjrwbcf2dcol4svwmculf5qm2kvjtu2ywyyh56c7swi64"
},
{
"id": 3,
"h": "中性子",
"src": "88",
"cid": "bafkreieuphzhesuoqouszzwuv3iw7d5nz4eamlqc2csfv26d5vmcdg2qby"
},
{
"id": 4,
"h": "太陽",
"src": "59",
"cid": "bafkreifw7f44ldmi7bufs5rzwftjvgmsflekkvxazqns63venm7hqnql3q"
},
{
"id": 5,
"h": "夜空",
"src": "112",
"cid": "bafkreicuieuz6wjva7l7t2u5n46izxs7nku6tedlgtlgkabszjz5dn3yl4"
},
{
"id": 6,
"h": "白雪",
"src": "15",
"cid": "bafkreihl5ifvl3ougbfdjfdjwrhdjrncqm5opj65cteow5f2aj7p6nz42y"
},
{
"id": 7,
"h": "雷帝",
"src": "30",
"cid": "bafkreihylxc22kfcb3bereypl6tvqkiqtazod3tp7vbze7yxdqedwli6z4"
},
{
"id": 8,
"h": "超究",
"src": "108",
"cid": "bafkreieq4tdiq72tsbvqv5bnitd5sj5bbvtmee5off3k4nvl7za3plhj5m"
},
{
"id": 9,
"h": "剣技",
"src": "103",
"cid": "bafkreig2uzf5cyn5fty5ftumd6wyg7vf5wry37h4v4mmorkx5msvn3uqvu"
},
{
"id": 10,
"h": "破壊",
"src": "87",
"cid": "bafkreifcos5ur6y753jepmy4ttgylasvcyk5osguzlaojcnlrshl3q6k3a"
},
{
"id": 11,
"h": "地球",
"src": "78",
"cid": "bafkreigpxxkzz2oesnb2mnfe42nrgk57wnr73ssn5luriy3j25mij43uki"
},
{
"id": 12,
"h": "天ノ川",
"src": "115",
"cid": "bafkreiefcjjplklmo6wrc7pq23yaewg2zgjm7nsmjy5q7mut2dnxydomnm"
}
]

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#!/bin/zsh
d=${0:a:h}
j=$d/card.json
n=`cat $j|jq length`
n=$((n - 1))
for ((i=0;i<=$n;i++))
do
t=`cat $j|jq ".[$i].cid"`
id=`cat $j|jq ".[$i].id"`
f=card_${id}.webp
if ls $f;then
cid=`atr img-upload $f|head -n 1`
echo $cid
if cat $j |jq ".[$i]|= .+ {\"cid\":\"$cid\"}";then
cat $j |jq ".[$i]|= .+ {\"cid\":\"$cid\"}" >! $j.back
mv $j.back $j
cat $j|jq ".[$i]"
fi
fi
done

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<!DOCTYPE html><html lang=""><head><title><%= htmlWebpackPlugin.options.title %></title><meta charset="utf-8"><meta http-equiv="X-UA-Compatible" content="IE=edge"><meta name="viewport" content="width=device-width,initial-scale=1"><title>Vue App</title><link href="app.css" rel="preload" as="style"><link href="app.js" rel="preload" as="script"><link href="chunk-vendors.js" rel="preload" as="script"><link href="app.css" rel="stylesheet"></head><body><div id="app"></div><script src="chunk-vendors.js"></script><script src="app.js"></script></body></html>

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@ -1,20 +0,0 @@
{
"did": "did:plc:schldsdljwxcdtslnbqaoifh",
"declaration": {
"actorType": "app.bsky.system.actorUser",
"cid": "bafyreid27zk7lbis4zw5fz4podbvbs4fc5ivwji3dmrwa6zggnj4bnd57u"
},
"handle": "syui.syui.ai",
"avatar": "https://at.syui.ai/image/1gNGwD6W74qb_Nuncr5H5i9UADEtdyds9myxRGnkGMw/rs:fill:1000:1000:1:0/plain/bafkreibxgpwttqvpsnn5yrvqkx47nwuzpzrkfyladqy2hbj3chedph3fni@jpeg",
"followsCount": 0,
"followersCount": 1,
"postsCount": 1,
"creator": "did:plc:schldsdljwxcdtslnbqaoifh",
"indexedAt": "2023-03-21T08:23:26.046Z",
"viewer": {
"muted": false
},
"myState": {
"muted": false
}
}

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<template>
<div id="app">
<form @submit.prevent="submit">
<input v-model="id" placeholder="id" value="id">
<input type="submit">
</form>
<div v-if="cards" class="bluesky-card">
<h3>{{ user.data.username }} card list</h3>
<span v-for="ii in cards.data">
<img :src='"https://at.syui.ai/card/card_" + ii.card + ".png"'/>{{ ii.cp }}
</span>
</div>
<div v-if="record" class="bluesky-record">
<li v-for="i in record.data">
<p><span class="text">id : {{ i.id }}</span></p>
<p><span class="text">{{ i.username }}</span></p>
</li>
</div>
</div>
</template>
<script>
import axios from 'axios'
let default_id = "syui.syui.ai";
export default {
name: "App",
metaInfo: {
title: "syui.ai",
},
data () {
return {
card: null,
cards: null,
id: null,
record: null,
url: null,
user: null,
}
},
mounted() {
axios.get("https://cors-card.herokuapp.com/https://api.syui.ai/users",{ crossdomain: true })
.then(response => (this.record = response))
.catch(error => console.log(error));
},
methods: {
submit() {
let url = "https://cors-card.herokuapp.com/https://api.syui.ai/users/" + this.id + "/card";
axios
.get(url,{ crossdomain: true })
.then(response => (this.cards = response));
axios
.get("https://cors-card.herokuapp.com/https://api.syui.ai/users/" + this.id,{ crossdomain: true })
.then(response => (this.user = response));
},
draw(id) {
let url = "https://cors-card.herokuapp.com/https://api.syui.ai/users/" + id + "/card";
axios
.get(url,{ crossdomain: true })
.then(response => (this.cards = response));
}
},
}
</script>
<style>
div#app {
list-style: none;
margin: 100px;
}
.bluesky-avatar img {
width: 55px;
}
span.time {
color: blue;
}
span.name {
font-weight: 700;
background-color: #a3c3ff1a;
padding:10px;
}
span.text {
font-weight: 400;
font-size: 19px;
}
.bluesky-record li {
border-bottom: solid 1px #ccc;
}
.bluesky-record p {
padding:0 20px 0;
}
.bluesky-record {
border: solid 1px #ccc;
border-radius: 10px;
margin: 50px 100px 0 0;
}
a {
color: #00A4E1;
font-weight: '700';
}
footer#footer {
text-align: center;
}
span.text {
word-break: break-all;
}
p.tl-avatar img {
width: 20px;
}
img {
width: 50px;
margin:10px;
}
code {
font-size: 15px;
/*color: #3f89ff;*/
padding: 5px 5px 5px 5px;
background-color: #d4deee2b;
}
li {
list-style-type: none;
}
@media screen and (max-width:1000px) {
div#app{list-style:none;margin:0px}.bluesky-avatar img{width:55px}span.time{color:#00f}span.name{background-color:rgba(163,195,255,.10196078431372549);padding:10px}.bluesky-record li{border-bottom:1px solid #ccc}.bluesky-record p{padding:0 20px 0}.bluesky-record{border:1px solid #ccc;border-radius:10px;margin:0px 0px 0 0}a{color:#3f89ff}footer#footer{text-align:center}
span.text {
word-break: break-all;
}
}
</style>

108
src/auth.rs Normal file
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use chrono::{Duration, Utc};
use jsonwebtoken::{decode, encode, DecodingKey, EncodingKey, Header, Validation};
use serde::{Deserialize, Serialize};
use crate::error::{AppError, AppResult};
#[derive(Debug, Serialize, Deserialize)]
pub struct Claims {
pub did: String,
pub handle: String,
pub exp: usize,
}
pub struct JwtService {
encoding_key: EncodingKey,
decoding_key: DecodingKey,
}
impl JwtService {
pub fn new(secret: &str) -> Self {
Self {
encoding_key: EncodingKey::from_secret(secret.as_ref()),
decoding_key: DecodingKey::from_secret(secret.as_ref()),
}
}
pub fn create_token(&self, did: &str, handle: &str, expires_in_minutes: u64) -> AppResult<String> {
let expiration = Utc::now()
.checked_add_signed(Duration::minutes(expires_in_minutes as i64))
.ok_or_else(|| AppError::internal("Failed to calculate expiration time"))?
.timestamp() as usize;
let claims = Claims {
did: did.to_string(),
handle: handle.to_string(),
exp: expiration,
};
encode(&Header::default(), &claims, &self.encoding_key)
.map_err(AppError::Jwt)
}
pub fn verify_token(&self, token: &str) -> AppResult<Claims> {
let token_data = decode::<Claims>(token, &self.decoding_key, &Validation::default())
.map_err(AppError::Jwt)?;
Ok(token_data.claims)
}
}
/// Mock atproto authentication service
/// In a real implementation, this would integrate with actual atproto services
pub struct AtprotoAuthService {
jwt_service: JwtService,
}
impl AtprotoAuthService {
pub fn new(secret: &str) -> Self {
Self {
jwt_service: JwtService::new(secret),
}
}
/// Authenticate user with atproto credentials
/// This is a mock implementation - in reality would validate against atproto PDS
pub async fn authenticate(&self, identifier: &str, _password: &str) -> AppResult<AuthenticatedUser> {
// Mock validation - in real implementation:
// 1. Connect to user's PDS
// 2. Verify credentials
// 3. Get user DID and handle
// For now, treat identifier as DID or handle
let (did, handle) = if identifier.starts_with("did:") {
(identifier.to_string(), extract_handle_from_did(identifier))
} else {
(format!("did:plc:{}", generate_mock_plc_id()), identifier.to_string())
};
Ok(AuthenticatedUser { did, handle })
}
pub fn create_access_token(&self, user: &AuthenticatedUser, expires_in_minutes: u64) -> AppResult<String> {
self.jwt_service.create_token(&user.did, &user.handle, expires_in_minutes)
}
pub fn verify_access_token(&self, token: &str) -> AppResult<Claims> {
self.jwt_service.verify_token(token)
}
}
#[derive(Debug, Clone)]
pub struct AuthenticatedUser {
pub did: String,
pub handle: String,
}
/// Extract handle from DID (mock implementation)
fn extract_handle_from_did(did: &str) -> String {
// In a real implementation, this would resolve the DID to get the handle
// For now, use a simple mock
did.split(':').last().unwrap_or("unknown").to_string()
}
/// Generate mock PLC identifier
fn generate_mock_plc_id() -> String {
use uuid::Uuid;
Uuid::new_v4().to_string().replace('-', "")[..24].to_string()
}

131
src/config.rs Normal file
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use config::{Config, ConfigError, Environment, File};
use serde::Deserialize;
use std::path::PathBuf;
#[derive(Debug, Clone, Deserialize)]
pub struct Settings {
// Application settings
pub app_name: String,
pub port: u16,
pub api_v1_prefix: String,
// Database settings
pub database_url: String,
pub database_url_supabase: Option<String>,
// Authentication
pub secret_key: String,
pub access_token_expire_minutes: u64,
// Gacha probabilities (percentages)
pub prob_normal: f64,
pub prob_rare: f64,
pub prob_super_rare: f64,
pub prob_kira: f64,
pub prob_unique: f64,
// atproto settings
pub atproto_pds_url: Option<String>,
pub atproto_handle: Option<String>,
// External data
pub card_master_url: String,
// File paths
pub config_dir: PathBuf,
}
impl Settings {
pub fn new() -> Result<Self, ConfigError> {
let config_dir = dirs::home_dir()
.unwrap_or_else(|| PathBuf::from("."))
.join(".config")
.join("syui")
.join("ai")
.join("card");
// Ensure config directory exists
if !config_dir.exists() {
std::fs::create_dir_all(&config_dir)
.map_err(|e| ConfigError::Message(format!("Failed to create config directory: {}", e)))?;
}
let mut builder = Config::builder()
// Default values
.set_default("app_name", "ai.card")?
.set_default("port", 8000)?
.set_default("api_v1_prefix", "/api/v1")?
// Database defaults
.set_default("database_url", format!("sqlite://{}?mode=rwc", config_dir.join("aicard.db").display()))?
// Authentication defaults
.set_default("secret_key", "your-secret-key-change-in-production")?
.set_default("access_token_expire_minutes", 1440)? // 24 hours
// Gacha probability defaults (matching Python implementation)
.set_default("prob_normal", 99.789)?
.set_default("prob_rare", 0.1)?
.set_default("prob_super_rare", 0.01)?
.set_default("prob_kira", 0.1)?
.set_default("prob_unique", 0.0001)?
// External data source
.set_default("card_master_url", "https://git.syui.ai/ai/ai/raw/branch/main/ai.json")?;
// Load from config file if it exists (support both .toml and .json)
let config_toml = config_dir.join("config.toml");
let config_json = config_dir.join("config.json");
if config_toml.exists() {
builder = builder.add_source(File::from(config_toml));
} else if config_json.exists() {
builder = builder.add_source(File::from(config_json));
}
// Override with environment variables (AI_CARD_ prefix)
builder = builder.add_source(Environment::with_prefix("AI_CARD").separator("_"));
let mut settings: Settings = builder.build()?.try_deserialize()?;
// Set the config directory path
settings.config_dir = config_dir;
Ok(settings)
}
/// Get the gacha configuration for the gacha service
pub fn gacha_config(&self) -> GachaConfig {
GachaConfig {
prob_normal: self.prob_normal,
prob_rare: self.prob_rare,
prob_super_rare: self.prob_super_rare,
prob_kira: self.prob_kira,
prob_unique: self.prob_unique,
}
}
}
#[derive(Debug, Clone)]
pub struct GachaConfig {
pub prob_normal: f64,
pub prob_rare: f64,
pub prob_super_rare: f64,
pub prob_kira: f64,
pub prob_unique: f64,
}
impl GachaConfig {
/// Calculate cumulative probabilities for rarity determination
pub fn cumulative_probabilities(&self, is_paid: bool) -> Vec<(f64, crate::models::CardRarity)> {
let multiplier = if is_paid { 2.0 } else { 1.0 };
vec![
(self.prob_unique * multiplier, crate::models::CardRarity::Unique),
(self.prob_kira * multiplier, crate::models::CardRarity::Kira),
(self.prob_super_rare * multiplier, crate::models::CardRarity::SuperRare),
(self.prob_rare * multiplier, crate::models::CardRarity::Rare),
(self.prob_normal, crate::models::CardRarity::Normal),
]
}
}

189
src/database.rs Normal file
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@ -0,0 +1,189 @@
use sqlx::{Pool, Postgres, Sqlite};
use sqlx::migrate::MigrateDatabase;
use crate::error::{AppError, AppResult};
#[derive(Clone)]
pub enum Database {
Postgres(Pool<Postgres>),
Sqlite(Pool<Sqlite>),
}
impl Database {
pub async fn connect(database_url: &str) -> AppResult<Self> {
if database_url.starts_with("postgres://") || database_url.starts_with("postgresql://") {
let pool = sqlx::postgres::PgPoolOptions::new()
.max_connections(10)
.connect(database_url)
.await
.map_err(AppError::Database)?;
Ok(Database::Postgres(pool))
} else if database_url.starts_with("sqlite://") {
// Extract the path from sqlite:// URL
let _db_path = database_url.trim_start_matches("sqlite://");
// Create the database file if it doesn't exist
if !Sqlite::database_exists(database_url).await.unwrap_or(false) {
Sqlite::create_database(database_url)
.await
.map_err(AppError::Database)?;
}
let pool = sqlx::sqlite::SqlitePoolOptions::new()
.max_connections(5)
.connect(database_url)
.await
.map_err(AppError::Database)?;
Ok(Database::Sqlite(pool))
} else {
Err(AppError::Configuration(format!(
"Unsupported database URL: {}",
database_url
)))
}
}
pub async fn migrate(&self) -> AppResult<()> {
match self {
Database::Postgres(pool) => {
sqlx::migrate!("./migrations/postgres")
.run(pool)
.await
.map_err(AppError::Migration)?;
}
Database::Sqlite(pool) => {
sqlx::migrate!("./migrations/sqlite")
.run(pool)
.await
.map_err(AppError::Migration)?;
}
}
Ok(())
}
/// Get a generic connection for complex operations
pub async fn acquire(&self) -> AppResult<DatabaseConnection> {
match self {
Database::Postgres(pool) => {
let conn = pool.acquire().await.map_err(AppError::Database)?;
Ok(DatabaseConnection::Postgres(conn))
}
Database::Sqlite(pool) => {
let conn = pool.acquire().await.map_err(AppError::Database)?;
Ok(DatabaseConnection::Sqlite(conn))
}
}
}
/// Begin a transaction
pub async fn begin(&self) -> AppResult<DatabaseTransaction> {
match self {
Database::Postgres(pool) => {
let tx = pool.begin().await.map_err(AppError::Database)?;
Ok(DatabaseTransaction::Postgres(tx))
}
Database::Sqlite(pool) => {
let tx = pool.begin().await.map_err(AppError::Database)?;
Ok(DatabaseTransaction::Sqlite(tx))
}
}
}
}
pub enum DatabaseConnection {
Postgres(sqlx::pool::PoolConnection<Postgres>),
Sqlite(sqlx::pool::PoolConnection<Sqlite>),
}
pub enum DatabaseTransaction {
Postgres(sqlx::Transaction<'static, Postgres>),
Sqlite(sqlx::Transaction<'static, Sqlite>),
}
impl DatabaseTransaction {
pub async fn commit(self) -> AppResult<()> {
match self {
DatabaseTransaction::Postgres(tx) => {
tx.commit().await.map_err(AppError::Database)?;
}
DatabaseTransaction::Sqlite(tx) => {
tx.commit().await.map_err(AppError::Database)?;
}
}
Ok(())
}
pub async fn rollback(self) -> AppResult<()> {
match self {
DatabaseTransaction::Postgres(tx) => {
tx.rollback().await.map_err(AppError::Database)?;
}
DatabaseTransaction::Sqlite(tx) => {
tx.rollback().await.map_err(AppError::Database)?;
}
}
Ok(())
}
}
// Macros for database-agnostic queries
#[macro_export]
macro_rules! query_as {
($struct:ty, $query:expr, $db:expr) => {
match $db {
Database::Postgres(pool) => {
sqlx::query_as::<_, $struct>($query)
.fetch_all(pool)
.await
.map_err(AppError::Database)
}
Database::Sqlite(pool) => {
sqlx::query_as::<_, $struct>($query)
.fetch_all(pool)
.await
.map_err(AppError::Database)
}
}
};
}
#[macro_export]
macro_rules! query_one_as {
($struct:ty, $query:expr, $db:expr) => {
match $db {
Database::Postgres(pool) => {
sqlx::query_as::<_, $struct>($query)
.fetch_one(pool)
.await
.map_err(AppError::Database)
}
Database::Sqlite(pool) => {
sqlx::query_as::<_, $struct>($query)
.fetch_one(pool)
.await
.map_err(AppError::Database)
}
}
};
}
#[macro_export]
macro_rules! query_optional_as {
($struct:ty, $query:expr, $db:expr) => {
match $db {
Database::Postgres(pool) => {
sqlx::query_as::<_, $struct>($query)
.fetch_optional(pool)
.await
.map_err(AppError::Database)
}
Database::Sqlite(pool) => {
sqlx::query_as::<_, $struct>($query)
.fetch_optional(pool)
.await
.map_err(AppError::Database)
}
}
};
}

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