Update documentation: reflect Layer 4 completion

- Update README.md with Layer 4 relationship inference features
- Add comprehensive Layer 4 section to ARCHITECTURE.md
- Update implementation strategy to show Phase 4 complete
- Add CLI control flag documentation (--enable-layer4)
- Update version to 0.3.0
- Document personality-aware bond strength calculation
- Add relationship type classification details
This commit is contained in:
Claude
2025-11-06 08:00:38 +00:00
parent 9fed9ce6f2
commit 6906012c26
2 changed files with 207 additions and 26 deletions

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@@ -2,7 +2,7 @@
AI memory system with psychological analysis for Claude via MCP.
**Current: Layers 1-3.5 Complete** - Memory storage, AI interpretation, personality analysis, and integrated profile.
**Current: Layers 1-4 Complete** - Memory storage, AI interpretation, personality analysis, integrated profile, and relationship inference.
## Features
@@ -28,6 +28,12 @@ AI memory system with psychological analysis for Claude via MCP.
-**Smart Caching**: Auto-updates only when necessary
- 🔍 **Flexible Access**: Detailed data still accessible when needed
### Layer 4: Relationship Inference (Optional)
- 🤝 **Relationship Tracking**: Track interactions with entities (people, characters, etc.)
- 📊 **Bond Strength**: Infer relationship strength from memory patterns
- 🎮 **Game Ready**: Foundation for companion apps, games, VTubers
- 🔒 **Opt-in**: Enable only when needed with `--enable-layer4` flag
### General
- 🛠️ **MCP Integration**: Works seamlessly with Claude Code
- 🧪 **Well-tested**: Comprehensive test coverage
@@ -88,6 +94,10 @@ claude mcp add aigpt /path/to/aigpt/target/release/aigpt server
### Layer 3.5: Integrated Profile (1 tool)
- `get_profile` - **Primary tool**: Get integrated user profile with essential summary
### Layer 4: Relationship Inference (2 tools, requires `--enable-layer4`)
- `get_relationship` - Get inferred relationship with specific entity
- `list_relationships` - List all relationships sorted by bond strength
## Usage Examples in Claude Code
### Layer 1: Simple Memory
@@ -145,6 +155,51 @@ get_profile()
- For specific details, AI can call `get_memory(id)`, `list_memories()`, etc.
- Profile auto-updates when needed (10+ memories, new analysis, or 7+ days)
### Layer 4: Relationship Inference (Optional, requires `--enable-layer4`)
```
# Create memories with entity tracking
Memory::new_with_entities({
content: "Had lunch with Alice",
ai_interpretation: "Pleasant social interaction",
priority_score: 0.7,
related_entities: ["alice"]
})
# Get relationship inference
get_relationship({ entity_id: "alice" })
# Returns:
{
"entity_id": "alice",
"interaction_count": 15,
"avg_priority": 0.75,
"days_since_last": 2,
"bond_strength": 0.82,
"relationship_type": "close_friend",
"confidence": 0.80
}
# List all relationships
list_relationships({ limit: 5 })
```
**Relationship Types:**
- `close_friend` (0.8+): Very strong bond
- `friend` (0.6-0.8): Strong connection
- `valued_acquaintance` (0.4-0.6, high priority): Important but not close
- `acquaintance` (0.4-0.6): Regular contact
- `regular_contact` (0.2-0.4): Occasional interaction
- `distant` (<0.2): Minimal connection
**Starting the Server:**
```bash
# Normal mode (Layer 1-3.5 only)
aigpt server
# With relationship features (Layer 1-4)
aigpt server --enable-layer4
```
## Big Five Personality Traits
- **Openness**: Creativity, curiosity, openness to new experiences
@@ -163,17 +218,19 @@ All data stored in: `~/.config/syui/ai/gpt/memory.db`
Multi-layer system design:
- **Layer 1** ✅ Complete: Pure memory storage
- **Layer 1** ✅ Complete: Pure memory storage (with entity tracking)
- **Layer 2** ✅ Complete: AI interpretation with priority scoring
- **Layer 3** ✅ Complete: Big Five personality analysis
- **Layer 3.5** ✅ Complete: Integrated profile (unified summary)
- **Layer 4** 🔵 Planned: Game systems and companion features
- **Layer 4** ✅ Complete: Relationship inference (optional, `--enable-layer4`)
- **Layer 4+** 🔵 Future: Extended game/companion features
- **Layer 5** 🔵 Future: Distribution and sharing
**Design Philosophy**: "Internal complexity, external simplicity"
- Layers 1-3 handle detailed data collection and analysis
- Layer 3.5 provides a simple, unified view for AI consumption
- Detailed data remains accessible when needed
**Design Philosophy**:
- **"Internal complexity, external simplicity"**: Simple API, complex internals
- **"AI judges, tool records"**: AI makes decisions, tool stores data
- **Layered architecture**: Each layer independent but interconnected
- **Optional features**: Core layers always active, advanced layers opt-in
See [docs/ARCHITECTURE.md](docs/ARCHITECTURE.md) for details.

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@@ -15,11 +15,11 @@ aigptは、独立したレイヤーを積み重ねる設計です。各レイヤ
│ Layer 5: Distribution & Sharing │ 🔵 Future
│ (Game streaming, public/private) │
├─────────────────────────────────────────┤
│ Layer 4b: AI Companion │ 🔵 Planned
│ (Romance system, personality growth)
│ Layer 4+: Extended Features │ 🔵 Planned
│ (Advanced game/companion systems)
├─────────────────────────────────────────┤
│ Layer 4a: Game Systems │ 🔵 Planned
│ (Ranking, rarity, XP, visualization) │
│ Layer 4: Relationship Inference │ ✅ Complete
│ (Bond strength, relationship types) │ (Optional)
├─────────────────────────────────────────┤
│ Layer 3.5: Integrated Profile │ ✅ Complete
│ (Unified summary for AI consumption) │
@@ -31,7 +31,7 @@ aigptは、独立したレイヤーを積み重ねる設計です。各レイヤ
│ (Claude interpretation, priority_score)│
├─────────────────────────────────────────┤
│ Layer 1: Pure Memory Storage │ ✅ Complete
│ (SQLite, ULID, CRUD operations) │
│ (SQLite, ULID, entity tracking) │
└─────────────────────────────────────────┘
```
@@ -51,13 +51,16 @@ aigptは、独立したレイヤーを積み重ねる設計です。各レイヤ
### Data Model
```rust
pub struct Memory {
pub id: String, // ULID
pub content: String, // User content
pub id: String, // ULID
pub content: String, // User content
pub related_entities: Option<Vec<String>>, // Who/what this memory involves (Layer 4)
pub created_at: DateTime<Utc>,
pub updated_at: DateTime<Utc>,
}
```
**Note**: `related_entities` added for Layer 4 support. Optional and backward compatible.
### Operations
- `create()` - Insert new memory
- `get(id)` - Retrieve by ID
@@ -295,10 +298,120 @@ AI: get_profile()で概要を把握
---
## Layer 4a: Game Systems
## Layer 4: Relationship Inference
**Status**: ✅ **Complete** (Optional feature)
### Purpose
Layer 1-3.5のデータから関係性を推測。ゲーム、コンパニオン、VTuberなどの外部アプリケーション向け。
### Activation
CLI引数で明示的に有効化:
```bash
aigpt server --enable-layer4
```
デフォルトでは無効Layer 1-3.5のみ)。
### Data Model
```rust
pub struct RelationshipInference {
pub entity_id: String,
pub interaction_count: u32, // この entity とのメモリ数
pub avg_priority: f32, // 平均重要度
pub days_since_last: i64, // 最終接触からの日数
pub bond_strength: f32, // 関係の強さ (0.0-1.0)
pub relationship_type: String, // close_friend, friend, etc.
pub confidence: f32, // 推測の信頼度 (0.0-1.0)
pub inferred_at: DateTime<Utc>,
}
```
### Inference Logic
**1. データ収集**:
- Layer 1から entity に関連するメモリを抽出
- Layer 3.5からユーザー性格プロファイルを取得
**2. Bond Strength 計算**:
```rust
if user.extraversion < 0.5 {
// 内向的: 少数の深い関係を好む
// 回数が重要
bond = interaction_count * 0.6 + avg_priority * 0.4
} else {
// 外向的: 多数の浅い関係
// 質が重要
bond = interaction_count * 0.4 + avg_priority * 0.6
}
```
**3. Relationship Type 分類**:
- `close_friend` (0.8+): 非常に強い絆
- `friend` (0.6-0.8): 強い繋がり
- `valued_acquaintance` (0.4-0.6, 高priority): 重要だが親密ではない
- `acquaintance` (0.4-0.6): 定期的な接触
- `regular_contact` (0.2-0.4): 時々の接触
- `distant` (<0.2): 最小限の繋がり
**4. Confidence 計算**:
- データ量に基づく信頼度
- 1-2回: 0.2-0.3 (低)
- 5回: 0.5 (中)
- 10回以上: 0.8+ (高)
### Design Philosophy
**推測のみ、保存なし**:
- 毎回Layer 1-3.5から計算
- キャッシュなし(シンプルさ優先)
- 後でキャッシング追加可能
**独立性**:
- Layer 1-3.5に依存
- Layer 1-3.5から独立(オプション機能)
- 有効化しなければ完全に無視される
**外部アプリケーション向け**:
- aigptはバックエンド推測エンジン
- フロントエンド(ゲーム、コンパニオン等)が表示を担当
- MCPで繋がる
### MCP Tools
- `get_relationship(entity_id)` - 特定entity との関係を取得
- `list_relationships(limit)` - 全関係をbond_strength順でリスト
### Usage Example
```
# サーバー起動Layer 4有効
aigpt server --enable-layer4
# 関係性取得
get_relationship({ entity_id: "alice" })
# 結果:
{
"bond_strength": 0.82,
"relationship_type": "close_friend",
"interaction_count": 15,
"confidence": 0.80
}
```
---
## Layer 4+: Extended Features
**Status**: 🔵 **Planned**
Advanced game and companion system features to be designed based on Layer 4 foundation.
---
## Layer 4a: Game Systems (Archive)
**Status**: 🔵 **Archived Concept**
### Purpose
ゲーム的要素で記憶管理を楽しく。
@@ -398,9 +511,20 @@ pub struct Companion {
- [x] Smart update triggers
- [x] `get_profile` MCP tool
### Phase 4: Layers 4-5 (Next)
- [ ] Game mechanics (Layer 4a)
- [ ] Companion system (Layer 4b)
### Phase 4: Layer 4 ✅ (Complete)
- [x] Add `related_entities` to Layer 1 Memory struct
- [x] Database migration for backward compatibility
- [x] RelationshipInference data structure
- [x] Bond strength calculation (personality-aware)
- [x] Relationship type classification
- [x] Confidence scoring
- [x] `get_relationship` MCP tool
- [x] `list_relationships` MCP tool
- [x] CLI control flag (`--enable-layer4`)
- [x] Tool visibility control
### Phase 5: Layers 4+ and 5 (Future)
- [ ] Extended game/companion features (Layer 4+)
- [ ] Sharing mechanisms (Layer 5)
- [ ] Public/private modes (Layer 5)
@@ -472,26 +596,26 @@ pub struct Companion {
```
src/
├── core/
│ ├── memory.rs # Layer 1: Memory struct
│ ├── store.rs # Layer 1-3.5: SQLite operations
│ ├── memory.rs # Layer 1: Memory struct (with related_entities)
│ ├── store.rs # Layer 1-4: SQLite operations
│ ├── analysis.rs # Layer 3: UserAnalysis (Big Five)
│ ├── profile.rs # Layer 3.5: UserProfile (integrated)
│ ├── relationship.rs # Layer 4: RelationshipInference
│ ├── error.rs # Error types
│ └── mod.rs # Module exports
├── mcp/
│ ├── base.rs # MCP server (all layers)
│ ├── base.rs # MCP server (all layers, with --enable-layer4)
│ └── mod.rs # Module exports
├── lib.rs # Library root
└── main.rs # CLI application
└── main.rs # CLI application (with layer4 flag)
```
**Future layers**:
- Layer 4a: `src/game/` - Game systems
- Layer 4b: `src/companion/` - Companion features
- Layer 4+: `src/game/` - Extended game/companion systems
- Layer 5: `src/distribution/` - Sharing mechanisms
---
**Version**: 0.2.0
**Version**: 0.3.0
**Last Updated**: 2025-11-06
**Current Status**: Layers 1-3.5 Complete, Layer 4 Planned
**Current Status**: Layers 1-4 Complete (Layer 4 opt-in with --enable-layer4)