Update documentation: reflect Layer 4 completion
- Update README.md with Layer 4 relationship inference features - Add comprehensive Layer 4 section to ARCHITECTURE.md - Update implementation strategy to show Phase 4 complete - Add CLI control flag documentation (--enable-layer4) - Update version to 0.3.0 - Document personality-aware bond strength calculation - Add relationship type classification details
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@@ -15,11 +15,11 @@ aigptは、独立したレイヤーを積み重ねる設計です。各レイヤ
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│ Layer 5: Distribution & Sharing │ 🔵 Future
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│ (Game streaming, public/private) │
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├─────────────────────────────────────────┤
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│ Layer 4b: AI Companion │ 🔵 Planned
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│ (Romance system, personality growth) │
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│ Layer 4+: Extended Features │ 🔵 Planned
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│ (Advanced game/companion systems) │
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├─────────────────────────────────────────┤
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│ Layer 4a: Game Systems │ 🔵 Planned
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│ (Ranking, rarity, XP, visualization) │
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│ Layer 4: Relationship Inference │ ✅ Complete
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│ (Bond strength, relationship types) │ (Optional)
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├─────────────────────────────────────────┤
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│ Layer 3.5: Integrated Profile │ ✅ Complete
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│ (Unified summary for AI consumption) │
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@@ -31,7 +31,7 @@ aigptは、独立したレイヤーを積み重ねる設計です。各レイヤ
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│ (Claude interpretation, priority_score)│
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├─────────────────────────────────────────┤
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│ Layer 1: Pure Memory Storage │ ✅ Complete
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│ (SQLite, ULID, CRUD operations) │
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│ (SQLite, ULID, entity tracking) │
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└─────────────────────────────────────────┘
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```
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@@ -51,13 +51,16 @@ aigptは、独立したレイヤーを積み重ねる設計です。各レイヤ
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### Data Model
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```rust
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pub struct Memory {
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pub id: String, // ULID
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pub content: String, // User content
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pub id: String, // ULID
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pub content: String, // User content
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pub related_entities: Option<Vec<String>>, // Who/what this memory involves (Layer 4)
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pub created_at: DateTime<Utc>,
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pub updated_at: DateTime<Utc>,
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}
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```
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**Note**: `related_entities` added for Layer 4 support. Optional and backward compatible.
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### Operations
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- `create()` - Insert new memory
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- `get(id)` - Retrieve by ID
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@@ -295,10 +298,120 @@ AI: get_profile()で概要を把握
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---
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## Layer 4a: Game Systems
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## Layer 4: Relationship Inference
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**Status**: ✅ **Complete** (Optional feature)
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### Purpose
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Layer 1-3.5のデータから関係性を推測。ゲーム、コンパニオン、VTuberなどの外部アプリケーション向け。
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### Activation
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CLI引数で明示的に有効化:
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```bash
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aigpt server --enable-layer4
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```
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デフォルトでは無効(Layer 1-3.5のみ)。
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### Data Model
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```rust
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pub struct RelationshipInference {
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pub entity_id: String,
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pub interaction_count: u32, // この entity とのメモリ数
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pub avg_priority: f32, // 平均重要度
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pub days_since_last: i64, // 最終接触からの日数
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pub bond_strength: f32, // 関係の強さ (0.0-1.0)
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pub relationship_type: String, // close_friend, friend, etc.
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pub confidence: f32, // 推測の信頼度 (0.0-1.0)
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pub inferred_at: DateTime<Utc>,
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}
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```
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### Inference Logic
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**1. データ収集**:
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- Layer 1から entity に関連するメモリを抽出
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- Layer 3.5からユーザー性格プロファイルを取得
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**2. Bond Strength 計算**:
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```rust
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if user.extraversion < 0.5 {
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// 内向的: 少数の深い関係を好む
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// 回数が重要
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bond = interaction_count * 0.6 + avg_priority * 0.4
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} else {
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// 外向的: 多数の浅い関係
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// 質が重要
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bond = interaction_count * 0.4 + avg_priority * 0.6
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}
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```
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**3. Relationship Type 分類**:
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- `close_friend` (0.8+): 非常に強い絆
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- `friend` (0.6-0.8): 強い繋がり
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- `valued_acquaintance` (0.4-0.6, 高priority): 重要だが親密ではない
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- `acquaintance` (0.4-0.6): 定期的な接触
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- `regular_contact` (0.2-0.4): 時々の接触
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- `distant` (<0.2): 最小限の繋がり
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**4. Confidence 計算**:
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- データ量に基づく信頼度
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- 1-2回: 0.2-0.3 (低)
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- 5回: 0.5 (中)
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- 10回以上: 0.8+ (高)
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### Design Philosophy
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**推測のみ、保存なし**:
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- 毎回Layer 1-3.5から計算
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- キャッシュなし(シンプルさ優先)
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- 後でキャッシング追加可能
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**独立性**:
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- Layer 1-3.5に依存
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- Layer 1-3.5から独立(オプション機能)
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- 有効化しなければ完全に無視される
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**外部アプリケーション向け**:
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- aigptはバックエンド(推測エンジン)
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- フロントエンド(ゲーム、コンパニオン等)が表示を担当
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- MCPで繋がる
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### MCP Tools
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- `get_relationship(entity_id)` - 特定entity との関係を取得
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- `list_relationships(limit)` - 全関係をbond_strength順でリスト
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### Usage Example
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```
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# サーバー起動(Layer 4有効)
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aigpt server --enable-layer4
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# 関係性取得
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get_relationship({ entity_id: "alice" })
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# 結果:
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{
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"bond_strength": 0.82,
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"relationship_type": "close_friend",
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"interaction_count": 15,
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"confidence": 0.80
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}
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```
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---
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## Layer 4+: Extended Features
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**Status**: 🔵 **Planned**
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Advanced game and companion system features to be designed based on Layer 4 foundation.
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---
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## Layer 4a: Game Systems (Archive)
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**Status**: 🔵 **Archived Concept**
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### Purpose
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ゲーム的要素で記憶管理を楽しく。
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@@ -398,9 +511,20 @@ pub struct Companion {
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- [x] Smart update triggers
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- [x] `get_profile` MCP tool
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### Phase 4: Layers 4-5 (Next)
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- [ ] Game mechanics (Layer 4a)
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- [ ] Companion system (Layer 4b)
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### Phase 4: Layer 4 ✅ (Complete)
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- [x] Add `related_entities` to Layer 1 Memory struct
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- [x] Database migration for backward compatibility
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- [x] RelationshipInference data structure
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- [x] Bond strength calculation (personality-aware)
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- [x] Relationship type classification
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- [x] Confidence scoring
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- [x] `get_relationship` MCP tool
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- [x] `list_relationships` MCP tool
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- [x] CLI control flag (`--enable-layer4`)
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- [x] Tool visibility control
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### Phase 5: Layers 4+ and 5 (Future)
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- [ ] Extended game/companion features (Layer 4+)
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- [ ] Sharing mechanisms (Layer 5)
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- [ ] Public/private modes (Layer 5)
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@@ -472,26 +596,26 @@ pub struct Companion {
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```
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src/
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├── core/
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│ ├── memory.rs # Layer 1: Memory struct
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│ ├── store.rs # Layer 1-3.5: SQLite operations
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│ ├── memory.rs # Layer 1: Memory struct (with related_entities)
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│ ├── store.rs # Layer 1-4: SQLite operations
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│ ├── analysis.rs # Layer 3: UserAnalysis (Big Five)
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│ ├── profile.rs # Layer 3.5: UserProfile (integrated)
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│ ├── relationship.rs # Layer 4: RelationshipInference
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│ ├── error.rs # Error types
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│ └── mod.rs # Module exports
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├── mcp/
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│ ├── base.rs # MCP server (all layers)
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│ ├── base.rs # MCP server (all layers, with --enable-layer4)
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│ └── mod.rs # Module exports
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├── lib.rs # Library root
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└── main.rs # CLI application
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└── main.rs # CLI application (with layer4 flag)
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```
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**Future layers**:
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- Layer 4a: `src/game/` - Game systems
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- Layer 4b: `src/companion/` - Companion features
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- Layer 4+: `src/game/` - Extended game/companion systems
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- Layer 5: `src/distribution/` - Sharing mechanisms
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---
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**Version**: 0.2.0
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**Version**: 0.3.0
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**Last Updated**: 2025-11-06
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**Current Status**: Layers 1-3.5 Complete, Layer 4 Planned
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**Current Status**: Layers 1-4 Complete (Layer 4 opt-in with --enable-layer4)
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