Major reorganization to improve clarity and maintainability: ## Documentation - Created new simple README.md focused on Layer 1 - Added docs/ARCHITECTURE.md explaining multi-layer design - Moved LAYER1_REBUILD.md -> docs/LAYER1.md - Archived old documentation to docs/archive/: - CHANGELOG.md, QUICKSTART.md, STATUS.md, USAGE.md - DESIGN.md, README_CONFIG.md, ROADMAP.md, TECHNICAL_REVIEW.md - claude.md, test-mcp.sh ## Source Code - Moved unused .rs files to src/tmp/: - ai_interpreter.rs (Layer 2 - future) - companion.rs (Layer 4b - future) - game_formatter.rs (Layer 4a - future) - memory.rs (old implementation) - extended.rs (old MCP server) ## Result Clean root directory with only essential files: - README.md (simple, Layer 1 focused) - Cargo.toml - .gitignore - docs/ (organized documentation) - src/ (active code only) All Layer 1 functionality remains intact and tested.
335 lines
8.8 KiB
Markdown
335 lines
8.8 KiB
Markdown
# Architecture: Multi-Layer Memory System
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## Design Philosophy
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aigptは、独立したレイヤーを積み重ねる設計です。各レイヤーは:
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- **独立性**: 単独で動作可能
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- **接続性**: 他のレイヤーと連携可能
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- **段階的**: 1つずつ実装・テスト
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## Layer Overview
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```
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┌─────────────────────────────────────────┐
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│ Layer 5: Distribution & Sharing │ Future
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│ (Game streaming, public/private) │
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├─────────────────────────────────────────┤
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│ Layer 4b: AI Companion │ Future
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│ (Romance system, personality growth) │
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├─────────────────────────────────────────┤
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│ Layer 4a: Game Systems │ Future
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│ (Ranking, rarity, XP, visualization) │
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├─────────────────────────────────────────┤
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│ Layer 3: User Evaluation │ Future
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│ (Personality diagnosis from patterns) │
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├─────────────────────────────────────────┤
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│ Layer 2: AI Memory │ Future
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│ (Claude interpretation, priority_score)│
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├─────────────────────────────────────────┤
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│ Layer 1: Pure Memory Storage │ ✅ Current
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│ (SQLite, ULID, CRUD operations) │
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└─────────────────────────────────────────┘
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```
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## Layer 1: Pure Memory Storage (Current)
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**Status**: ✅ **Implemented & Tested**
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### Purpose
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正確なデータの保存と参照。シンプルで信頼できる基盤。
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### Technology Stack
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- **Database**: SQLite with ACID guarantees
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- **IDs**: ULID (time-sortable, 26 chars)
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- **Language**: Rust with thiserror/anyhow
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- **Protocol**: MCP (Model Context Protocol) via stdio
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### Data Model
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```rust
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pub struct Memory {
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pub id: String, // ULID
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pub content: String, // User content
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pub created_at: DateTime<Utc>,
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pub updated_at: DateTime<Utc>,
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}
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```
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### Operations
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- `create()` - Insert new memory
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- `get(id)` - Retrieve by ID
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- `update()` - Update existing memory
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- `delete(id)` - Remove memory
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- `list()` - List all (sorted by created_at DESC)
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- `search(query)` - Content-based search
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- `count()` - Total count
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### File Structure
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```
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src/
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├── core/
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│ ├── error.rs - Error types (thiserror)
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│ ├── memory.rs - Memory struct
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│ ├── store.rs - SQLite operations
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│ └── mod.rs - Module exports
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├── mcp/
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│ ├── base.rs - MCP server
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│ └── mod.rs - Module exports
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├── lib.rs - Library root
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└── main.rs - CLI application
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```
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### Storage
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- Location: `~/.config/syui/ai/gpt/memory.db`
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- Schema: Single table with indexes on timestamps
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- No migrations (fresh start for Layer 1)
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---
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## Layer 2: AI Memory (Planned)
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**Status**: 🔵 **Planned**
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### Purpose
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Claudeが記憶内容を解釈し、重要度を評価。
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### Extended Data Model
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```rust
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pub struct AIMemory {
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// Layer 1 fields
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pub id: String,
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pub content: String,
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pub created_at: DateTime<Utc>,
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pub updated_at: DateTime<Utc>,
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// Layer 2 additions
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pub interpreted_content: String, // Claude's interpretation
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pub priority_score: f32, // 0.0 - 1.0
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pub psychological_factors: PsychologicalFactors,
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}
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pub struct PsychologicalFactors {
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pub emotional_weight: f32, // 0.0 - 1.0
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pub personal_relevance: f32, // 0.0 - 1.0
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pub novelty: f32, // 0.0 - 1.0
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pub utility: f32, // 0.0 - 1.0
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}
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```
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### MCP Tools (Additional)
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- `create_memory_with_ai` - Create with Claude interpretation
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- `reinterpret_memory` - Re-evaluate existing memory
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- `get_high_priority` - Get memories above threshold
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### Implementation Strategy
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- Feature flag: `--features ai-memory`
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- Backward compatible with Layer 1
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- Claude Code does interpretation (no external API)
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---
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## Layer 3: User Evaluation (Planned)
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**Status**: 🔵 **Planned**
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### Purpose
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メモリパターンからユーザーの性格を診断。
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### Diagnosis Types
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```rust
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pub enum DiagnosisType {
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Innovator, // 革新者
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Philosopher, // 哲学者
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Pragmatist, // 実用主義者
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Explorer, // 探検家
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Protector, // 保護者
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Visionary, // 未来志向
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}
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```
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### Analysis
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- Memory content patterns
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- Priority score distribution
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- Creation frequency
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- Topic diversity
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### MCP Tools (Additional)
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- `diagnose_user` - Run personality diagnosis
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- `get_user_profile` - Get analysis summary
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---
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## Layer 4a: Game Systems (Planned)
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**Status**: 🔵 **Planned**
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### Purpose
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ゲーム的要素で記憶管理を楽しく。
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### Features
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- **Rarity Levels**: Common → Uncommon → Rare → Epic → Legendary
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- **XP System**: Memory creation earns XP
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- **Rankings**: Based on total priority score
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- **Visualization**: Game-style output formatting
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### Data Additions
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```rust
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pub struct GameMemory {
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// Previous layers...
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pub rarity: RarityLevel,
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pub xp_value: u32,
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pub discovered_at: DateTime<Utc>,
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}
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```
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---
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## Layer 4b: AI Companion (Planned)
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**Status**: 🔵 **Planned**
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### Purpose
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育成可能な恋愛コンパニオン。
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### Features
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- Personality types (Tsundere, Kuudere, Genki, etc.)
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- Relationship level (0-100)
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- Memory-based interactions
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- Growth through conversations
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### Data Model
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```rust
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pub struct Companion {
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pub id: String,
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pub name: String,
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pub personality: CompanionPersonality,
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pub relationship_level: u8, // 0-100
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pub memories_shared: Vec<String>,
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pub last_interaction: DateTime<Utc>,
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}
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```
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---
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## Layer 5: Distribution (Future)
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**Status**: 🔵 **Future Consideration**
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### Purpose
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ゲーム配信や共有機能。
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### Ideas
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- Share memory rankings
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- Export as shareable format
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- Public/private memory modes
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- Integration with streaming platforms
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---
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## Implementation Strategy
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### Phase 1: Layer 1 ✅ (Complete)
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- [x] Core memory storage
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- [x] SQLite integration
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- [x] MCP server
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- [x] CLI interface
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- [x] Tests
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- [x] Documentation
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### Phase 2: Layer 2 (Next)
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- [ ] Add AI interpretation fields to schema
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- [ ] Implement priority scoring logic
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- [ ] Create `create_memory_with_ai` tool
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- [ ] Update MCP server
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- [ ] Write tests for AI features
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### Phase 3: Layers 3-4 (Future)
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- [ ] User diagnosis system
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- [ ] Game mechanics
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- [ ] Companion system
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### Phase 4: Layer 5 (Future)
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- [ ] Sharing mechanisms
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- [ ] Public/private modes
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## Design Principles
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1. **Simplicity First**: Each layer adds complexity incrementally
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2. **Backward Compatibility**: New layers don't break old ones
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3. **Feature Flags**: Optional features via Cargo features
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4. **Independent Testing**: Each layer has its own test suite
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5. **Clear Boundaries**: Layers communicate through defined interfaces
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## Technology Choices
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### Why SQLite?
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- ACID guarantees
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- Better querying than JSON
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- Built-in indexes
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- Single-file deployment
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- No server needed
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### Why ULID?
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- Time-sortable (unlike UUID v4)
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- Lexicographically sortable
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- 26 characters (compact)
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- No collision concerns
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### Why Rust?
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- Memory safety
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- Performance
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- Excellent error handling
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- Strong type system
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- Great tooling (cargo, clippy)
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### Why MCP?
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- Standard protocol for AI tools
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- Works with Claude Code/Desktop
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- Simple stdio-based communication
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- No complex networking
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## Future Considerations
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### Potential Enhancements
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- Full-text search (SQLite FTS5)
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- Tag system
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- Memory relationships/links
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- Export/import functionality
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- Multiple databases
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- Encryption for sensitive data
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### Scalability
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- Layer 1: Handles 10K+ memories easily
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- Consider pagination for Layer 4 (UI display)
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- Indexing strategy for search performance
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## Development Guidelines
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### Adding a New Layer
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1. **Design**: Document data model and operations
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2. **Feature Flag**: Add to Cargo.toml
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3. **Schema**: Extend database schema (migrations)
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4. **Implementation**: Write code in new module
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5. **Tests**: Comprehensive test coverage
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6. **MCP Tools**: Add new MCP tools if needed
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7. **Documentation**: Update this file
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### Code Organization
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```
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src/
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├── core/ # Layer 1: Pure storage
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├── ai/ # Layer 2: AI features (future)
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├── evaluation/ # Layer 3: User diagnosis (future)
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├── game/ # Layer 4a: Game systems (future)
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├── companion/ # Layer 4b: Companion (future)
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└── mcp/ # MCP server (all layers)
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```
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---
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**Version**: 0.2.0
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**Last Updated**: 2025-11-05
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**Current Layer**: 1
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