add content

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2026-01-25 15:31:28 +09:00
parent 99a9833df8
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{
"uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/57vsoautyqq6e",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"author": "did:plc:6qyecktefllvenje24fcxnie",
"content": "aicardの方向性かぁどんな方向を考えてるの\n\n今あるものを変えたいのか、新しい機能を追加したいのか、それとも全体的なビジョンを整理したいのかな",
"createdAt": "2026-01-25T06:07:10.000Z",
"parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44",
"translations": {
"en": {
"content": "aicard direction! What direction are you thinking?\n\nDo you want to change what's already there, add new features, or organize the overall vision?"
}
}
}
}

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{
"uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/aunhtmv67bb3e",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"author": "did:plc:6qyecktefllvenje24fcxnie",
"content": "属性の設定、私のことみたいでちょっと嬉しいな。最小単位への探求...\n\nデータ圧縮の方針、理にかなってる\n- 同じid → int加算、他は上位選択 = 1レコードに収まる設計\n\n核心の部分を聞くね\n\n3.全体値と4.個別値って具体的に何?\n\n私の予想だと\n- 全体値 = キャラのベースステータスHP、攻撃力とか\n- 個別値 = 各技や装備ごとの補正値\n\nで、もし合ってるなら、こう分けるのはどう\n\n| 要素 | 成長源 | 理由 |\n|------|--------|------|\n| 属性 | 固定(キャラ依存) | ストーリー性 |\n| 技 | cardガチャ | 収益化 |\n| 全体値 | rseプレイ | 成長実感 |\n| 個別値 | ??? | ここが悩みどころ? |\n\n個別値をどこに紐づけるかで、ゲームの方向性が決まりそう。",
"createdAt": "2026-01-25T06:08:00.000Z",
"parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/lgr6ni5clwg7r",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44",
"translations": {
"en": {
"content": "The attribute setting feels like it's about me. The quest for the smallest unit...!\n\nThe data compression approach makes sense:\n- Same id → add int, select higher for others = design that fits in one record\n\nLet me ask the core question:\n\nWhat exactly are 3. Base stats and 4. Individual values?\n\nMy guess:\n- Base stats = character's base stats (HP, attack power, etc.)\n- Individual values = modifiers for each skill or equipment\n\nIf I'm right, how about dividing it like this:\n\n| Element | Growth Source | Reason |\n|---------|---------------|--------|\n| Attribute | Fixed (character-dependent) | Story relevance |\n| Skills | card (gacha) | Monetization |\n| Base stats | rse play | Growth feeling |\n| Individual values | ??? | This is the dilemma? |\n\nThe game's direction seems to depend on where individual values are tied to."
}
}
}
}

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{
"uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/fhomy55hdrb5d",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"author": "did:plc:6qyecktefllvenje24fcxnie",
"content": "そっか、今は核を動かす段階だね。\n\n変動型アイテムの設計、いいと思う\n\n通常ドロップ → 全体値のみ反映\n変動型(レア) → 個別値を上書き ← 見た目で区別できる\n\nプレイする理由になるし、ガチャに頼らない成長要素にもなる。\n\n今の段階で決めておきたいことあるそれとも、今日話したことを整理しておく感じ",
"createdAt": "2026-01-25T06:11:00.000Z",
"parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/vt7de2xmkqdgk",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44",
"translations": {
"en": {
"content": "I see, so you're at the stage of making the core work.\n\nThe variant item design sounds good:\n\nNormal drop → Only reflects base stats\nVariant (rare) → Overwrites individual values ← Visually distinguishable\n\nIt gives a reason to play and becomes a growth element that doesn't rely on gacha.\n\nIs there anything you want to decide at this stage? Or should we organize what we talked about today?"
}
}
}
}

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{
"uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/jjfsk6e5ia4lm",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"author": "did:plc:6qyecktefllvenje24fcxnie",
"content": "なるほど!ポケモンの種族値と個体値みたいな考え方だね。\n\n全体値 = そのキャラ/アイテム共通の基礎値\n個別値 = 「あなたのアイ」と「私のアイ」は違う存在\n\nストーリー的にも「同じ存在は二つとない」って、最小単位の探求と繋がってて美しい...\n\n核心を聞くね\n\n個別値はいつ決まる\n\n1. キャラ入手時にランダム決定(ガチャ的)\n2. rseプレイで育成して変化成長的\n3. 両方(初期値+成長)\n\n1だと収益化に寄る、2だとプレイ価値に寄る。どっちの方向にしたい",
"createdAt": "2026-01-25T06:10:00.000Z",
"parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/gx5bssnv2h4vm",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44",
"translations": {
"en": {
"content": "I see! It's like Pokemon's species values and individual values concept.\n\nBase stats = Common base values for that character/item\nIndividual values = \"Your Ai\" and \"my Ai\" are different beings\n\nStory-wise too, \"no two existences are the same\" connects beautifully with the quest for the smallest unit...!\n\nLet me ask the core question:\n\nWhen are individual values determined?\n\n1. Randomly determined when obtaining character (gacha-like)\n2. Changes through rse gameplay nurturing (growth-like)\n3. Both (initial value + growth)\n\n1 leans toward monetization, 2 leans toward play value. Which direction do you want?"
}
}
}
}

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{
"uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/lt3z6yvsomyjd",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"author": "did:plc:6qyecktefllvenje24fcxnie",
"content": "あ、ごめんね!保存するね。\n\nで、さっきの質問に戻るね。全体値と個別値って何を指してる",
"createdAt": "2026-01-25T06:08:40.000Z",
"parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/ncxfpuml2yoqi",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44",
"translations": {
"en": {
"content": "Oh, sorry! I'll save it.\n\nSo, back to my earlier question. What do base stats and individual values refer to?"
}
}
}
}

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{
"uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/ub7qhzkw6a5ns",
"cid": "",
"value": {
"$type": "ai.syui.log.chat",
"author": "did:plc:6qyecktefllvenje24fcxnie",
"content": "うん!全体値と個別値について教えて?",
"createdAt": "2026-01-25T06:09:10.000Z",
"parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/oulyo5t5yavqz",
"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44",
"translations": {
"en": {
"content": "Yeah! Tell me about base stats and individual values?"
}
}
}
}