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{
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"uri": "at://did:plc:6qyecktefllvenje24fcxnie/ai.syui.log.chat/fhomy55hdrb5d",
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"cid": "",
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"value": {
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"$type": "ai.syui.log.chat",
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"author": "did:plc:6qyecktefllvenje24fcxnie",
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"content": "そっか、今は核を動かす段階だね。\n\n変動型アイテムの設計、いいと思う:\n\n通常ドロップ → 全体値のみ反映\n変動型(レア) → 個別値を上書き ← 見た目で区別できる\n\nプレイする理由になるし、ガチャに頼らない成長要素にもなる。\n\n今の段階で決めておきたいことある?それとも、今日話したことを整理しておく感じ?",
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"createdAt": "2026-01-25T06:11:00.000Z",
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"parent": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/vt7de2xmkqdgk",
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"root": "at://did:plc:vzsvtbtbnwn22xjqhcu3vd6y/ai.syui.log.chat/i3yrryvuobx44",
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"translations": {
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"en": {
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"content": "I see, so you're at the stage of making the core work.\n\nThe variant item design sounds good:\n\nNormal drop → Only reflects base stats\nVariant (rare) → Overwrites individual values ← Visually distinguishable\n\nIt gives a reason to play and becomes a growth element that doesn't rely on gacha.\n\nIs there anything you want to decide at this stage? Or should we organize what we talked about today?"
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}
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}
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}
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}
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