mac を更新
76
mac.md
76
mac.md
@@ -9,63 +9,43 @@ macでbuildするために推奨されているスペックは`m3+`です。`nan
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- metal v2.4
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- nanite
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## pkg
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- https://github.com/Homebrew/brew
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```sh
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# https://github.com/Homebrew/brew
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$ brew install zsh git tmux vim
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```
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## buildが通り、描写も問題なし
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## mac固有の問題
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> Config/DefaultEngine.ini
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### WorldScape Pluginは動かない、画面が黒くなる原因
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```sh
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[/Script/MacTargetPlatform.MacTargetSettings]
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-TargetedRHIs=SF_METAL_SM6
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+TargetedRHIs=SF_METAL_SM5
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EditorTargetArchitecture=MacTargetArchitectureAppleSilicon
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TargetArchitecture=MacTargetArchitectureAppleSilicon
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EditorDefaultArchitecture=MacTargetArchitectureHost
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DefaultArchitecture=MacTargetArchitectureHost
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bBuildAllSupportedOnBuildMachine=True
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MetalLanguageVersion=7
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UseFastIntrinsics=False
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EnableMathOptimisations=True
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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SoundCueCookQualityIndex=-1
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WorldScapeはmacでは動きません。pluginを`false`にします。また、以下の設定で画面やモデルが黒くなる問題が発生。
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> Airse.uproject
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```json
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{
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"Name": "WorldScape",
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"Enabled": true,
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"PlatformAllowList": [
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"Win64"
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],
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/1325c95bf60546738a5bb21e2262914d"
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}
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```
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## xcode固有の情報
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> ./Config/DefaultDeviceProfiles.ini
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```sh
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[/Script/MacTargetPlatform.XcodeProjectSettings]
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CodeSigningTeam=xxx
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bUseModernXcode=true
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bUseAutomaticCodeSigning=true
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BundleIdentifier=ai.syui.rse
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[Windows DeviceProfile]
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DeviceType=Windows
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+CVars=r.VelocityOutputPass=1
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[Mac DeviceProfile]
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DeviceType=Mac
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```
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```sh
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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BundleDisplayName=Airse
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BundleIdentifier=ai.syui.rse
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IOSTeamID=xxx
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BundleName=ai.syui.rse
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MetalLanguageVersion=9
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MinimumiOSVersion=IOS_17
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bAutomaticSigning=True
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RemoteNotificationsSupported=False
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bSupportsPortraitOrientation=True
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bSupportsLandscapeLeftOrientation=False
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bSupportsLandscapeRightOrientation=False
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```
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### SoStylizedのmapが原因でcrash
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`/Game/SoStylized/Maps/CompleteVol1/Demonstration_Vol1`にある`InstancedFoliageActor`が原因です。
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`フォリッジインスタンス化スタティックメッシュコンポーネント`をすべて選択して、`World Position Offset Writes Velocity`を`false`に変更すると解決。
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