386 lines
6.9 KiB
Markdown
386 lines
6.9 KiB
Markdown
# city sample
|
|
|
|
[city sample](https://www.unrealengine.com/marketplace/ja/product/city-sample)
|
|
|
|
ニューヨーク(NY)をモデルに都市が作られています。人と自動車が動いています。自動車は乗ることや破壊することができます。
|
|
|
|
## game animation sampleとの統合
|
|
|
|
他のassetとの統合を考えるとき、city sampleをベースにします。なぜなら、city sampleは複雑すぎるためです。ここではcity sampleをinstallした上で、game animation sampleをそこにcopyします。
|
|
|
|
なお、`GameAnimationSample/Binaries/Win64/UnrealEditor.modules`だけはcopyしません。
|
|
|
|
```sh
|
|
# 以下のfileをcopy
|
|
GameAnimationSample
|
|
Binaries
|
|
Win64/UnrealEditor.modules #このfileだけはcopy(rewrite)しない
|
|
Build
|
|
Content
|
|
```
|
|
|
|
次に`CitySample/Binaries/Win64/UnrealEditor.modules`を編集します。
|
|
|
|
```json
|
|
{
|
|
"BuildId": "xxx",
|
|
"Modules":
|
|
{
|
|
"CitySample": "UnrealEditor-CitySample.dll",
|
|
"CitySampleAnimGraphRuntime": "UnrealEditor-CitySampleAnimGraphRuntime.dll",
|
|
"CitySampleEditor": "UnrealEditor-CitySampleEditor.dll"
|
|
},
|
|
{
|
|
"GameAnimationSample": "UnrealEditor-GameAnimationSample.dll"
|
|
}
|
|
}
|
|
```
|
|
|
|
これでGASPが機能すればokです。
|
|
|
|
他には`$project/Config`と`$project/xxx.uproject`を見比べてみましょう。必要そうなものを追記します。
|
|
|
|
```json
|
|
{
|
|
"FileVersion": 3,
|
|
"EngineAssociation": "5.5",
|
|
"Category": "Samples",
|
|
"Description": "",
|
|
"Modules": [
|
|
{
|
|
"Name": "CitySample",
|
|
"Type": "Runtime",
|
|
"LoadingPhase": "Default",
|
|
"AdditionalDependencies": [
|
|
"Engine",
|
|
"AIModule",
|
|
"ChaosVehicles",
|
|
"UMG",
|
|
"MovieScene"
|
|
]
|
|
},
|
|
{
|
|
"Name": "CitySampleEditor",
|
|
"Type": "Editor",
|
|
"LoadingPhase": "Default",
|
|
"AdditionalDependencies": [
|
|
"Engine"
|
|
]
|
|
},
|
|
{
|
|
"Name": "CitySampleAnimGraphRuntime",
|
|
"Type": "UncookedOnly",
|
|
"LoadingPhase": "Default"
|
|
}
|
|
],
|
|
"Plugins": [
|
|
{
|
|
"Name": "AlembicHairImporter",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "HairStrands",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "PythonScriptPlugin",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "ControlRig",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "Takes",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "D3DExternalGPUStatistics",
|
|
"Enabled": true,
|
|
"Optional": true,
|
|
"SupportedTargetPlatforms": [
|
|
"Win64"
|
|
]
|
|
},
|
|
{
|
|
"Name": "LiveLinkCurveDebugUI",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "ChaosVehiclesPlugin",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "RigLogic",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "RawInput",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "GameplayInsights",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "TraceSourceFilters",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "TraceDataFilters",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "ModelingToolsEditorMode",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "Traffic",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "CitySampleMassCrowd",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "StateTree",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "OnlineSubsystem",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "OnlineSubsystemUtils",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "MassAI",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "MassCrowd",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "MassEntity",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "MassGameplay",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "HoverDrone",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "EnhancedInput",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "Volumetrics",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "ContextualAnimation",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "ChaosCaching",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "FieldSystemPlugin",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "Paper2D",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "WinDualShock",
|
|
"Enabled": true,
|
|
"SupportedTargetPlatforms": [
|
|
"Win64"
|
|
]
|
|
},
|
|
{
|
|
"Name": "ZoneGraph",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "AnimationWarping",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "ElectraPlayer",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "LiveLinkCamera",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "AudioModulation",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "Metasound",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "MovieRenderPipeline",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "Soundscape",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "FullBodyIK",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "RemoteControl",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "ImagePlate",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "LightWeightInstancesEditor",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "GameFeatures",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "ModularGameplay",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "CitySampleSensorGrid",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "IKRig",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "ColorCorrectRegions",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "Gauntlet",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "CustomizableSequencerTracks",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "NetworkPrediction",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "NiagaraFluids",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "Text3D",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "MotoSynth",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "EditorDataStorage",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "EditorDataStorageFeatures",
|
|
"Enabled": true,
|
|
"TargetAllowList": [
|
|
"Editor"
|
|
]
|
|
},
|
|
{
|
|
"Name": "AnimToTexture",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "SequencerScripting",
|
|
"Enabled": true,
|
|
"TargetAllowList": [
|
|
"Editor"
|
|
]
|
|
},
|
|
{
|
|
"Name": "GeometryCollectionPlugin",
|
|
"Enabled": true,
|
|
"TargetAllowList": [
|
|
"Editor"
|
|
]
|
|
},
|
|
{
|
|
"Name": "AutomatedPerfTesting",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "LiveLink",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "LiveLinkControlRig",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "PoseSearch",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "AnimationLocomotionLibrary",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "MotionWarping",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "Chooser",
|
|
"Enabled": true
|
|
},
|
|
{
|
|
"Name": "Mover",
|
|
"Enabled": true
|
|
}
|
|
],
|
|
"TargetPlatforms": [
|
|
"PS5",
|
|
"XSX",
|
|
"Windows"
|
|
]
|
|
}
|
|
```
|
|
|
|
また、`/Config/DefaultEngine.ini`に注意してください。
|
|
|
|
```sh
|
|
[/Script/Engine.CollisionProfile]
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel11,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="Traversable")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel12,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="EnemyProjectile")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel13,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="BulletHell")
|
|
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel14,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="LookAtTrace")
|
|
```
|
|
|
|
`Collision Trace Channel`は作り直さなければ機能しないことがあります。
|
|
|
|
### 問題の数々
|
|
|
|
問題の数々は[こちら](/issue/)でまとめています。
|
|
|