rm func
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31
src/index.ts
31
src/index.ts
@ -9,10 +9,9 @@ import { RGBELoader } from "three/examples/jsm/loaders/RGBELoader";
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//import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
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//import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer';
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//import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass';
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//import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass';
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//import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass";
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//import { RenderPass } from "three/examples/jsm/postprocessing/RenderPass";
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// https://github.com/pmndrs/postprocessing
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import { BloomEffect, EffectComposer, EffectPass, RenderPass } from "postprocessing";
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import { BloomEffect, EffectComposer, EffectPass, RenderPass } from "postprocessing";
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window.addEventListener("DOMContentLoaded", () => {
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window.addEventListener("DOMContentLoaded", () => {
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// vrma
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// vrma
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@ -124,33 +123,6 @@ window.addEventListener("DOMContentLoaded", () => {
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controls.enableRotate = true;
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controls.enableRotate = true;
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controls.target.set( 0.0, 1.0, 0.0 );
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controls.target.set( 0.0, 1.0, 0.0 );
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function floor_default(){
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scene.background = new THREE.Color(0xffffff);
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const directionalLight = new THREE.DirectionalLight(0xffffff);
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directionalLight.position.set(1, 1, 1);
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scene.add(directionalLight);
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const ambientLight = new THREE.AmbientLight(0x333333);
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scene.add(ambientLight);
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let floor = new Mesh(
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new BoxGeometry(50, 100),
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new MeshLambertMaterial({
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color: 0xffffff,
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depthWrite: true,
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})
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);
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floor.position.y = -1.0;
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floor.rotation.x = -Math.PI / 2;
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scene.add(floor);
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const grid = new GridHelper(50, 100, 0xffffff, 0xffffff);
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scene.add(grid);
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grid.position.set(Math.round(0), 0, Math.round(0));
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scene.fog = new Fog(0xffffff, 3, 20);
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scene.fog?.color.set(0xffffff);
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}
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//scene.background = new THREE.Color(0xffffff);
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//scene.background = new THREE.Color(0xffffff);
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const directionalLight = new THREE.DirectionalLight(0xffffff);
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const directionalLight = new THREE.DirectionalLight(0xffffff);
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directionalLight.position.set(1, 1, 1);
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directionalLight.position.set(1, 1, 1);
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@ -179,7 +151,6 @@ window.addEventListener("DOMContentLoaded", () => {
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camera.updateProjectionMatrix();
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camera.updateProjectionMatrix();
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}
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}
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// https://github.com/pmndrs/postprocessing
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let composer = new EffectComposer(renderer, {
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let composer = new EffectComposer(renderer, {
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frameBufferType: HalfFloatType
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frameBufferType: HalfFloatType
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});
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});
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