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2025-11-20 19:43:22 +09:00
parent f3b6770cb9
commit ad2f54d5e7

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@@ -1,9 +1,9 @@
import React, { useEffect, useRef, Suspense } from 'react';
import React, { useEffect, useRef, Suspense, useState } from 'react';
import { Canvas, useFrame, useLoader, useThree } from '@react-three/fiber';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { VRMLoaderPlugin, VRMUtils } from '@pixiv/three-vrm';
import { createVRMAnimationClip, VRMAnimationLoaderPlugin } from '@pixiv/three-vrm-animation';
import { AnimationMixer, Vector3 } from 'three';
import { AnimationMixer, Vector3, MathUtils } from 'three';
import { OrbitControls, PerspectiveCamera } from '@react-three/drei';
import { EffectComposer, ToneMapping } from '@react-three/postprocessing';
import { ToneMappingMode } from 'postprocessing';
@@ -18,81 +18,144 @@ const VRM_URL = '/ai.vrm';
const VRMA_URL = '/fly.vrma';
const EARTH_RADIUS = 6378137;
// ★追加: 時刻を「2024年6月21日 12:00 (正午)」に固定するためのDateオブジェクト
// 季節によって太陽高度が変わるため、夏至の昼を選んでおくと最も明るくなります。
const FIXED_DATE = new Date('2024-06-21T12:00:00');
// 天気変更の間隔 (ms) - 5分
const WEATHER_INTERVAL = 5 * 60 * 1000;
// 時間の進行速度 (倍率)
const TIME_SCALE = 100;
// 初期時刻: 正午 (12:00)
const INITIAL_DATE = new Date('2024-06-21T12:00:00');
// --- Weather Presets (天候設定) ---
const WEATHER_PRESETS = [
{
name: 'Clear (快晴)',
coverage: 0.1,
layers: [
{ channel: 'r', altitude: 1500, height: 500, densityScale: 0.0 },
{ channel: 'g', altitude: 2500, height: 800, densityScale: 0.0 },
{ channel: 'b', altitude: 7500, height: 500, densityScale: 0.1 },
]
},
{
name: 'Sunny (晴れ)',
coverage: 0.4,
layers: [
{ channel: 'r', altitude: 1500, height: 500, densityScale: 0.4 },
{ channel: 'g', altitude: 2500, height: 800, densityScale: 0.0 },
{ channel: 'b', altitude: 7500, height: 500, densityScale: 0.2 },
]
},
{
name: 'Cloudy (曇り)',
coverage: 0.75,
layers: [
{ channel: 'r', altitude: 1500, height: 500, densityScale: 0.6 },
{ channel: 'g', altitude: 2000, height: 1000, densityScale: 0.5 },
{ channel: 'b', altitude: 7500, height: 500, densityScale: 0.0 },
]
}
];
// ---------------------------------------------------------
// Scene 1: Atmosphere (奥・リアルスケール・HDR設定)
// Scene Components (Inside Canvas)
// ---------------------------------------------------------
// 明るさ調整用のコンポーネント
function ExposureController() {
// Canvasの内側で動作するメインシーンコンポーネント
function AtmosphereScene() {
const { gl } = useThree();
const sunRef = useRef();
const atmosphereRef = useRef();
const dateRef = useRef(new Date(INITIAL_DATE));
const [weather, setWeather] = useState(WEATHER_PRESETS[1]);
// 1. 露出設定 (Canvas内なのでuseThreeが使える)
useEffect(() => {
// Takramのライブラリは物理単位の光量を扱うため、
// 露出を劇的に上げる必要があります。
gl.toneMapping = THREE.NoToneMapping;
gl.toneMappingExposure = 10.0;
}, [gl]);
return null;
}
function AtmosphereLayer() {
const cameraRef = useRef();
// 2. 天候の定期変更
useEffect(() => {
const interval = setInterval(() => {
setWeather(prev => {
const others = WEATHER_PRESETS.filter(w => w.name !== prev.name);
const next = others[Math.floor(Math.random() * others.length)];
console.log(`[Weather] Changing to: ${next.name}`);
return next;
});
}, WEATHER_INTERVAL);
return () => clearInterval(interval);
}, []);
// 3. 時間進行と太陽移動 (Canvas内なのでuseFrameが使える)
useFrame((state, delta) => {
// 時間を進める
const currentDate = dateRef.current;
const elapsedMs = delta * TIME_SCALE * 1000;
currentDate.setTime(currentDate.getTime() + elapsedMs);
// Atmosphere更新
if (atmosphereRef.current) {
atmosphereRef.current.updateByDate(currentDate);
}
// 太陽移動
if (sunRef.current) {
const hours = currentDate.getHours() + currentDate.getMinutes() / 60 + currentDate.getSeconds() / 3600;
const sunAngle = MathUtils.mapLinear(hours, 6, 18, 0, Math.PI);
const sunX = -Math.cos(sunAngle);
const sunY = Math.sin(sunAngle);
if (hours < 6 || hours > 18) {
sunRef.current.position.set(0, -1, 0);
sunRef.current.intensity = 0.0;
} else {
sunRef.current.position.set(sunX, sunY, 0.2);
sunRef.current.intensity = MathUtils.lerp(0.5, 3.0, sunY);
}
}
});
return (
<Canvas>
<ExposureController />
<>
<PerspectiveCamera
makeDefault
ref={cameraRef}
position={[0, EARTH_RADIUS + 2000, 0]}
near={1}
far={10000000}
fov={45}
/>
{/* 太陽: 真上(正午) + 強度アップ */}
<directionalLight
ref={sunRef}
position={[0, 1, 0]}
intensity={3.0}
castShadow
/>
{/* ★修正: date={FIXED_DATE} を渡して時間を固定 */}
<Atmosphere date={FIXED_DATE}>
<Atmosphere ref={atmosphereRef}>
<EffectComposer multisampling={0} disableNormalPass={false}>
<Clouds disableDefaultLayers>
<CloudLayer
channel='r'
altitude={1500}
height={500}
densityScale={0.5}
/>
<CloudLayer
channel='g'
altitude={2500}
height={800}
/>
<CloudLayer
channel='b'
altitude={7500}
height={500}
densityScale={0.003}
shapeAmount={0.4}
/>
<Clouds disableDefaultLayers coverage={weather.coverage}>
{weather.layers.map((layer, index) => (
<CloudLayer
key={index}
channel={layer.channel}
altitude={layer.altitude}
height={layer.height}
densityScale={layer.densityScale}
shapeAmount={0.5}
/>
))}
</Clouds>
<AerialPerspective sky sunLight skyLight />
{/* 重要: AGXトーンマッピングで、高い露出でも色を綺麗にまとめる */}
<ToneMapping mode={ToneMappingMode.AGX} />
</EffectComposer>
</Atmosphere>
<FlyOverCamera />
</Canvas>
</>
);
}
@@ -117,7 +180,7 @@ function FlyOverCamera() {
}
// ---------------------------------------------------------
// Scene 2: Avatar (手前・ローカルスケール)
// Scene 2: Avatar
// ---------------------------------------------------------
function VrmCharacter() {
const mixerRef = useRef(null);
@@ -158,7 +221,6 @@ function AvatarLayer() {
<Canvas gl={{ alpha: true, antialias: true }}>
<PerspectiveCamera makeDefault position={[0, 1.5, 3]} fov={30} />
{/* キャラのライティングは背景とは独立して、キャラが映える設定にする */}
<directionalLight position={[-1, 1, 1]} intensity={1.5} />
<ambientLight intensity={1.0} />
<spotLight position={[0, 2, -2]} intensity={3} color="#ffdcb4" />
@@ -175,6 +237,15 @@ function AvatarLayer() {
// ---------------------------------------------------------
// Main App
// ---------------------------------------------------------
function AtmosphereLayer() {
// Canvasが親となり、その中にロジックコンポーネント(AtmosphereScene)を入れる
return (
<Canvas>
<AtmosphereScene />
</Canvas>
);
}
export default function App() {
const layerStyle = {
position: 'absolute',
@@ -187,7 +258,7 @@ export default function App() {
return (
<div style={{ position: 'relative', width: '100vw', height: '100vh', background: '#000' }}>
{/* Layer 0: Atmosphere (明るさ補正済み) */}
{/* Layer 0: Atmosphere */}
<div style={{ ...layerStyle, zIndex: 0 }}>
<AtmosphereLayer />
</div>