update three-vrm-3
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192
planet/src/pages/vrm_model.tsx
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192
planet/src/pages/vrm_model.tsx
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import * as THREE from 'three'
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import React, { useState, useEffect, useRef,useMemo } from 'react';
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import { Points, OrbitControls, useGLTF } from '@react-three/drei'
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import { useFrame, Canvas } from '@react-three/fiber';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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import { VRM, VRMUtils, VRMLoaderPlugin } from '@pixiv/three-vrm';
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import { VRMAnimationLoaderPlugin, VRMAnimation, createVRMAnimationClip } from "@pixiv/three-vrm-animation";
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import { EffectComposer, SelectiveBloom } from '@react-three/postprocessing'
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import { SphereGeometry } from 'three';
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import { GLTF } from 'three-stdlib'
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interface ModelProps {
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url: string
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url_anim: string
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}
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const VRMModel: React.FC<ModelProps> = ({ url = "./models/ai.vrm", url_anim="./models/default.vrma" }) => {
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const [vrm, setVrm] = useState<VRM | null>(null);
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const mixerRef = useRef<THREE.AnimationMixer | null>(null);
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useEffect(() => {
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const loader = new GLTFLoader();
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loader.register((parser) => new VRMLoaderPlugin(parser));
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loader.register((parser) => new VRMAnimationLoaderPlugin(parser));
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loader.load(url, (gltf) => {
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const vrmModel = gltf.userData.vrm as VRM;
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VRMUtils.removeUnnecessaryJoints(vrmModel.scene);
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setVrm(vrmModel);
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const mixer = new THREE.AnimationMixer(vrmModel.scene);
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mixerRef.current = mixer;
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loader.load(url_anim, (animGltf) => {
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const vrmAnimations = animGltf.userData.vrmAnimations as VRMAnimation[];
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if (vrmAnimations && vrmAnimations.length > 0) {
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const clip = createVRMAnimationClip(vrmAnimations[0], vrmModel);
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mixer.clipAction(clip).play();
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}
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});
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});
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}, [url, url_anim]);
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useFrame((state, delta) => {
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if (mixerRef.current) mixerRef.current.update(delta);
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if (vrm) vrm.update(delta);
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});
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return vrm ? <primitive object={vrm.scene} /> : null;
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};
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type GLTFResult = GLTF & {
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nodes: {
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Object_2: THREE.Mesh
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}
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materials: {
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['Scene_-_Root']: THREE.PointsMaterial
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}
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}
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export function Galaxy(props: JSX.IntrinsicElements['group']) {
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const ref = useRef<THREE.Group>(null!)
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const galaxyCenterLightRef = useRef<THREE.PointLight>(null!)
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const searchParams = new URLSearchParams(window.location.search);
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var g = searchParams.get('g') ?? 'galaxy';
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var model_path = "./models/" + g + ".glb"
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var model_scale = 0.05;
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const { nodes } = useGLTF(model_path) as GLTFResult
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const [positions, colors] = useMemo(() => {
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nodes.Object_2.geometry.center()
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const positions = new Float32Array(
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nodes.Object_2.geometry.attributes.position.array.buffer
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)
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const colors = new Float32Array(positions.length)
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const getDistanceToCenter = (x: number, y: number, z: number) =>
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Math.sqrt(x * x + y * y + z * z)
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var model_color = 100;
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if (g === 'sun'){
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const sphereGeometry = new SphereGeometry(1, 332, 332);
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nodes.Object_2.geometry = sphereGeometry;
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model_scale = 1;
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} else if (g === 'moon'){
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const sphereGeometry = new SphereGeometry(1, 132, 132);
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nodes.Object_2.geometry = sphereGeometry;
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model_color = 1;
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model_scale = 0.1;
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} else if (g === 'earth'){
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const sphereGeometry = new SphereGeometry(1, 232, 232);
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nodes.Object_2.geometry = sphereGeometry;
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model_color = 0.5;
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model_scale = 0.3;
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} else if (g === 'asteroid') {
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const sphereGeometry = new SphereGeometry(1, 32, 32);
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nodes.Object_2.geometry = sphereGeometry;
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model_color = 1;
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model_scale = 0.1;
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} else if (g === 'neutron') {
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model_color = 1;
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}
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// make colors closer to 0,0,0 be more reddish and colors further away be more blueish
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const color = new THREE.Color()
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for (let i = 0; i < positions.length; i += 3) {
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const x = positions[i]
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const y = positions[i + 1]
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const z = positions[i + 2]
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const distanceToCenter = getDistanceToCenter(x, y, z)
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const normalizedDistanceToCenter = distanceToCenter / model_color
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// make colors closer to 0,0,0 be more reddish and colors further away be more blueish (do not use hsl)
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color.setHSL(
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(0.15 * (0.21 + Math.cos(distanceToCenter * 0.02))) / 2,
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0.75,
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0.6
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)
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color.setRGB(
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Math.cos(normalizedDistanceToCenter),
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THREE.MathUtils.randFloat(0, 0.8),
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Math.sin(normalizedDistanceToCenter)
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)
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color.toArray(colors, i)
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}
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return [positions, colors]
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}, [nodes])
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useFrame(({ clock }) => {
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// zoom in and out
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ref.current.rotation.z = clock.getElapsedTime() / 2
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ref.current.scale.setScalar(Math.sin(clock.getElapsedTime() / 10) + 1.2)
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})
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return (
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<group {...props} dispose={null} ref={ref}>
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<pointLight
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position={[0, 0, 0]}
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ref={galaxyCenterLightRef}
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intensity={0.5}
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/>
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<Points scale={model_scale} positions={positions} colors={colors}>
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<pointsMaterial
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//map={starTexture}
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transparent
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depthWrite={false}
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vertexColors
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opacity={0.4}
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depthTest
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size={0.01}
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/>
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</Points>
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<EffectComposer autoClear={false}>
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<SelectiveBloom
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intensity={5}
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luminanceThreshold={0.01}
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luminanceSmoothing={0.225}
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lights={[galaxyCenterLightRef]}
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/>
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</EffectComposer>
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<ambientLight intensity={1} />
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</group>
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)
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}
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export const VRMModelCanvas = () => {
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return (
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<div style={{ height: '100vh', width: '100vw' }}>
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<Canvas
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shadows
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gl={{
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toneMapping: THREE.NeutralToneMapping,
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toneMappingExposure: 1.5,
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alpha: true,
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powerPreference: "high-performance",
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antialias: true,
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}}
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camera={{ position: [1, 1, 1] }}>
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<directionalLight
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color="white"
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castShadow
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position={[0, 10, 0]}
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intensity={1.5}
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shadow-mapSize={[1024, 1024]}/>
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<OrbitControls />
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<ambientLight intensity={1} />
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<pointLight position={[10, 10, 10]} />
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<VRMModel url="./models/ai.vrm" url_anim="./models/default.vrma" />
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<Galaxy position={[0, 9, 0]} />
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</Canvas>
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</div>
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)
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}
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export default VRMModelCanvas;
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