add solar
							
								
								
									
										1
									
								
								layouts/partials/solar.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1 @@
 | 
			
		||||
<iframe src="/pkg/solar/" allowfullscreen frameborder="0" style="width:100%;height:700px;"></iframe>
 | 
			
		||||
							
								
								
									
										172
									
								
								static/pkg/solar-sys/css/solar.css
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,172 @@
 | 
			
		||||
body {
 | 
			
		||||
    color: #ffffff;
 | 
			
		||||
    font-family: "Segoe UI", Myriad, Helvetica, Arial, "DejaVu Sans", "Noto Sans CJK SC", "Source Han Sans SC", "思源黑体", "等线", "华文细黑", "微软雅黑";
 | 
			
		||||
    font-size: 20px;
 | 
			
		||||
    text-align: left;
 | 
			
		||||
    background-color: #000000;
 | 
			
		||||
    margin: 0px;
 | 
			
		||||
    overflow: hidden;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.small {
 | 
			
		||||
    font-size: 12px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#container {
 | 
			
		||||
    text-align: center;
 | 
			
		||||
    width: 100%;
 | 
			
		||||
    height: 100%;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#info {
 | 
			
		||||
    text-align: center;
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    top: 0px;
 | 
			
		||||
    width: 100%;
 | 
			
		||||
    padding: 5px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
h3, p {
 | 
			
		||||
    margin-top: 5px;
 | 
			
		||||
    margin-bottom: 5px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
img {
 | 
			
		||||
    margin-top: 10px;
 | 
			
		||||
    max-width:100% !important;
 | 
			
		||||
    height:30% !important;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
a {
 | 
			
		||||
    color: #ffffff;
 | 
			
		||||
    outline: none;
 | 
			
		||||
    text-decoration: none;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
a:hover, a:focus {
 | 
			
		||||
    color: #ffffff;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.progress {
 | 
			
		||||
    display: inline-block;
 | 
			
		||||
    font-size: 18px;
 | 
			
		||||
    color: #ffffff !important;
 | 
			
		||||
    text-decoration: none !important;
 | 
			
		||||
    margin-top: 20px;
 | 
			
		||||
    padding: 6px 70px;
 | 
			
		||||
    line-height: 1;
 | 
			
		||||
    overflow: hidden;
 | 
			
		||||
    position: relative;
 | 
			
		||||
 | 
			
		||||
    border-style: solid;
 | 
			
		||||
    border-width: 1px;
 | 
			
		||||
    border-color: #ffffff;
 | 
			
		||||
    border-radius: 15px;
 | 
			
		||||
 | 
			
		||||
    background-color: transparent;
 | 
			
		||||
 | 
			
		||||
    transition: box-shadow 0.5s;
 | 
			
		||||
    -moz-transition: box-shadow 0.5s;
 | 
			
		||||
    -o-transition: box-shadow 0.5s;
 | 
			
		||||
    -webkit-transition: box-shadow 0.5s;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.progress:hover, .progress:focus {
 | 
			
		||||
    box-shadow: 0px 0px 30px #ffffffaa;
 | 
			
		||||
    transition: box-shadow 0.5s;
 | 
			
		||||
    -moz-transition: box-shadow 0.5s;
 | 
			
		||||
    -o-transition: box-shadow 0.5s;
 | 
			
		||||
    -webkit-transition: box-shadow 0.5s;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.progress.in-progress,
 | 
			
		||||
.progress.finished {
 | 
			
		||||
    color: transparent !important;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.progress.in-progress:after,
 | 
			
		||||
.progress.finished:after {
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    z-index: 2;
 | 
			
		||||
    width: 100%;
 | 
			
		||||
    height: 100%;
 | 
			
		||||
    text-align: center;
 | 
			
		||||
    top: 0;
 | 
			
		||||
    padding-top: inherit;
 | 
			
		||||
    color: #000000 !important;
 | 
			
		||||
    left: 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*	If the .in-progress class is set on the button, show the
 | 
			
		||||
	contents of the data-loading attribute on the butotn */
 | 
			
		||||
 | 
			
		||||
.progress.in-progress:after {
 | 
			
		||||
    content: attr(data-loading);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* The same goes for the .finished class */
 | 
			
		||||
 | 
			
		||||
.progress.finished:after {
 | 
			
		||||
    content: attr(data-finished);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* The colorful bar that grows depending on the progress */
 | 
			
		||||
 | 
			
		||||
.progress .tz-bar {
 | 
			
		||||
    background-color: #ffffff;
 | 
			
		||||
    height: 3px;
 | 
			
		||||
    bottom: 0;
 | 
			
		||||
    left: 0;
 | 
			
		||||
    width: 0;
 | 
			
		||||
    position: absolute;
 | 
			
		||||
    z-index: 1;
 | 
			
		||||
 | 
			
		||||
    border-radius: 0 0 2px 2px;
 | 
			
		||||
 | 
			
		||||
    -webkit-transition: width 0.5s, height 0.5s;
 | 
			
		||||
    -moz-transition: width 0.5s, height 0.5s;
 | 
			
		||||
    transition: width 0.5s, height 0.5s;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* The bar can be either horizontal, or vertical */
 | 
			
		||||
 | 
			
		||||
.progress .tz-bar.background-horizontal {
 | 
			
		||||
    height: 100%;
 | 
			
		||||
    border-radius: 2px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.progress .tz-bar.background-vertical {
 | 
			
		||||
    height: 0;
 | 
			
		||||
    top: 0;
 | 
			
		||||
    width: 100%;
 | 
			
		||||
    border-radius: 2px;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*----------------------------
 | 
			
		||||
	Color themes
 | 
			
		||||
-----------------------------*/
 | 
			
		||||
 | 
			
		||||
.progress.red {
 | 
			
		||||
    background-color: #e6537d;
 | 
			
		||||
    background-image: -webkit-linear-gradient(top, #e6537d, #df5179);
 | 
			
		||||
    background-image: -moz-linear-gradient(top, #e6537d, #df5179);
 | 
			
		||||
    background-image: linear-gradient(top, #e6537d, #df5179);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.progress.red .tz-bar {
 | 
			
		||||
    background-color: #6876b4;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.progress.green {
 | 
			
		||||
    background-color: #64c896;
 | 
			
		||||
    background-image: -webkit-linear-gradient(top, #64c896, #5fbd8e);
 | 
			
		||||
    background-image: -moz-linear-gradient(top, #64c896, #5fbd8e);
 | 
			
		||||
    background-image: linear-gradient(top, #64c896, #5fbd8e);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.progress.green .tz-bar {
 | 
			
		||||
    background-color: #9e81d6;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/images/1.png
									
									
									
									
									
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								static/pkg/solar-sys/images/2.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 144 KiB  | 
							
								
								
									
										
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								static/pkg/solar-sys/images/3.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 163 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/images/4.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 236 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/images/5.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 153 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/images/6.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 86 KiB  | 
							
								
								
									
										65
									
								
								static/pkg/solar-sys/index.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,65 @@
 | 
			
		||||
<!DOCTYPE html>
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
    <title>SolarSys</title>
 | 
			
		||||
    <meta charset="utf-8">
 | 
			
		||||
    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
 | 
			
		||||
    <link rel="stylesheet" type="text/css" href="css/solar.css">
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
<div id="container" >
 | 
			
		||||
    <!--Loading prompt-->
 | 
			
		||||
    <div id="prompt">
 | 
			
		||||
        <img src="res/loading/splash.png" width="60%"/>
 | 
			
		||||
        <h3>PALE DOTS</h3>
 | 
			
		||||
        <p>A mesmerizing journey around the solar system</p>
 | 
			
		||||
        <p class="small">This splash screen comes from screenshots of the project</p>
 | 
			
		||||
        <a id="control" href="#" class="progress">Start</a>
 | 
			
		||||
    </div>
 | 
			
		||||
</div>
 | 
			
		||||
<div>
 | 
			
		||||
    <audio id="promptSound" src="res/prompt/ding.wav" />
 | 
			
		||||
</div>
 | 
			
		||||
<div id="info">
 | 
			
		||||
    <a href="https://github.com/solarcg/SolarSys" target="_blank" rel="noopener">Pale Dots</a></div>
 | 
			
		||||
    <!-- Libraries -->
 | 
			
		||||
    <script src="js/libs/jquery-3.2.1.min.js"></script>
 | 
			
		||||
    <script src="js/libs/three.min.js"></script>
 | 
			
		||||
    <script src="js/libs/stats.min.js"></script>
 | 
			
		||||
    <script src="js/libs/tween.min.js"></script>
 | 
			
		||||
    <script src="js/renderers/Projector.js"></script>
 | 
			
		||||
    <script src="js/renderers/CanvasRenderer.js"></script>
 | 
			
		||||
    <script src="js/libs/OBJLoader.js"></script>
 | 
			
		||||
    <script src="js/libs/MTLLoader.js"></script>
 | 
			
		||||
    <script src="js/libs/GPUParticleSystem.js"></script>
 | 
			
		||||
    <script src="js/libs/FirstPersonControls.js"></script>
 | 
			
		||||
    <script src="js/index.js"></script>
 | 
			
		||||
    <!-- Loaders -->
 | 
			
		||||
    <script>var textureLoader = new THREE.TextureLoader();</script>
 | 
			
		||||
    <script>var objLoader = new THREE.OBJLoader();</script>
 | 
			
		||||
    <script>var mtlLoader = new THREE.MTLLoader();</script>
 | 
			
		||||
    <!-- Shaders -->
 | 
			
		||||
    <script src="js/shaders.js"></script>
 | 
			
		||||
    <!-- Global timing -->
 | 
			
		||||
    <script src="js/time.js"></script>
 | 
			
		||||
    <!-- Camera parameters -->
 | 
			
		||||
    <!-- Note: THREE.js camera is not in this script. -->
 | 
			
		||||
    <!-- This file contains an object for calculating camera position. -->
 | 
			
		||||
    <script src="js/cameraParameters.js"></script>
 | 
			
		||||
    <!-- Celestial body abstract -->
 | 
			
		||||
    <script src="js/CelestialBody.js"></script>
 | 
			
		||||
    <!-- Orbit function -->
 | 
			
		||||
    <script src="js/orbit.js"></script>
 | 
			
		||||
    <!-- Data -->
 | 
			
		||||
    <script src="js/data.js"></script>
 | 
			
		||||
    <!-- Data -->
 | 
			
		||||
    <!-- Planet loader -->
 | 
			
		||||
    <!-- Animation -->
 | 
			
		||||
    <script src="js/animation.js"></script>
 | 
			
		||||
    <!-- Controls -->
 | 
			
		||||
    <script src="js/control.js"></script>
 | 
			
		||||
    <script src="js/libs/dat.gui.min.js"></script>
 | 
			
		||||
    <!-- Initializers -->
 | 
			
		||||
    <script src="js/main.js"></script>
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
							
								
								
									
										407
									
								
								static/pkg/solar-sys/js/CelestialBody.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,407 @@
 | 
			
		||||
// Celestial body constructor
 | 
			
		||||
var CelestialBody = function (obj) {
 | 
			
		||||
    // Meta
 | 
			
		||||
    this.name = "";
 | 
			
		||||
    // If the planet is the sun
 | 
			
		||||
    this.star = false;
 | 
			
		||||
    // Object shape info
 | 
			
		||||
    this.spherical = true;
 | 
			
		||||
    this.oblateness = 0.;
 | 
			
		||||
    this.radius = 1.;
 | 
			
		||||
    this.isComet = false;
 | 
			
		||||
    this.particleSystem = null;
 | 
			
		||||
    // Parent/moon objects
 | 
			
		||||
    this.parent = null;
 | 
			
		||||
    this.children = [];
 | 
			
		||||
    // TODO: Model info, to be implemented
 | 
			
		||||
    // Orbit parameters
 | 
			
		||||
    // 周期(恒星)、半长轴、离心率、倾角、升交点黄经、平近点角 (历时原点假设轨道是圆形时的黄经偏移)
 | 
			
		||||
 | 
			
		||||
    this.position = {
 | 
			
		||||
        x: 0, y: 0, z: 0,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    this.obj = {
 | 
			
		||||
        path: null, objPath: null, mtlPath: null,
 | 
			
		||||
        scale: 1., angle: 0., x: 0., y: 0., z: 0.
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    this.orbit = {
 | 
			
		||||
        period: 1., semiMajorAxis: 1., eccentricity: 0.,
 | 
			
		||||
        inclination: 0., ascendingNode: 0., meanLongitude: 0.
 | 
			
		||||
    };
 | 
			
		||||
    // Rotation parameters
 | 
			
		||||
    // 周期(恒星)、倾角(黄赤夹角)、子午角(自转轴所在的与黄道垂直的平面,即子午面,与xOy平面的夹角)、历时原点角度偏移
 | 
			
		||||
    // 注:这里我们使用xOz平面作为黄道面
 | 
			
		||||
    this.rotation = {
 | 
			
		||||
        period: 1., inclination: 1.,
 | 
			
		||||
        meridianAngle: 0., offset: 0.
 | 
			
		||||
    };
 | 
			
		||||
    // 远景时显示光芒的参数设定
 | 
			
		||||
    // albedo 为反照率
 | 
			
		||||
    // 下面给出一个该把这个光点画多亮的粗略估计(只是用来看的,不是很严谨)
 | 
			
		||||
    // x > R/k:   (2 - <c, p>/(|c|*|p|)) * R^2 * a * log(k*x0/R) / log(k*x/R)
 | 
			
		||||
    // else:    0
 | 
			
		||||
    // 其中,a是反照率,记号<,>表示内积,|.|是二范数,c是摄像机坐标,p是天体坐标
 | 
			
		||||
    // R 是天体半径,x 是距天体的距离,即|c - p|,k 是一个系数
 | 
			
		||||
    this.albedo = 1.;
 | 
			
		||||
    this.shineColor = 0xffffff;
 | 
			
		||||
    // Material settings
 | 
			
		||||
    this.material = {
 | 
			
		||||
        // "phong", "lambert", "basic"
 | 
			
		||||
        type: "phong",
 | 
			
		||||
        diffuse: {map: null, color: 0xffffff},
 | 
			
		||||
        specular: {map: null, color: 0xffffff, shininess: 25},
 | 
			
		||||
        night: {map: null},
 | 
			
		||||
        bump: {map: null, height: 10}
 | 
			
		||||
    };
 | 
			
		||||
    // Planet ring definitions
 | 
			
		||||
    this.ring = {
 | 
			
		||||
        map: null,
 | 
			
		||||
        lower: 2000, higher: 6000,
 | 
			
		||||
        color: 0xffffff, specularColor: 0xffffff, specularPower: 5
 | 
			
		||||
    };
 | 
			
		||||
    // halo effect
 | 
			
		||||
    this.halo = {
 | 
			
		||||
        color: null,
 | 
			
		||||
        radius: 1.
 | 
			
		||||
    };
 | 
			
		||||
    this.atmosphere = {
 | 
			
		||||
        cloud: {
 | 
			
		||||
            map: null, height: 1, speed: 20
 | 
			
		||||
        },
 | 
			
		||||
        // By wave length
 | 
			
		||||
        scattering: false,
 | 
			
		||||
        atmosphereColor: new THREE.Vector3(0.5, 0.7, 0.8),
 | 
			
		||||
        sunsetColor: new THREE.Vector3(0.8, 0.7, 0.6),
 | 
			
		||||
        atmosphereStrength: 1.0,
 | 
			
		||||
        sunsetStrength: 1.0
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    mergeRecursive(this, obj);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
function mergeRecursive(obj1, obj2) {
 | 
			
		||||
    for (var p in obj2) {
 | 
			
		||||
        try {
 | 
			
		||||
            //Property in destination object set; update its value.
 | 
			
		||||
            if (obj2[p].constructor == Object) {
 | 
			
		||||
                obj1[p] = mergeRecursive(obj1[p], obj2[p]);
 | 
			
		||||
            } else {
 | 
			
		||||
                obj1[p] = obj2[p];
 | 
			
		||||
            }
 | 
			
		||||
        } catch (e) {
 | 
			
		||||
            //Property in destination object not set; create it and set its value.
 | 
			
		||||
            obj1[p] = obj2[p];
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return obj1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// lens flare texture
 | 
			
		||||
CelestialBody.prototype.flareTexture = textureLoader.load("res/effects/flare.jpg");
 | 
			
		||||
 | 
			
		||||
// IMPORTANT: This function of the prototype generate the object and put it on
 | 
			
		||||
// the scene. This is the most most important part in drawing the object.
 | 
			
		||||
CelestialBody.prototype.generateObjectsOnScene = function (argScene) {
 | 
			
		||||
    var that = this;
 | 
			
		||||
    // if(this.spherical)
 | 
			
		||||
    if (!this.spherical) {
 | 
			
		||||
        if (this.isComet) {
 | 
			
		||||
            this.cometPivot = new THREE.Group();
 | 
			
		||||
            this.objectGroup = new THREE.Group();
 | 
			
		||||
            this.particleSystem = new THREE.GPUParticleSystem({
 | 
			
		||||
                maxParticles: 150000
 | 
			
		||||
            });
 | 
			
		||||
            this.objectGroup.add(this.particleSystem);
 | 
			
		||||
            argScene.add(this.objectGroup);
 | 
			
		||||
        } else {
 | 
			
		||||
            this.objectGroup = new THREE.Group();
 | 
			
		||||
            var onProgress = function (xhr) {
 | 
			
		||||
                if (xhr.lengthComputable) {
 | 
			
		||||
                    var percentComplete = xhr.loaded / xhr.total * 100;
 | 
			
		||||
                }
 | 
			
		||||
            };
 | 
			
		||||
            var onError = function (xhr) {
 | 
			
		||||
            };
 | 
			
		||||
            if (that.obj.mtlPath != null) {
 | 
			
		||||
                mtlLoader.setPath(that.obj.path);
 | 
			
		||||
                mtlLoader.load(that.obj.mtlPath, function (materials) {
 | 
			
		||||
                    materials.preload();
 | 
			
		||||
                    objLoader.setMaterials(materials);
 | 
			
		||||
                    objLoader.setPath(that.obj.path);
 | 
			
		||||
                    objLoader.load(that.obj.objPath, function (object) {
 | 
			
		||||
                        that.objectGroup.add(object);
 | 
			
		||||
                        var scale = that.obj.scale;
 | 
			
		||||
                        object.rotateY(that.obj.angle / 180.0 * Math.PI);
 | 
			
		||||
                        object.scale.set(scale, scale, scale);
 | 
			
		||||
                        object.translateX(that.obj.x);
 | 
			
		||||
                        object.translateY(that.obj.y);
 | 
			
		||||
                        object.translateZ(that.obj.z);
 | 
			
		||||
                    }, onProgress, onError);
 | 
			
		||||
                });
 | 
			
		||||
            } else {
 | 
			
		||||
                objLoader.setPath(that.obj.path);
 | 
			
		||||
                objLoader.load(that.obj.objPath, function (object) {
 | 
			
		||||
                    object.traverse(function (child) {
 | 
			
		||||
                        var material = new THREE.MeshLambertMaterial();
 | 
			
		||||
                        if (child instanceof THREE.Mesh) {
 | 
			
		||||
                            child.material = material;
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                    that.objectGroup.add(object);
 | 
			
		||||
                    object.rotateY(that.obj.angle / 180.0 * Math.PI);
 | 
			
		||||
                    var scale = that.obj.scale;
 | 
			
		||||
                    object.scale.set(scale, scale, scale);
 | 
			
		||||
                    object.translateX(that.obj.x);
 | 
			
		||||
                    object.translateY(that.obj.y);
 | 
			
		||||
                    object.translateZ(that.obj.z);
 | 
			
		||||
                }, onProgress, onError);
 | 
			
		||||
            }
 | 
			
		||||
            argScene.add(this.objectGroup);
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
        this.bodySphereGeometry = new THREE.SphereGeometry(this.radius, 64, 64);
 | 
			
		||||
        // else if(!this.spherical) blablabla...
 | 
			
		||||
        // The base body sphere material
 | 
			
		||||
        var sphereMaterial = this.bodySphereMaterial = null;
 | 
			
		||||
        switch (this.material.type) {
 | 
			
		||||
            case "basic":
 | 
			
		||||
                sphereMaterial = this.bodySphereMaterial
 | 
			
		||||
                    = new THREE.MeshBasicMaterial({
 | 
			
		||||
                    color: new THREE.Color(this.material.diffuse.color)
 | 
			
		||||
                });
 | 
			
		||||
                if (this.material.diffuse.map !== null) {
 | 
			
		||||
                    sphereMaterial.map = textureLoader.load(this.material.diffuse.map);
 | 
			
		||||
                }
 | 
			
		||||
                break;
 | 
			
		||||
            case "lambert":
 | 
			
		||||
                sphereMaterial = this.bodySphereMaterial
 | 
			
		||||
                    = new THREE.MeshPhongMaterial({
 | 
			
		||||
                    color: new THREE.Color(this.material.diffuse.color),
 | 
			
		||||
                    specular: new THREE.Color(0x000000),
 | 
			
		||||
                    shininess: 0,
 | 
			
		||||
                    bumpScale: this.material.bump.height
 | 
			
		||||
                });
 | 
			
		||||
                if (this.material.diffuse.map !== null) {
 | 
			
		||||
                    sphereMaterial.map = textureLoader.load(this.material.diffuse.map);
 | 
			
		||||
                }
 | 
			
		||||
                break;
 | 
			
		||||
            case "phong":
 | 
			
		||||
            default:
 | 
			
		||||
                sphereMaterial = this.bodySphereMaterial
 | 
			
		||||
                    = new THREE.MeshPhongMaterial({
 | 
			
		||||
                    color: new THREE.Color(this.material.diffuse.color),
 | 
			
		||||
                    specular: new THREE.Color(this.material.specular.color),
 | 
			
		||||
                    shininess: this.material.specular.shininess,
 | 
			
		||||
                    bumpScale: this.material.bump.height
 | 
			
		||||
                });
 | 
			
		||||
                if (this.material.diffuse.map !== null) {
 | 
			
		||||
                    sphereMaterial.map = textureLoader.load(this.material.diffuse.map);
 | 
			
		||||
                }
 | 
			
		||||
                if (this.material.specular.map !== null) {
 | 
			
		||||
                    sphereMaterial.specularMap = textureLoader.load(this.material.specular.map);
 | 
			
		||||
                }
 | 
			
		||||
                if (this.material.bump.map !== null) {
 | 
			
		||||
                    sphereMaterial.bumpMap = textureLoader.load(this.material.bump.map);
 | 
			
		||||
                }
 | 
			
		||||
                break;
 | 
			
		||||
        }
 | 
			
		||||
        this.objectGroup = new THREE.Group();
 | 
			
		||||
        // Add the main body part
 | 
			
		||||
        textureLoader.load(this.material.diffuse.map, function (texture) {
 | 
			
		||||
            this.bodySphereMaterial = new THREE.MeshPhongMaterial({map: texture});
 | 
			
		||||
        });
 | 
			
		||||
        this.bodySphereMesh = new THREE.Mesh(this.bodySphereGeometry, this.bodySphereMaterial);
 | 
			
		||||
        this.bodySphereMesh.scale.set(1, 1 - this.oblateness, 1);
 | 
			
		||||
 | 
			
		||||
        // Add lens flare
 | 
			
		||||
        this.lensFlare = null;
 | 
			
		||||
        if (this.star) {
 | 
			
		||||
            this.lensFlare =
 | 
			
		||||
                new THREE.LensFlare(this.flareTexture, 200,
 | 
			
		||||
                    0, THREE.AdditiveBlending, new THREE.Color(this.shineColor));
 | 
			
		||||
            this.lensFlare.position.set(this.getX(), this.getY(), this.getZ());
 | 
			
		||||
 | 
			
		||||
            var that = this;
 | 
			
		||||
            this.lensFlare.customUpdateCallback = function () {
 | 
			
		||||
                var cameraDistance = Math.sqrt(
 | 
			
		||||
                    (trackCamera[params.Camera].getX() - that.getX())
 | 
			
		||||
                    * (trackCamera[params.Camera].getX() - that.getX()),
 | 
			
		||||
                    (trackCamera[params.Camera].getY() - that.getY())
 | 
			
		||||
                    * (trackCamera[params.Camera].getY() - that.getY()),
 | 
			
		||||
                    (trackCamera[params.Camera].getZ() - that.getZ())
 | 
			
		||||
                    * (trackCamera[params.Camera].getZ() - that.getZ()));
 | 
			
		||||
                this.transparent = 0.3;
 | 
			
		||||
                if (cameraDistance < 6000) {
 | 
			
		||||
                    that.bodySphereMaterial.depthTest = true;
 | 
			
		||||
                    that.haloMaterial.depthTest = true;
 | 
			
		||||
                    that.cloudMaterial.depthTest = true;
 | 
			
		||||
                }
 | 
			
		||||
                else {
 | 
			
		||||
                    that.bodySphereMaterial.depthTest = false;
 | 
			
		||||
                    that.haloMaterial.depthTest = false;
 | 
			
		||||
                }
 | 
			
		||||
                this.updateLensFlares();
 | 
			
		||||
            };
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Add night
 | 
			
		||||
        this.nightMaterial = null;
 | 
			
		||||
        this.nightSphereMesh = null;
 | 
			
		||||
        if (this.material.night.map !== null) {
 | 
			
		||||
            this.nightMaterial = new THREE.ShaderMaterial({
 | 
			
		||||
                uniforms: {
 | 
			
		||||
                    nightTexture: {value: textureLoader.load(this.material.night.map)}
 | 
			
		||||
                },
 | 
			
		||||
                vertexShader: generalVS,
 | 
			
		||||
                fragmentShader: nightFS,
 | 
			
		||||
                transparent: true,
 | 
			
		||||
                blending: THREE.CustomBlending,
 | 
			
		||||
                blendEquation: THREE.AddEquation
 | 
			
		||||
            });
 | 
			
		||||
            this.nightSphereMesh = new THREE.Mesh(this.bodySphereGeometry, this.nightMaterial);
 | 
			
		||||
            this.objectGroup.add(this.nightSphereMesh);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Add clouds
 | 
			
		||||
        this.cloudGeometry = null;
 | 
			
		||||
        this.cloudMaterial = null;
 | 
			
		||||
        this.cloudMesh = null;
 | 
			
		||||
        if (this.atmosphere.cloud.map !== null) {
 | 
			
		||||
            this.cloudGeometry = new THREE.SphereGeometry(this.radius + this.atmosphere.cloud.height, 64, 64);
 | 
			
		||||
            if (!this.star) {
 | 
			
		||||
                this.cloudMaterial = new THREE.MeshLambertMaterial({
 | 
			
		||||
                    map: textureLoader.load(this.atmosphere.cloud.map),
 | 
			
		||||
                    transparent: true
 | 
			
		||||
                });
 | 
			
		||||
            } else {
 | 
			
		||||
                this.cloudMaterial = new THREE.MeshBasicMaterial({
 | 
			
		||||
                    map: textureLoader.load(this.atmosphere.cloud.map),
 | 
			
		||||
                    transparent: true
 | 
			
		||||
                });
 | 
			
		||||
            }
 | 
			
		||||
            this.cloudMesh = new THREE.Mesh(this.cloudGeometry, this.cloudMaterial);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Add atmosphere
 | 
			
		||||
        this.atmosphereGeometry = null;
 | 
			
		||||
        this.atmosphereMaterial = null;
 | 
			
		||||
        this.atmosphereMesh = null;
 | 
			
		||||
        if (this.atmosphere.scattering) {
 | 
			
		||||
            this.atmosphereGeometry = new THREE.SphereGeometry(this.radius * 1.015, 64, 64);
 | 
			
		||||
            this.atmosphereMaterial = new THREE.ShaderMaterial({
 | 
			
		||||
                uniforms: {
 | 
			
		||||
                    atmosphereColor: {value: this.atmosphere.atmosphereColor},
 | 
			
		||||
                    sunsetColor: {value: this.atmosphere.sunsetColor},
 | 
			
		||||
                    atmosphereStrength: {value: this.atmosphere.atmosphereStrength},
 | 
			
		||||
                    sunsetStrength: {value: this.atmosphere.sunsetStrength}
 | 
			
		||||
                },
 | 
			
		||||
                vertexShader: atmosphereVS,
 | 
			
		||||
                fragmentShader: atmosphereFS,
 | 
			
		||||
                transparent: true,
 | 
			
		||||
                blending: THREE.CustomBlending,
 | 
			
		||||
                blendEquation: THREE.AddEquation
 | 
			
		||||
            });
 | 
			
		||||
            this.atmosphereMesh = new THREE.Mesh(this.atmosphereGeometry, this.atmosphereMaterial);
 | 
			
		||||
            this.objectGroup.add(this.atmosphereMesh);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        this.haloGeometry = null;
 | 
			
		||||
        this.haloMaterial = null;
 | 
			
		||||
        this.haloMesh = null;
 | 
			
		||||
        if (this.halo.color != null) {
 | 
			
		||||
            this.haloGeometry = new THREE.SphereGeometry(this.halo.radius, 64, 64);
 | 
			
		||||
            this.haloMaterial = new THREE.ShaderMaterial({
 | 
			
		||||
                uniforms: {
 | 
			
		||||
                    color: {value: this.halo.color}
 | 
			
		||||
                },
 | 
			
		||||
                vertexShader: haloVS,
 | 
			
		||||
                fragmentShader: haloFS,
 | 
			
		||||
                transparent: true,
 | 
			
		||||
                blending: THREE.CustomBlending,
 | 
			
		||||
                blendEquation: THREE.AddEquation
 | 
			
		||||
            });
 | 
			
		||||
            this.haloMesh = new THREE.Mesh(this.haloGeometry, this.haloMaterial);
 | 
			
		||||
            this.objectGroup.add(this.haloMesh);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Add rings
 | 
			
		||||
        // Add clouds
 | 
			
		||||
        this.ringGeometry = null;
 | 
			
		||||
        this.ringMaterial = null;
 | 
			
		||||
        this.ringMeshPositive = null;
 | 
			
		||||
        this.ringMeshNegative = null;
 | 
			
		||||
        this.ringTexture = null;
 | 
			
		||||
        if (this.ring.map !== null) {
 | 
			
		||||
            this.ringTexture = textureLoader.load(this.ring.map);
 | 
			
		||||
            this.ringTexture.rotation = Math.PI / 2;
 | 
			
		||||
            this.ringGeometry = new THREE.CylinderGeometry(this.radius + this.ring.lower, this.radius + this.ring.higher, 0, 100, 100, true);
 | 
			
		||||
            this.ringMaterial = new THREE.MeshPhongMaterial({
 | 
			
		||||
                map: this.ringTexture, transparent: true,
 | 
			
		||||
                emissive: new THREE.Color(0x222222)
 | 
			
		||||
            });
 | 
			
		||||
            this.ringMeshPositive = new THREE.Mesh(this.ringGeometry, this.ringMaterial);
 | 
			
		||||
            this.ringGeometry = new THREE.CylinderGeometry(this.radius + this.ring.higher, this.radius + this.ring.lower, 0, 100, 100, true);
 | 
			
		||||
            this.ringMeshNegative = new THREE.Mesh(this.ringGeometry, this.ringMaterial);
 | 
			
		||||
            // if(this.name === "Saturn") {
 | 
			
		||||
            //     this.ringMeshPositive.castShadow = true;
 | 
			
		||||
            //     this.ringMeshPositive.receiveShadow = true;
 | 
			
		||||
            //     this.ringMeshNegative.castShadow = true;
 | 
			
		||||
            //     this.ringMeshNegative.receiveShadow = true;
 | 
			
		||||
            //     this.bodySphereMesh.castShadow = true;
 | 
			
		||||
            //     this.bodySphereMesh.receiveShadow = true;
 | 
			
		||||
            // }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Add meshes to the object group
 | 
			
		||||
        if (this.lensFlare != null) this.objectGroup.add(this.lensFlare);
 | 
			
		||||
        this.objectGroup.add(this.bodySphereMesh);
 | 
			
		||||
 | 
			
		||||
        if (this.ringMeshPositive !== null) {
 | 
			
		||||
            this.objectGroup.add(this.ringMeshPositive);
 | 
			
		||||
            this.objectGroup.add(this.ringMeshNegative);
 | 
			
		||||
        }
 | 
			
		||||
        if (this.cloudMesh !== null) {
 | 
			
		||||
            this.objectGroup.add(this.cloudMesh);
 | 
			
		||||
        }
 | 
			
		||||
        // simple inclination
 | 
			
		||||
        this.objectGroup.rotateZ(this.rotation.inclination / 180.0 * Math.PI);
 | 
			
		||||
        argScene.add(this.objectGroup);
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
CelestialBody.prototype.updateClouds = function (time) {
 | 
			
		||||
    if (this.cloudGeometry !== null) {
 | 
			
		||||
        this.cloudGeometry.rotateY(this.atmosphere.cloud.speed / 180.0 * Math.PI);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
CelestialBody.prototype.update = function (time) {
 | 
			
		||||
    if (this.objectGroup !== undefined || this.isComet) {
 | 
			
		||||
        this.updateOrbitAndRotation(time);
 | 
			
		||||
        if (this.spherical && !this.isComet)
 | 
			
		||||
            this.updateClouds(time);
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
CelestialBody.prototype.getX = function () {
 | 
			
		||||
    if (this.objectGroup == null || this.objectGroup.position == null) return 0;
 | 
			
		||||
    return this.objectGroup.position.getComponent(0);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
CelestialBody.prototype.getY = function () {
 | 
			
		||||
    if (this.objectGroup == null || this.objectGroup.position == null) return 0;
 | 
			
		||||
    return this.objectGroup.position.getComponent(1);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
CelestialBody.prototype.getZ = function () {
 | 
			
		||||
    if (this.objectGroup == null || this.objectGroup.position == null) return 0;
 | 
			
		||||
    return this.objectGroup.position.getComponent(2);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
CelestialBody.prototype.getRadius = function () {
 | 
			
		||||
    if (this.objectGroup == null || this.objectGroup.position == null) return 0;
 | 
			
		||||
    return this.radius;
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										79
									
								
								static/pkg/solar-sys/js/Detector.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,79 @@
 | 
			
		||||
/**
 | 
			
		||||
 * @author alteredq / http://alteredqualia.com/
 | 
			
		||||
 * @author mr.doob / http://mrdoob.com/
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
var Detector = {
 | 
			
		||||
 | 
			
		||||
    canvas: !!window.CanvasRenderingContext2D,
 | 
			
		||||
    webgl: (function () {
 | 
			
		||||
 | 
			
		||||
        try {
 | 
			
		||||
 | 
			
		||||
            var canvas = document.createElement('canvas');
 | 
			
		||||
            return !!( window.WebGLRenderingContext && ( canvas.getContext('webgl') || canvas.getContext('experimental-webgl') ) );
 | 
			
		||||
 | 
			
		||||
        } catch (e) {
 | 
			
		||||
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    })(),
 | 
			
		||||
    workers: !!window.Worker,
 | 
			
		||||
    fileapi: window.File && window.FileReader && window.FileList && window.Blob,
 | 
			
		||||
 | 
			
		||||
    getWebGLErrorMessage: function () {
 | 
			
		||||
 | 
			
		||||
        var element = document.createElement('div');
 | 
			
		||||
        element.id = 'webgl-error-message';
 | 
			
		||||
        element.style.fontFamily = 'monospace';
 | 
			
		||||
        element.style.fontSize = '13px';
 | 
			
		||||
        element.style.fontWeight = 'normal';
 | 
			
		||||
        element.style.textAlign = 'center';
 | 
			
		||||
        element.style.background = '#fff';
 | 
			
		||||
        element.style.color = '#000';
 | 
			
		||||
        element.style.padding = '1.5em';
 | 
			
		||||
        element.style.width = '400px';
 | 
			
		||||
        element.style.margin = '5em auto 0';
 | 
			
		||||
 | 
			
		||||
        if (!this.webgl) {
 | 
			
		||||
 | 
			
		||||
            element.innerHTML = window.WebGLRenderingContext ? [
 | 
			
		||||
                'Your graphics card does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">WebGL</a>.<br />',
 | 
			
		||||
                'Find out how to get it <a href="http://get.webgl.org/" style="color:#000">here</a>.'
 | 
			
		||||
            ].join('\n') : [
 | 
			
		||||
                'Your browser does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">WebGL</a>.<br/>',
 | 
			
		||||
                'Find out how to get it <a href="http://get.webgl.org/" style="color:#000">here</a>.'
 | 
			
		||||
            ].join('\n');
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return element;
 | 
			
		||||
 | 
			
		||||
    },
 | 
			
		||||
 | 
			
		||||
    addGetWebGLMessage: function (parameters) {
 | 
			
		||||
 | 
			
		||||
        var parent, id, element;
 | 
			
		||||
 | 
			
		||||
        parameters = parameters || {};
 | 
			
		||||
 | 
			
		||||
        parent = parameters.parent !== undefined ? parameters.parent : document.body;
 | 
			
		||||
        id = parameters.id !== undefined ? parameters.id : 'oldie';
 | 
			
		||||
 | 
			
		||||
        element = Detector.getWebGLErrorMessage();
 | 
			
		||||
        element.id = id;
 | 
			
		||||
 | 
			
		||||
        parent.appendChild(element);
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// browserify support
 | 
			
		||||
if (typeof module === 'object') {
 | 
			
		||||
 | 
			
		||||
    module.exports = Detector;
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										36
									
								
								static/pkg/solar-sys/js/animation.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,36 @@
 | 
			
		||||
function remain(objKey) {
 | 
			
		||||
    if (celestialBodies[objKey].parent == null)
 | 
			
		||||
        return true;
 | 
			
		||||
    if ((calculateParams[celestialBodies[objKey].parent.name] && celestialBodies[objKey].parent.name != "Sun") ||
 | 
			
		||||
        calculateParams[objKey])
 | 
			
		||||
        return true;
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function render() {
 | 
			
		||||
    for (var objKey in celestialBodies) {
 | 
			
		||||
        if (firstflag || remain(objKey)) {
 | 
			
		||||
            celestialBodies[objKey].update(globalTime.getRelative());
 | 
			
		||||
            if (orbitParams[objKey]) {
 | 
			
		||||
                scene.add(orbitDraw[objKey]);
 | 
			
		||||
            } else {
 | 
			
		||||
                scene.remove(orbitDraw[objKey]);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    if (firstflag) {
 | 
			
		||||
        $(function () {
 | 
			
		||||
            setTimeout(function () {
 | 
			
		||||
                $("#prompt").fadeOut(500);
 | 
			
		||||
                container.appendChild(stats.domElement);
 | 
			
		||||
                container.appendChild(renderer.domElement);
 | 
			
		||||
                gui.open();
 | 
			
		||||
            }, 2000);
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
    firstflag = false;
 | 
			
		||||
    if (needSet) {
 | 
			
		||||
        renderCamera.setCamera();
 | 
			
		||||
    }
 | 
			
		||||
    renderer.render(scene, renderCamera.camera);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										46
									
								
								static/pkg/solar-sys/js/cameraParameters.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,46 @@
 | 
			
		||||
var cameraParameters = function (distance, safeDistance, body) {
 | 
			
		||||
    this.theta = 0.2;
 | 
			
		||||
    this.phi = 0.3;
 | 
			
		||||
    this.distance = distance;
 | 
			
		||||
    this.safeDistance = safeDistance;
 | 
			
		||||
    this.safeFar = 1e6;
 | 
			
		||||
    this.body = body;
 | 
			
		||||
    this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.4, 1e7);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
cameraParameters.prototype.getDistance = function () {
 | 
			
		||||
    return this.distance;
 | 
			
		||||
};
 | 
			
		||||
cameraParameters.prototype.getCenterX = function () {
 | 
			
		||||
    if (this.body == "Comet")
 | 
			
		||||
        return celestialBodies["Comet"].cometPivot.position.getComponent(0);
 | 
			
		||||
    else
 | 
			
		||||
        return celestialBodies[this.body].getX();
 | 
			
		||||
};
 | 
			
		||||
cameraParameters.prototype.getCenterY = function () {
 | 
			
		||||
    if (this.body == "Comet")
 | 
			
		||||
        return celestialBodies["Comet"].cometPivot.position.getComponent(1);
 | 
			
		||||
    else
 | 
			
		||||
        return celestialBodies[this.body].getY();
 | 
			
		||||
};
 | 
			
		||||
cameraParameters.prototype.getCenterZ = function () {
 | 
			
		||||
    if (this.body == "Comet")
 | 
			
		||||
        return celestialBodies["Comet"].cometPivot.position.getComponent(2);
 | 
			
		||||
    else
 | 
			
		||||
        return celestialBodies[this.body].getZ();
 | 
			
		||||
};
 | 
			
		||||
cameraParameters.prototype.getX = function () {
 | 
			
		||||
    return this.getCenterX() - (celestialBodies[this.body].getRadius() + this.distance) * Math.cos(this.theta) * Math.cos(this.phi);
 | 
			
		||||
};
 | 
			
		||||
cameraParameters.prototype.getZ = function () {
 | 
			
		||||
    return this.getCenterZ() - (celestialBodies[this.body].getRadius() + this.distance) * Math.sin(this.theta) * Math.cos(this.phi);
 | 
			
		||||
};
 | 
			
		||||
cameraParameters.prototype.getY = function () {
 | 
			
		||||
    return this.getCenterY() - (celestialBodies[this.body].getRadius() + this.distance) * Math.sin(this.phi);
 | 
			
		||||
};
 | 
			
		||||
cameraParameters.prototype.setCamera = function () {
 | 
			
		||||
    this.camera.position.x = this.getX();
 | 
			
		||||
    this.camera.position.y = this.getY();
 | 
			
		||||
    this.camera.position.z = this.getZ();
 | 
			
		||||
    this.camera.lookAt(this.getCenterX(), this.getCenterY(), this.getCenterZ());
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										181
									
								
								static/pkg/solar-sys/js/control.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,181 @@
 | 
			
		||||
var windowHalfX = window.innerWidth / 2;
 | 
			
		||||
var windowHalfY = window.innerHeight / 2;
 | 
			
		||||
 | 
			
		||||
var mouseStatus = {
 | 
			
		||||
    x: 0, y: 0,
 | 
			
		||||
    leftDown: false, centerDown: false, rightDown: false
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
function onWindowMouseMove(event) {
 | 
			
		||||
    // Keep the value in 0 -- 2 PI
 | 
			
		||||
    var body = params.Camera;
 | 
			
		||||
    if (mouseStatus.leftDown) {
 | 
			
		||||
        trackCamera[body].theta = trackCamera[body].theta % (2 * Math.PI);
 | 
			
		||||
        trackCamera[body].phi = trackCamera[body].phi % (0.5 * Math.PI);
 | 
			
		||||
        
 | 
			
		||||
        trackCamera[body].theta += (event.clientX - windowHalfX - mouseStatus.x) * 0.01;
 | 
			
		||||
 | 
			
		||||
        if (trackCamera[body].phi - (event.clientY - windowHalfY - mouseStatus.y) * 0.01 >= -0.5 * Math.PI &&
 | 
			
		||||
            trackCamera[body].phi - (event.clientY - windowHalfY - mouseStatus.y) * 0.01 <= 0.5 * Math.PI)
 | 
			
		||||
            trackCamera[body].phi -= (event.clientY - windowHalfY - mouseStatus.y) * 0.01;
 | 
			
		||||
    }
 | 
			
		||||
    mouseStatus.x = event.clientX - windowHalfX;
 | 
			
		||||
    mouseStatus.y = event.clientY - windowHalfY;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function onWindowMouseDown(event) {
 | 
			
		||||
    switch (event.which) {
 | 
			
		||||
        case 1:
 | 
			
		||||
            mouseStatus.leftDown = true;
 | 
			
		||||
            break;
 | 
			
		||||
        case 2:
 | 
			
		||||
            mouseStatus.centerDown = true;
 | 
			
		||||
            break;
 | 
			
		||||
        case 3:
 | 
			
		||||
        default:
 | 
			
		||||
            mouseStatus.rightDown = true;
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function onWindowMouseUp(event) {
 | 
			
		||||
    switch (event.which) {
 | 
			
		||||
        case 1:
 | 
			
		||||
            mouseStatus.leftDown = false;
 | 
			
		||||
            break;
 | 
			
		||||
        case 2:
 | 
			
		||||
            mouseStatus.centerDown = false;
 | 
			
		||||
            break;
 | 
			
		||||
        case 3:
 | 
			
		||||
        default:
 | 
			
		||||
            mouseStatus.rightDown = false;
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function onMouseWheelChange(event) {
 | 
			
		||||
    var body = params.Camera;
 | 
			
		||||
    var delta = Math.max(-1, Math.min(1, (event.wheelDelta || -event.detail)));
 | 
			
		||||
    var newDistance = trackCamera[body].distance - 0.05 * trackCamera[body].distance * delta;
 | 
			
		||||
 | 
			
		||||
    if (newDistance <= trackCamera[body].safeDistance) {
 | 
			
		||||
        newDistance = trackCamera[body].safeDistance;
 | 
			
		||||
    } else if (newDistance >= trackCamera[body].safeFar) {
 | 
			
		||||
        newDistance = trackCamera[body].safeFar;
 | 
			
		||||
    }
 | 
			
		||||
    trackCamera[body].distance = newDistance;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
var posSrc = { pos: 0.0 };
 | 
			
		||||
var oX, oY, oZ, dX, dY, dZ, oTheta, dTheta, oPhi, dPhi, oDistance, dDistance, oSafeDis, dSafeDis;
 | 
			
		||||
var oCX, oCY, oCZ, dCX, dCY, dCZ;
 | 
			
		||||
tween = new TWEEN.Tween(posSrc)
 | 
			
		||||
    .to({ pos: 1.0 }, 4000)
 | 
			
		||||
    .easing(TWEEN.Easing.Quartic.InOut)
 | 
			
		||||
    .onStart(function () {
 | 
			
		||||
        globalTimeFlag = false;
 | 
			
		||||
    })
 | 
			
		||||
    .onUpdate(function () {
 | 
			
		||||
        var pos = posSrc.pos;
 | 
			
		||||
        switchCamera.camera.position.set(oX + dX * pos, oY + dY * pos, oZ + dZ * pos);
 | 
			
		||||
        switchCamera.theta = oTheta + dTheta * pos;
 | 
			
		||||
        switchCamera.phi = oPhi + dPhi * pos;
 | 
			
		||||
        switchCamera.distance = oDistance + dDistance * pos;
 | 
			
		||||
        switchCamera.safeDistance = oSafeDis + dSafeDis * pos;
 | 
			
		||||
        switchCamera.camera.lookAt(oCX + dCX * pos, oCY + dCY * pos, oCZ + dCZ * pos);
 | 
			
		||||
    })
 | 
			
		||||
    .onComplete(function () {
 | 
			
		||||
        // Need switching to roaming mode
 | 
			
		||||
        if (goRoaming) {
 | 
			
		||||
            calculateParams[curBody] = saveCur;
 | 
			
		||||
            calculateParams["Earth"] = saveNext;
 | 
			
		||||
            renderCamera = roamingCamera;
 | 
			
		||||
            cameraControl = new THREE.FirstPersonControls(roamingCamera.camera);
 | 
			
		||||
            cameraControl.lookSpeed = 0.1;
 | 
			
		||||
            cameraControl.movementSpeed = 150;
 | 
			
		||||
            cameraControl.noFly = true;
 | 
			
		||||
            cameraControl.constrainVertical = true;
 | 
			
		||||
            cameraControl.verticalMin = 1.0;
 | 
			
		||||
            cameraControl.verticalMax = 2.0;
 | 
			
		||||
            cameraControl.lon = -150;
 | 
			
		||||
            cameraControl.lat = 120;
 | 
			
		||||
            needSet = false;
 | 
			
		||||
            roamingStatus = true;
 | 
			
		||||
            goRoaming = false;
 | 
			
		||||
            roamingCamera.camera.lookAt(0, 0, 0);
 | 
			
		||||
        } else {
 | 
			
		||||
            calculateParams[curBody] = saveCur;
 | 
			
		||||
            calculateParams[nextBody] = saveNext;
 | 
			
		||||
            switchCamera.body = nextBody;
 | 
			
		||||
            curBody = nextBody;
 | 
			
		||||
            needSet = true;
 | 
			
		||||
            renderCamera = trackCamera[nextBody];
 | 
			
		||||
        }
 | 
			
		||||
        globalTimeFlag = true;
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
function initTween() {
 | 
			
		||||
    saveCur = calculateParams[curBody];
 | 
			
		||||
    saveNext = calculateParams[nextBody];
 | 
			
		||||
    calculateParams[curBody] = false;
 | 
			
		||||
    calculateParams[nextBody] = false;
 | 
			
		||||
    renderCamera = switchCamera;
 | 
			
		||||
    posSrc.pos = 0.0;
 | 
			
		||||
    needSet = false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function setTween(cur, next) {
 | 
			
		||||
    if (cur == null) {
 | 
			
		||||
        oX = arguments[2];
 | 
			
		||||
        oY = arguments[3];
 | 
			
		||||
        oZ = arguments[4];
 | 
			
		||||
        oTheta = 0.2;
 | 
			
		||||
        oPhi = 0.3;
 | 
			
		||||
        oDistance = 30;
 | 
			
		||||
        oSafeDis = 30;
 | 
			
		||||
        oCX = roamingCamera.camera.position.x;
 | 
			
		||||
        oCY = roamingCamera.camera.position.y;
 | 
			
		||||
        oCZ = roamingCamera.camera.position.z;
 | 
			
		||||
    } else {
 | 
			
		||||
        oX = trackCamera[cur].getX();
 | 
			
		||||
        oY = trackCamera[cur].getY();
 | 
			
		||||
        oZ = trackCamera[cur].getZ();
 | 
			
		||||
        oTheta = trackCamera[cur].theta;
 | 
			
		||||
        oPhi = trackCamera[cur].phi;
 | 
			
		||||
        oDistance = trackCamera[cur].distance;
 | 
			
		||||
        oSafeDis = trackCamera[cur].safeDistance;
 | 
			
		||||
        oCX = trackCamera[cur].getCenterX();
 | 
			
		||||
        oCY = trackCamera[cur].getCenterY();
 | 
			
		||||
        oCZ = trackCamera[cur].getCenterZ();
 | 
			
		||||
    }
 | 
			
		||||
    if (next == null) {
 | 
			
		||||
        dCX = dX = arguments[2] - oX;
 | 
			
		||||
        dCY = dY = arguments[3] - oY;
 | 
			
		||||
        dCZ = dZ = arguments[4] - oZ;
 | 
			
		||||
        dTheta = 0.2 - oTheta;
 | 
			
		||||
        dPhi = 0.3 - oPhi;
 | 
			
		||||
        dDistance = 30 - oDistance;
 | 
			
		||||
        dSafeDis = 30 - oSafeDis;
 | 
			
		||||
    } else {
 | 
			
		||||
        dX = trackCamera[next].getX() - oX;
 | 
			
		||||
        dY = trackCamera[next].getY() - oY;
 | 
			
		||||
        dZ = trackCamera[next].getZ() - oZ;
 | 
			
		||||
        dCX = trackCamera[next].getCenterX() - oCX;
 | 
			
		||||
        dCY = trackCamera[next].getCenterY() - oCY;
 | 
			
		||||
        dCZ = trackCamera[next].getCenterZ() - oCZ;
 | 
			
		||||
        dTheta = trackCamera[next].theta - oTheta;
 | 
			
		||||
        dPhi = trackCamera[next].phi - oPhi;
 | 
			
		||||
        dDistance = trackCamera[next].distance - oDistance;
 | 
			
		||||
        dSafeDis = trackCamera[next].safeDistance - oSafeDis;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function cameraCopy(cameraDst, cameraSrc) {
 | 
			
		||||
    cameraDst.theta = cameraSrc.theta;
 | 
			
		||||
    cameraDst.phi = cameraSrc.phi;
 | 
			
		||||
    cameraDst.distance = cameraSrc.distance;
 | 
			
		||||
    cameraDst.safeDistance = cameraSrc.safeDistance;
 | 
			
		||||
    cameraDst.body = cameraSrc.body;
 | 
			
		||||
    cameraDst.setCamera();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										547
									
								
								static/pkg/solar-sys/js/data.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,547 @@
 | 
			
		||||
celestialBodies = {
 | 
			
		||||
    Sun: new CelestialBody({
 | 
			
		||||
        name: "Sun",
 | 
			
		||||
        star: true,
 | 
			
		||||
        parent: "Sun",
 | 
			
		||||
        radius: 200.,
 | 
			
		||||
        shineColor: 0xfff700,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            semiMajorAxis: 0.
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 2500,
 | 
			
		||||
            inclination: 0,
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "basic",
 | 
			
		||||
            diffuse: {map: "res/sol/diffuse.png"}
 | 
			
		||||
        },
 | 
			
		||||
        atmosphere: {
 | 
			
		||||
            cloud: {
 | 
			
		||||
                map: "res/sol/overlay.png",
 | 
			
		||||
                height: 1,
 | 
			
		||||
                speed: 1
 | 
			
		||||
            }
 | 
			
		||||
        },
 | 
			
		||||
        halo: {
 | 
			
		||||
            color: new THREE.Color(0xfff700),
 | 
			
		||||
            radius: 500.
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Mercury: new CelestialBody({
 | 
			
		||||
        name: "Mercury",
 | 
			
		||||
        radius: 3.8256,
 | 
			
		||||
        parent: "Sun",
 | 
			
		||||
        shineColor: 0x9999ff,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 1.204,
 | 
			
		||||
            semiMajorAxis: 387.1,
 | 
			
		||||
            eccentricity: 0.2056,
 | 
			
		||||
            inclination: 7.0049
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 1407.509405,
 | 
			
		||||
            inclination: 28.55,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/mercury/diffuse.jpg"},
 | 
			
		||||
            bump: {map: "res/mercury/bump.jpg", height: 0.}
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Venus: new CelestialBody({
 | 
			
		||||
        name: "Venus",
 | 
			
		||||
        radius: 9.488,
 | 
			
		||||
        parent: "Sun",
 | 
			
		||||
        shineColor: 0x9999ff,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 3.076,
 | 
			
		||||
            semiMajorAxis: 723.3,
 | 
			
		||||
            eccentricity: 0.0068,
 | 
			
		||||
            inclination: 3.3947
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 5832.443616,
 | 
			
		||||
            inclination: 157.16,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/venus/diffuse.jpg"},
 | 
			
		||||
            bump: {map: "res/venus/bump.jpg", height: 0.}
 | 
			
		||||
        },
 | 
			
		||||
        atmosphere: {
 | 
			
		||||
            cloud: {
 | 
			
		||||
                map: "res/venus/clouds.jpg",
 | 
			
		||||
                height: 0.5,
 | 
			
		||||
                speed: 0.02
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Earth: new CelestialBody({
 | 
			
		||||
        name: "Earth",
 | 
			
		||||
        radius: 10.,
 | 
			
		||||
        parent: "Sun",
 | 
			
		||||
        shineColor: 0x6666ff,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 5.,
 | 
			
		||||
            semiMajorAxis: 1000.,
 | 
			
		||||
            eccentricity: 0.0167,
 | 
			
		||||
            inclination: 0.0001
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 23.93447117,
 | 
			
		||||
            inclination: -23.4392911,
 | 
			
		||||
            meridianAngle: 280.147,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "phong",
 | 
			
		||||
            diffuse: {map: "res/earth/diffuse.jpg"},
 | 
			
		||||
            specular: {map: "res/earth/spec.jpg", color: 0x243232, shininess: 25},
 | 
			
		||||
            bump: {map: "res/earth/bump.jpg", height: 0.05},
 | 
			
		||||
            night: {map: "res/earth/night.png"}
 | 
			
		||||
        },
 | 
			
		||||
        atmosphere: {
 | 
			
		||||
            cloud: {
 | 
			
		||||
                map: "res/earth/clouds.png",
 | 
			
		||||
                height: 0.1,
 | 
			
		||||
                speed: 0.02
 | 
			
		||||
            },
 | 
			
		||||
            scattering: true,
 | 
			
		||||
            atmosphereColor: new THREE.Vector3(0.5, 0.7, 0.8),
 | 
			
		||||
            sunsetColor: new THREE.Vector3(0.8, 0.7, 0.6),
 | 
			
		||||
            atmosphereStrength: 1.5,
 | 
			
		||||
            sunsetStrength: 1.0
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Comet: new CelestialBody({
 | 
			
		||||
        name: "Comet",
 | 
			
		||||
        parent: "Sun",
 | 
			
		||||
        radius: 0,
 | 
			
		||||
        spherical: false,
 | 
			
		||||
        isComet: true,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 3.5,
 | 
			
		||||
            semiMajorAxis: 3000.,
 | 
			
		||||
            eccentricity: 0.5,
 | 
			
		||||
            inclination: 10.,
 | 
			
		||||
        },
 | 
			
		||||
    }),
 | 
			
		||||
    Ship: new CelestialBody({
 | 
			
		||||
        name: "Ship",
 | 
			
		||||
        parent: "Earth",
 | 
			
		||||
        radius: 0.2,
 | 
			
		||||
        spherical: false,
 | 
			
		||||
        obj: {
 | 
			
		||||
            path: "res/space/",
 | 
			
		||||
            objPath: "tiangong.obj",
 | 
			
		||||
            mtlPath: "tiangong.mtl",
 | 
			
		||||
            angle: -30,
 | 
			
		||||
            scale: 0.008,
 | 
			
		||||
        },
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 1.0,
 | 
			
		||||
            semiMajorAxis: 15.,
 | 
			
		||||
            inclination: 30,
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 100.0,
 | 
			
		||||
            inclination: 0,
 | 
			
		||||
        },
 | 
			
		||||
    }),
 | 
			
		||||
    Astronaut: new CelestialBody({
 | 
			
		||||
        name: "Astronaut",
 | 
			
		||||
        parent: "Earth",
 | 
			
		||||
        radius: 0.05,
 | 
			
		||||
        spherical: false,
 | 
			
		||||
        obj: {
 | 
			
		||||
            path: "res/space/",
 | 
			
		||||
            objPath: "man.obj",
 | 
			
		||||
            mtlPath: null,
 | 
			
		||||
            scale: 0.008,
 | 
			
		||||
            angle: 235,
 | 
			
		||||
            x: 0.04,
 | 
			
		||||
            y: 0.02,
 | 
			
		||||
            z: 0.01,
 | 
			
		||||
        },
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 1.0,
 | 
			
		||||
            semiMajorAxis: 15.,
 | 
			
		||||
            inclination: 30,
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 100.0,
 | 
			
		||||
            inclination: 0,
 | 
			
		||||
        },
 | 
			
		||||
    }),
 | 
			
		||||
    Moon: new CelestialBody({
 | 
			
		||||
        name: "Moon",
 | 
			
		||||
        radius: 2.7243,
 | 
			
		||||
        parent: "Earth",
 | 
			
		||||
        shineColor: 0xff9988,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 2.0749,
 | 
			
		||||
            semiMajorAxis: 25.,
 | 
			
		||||
            eccentricity: 0.0549,
 | 
			
		||||
            inclination: 5.15
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 655.2,
 | 
			
		||||
            inclination: 23.4608,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/moon/diffuse.jpg"},
 | 
			
		||||
            bump: {map: "res/moon/bump.jpg", height: 0.1}
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Mars: new CelestialBody({
 | 
			
		||||
        name: "Mars",
 | 
			
		||||
        radius: 5.3226,
 | 
			
		||||
        parent: "Sun",
 | 
			
		||||
        shineColor: 0xff9988,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 9.4095,
 | 
			
		||||
            semiMajorAxis: 1523.7,
 | 
			
		||||
            eccentricity: 0.0934,
 | 
			
		||||
            inclination: 1.8506
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 24.622962156,
 | 
			
		||||
            inclination: 37.11350,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/mars/diffuse.jpg"},
 | 
			
		||||
            bump: {map: "res/mars/bump.jpg", height: 1.}
 | 
			
		||||
        },
 | 
			
		||||
        atmosphere: {
 | 
			
		||||
            scattering: true,
 | 
			
		||||
            atmosphereColor: new THREE.Vector3(0.9, 0.8, 0.6),
 | 
			
		||||
            sunsetColor: new THREE.Vector3(0.4, 0.5, 0.7),
 | 
			
		||||
            atmosphereStrength: 1.0,
 | 
			
		||||
            sunsetStrength: 0.9
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Phobos: new CelestialBody({
 | 
			
		||||
        name: "Phobos",
 | 
			
		||||
        radius: 1,
 | 
			
		||||
        parent: "Mars",
 | 
			
		||||
        shineColor: 0xff9988,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 1.5945,
 | 
			
		||||
            semiMajorAxis: 20,
 | 
			
		||||
            eccentricity: 0.0151,
 | 
			
		||||
            inclination: 1.082
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 100.,
 | 
			
		||||
            inclination: 37.10,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/phobos/diffuse.jpg"},
 | 
			
		||||
            bump: {map: "res/phobos/bump.jpg", height: 10.}
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Deimos: new CelestialBody({
 | 
			
		||||
        name: "Deimos",
 | 
			
		||||
        radius: 0.5,
 | 
			
		||||
        parent: "Mars",
 | 
			
		||||
        shineColor: 0xff9988,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 6.3122,
 | 
			
		||||
            semiMajorAxis: 30,
 | 
			
		||||
            eccentricity: 0.00033,
 | 
			
		||||
            inclination: 1.791
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 150.,
 | 
			
		||||
            inclination: 36.48,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/deimos/diffuse.jpg"},
 | 
			
		||||
            bump: {map: "res/deimos/bump.jpg", height: 10.}
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Jupiter: new CelestialBody({
 | 
			
		||||
        name: "Jupiter",
 | 
			
		||||
        radius: 112.09,
 | 
			
		||||
        parent: "Sun",
 | 
			
		||||
        shineColor: 0x9999ff,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 59.3,
 | 
			
		||||
            semiMajorAxis: 2000.,
 | 
			
		||||
            eccentricity: 0.0484,
 | 
			
		||||
            inclination: 1.3053
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 238.23,
 | 
			
		||||
            inclination: 2.22,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/jupiter/diffuse.jpg"},
 | 
			
		||||
        },
 | 
			
		||||
        atmosphere: {
 | 
			
		||||
            cloud: {
 | 
			
		||||
                map: "res/jupiter/clouds.png",
 | 
			
		||||
                height: 0.3,
 | 
			
		||||
                speed: 0.02
 | 
			
		||||
            },
 | 
			
		||||
            scattering: true,
 | 
			
		||||
            atmosphereColor: new THREE.Vector3(1.0, 0.8, 0.7),
 | 
			
		||||
            sunsetColor: new THREE.Vector3(0.7, 0.7, 0.8),
 | 
			
		||||
            atmosphereStrength: 1.8,
 | 
			
		||||
            sunsetStrength: 0.6
 | 
			
		||||
        },
 | 
			
		||||
    }),
 | 
			
		||||
    Callisto: new CelestialBody({
 | 
			
		||||
        name: "Callisto",
 | 
			
		||||
        radius: 4.0,
 | 
			
		||||
        parent: "Jupiter",
 | 
			
		||||
        shineColor: 0xff9988,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 2.49,
 | 
			
		||||
            semiMajorAxis: 200.,
 | 
			
		||||
            eccentricity: 0.0045045,
 | 
			
		||||
            inclination: 0.384285,
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 100.,
 | 
			
		||||
            inclination: 25.51,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/callisto/diffuse.jpg"},
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Europa: new CelestialBody({
 | 
			
		||||
        name: "Europa",
 | 
			
		||||
        radius: 3.0,
 | 
			
		||||
        parent: "Jupiter",
 | 
			
		||||
        shineColor: 0xff9988,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 17.76,
 | 
			
		||||
            semiMajorAxis: 160.,
 | 
			
		||||
            eccentricity: 0.0101,
 | 
			
		||||
            inclination: 0.470,
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 150.,
 | 
			
		||||
            inclination: 25.49,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/europa/diffuse.jpg"},
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Io: new CelestialBody({
 | 
			
		||||
        name: "Io",
 | 
			
		||||
        radius: 3.0,
 | 
			
		||||
        parent: "Jupiter",
 | 
			
		||||
        shineColor: 0xff9988,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 8.85,
 | 
			
		||||
            semiMajorAxis: 100.,
 | 
			
		||||
            eccentricity: 0.0041,
 | 
			
		||||
            inclination: 0.040,
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 100.,
 | 
			
		||||
            inclination: 25.50,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/io/diffuse.png"},
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Saturn: new CelestialBody({
 | 
			
		||||
        name: "Saturn",
 | 
			
		||||
        radius: 94.49,
 | 
			
		||||
        parent: "Sun",
 | 
			
		||||
        shineColor: 0x9999ff,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 40.0,
 | 
			
		||||
            semiMajorAxis: 2500.,
 | 
			
		||||
            eccentricity: 0.0542,
 | 
			
		||||
            inclination: 2.4845
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 255.75,
 | 
			
		||||
            inclination: 28.052,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/saturn/diffuse.png"},
 | 
			
		||||
            bump: {map: "res/saturn/bump.png"},
 | 
			
		||||
        },
 | 
			
		||||
        atmosphere: {
 | 
			
		||||
            cloud: {
 | 
			
		||||
                map: "res/saturn/clouds.png",
 | 
			
		||||
                height: 0.5,
 | 
			
		||||
                speed: 0.05
 | 
			
		||||
            },
 | 
			
		||||
            scattering: true,
 | 
			
		||||
            atmosphereColor: new THREE.Vector3(0.8, 0.7, 0.5),
 | 
			
		||||
            sunsetColor: new THREE.Vector3(0.7, 0.7, 0.8),
 | 
			
		||||
            atmosphereStrength: 1.5,
 | 
			
		||||
            sunsetStrength: 0.8
 | 
			
		||||
        },
 | 
			
		||||
        ring: {
 | 
			
		||||
            map: "res/saturn/ring.png",
 | 
			
		||||
            lower: 5,
 | 
			
		||||
            higher: 80,
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Dione: new CelestialBody({
 | 
			
		||||
        name: "Dione",
 | 
			
		||||
        radius: 5.0,
 | 
			
		||||
        parent: "Saturn",
 | 
			
		||||
        shineColor: 0xff9988,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 3.0,
 | 
			
		||||
            semiMajorAxis: 200.,
 | 
			
		||||
            eccentricity: 0.05,
 | 
			
		||||
            inclination: 0.0049,
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 130.,
 | 
			
		||||
            inclination: 22.9,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/dione/diffuse.jpg"},
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Titan: new CelestialBody({
 | 
			
		||||
        name: "Titan",
 | 
			
		||||
        radius: 6.0,
 | 
			
		||||
        parent: "Saturn",
 | 
			
		||||
        shineColor: 0xff9988,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 4.0,
 | 
			
		||||
            semiMajorAxis: 150.,
 | 
			
		||||
            eccentricity: 0.05,
 | 
			
		||||
            inclination: 0.0049,
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 120.,
 | 
			
		||||
            inclination: 1.53,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/titan/diffuse.jpg"},
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Uranus: new CelestialBody({
 | 
			
		||||
        name: "Uranus",
 | 
			
		||||
        radius: 40.07,
 | 
			
		||||
        parent: "Sun",
 | 
			
		||||
        shineColor: 0x9999ff,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 420.069,
 | 
			
		||||
            semiMajorAxis: 3000.,
 | 
			
		||||
            eccentricity: 0.0472,
 | 
			
		||||
            inclination: 0.7699
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 413.76,
 | 
			
		||||
            inclination: 97.722,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/uranus/diffuse.jpg"},
 | 
			
		||||
        },
 | 
			
		||||
        ring: {
 | 
			
		||||
            map: "res/uranus/ring.png",
 | 
			
		||||
            lower: 10,
 | 
			
		||||
            higher: 20,
 | 
			
		||||
        },
 | 
			
		||||
        atmosphere: {
 | 
			
		||||
            scattering: true,
 | 
			
		||||
            atmosphereColor: new THREE.Vector3(0.5, 0.9, 0.7),
 | 
			
		||||
            sunsetColor: new THREE.Vector3(0.7, 0.9, 0.8),
 | 
			
		||||
            atmosphereStrength: 0.2,
 | 
			
		||||
            sunsetStrength: 0.7
 | 
			
		||||
        },
 | 
			
		||||
    }),
 | 
			
		||||
    Neptune: new CelestialBody({
 | 
			
		||||
        name: "Neptune",
 | 
			
		||||
        radius: 38.83,
 | 
			
		||||
        parent: "Sun",
 | 
			
		||||
        shineColor: 0x9999ff,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 823.965,
 | 
			
		||||
            semiMajorAxis: 3500.,
 | 
			
		||||
            eccentricity: 0.0097,
 | 
			
		||||
            inclination: 1.7692
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 386.64,
 | 
			
		||||
            inclination: 28.03,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/neptune/diffuse.jpg"},
 | 
			
		||||
        },
 | 
			
		||||
        ring: {
 | 
			
		||||
            map: "res/neptune/ring.png",
 | 
			
		||||
            lower: 10,
 | 
			
		||||
            higher: 20,
 | 
			
		||||
        }
 | 
			
		||||
    }),
 | 
			
		||||
    Pluto: new CelestialBody({
 | 
			
		||||
        name: "Pluto",
 | 
			
		||||
        radius: 15.,
 | 
			
		||||
        parent: "Sun",
 | 
			
		||||
        shineColor: 0x9999ff,
 | 
			
		||||
        orbit: {
 | 
			
		||||
            period: 32.0,
 | 
			
		||||
            semiMajorAxis: 4000.,
 | 
			
		||||
            eccentricity: 0.2482,
 | 
			
		||||
            inclination: 17.1449
 | 
			
		||||
        },
 | 
			
		||||
        rotation: {
 | 
			
		||||
            period: 153.292944,
 | 
			
		||||
            inclination: 115.60,
 | 
			
		||||
            meridianAngle: 0.,
 | 
			
		||||
            offset: 0.
 | 
			
		||||
        },
 | 
			
		||||
        material: {
 | 
			
		||||
            type: "lambert",
 | 
			
		||||
            diffuse: {map: "res/pluto/diffuse.jpg"},
 | 
			
		||||
        },
 | 
			
		||||
    }),
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										258
									
								
								static/pkg/solar-sys/js/index.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,258 @@
 | 
			
		||||
(function ($) {
 | 
			
		||||
 | 
			
		||||
    // Creating a number of jQuery plugins that you can use to
 | 
			
		||||
    // initialize and control the progress meters.
 | 
			
		||||
 | 
			
		||||
    $.fn.progressInitialize = function () {
 | 
			
		||||
 | 
			
		||||
        // This function creates the necessary markup for the progress meter
 | 
			
		||||
        // and sets up a few event listeners.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // Loop through all the buttons:
 | 
			
		||||
 | 
			
		||||
        return this.each(function () {
 | 
			
		||||
 | 
			
		||||
            var button = $(this),
 | 
			
		||||
                progress = 0;
 | 
			
		||||
 | 
			
		||||
            // Extract the data attributes into the options object.
 | 
			
		||||
            // If they are missing, they will receive default values.
 | 
			
		||||
 | 
			
		||||
            var options = $.extend({
 | 
			
		||||
                type: 'background-horizontal',
 | 
			
		||||
                loading: 'Loading',
 | 
			
		||||
                finished: 'Done'
 | 
			
		||||
            }, button.data());
 | 
			
		||||
 | 
			
		||||
            // Add the data attributes if they are missing from the element.
 | 
			
		||||
            // They are used by our CSS code to show the messages
 | 
			
		||||
            button.attr({'data-loading': options.loading, 'data-finished': options.finished});
 | 
			
		||||
 | 
			
		||||
            // Add the needed markup for the progress bar to the button
 | 
			
		||||
            var bar = $('<span class="tz-bar ' + options.type + '">').appendTo(button);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            // The progress event tells the button to update the progress bar
 | 
			
		||||
            button.on('progress', function (e, val, absolute, finish) {
 | 
			
		||||
 | 
			
		||||
                if (!button.hasClass('in-progress')) {
 | 
			
		||||
 | 
			
		||||
                    // This is the first progress event for the button (or the
 | 
			
		||||
                    // first after it has finished in a previous run). Re-initialize
 | 
			
		||||
                    // the progress and remove some classes that may be left.
 | 
			
		||||
 | 
			
		||||
                    bar.show();
 | 
			
		||||
                    progress = 0;
 | 
			
		||||
                    button.removeClass('finished').addClass('in-progress')
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // val, absolute and finish are event data passed by the progressIncrement
 | 
			
		||||
                // and progressSet methods that you can see near the end of this file.
 | 
			
		||||
 | 
			
		||||
                if (absolute) {
 | 
			
		||||
                    progress = val;
 | 
			
		||||
                }
 | 
			
		||||
                else {
 | 
			
		||||
                    progress += val;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (progress >= 100) {
 | 
			
		||||
                    progress = 100;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // if(finish){
 | 
			
		||||
                //
 | 
			
		||||
                //     button.removeClass('in-progress').addClass('finished');
 | 
			
		||||
                //
 | 
			
		||||
                //     bar.delay(500).fadeOut(function(){
 | 
			
		||||
                //
 | 
			
		||||
                //         // Trigger the custom progress-finish event
 | 
			
		||||
                //         button.trigger('progress-finish');
 | 
			
		||||
                //         setProgress(0);
 | 
			
		||||
                //     });
 | 
			
		||||
                //
 | 
			
		||||
                // }
 | 
			
		||||
 | 
			
		||||
                setProgress(progress);
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            function setProgress(percentage) {
 | 
			
		||||
                bar.filter('.background-horizontal,.background-bar').width(percentage + '%');
 | 
			
		||||
                bar.filter('.background-vertical').height(percentage + '%');
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // progressStart simulates activity on the progress meter. Call it first,
 | 
			
		||||
    // if the progress is going to take a long time to finish.
 | 
			
		||||
 | 
			
		||||
    $.fn.progressStart = function () {
 | 
			
		||||
 | 
			
		||||
        var button = this.first(),
 | 
			
		||||
            last_progress = new Date().getTime();
 | 
			
		||||
 | 
			
		||||
        if (button.hasClass('in-progress')) {
 | 
			
		||||
            // Don't start it a second time!
 | 
			
		||||
            return this;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        button.on('progress', function () {
 | 
			
		||||
            last_progress = new Date().getTime();
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        // Every half a second check whether the progress
 | 
			
		||||
        // has been incremented in the last two seconds
 | 
			
		||||
 | 
			
		||||
        var interval = window.setInterval(function () {
 | 
			
		||||
 | 
			
		||||
            if (new Date().getTime() > 2000 + last_progress) {
 | 
			
		||||
 | 
			
		||||
                // There has been no activity for two seconds. Increment the progress
 | 
			
		||||
                // bar a little bit to show that something is happening
 | 
			
		||||
 | 
			
		||||
                button.progressIncrement(5);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        }, 500);
 | 
			
		||||
 | 
			
		||||
        button.on('progress-finish', function () {
 | 
			
		||||
            window.clearInterval(interval);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        return button.progressIncrement(10);
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    $.fn.progressFinish = function () {
 | 
			
		||||
        return this.first().progressSet(100);
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    $.fn.progressIncrement = function (val) {
 | 
			
		||||
 | 
			
		||||
        val = val || 10;
 | 
			
		||||
 | 
			
		||||
        var button = this.first();
 | 
			
		||||
 | 
			
		||||
        button.trigger('progress', [val])
 | 
			
		||||
 | 
			
		||||
        return this;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    $.fn.progressSet = function (val) {
 | 
			
		||||
        val = val || 10;
 | 
			
		||||
 | 
			
		||||
        var finish = false;
 | 
			
		||||
        if (val >= 100) {
 | 
			
		||||
            finish = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        return this.first().trigger('progress', [val, true, finish]);
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // This function creates a progress meter that
 | 
			
		||||
    // finishes in a specified amount of time.
 | 
			
		||||
 | 
			
		||||
    $.fn.progressTimed = function (seconds, cb) {
 | 
			
		||||
 | 
			
		||||
        var button = this.first(),
 | 
			
		||||
            bar = button.find('.tz-bar');
 | 
			
		||||
 | 
			
		||||
        if (button.is('.in-progress')) {
 | 
			
		||||
            return this;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Set a transition declaration for the duration of the meter.
 | 
			
		||||
        // CSS will do the job of animating the progress bar for us.
 | 
			
		||||
 | 
			
		||||
        bar.css('transition', seconds + 's linear');
 | 
			
		||||
        button.progressSet(99);
 | 
			
		||||
 | 
			
		||||
        window.setTimeout(function () {
 | 
			
		||||
            bar.css('transition', '');
 | 
			
		||||
            button.progressFinish();
 | 
			
		||||
 | 
			
		||||
            if ($.isFunction(cb)) {
 | 
			
		||||
                cb();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        }, seconds * 1000);
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    function PreLoad(imgs, options) {
 | 
			
		||||
        this.imgs = (typeof imgs === 'string') ? [imgs] : imgs;
 | 
			
		||||
        this.opts = $.extend({}, PreLoad.DEFAULTS, options);
 | 
			
		||||
 | 
			
		||||
        if (this.opts.order === 'ordered') {
 | 
			
		||||
            this._ordered();
 | 
			
		||||
        } else {
 | 
			
		||||
            this._unordered();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    PreLoad.DEFAULTS = {
 | 
			
		||||
        order: 'unordered', //无序预加载
 | 
			
		||||
        each: null, //每张图片加载完毕后执行
 | 
			
		||||
        all: null // 所有图片加载完毕后执行
 | 
			
		||||
    };
 | 
			
		||||
    PreLoad.prototype._ordered = function () {
 | 
			
		||||
        var imgs = this.imgs,
 | 
			
		||||
            opts = this.opts,
 | 
			
		||||
            count = 0,
 | 
			
		||||
            len = imgs.length;
 | 
			
		||||
 | 
			
		||||
        function load() {
 | 
			
		||||
            var imgObj = new Image();
 | 
			
		||||
 | 
			
		||||
            $(imgObj).on('load error', function () {
 | 
			
		||||
                opts.each && opts.each(count);
 | 
			
		||||
                if (count >= len) {
 | 
			
		||||
                    //所有图片全部加载完成
 | 
			
		||||
                    opts.all && opts.all();
 | 
			
		||||
                } else {
 | 
			
		||||
                    load();
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                count++;
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            imgObj.src = imgs[count];
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        load();
 | 
			
		||||
    };
 | 
			
		||||
    PreLoad.prototype._unordered = function () {//无序加载
 | 
			
		||||
 | 
			
		||||
        var imgs = this.imgs,
 | 
			
		||||
            opts = this.opts,
 | 
			
		||||
            count = 0,
 | 
			
		||||
            len = imgs.length;
 | 
			
		||||
 | 
			
		||||
        $.each(imgs, function (i, src) {
 | 
			
		||||
            if (typeof src != 'string') return;
 | 
			
		||||
 | 
			
		||||
            var imgObj = new Image();
 | 
			
		||||
 | 
			
		||||
            $(imgObj).on('load error', function () {
 | 
			
		||||
 | 
			
		||||
                opts.each && opts.each(count);
 | 
			
		||||
 | 
			
		||||
                if (count >= len - 1) {
 | 
			
		||||
                    opts.all && opts.all();
 | 
			
		||||
                }
 | 
			
		||||
                count++;
 | 
			
		||||
            });
 | 
			
		||||
 | 
			
		||||
            imgObj.src = src;
 | 
			
		||||
        });
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    $.extend({
 | 
			
		||||
        preLoad: function (imgs, opts) {
 | 
			
		||||
            new PreLoad(imgs, opts);
 | 
			
		||||
        }
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
})(jQuery);
 | 
			
		||||
							
								
								
									
										300
									
								
								static/pkg/solar-sys/js/libs/FirstPersonControls.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,300 @@
 | 
			
		||||
/**
 | 
			
		||||
 * @author mrdoob / http://mrdoob.com/
 | 
			
		||||
 * @author alteredq / http://alteredqualia.com/
 | 
			
		||||
 * @author paulirish / http://paulirish.com/
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
THREE.FirstPersonControls = function ( object, domElement ) {
 | 
			
		||||
 | 
			
		||||
	this.object = object;
 | 
			
		||||
	this.target = new THREE.Vector3( 0, 0, 0 );
 | 
			
		||||
 | 
			
		||||
	this.domElement = ( domElement !== undefined ) ? domElement : document;
 | 
			
		||||
 | 
			
		||||
	this.enabled = true;
 | 
			
		||||
 | 
			
		||||
	this.movementSpeed = 1.0;
 | 
			
		||||
	this.lookSpeed = 0.005;
 | 
			
		||||
 | 
			
		||||
	this.lookVertical = true;
 | 
			
		||||
	this.autoForward = false;
 | 
			
		||||
 | 
			
		||||
	this.activeLook = true;
 | 
			
		||||
 | 
			
		||||
	this.heightSpeed = false;
 | 
			
		||||
	this.heightCoef = 1.0;
 | 
			
		||||
	this.heightMin = 0.0;
 | 
			
		||||
	this.heightMax = 1.0;
 | 
			
		||||
 | 
			
		||||
	this.constrainVertical = false;
 | 
			
		||||
	this.verticalMin = 0;
 | 
			
		||||
	this.verticalMax = Math.PI;
 | 
			
		||||
 | 
			
		||||
	this.autoSpeedFactor = 0.0;
 | 
			
		||||
 | 
			
		||||
	this.mouseX = 0;
 | 
			
		||||
	this.mouseY = 0;
 | 
			
		||||
 | 
			
		||||
	this.lat = 0;
 | 
			
		||||
	this.lon = 0;
 | 
			
		||||
	this.phi = 0;
 | 
			
		||||
	this.theta = 0;
 | 
			
		||||
 | 
			
		||||
	this.moveForward = false;
 | 
			
		||||
	this.moveBackward = false;
 | 
			
		||||
	this.moveLeft = false;
 | 
			
		||||
	this.moveRight = false;
 | 
			
		||||
 | 
			
		||||
	this.mouseDragOn = false;
 | 
			
		||||
 | 
			
		||||
	this.viewHalfX = 0;
 | 
			
		||||
	this.viewHalfY = 0;
 | 
			
		||||
 | 
			
		||||
	if ( this.domElement !== document ) {
 | 
			
		||||
 | 
			
		||||
		this.domElement.setAttribute( 'tabindex', - 1 );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	//
 | 
			
		||||
 | 
			
		||||
	this.handleResize = function () {
 | 
			
		||||
 | 
			
		||||
		if ( this.domElement === document ) {
 | 
			
		||||
 | 
			
		||||
			this.viewHalfX = window.innerWidth / 2;
 | 
			
		||||
			this.viewHalfY = window.innerHeight / 2;
 | 
			
		||||
 | 
			
		||||
		} else {
 | 
			
		||||
 | 
			
		||||
			this.viewHalfX = this.domElement.offsetWidth / 2;
 | 
			
		||||
			this.viewHalfY = this.domElement.offsetHeight / 2;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.onMouseDown = function ( event ) {
 | 
			
		||||
 | 
			
		||||
		if ( this.domElement !== document ) {
 | 
			
		||||
 | 
			
		||||
			this.domElement.focus();
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		event.preventDefault();
 | 
			
		||||
		event.stopPropagation();
 | 
			
		||||
 | 
			
		||||
		if ( this.activeLook ) {
 | 
			
		||||
 | 
			
		||||
			switch ( event.button ) {
 | 
			
		||||
 | 
			
		||||
				case 0: this.moveForward = true; break;
 | 
			
		||||
				case 2: this.moveBackward = true; break;
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		this.mouseDragOn = true;
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.onMouseUp = function ( event ) {
 | 
			
		||||
 | 
			
		||||
		event.preventDefault();
 | 
			
		||||
		event.stopPropagation();
 | 
			
		||||
 | 
			
		||||
		if ( this.activeLook ) {
 | 
			
		||||
 | 
			
		||||
			switch ( event.button ) {
 | 
			
		||||
 | 
			
		||||
				case 0: this.moveForward = false; break;
 | 
			
		||||
				case 2: this.moveBackward = false; break;
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		this.mouseDragOn = false;
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.onMouseMove = function ( event ) {
 | 
			
		||||
 | 
			
		||||
		if ( this.domElement === document ) {
 | 
			
		||||
 | 
			
		||||
			this.mouseX = event.pageX - this.viewHalfX;
 | 
			
		||||
			this.mouseY = event.pageY - this.viewHalfY;
 | 
			
		||||
 | 
			
		||||
		} else {
 | 
			
		||||
 | 
			
		||||
			this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX;
 | 
			
		||||
			this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.onKeyDown = function ( event ) {
 | 
			
		||||
 | 
			
		||||
		//event.preventDefault();
 | 
			
		||||
 | 
			
		||||
		switch ( event.keyCode ) {
 | 
			
		||||
 | 
			
		||||
			case 38: /*up*/
 | 
			
		||||
			case 87: /*W*/ this.moveForward = true; break;
 | 
			
		||||
 | 
			
		||||
			case 37: /*left*/
 | 
			
		||||
			case 65: /*A*/ this.moveLeft = true; break;
 | 
			
		||||
 | 
			
		||||
			case 40: /*down*/
 | 
			
		||||
			case 83: /*S*/ this.moveBackward = true; break;
 | 
			
		||||
 | 
			
		||||
			case 39: /*right*/
 | 
			
		||||
			case 68: /*D*/ this.moveRight = true; break;
 | 
			
		||||
 | 
			
		||||
			case 82: /*R*/ this.moveUp = true; break;
 | 
			
		||||
			case 70: /*F*/ this.moveDown = true; break;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.onKeyUp = function ( event ) {
 | 
			
		||||
 | 
			
		||||
		switch ( event.keyCode ) {
 | 
			
		||||
 | 
			
		||||
			case 38: /*up*/
 | 
			
		||||
			case 87: /*W*/ this.moveForward = false; break;
 | 
			
		||||
 | 
			
		||||
			case 37: /*left*/
 | 
			
		||||
			case 65: /*A*/ this.moveLeft = false; break;
 | 
			
		||||
 | 
			
		||||
			case 40: /*down*/
 | 
			
		||||
			case 83: /*S*/ this.moveBackward = false; break;
 | 
			
		||||
 | 
			
		||||
			case 39: /*right*/
 | 
			
		||||
			case 68: /*D*/ this.moveRight = false; break;
 | 
			
		||||
 | 
			
		||||
			case 82: /*R*/ this.moveUp = false; break;
 | 
			
		||||
			case 70: /*F*/ this.moveDown = false; break;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.update = function( delta ) {
 | 
			
		||||
 | 
			
		||||
		if ( this.enabled === false ) return;
 | 
			
		||||
 | 
			
		||||
		if ( this.heightSpeed ) {
 | 
			
		||||
 | 
			
		||||
			var y = THREE.Math.clamp( this.object.position.y, this.heightMin, this.heightMax );
 | 
			
		||||
			var heightDelta = y - this.heightMin;
 | 
			
		||||
 | 
			
		||||
			this.autoSpeedFactor = delta * ( heightDelta * this.heightCoef );
 | 
			
		||||
 | 
			
		||||
		} else {
 | 
			
		||||
 | 
			
		||||
			this.autoSpeedFactor = 0.0;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		var actualMoveSpeed = delta * this.movementSpeed;
 | 
			
		||||
 | 
			
		||||
		if ( this.moveForward || ( this.autoForward && ! this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) );
 | 
			
		||||
		if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed );
 | 
			
		||||
 | 
			
		||||
		if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed );
 | 
			
		||||
		if ( this.moveRight ) this.object.translateX( actualMoveSpeed );
 | 
			
		||||
 | 
			
		||||
		if ( this.moveUp ) this.object.translateY( actualMoveSpeed );
 | 
			
		||||
		if ( this.moveDown ) this.object.translateY( - actualMoveSpeed );
 | 
			
		||||
 | 
			
		||||
		var actualLookSpeed = delta * this.lookSpeed;
 | 
			
		||||
 | 
			
		||||
		if ( ! this.activeLook ) {
 | 
			
		||||
 | 
			
		||||
			actualLookSpeed = 0;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		var verticalLookRatio = 1;
 | 
			
		||||
 | 
			
		||||
		if ( this.constrainVertical ) {
 | 
			
		||||
 | 
			
		||||
			verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		this.lon += this.mouseX * actualLookSpeed;
 | 
			
		||||
		if ( this.lookVertical ) this.lat -= this.mouseY * actualLookSpeed * verticalLookRatio;
 | 
			
		||||
 | 
			
		||||
		this.lat = Math.max( - 85, Math.min( 85, this.lat ) );
 | 
			
		||||
		this.phi = THREE.Math.degToRad( 90 - this.lat );
 | 
			
		||||
 | 
			
		||||
		this.theta = THREE.Math.degToRad( this.lon );
 | 
			
		||||
 | 
			
		||||
		if ( this.constrainVertical ) {
 | 
			
		||||
 | 
			
		||||
			this.phi = THREE.Math.mapLinear( this.phi, 0, Math.PI, this.verticalMin, this.verticalMax );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		var targetPosition = this.target,
 | 
			
		||||
			position = this.object.position;
 | 
			
		||||
 | 
			
		||||
		targetPosition.x = position.x + 100 * Math.sin( this.phi ) * Math.cos( this.theta );
 | 
			
		||||
		targetPosition.y = position.y + 100 * Math.cos( this.phi );
 | 
			
		||||
		targetPosition.z = position.z + 100 * Math.sin( this.phi ) * Math.sin( this.theta );
 | 
			
		||||
 | 
			
		||||
		this.object.lookAt( targetPosition );
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	function contextmenu( event ) {
 | 
			
		||||
 | 
			
		||||
		event.preventDefault();
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	this.dispose = function() {
 | 
			
		||||
 | 
			
		||||
		this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
 | 
			
		||||
		this.domElement.removeEventListener( 'mousedown', _onMouseDown, false );
 | 
			
		||||
		this.domElement.removeEventListener( 'mousemove', _onMouseMove, false );
 | 
			
		||||
		this.domElement.removeEventListener( 'mouseup', _onMouseUp, false );
 | 
			
		||||
 | 
			
		||||
		window.removeEventListener( 'keydown', _onKeyDown, false );
 | 
			
		||||
		window.removeEventListener( 'keyup', _onKeyUp, false );
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	var _onMouseMove = bind( this, this.onMouseMove );
 | 
			
		||||
	var _onMouseDown = bind( this, this.onMouseDown );
 | 
			
		||||
	var _onMouseUp = bind( this, this.onMouseUp );
 | 
			
		||||
	var _onKeyDown = bind( this, this.onKeyDown );
 | 
			
		||||
	var _onKeyUp = bind( this, this.onKeyUp );
 | 
			
		||||
 | 
			
		||||
	this.domElement.addEventListener( 'contextmenu', contextmenu, false );
 | 
			
		||||
	this.domElement.addEventListener( 'mousemove', _onMouseMove, false );
 | 
			
		||||
	this.domElement.addEventListener( 'mousedown', _onMouseDown, false );
 | 
			
		||||
	this.domElement.addEventListener( 'mouseup', _onMouseUp, false );
 | 
			
		||||
 | 
			
		||||
	window.addEventListener( 'keydown', _onKeyDown, false );
 | 
			
		||||
	window.addEventListener( 'keyup', _onKeyUp, false );
 | 
			
		||||
 | 
			
		||||
	function bind( scope, fn ) {
 | 
			
		||||
 | 
			
		||||
		return function () {
 | 
			
		||||
 | 
			
		||||
			fn.apply( scope, arguments );
 | 
			
		||||
 | 
			
		||||
		};
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	this.handleResize();
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										501
									
								
								static/pkg/solar-sys/js/libs/GPUParticleSystem.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,501 @@
 | 
			
		||||
/*
 | 
			
		||||
 * GPU Particle System
 | 
			
		||||
 * @author flimshaw - Charlie Hoey - http://charliehoey.com
 | 
			
		||||
 *
 | 
			
		||||
 * A simple to use, general purpose GPU system. Particles are spawn-and-forget with
 | 
			
		||||
 * several options available, and do not require monitoring or cleanup after spawning.
 | 
			
		||||
 * Because the paths of all particles are completely deterministic once spawned, the scale
 | 
			
		||||
 * and direction of time is also variable.
 | 
			
		||||
 *
 | 
			
		||||
 * Currently uses a static wrapping perlin noise texture for turbulence, and a small png texture for
 | 
			
		||||
 * particles, but adding support for a particle texture atlas or changing to a different type of turbulence
 | 
			
		||||
 * would be a fairly light day's work.
 | 
			
		||||
 *
 | 
			
		||||
 * Shader and javascript packing code derrived from several Stack Overflow examples.
 | 
			
		||||
 *
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
THREE.GPUParticleSystem = function( options ) {
 | 
			
		||||
 | 
			
		||||
	THREE.Object3D.apply( this, arguments );
 | 
			
		||||
 | 
			
		||||
	options = options || {};
 | 
			
		||||
 | 
			
		||||
	// parse options and use defaults
 | 
			
		||||
 | 
			
		||||
	this.PARTICLE_COUNT = options.maxParticles || 1000000;
 | 
			
		||||
	this.PARTICLE_CONTAINERS = options.containerCount || 1;
 | 
			
		||||
 | 
			
		||||
	this.PARTICLE_NOISE_TEXTURE = options.particleNoiseTex || null;
 | 
			
		||||
	this.PARTICLE_SPRITE_TEXTURE = options.particleSpriteTex || null;
 | 
			
		||||
 | 
			
		||||
	this.PARTICLES_PER_CONTAINER = Math.ceil( this.PARTICLE_COUNT / this.PARTICLE_CONTAINERS );
 | 
			
		||||
	this.PARTICLE_CURSOR = 0;
 | 
			
		||||
	this.time = 0;
 | 
			
		||||
	this.particleContainers = [];
 | 
			
		||||
	this.rand = [];
 | 
			
		||||
 | 
			
		||||
	// custom vertex and fragement shader
 | 
			
		||||
 | 
			
		||||
	var GPUParticleShader = {
 | 
			
		||||
 | 
			
		||||
		vertexShader: [
 | 
			
		||||
 | 
			
		||||
			'uniform float uTime;',
 | 
			
		||||
			'uniform float uScale;',
 | 
			
		||||
			'uniform sampler2D tNoise;',
 | 
			
		||||
 | 
			
		||||
			'attribute vec3 positionStart;',
 | 
			
		||||
			'attribute float startTime;',
 | 
			
		||||
			'attribute vec3 velocity;',
 | 
			
		||||
			'attribute float turbulence;',
 | 
			
		||||
			'attribute vec3 color;',
 | 
			
		||||
			'attribute float size;',
 | 
			
		||||
			'attribute float lifeTime;',
 | 
			
		||||
 | 
			
		||||
			'varying vec4 vColor;',
 | 
			
		||||
			'varying float lifeLeft;',
 | 
			
		||||
 | 
			
		||||
			'void main() {',
 | 
			
		||||
 | 
			
		||||
			// unpack things from our attributes'
 | 
			
		||||
 | 
			
		||||
			'	vColor = vec4( color, 1.0 );',
 | 
			
		||||
 | 
			
		||||
			// convert our velocity back into a value we can use'
 | 
			
		||||
 | 
			
		||||
			'	vec3 newPosition;',
 | 
			
		||||
			'	vec3 v;',
 | 
			
		||||
 | 
			
		||||
			'	float timeElapsed = uTime - startTime;',
 | 
			
		||||
 | 
			
		||||
			'	lifeLeft = 1.0 - ( timeElapsed / lifeTime );',
 | 
			
		||||
 | 
			
		||||
			'	gl_PointSize = ( uScale * size ) * lifeLeft;',
 | 
			
		||||
 | 
			
		||||
			'	v.x = ( velocity.x - 0.5 ) * 3.0;',
 | 
			
		||||
			'	v.y = ( velocity.y - 0.5 ) * 3.0;',
 | 
			
		||||
			'	v.z = ( velocity.z - 0.5 ) * 3.0;',
 | 
			
		||||
 | 
			
		||||
			'	newPosition = positionStart + ( v * 10.0 ) * timeElapsed;',
 | 
			
		||||
 | 
			
		||||
			'	vec3 noise = texture2D( tNoise, vec2( newPosition.x * 0.015 + ( uTime * 0.05 ), newPosition.y * 0.02 + ( uTime * 0.015 ) ) ).rgb;',
 | 
			
		||||
			'	vec3 noiseVel = ( noise.rgb - 0.5 ) * 30.0;',
 | 
			
		||||
 | 
			
		||||
			'	newPosition = mix( newPosition, newPosition + vec3( noiseVel * ( turbulence * 5.0 ) ), ( timeElapsed / lifeTime ) );',
 | 
			
		||||
 | 
			
		||||
			'	if( v.y > 0. && v.y < .05 ) {',
 | 
			
		||||
 | 
			
		||||
			'		lifeLeft = 0.0;',
 | 
			
		||||
 | 
			
		||||
			'	}',
 | 
			
		||||
 | 
			
		||||
			'	if( v.x < - 1.45 ) {',
 | 
			
		||||
 | 
			
		||||
			'		lifeLeft = 0.0;',
 | 
			
		||||
 | 
			
		||||
			'	}',
 | 
			
		||||
 | 
			
		||||
			'	if( timeElapsed > 0.0 ) {',
 | 
			
		||||
 | 
			
		||||
			'		gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );',
 | 
			
		||||
 | 
			
		||||
			'	} else {',
 | 
			
		||||
 | 
			
		||||
			'		gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
 | 
			
		||||
			'		lifeLeft = 0.0;',
 | 
			
		||||
			'		gl_PointSize = 0.;',
 | 
			
		||||
 | 
			
		||||
			'	}',
 | 
			
		||||
 | 
			
		||||
			'}'
 | 
			
		||||
 | 
			
		||||
		].join( '\n' ),
 | 
			
		||||
 | 
			
		||||
		fragmentShader: [
 | 
			
		||||
 | 
			
		||||
			'float scaleLinear( float value, vec2 valueDomain ) {',
 | 
			
		||||
 | 
			
		||||
			'	return ( value - valueDomain.x ) / ( valueDomain.y - valueDomain.x );',
 | 
			
		||||
 | 
			
		||||
			'}',
 | 
			
		||||
 | 
			
		||||
			'float scaleLinear( float value, vec2 valueDomain, vec2 valueRange ) {',
 | 
			
		||||
 | 
			
		||||
			'	return mix( valueRange.x, valueRange.y, scaleLinear( value, valueDomain ) );',
 | 
			
		||||
 | 
			
		||||
			'}',
 | 
			
		||||
 | 
			
		||||
			'varying vec4 vColor;',
 | 
			
		||||
			'varying float lifeLeft;',
 | 
			
		||||
 | 
			
		||||
			'uniform sampler2D tSprite;',
 | 
			
		||||
 | 
			
		||||
			'void main() {',
 | 
			
		||||
 | 
			
		||||
			'	float alpha = 0.;',
 | 
			
		||||
 | 
			
		||||
			'	if( lifeLeft > 0.995 ) {',
 | 
			
		||||
 | 
			
		||||
			'		alpha = scaleLinear( lifeLeft, vec2( 1.0, 0.995 ), vec2( 0.0, 1.0 ) );',
 | 
			
		||||
 | 
			
		||||
			'	} else {',
 | 
			
		||||
 | 
			
		||||
			'		alpha = lifeLeft * 0.75;',
 | 
			
		||||
 | 
			
		||||
			'	}',
 | 
			
		||||
 | 
			
		||||
			'	vec4 tex = texture2D( tSprite, gl_PointCoord );',
 | 
			
		||||
			'	gl_FragColor = vec4( vColor.rgb * tex.a, alpha * tex.a );',
 | 
			
		||||
 | 
			
		||||
			'}'
 | 
			
		||||
 | 
			
		||||
		].join( '\n' )
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	// preload a million random numbers
 | 
			
		||||
 | 
			
		||||
	var i;
 | 
			
		||||
 | 
			
		||||
	for ( i = 1e5; i > 0; i-- ) {
 | 
			
		||||
 | 
			
		||||
		this.rand.push( Math.random() - 0.5 );
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	this.random = function() {
 | 
			
		||||
 | 
			
		||||
		return ++ i >= this.rand.length ? this.rand[ i = 1 ] : this.rand[ i ];
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	var textureLoader = new THREE.TextureLoader();
 | 
			
		||||
 | 
			
		||||
	this.particleNoiseTex = this.PARTICLE_NOISE_TEXTURE || textureLoader.load( 'res/comet/perlin-512.png' );
 | 
			
		||||
	this.particleNoiseTex.wrapS = this.particleNoiseTex.wrapT = THREE.RepeatWrapping;
 | 
			
		||||
 | 
			
		||||
	this.particleSpriteTex = this.PARTICLE_SPRITE_TEXTURE || textureLoader.load( 'res/comet/particle2.png' );
 | 
			
		||||
	this.particleSpriteTex.wrapS = this.particleSpriteTex.wrapT = THREE.RepeatWrapping;
 | 
			
		||||
 | 
			
		||||
	this.particleShaderMat = new THREE.ShaderMaterial( {
 | 
			
		||||
		transparent: true,
 | 
			
		||||
		depthWrite: false,
 | 
			
		||||
		uniforms: {
 | 
			
		||||
			'uTime': {
 | 
			
		||||
				value: 0.0
 | 
			
		||||
			},
 | 
			
		||||
			'uScale': {
 | 
			
		||||
				value: 1.0
 | 
			
		||||
			},
 | 
			
		||||
			'tNoise': {
 | 
			
		||||
				value: this.particleNoiseTex
 | 
			
		||||
			},
 | 
			
		||||
			'tSprite': {
 | 
			
		||||
				value: this.particleSpriteTex
 | 
			
		||||
			}
 | 
			
		||||
		},
 | 
			
		||||
		blending: THREE.AdditiveBlending,
 | 
			
		||||
		vertexShader: GPUParticleShader.vertexShader,
 | 
			
		||||
		fragmentShader: GPUParticleShader.fragmentShader
 | 
			
		||||
	} );
 | 
			
		||||
 | 
			
		||||
	// define defaults for all values
 | 
			
		||||
 | 
			
		||||
	this.particleShaderMat.defaultAttributeValues.particlePositionsStartTime = [ 0, 0, 0, 0 ];
 | 
			
		||||
	this.particleShaderMat.defaultAttributeValues.particleVelColSizeLife = [ 0, 0, 0, 0 ];
 | 
			
		||||
 | 
			
		||||
	this.init = function() {
 | 
			
		||||
 | 
			
		||||
		for ( var i = 0; i < this.PARTICLE_CONTAINERS; i ++ ) {
 | 
			
		||||
 | 
			
		||||
			var c = new THREE.GPUParticleContainer( this.PARTICLES_PER_CONTAINER, this );
 | 
			
		||||
			this.particleContainers.push( c );
 | 
			
		||||
			this.add( c );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.spawnParticle = function( options ) {
 | 
			
		||||
 | 
			
		||||
		this.PARTICLE_CURSOR ++;
 | 
			
		||||
 | 
			
		||||
		if ( this.PARTICLE_CURSOR >= this.PARTICLE_COUNT ) {
 | 
			
		||||
 | 
			
		||||
			this.PARTICLE_CURSOR = 1;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		var currentContainer = this.particleContainers[ Math.floor( this.PARTICLE_CURSOR / this.PARTICLES_PER_CONTAINER ) ];
 | 
			
		||||
 | 
			
		||||
		currentContainer.spawnParticle( options );
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.update = function( time ) {
 | 
			
		||||
 | 
			
		||||
		for ( var i = 0; i < this.PARTICLE_CONTAINERS; i ++ ) {
 | 
			
		||||
 | 
			
		||||
			this.particleContainers[ i ].update( time );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.dispose = function() {
 | 
			
		||||
 | 
			
		||||
		this.particleShaderMat.dispose();
 | 
			
		||||
		this.particleNoiseTex.dispose();
 | 
			
		||||
		this.particleSpriteTex.dispose();
 | 
			
		||||
 | 
			
		||||
		for ( var i = 0; i < this.PARTICLE_CONTAINERS; i ++ ) {
 | 
			
		||||
 | 
			
		||||
			this.particleContainers[ i ].dispose();
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.init();
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
THREE.GPUParticleSystem.prototype = Object.create( THREE.Object3D.prototype );
 | 
			
		||||
THREE.GPUParticleSystem.prototype.constructor = THREE.GPUParticleSystem;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Subclass for particle containers, allows for very large arrays to be spread out
 | 
			
		||||
 | 
			
		||||
THREE.GPUParticleContainer = function( maxParticles, particleSystem ) {
 | 
			
		||||
 | 
			
		||||
	THREE.Object3D.apply( this, arguments );
 | 
			
		||||
 | 
			
		||||
	this.PARTICLE_COUNT = maxParticles || 100000;
 | 
			
		||||
	this.PARTICLE_CURSOR = 0;
 | 
			
		||||
	this.time = 0;
 | 
			
		||||
	this.offset = 0;
 | 
			
		||||
	this.count = 0;
 | 
			
		||||
	this.DPR = window.devicePixelRatio;
 | 
			
		||||
	this.GPUParticleSystem = particleSystem;
 | 
			
		||||
	this.particleUpdate = false;
 | 
			
		||||
 | 
			
		||||
	// geometry
 | 
			
		||||
 | 
			
		||||
	this.particleShaderGeo = new THREE.BufferGeometry();
 | 
			
		||||
 | 
			
		||||
	this.particleShaderGeo.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT * 3 ), 3 ).setDynamic( true ) );
 | 
			
		||||
	this.particleShaderGeo.addAttribute( 'positionStart', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT * 3 ), 3 ).setDynamic( true ) );
 | 
			
		||||
	this.particleShaderGeo.addAttribute( 'startTime', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT ), 1 ).setDynamic( true ) );
 | 
			
		||||
	this.particleShaderGeo.addAttribute( 'velocity', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT * 3 ), 3 ).setDynamic( true ) );
 | 
			
		||||
	this.particleShaderGeo.addAttribute( 'turbulence', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT ), 1 ).setDynamic( true ) );
 | 
			
		||||
	this.particleShaderGeo.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT * 3 ), 3 ).setDynamic( true ) );
 | 
			
		||||
	this.particleShaderGeo.addAttribute( 'size', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT ), 1 ).setDynamic( true ) );
 | 
			
		||||
	this.particleShaderGeo.addAttribute( 'lifeTime', new THREE.BufferAttribute( new Float32Array( this.PARTICLE_COUNT ), 1 ).setDynamic( true ) );
 | 
			
		||||
 | 
			
		||||
	// material
 | 
			
		||||
 | 
			
		||||
	this.particleShaderMat = this.GPUParticleSystem.particleShaderMat;
 | 
			
		||||
 | 
			
		||||
	var position = new THREE.Vector3();
 | 
			
		||||
	var velocity = new THREE.Vector3();
 | 
			
		||||
	var color = new THREE.Color();
 | 
			
		||||
 | 
			
		||||
	this.spawnParticle = function( options ) {
 | 
			
		||||
 | 
			
		||||
		var positionStartAttribute = this.particleShaderGeo.getAttribute( 'positionStart' );
 | 
			
		||||
		var startTimeAttribute = this.particleShaderGeo.getAttribute( 'startTime' );
 | 
			
		||||
		var velocityAttribute = this.particleShaderGeo.getAttribute( 'velocity' );
 | 
			
		||||
		var turbulenceAttribute = this.particleShaderGeo.getAttribute( 'turbulence' );
 | 
			
		||||
		var colorAttribute = this.particleShaderGeo.getAttribute( 'color' );
 | 
			
		||||
		var sizeAttribute = this.particleShaderGeo.getAttribute( 'size' );
 | 
			
		||||
		var lifeTimeAttribute = this.particleShaderGeo.getAttribute( 'lifeTime' );
 | 
			
		||||
 | 
			
		||||
		options = options || {};
 | 
			
		||||
 | 
			
		||||
		// setup reasonable default values for all arguments
 | 
			
		||||
 | 
			
		||||
		position = options.position !== undefined ? position.copy( options.position ) : position.set( 0, 0, 0 );
 | 
			
		||||
		velocity = options.velocity !== undefined ? velocity.copy( options.velocity ) : velocity.set( 0, 0, 0 );
 | 
			
		||||
		color = options.color !== undefined ? color.set( options.color ) : color.set( 0xffffff );
 | 
			
		||||
 | 
			
		||||
		var positionRandomness = options.positionRandomness !== undefined ? options.positionRandomness : 0;
 | 
			
		||||
		var velocityRandomness = options.velocityRandomness !== undefined ? options.velocityRandomness : 0;
 | 
			
		||||
		var colorRandomness = options.colorRandomness !== undefined ? options.colorRandomness : 1;
 | 
			
		||||
		var turbulence = options.turbulence !== undefined ? options.turbulence : 1;
 | 
			
		||||
		var lifetime = options.lifetime !== undefined ? options.lifetime : 5;
 | 
			
		||||
		var size = options.size !== undefined ? options.size : 10;
 | 
			
		||||
		var sizeRandomness = options.sizeRandomness !== undefined ? options.sizeRandomness : 0;
 | 
			
		||||
		var smoothPosition = options.smoothPosition !== undefined ? options.smoothPosition : false;
 | 
			
		||||
 | 
			
		||||
		if ( this.DPR !== undefined ) size *= this.DPR;
 | 
			
		||||
 | 
			
		||||
		var i = this.PARTICLE_CURSOR;
 | 
			
		||||
 | 
			
		||||
		// position
 | 
			
		||||
 | 
			
		||||
		positionStartAttribute.array[ i * 3 + 0 ] = position.x + ( particleSystem.random() * positionRandomness );
 | 
			
		||||
		positionStartAttribute.array[ i * 3 + 1 ] = position.y + ( particleSystem.random() * positionRandomness );
 | 
			
		||||
		positionStartAttribute.array[ i * 3 + 2 ] = position.z + ( particleSystem.random() * positionRandomness );
 | 
			
		||||
 | 
			
		||||
		if ( smoothPosition === true ) {
 | 
			
		||||
 | 
			
		||||
			positionStartAttribute.array[ i * 3 + 0 ] += - ( velocity.x * particleSystem.random() );
 | 
			
		||||
			positionStartAttribute.array[ i * 3 + 1 ] += - ( velocity.y * particleSystem.random() );
 | 
			
		||||
			positionStartAttribute.array[ i * 3 + 2 ] += - ( velocity.z * particleSystem.random() );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// velocity
 | 
			
		||||
 | 
			
		||||
		var maxVel = 2;
 | 
			
		||||
 | 
			
		||||
		var velX = velocity.x + particleSystem.random() * velocityRandomness;
 | 
			
		||||
		var velY = velocity.y + particleSystem.random() * velocityRandomness;
 | 
			
		||||
		var velZ = velocity.z + particleSystem.random() * velocityRandomness;
 | 
			
		||||
 | 
			
		||||
		velX = THREE.Math.clamp( ( velX - ( - maxVel ) ) / ( maxVel - ( - maxVel ) ), 0, 1 );
 | 
			
		||||
		velY = THREE.Math.clamp( ( velY - ( - maxVel ) ) / ( maxVel - ( - maxVel ) ), 0, 1 );
 | 
			
		||||
		velZ = THREE.Math.clamp( ( velZ - ( - maxVel ) ) / ( maxVel - ( - maxVel ) ), 0, 1 );
 | 
			
		||||
 | 
			
		||||
		velocityAttribute.array[ i * 3 + 0 ] = velX;
 | 
			
		||||
		velocityAttribute.array[ i * 3 + 1 ] = velY;
 | 
			
		||||
		velocityAttribute.array[ i * 3 + 2 ] = velZ;
 | 
			
		||||
 | 
			
		||||
		// color
 | 
			
		||||
 | 
			
		||||
		color.r = THREE.Math.clamp( color.r + particleSystem.random() * colorRandomness, 0, 1 );
 | 
			
		||||
		color.g = THREE.Math.clamp( color.g + particleSystem.random() * colorRandomness, 0, 1 );
 | 
			
		||||
		color.b = THREE.Math.clamp( color.b + particleSystem.random() * colorRandomness, 0, 1 );
 | 
			
		||||
 | 
			
		||||
		colorAttribute.array[ i * 3 + 0 ] = color.r;
 | 
			
		||||
		colorAttribute.array[ i * 3 + 1 ] = color.g;
 | 
			
		||||
		colorAttribute.array[ i * 3 + 2 ] = color.b;
 | 
			
		||||
 | 
			
		||||
		// turbulence, size, lifetime and starttime
 | 
			
		||||
 | 
			
		||||
		turbulenceAttribute.array[ i ] = turbulence;
 | 
			
		||||
		sizeAttribute.array[ i ] = size + particleSystem.random() * sizeRandomness;
 | 
			
		||||
		lifeTimeAttribute.array[ i ] = lifetime;
 | 
			
		||||
		startTimeAttribute.array[ i ] = this.time + particleSystem.random() * 2e-2;
 | 
			
		||||
 | 
			
		||||
		// offset
 | 
			
		||||
 | 
			
		||||
		if ( this.offset === 0 ) {
 | 
			
		||||
 | 
			
		||||
			this.offset = this.PARTICLE_CURSOR;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// counter and cursor
 | 
			
		||||
 | 
			
		||||
		this.count ++;
 | 
			
		||||
		this.PARTICLE_CURSOR ++;
 | 
			
		||||
 | 
			
		||||
		if ( this.PARTICLE_CURSOR >= this.PARTICLE_COUNT ) {
 | 
			
		||||
 | 
			
		||||
			this.PARTICLE_CURSOR = 0;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		this.particleUpdate = true;
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.init = function() {
 | 
			
		||||
 | 
			
		||||
		this.particleSystem = new THREE.Points( this.particleShaderGeo, this.particleShaderMat );
 | 
			
		||||
		this.particleSystem.frustumCulled = false;
 | 
			
		||||
		this.add( this.particleSystem );
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.update = function( time ) {
 | 
			
		||||
 | 
			
		||||
		this.time = time;
 | 
			
		||||
		this.particleShaderMat.uniforms.uTime.value = time;
 | 
			
		||||
 | 
			
		||||
		this.geometryUpdate();
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.geometryUpdate = function() {
 | 
			
		||||
 | 
			
		||||
		if ( this.particleUpdate === true ) {
 | 
			
		||||
 | 
			
		||||
			this.particleUpdate = false;
 | 
			
		||||
 | 
			
		||||
			var positionStartAttribute = this.particleShaderGeo.getAttribute( 'positionStart' );
 | 
			
		||||
			var startTimeAttribute = this.particleShaderGeo.getAttribute( 'startTime' );
 | 
			
		||||
			var velocityAttribute = this.particleShaderGeo.getAttribute( 'velocity' );
 | 
			
		||||
			var turbulenceAttribute = this.particleShaderGeo.getAttribute( 'turbulence' );
 | 
			
		||||
			var colorAttribute = this.particleShaderGeo.getAttribute( 'color' );
 | 
			
		||||
			var sizeAttribute = this.particleShaderGeo.getAttribute( 'size' );
 | 
			
		||||
			var lifeTimeAttribute = this.particleShaderGeo.getAttribute( 'lifeTime' );
 | 
			
		||||
 | 
			
		||||
			if ( this.offset + this.count < this.PARTICLE_COUNT ) {
 | 
			
		||||
 | 
			
		||||
				positionStartAttribute.updateRange.offset = this.offset * positionStartAttribute.itemSize;
 | 
			
		||||
				startTimeAttribute.updateRange.offset = this.offset * startTimeAttribute.itemSize;
 | 
			
		||||
				velocityAttribute.updateRange.offset = this.offset * velocityAttribute.itemSize;
 | 
			
		||||
				turbulenceAttribute.updateRange.offset = this.offset * turbulenceAttribute.itemSize;
 | 
			
		||||
				colorAttribute.updateRange.offset = this.offset * colorAttribute.itemSize;
 | 
			
		||||
				sizeAttribute.updateRange.offset = this.offset * sizeAttribute.itemSize;
 | 
			
		||||
				lifeTimeAttribute.updateRange.offset = this.offset * lifeTimeAttribute.itemSize;
 | 
			
		||||
 | 
			
		||||
				positionStartAttribute.updateRange.count = this.count * positionStartAttribute.itemSize;
 | 
			
		||||
				startTimeAttribute.updateRange.count = this.count * startTimeAttribute.itemSize;
 | 
			
		||||
				velocityAttribute.updateRange.count = this.count * velocityAttribute.itemSize;
 | 
			
		||||
				turbulenceAttribute.updateRange.count = this.count * turbulenceAttribute.itemSize;
 | 
			
		||||
				colorAttribute.updateRange.count = this.count * colorAttribute.itemSize;
 | 
			
		||||
				sizeAttribute.updateRange.count = this.count * sizeAttribute.itemSize;
 | 
			
		||||
				lifeTimeAttribute.updateRange.count = this.count * lifeTimeAttribute.itemSize;
 | 
			
		||||
 | 
			
		||||
			} else {
 | 
			
		||||
 | 
			
		||||
				positionStartAttribute.updateRange.offset = 0;
 | 
			
		||||
				startTimeAttribute.updateRange.offset = 0;
 | 
			
		||||
				velocityAttribute.updateRange.offset = 0;
 | 
			
		||||
				turbulenceAttribute.updateRange.offset = 0;
 | 
			
		||||
				colorAttribute.updateRange.offset = 0;
 | 
			
		||||
				sizeAttribute.updateRange.offset = 0;
 | 
			
		||||
				lifeTimeAttribute.updateRange.offset = 0;
 | 
			
		||||
 | 
			
		||||
				// Use -1 to update the entire buffer, see #11476
 | 
			
		||||
				positionStartAttribute.updateRange.count = -1;
 | 
			
		||||
				startTimeAttribute.updateRange.count = -1;
 | 
			
		||||
				velocityAttribute.updateRange.count = -1;
 | 
			
		||||
				turbulenceAttribute.updateRange.count = -1;
 | 
			
		||||
				colorAttribute.updateRange.count = -1;
 | 
			
		||||
				sizeAttribute.updateRange.count = -1;
 | 
			
		||||
				lifeTimeAttribute.updateRange.count = -1;
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			positionStartAttribute.needsUpdate = true;
 | 
			
		||||
			startTimeAttribute.needsUpdate = true;
 | 
			
		||||
			velocityAttribute.needsUpdate = true;
 | 
			
		||||
			turbulenceAttribute.needsUpdate = true;
 | 
			
		||||
			colorAttribute.needsUpdate = true;
 | 
			
		||||
			sizeAttribute.needsUpdate = true;
 | 
			
		||||
			lifeTimeAttribute.needsUpdate = true;
 | 
			
		||||
 | 
			
		||||
			this.offset = 0;
 | 
			
		||||
			this.count = 0;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.dispose = function() {
 | 
			
		||||
 | 
			
		||||
		this.particleShaderGeo.dispose();
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	this.init();
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
THREE.GPUParticleContainer.prototype = Object.create( THREE.Object3D.prototype );
 | 
			
		||||
THREE.GPUParticleContainer.prototype.constructor = THREE.GPUParticleContainer;
 | 
			
		||||
							
								
								
									
										551
									
								
								static/pkg/solar-sys/js/libs/MTLLoader.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,551 @@
 | 
			
		||||
/**
 | 
			
		||||
 * Loads a Wavefront .mtl file specifying materials
 | 
			
		||||
 *
 | 
			
		||||
 * @author angelxuanchang
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
THREE.MTLLoader = function ( manager ) {
 | 
			
		||||
 | 
			
		||||
	this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
THREE.MTLLoader.prototype = {
 | 
			
		||||
 | 
			
		||||
	constructor: THREE.MTLLoader,
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Loads and parses a MTL asset from a URL.
 | 
			
		||||
	 *
 | 
			
		||||
	 * @param {String} url - URL to the MTL file.
 | 
			
		||||
	 * @param {Function} [onLoad] - Callback invoked with the loaded object.
 | 
			
		||||
	 * @param {Function} [onProgress] - Callback for download progress.
 | 
			
		||||
	 * @param {Function} [onError] - Callback for download errors.
 | 
			
		||||
	 *
 | 
			
		||||
	 * @see setPath setTexturePath
 | 
			
		||||
	 *
 | 
			
		||||
	 * @note In order for relative texture references to resolve correctly
 | 
			
		||||
	 * you must call setPath and/or setTexturePath explicitly prior to load.
 | 
			
		||||
	 */
 | 
			
		||||
	load: function ( url, onLoad, onProgress, onError ) {
 | 
			
		||||
 | 
			
		||||
		var scope = this;
 | 
			
		||||
 | 
			
		||||
		var loader = new THREE.FileLoader( this.manager );
 | 
			
		||||
		loader.setPath( this.path );
 | 
			
		||||
		loader.load( url, function ( text ) {
 | 
			
		||||
 | 
			
		||||
			onLoad( scope.parse( text ) );
 | 
			
		||||
 | 
			
		||||
		}, onProgress, onError );
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Set base path for resolving references.
 | 
			
		||||
	 * If set this path will be prepended to each loaded and found reference.
 | 
			
		||||
	 *
 | 
			
		||||
	 * @see setTexturePath
 | 
			
		||||
	 * @param {String} path
 | 
			
		||||
	 *
 | 
			
		||||
	 * @example
 | 
			
		||||
	 *     mtlLoader.setPath( 'assets/obj/' );
 | 
			
		||||
	 *     mtlLoader.load( 'my.mtl', ... );
 | 
			
		||||
	 */
 | 
			
		||||
	setPath: function ( path ) {
 | 
			
		||||
 | 
			
		||||
		this.path = path;
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Set base path for resolving texture references.
 | 
			
		||||
	 * If set this path will be prepended found texture reference.
 | 
			
		||||
	 * If not set and setPath is, it will be used as texture base path.
 | 
			
		||||
	 *
 | 
			
		||||
	 * @see setPath
 | 
			
		||||
	 * @param {String} path
 | 
			
		||||
	 *
 | 
			
		||||
	 * @example
 | 
			
		||||
	 *     mtlLoader.setPath( 'assets/obj/' );
 | 
			
		||||
	 *     mtlLoader.setTexturePath( 'assets/textures/' );
 | 
			
		||||
	 *     mtlLoader.load( 'my.mtl', ... );
 | 
			
		||||
	 */
 | 
			
		||||
	setTexturePath: function ( path ) {
 | 
			
		||||
 | 
			
		||||
		this.texturePath = path;
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	setBaseUrl: function ( path ) {
 | 
			
		||||
 | 
			
		||||
		console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.' );
 | 
			
		||||
 | 
			
		||||
		this.setTexturePath( path );
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	setCrossOrigin: function ( value ) {
 | 
			
		||||
 | 
			
		||||
		this.crossOrigin = value;
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	setMaterialOptions: function ( value ) {
 | 
			
		||||
 | 
			
		||||
		this.materialOptions = value;
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	/**
 | 
			
		||||
	 * Parses a MTL file.
 | 
			
		||||
	 *
 | 
			
		||||
	 * @param {String} text - Content of MTL file
 | 
			
		||||
	 * @return {THREE.MTLLoader.MaterialCreator}
 | 
			
		||||
	 *
 | 
			
		||||
	 * @see setPath setTexturePath
 | 
			
		||||
	 *
 | 
			
		||||
	 * @note In order for relative texture references to resolve correctly
 | 
			
		||||
	 * you must call setPath and/or setTexturePath explicitly prior to parse.
 | 
			
		||||
	 */
 | 
			
		||||
	parse: function ( text ) {
 | 
			
		||||
 | 
			
		||||
		var lines = text.split( '\n' );
 | 
			
		||||
		var info = {};
 | 
			
		||||
		var delimiter_pattern = /\s+/;
 | 
			
		||||
		var materialsInfo = {};
 | 
			
		||||
 | 
			
		||||
		for ( var i = 0; i < lines.length; i ++ ) {
 | 
			
		||||
 | 
			
		||||
			var line = lines[ i ];
 | 
			
		||||
			line = line.trim();
 | 
			
		||||
 | 
			
		||||
			if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
 | 
			
		||||
 | 
			
		||||
				// Blank line or comment ignore
 | 
			
		||||
				continue;
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			var pos = line.indexOf( ' ' );
 | 
			
		||||
 | 
			
		||||
			var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
 | 
			
		||||
			key = key.toLowerCase();
 | 
			
		||||
 | 
			
		||||
			var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
 | 
			
		||||
			value = value.trim();
 | 
			
		||||
 | 
			
		||||
			if ( key === 'newmtl' ) {
 | 
			
		||||
 | 
			
		||||
				// New material
 | 
			
		||||
 | 
			
		||||
				info = { name: value };
 | 
			
		||||
				materialsInfo[ value ] = info;
 | 
			
		||||
 | 
			
		||||
			} else if ( info ) {
 | 
			
		||||
 | 
			
		||||
				if ( key === 'ka' || key === 'kd' || key === 'ks' ) {
 | 
			
		||||
 | 
			
		||||
					var ss = value.split( delimiter_pattern, 3 );
 | 
			
		||||
					info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
 | 
			
		||||
 | 
			
		||||
				} else {
 | 
			
		||||
 | 
			
		||||
					info[ key ] = value;
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions );
 | 
			
		||||
		materialCreator.setCrossOrigin( this.crossOrigin );
 | 
			
		||||
		materialCreator.setManager( this.manager );
 | 
			
		||||
		materialCreator.setMaterials( materialsInfo );
 | 
			
		||||
		return materialCreator;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Create a new THREE-MTLLoader.MaterialCreator
 | 
			
		||||
 * @param baseUrl - Url relative to which textures are loaded
 | 
			
		||||
 * @param options - Set of options on how to construct the materials
 | 
			
		||||
 *                  side: Which side to apply the material
 | 
			
		||||
 *                        THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
 | 
			
		||||
 *                  wrap: What type of wrapping to apply for textures
 | 
			
		||||
 *                        THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
 | 
			
		||||
 *                  normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
 | 
			
		||||
 *                                Default: false, assumed to be already normalized
 | 
			
		||||
 *                  ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
 | 
			
		||||
 *                                  Default: false
 | 
			
		||||
 * @constructor
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
THREE.MTLLoader.MaterialCreator = function ( baseUrl, options ) {
 | 
			
		||||
 | 
			
		||||
	this.baseUrl = baseUrl || '';
 | 
			
		||||
	this.options = options;
 | 
			
		||||
	this.materialsInfo = {};
 | 
			
		||||
	this.materials = {};
 | 
			
		||||
	this.materialsArray = [];
 | 
			
		||||
	this.nameLookup = {};
 | 
			
		||||
 | 
			
		||||
	this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
 | 
			
		||||
	this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
THREE.MTLLoader.MaterialCreator.prototype = {
 | 
			
		||||
 | 
			
		||||
	constructor: THREE.MTLLoader.MaterialCreator,
 | 
			
		||||
 | 
			
		||||
	crossOrigin: 'Anonymous',
 | 
			
		||||
 | 
			
		||||
	setCrossOrigin: function ( value ) {
 | 
			
		||||
 | 
			
		||||
		this.crossOrigin = value;
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	setManager: function ( value ) {
 | 
			
		||||
 | 
			
		||||
		this.manager = value;
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	setMaterials: function ( materialsInfo ) {
 | 
			
		||||
 | 
			
		||||
		this.materialsInfo = this.convert( materialsInfo );
 | 
			
		||||
		this.materials = {};
 | 
			
		||||
		this.materialsArray = [];
 | 
			
		||||
		this.nameLookup = {};
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	convert: function ( materialsInfo ) {
 | 
			
		||||
 | 
			
		||||
		if ( ! this.options ) return materialsInfo;
 | 
			
		||||
 | 
			
		||||
		var converted = {};
 | 
			
		||||
 | 
			
		||||
		for ( var mn in materialsInfo ) {
 | 
			
		||||
 | 
			
		||||
			// Convert materials info into normalized form based on options
 | 
			
		||||
 | 
			
		||||
			var mat = materialsInfo[ mn ];
 | 
			
		||||
 | 
			
		||||
			var covmat = {};
 | 
			
		||||
 | 
			
		||||
			converted[ mn ] = covmat;
 | 
			
		||||
 | 
			
		||||
			for ( var prop in mat ) {
 | 
			
		||||
 | 
			
		||||
				var save = true;
 | 
			
		||||
				var value = mat[ prop ];
 | 
			
		||||
				var lprop = prop.toLowerCase();
 | 
			
		||||
 | 
			
		||||
				switch ( lprop ) {
 | 
			
		||||
 | 
			
		||||
					case 'kd':
 | 
			
		||||
					case 'ka':
 | 
			
		||||
					case 'ks':
 | 
			
		||||
 | 
			
		||||
						// Diffuse color (color under white light) using RGB values
 | 
			
		||||
 | 
			
		||||
						if ( this.options && this.options.normalizeRGB ) {
 | 
			
		||||
 | 
			
		||||
							value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
 | 
			
		||||
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
						if ( this.options && this.options.ignoreZeroRGBs ) {
 | 
			
		||||
 | 
			
		||||
							if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
 | 
			
		||||
 | 
			
		||||
								// ignore
 | 
			
		||||
 | 
			
		||||
								save = false;
 | 
			
		||||
 | 
			
		||||
							}
 | 
			
		||||
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
						break;
 | 
			
		||||
 | 
			
		||||
					default:
 | 
			
		||||
 | 
			
		||||
						break;
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				if ( save ) {
 | 
			
		||||
 | 
			
		||||
					covmat[ lprop ] = value;
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return converted;
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	preload: function () {
 | 
			
		||||
 | 
			
		||||
		for ( var mn in this.materialsInfo ) {
 | 
			
		||||
 | 
			
		||||
			this.create( mn );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	getIndex: function ( materialName ) {
 | 
			
		||||
 | 
			
		||||
		return this.nameLookup[ materialName ];
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	getAsArray: function () {
 | 
			
		||||
 | 
			
		||||
		var index = 0;
 | 
			
		||||
 | 
			
		||||
		for ( var mn in this.materialsInfo ) {
 | 
			
		||||
 | 
			
		||||
			this.materialsArray[ index ] = this.create( mn );
 | 
			
		||||
			this.nameLookup[ mn ] = index;
 | 
			
		||||
			index ++;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return this.materialsArray;
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	create: function ( materialName ) {
 | 
			
		||||
 | 
			
		||||
		if ( this.materials[ materialName ] === undefined ) {
 | 
			
		||||
 | 
			
		||||
			this.createMaterial_( materialName );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		return this.materials[ materialName ];
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	createMaterial_: function ( materialName ) {
 | 
			
		||||
 | 
			
		||||
		// Create material
 | 
			
		||||
 | 
			
		||||
		var scope = this;
 | 
			
		||||
		var mat = this.materialsInfo[ materialName ];
 | 
			
		||||
		var params = {
 | 
			
		||||
 | 
			
		||||
			name: materialName,
 | 
			
		||||
			side: this.side
 | 
			
		||||
 | 
			
		||||
		};
 | 
			
		||||
 | 
			
		||||
		function resolveURL( baseUrl, url ) {
 | 
			
		||||
 | 
			
		||||
			if ( typeof url !== 'string' || url === '' )
 | 
			
		||||
				return '';
 | 
			
		||||
 | 
			
		||||
			// Absolute URL
 | 
			
		||||
			if ( /^https?:\/\//i.test( url ) ) return url;
 | 
			
		||||
 | 
			
		||||
			return baseUrl + url;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		function setMapForType( mapType, value ) {
 | 
			
		||||
 | 
			
		||||
			if ( params[ mapType ] ) return; // Keep the first encountered texture
 | 
			
		||||
 | 
			
		||||
			var texParams = scope.getTextureParams( value, params );
 | 
			
		||||
			var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
 | 
			
		||||
 | 
			
		||||
			map.repeat.copy( texParams.scale );
 | 
			
		||||
			map.offset.copy( texParams.offset );
 | 
			
		||||
 | 
			
		||||
			map.wrapS = scope.wrap;
 | 
			
		||||
			map.wrapT = scope.wrap;
 | 
			
		||||
 | 
			
		||||
			params[ mapType ] = map;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		for ( var prop in mat ) {
 | 
			
		||||
 | 
			
		||||
			var value = mat[ prop ];
 | 
			
		||||
			var n;
 | 
			
		||||
 | 
			
		||||
			if ( value === '' ) continue;
 | 
			
		||||
 | 
			
		||||
			switch ( prop.toLowerCase() ) {
 | 
			
		||||
 | 
			
		||||
				// Ns is material specular exponent
 | 
			
		||||
 | 
			
		||||
				case 'kd':
 | 
			
		||||
 | 
			
		||||
					// Diffuse color (color under white light) using RGB values
 | 
			
		||||
 | 
			
		||||
					params.color = new THREE.Color().fromArray( value );
 | 
			
		||||
 | 
			
		||||
					break;
 | 
			
		||||
 | 
			
		||||
				case 'ks':
 | 
			
		||||
 | 
			
		||||
					// Specular color (color when light is reflected from shiny surface) using RGB values
 | 
			
		||||
					params.specular = new THREE.Color().fromArray( value );
 | 
			
		||||
 | 
			
		||||
					break;
 | 
			
		||||
 | 
			
		||||
				case 'map_kd':
 | 
			
		||||
 | 
			
		||||
					// Diffuse texture map
 | 
			
		||||
 | 
			
		||||
					setMapForType( "map", value );
 | 
			
		||||
 | 
			
		||||
					break;
 | 
			
		||||
 | 
			
		||||
				case 'map_ks':
 | 
			
		||||
 | 
			
		||||
					// Specular map
 | 
			
		||||
 | 
			
		||||
					setMapForType( "specularMap", value );
 | 
			
		||||
 | 
			
		||||
					break;
 | 
			
		||||
 | 
			
		||||
				case 'norm':
 | 
			
		||||
 | 
			
		||||
					setMapForType( "normalMap", value );
 | 
			
		||||
 | 
			
		||||
					break;
 | 
			
		||||
 | 
			
		||||
				case 'map_bump':
 | 
			
		||||
				case 'bump':
 | 
			
		||||
 | 
			
		||||
					// Bump texture map
 | 
			
		||||
 | 
			
		||||
					setMapForType( "bumpMap", value );
 | 
			
		||||
 | 
			
		||||
					break;
 | 
			
		||||
 | 
			
		||||
				case 'ns':
 | 
			
		||||
 | 
			
		||||
					// The specular exponent (defines the focus of the specular highlight)
 | 
			
		||||
					// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
 | 
			
		||||
 | 
			
		||||
					params.shininess = parseFloat( value );
 | 
			
		||||
 | 
			
		||||
					break;
 | 
			
		||||
 | 
			
		||||
				case 'd':
 | 
			
		||||
					n = parseFloat( value );
 | 
			
		||||
 | 
			
		||||
					if ( n < 1 ) {
 | 
			
		||||
 | 
			
		||||
						params.opacity = n;
 | 
			
		||||
						params.transparent = true;
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					break;
 | 
			
		||||
 | 
			
		||||
				case 'tr':
 | 
			
		||||
					n = parseFloat( value );
 | 
			
		||||
 | 
			
		||||
					if ( n > 0 ) {
 | 
			
		||||
 | 
			
		||||
						params.opacity = 1 - n;
 | 
			
		||||
						params.transparent = true;
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					break;
 | 
			
		||||
 | 
			
		||||
				default:
 | 
			
		||||
					break;
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
 | 
			
		||||
		return this.materials[ materialName ];
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	getTextureParams: function ( value, matParams ) {
 | 
			
		||||
 | 
			
		||||
		var texParams = {
 | 
			
		||||
 | 
			
		||||
			scale: new THREE.Vector2( 1, 1 ),
 | 
			
		||||
			offset: new THREE.Vector2( 0, 0 )
 | 
			
		||||
 | 
			
		||||
		 };
 | 
			
		||||
 | 
			
		||||
		var items = value.split( /\s+/ );
 | 
			
		||||
		var pos;
 | 
			
		||||
 | 
			
		||||
		pos = items.indexOf( '-bm' );
 | 
			
		||||
 | 
			
		||||
		if ( pos >= 0 ) {
 | 
			
		||||
 | 
			
		||||
			matParams.bumpScale = parseFloat( items[ pos + 1 ] );
 | 
			
		||||
			items.splice( pos, 2 );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		pos = items.indexOf( '-s' );
 | 
			
		||||
 | 
			
		||||
		if ( pos >= 0 ) {
 | 
			
		||||
 | 
			
		||||
			texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
 | 
			
		||||
			items.splice( pos, 4 ); // we expect 3 parameters here!
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		pos = items.indexOf( '-o' );
 | 
			
		||||
 | 
			
		||||
		if ( pos >= 0 ) {
 | 
			
		||||
 | 
			
		||||
			texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
 | 
			
		||||
			items.splice( pos, 4 ); // we expect 3 parameters here!
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		texParams.url = items.join( ' ' ).trim();
 | 
			
		||||
		return texParams;
 | 
			
		||||
 | 
			
		||||
	},
 | 
			
		||||
 | 
			
		||||
	loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
 | 
			
		||||
 | 
			
		||||
		var texture;
 | 
			
		||||
		var loader = THREE.Loader.Handlers.get( url );
 | 
			
		||||
		var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
 | 
			
		||||
 | 
			
		||||
		if ( loader === null ) {
 | 
			
		||||
 | 
			
		||||
			loader = new THREE.TextureLoader( manager );
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
 | 
			
		||||
		texture = loader.load( url, onLoad, onProgress, onError );
 | 
			
		||||
 | 
			
		||||
		if ( mapping !== undefined ) texture.mapping = mapping;
 | 
			
		||||
 | 
			
		||||
		return texture;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										715
									
								
								static/pkg/solar-sys/js/libs/OBJLoader.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,715 @@
 | 
			
		||||
/**
 | 
			
		||||
 * @author mrdoob / http://mrdoob.com/
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
THREE.OBJLoader = ( function () {
 | 
			
		||||
 | 
			
		||||
	// o object_name | g group_name
 | 
			
		||||
	var object_pattern = /^[og]\s*(.+)?/;
 | 
			
		||||
	// mtllib file_reference
 | 
			
		||||
	var material_library_pattern = /^mtllib /;
 | 
			
		||||
	// usemtl material_name
 | 
			
		||||
	var material_use_pattern = /^usemtl /;
 | 
			
		||||
 | 
			
		||||
	function ParserState() {
 | 
			
		||||
 | 
			
		||||
		var state = {
 | 
			
		||||
			objects: [],
 | 
			
		||||
			object: {},
 | 
			
		||||
 | 
			
		||||
			vertices: [],
 | 
			
		||||
			normals: [],
 | 
			
		||||
			colors: [],
 | 
			
		||||
			uvs: [],
 | 
			
		||||
 | 
			
		||||
			materialLibraries: [],
 | 
			
		||||
 | 
			
		||||
			startObject: function ( name, fromDeclaration ) {
 | 
			
		||||
 | 
			
		||||
				// If the current object (initial from reset) is not from a g/o declaration in the parsed
 | 
			
		||||
				// file. We need to use it for the first parsed g/o to keep things in sync.
 | 
			
		||||
				if ( this.object && this.object.fromDeclaration === false ) {
 | 
			
		||||
 | 
			
		||||
					this.object.name = name;
 | 
			
		||||
					this.object.fromDeclaration = ( fromDeclaration !== false );
 | 
			
		||||
					return;
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
 | 
			
		||||
 | 
			
		||||
				if ( this.object && typeof this.object._finalize === 'function' ) {
 | 
			
		||||
 | 
			
		||||
					this.object._finalize( true );
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				this.object = {
 | 
			
		||||
					name: name || '',
 | 
			
		||||
					fromDeclaration: ( fromDeclaration !== false ),
 | 
			
		||||
 | 
			
		||||
					geometry: {
 | 
			
		||||
						vertices: [],
 | 
			
		||||
						normals: [],
 | 
			
		||||
						colors: [],
 | 
			
		||||
						uvs: []
 | 
			
		||||
					},
 | 
			
		||||
					materials: [],
 | 
			
		||||
					smooth: true,
 | 
			
		||||
 | 
			
		||||
					startMaterial: function ( name, libraries ) {
 | 
			
		||||
 | 
			
		||||
						var previous = this._finalize( false );
 | 
			
		||||
 | 
			
		||||
						// New usemtl declaration overwrites an inherited material, except if faces were declared
 | 
			
		||||
						// after the material, then it must be preserved for proper MultiMaterial continuation.
 | 
			
		||||
						if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
 | 
			
		||||
 | 
			
		||||
							this.materials.splice( previous.index, 1 );
 | 
			
		||||
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
						var material = {
 | 
			
		||||
							index: this.materials.length,
 | 
			
		||||
							name: name || '',
 | 
			
		||||
							mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
 | 
			
		||||
							smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
 | 
			
		||||
							groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
 | 
			
		||||
							groupEnd: - 1,
 | 
			
		||||
							groupCount: - 1,
 | 
			
		||||
							inherited: false,
 | 
			
		||||
 | 
			
		||||
							clone: function ( index ) {
 | 
			
		||||
 | 
			
		||||
								var cloned = {
 | 
			
		||||
									index: ( typeof index === 'number' ? index : this.index ),
 | 
			
		||||
									name: this.name,
 | 
			
		||||
									mtllib: this.mtllib,
 | 
			
		||||
									smooth: this.smooth,
 | 
			
		||||
									groupStart: 0,
 | 
			
		||||
									groupEnd: - 1,
 | 
			
		||||
									groupCount: - 1,
 | 
			
		||||
									inherited: false
 | 
			
		||||
								};
 | 
			
		||||
								cloned.clone = this.clone.bind( cloned );
 | 
			
		||||
								return cloned;
 | 
			
		||||
 | 
			
		||||
							}
 | 
			
		||||
						};
 | 
			
		||||
 | 
			
		||||
						this.materials.push( material );
 | 
			
		||||
 | 
			
		||||
						return material;
 | 
			
		||||
 | 
			
		||||
					},
 | 
			
		||||
 | 
			
		||||
					currentMaterial: function () {
 | 
			
		||||
 | 
			
		||||
						if ( this.materials.length > 0 ) {
 | 
			
		||||
 | 
			
		||||
							return this.materials[ this.materials.length - 1 ];
 | 
			
		||||
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
						return undefined;
 | 
			
		||||
 | 
			
		||||
					},
 | 
			
		||||
 | 
			
		||||
					_finalize: function ( end ) {
 | 
			
		||||
 | 
			
		||||
						var lastMultiMaterial = this.currentMaterial();
 | 
			
		||||
						if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
 | 
			
		||||
 | 
			
		||||
							lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
 | 
			
		||||
							lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
 | 
			
		||||
							lastMultiMaterial.inherited = false;
 | 
			
		||||
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
						// Ignore objects tail materials if no face declarations followed them before a new o/g started.
 | 
			
		||||
						if ( end && this.materials.length > 1 ) {
 | 
			
		||||
 | 
			
		||||
							for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) {
 | 
			
		||||
 | 
			
		||||
								if ( this.materials[ mi ].groupCount <= 0 ) {
 | 
			
		||||
 | 
			
		||||
									this.materials.splice( mi, 1 );
 | 
			
		||||
 | 
			
		||||
								}
 | 
			
		||||
 | 
			
		||||
							}
 | 
			
		||||
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
						// Guarantee at least one empty material, this makes the creation later more straight forward.
 | 
			
		||||
						if ( end && this.materials.length === 0 ) {
 | 
			
		||||
 | 
			
		||||
							this.materials.push( {
 | 
			
		||||
								name: '',
 | 
			
		||||
								smooth: this.smooth
 | 
			
		||||
							} );
 | 
			
		||||
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
						return lastMultiMaterial;
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
				};
 | 
			
		||||
 | 
			
		||||
				// Inherit previous objects material.
 | 
			
		||||
				// Spec tells us that a declared material must be set to all objects until a new material is declared.
 | 
			
		||||
				// If a usemtl declaration is encountered while this new object is being parsed, it will
 | 
			
		||||
				// overwrite the inherited material. Exception being that there was already face declarations
 | 
			
		||||
				// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
 | 
			
		||||
 | 
			
		||||
				if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
 | 
			
		||||
 | 
			
		||||
					var declared = previousMaterial.clone( 0 );
 | 
			
		||||
					declared.inherited = true;
 | 
			
		||||
					this.object.materials.push( declared );
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				this.objects.push( this.object );
 | 
			
		||||
 | 
			
		||||
			},
 | 
			
		||||
 | 
			
		||||
			finalize: function () {
 | 
			
		||||
 | 
			
		||||
				if ( this.object && typeof this.object._finalize === 'function' ) {
 | 
			
		||||
 | 
			
		||||
					this.object._finalize( true );
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
			},
 | 
			
		||||
 | 
			
		||||
			parseVertexIndex: function ( value, len ) {
 | 
			
		||||
 | 
			
		||||
				var index = parseInt( value, 10 );
 | 
			
		||||
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
 | 
			
		||||
 | 
			
		||||
			},
 | 
			
		||||
 | 
			
		||||
			parseNormalIndex: function ( value, len ) {
 | 
			
		||||
 | 
			
		||||
				var index = parseInt( value, 10 );
 | 
			
		||||
				return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
 | 
			
		||||
 | 
			
		||||
			},
 | 
			
		||||
 | 
			
		||||
			parseUVIndex: function ( value, len ) {
 | 
			
		||||
 | 
			
		||||
				var index = parseInt( value, 10 );
 | 
			
		||||
				return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
 | 
			
		||||
 | 
			
		||||
			},
 | 
			
		||||
 | 
			
		||||
			addVertex: function ( a, b, c ) {
 | 
			
		||||
 | 
			
		||||
				var src = this.vertices;
 | 
			
		||||
				var dst = this.object.geometry.vertices;
 | 
			
		||||
 | 
			
		||||
				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
 | 
			
		||||
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
 | 
			
		||||
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
 | 
			
		||||
 | 
			
		||||
			},
 | 
			
		||||
 | 
			
		||||
			addVertexLine: function ( a ) {
 | 
			
		||||
 | 
			
		||||
				var src = this.vertices;
 | 
			
		||||
				var dst = this.object.geometry.vertices;
 | 
			
		||||
 | 
			
		||||
				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
 | 
			
		||||
 | 
			
		||||
			},
 | 
			
		||||
 | 
			
		||||
			addNormal: function ( a, b, c ) {
 | 
			
		||||
 | 
			
		||||
				var src = this.normals;
 | 
			
		||||
				var dst = this.object.geometry.normals;
 | 
			
		||||
 | 
			
		||||
				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
 | 
			
		||||
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
 | 
			
		||||
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
 | 
			
		||||
 | 
			
		||||
			},
 | 
			
		||||
 | 
			
		||||
			addColor: function ( a, b, c ) {
 | 
			
		||||
 | 
			
		||||
				var src = this.colors;
 | 
			
		||||
				var dst = this.object.geometry.colors;
 | 
			
		||||
 | 
			
		||||
				dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
 | 
			
		||||
				dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
 | 
			
		||||
				dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
 | 
			
		||||
 | 
			
		||||
			},
 | 
			
		||||
 | 
			
		||||
			addUV: function ( a, b, c ) {
 | 
			
		||||
 | 
			
		||||
				var src = this.uvs;
 | 
			
		||||
				var dst = this.object.geometry.uvs;
 | 
			
		||||
 | 
			
		||||
				dst.push( src[ a + 0 ], src[ a + 1 ] );
 | 
			
		||||
				dst.push( src[ b + 0 ], src[ b + 1 ] );
 | 
			
		||||
				dst.push( src[ c + 0 ], src[ c + 1 ] );
 | 
			
		||||
 | 
			
		||||
			},
 | 
			
		||||
 | 
			
		||||
			addUVLine: function ( a ) {
 | 
			
		||||
 | 
			
		||||
				var src = this.uvs;
 | 
			
		||||
				var dst = this.object.geometry.uvs;
 | 
			
		||||
 | 
			
		||||
				dst.push( src[ a + 0 ], src[ a + 1 ] );
 | 
			
		||||
 | 
			
		||||
			},
 | 
			
		||||
 | 
			
		||||
			addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
 | 
			
		||||
 | 
			
		||||
				var vLen = this.vertices.length;
 | 
			
		||||
 | 
			
		||||
				var ia = this.parseVertexIndex( a, vLen );
 | 
			
		||||
				var ib = this.parseVertexIndex( b, vLen );
 | 
			
		||||
				var ic = this.parseVertexIndex( c, vLen );
 | 
			
		||||
 | 
			
		||||
				this.addVertex( ia, ib, ic );
 | 
			
		||||
 | 
			
		||||
				if ( ua !== undefined ) {
 | 
			
		||||
 | 
			
		||||
					var uvLen = this.uvs.length;
 | 
			
		||||
 | 
			
		||||
					ia = this.parseUVIndex( ua, uvLen );
 | 
			
		||||
					ib = this.parseUVIndex( ub, uvLen );
 | 
			
		||||
					ic = this.parseUVIndex( uc, uvLen );
 | 
			
		||||
 | 
			
		||||
					this.addUV( ia, ib, ic );
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				if ( na !== undefined ) {
 | 
			
		||||
 | 
			
		||||
					// Normals are many times the same. If so, skip function call and parseInt.
 | 
			
		||||
					var nLen = this.normals.length;
 | 
			
		||||
					ia = this.parseNormalIndex( na, nLen );
 | 
			
		||||
 | 
			
		||||
					ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
 | 
			
		||||
					ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
 | 
			
		||||
 | 
			
		||||
					this.addNormal( ia, ib, ic );
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				if ( this.colors.length > 0 ) {
 | 
			
		||||
 | 
			
		||||
					this.addColor( ia, ib, ic );
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
			},
 | 
			
		||||
 | 
			
		||||
			addLineGeometry: function ( vertices, uvs ) {
 | 
			
		||||
 | 
			
		||||
				this.object.geometry.type = 'Line';
 | 
			
		||||
 | 
			
		||||
				var vLen = this.vertices.length;
 | 
			
		||||
				var uvLen = this.uvs.length;
 | 
			
		||||
 | 
			
		||||
				for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
 | 
			
		||||
 | 
			
		||||
					this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
 | 
			
		||||
 | 
			
		||||
					this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
		};
 | 
			
		||||
 | 
			
		||||
		state.startObject( '', false );
 | 
			
		||||
 | 
			
		||||
		return state;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	//
 | 
			
		||||
 | 
			
		||||
	function OBJLoader( manager ) {
 | 
			
		||||
 | 
			
		||||
		this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
 | 
			
		||||
 | 
			
		||||
		this.materials = null;
 | 
			
		||||
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	OBJLoader.prototype = {
 | 
			
		||||
 | 
			
		||||
		constructor: OBJLoader,
 | 
			
		||||
 | 
			
		||||
		load: function ( url, onLoad, onProgress, onError ) {
 | 
			
		||||
 | 
			
		||||
			var scope = this;
 | 
			
		||||
 | 
			
		||||
			var loader = new THREE.FileLoader( scope.manager );
 | 
			
		||||
			loader.setPath( this.path );
 | 
			
		||||
			loader.load( url, function ( text ) {
 | 
			
		||||
 | 
			
		||||
				onLoad( scope.parse( text ) );
 | 
			
		||||
 | 
			
		||||
			}, onProgress, onError );
 | 
			
		||||
 | 
			
		||||
		},
 | 
			
		||||
 | 
			
		||||
		setPath: function ( value ) {
 | 
			
		||||
 | 
			
		||||
			this.path = value;
 | 
			
		||||
 | 
			
		||||
		},
 | 
			
		||||
 | 
			
		||||
		setMaterials: function ( materials ) {
 | 
			
		||||
 | 
			
		||||
			this.materials = materials;
 | 
			
		||||
 | 
			
		||||
			return this;
 | 
			
		||||
 | 
			
		||||
		},
 | 
			
		||||
 | 
			
		||||
		parse: function ( text ) {
 | 
			
		||||
 | 
			
		||||
			console.time( 'OBJLoader' );
 | 
			
		||||
 | 
			
		||||
			var state = new ParserState();
 | 
			
		||||
 | 
			
		||||
			if ( text.indexOf( '\r\n' ) !== - 1 ) {
 | 
			
		||||
 | 
			
		||||
				// This is faster than String.split with regex that splits on both
 | 
			
		||||
				text = text.replace( /\r\n/g, '\n' );
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			if ( text.indexOf( '\\\n' ) !== - 1 ) {
 | 
			
		||||
 | 
			
		||||
				// join lines separated by a line continuation character (\)
 | 
			
		||||
				text = text.replace( /\\\n/g, '' );
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			var lines = text.split( '\n' );
 | 
			
		||||
			var line = '', lineFirstChar = '';
 | 
			
		||||
			var lineLength = 0;
 | 
			
		||||
			var result = [];
 | 
			
		||||
 | 
			
		||||
			// Faster to just trim left side of the line. Use if available.
 | 
			
		||||
			var trimLeft = ( typeof ''.trimLeft === 'function' );
 | 
			
		||||
 | 
			
		||||
			for ( var i = 0, l = lines.length; i < l; i ++ ) {
 | 
			
		||||
 | 
			
		||||
				line = lines[ i ];
 | 
			
		||||
 | 
			
		||||
				line = trimLeft ? line.trimLeft() : line.trim();
 | 
			
		||||
 | 
			
		||||
				lineLength = line.length;
 | 
			
		||||
 | 
			
		||||
				if ( lineLength === 0 ) continue;
 | 
			
		||||
 | 
			
		||||
				lineFirstChar = line.charAt( 0 );
 | 
			
		||||
 | 
			
		||||
				// @todo invoke passed in handler if any
 | 
			
		||||
				if ( lineFirstChar === '#' ) continue;
 | 
			
		||||
 | 
			
		||||
				if ( lineFirstChar === 'v' ) {
 | 
			
		||||
 | 
			
		||||
					var data = line.split( /\s+/ );
 | 
			
		||||
 | 
			
		||||
					switch ( data[ 0 ] ) {
 | 
			
		||||
 | 
			
		||||
						case 'v':
 | 
			
		||||
							state.vertices.push(
 | 
			
		||||
								parseFloat( data[ 1 ] ),
 | 
			
		||||
								parseFloat( data[ 2 ] ),
 | 
			
		||||
								parseFloat( data[ 3 ] )
 | 
			
		||||
							);
 | 
			
		||||
							if ( data.length === 8 ) {
 | 
			
		||||
 | 
			
		||||
								state.colors.push(
 | 
			
		||||
									parseFloat( data[ 4 ] ),
 | 
			
		||||
									parseFloat( data[ 5 ] ),
 | 
			
		||||
									parseFloat( data[ 6 ] )
 | 
			
		||||
 | 
			
		||||
								);
 | 
			
		||||
 | 
			
		||||
							}
 | 
			
		||||
							break;
 | 
			
		||||
						case 'vn':
 | 
			
		||||
							state.normals.push(
 | 
			
		||||
								parseFloat( data[ 1 ] ),
 | 
			
		||||
								parseFloat( data[ 2 ] ),
 | 
			
		||||
								parseFloat( data[ 3 ] )
 | 
			
		||||
							);
 | 
			
		||||
							break;
 | 
			
		||||
						case 'vt':
 | 
			
		||||
							state.uvs.push(
 | 
			
		||||
								parseFloat( data[ 1 ] ),
 | 
			
		||||
								parseFloat( data[ 2 ] )
 | 
			
		||||
							);
 | 
			
		||||
							break;
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
				} else if ( lineFirstChar === 'f' ) {
 | 
			
		||||
 | 
			
		||||
					var lineData = line.substr( 1 ).trim();
 | 
			
		||||
					var vertexData = lineData.split( /\s+/ );
 | 
			
		||||
					var faceVertices = [];
 | 
			
		||||
 | 
			
		||||
					// Parse the face vertex data into an easy to work with format
 | 
			
		||||
 | 
			
		||||
					for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) {
 | 
			
		||||
 | 
			
		||||
						var vertex = vertexData[ j ];
 | 
			
		||||
 | 
			
		||||
						if ( vertex.length > 0 ) {
 | 
			
		||||
 | 
			
		||||
							var vertexParts = vertex.split( '/' );
 | 
			
		||||
							faceVertices.push( vertexParts );
 | 
			
		||||
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
 | 
			
		||||
 | 
			
		||||
					var v1 = faceVertices[ 0 ];
 | 
			
		||||
 | 
			
		||||
					for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
 | 
			
		||||
 | 
			
		||||
						var v2 = faceVertices[ j ];
 | 
			
		||||
						var v3 = faceVertices[ j + 1 ];
 | 
			
		||||
 | 
			
		||||
						state.addFace(
 | 
			
		||||
							v1[ 0 ], v2[ 0 ], v3[ 0 ],
 | 
			
		||||
							v1[ 1 ], v2[ 1 ], v3[ 1 ],
 | 
			
		||||
							v1[ 2 ], v2[ 2 ], v3[ 2 ]
 | 
			
		||||
						);
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
				} else if ( lineFirstChar === 'l' ) {
 | 
			
		||||
 | 
			
		||||
					var lineParts = line.substring( 1 ).trim().split( " " );
 | 
			
		||||
					var lineVertices = [], lineUVs = [];
 | 
			
		||||
 | 
			
		||||
					if ( line.indexOf( "/" ) === - 1 ) {
 | 
			
		||||
 | 
			
		||||
						lineVertices = lineParts;
 | 
			
		||||
 | 
			
		||||
					} else {
 | 
			
		||||
 | 
			
		||||
						for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
 | 
			
		||||
 | 
			
		||||
							var parts = lineParts[ li ].split( "/" );
 | 
			
		||||
 | 
			
		||||
							if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
 | 
			
		||||
							if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
 | 
			
		||||
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
					state.addLineGeometry( lineVertices, lineUVs );
 | 
			
		||||
 | 
			
		||||
				} else if ( ( result = object_pattern.exec( line ) ) !== null ) {
 | 
			
		||||
 | 
			
		||||
					// o object_name
 | 
			
		||||
					// or
 | 
			
		||||
					// g group_name
 | 
			
		||||
 | 
			
		||||
					// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
 | 
			
		||||
					// var name = result[ 0 ].substr( 1 ).trim();
 | 
			
		||||
					var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
 | 
			
		||||
 | 
			
		||||
					state.startObject( name );
 | 
			
		||||
 | 
			
		||||
				} else if ( material_use_pattern.test( line ) ) {
 | 
			
		||||
 | 
			
		||||
					// material
 | 
			
		||||
 | 
			
		||||
					state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
 | 
			
		||||
 | 
			
		||||
				} else if ( material_library_pattern.test( line ) ) {
 | 
			
		||||
 | 
			
		||||
					// mtl file
 | 
			
		||||
 | 
			
		||||
					state.materialLibraries.push( line.substring( 7 ).trim() );
 | 
			
		||||
 | 
			
		||||
				} else if ( lineFirstChar === 's' ) {
 | 
			
		||||
 | 
			
		||||
					result = line.split( ' ' );
 | 
			
		||||
 | 
			
		||||
					// smooth shading
 | 
			
		||||
 | 
			
		||||
					// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
 | 
			
		||||
					// but does not define a usemtl for each face set.
 | 
			
		||||
					// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
 | 
			
		||||
					// This requires some care to not create extra material on each smooth value for "normal" obj files.
 | 
			
		||||
					// where explicit usemtl defines geometry groups.
 | 
			
		||||
					// Example asset: examples/models/obj/cerberus/Cerberus.obj
 | 
			
		||||
 | 
			
		||||
					/*
 | 
			
		||||
					 * http://paulbourke.net/dataformats/obj/
 | 
			
		||||
					 * or
 | 
			
		||||
					 * http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
 | 
			
		||||
					 *
 | 
			
		||||
					 * From chapter "Grouping" Syntax explanation "s group_number":
 | 
			
		||||
					 * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
 | 
			
		||||
					 * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
 | 
			
		||||
					 * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
 | 
			
		||||
					 * than 0."
 | 
			
		||||
					 */
 | 
			
		||||
					if ( result.length > 1 ) {
 | 
			
		||||
 | 
			
		||||
						var value = result[ 1 ].trim().toLowerCase();
 | 
			
		||||
						state.object.smooth = ( value !== '0' && value !== 'off' );
 | 
			
		||||
 | 
			
		||||
					} else {
 | 
			
		||||
 | 
			
		||||
						// ZBrush can produce "s" lines #11707
 | 
			
		||||
						state.object.smooth = true;
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
					var material = state.object.currentMaterial();
 | 
			
		||||
					if ( material ) material.smooth = state.object.smooth;
 | 
			
		||||
 | 
			
		||||
				} else {
 | 
			
		||||
 | 
			
		||||
					// Handle null terminated files without exception
 | 
			
		||||
					if ( line === '\0' ) continue;
 | 
			
		||||
 | 
			
		||||
					throw new Error( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			state.finalize();
 | 
			
		||||
 | 
			
		||||
			var container = new THREE.Group();
 | 
			
		||||
			container.materialLibraries = [].concat( state.materialLibraries );
 | 
			
		||||
 | 
			
		||||
			for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
 | 
			
		||||
 | 
			
		||||
				var object = state.objects[ i ];
 | 
			
		||||
				var geometry = object.geometry;
 | 
			
		||||
				var materials = object.materials;
 | 
			
		||||
				var isLine = ( geometry.type === 'Line' );
 | 
			
		||||
 | 
			
		||||
				// Skip o/g line declarations that did not follow with any faces
 | 
			
		||||
				if ( geometry.vertices.length === 0 ) continue;
 | 
			
		||||
 | 
			
		||||
				var buffergeometry = new THREE.BufferGeometry();
 | 
			
		||||
 | 
			
		||||
				buffergeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );
 | 
			
		||||
 | 
			
		||||
				if ( geometry.normals.length > 0 ) {
 | 
			
		||||
 | 
			
		||||
					buffergeometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );
 | 
			
		||||
 | 
			
		||||
				} else {
 | 
			
		||||
 | 
			
		||||
					buffergeometry.computeVertexNormals();
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				if ( geometry.colors.length > 0 ) {
 | 
			
		||||
 | 
			
		||||
					buffergeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				if ( geometry.uvs.length > 0 ) {
 | 
			
		||||
 | 
			
		||||
					buffergeometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				// Create materials
 | 
			
		||||
 | 
			
		||||
				var createdMaterials = [];
 | 
			
		||||
 | 
			
		||||
				for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
 | 
			
		||||
 | 
			
		||||
					var sourceMaterial = materials[ mi ];
 | 
			
		||||
					var material = undefined;
 | 
			
		||||
 | 
			
		||||
					if ( this.materials !== null ) {
 | 
			
		||||
 | 
			
		||||
						material = this.materials.create( sourceMaterial.name );
 | 
			
		||||
 | 
			
		||||
						// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
 | 
			
		||||
						if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
 | 
			
		||||
 | 
			
		||||
							var materialLine = new THREE.LineBasicMaterial();
 | 
			
		||||
							materialLine.copy( material );
 | 
			
		||||
							material = materialLine;
 | 
			
		||||
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					if ( ! material ) {
 | 
			
		||||
 | 
			
		||||
						material = ( ! isLine ? new THREE.MeshPhongMaterial() : new THREE.LineBasicMaterial() );
 | 
			
		||||
						material.name = sourceMaterial.name;
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					material.flatShading = sourceMaterial.smooth ? false : true;
 | 
			
		||||
 | 
			
		||||
					createdMaterials.push( material );
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				// Create mesh
 | 
			
		||||
 | 
			
		||||
				var mesh;
 | 
			
		||||
 | 
			
		||||
				if ( createdMaterials.length > 1 ) {
 | 
			
		||||
 | 
			
		||||
					for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
 | 
			
		||||
 | 
			
		||||
						var sourceMaterial = materials[ mi ];
 | 
			
		||||
						buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials ) : new THREE.LineSegments( buffergeometry, createdMaterials ) );
 | 
			
		||||
 | 
			
		||||
				} else {
 | 
			
		||||
 | 
			
		||||
					mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] ) : new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] ) );
 | 
			
		||||
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				mesh.name = object.name;
 | 
			
		||||
 | 
			
		||||
				container.add( mesh );
 | 
			
		||||
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			console.timeEnd( 'OBJLoader' );
 | 
			
		||||
 | 
			
		||||
			return container;
 | 
			
		||||
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	return OBJLoader;
 | 
			
		||||
 | 
			
		||||
} )();
 | 
			
		||||
							
								
								
									
										14
									
								
								static/pkg/solar-sys/js/libs/dat.gui.min.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										4
									
								
								static/pkg/solar-sys/js/libs/jquery-3.2.1.min.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										5
									
								
								static/pkg/solar-sys/js/libs/stats.min.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,5 @@
 | 
			
		||||
// stats.js - http://github.com/mrdoob/stats.js
 | 
			
		||||
var Stats=function(){function h(a){c.appendChild(a.dom);return a}function k(a){for(var d=0;d<c.children.length;d++)c.children[d].style.display=d===a?"block":"none";l=a}var l=0,c=document.createElement("div");c.style.cssText="position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000";c.addEventListener("click",function(a){a.preventDefault();k(++l%c.children.length)},!1);var g=(performance||Date).now(),e=g,a=0,r=h(new Stats.Panel("FPS","#0ff","#002")),f=h(new Stats.Panel("MS","#0f0","#020"));
 | 
			
		||||
if(self.performance&&self.performance.memory)var t=h(new Stats.Panel("MB","#f08","#201"));k(0);return{REVISION:16,dom:c,addPanel:h,showPanel:k,begin:function(){g=(performance||Date).now()},end:function(){a++;var c=(performance||Date).now();f.update(c-g,200);if(c>e+1E3&&(r.update(1E3*a/(c-e),100),e=c,a=0,t)){var d=performance.memory;t.update(d.usedJSHeapSize/1048576,d.jsHeapSizeLimit/1048576)}return c},update:function(){g=this.end()},domElement:c,setMode:k}};
 | 
			
		||||
Stats.Panel=function(h,k,l){var c=Infinity,g=0,e=Math.round,a=e(window.devicePixelRatio||1),r=80*a,f=48*a,t=3*a,u=2*a,d=3*a,m=15*a,n=74*a,p=30*a,q=document.createElement("canvas");q.width=r;q.height=f;q.style.cssText="width:80px;height:48px";var b=q.getContext("2d");b.font="bold "+9*a+"px Helvetica,Arial,sans-serif";b.textBaseline="top";b.fillStyle=l;b.fillRect(0,0,r,f);b.fillStyle=k;b.fillText(h,t,u);b.fillRect(d,m,n,p);b.fillStyle=l;b.globalAlpha=.9;b.fillRect(d,m,n,p);return{dom:q,update:function(f,
 | 
			
		||||
v){c=Math.min(c,f);g=Math.max(g,f);b.fillStyle=l;b.globalAlpha=1;b.fillRect(0,0,r,m);b.fillStyle=k;b.fillText(e(f)+" "+h+" ("+e(c)+"-"+e(g)+")",t,u);b.drawImage(q,d+a,m,n-a,p,d,m,n-a,p);b.fillRect(d+n-a,m,a,p);b.fillStyle=l;b.globalAlpha=.9;b.fillRect(d+n-a,m,a,e((1-f/v)*p))}}};"object"===typeof module&&(module.exports=Stats);
 | 
			
		||||
							
								
								
									
										904
									
								
								static/pkg/solar-sys/js/libs/three.min.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										13
									
								
								static/pkg/solar-sys/js/libs/tween.min.js
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,13 @@
 | 
			
		||||
// tween.js - http://github.com/sole/tween.js
 | 
			
		||||
'use strict';var TWEEN=TWEEN||function(){var a=[];return{REVISION:"7",getAll:function(){return a},removeAll:function(){a=[]},add:function(c){a.push(c)},remove:function(c){c=a.indexOf(c);-1!==c&&a.splice(c,1)},update:function(c){if(0===a.length)return!1;for(var b=0,d=a.length,c=void 0!==c?c:Date.now();b<d;)a[b].update(c)?b++:(a.splice(b,1),d--);return!0}}}();
 | 
			
		||||
TWEEN.Tween=function(a){var c={},b={},d=1E3,e=0,f=null,h=TWEEN.Easing.Linear.None,r=TWEEN.Interpolation.Linear,k=[],l=null,m=!1,n=null,p=null;this.to=function(a,c){null!==c&&(d=c);b=a;return this};this.start=function(d){TWEEN.add(this);m=!1;f=void 0!==d?d:Date.now();f+=e;for(var g in b)if(null!==a[g]){if(b[g]instanceof Array){if(0===b[g].length)continue;b[g]=[a[g]].concat(b[g])}c[g]=a[g]}return this};this.stop=function(){TWEEN.remove(this);return this};this.delay=function(a){e=a;return this};this.easing=
 | 
			
		||||
function(a){h=a;return this};this.interpolation=function(a){r=a;return this};this.chain=function(){k=arguments;return this};this.onStart=function(a){l=a;return this};this.onUpdate=function(a){n=a;return this};this.onComplete=function(a){p=a;return this};this.update=function(e){if(e<f)return!0;!1===m&&(null!==l&&l.call(a),m=!0);var g=(e-f)/d,g=1<g?1:g,i=h(g),j;for(j in c){var s=c[j],q=b[j];a[j]=q instanceof Array?r(q,i):s+(q-s)*i}null!==n&&n.call(a,i);if(1==g){null!==p&&p.call(a);g=0;for(i=k.length;g<
 | 
			
		||||
i;g++)k[g].start(e);return!1}return!0}};
 | 
			
		||||
TWEEN.Easing={Linear:{None:function(a){return a}},Quadratic:{In:function(a){return a*a},Out:function(a){return a*(2-a)},InOut:function(a){return 1>(a*=2)?0.5*a*a:-0.5*(--a*(a-2)-1)}},Cubic:{In:function(a){return a*a*a},Out:function(a){return--a*a*a+1},InOut:function(a){return 1>(a*=2)?0.5*a*a*a:0.5*((a-=2)*a*a+2)}},Quartic:{In:function(a){return a*a*a*a},Out:function(a){return 1- --a*a*a*a},InOut:function(a){return 1>(a*=2)?0.5*a*a*a*a:-0.5*((a-=2)*a*a*a-2)}},Quintic:{In:function(a){return a*a*a*
 | 
			
		||||
a*a},Out:function(a){return--a*a*a*a*a+1},InOut:function(a){return 1>(a*=2)?0.5*a*a*a*a*a:0.5*((a-=2)*a*a*a*a+2)}},Sinusoidal:{In:function(a){return 1-Math.cos(a*Math.PI/2)},Out:function(a){return Math.sin(a*Math.PI/2)},InOut:function(a){return 0.5*(1-Math.cos(Math.PI*a))}},Exponential:{In:function(a){return 0===a?0:Math.pow(1024,a-1)},Out:function(a){return 1===a?1:1-Math.pow(2,-10*a)},InOut:function(a){return 0===a?0:1===a?1:1>(a*=2)?0.5*Math.pow(1024,a-1):0.5*(-Math.pow(2,-10*(a-1))+2)}},Circular:{In:function(a){return 1-
 | 
			
		||||
Math.sqrt(1-a*a)},Out:function(a){return Math.sqrt(1- --a*a)},InOut:function(a){return 1>(a*=2)?-0.5*(Math.sqrt(1-a*a)-1):0.5*(Math.sqrt(1-(a-=2)*a)+1)}},Elastic:{In:function(a){var c,b=0.1;if(0===a)return 0;if(1===a)return 1;!b||1>b?(b=1,c=0.1):c=0.4*Math.asin(1/b)/(2*Math.PI);return-(b*Math.pow(2,10*(a-=1))*Math.sin((a-c)*2*Math.PI/0.4))},Out:function(a){var c,b=0.1;if(0===a)return 0;if(1===a)return 1;!b||1>b?(b=1,c=0.1):c=0.4*Math.asin(1/b)/(2*Math.PI);return b*Math.pow(2,-10*a)*Math.sin((a-c)*
 | 
			
		||||
2*Math.PI/0.4)+1},InOut:function(a){var c,b=0.1;if(0===a)return 0;if(1===a)return 1;!b||1>b?(b=1,c=0.1):c=0.4*Math.asin(1/b)/(2*Math.PI);return 1>(a*=2)?-0.5*b*Math.pow(2,10*(a-=1))*Math.sin((a-c)*2*Math.PI/0.4):0.5*b*Math.pow(2,-10*(a-=1))*Math.sin((a-c)*2*Math.PI/0.4)+1}},Back:{In:function(a){return a*a*(2.70158*a-1.70158)},Out:function(a){return--a*a*(2.70158*a+1.70158)+1},InOut:function(a){return 1>(a*=2)?0.5*a*a*(3.5949095*a-2.5949095):0.5*((a-=2)*a*(3.5949095*a+2.5949095)+2)}},Bounce:{In:function(a){return 1-
 | 
			
		||||
TWEEN.Easing.Bounce.Out(1-a)},Out:function(a){return a<1/2.75?7.5625*a*a:a<2/2.75?7.5625*(a-=1.5/2.75)*a+0.75:a<2.5/2.75?7.5625*(a-=2.25/2.75)*a+0.9375:7.5625*(a-=2.625/2.75)*a+0.984375},InOut:function(a){return 0.5>a?0.5*TWEEN.Easing.Bounce.In(2*a):0.5*TWEEN.Easing.Bounce.Out(2*a-1)+0.5}}};
 | 
			
		||||
TWEEN.Interpolation={Linear:function(a,c){var b=a.length-1,d=b*c,e=Math.floor(d),f=TWEEN.Interpolation.Utils.Linear;return 0>c?f(a[0],a[1],d):1<c?f(a[b],a[b-1],b-d):f(a[e],a[e+1>b?b:e+1],d-e)},Bezier:function(a,c){var b=0,d=a.length-1,e=Math.pow,f=TWEEN.Interpolation.Utils.Bernstein,h;for(h=0;h<=d;h++)b+=e(1-c,d-h)*e(c,h)*a[h]*f(d,h);return b},CatmullRom:function(a,c){var b=a.length-1,d=b*c,e=Math.floor(d),f=TWEEN.Interpolation.Utils.CatmullRom;return a[0]===a[b]?(0>c&&(e=Math.floor(d=b*(1+c))),f(a[(e-
 | 
			
		||||
1+b)%b],a[e],a[(e+1)%b],a[(e+2)%b],d-e)):0>c?a[0]-(f(a[0],a[0],a[1],a[1],-d)-a[0]):1<c?a[b]-(f(a[b],a[b],a[b-1],a[b-1],d-b)-a[b]):f(a[e?e-1:0],a[e],a[b<e+1?b:e+1],a[b<e+2?b:e+2],d-e)},Utils:{Linear:function(a,c,b){return(c-a)*b+a},Bernstein:function(a,c){var b=TWEEN.Interpolation.Utils.Factorial;return b(a)/b(c)/b(a-c)},Factorial:function(){var a=[1];return function(c){var b=1,d;if(a[c])return a[c];for(d=c;1<d;d--)b*=d;return a[c]=b}}(),CatmullRom:function(a,c,b,d,e){var a=0.5*(b-a),d=0.5*(d-c),f=
 | 
			
		||||
e*e;return(2*c-2*b+a+d)*e*f+(-3*c+3*b-2*a-d)*f+a*e+c}}};
 | 
			
		||||
							
								
								
									
										426
									
								
								static/pkg/solar-sys/js/main.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,426 @@
 | 
			
		||||
var container, stats, gui, promptSound;
 | 
			
		||||
var switchCamera, scene, renderer;
 | 
			
		||||
var roamingCamera, cameraControl;
 | 
			
		||||
var sunLight;
 | 
			
		||||
var ambientLight;
 | 
			
		||||
var goRoaming = false, roamingStatus = false;
 | 
			
		||||
var tween;
 | 
			
		||||
var trackCamera = new Map();
 | 
			
		||||
var renderCamera;
 | 
			
		||||
var needSet = true;
 | 
			
		||||
var curBody = "Galaxy", nextBody = curBody;
 | 
			
		||||
var saveCur, saveNext;
 | 
			
		||||
var orbitDraw = new Map();
 | 
			
		||||
var clock = new THREE.Clock();
 | 
			
		||||
var tick = 0;
 | 
			
		||||
var cometSet = false;
 | 
			
		||||
var lastCometX, lastCometY, lastCometZ;
 | 
			
		||||
var params = {
 | 
			
		||||
    Camera: "Galaxy",
 | 
			
		||||
};
 | 
			
		||||
var calculateParams;
 | 
			
		||||
var orbitParams;
 | 
			
		||||
var cometParams;
 | 
			
		||||
var control;
 | 
			
		||||
var firstflag = true;
 | 
			
		||||
 | 
			
		||||
var options = {
 | 
			
		||||
    position: new THREE.Vector3(),
 | 
			
		||||
    positionRandomness: .3,
 | 
			
		||||
    velocity: new THREE.Vector3(),
 | 
			
		||||
    velocityRandomness: 3.0,
 | 
			
		||||
    color: 0xfff700,
 | 
			
		||||
    colorRandomness: .2,
 | 
			
		||||
    turbulence: 0.,
 | 
			
		||||
    lifetime: 2.,
 | 
			
		||||
    size: 10,
 | 
			
		||||
    sizeRandomness: 2
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
var spawnerOptions = {
 | 
			
		||||
    spawnRate: 15000,
 | 
			
		||||
    horizontalSpeed: 1.5,
 | 
			
		||||
    verticalSpeed: 1.33, timeScale: 1,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
$('.progress').progressInitialize();
 | 
			
		||||
 | 
			
		||||
var progressBar = $('#control');
 | 
			
		||||
 | 
			
		||||
progressBar.click(function (e) {
 | 
			
		||||
    e.preventDefault();
 | 
			
		||||
    progressBar.progressSet(0);
 | 
			
		||||
    pre();
 | 
			
		||||
    $(this).removeAttr('onclick');
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function pre() {
 | 
			
		||||
    var manifest = [
 | 
			
		||||
        "res/callisto/diffuse.jpg",
 | 
			
		||||
        "res/comet/particle2.png",
 | 
			
		||||
        "res/comet/perlin-512.png",
 | 
			
		||||
        "res/deimos/diffuse.jpg",
 | 
			
		||||
        "res/deimos/bump.jpg",
 | 
			
		||||
        "res/dione/diffuse.jpg",
 | 
			
		||||
        "res/earth/diffuse.jpg",
 | 
			
		||||
        "res/earth/bump.jpg",
 | 
			
		||||
        "res/earth/clouds.png",
 | 
			
		||||
        "res/earth/night.png",
 | 
			
		||||
        "res/earth/spec.jpg",
 | 
			
		||||
        "res/effects/flare.jpg",
 | 
			
		||||
        "res/europa/diffuse.jpg",
 | 
			
		||||
        "res/io/diffuse.png",
 | 
			
		||||
        "res/jupiter/clouds.png",
 | 
			
		||||
        "res/jupiter/diffuse.jpg",
 | 
			
		||||
        "res/jupiter/ring.png",
 | 
			
		||||
        "res/loading/splash.png",
 | 
			
		||||
        "res/mars/diffuse.jpg",
 | 
			
		||||
        "res/mars/bump.jpg",
 | 
			
		||||
        "res/mercury/diffuse.jpg",
 | 
			
		||||
        "res/mercury/bump.jpg",
 | 
			
		||||
        "res/moon/diffuse.jpg",
 | 
			
		||||
        "res/moon/bump.jpg",
 | 
			
		||||
        "res/neptune/diffuse.jpg",
 | 
			
		||||
        "res/neptune/ring.png",
 | 
			
		||||
        "res/phobos/diffuse.jpg",
 | 
			
		||||
        "res/phobos/bump.jpg",
 | 
			
		||||
        "res/pluto/diffuse.jpg",
 | 
			
		||||
        "res/saturn/diffuse.png",
 | 
			
		||||
        "res/saturn/bump.png",
 | 
			
		||||
        "res/saturn/clouds.png",
 | 
			
		||||
        "res/saturn/ring.png",
 | 
			
		||||
        "res/skybox/posX.jpg",
 | 
			
		||||
        "res/skybox/posY.jpg",
 | 
			
		||||
        "res/skybox/posZ.jpg",
 | 
			
		||||
        "res/skybox/negX.jpg",
 | 
			
		||||
        "res/skybox/negY.jpg",
 | 
			
		||||
        "res/skybox/negZ.jpg",
 | 
			
		||||
        "res/sol/diffuse.png",
 | 
			
		||||
        "res/titan/diffuse.jpg",
 | 
			
		||||
        "res/uranus/diffuse.jpg",
 | 
			
		||||
        "res/uranus/ring.png",
 | 
			
		||||
        "res/venus/diffuse.jpg",
 | 
			
		||||
        "res/venus/bump.jpg",
 | 
			
		||||
        "res/venus/clouds.jpg",
 | 
			
		||||
    ];
 | 
			
		||||
    $.preLoad(manifest, {
 | 
			
		||||
        each: function (count) {
 | 
			
		||||
            progressBar.progressSet(count * 2);
 | 
			
		||||
            progressBar.attr({'data-loading': (parseInt(count / manifest.length * 100)).toString() + "%"});
 | 
			
		||||
        },
 | 
			
		||||
        all: function () {
 | 
			
		||||
            progressBar.progressSet(100);
 | 
			
		||||
            progressBar.attr({'data-loading': (100).toString() + "%"});
 | 
			
		||||
            init();
 | 
			
		||||
            animate();
 | 
			
		||||
        }
 | 
			
		||||
    });
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function initScene() {
 | 
			
		||||
    scene = new THREE.Scene();
 | 
			
		||||
    scene.background = new THREE.Color(0x000000);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function initCamera() {
 | 
			
		||||
    roamingCamera = new cameraParameters(3000, 200, "Astronaut");
 | 
			
		||||
    switchCamera = new cameraParameters(3000, 200, "Sun");
 | 
			
		||||
    switchCamera.setCamera();
 | 
			
		||||
    trackCamera["Galaxy"] = new cameraParameters(7000, 200, "Sun");
 | 
			
		||||
    trackCamera["Galaxy"].theta = 80.0;
 | 
			
		||||
    trackCamera["Galaxy"].phi = 0.0;
 | 
			
		||||
    trackCamera["Comet"] = new cameraParameters(1000, 1000, "Comet");
 | 
			
		||||
    var planets = ["Sun", "Mercury", "Venus", "Earth", "Mars", "Jupiter", "Saturn", "Uranus", "Neptune", "Pluto"];
 | 
			
		||||
    for (var i in planets) {
 | 
			
		||||
        trackCamera[planets[i]] = new cameraParameters(3.0 * celestialBodies[planets[i]].radius, 3.0 * celestialBodies[planets[i]].radius, planets[i]);
 | 
			
		||||
    }
 | 
			
		||||
    trackCamera["Ship"] = new cameraParameters(3.0 * celestialBodies["Ship"].radius, 3.0 * celestialBodies["Ship"].radius, "Ship")
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function initLight() {
 | 
			
		||||
    // Add light
 | 
			
		||||
    sunLight = new THREE.PointLight(0xFFFFFF, 1.0);
 | 
			
		||||
    sunLight.position.set(0, 0, 0);
 | 
			
		||||
    scene.add(sunLight);
 | 
			
		||||
    ambientLight = new THREE.AmbientLight(0xFFFFFF);
 | 
			
		||||
    ambientLight.intensity = 0;
 | 
			
		||||
    scene.add(ambientLight)
 | 
			
		||||
    // sunLight.castShadow = true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function drawOrbit(celestialBody) {
 | 
			
		||||
    var radius = celestialBody.orbit.semiMajorAxis;
 | 
			
		||||
    var angle = celestialBody.orbit.inclination / 180.0 * Math.PI;
 | 
			
		||||
    var size = 360 / radius;
 | 
			
		||||
    var orbit = new THREE.Geometry();
 | 
			
		||||
    var e = celestialBody.orbit.eccentricity;
 | 
			
		||||
    var material = new THREE.LineBasicMaterial({vertexColors: true});
 | 
			
		||||
    for (var i = 0; i <= radius; i++) {
 | 
			
		||||
        var segment = (i * size) * Math.PI / 180;
 | 
			
		||||
        var r = radius * (1 - e * e) / (1 + e * Math.cos(segment));
 | 
			
		||||
        orbit.vertices.push(new THREE.Vector3((Math.cos(segment) * r) * Math.cos(angle),
 | 
			
		||||
            (Math.cos(segment) * r) * Math.sin(angle),
 | 
			
		||||
            Math.sin(segment) * r));
 | 
			
		||||
        var color1 = new THREE.Color(0xffffff);
 | 
			
		||||
        var quad = (radius / 4.0);
 | 
			
		||||
        if (i < quad) {
 | 
			
		||||
            color1.setRGB((0 + (4 * i / radius) * 100) / 255, (50 + (4 * i / radius) * 50) / 255, 100.0 / 255);
 | 
			
		||||
        } else if (i >= quad && i < 2 * quad) {
 | 
			
		||||
            color1.setRGB((100 - (4 * i / radius - 1) * 100) / 255, (100 - (4 * i / radius - 1) * 50) / 255, 100.0 / 255);
 | 
			
		||||
        } else if (i >= 2 * quad && i < 3 * quad) {
 | 
			
		||||
            color1.setRGB((0 + (4 * i / radius - 2) * 100) / 255, (50 + (4 * i / radius - 2) * 50) / 255, 100.0 / 255);
 | 
			
		||||
        } else {
 | 
			
		||||
            color1.setRGB((100 - (4 * i / radius - 3) * 100) / 255, (100 - (4 * i / radius - 3) * 50) / 255, 100.0 / 255);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        orbit.colors.push(color1);
 | 
			
		||||
    }
 | 
			
		||||
    return new THREE.Line(orbit, material);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function initRender() {
 | 
			
		||||
    renderer = new THREE.WebGLRenderer({antialias: true, alpha: true, preserveDrawingBuffer: true});
 | 
			
		||||
    renderer.shadowMap.type = THREE.PCFSoftShadowMap;
 | 
			
		||||
    renderer.setPixelRatio(window.devicePixelRatio);
 | 
			
		||||
    renderer.setSize(window.innerWidth, window.innerHeight);
 | 
			
		||||
 | 
			
		||||
    // renderer.shadowMapEnabled = true;
 | 
			
		||||
    // renderer.shadowMapSoft = true;
 | 
			
		||||
    // renderer.shadowMap.enabled = true;
 | 
			
		||||
    // renderer.shadowCameraNear = 3;
 | 
			
		||||
    // renderer.shadowCameraFar = 100;
 | 
			
		||||
    // renderer.shadowMapDarkness = 0.2;
 | 
			
		||||
    // renderer.shadowCameraFov = 50;
 | 
			
		||||
    // renderer.shadowMapBias = 0.0039;
 | 
			
		||||
    // renderer.shadowMapWidth = 1024;
 | 
			
		||||
    // renderer.shadowMapHeight = 1024;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function initObjects() {
 | 
			
		||||
    // Add sky box
 | 
			
		||||
    var skyboxTextureFilenames = [
 | 
			
		||||
        "res/skybox/posX.jpg", "res/skybox/negX.jpg",
 | 
			
		||||
        "res/skybox/posY.jpg", "res/skybox/negY.jpg",
 | 
			
		||||
        "res/skybox/posZ.jpg", "res/skybox/negZ.jpg"];
 | 
			
		||||
    var materialArray = [];
 | 
			
		||||
    var skyGeometry = new THREE.CubeGeometry(10000000, 10000000, 10000000);
 | 
			
		||||
    for (var i = 0; i < 6; i++)
 | 
			
		||||
        materialArray.push(new THREE.MeshBasicMaterial({
 | 
			
		||||
            map: textureLoader.load(skyboxTextureFilenames[i]),
 | 
			
		||||
            side: THREE.BackSide
 | 
			
		||||
        }));
 | 
			
		||||
    var skyBox = new THREE.Mesh(skyGeometry, materialArray);
 | 
			
		||||
    skyBox.rotateX(Math.PI / 2);
 | 
			
		||||
    scene.add(skyBox);
 | 
			
		||||
    var orbits = ["Comet", "Mercury", "Venus", "Earth", "Mars", "Jupiter", "Saturn", "Uranus", "Neptune", "Pluto"];
 | 
			
		||||
    for (var i in orbits) {
 | 
			
		||||
        orbitDraw[orbits[i]] = drawOrbit(celestialBodies[orbits[i]]);
 | 
			
		||||
    }
 | 
			
		||||
    for (var objKey in celestialBodies) {
 | 
			
		||||
        celestialBodies[objKey].generateObjectsOnScene(scene);
 | 
			
		||||
    }
 | 
			
		||||
    for (var objKey in celestialBodies) {
 | 
			
		||||
        if (celestialBodies[objKey].parent != null)
 | 
			
		||||
            celestialBodies[objKey].parent = celestialBodies[celestialBodies[objKey].parent];
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function initGui() {
 | 
			
		||||
    var calculate = gui.addFolder('Calculate');
 | 
			
		||||
    calculateParams = {
 | 
			
		||||
        Sun: true,
 | 
			
		||||
        Comet: false,
 | 
			
		||||
        Mercury: true,
 | 
			
		||||
        Venus: true,
 | 
			
		||||
        Earth: true,
 | 
			
		||||
        Mars: true,
 | 
			
		||||
        Jupiter: true,
 | 
			
		||||
        Saturn: true,
 | 
			
		||||
        Uranus: true,
 | 
			
		||||
        Neptune: true,
 | 
			
		||||
        Pluto: true
 | 
			
		||||
    };
 | 
			
		||||
    for (var i in calculateParams)
 | 
			
		||||
        calculate.add(calculateParams, i);
 | 
			
		||||
    var orbit = gui.addFolder('Orbit');
 | 
			
		||||
    orbitParams = {
 | 
			
		||||
        Comet: false,
 | 
			
		||||
        Mercury: true,
 | 
			
		||||
        Venus: true,
 | 
			
		||||
        Earth: true,
 | 
			
		||||
        Mars: true,
 | 
			
		||||
        Jupiter: true,
 | 
			
		||||
        Saturn: true,
 | 
			
		||||
        Uranus: true,
 | 
			
		||||
        Neptune: true,
 | 
			
		||||
        Pluto: true
 | 
			
		||||
    };
 | 
			
		||||
    var comet = gui.addFolder('CometParameters');
 | 
			
		||||
    cometParams = {
 | 
			
		||||
        Length: 6000.,
 | 
			
		||||
        Size: 15000.
 | 
			
		||||
    };
 | 
			
		||||
    comet.add(cometParams, "Length", 1000, 100000)
 | 
			
		||||
        .onChange(function () {
 | 
			
		||||
            window.removeEventListener('mousedown', onWindowMouseDown, false);
 | 
			
		||||
        })
 | 
			
		||||
        .onFinishChange(function () {
 | 
			
		||||
            window.addEventListener('mousedown', onWindowMouseDown, false);
 | 
			
		||||
        });
 | 
			
		||||
    comet.add(cometParams, "Size", 1000, 100000)
 | 
			
		||||
        .onChange(function () {
 | 
			
		||||
            window.removeEventListener('mousedown', onWindowMouseDown, false);
 | 
			
		||||
        })
 | 
			
		||||
        .onFinishChange(function () {
 | 
			
		||||
            window.addEventListener('mousedown', onWindowMouseDown, false);
 | 
			
		||||
        });
 | 
			
		||||
    for (var i in orbitParams)
 | 
			
		||||
        orbit.add(orbitParams, i);
 | 
			
		||||
    gui.add(params, 'Camera', ["Galaxy", "Sun", "Comet", "Ship", "Mercury", "Venus", "Earth", "Mars", "Jupiter", "Saturn", "Uranus", "Neptune", "Pluto"]).onChange(function (val) {
 | 
			
		||||
        nextBody = val;
 | 
			
		||||
        if (nextBody != switchCamera.body || (curBody == "Galaxy" && nextBody == "Sun")) {
 | 
			
		||||
            initTween();
 | 
			
		||||
            cameraCopy(switchCamera, trackCamera[curBody]);
 | 
			
		||||
            setTween(curBody, nextBody);
 | 
			
		||||
            tween.start();
 | 
			
		||||
        }
 | 
			
		||||
    });
 | 
			
		||||
    control = new function () {
 | 
			
		||||
        this.Roam = function () {
 | 
			
		||||
            if (roamingStatus == false) {
 | 
			
		||||
                roamingCamera.camera.position.x = celestialBodies["Astronaut"].objectGroup.position.x;
 | 
			
		||||
                roamingCamera.camera.position.y = celestialBodies["Astronaut"].objectGroup.position.y;
 | 
			
		||||
                roamingCamera.camera.position.z = celestialBodies["Astronaut"].objectGroup.position.z;
 | 
			
		||||
                goRoaming = true;
 | 
			
		||||
                initTween();
 | 
			
		||||
                if (curBody != "Earth") {
 | 
			
		||||
                    saveNext = calculateParams["Earth"];
 | 
			
		||||
                    calculateParams["Earth"] = false;
 | 
			
		||||
                }
 | 
			
		||||
                cameraCopy(switchCamera, trackCamera[curBody]);
 | 
			
		||||
                setTween(curBody, null, celestialBodies["Astronaut"].objectGroup.position.x, celestialBodies["Astronaut"].objectGroup.position.y, celestialBodies["Astronaut"].objectGroup.position.z);
 | 
			
		||||
                tween.start();
 | 
			
		||||
            } else {
 | 
			
		||||
                cameraControl.dispose();
 | 
			
		||||
                roamingStatus = false;
 | 
			
		||||
                initTween();
 | 
			
		||||
                setTween(null, curBody, roamingCamera.camera.position.x, roamingCamera.camera.position.y, roamingCamera.camera.position.z);
 | 
			
		||||
                tween.start();
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
        this.Collision = false;
 | 
			
		||||
        this.Light = 1.0;
 | 
			
		||||
        this.Ambient = 0.4;
 | 
			
		||||
        this.TimeScale = 1.0;
 | 
			
		||||
        this.Screenshot = function () {
 | 
			
		||||
            var dataURL = renderer.domElement.toDataURL();
 | 
			
		||||
            var newWindow = window.open()
 | 
			
		||||
            var img = newWindow.document.createElement("img");
 | 
			
		||||
            img.src = dataURL;
 | 
			
		||||
            newWindow.document.body.appendChild(img);
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    gui.add(control, 'Light', 0.0, 2.0)
 | 
			
		||||
        .onChange(function (val) {
 | 
			
		||||
            window.removeEventListener('mousedown', onWindowMouseDown, false);
 | 
			
		||||
            sunLight.intensity = val;
 | 
			
		||||
        })
 | 
			
		||||
        .onFinishChange(function () {
 | 
			
		||||
            window.addEventListener('mousedown', onWindowMouseDown, false);
 | 
			
		||||
        });
 | 
			
		||||
    gui.add(control, 'Ambient', 0.0, 1.0)
 | 
			
		||||
        .onChange(function (val) {
 | 
			
		||||
            window.removeEventListener('mousedown', onWindowMouseDown, false);
 | 
			
		||||
            ambientLight.intensity = val;
 | 
			
		||||
        })
 | 
			
		||||
        .onFinishChange(function () {
 | 
			
		||||
            window.addEventListener('mousedown', onWindowMouseDown, false);
 | 
			
		||||
        });
 | 
			
		||||
    gui.add(control, 'TimeScale', 0.0, 10.0)
 | 
			
		||||
        .onChange(function (val) {
 | 
			
		||||
            window.removeEventListener('mousedown', onWindowMouseDown, false);
 | 
			
		||||
            globalTime.scale = val;
 | 
			
		||||
        })
 | 
			
		||||
        .onFinishChange(function () {
 | 
			
		||||
            window.addEventListener('mousedown', onWindowMouseDown, false);
 | 
			
		||||
        });
 | 
			
		||||
    gui.add(control, "Collision");
 | 
			
		||||
    gui.add(control, "Roam");
 | 
			
		||||
    gui.add(control, "Screenshot");
 | 
			
		||||
    gui.autoPlace = false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function init() {
 | 
			
		||||
    container = document.getElementById('container');
 | 
			
		||||
    promptSound = document.getElementById('promptSound');
 | 
			
		||||
    initCamera();
 | 
			
		||||
    initScene();
 | 
			
		||||
    initLight();
 | 
			
		||||
    initObjects();
 | 
			
		||||
    initRender();
 | 
			
		||||
    renderCamera = trackCamera["Galaxy"];
 | 
			
		||||
    stats = new Stats();
 | 
			
		||||
    gui = new dat.GUI();
 | 
			
		||||
    gui.close();
 | 
			
		||||
    window.addEventListener('mousedown', onWindowMouseDown, false);
 | 
			
		||||
    window.addEventListener('mousemove', onWindowMouseMove, false);
 | 
			
		||||
    window.addEventListener('mouseup', onWindowMouseUp, false);
 | 
			
		||||
    window.addEventListener('mousewheel', onMouseWheelChange, false);
 | 
			
		||||
    window.addEventListener('DOMMouseScroll', onMouseWheelChange, false);
 | 
			
		||||
    window.addEventListener('resize', onWindowResize, false);
 | 
			
		||||
    initGui()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function onWindowResize() {
 | 
			
		||||
    windowHalfX = window.innerWidth / 2;
 | 
			
		||||
    windowHalfY = window.innerHeight / 2;
 | 
			
		||||
    if (roamingStatus)
 | 
			
		||||
        cameraControl.handleResize();
 | 
			
		||||
    renderCamera.aspect = window.innerWidth / window.innerHeight;
 | 
			
		||||
    renderCamera.camera.updateProjectionMatrix();
 | 
			
		||||
    renderer.setSize(window.innerWidth, window.innerHeight);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function checkCrash() {
 | 
			
		||||
    var cameraPos = roamingCamera.camera.position.clone();
 | 
			
		||||
    for (var objKey in celestialBodies) {
 | 
			
		||||
        if (celestialBodies[objKey].parent == celestialBodies["Sun"]) {
 | 
			
		||||
            var r = celestialBodies[objKey].radius;
 | 
			
		||||
            var dX = celestialBodies[objKey].getX() - roamingCamera.camera.position.x;
 | 
			
		||||
            var dY = celestialBodies[objKey].getY() - roamingCamera.camera.position.y;
 | 
			
		||||
            var dZ = celestialBodies[objKey].getZ() - roamingCamera.camera.position.z;
 | 
			
		||||
            if (Math.sqrt(dX * dX + dY * dY + dZ * dZ) > 2 * r)
 | 
			
		||||
                continue;
 | 
			
		||||
            var localBodyPos = celestialBodies[objKey].objectGroup.position.clone();
 | 
			
		||||
            var globalBodyPos = localBodyPos.applyMatrix4(celestialBodies[objKey].objectGroup.matrix);
 | 
			
		||||
            var directVector = globalBodyPos.sub(cameraPos).normalize();
 | 
			
		||||
            var ray = new THREE.Raycaster(cameraPos, directVector);
 | 
			
		||||
            var collisionResults = ray.intersectObject(celestialBodies[objKey].objectGroup, true);
 | 
			
		||||
            if (collisionResults.length > 0 && collisionResults[0].distance < celestialBodies[objKey].radius + directVector.length()) {
 | 
			
		||||
                return true;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function animate() {
 | 
			
		||||
    requestAnimationFrame(animate);
 | 
			
		||||
    TWEEN.update();
 | 
			
		||||
    if (roamingStatus) {
 | 
			
		||||
        cameraControl.update(clock.getDelta());
 | 
			
		||||
        if (control.Collision && checkCrash()) {
 | 
			
		||||
            promptSound.play();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    render();
 | 
			
		||||
    stats.update();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										65
									
								
								static/pkg/solar-sys/js/orbit.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,65 @@
 | 
			
		||||
CelestialBody.prototype.updateOrbitAndRotation = function (time) {
 | 
			
		||||
    // Calculate the orbit
 | 
			
		||||
    // The reference frame (X, Y, Z) is the center coordinate of
 | 
			
		||||
    // the object's parent body.
 | 
			
		||||
    var referenceFrameX = 0;
 | 
			
		||||
    var referenceFrameY = 0;
 | 
			
		||||
    var referenceFrameZ = 0;
 | 
			
		||||
    if (this.parent != null) {
 | 
			
		||||
        referenceFrameX = this.parent.getX();
 | 
			
		||||
        referenceFrameY = this.parent.getY();
 | 
			
		||||
        referenceFrameZ = this.parent.getZ();
 | 
			
		||||
        // Now this is only a naive way of calculating the orbit
 | 
			
		||||
        // Note that zOx is the orbit plane
 | 
			
		||||
        // x -> z   y -> z  z -> x
 | 
			
		||||
        //1.11version
 | 
			
		||||
        //r=a*(1-e^2)/(1+ecoswt)
 | 
			
		||||
        //x=rcoswt+c
 | 
			
		||||
        //y=rsinwt
 | 
			
		||||
        var r = this.orbit.semiMajorAxis * (1 - this.orbit.eccentricity * this.orbit.eccentricity) / (1 + this.orbit.eccentricity * Math.cos(10.0 * -time / this.orbit.period));
 | 
			
		||||
        var x = referenceFrameX + (r * Math.cos(10.0 * -time / this.orbit.period)) * Math.cos(this.orbit.inclination / 180.0 * Math.PI);
 | 
			
		||||
        var y = referenceFrameY + (r * Math.cos(10.0 * -time / this.orbit.period)) * Math.sin(this.orbit.inclination / 180.0 * Math.PI);
 | 
			
		||||
        var z = referenceFrameZ + r * Math.sin(10.0 * -time / this.orbit.period);
 | 
			
		||||
        if (this.isComet) {
 | 
			
		||||
            this.cometPivot.position.set(x, y, z);
 | 
			
		||||
            if (cometSet) {
 | 
			
		||||
                this.objectGroup.position.set(x, y, z);
 | 
			
		||||
                lastCometX = x;
 | 
			
		||||
                lastCometY = y;
 | 
			
		||||
                lastCometZ = z;
 | 
			
		||||
                cometSet = false;
 | 
			
		||||
            }
 | 
			
		||||
            var delta = clock.getDelta() * spawnerOptions.timeScale;
 | 
			
		||||
            tick += delta;
 | 
			
		||||
            if (tick < 0) tick = 0;
 | 
			
		||||
            if (delta > 0) {
 | 
			
		||||
                var distance = Math.sqrt(this.getX() * this.getX() + this.getY() * this.getY() + this.getZ() * this.getZ());
 | 
			
		||||
                var tailLength = cometParams["Length"] / distance;
 | 
			
		||||
                options.size = cometParams["Size"] / distance;
 | 
			
		||||
                this.particleSystem.color = new THREE.Color();
 | 
			
		||||
                options.position.x -= tailLength * x / Math.sqrt(x * x + y * y + z * z);
 | 
			
		||||
                options.position.y -= tailLength * y / Math.sqrt(x * x + y * y + z * z);
 | 
			
		||||
                options.position.z -= tailLength * z / Math.sqrt(x * x + y * y + z * z);
 | 
			
		||||
                // options.sizeRandomness = 2;
 | 
			
		||||
                for (var i = 0; i < spawnerOptions.spawnRate * delta; i++) {
 | 
			
		||||
                    this.particleSystem.spawnParticle(options);
 | 
			
		||||
                }
 | 
			
		||||
                this.objectGroup.position.x += ( tailLength * x / Math.sqrt(x * x + y * y + z * z) );
 | 
			
		||||
                this.objectGroup.position.y += ( tailLength * y / Math.sqrt(x * x + y * y + z * z) );
 | 
			
		||||
                this.objectGroup.position.z += ( tailLength * z / Math.sqrt(x * x + y * y + z * z) );
 | 
			
		||||
                this.objectGroup.position.x += (x - lastCometX);
 | 
			
		||||
                this.objectGroup.position.y += (y - lastCometY);
 | 
			
		||||
                this.objectGroup.position.z += (z - lastCometZ);
 | 
			
		||||
            }
 | 
			
		||||
            this.particleSystem.update(tick);
 | 
			
		||||
            lastCometX = x;
 | 
			
		||||
            lastCometY = y;
 | 
			
		||||
            lastCometZ = z;
 | 
			
		||||
        } else {
 | 
			
		||||
            this.objectGroup.position.set(x, y, z);
 | 
			
		||||
            // self-rotation
 | 
			
		||||
            this.objectGroup.rotateOnAxis(new THREE.Vector3(0, 1, 0), 0.1 / this.rotation.period);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
};
 | 
			
		||||
							
								
								
									
										1158
									
								
								static/pkg/solar-sys/js/renderers/CanvasRenderer.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										1028
									
								
								static/pkg/solar-sys/js/renderers/Projector.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										129
									
								
								static/pkg/solar-sys/js/shaders.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,129 @@
 | 
			
		||||
var generalVS = `
 | 
			
		||||
varying vec2 vUv;
 | 
			
		||||
varying vec3 vNormal;
 | 
			
		||||
 | 
			
		||||
void main() {
 | 
			
		||||
    vUv = uv;
 | 
			
		||||
    vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
 | 
			
		||||
    vNormal = normalMatrix * normal;
 | 
			
		||||
    gl_Position = projectionMatrix * mvPosition;
 | 
			
		||||
}
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
var nightFS = `
 | 
			
		||||
uniform sampler2D nightTexture;
 | 
			
		||||
 | 
			
		||||
varying vec2 vUv;
 | 
			
		||||
varying vec3 vNormal;
 | 
			
		||||
 | 
			
		||||
void main( void ) {
 | 
			
		||||
    vec4 nightColor = vec4(texture2D( nightTexture, vUv ).rgb, 1.0);
 | 
			
		||||
    vec4 dayColor = vec4(0, 0, 0, 0);
 | 
			
		||||
    vec3 sunDirection = vec3(viewMatrix * vec4(0, 0, 0, 1));
 | 
			
		||||
 | 
			
		||||
    // compute cosine sun to normal so -1 is away from sun and +1 is toward sun.
 | 
			
		||||
    float cosineAngleSunToNormal = dot(normalize(vNormal), sunDirection);
 | 
			
		||||
 | 
			
		||||
    // sharpen the edge beween the transition
 | 
			
		||||
    cosineAngleSunToNormal = clamp( cosineAngleSunToNormal / 100.0, -1.0, 1.0);
 | 
			
		||||
 | 
			
		||||
    // convert to 0 to 1 for mixing
 | 
			
		||||
    float mixAmount = cosineAngleSunToNormal * 0.5 + 0.5;
 | 
			
		||||
 | 
			
		||||
    // Select day or night texture based on mixAmount.
 | 
			
		||||
    vec4 color = mix( nightColor, dayColor, mixAmount );
 | 
			
		||||
 | 
			
		||||
    gl_FragColor += vec4(color);
 | 
			
		||||
 | 
			
		||||
    // comment in the next line to see the mixAmount
 | 
			
		||||
    //gl_FragColor = vec4( mixAmount, mixAmount, mixAmount, 1.0 );
 | 
			
		||||
}
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
// This stuff works, currently we do not use the scattering model
 | 
			
		||||
var atmosphereVS = `
 | 
			
		||||
 | 
			
		||||
varying float intensity1;
 | 
			
		||||
varying float intensity2;
 | 
			
		||||
 | 
			
		||||
const float PI = 3.14159265358979;
 | 
			
		||||
 | 
			
		||||
void main(void) {
 | 
			
		||||
    // Vertex position in world coordinate
 | 
			
		||||
    vec4 vertexPos = modelMatrix * vec4(position, 1.0);
 | 
			
		||||
    vec3 vertexPos3 = vertexPos.xyz/vertexPos.w;
 | 
			
		||||
    // Vertex light position in world coordinate
 | 
			
		||||
    vec4 lightPos = vec4(0., 0., 0., 1.);
 | 
			
		||||
    vec3 lightPos3 = lightPos.xyz/lightPos.w;
 | 
			
		||||
    // Light direction in world coordinate
 | 
			
		||||
    // Normal vector in world coordinate
 | 
			
		||||
    // Model view position of the vertex
 | 
			
		||||
    vec4 modelViewPos = modelViewMatrix * vec4(position, 1.0);
 | 
			
		||||
    // Camera
 | 
			
		||||
    vec4 centerPos4 = modelMatrix * vec4(0., 0., 0., 1.);
 | 
			
		||||
    vec3 centerPos3 = (centerPos4/centerPos4.w).xyz;
 | 
			
		||||
    vec3 cameraRelative = cameraPosition - centerPos3;
 | 
			
		||||
 | 
			
		||||
    vec3 cameraDir = normalize(cameraRelative);
 | 
			
		||||
    vec3 lightDir = normalize(lightPos3 - vertexPos3);
 | 
			
		||||
    vec3 normalVec = (modelMatrix * vec4(normal, 0.)).xyz;
 | 
			
		||||
    vec3 halfNormalVec = normalize(normalVec + cameraDir);
 | 
			
		||||
 | 
			
		||||
    intensity1 = 0.5*dot(lightDir, normalVec + 0.5 * lightDir) * dot(cameraDir + 0.5*lightDir, lightDir) * (1. - pow(dot(cameraDir, normalVec), 1.5));
 | 
			
		||||
    intensity2 = 1.5*dot(lightDir, normalVec + lightDir) * (1. - dot(cameraDir + 1.5*lightDir, lightDir)/2.5) * (1. - dot(cameraDir, normalVec));
 | 
			
		||||
 | 
			
		||||
    gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
 | 
			
		||||
}
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
// Atomosphere fragment shader
 | 
			
		||||
var atmosphereFS = `
 | 
			
		||||
varying float intensity1;
 | 
			
		||||
varying float intensity2;
 | 
			
		||||
 | 
			
		||||
uniform vec3 atmosphereColor;
 | 
			
		||||
uniform vec3 sunsetColor;
 | 
			
		||||
uniform float atmosphereStrength;
 | 
			
		||||
uniform float sunsetStrength;
 | 
			
		||||
 | 
			
		||||
void main(void) {
 | 
			
		||||
    gl_FragColor = vec4(atmosphereStrength * intensity1 * atmosphereColor
 | 
			
		||||
        + sunsetStrength * intensity2 * sunsetColor, intensity1 + intensity2);
 | 
			
		||||
}
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
var haloVS = `
 | 
			
		||||
varying float intensity;
 | 
			
		||||
const float PI = 3.14159265358979;
 | 
			
		||||
 | 
			
		||||
void main(void) {
 | 
			
		||||
    // Vertex position in world coordinate
 | 
			
		||||
    vec4 vertexPos = modelMatrix * vec4(position, 1.0);
 | 
			
		||||
    vec3 vertexPos3 = vertexPos.xyz/vertexPos.w;
 | 
			
		||||
    // Light direction in world coordinate
 | 
			
		||||
    // Normal vector in world coordinate
 | 
			
		||||
    // Model view position of the vertex
 | 
			
		||||
    vec4 modelViewPos = modelViewMatrix * vec4(position, 1.0);
 | 
			
		||||
    float distance = length(cameraPosition);
 | 
			
		||||
    // Camera
 | 
			
		||||
    vec4 centerPos4 = modelMatrix * vec4(0., 0., 0., 1.);
 | 
			
		||||
    vec3 centerPos3 = (centerPos4/centerPos4.w).xyz;
 | 
			
		||||
    vec3 cameraRelative = cameraPosition - centerPos3;
 | 
			
		||||
 | 
			
		||||
    vec3 cameraDir = normalize(cameraRelative);
 | 
			
		||||
    vec3 normalVec = (modelMatrix * vec4(normal, 0.)).xyz;
 | 
			
		||||
// pow(dot(normalVec, cameraDir), 4.) * 
 | 
			
		||||
    intensity = pow(dot(normalVec, cameraDir), 4.) * min(distance / 2000., 1.);
 | 
			
		||||
    gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
 | 
			
		||||
}
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
// Atomosphere fragment shader
 | 
			
		||||
var haloFS = `
 | 
			
		||||
varying float intensity;
 | 
			
		||||
uniform vec3 color;
 | 
			
		||||
 | 
			
		||||
void main(void) {
 | 
			
		||||
    gl_FragColor = vec4(intensity * color, intensity);
 | 
			
		||||
}
 | 
			
		||||
`;
 | 
			
		||||
							
								
								
									
										17
									
								
								static/pkg/solar-sys/js/time.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,17 @@
 | 
			
		||||
var globalTimeFlag = true;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
var globalTime = {
 | 
			
		||||
    absolute: 0,
 | 
			
		||||
    relative: 0,
 | 
			
		||||
    scale: 1.,
 | 
			
		||||
    getAbsolute: function () { return this.absolute; },
 | 
			
		||||
    getRelative: function () { return this.relative; }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
window.setInterval(function () {
 | 
			
		||||
    if (globalTimeFlag) {
 | 
			
		||||
        globalTime.relative += 0.001 * globalTime.scale;
 | 
			
		||||
        globalTime.absolute += 0.001;
 | 
			
		||||
    }
 | 
			
		||||
}, 10);
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/callisto/diffuse.jpg
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 500 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/comet/particle2.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 1.2 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/comet/perlin-512.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 88 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/deimos/bump.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 26 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/deimos/diffuse.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 49 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/dione/diffuse.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 178 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/earth/bump.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 78 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/earth/clouds.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 897 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/earth/diffuse.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 418 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/earth/night.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 1.0 MiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/earth/spec.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 170 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/effects/flare.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 13 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/europa/diffuse.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 321 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/io/diffuse.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 1014 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/jupiter/clouds.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 974 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/jupiter/diffuse.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 339 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/jupiter/ring.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 652 B  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/loading/earth.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 77 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/loading/splash.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 334 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/mars/bump.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 70 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/mars/diffuse.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 768 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/mercury/bump.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 171 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/mercury/diffuse.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 454 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/moon/bump.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 194 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/moon/diffuse.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 688 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/neptune/diffuse.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 144 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/neptune/ring.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 14 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/phobos/bump.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 23 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/phobos/diffuse.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 82 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/pluto/diffuse.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 393 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/prompt/ding.wav
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/saturn/bump.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 80 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/saturn/clouds.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 129 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/saturn/diffuse.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 197 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/saturn/ring.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 1.7 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/skybox/negX.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 39 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/skybox/negY.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 29 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/skybox/negZ.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 40 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/skybox/posX.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 47 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/skybox/posY.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 30 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/skybox/posZ.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 108 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/skybox/skydome.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 2.4 MiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/sol/diffuse.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 1.7 MiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/sol/overlay.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 169 KiB  | 
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/space/lab.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 120 KiB  | 
							
								
								
									
										17707
									
								
								static/pkg/solar-sys/res/space/man.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/space/sol.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 210 KiB  | 
							
								
								
									
										137
									
								
								static/pkg/solar-sys/res/space/tiangong.mtl
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,137 @@
 | 
			
		||||
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
 | 
			
		||||
 | 
			
		||||
newmtl 01___Default
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 1.0000 1.0000 1.0000
 | 
			
		||||
	Kd 1.0000 1.0000 1.0000
 | 
			
		||||
	Ks 0.0396 0.0396 0.0396
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka lab.jpg
 | 
			
		||||
	map_Kd lab.jpg
 | 
			
		||||
 | 
			
		||||
newmtl Material__2
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.7529 0.7529 0.7529
 | 
			
		||||
	Kd 0.7529 0.7529 0.7529
 | 
			
		||||
	Ks 0.0396 0.0396 0.0396
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl 19___Default
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.7529 0.7529 0.7529
 | 
			
		||||
	Kd 0.7529 0.7529 0.7529
 | 
			
		||||
	Ks 0.0396 0.0396 0.0396
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl 02___Default
 | 
			
		||||
	Ns 20.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.3098 0.3098 0.3098
 | 
			
		||||
	Kd 0.3098 0.3098 0.3098
 | 
			
		||||
	Ks 0.3169 0.3169 0.3169
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl 07___Default
 | 
			
		||||
	Ns 10.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.7373 0.7373 0.7373
 | 
			
		||||
	Kd 0.7373 0.7373 0.7373
 | 
			
		||||
	Ks 0.1188 0.1188 0.1188
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl 03___Default
 | 
			
		||||
	Ns 30.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.3098 0.6000 0.8667
 | 
			
		||||
	Kd 0.3098 0.6000 0.8667
 | 
			
		||||
	Ks 0.7922 0.7922 0.7922
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl 09___Default
 | 
			
		||||
	Ns 45.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.0000 0.0000 0.0000
 | 
			
		||||
	Kd 0.0000 0.0000 0.0000
 | 
			
		||||
	Ks 0.7129 0.7129 0.7129
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl 08___Default
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.0275 0.0431 0.3294
 | 
			
		||||
	Kd 0.0275 0.0431 0.3294
 | 
			
		||||
	Ks 0.1500 0.1500 0.1500
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
	map_Ka sol.jpg
 | 
			
		||||
	map_Kd sol.jpg
 | 
			
		||||
 | 
			
		||||
newmtl 20___Default
 | 
			
		||||
	Ns 5.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.0039 0.0039 0.0039
 | 
			
		||||
	Kd 0.0039 0.0039 0.0039
 | 
			
		||||
	Ks 0.0792 0.0792 0.0792
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl 14___Default
 | 
			
		||||
	Ns 50.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.7843 0.7843 0.7843
 | 
			
		||||
	Kd 0.7843 0.7843 0.7843
 | 
			
		||||
	Ks 0.0396 0.0396 0.0396
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
 | 
			
		||||
newmtl 13___Default
 | 
			
		||||
	Ns 81.0000
 | 
			
		||||
	Ni 1.5000
 | 
			
		||||
	d 1.0000
 | 
			
		||||
	Tr 0.0000
 | 
			
		||||
	Tf 1.0000 1.0000 1.0000 
 | 
			
		||||
	illum 2
 | 
			
		||||
	Ka 0.5255 0.6588 0.9608
 | 
			
		||||
	Kd 0.5255 0.6588 0.9608
 | 
			
		||||
	Ks 0.5466 0.5466 0.5466
 | 
			
		||||
	Ke 0.0000 0.0000 0.0000
 | 
			
		||||
							
								
								
									
										121727
									
								
								static/pkg/solar-sys/res/space/tiangong.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										
											BIN
										
									
								
								static/pkg/solar-sys/res/titan/diffuse.jpg
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
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						@@ -0,0 +1,5 @@
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		||||
var connect = require('connect');
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		||||
var serveStatic = require('serve-static');
 | 
			
		||||
connect().use(serveStatic(__dirname)).listen(8080, function(){
 | 
			
		||||
    console.log('Server running on 8080...');
 | 
			
		||||
});
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