> As of the March 2024 GDK release, the GDK installer no longer installs the GameInput libraries.
>
> If you’re targeting PC, add the Microsoft.GameInput NuGet package (NuGet Gallery | Microsoft.GameInput 0.2303.22621.3038) to your solution. Run the NuGet package’s GameInput redistributable MSI to ensure that you have the latest runtime. Although the runtime is included in Windows May 2020 Updates and later, running the MSI will ensure that you have the latest version.
> Include this redistributable in game installers to ensure that GameInput is available on all supported versions of Windows."
LogConfig: Branch 'GameInputWindows' had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch 'GameInput' had been unloaded. Reloading on-demand took 0.15ms
LogGameInput: GameInputBase module startup...
LogGameInput: [FGameInputBaseModule::StartupModule] Successfully created the IGameInput interface
LogGameProjectGeneration: Project GameAnimationSample requires update. Plugin GameInputWindows SupportedTargetPlatforms value in project descriptor (Win64, WinGDK) differs from value in plugin descriptor (Win64)
LogGameInput: Registering Device Callback for GameInputKind: 'Unknown'. Listening for Device Status: 'Connected'.