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{
"permissions": {
"allow": [
"WebFetch(domain:card.syui.ai)",
"Bash(mkdir:*)",
"Bash(chmod:*)"
],
"deny": []
}
}

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.github/workflows/gh-pages.yml vendored Normal file
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name: github pages
on:
push:
branches:
- main
env:
GITEA_MAIL: ${{ secrets.GITEA_MAIL }}
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
jobs:
build-deploy:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: 16
ref: main
submodules: true
fetch-depth: 0
- run: |
yarn install
rm -rf public
git clone https://${GITEA_TOKEN}@git.syui.ai/ai/card_public public
rm -rf public/.git*
rm -rf public/static
- name: Build
env:
TZ: "Asia/Tokyo"
run: |
yarn build
- name: Deploy
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: ./dist
user_name: 'ai[bot]'
user_email: '138105980+yui-syui-ai[bot]@users.noreply.github.com'

57
.gitignore vendored
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# Python
__pycache__/
*.py[cod]
*$py.class
*.so
.Python
env/
venv/
.venv/
.env
# FastAPI
.pytest_cache/
.coverage
htmlcov/
*.log
# Database
*.db
*.sqlite3
# IDE
.vscode/
.idea/
*.swp
*.swo
# macOS
.DS_Store
# Node
node_modules/
dist/
build/
.next/
.nuxt/
*.log*
# iOS
*.xcworkspace
xcuserdata/
*.xcscmblueprint
*.xccheckout
DerivedData/
*.ipa
*.dSYM.zip
*.dSYM
Pods/
# Secrets
.env.local
.env.production
secrets/
*.key
*.pem
# Origin
node_modules
dist
tt

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.gitmodules vendored Normal file
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[submodule "public"]
path = public
url = git@git.syui.ai:ai/card_public

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# ai.card
atprotoベースのカードゲームシステム
## 概要
ai.cardは、ユーザーがデータを所有する分散型カードゲームです。
- atprotoアカウントと連携
- データはユーザーのPDSに保存
- yui-systemによるuniqueカード実装
- iOS/Web/APIの統合プロジェクト
## 技術スタック
- **API**: Python/FastAPI + fastapi_mcp
- **Web**: モダンJavaScript framework
- **iOS**: Swift/SwiftUI
- **データストア**: atproto collection + ローカルキャッシュ
- **認証**: atproto OAuth
## プロジェクト構造
```
ai.card/
├── api/ # FastAPI backend
├── web/ # Web frontend
├── ios/ # iOS app
├── docs/ # Documentation
└── scripts/ # Utility scripts
```
## 機能
- カードガチャシステム
- キラカード0.1%
- uniqueカード0.0001% - 隠し機能)
- atprotoデータ同期
- 改ざん防止機構
## セットアップ
### API
```bash
cd api
pip install -r requirements.txt
uvicorn app.main:app --reload
```
### Web
```bash
cd web
npm install
npm run dev
```
## 開発状況
- [ ] API基盤
- [ ] カードデータモデル
- [ ] ガチャシステム
- [ ] atproto連携
- [ ] Web UI
- [ ] iOS app

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# Application
APP_NAME=ai.card
APP_VERSION=0.1.0
DEBUG=false
# Database (Local PostgreSQL)
DATABASE_URL=postgresql+asyncpg://postgres:postgres@localhost:5432/aicard
# Database (Supabase - optional)
DATABASE_URL_SUPABASE=postgresql+asyncpg://postgres.xxxxxxxxxxxx:password@aws-0-region.pooler.supabase.com:5432/postgres
USE_SUPABASE=false
# atproto (optional)
ATPROTO_PDS_URL=https://bsky.social
ATPROTO_HANDLE=your.handle
ATPROTO_PASSWORD=your-app-password
# Card probabilities (in percentage)
PROB_NORMAL=99.789
PROB_RARE=0.1
PROB_SUPER_RARE=0.01
PROB_KIRA=0.1
PROB_UNIQUE=0.0001
# Unique card settings
MAX_UNIQUE_CARDS=1000
# CORS
CORS_ORIGINS=["http://localhost:3000", "https://card.syui.ai"]
# Security
SECRET_KEY=your-secret-key-change-this-in-production

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FROM python:3.11-slim
WORKDIR /app
# Install system dependencies
RUN apt-get update && apt-get install -y \
gcc \
postgresql-client \
&& rm -rf /var/lib/apt/lists/*
# Copy requirements first for better caching
COPY requirements.txt .
RUN pip install --no-cache-dir -r requirements.txt
# Copy application
COPY . .
# Create non-root user
RUN useradd -m -u 1000 appuser && chown -R appuser:appuser /app
USER appuser
EXPOSE 8000
CMD ["uvicorn", "app.main:app", "--host", "0.0.0.0", "--port", "8000"]

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# Alembic Configuration
[alembic]
script_location = alembic
prepend_sys_path = .
version_path_separator = os
sqlalchemy.url = postgresql+asyncpg://postgres:postgres@localhost:5432/aicard
[post_write_hooks]
hooks = black
black.type = console_scripts
black.entrypoint = black
black.options = -l 88
[loggers]
keys = root,sqlalchemy,alembic
[handlers]
keys = console
[formatters]
keys = generic
[logger_root]
level = WARN
handlers = console
qualname =
[logger_sqlalchemy]
level = WARN
handlers =
qualname = sqlalchemy.engine
[logger_alembic]
level = INFO
handlers =
qualname = alembic
[handler_console]
class = StreamHandler
args = (sys.stderr,)
level = NOTSET
formatter = generic
[formatter_generic]
format = %(levelname)-5.5s [%(name)s] %(message)s
datefmt = %H:%M:%S

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"""Alembic environment configuration"""
import asyncio
from logging.config import fileConfig
from sqlalchemy import pool
from sqlalchemy.engine import Connection
from sqlalchemy.ext.asyncio import async_engine_from_config
from alembic import context
import os
import sys
from pathlib import Path
# Add parent directory to path
sys.path.append(str(Path(__file__).parent.parent))
from app.db.base import Base
from app.db.models import * # Import all models
from app.core.config import settings
# Alembic Config object
config = context.config
# Interpret the config file for Python logging
if config.config_file_name is not None:
fileConfig(config.config_file_name)
# Model metadata
target_metadata = Base.metadata
# Override sqlalchemy.url with environment variable if present
if os.getenv("DATABASE_URL"):
config.set_main_option("sqlalchemy.url", os.getenv("DATABASE_URL"))
else:
config.set_main_option("sqlalchemy.url", settings.database_url)
def run_migrations_offline() -> None:
"""Run migrations in 'offline' mode."""
url = config.get_main_option("sqlalchemy.url")
context.configure(
url=url,
target_metadata=target_metadata,
literal_binds=True,
dialect_opts={"paramstyle": "named"},
)
with context.begin_transaction():
context.run_migrations()
def do_run_migrations(connection: Connection) -> None:
context.configure(connection=connection, target_metadata=target_metadata)
with context.begin_transaction():
context.run_migrations()
async def run_async_migrations() -> None:
"""Run migrations in 'online' mode with async engine."""
configuration = config.get_section(config.config_ini_section)
configuration["sqlalchemy.url"] = config.get_main_option("sqlalchemy.url")
connectable = async_engine_from_config(
configuration,
prefix="sqlalchemy.",
poolclass=pool.NullPool,
)
async with connectable.connect() as connection:
await connection.run_sync(do_run_migrations)
await connectable.dispose()
def run_migrations_online() -> None:
"""Run migrations in 'online' mode."""
asyncio.run(run_async_migrations())
if context.is_offline_mode():
run_migrations_offline()
else:
run_migrations_online()

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"""${message}
Revision ID: ${up_revision}
Revises: ${down_revision | comma,n}
Create Date: ${create_date}
"""
from alembic import op
import sqlalchemy as sa
${imports if imports else ""}
# revision identifiers, used by Alembic.
revision = ${repr(up_revision)}
down_revision = ${repr(down_revision)}
branch_labels = ${repr(branch_labels)}
depends_on = ${repr(depends_on)}
def upgrade() -> None:
${upgrades if upgrades else "pass"}
def downgrade() -> None:
${downgrades if downgrades else "pass"}

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# ai.card API Package

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# Auth Package

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"""Authentication dependencies"""
from typing import Optional, Annotated
from fastapi import Depends, HTTPException, Header, Cookie
from fastapi.security import HTTPBearer, HTTPAuthorizationCredentials
from jose import JWTError, jwt
from datetime import datetime, timedelta
# from app.services.atproto import AtprotoService # Temporarily disabled
from app.core.config import settings
# Bearer token scheme
bearer_scheme = HTTPBearer(auto_error=False)
# JWT settings
SECRET_KEY = settings.secret_key if hasattr(settings, 'secret_key') else "your-secret-key"
ALGORITHM = "HS256"
ACCESS_TOKEN_EXPIRE_MINUTES = 60 * 24 # 24 hours
class AuthUser:
"""Authenticated user data"""
def __init__(self, did: str, handle: Optional[str] = None):
self.did = did
self.handle = handle
def create_access_token(data: dict, expires_delta: Optional[timedelta] = None):
"""Create JWT access token"""
to_encode = data.copy()
if expires_delta:
expire = datetime.utcnow() + expires_delta
else:
expire = datetime.utcnow() + timedelta(minutes=ACCESS_TOKEN_EXPIRE_MINUTES)
to_encode.update({"exp": expire})
encoded_jwt = jwt.encode(to_encode, SECRET_KEY, algorithm=ALGORITHM)
return encoded_jwt
async def verify_token(token: str) -> Optional[AuthUser]:
"""Verify JWT token and return user"""
try:
payload = jwt.decode(token, SECRET_KEY, algorithms=[ALGORITHM])
did: str = payload.get("did")
if did is None:
return None
handle: Optional[str] = payload.get("handle")
return AuthUser(did=did, handle=handle)
except JWTError:
return None
async def get_current_user(
credentials: Optional[HTTPAuthorizationCredentials] = Depends(bearer_scheme),
token_cookie: Optional[str] = Cookie(None, alias="ai_card_token")
) -> Optional[AuthUser]:
"""
Get current user from JWT token
Supports both Bearer token and cookie
"""
token = None
# Try Bearer token first
if credentials and credentials.credentials:
token = credentials.credentials
# Fall back to cookie
elif token_cookie:
token = token_cookie
if not token:
return None
user = await verify_token(token)
return user
async def require_user(
current_user: Optional[AuthUser] = Depends(get_current_user)
) -> AuthUser:
"""Require authenticated user"""
if not current_user:
raise HTTPException(
status_code=401,
detail="Not authenticated",
headers={"WWW-Authenticate": "Bearer"},
)
return current_user
async def get_optional_user(
current_user: Optional[AuthUser] = Depends(get_current_user)
) -> Optional[AuthUser]:
"""Get user if authenticated, None otherwise"""
return current_user
# Temporarily disabled due to atproto dependency issues
class AtprotoAuth:
"""atproto authentication handler (mock implementation)"""
def __init__(self):
pass # self.service = AtprotoService()
async def authenticate(self, identifier: str, password: str) -> Optional[AuthUser]:
"""Mock authentication - always returns test user"""
# Mock implementation for testing
if identifier and password:
return AuthUser(did="did:plc:test123", handle=identifier)
return None
async def verify_did_ownership(self, did: str, session_string: str) -> bool:
"""Mock verification - always returns True for test"""
return True

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# Core Package

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"""Application configuration"""
import os
from pathlib import Path
from typing import Optional
from pydantic_settings import BaseSettings
class Settings(BaseSettings):
# Application
app_name: str = "ai.card"
app_version: str = "0.1.0"
debug: bool = False
# API
api_v1_prefix: str = "/api/v1"
# Database
database_url: str = "sqlite+aiosqlite:///~/.config/syui/ai/card/aicard.db"
database_url_supabase: Optional[str] = None
use_supabase: bool = False
# atproto
atproto_pds_url: Optional[str] = None
atproto_handle: Optional[str] = None
atproto_password: Optional[str] = None
# Card probabilities (in percentage)
prob_normal: float = 99.789
prob_rare: float = 0.1
prob_super_rare: float = 0.01
prob_kira: float = 0.1
prob_unique: float = 0.0001
# Unique card settings
max_unique_cards: int = 1000 # Maximum number of unique cards
# CORS
cors_origins: list[str] = ["http://localhost:3000", "https://card.syui.ai"]
# Security
secret_key: str = "your-secret-key-change-this-in-production"
class Config:
# 設定ファイルの優先順位: 1) 環境変数, 2) ~/.config/syui/ai/card/.env, 3) .env
config_dir = Path.home() / ".config" / "syui" / "ai" / "card"
env_file = [
str(config_dir / ".env"), # ~/.config/syui/ai/card/.env
".env" # カレントディレクトリの.env
]
env_file_encoding = "utf-8"
settings = Settings()

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# Database Package

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"""Database base configuration"""
import os
from pathlib import Path
from sqlalchemy.ext.declarative import declarative_base
from sqlalchemy.ext.asyncio import AsyncSession, create_async_engine, async_sessionmaker
from app.core.config import settings
# Create base class for models
Base = declarative_base()
# Ensure database directory exists
db_path = Path.home() / ".config" / "syui" / "ai" / "card"
db_path.mkdir(parents=True, exist_ok=True)
# Select database URL based on configuration
database_url = settings.database_url_supabase if settings.use_supabase else settings.database_url
# Expand ~ in database URL
if database_url.startswith("sqlite"):
database_url = database_url.replace("~", str(Path.home()))
# Create async engine (SQLite-optimized settings)
if "sqlite" in database_url:
engine = create_async_engine(
database_url,
echo=settings.debug,
future=True,
# SQLite-specific optimizations
connect_args={"check_same_thread": False}
)
else:
# PostgreSQL settings (fallback)
engine = create_async_engine(
database_url,
echo=settings.debug,
future=True,
pool_pre_ping=True,
pool_size=5,
max_overflow=10
)
# Create async session factory
async_session = async_sessionmaker(
engine,
class_=AsyncSession,
expire_on_commit=False
)
async def get_session() -> AsyncSession:
"""Dependency to get database session"""
async with async_session() as session:
yield session

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"""Database models"""
from datetime import datetime
from sqlalchemy import (
Column, Integer, String, DateTime, Boolean,
Float, ForeignKey, UniqueConstraint, Index,
Enum as SQLEnum
)
from sqlalchemy.dialects.postgresql import UUID
from sqlalchemy.orm import relationship
import uuid
import enum
from app.db.base import Base
from app.models.card import CardRarity
class User(Base):
"""ユーザーモデル"""
__tablename__ = "users"
id = Column(Integer, primary_key=True, index=True)
did = Column(String, unique=True, nullable=False, index=True)
handle = Column(String, nullable=True)
created_at = Column(DateTime, default=datetime.utcnow)
updated_at = Column(DateTime, default=datetime.utcnow, onupdate=datetime.utcnow)
# Relationships
cards = relationship("UserCard", back_populates="owner")
draws = relationship("DrawHistory", back_populates="user")
class CardMaster(Base):
"""カードマスタデータ"""
__tablename__ = "card_master"
id = Column(Integer, primary_key=True) # 0-15
name = Column(String, nullable=False)
base_cp_min = Column(Integer, nullable=False)
base_cp_max = Column(Integer, nullable=False)
color = Column(String, nullable=False)
description = Column(String)
# Relationships
user_cards = relationship("UserCard", back_populates="card_info")
class UserCard(Base):
"""ユーザー所有カード"""
__tablename__ = "user_cards"
id = Column(Integer, primary_key=True, index=True)
user_id = Column(Integer, ForeignKey("users.id"), nullable=False)
card_id = Column(Integer, ForeignKey("card_master.id"), nullable=False)
cp = Column(Integer, nullable=False)
status = Column(SQLEnum(CardRarity), nullable=False)
skill = Column(String, nullable=True)
obtained_at = Column(DateTime, default=datetime.utcnow)
is_unique = Column(Boolean, default=False)
unique_id = Column(UUID(as_uuid=True), nullable=True, unique=True)
# Relationships
owner = relationship("User", back_populates="cards")
card_info = relationship("CardMaster", back_populates="user_cards")
# Indexes
__table_args__ = (
Index('idx_user_cards', 'user_id', 'card_id'),
)
class UniqueCardRegistry(Base):
"""uniqueカードのグローバルレジストリ"""
__tablename__ = "unique_card_registry"
id = Column(Integer, primary_key=True)
unique_id = Column(UUID(as_uuid=True), default=uuid.uuid4, unique=True, nullable=False)
card_id = Column(Integer, ForeignKey("card_master.id"), nullable=False)
owner_did = Column(String, ForeignKey("users.did"), nullable=False)
obtained_at = Column(DateTime, default=datetime.utcnow)
verse_skill_id = Column(String, nullable=True) # ai.verse連携用
# Unique constraint: 各card_idは1人のみ所有可能
__table_args__ = (
UniqueConstraint('card_id', name='unique_card_per_type'),
)
class DrawHistory(Base):
"""ガチャ履歴"""
__tablename__ = "draw_history"
id = Column(Integer, primary_key=True, index=True)
user_id = Column(Integer, ForeignKey("users.id"), nullable=False)
card_id = Column(Integer, nullable=False)
status = Column(SQLEnum(CardRarity), nullable=False)
cp = Column(Integer, nullable=False)
is_paid = Column(Boolean, default=False)
drawn_at = Column(DateTime, default=datetime.utcnow)
# Relationships
user = relationship("User", back_populates="draws")
# Indexes
__table_args__ = (
Index('idx_draw_history_user', 'user_id', 'drawn_at'),
)
class GachaPool(Base):
"""ガチャプール(ピックアップ管理)"""
__tablename__ = "gacha_pools"
id = Column(Integer, primary_key=True)
name = Column(String, nullable=False)
description = Column(String)
is_active = Column(Boolean, default=True)
start_at = Column(DateTime, nullable=False)
end_at = Column(DateTime, nullable=True)
pickup_card_ids = Column(String) # JSON array of card IDs
rate_up_multiplier = Column(Float, default=1.0)
created_at = Column(DateTime, default=datetime.utcnow)

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"""FastAPI application entry point"""
import os
from fastapi import FastAPI
from fastapi.middleware.cors import CORSMiddleware
from app.core.config import settings
from app.routes import cards, auth, sync
from app.mcp_server import AICardMcpServer
# Initialize MCP server
enable_mcp = os.getenv("ENABLE_MCP", "true").lower() == "true"
mcp_server = AICardMcpServer(enable_mcp=enable_mcp)
# Get FastAPI app from MCP server
app = mcp_server.get_app()
# Update app configuration
app.title = settings.app_name
app.version = settings.app_version
app.docs_url = "/docs"
app.redoc_url = "/redoc"
# CORS middleware
app.add_middleware(
CORSMiddleware,
allow_origins=settings.cors_origins,
allow_credentials=True,
allow_methods=["*"],
allow_headers=["*"],
)
# Include routers
app.include_router(auth.router, prefix=settings.api_v1_prefix)
app.include_router(cards.router, prefix=settings.api_v1_prefix)
app.include_router(sync.router, prefix=settings.api_v1_prefix)
@app.get("/")
async def root():
"""Root endpoint"""
return {
"app": settings.app_name,
"version": settings.app_version,
"status": "running"
}
@app.get("/health")
async def health_check():
"""Health check endpoint"""
return {
"status": "healthy",
"mcp_enabled": enable_mcp,
"mcp_endpoint": "/mcp" if enable_mcp else None
}
if __name__ == "__main__":
import uvicorn
uvicorn.run(
"app.main:app",
host="0.0.0.0",
port=8000,
reload=True
)

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"""MCP Server for ai.card system"""
from typing import Optional, List, Dict, Any
from mcp.server.fastmcp import FastMCP
from fastapi import FastAPI, Depends, HTTPException
from sqlalchemy.ext.asyncio import AsyncSession
from pathlib import Path
import logging
from app.core.config import settings
from app.db.base import get_session
from app.models.card import Card, CardRarity, CardDrawResult
from app.repositories.card import CardRepository, UniqueCardRepository
from app.repositories.user import UserRepository
from app.services.gacha import GachaService
# from app.services.card_sync import CardSyncService # Temporarily disabled
logger = logging.getLogger(__name__)
class AICardMcpServer:
"""MCP Server that exposes ai.card functionality to AI assistants"""
def __init__(self, enable_mcp: bool = True):
self.enable_mcp = enable_mcp
# Create FastAPI app
self.app = FastAPI(
title="AI.Card - Card Game System",
description="MCP server for ai.card system",
version=settings.app_version
)
# Create MCP server with FastAPI app
self.server = None
if enable_mcp:
self.server = FastMCP("aicard")
self._register_mcp_tools()
def _register_mcp_tools(self):
"""Register all MCP tools"""
@self.app.get("/get_user_cards", operation_id="get_user_cards")
async def get_user_cards(
did: str,
limit: int = 10,
session: AsyncSession = Depends(get_session)
) -> List[Dict[str, Any]]:
"""Get all cards owned by a user"""
try:
user_repo = UserRepository(session)
card_repo = CardRepository(session)
# Get user
user = await user_repo.get_by_did(did)
if not user:
return []
# Get user cards
user_cards = await card_repo.get_user_cards(user.id, limit=limit)
return [
{
"id": card.card_id,
"cp": card.cp,
"status": card.status,
"skill": card.skill,
"owner_did": did,
"obtained_at": card.obtained_at.isoformat(),
"is_unique": card.is_unique,
"unique_id": str(card.unique_id) if card.unique_id else None
}
for card in user_cards
]
except Exception as e:
logger.error(f"Error getting user cards: {e}")
return []
@self.app.post("/draw_card", operation_id="draw_card")
async def draw_card(
did: str,
is_paid: bool = False,
session: AsyncSession = Depends(get_session)
) -> Dict[str, Any]:
"""Draw a new card (gacha) for user"""
try:
gacha_service = GachaService(session)
# Draw card
card, is_unique = await gacha_service.draw_card(did, is_paid)
await session.commit()
return {
"success": True,
"card": {
"id": card.id,
"cp": card.cp,
"status": card.status,
"skill": card.skill,
"owner_did": card.owner_did,
"obtained_at": card.obtained_at.isoformat(),
"is_unique": card.is_unique,
"unique_id": card.unique_id
},
"is_unique": is_unique,
"animation_type": "kira" if card.status in [CardRarity.KIRA, CardRarity.UNIQUE] else "normal"
}
except Exception as e:
logger.error(f"Error drawing card: {e}")
await session.rollback()
return {
"success": False,
"error": str(e)
}
@self.app.get("/get_card_details", operation_id="get_card_details")
async def get_card_details(
card_id: int,
session: AsyncSession = Depends(get_session)
) -> Dict[str, Any]:
"""Get detailed information about a card type"""
try:
# Get card info from gacha service
gacha_service = GachaService(session)
if card_id not in gacha_service.CARD_INFO:
return {"error": f"Card ID {card_id} not found"}
card_info = gacha_service.CARD_INFO[card_id]
# Get unique card availability
unique_repo = UniqueCardRepository(session)
is_unique_available = await unique_repo.is_card_available(card_id)
return {
"id": card_id,
"name": card_info["name"],
"base_cp_range": card_info["base_cp_range"],
"is_unique_available": is_unique_available,
"description": f"Card {card_id}: {card_info['name']}"
}
except Exception as e:
logger.error(f"Error getting card details: {e}")
return {"error": str(e)}
@self.app.post("/sync_cards_atproto", operation_id="sync_cards_atproto")
async def sync_cards_atproto(
did: str,
session: AsyncSession = Depends(get_session)
) -> Dict[str, str]:
"""Sync user's cards with atproto (temporarily disabled)"""
return {"status": "atproto sync temporarily disabled due to dependency issues"}
@self.app.get("/analyze_card_collection", operation_id="analyze_card_collection")
async def analyze_card_collection(
did: str,
session: AsyncSession = Depends(get_session)
) -> Dict[str, Any]:
"""Analyze user's card collection"""
try:
user_repo = UserRepository(session)
card_repo = CardRepository(session)
# Get user
user = await user_repo.get_by_did(did)
if not user:
return {
"total_cards": 0,
"rarity_distribution": {},
"message": "User not found"
}
# Get all user cards
user_cards = await card_repo.get_user_cards(user.id, limit=1000)
if not user_cards:
return {
"total_cards": 0,
"rarity_distribution": {},
"message": "No cards found"
}
# Analyze collection
rarity_count = {}
total_cp = 0
card_type_count = {}
for card in user_cards:
# Rarity distribution
rarity = card.status
rarity_count[rarity] = rarity_count.get(rarity, 0) + 1
# Total CP
total_cp += card.cp
# Card type distribution
card_type_count[card.card_id] = card_type_count.get(card.card_id, 0) + 1
# Find strongest card
strongest_card = max(user_cards, key=lambda x: x.cp)
return {
"total_cards": len(user_cards),
"rarity_distribution": rarity_count,
"card_type_distribution": card_type_count,
"average_cp": total_cp / len(user_cards) if user_cards else 0,
"total_cp": total_cp,
"strongest_card": {
"id": strongest_card.card_id,
"cp": strongest_card.cp,
"status": strongest_card.status,
"is_unique": strongest_card.is_unique
},
"unique_count": len([c for c in user_cards if c.is_unique])
}
except Exception as e:
logger.error(f"Error analyzing collection: {e}")
return {"error": str(e)}
@self.app.get("/get_unique_registry", operation_id="get_unique_registry")
async def get_unique_registry(
session: AsyncSession = Depends(get_session)
) -> Dict[str, Any]:
"""Get all registered unique cards"""
try:
unique_repo = UniqueCardRepository(session)
# Get all unique cards
unique_cards = await unique_repo.get_all_unique_cards()
# Get available unique card IDs
available_ids = await unique_repo.get_available_unique_cards()
return {
"registered_unique_cards": [
{
"card_id": card.card_id,
"unique_id": card.unique_id,
"owner_did": card.owner_did,
"obtained_at": card.obtained_at.isoformat()
}
for card in unique_cards
],
"available_unique_card_ids": available_ids,
"total_registered": len(unique_cards),
"total_available": len(available_ids)
}
except Exception as e:
logger.error(f"Error getting unique registry: {e}")
return {"error": str(e)}
@self.app.get("/get_gacha_stats", operation_id="get_gacha_stats")
async def get_gacha_stats(
session: AsyncSession = Depends(get_session)
) -> Dict[str, Any]:
"""Get gacha system statistics"""
try:
return {
"rarity_probabilities": {
"normal": f"{100 - settings.prob_rare}%",
"rare": f"{settings.prob_rare - settings.prob_super_rare}%",
"super_rare": f"{settings.prob_super_rare - settings.prob_kira}%",
"kira": f"{settings.prob_kira - settings.prob_unique}%",
"unique": f"{settings.prob_unique}%"
},
"total_card_types": 16,
"card_names": [info["name"] for info in GachaService.CARD_INFO.values()],
"system_info": {
"daily_limit": "1 free draw per day",
"paid_gacha": "Enhanced probabilities",
"unique_system": "First-come-first-served globally unique cards"
}
}
except Exception as e:
logger.error(f"Error getting gacha stats: {e}")
return {"error": str(e)}
# MCP server will be run separately, not here
def get_server(self) -> Optional[FastMCP]:
"""Get the FastAPI MCP server instance"""
return self.server
def get_app(self) -> FastAPI:
"""Get the FastAPI app instance"""
return self.app

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# Models Package

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"""Card data models"""
from datetime import datetime
from enum import Enum
from typing import Optional
from pydantic import BaseModel, Field
class CardRarity(str, Enum):
"""カードのレアリティ"""
NORMAL = "normal"
RARE = "rare"
SUPER_RARE = "super_rare"
KIRA = "kira" # キラカード0.1%
UNIQUE = "unique" # uniqueカード0.0001%
class CardBase(BaseModel):
"""カードの基本情報"""
id: int = Field(..., ge=0, le=15, description="カード種類ID (0-15)")
cp: int = Field(..., ge=1, le=999, description="カードパワー")
status: CardRarity = Field(default=CardRarity.NORMAL, description="レアリティ")
skill: Optional[str] = Field(None, description="スキル情報")
class Card(CardBase):
"""所有カード情報"""
owner_did: str = Field(..., description="所有者のatproto DID")
obtained_at: datetime = Field(default_factory=datetime.utcnow, description="取得日時")
is_unique: bool = Field(default=False, description="uniqueカードフラグ")
unique_id: Optional[str] = Field(None, description="unique時のグローバルID")
class Config:
json_encoders = {
datetime: lambda v: v.isoformat()
}
class CardDraw(BaseModel):
"""カード抽選リクエスト"""
user_did: str = Field(..., description="ユーザーのDID")
is_paid: bool = Field(default=False, description="課金ガチャかどうか")
class CardDrawResult(BaseModel):
"""カード抽選結果"""
card: Card
is_new: bool = Field(..., description="新規取得かどうか")
animation_type: str = Field(..., description="演出タイプ")
class UniqueCardRegistry(BaseModel):
"""uniqueカードの登録情報"""
card_id: int
unique_id: str
owner_did: str
obtained_at: datetime
verse_skill_id: Optional[str] = None

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# Repositories Package

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"""Base repository class"""
from typing import Generic, Type, TypeVar, Optional, List
from sqlalchemy.ext.asyncio import AsyncSession
from sqlalchemy import select, update, delete
from sqlalchemy.orm import selectinload
from app.db.base import Base
ModelType = TypeVar("ModelType", bound=Base)
class BaseRepository(Generic[ModelType]):
"""Base repository with common CRUD operations"""
def __init__(self, model: Type[ModelType], session: AsyncSession):
self.model = model
self.session = session
async def create(self, **kwargs) -> ModelType:
"""Create a new record"""
instance = self.model(**kwargs)
self.session.add(instance)
await self.session.flush()
return instance
async def get(self, id: int) -> Optional[ModelType]:
"""Get a record by ID"""
result = await self.session.execute(
select(self.model).where(self.model.id == id)
)
return result.scalar_one_or_none()
async def get_multi(
self,
skip: int = 0,
limit: int = 100,
**filters
) -> List[ModelType]:
"""Get multiple records with pagination"""
query = select(self.model)
# Apply filters
for key, value in filters.items():
if hasattr(self.model, key):
query = query.where(getattr(self.model, key) == value)
query = query.offset(skip).limit(limit)
result = await self.session.execute(query)
return result.scalars().all()
async def update(self, id: int, **kwargs) -> Optional[ModelType]:
"""Update a record"""
await self.session.execute(
update(self.model)
.where(self.model.id == id)
.values(**kwargs)
)
return await self.get(id)
async def delete(self, id: int) -> bool:
"""Delete a record"""
result = await self.session.execute(
delete(self.model).where(self.model.id == id)
)
return result.rowcount > 0

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"""Card repository"""
from typing import List, Optional
from datetime import datetime
from sqlalchemy import select, and_, func
from sqlalchemy.ext.asyncio import AsyncSession
from sqlalchemy.orm import selectinload
import uuid
from app.repositories.base import BaseRepository
from app.db.models import UserCard, UniqueCardRegistry, CardMaster
from app.models.card import CardRarity
class CardRepository(BaseRepository[UserCard]):
"""Card repository with custom methods"""
def __init__(self, session: AsyncSession):
super().__init__(UserCard, session)
async def get_user_cards(
self,
user_id: int,
skip: int = 0,
limit: int = 100
) -> List[UserCard]:
"""Get all cards for a user"""
result = await self.session.execute(
select(UserCard)
.options(selectinload(UserCard.card_info))
.where(UserCard.user_id == user_id)
.order_by(UserCard.obtained_at.desc())
.offset(skip)
.limit(limit)
)
return result.scalars().all()
async def count_user_cards(self, user_id: int, card_id: int) -> int:
"""Count how many of a specific card a user has"""
result = await self.session.execute(
select(func.count(UserCard.id))
.where(
and_(
UserCard.user_id == user_id,
UserCard.card_id == card_id
)
)
)
return result.scalar() or 0
async def create_user_card(
self,
user_id: int,
card_id: int,
cp: int,
status: CardRarity,
skill: Optional[str] = None,
is_unique: bool = False
) -> UserCard:
"""Create a new user card"""
unique_id = None
if is_unique:
unique_id = uuid.uuid4()
card = await self.create(
user_id=user_id,
card_id=card_id,
cp=cp,
status=status,
skill=skill,
is_unique=is_unique,
unique_id=unique_id
)
# If unique, register it globally
if is_unique:
await self._register_unique_card(card)
return card
async def _register_unique_card(self, card: UserCard):
"""Register a unique card in the global registry"""
# Get user DID
user_did = await self.session.execute(
select(User.did).where(User.id == card.user_id)
)
user_did = user_did.scalar()
registry = UniqueCardRegistry(
unique_id=card.unique_id,
card_id=card.card_id,
owner_did=user_did,
obtained_at=card.obtained_at
)
self.session.add(registry)
class UniqueCardRepository(BaseRepository[UniqueCardRegistry]):
"""Unique card registry repository"""
def __init__(self, session: AsyncSession):
super().__init__(UniqueCardRegistry, session)
async def is_card_available(self, card_id: int) -> bool:
"""Check if a unique card is still available"""
result = await self.session.execute(
select(func.count(UniqueCardRegistry.id))
.where(UniqueCardRegistry.card_id == card_id)
)
count = result.scalar() or 0
return count == 0
async def get_all_unique_cards(self) -> List[UniqueCardRegistry]:
"""Get all registered unique cards"""
result = await self.session.execute(
select(UniqueCardRegistry)
.order_by(UniqueCardRegistry.obtained_at.desc())
)
return result.scalars().all()
async def get_available_unique_cards(self) -> List[int]:
"""Get list of card IDs that are still available as unique"""
# Get all card IDs
all_card_ids = set(range(16))
# Get taken card IDs
result = await self.session.execute(
select(UniqueCardRegistry.card_id).distinct()
)
taken_ids = set(result.scalars().all())
# Return available IDs
return list(all_card_ids - taken_ids)
# Import User model here to avoid circular import
from app.db.models import User

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"""User repository"""
from typing import Optional
from sqlalchemy import select
from sqlalchemy.ext.asyncio import AsyncSession
from sqlalchemy.orm import selectinload
from app.repositories.base import BaseRepository
from app.db.models import User
class UserRepository(BaseRepository[User]):
"""User repository with custom methods"""
def __init__(self, session: AsyncSession):
super().__init__(User, session)
async def get_by_did(self, did: str) -> Optional[User]:
"""Get user by DID"""
result = await self.session.execute(
select(User).where(User.did == did)
)
return result.scalar_one_or_none()
async def get_or_create(self, did: str, handle: Optional[str] = None) -> User:
"""Get existing user or create new one"""
user = await self.get_by_did(did)
if not user:
user = await self.create(did=did, handle=handle)
return user
async def get_with_cards(self, user_id: int) -> Optional[User]:
"""Get user with all their cards"""
result = await self.session.execute(
select(User)
.options(selectinload(User.cards))
.where(User.id == user_id)
)
return result.scalar_one_or_none()

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# Routes Package

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"""Authentication routes"""
from datetime import timedelta
from typing import Optional
from fastapi import APIRouter, HTTPException, Depends, Response
from fastapi.responses import JSONResponse
from pydantic import BaseModel
from sqlalchemy.ext.asyncio import AsyncSession
from app.auth.dependencies import (
AtprotoAuth,
create_access_token,
require_user,
AuthUser,
ACCESS_TOKEN_EXPIRE_MINUTES
)
from app.db.base import get_session
from app.repositories.user import UserRepository
# from app.services.atproto import AtprotoService
router = APIRouter(prefix="/auth", tags=["auth"])
class LoginRequest(BaseModel):
"""Login request model"""
identifier: str # Handle or DID
password: str # App password
class LoginResponse(BaseModel):
"""Login response model"""
access_token: str
token_type: str = "bearer"
did: str
handle: str
class VerifyResponse(BaseModel):
"""Verify response model"""
did: str
handle: str
valid: bool = True
@router.post("/login", response_model=LoginResponse)
async def login(
request: LoginRequest,
response: Response,
db: AsyncSession = Depends(get_session)
):
"""
Login with atproto credentials
- **identifier**: atproto handle or DID
- **password**: App password (not main password)
"""
auth = AtprotoAuth()
# Authenticate with atproto
user = await auth.authenticate(request.identifier, request.password)
if not user:
raise HTTPException(
status_code=401,
detail="Invalid credentials"
)
# Create or update user in database
user_repo = UserRepository(db)
await user_repo.get_or_create(did=user.did, handle=user.handle)
await db.commit()
# Create access token
access_token = create_access_token(
data={"did": user.did, "handle": user.handle},
expires_delta=timedelta(minutes=ACCESS_TOKEN_EXPIRE_MINUTES)
)
# Set cookie for web clients
response.set_cookie(
key="ai_card_token",
value=access_token,
httponly=True,
secure=True,
samesite="lax",
max_age=ACCESS_TOKEN_EXPIRE_MINUTES * 60
)
return LoginResponse(
access_token=access_token,
did=user.did,
handle=user.handle or ""
)
@router.post("/logout")
async def logout(response: Response):
"""Logout and clear session"""
response.delete_cookie("ai_card_token")
return {"message": "Logged out successfully"}
@router.get("/verify", response_model=VerifyResponse)
async def verify_session(
current_user: AuthUser = Depends(require_user)
):
"""Verify current session is valid"""
return VerifyResponse(
did=current_user.did,
handle=current_user.handle or "",
valid=True
)
@router.post("/verify-did")
async def verify_did(did: str, handle: Optional[str] = None):
"""
Verify DID is valid (public endpoint)
- **did**: DID to verify
- **handle**: Optional handle to cross-check
"""
service = AtprotoService()
is_valid = await service.verify_did(did, handle)
return {
"did": did,
"handle": handle,
"valid": is_valid
}
# Import Optional here
from typing import Optional

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"""Card-related API routes"""
from typing import List
from fastapi import APIRouter, HTTPException, Depends
from sqlalchemy.ext.asyncio import AsyncSession
from app.models.card import Card, CardDraw, CardDrawResult
from app.services.gacha import GachaService
from app.repositories.user import UserRepository
from app.repositories.card import CardRepository, UniqueCardRepository
from app.db.base import get_session
router = APIRouter(prefix="/cards", tags=["cards"])
@router.post("/draw", response_model=CardDrawResult)
async def draw_card(
draw_request: CardDraw,
db: AsyncSession = Depends(get_session)
):
"""
カードを抽選する
- **user_did**: ユーザーのatproto DID
- **is_paid**: 課金ガチャかどうか
"""
try:
gacha_service = GachaService(db)
card, is_unique = await gacha_service.draw_card(
user_did=draw_request.user_did,
is_paid=draw_request.is_paid
)
# 演出タイプを決定
animation_type = "normal"
if is_unique:
animation_type = "unique"
elif card.status.value == "kira":
animation_type = "kira"
elif card.status.value in ["super_rare", "rare"]:
animation_type = "rare"
# 新規取得かチェック
user_repo = UserRepository(db)
card_repo = CardRepository(db)
user = await user_repo.get_by_did(draw_request.user_did)
count = await card_repo.count_user_cards(user.id, card.id)
is_new = count == 1 # 今引いたカードが初めてなら1枚
result = CardDrawResult(
card=card,
is_new=is_new,
animation_type=animation_type
)
await db.commit()
return result
except Exception as e:
await db.rollback()
raise HTTPException(status_code=500, detail=str(e))
@router.get("/user/{user_did}", response_model=List[Card])
async def get_user_cards(
user_did: str,
skip: int = 0,
limit: int = 100,
db: AsyncSession = Depends(get_session)
):
"""
ユーザーの所有カード一覧を取得
- **user_did**: ユーザーのatproto DID
"""
user_repo = UserRepository(db)
card_repo = CardRepository(db)
user = await user_repo.get_by_did(user_did)
if not user:
raise HTTPException(status_code=404, detail="User not found")
user_cards = await card_repo.get_user_cards(user.id, skip=skip, limit=limit)
# Convert to API model
cards = []
for uc in user_cards:
card = Card(
id=uc.card_id,
cp=uc.cp,
status=uc.status,
skill=uc.skill,
owner_did=user_did,
obtained_at=uc.obtained_at,
is_unique=uc.is_unique,
unique_id=str(uc.unique_id) if uc.unique_id else None
)
cards.append(card)
return cards
@router.get("/unique")
async def get_unique_cards(db: AsyncSession = Depends(get_session)):
"""
全てのuniqueカード一覧を取得所有者情報付き
"""
unique_repo = UniqueCardRepository(db)
unique_cards = await unique_repo.get_all_unique_cards()
return [
{
"card_id": uc.card_id,
"owner_did": uc.owner_did,
"obtained_at": uc.obtained_at,
"unique_id": str(uc.unique_id)
}
for uc in unique_cards
]

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"""Synchronization routes for atproto"""
from typing import Optional
from fastapi import APIRouter, HTTPException, Depends
from sqlalchemy.ext.asyncio import AsyncSession
from pydantic import BaseModel
from app.auth.dependencies import require_user, AuthUser
from app.db.base import get_session
from app.services.card_sync import CardSyncService
from app.repositories.user import UserRepository
router = APIRouter(prefix="/sync", tags=["sync"])
class SyncRequest(BaseModel):
"""Sync request model"""
atproto_session: str # Session string from atproto login
class SyncResponse(BaseModel):
"""Sync response model"""
synced_to_pds: int = 0
imported_from_pds: int = 0
message: str
@router.post("/cards", response_model=SyncResponse)
async def sync_cards(
request: SyncRequest,
current_user: AuthUser = Depends(require_user),
db: AsyncSession = Depends(get_session)
):
"""
Sync cards between database and atproto PDS
- **atproto_session**: Session string from atproto login
"""
try:
# Get user from database
user_repo = UserRepository(db)
user = await user_repo.get_by_did(current_user.did)
if not user:
raise HTTPException(status_code=404, detail="User not found")
# Create sync service
sync_service = CardSyncService(db, request.atproto_session)
# Import from PDS first
imported = await sync_service.import_cards_from_pds(current_user.did)
# Then sync all cards to PDS
synced = await sync_service.sync_all_user_cards(user.id, current_user.did)
await db.commit()
return SyncResponse(
synced_to_pds=synced,
imported_from_pds=imported,
message=f"Successfully synced {synced} cards to PDS and imported {imported} cards from PDS"
)
except Exception as e:
await db.rollback()
raise HTTPException(status_code=500, detail=str(e))
@router.post("/export")
async def export_to_pds(
request: SyncRequest,
current_user: AuthUser = Depends(require_user),
db: AsyncSession = Depends(get_session)
):
"""
Export all cards to atproto PDS
- **atproto_session**: Session string from atproto login
"""
try:
user_repo = UserRepository(db)
user = await user_repo.get_by_did(current_user.did)
if not user:
raise HTTPException(status_code=404, detail="User not found")
sync_service = CardSyncService(db, request.atproto_session)
synced = await sync_service.sync_all_user_cards(user.id, current_user.did)
return {
"exported": synced,
"message": f"Successfully exported {synced} cards to PDS"
}
except Exception as e:
raise HTTPException(status_code=500, detail=str(e))
@router.post("/import")
async def import_from_pds(
request: SyncRequest,
current_user: AuthUser = Depends(require_user),
db: AsyncSession = Depends(get_session)
):
"""
Import cards from atproto PDS
- **atproto_session**: Session string from atproto login
"""
try:
sync_service = CardSyncService(db, request.atproto_session)
imported = await sync_service.import_cards_from_pds(current_user.did)
await db.commit()
return {
"imported": imported,
"message": f"Successfully imported {imported} cards from PDS"
}
except Exception as e:
await db.rollback()
raise HTTPException(status_code=500, detail=str(e))
@router.get("/verify/{card_id}")
async def verify_card_ownership(
card_id: int,
unique_id: Optional[str] = None,
current_user: AuthUser = Depends(require_user),
db: AsyncSession = Depends(get_session)
):
"""
Verify user owns a specific card
- **card_id**: Card type ID (0-15)
- **unique_id**: Unique ID for unique cards
"""
sync_service = CardSyncService(db)
owns_card = await sync_service.verify_card_ownership(
current_user.did,
card_id,
unique_id
)
return {
"card_id": card_id,
"unique_id": unique_id,
"owned": owns_card
}
# Import Optional
from typing import Optional

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# Services Package

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"""atproto integration service"""
import json
from typing import Optional, Dict, Any, List
from datetime import datetime
import httpx
from atproto import Client, SessionString
from atproto.exceptions import AtProtocolError
from app.core.config import settings
from app.models.card import Card, CardRarity
class AtprotoService:
"""atproto integration service"""
def __init__(self):
self.client = None
self.session_string = None
async def login(self, identifier: str, password: str) -> SessionString:
"""
Login to atproto PDS
Args:
identifier: Handle or DID
password: App password
Returns:
Session string for future requests
"""
self.client = Client()
try:
self.client.login(identifier, password)
self.session_string = self.client.export_session_string()
return self.session_string
except AtProtocolError as e:
raise Exception(f"Failed to login to atproto: {str(e)}")
def restore_session(self, session_string: str):
"""Restore session from string"""
self.client = Client()
self.client.login_with_session_string(session_string)
self.session_string = session_string
async def verify_did(self, did: str, handle: Optional[str] = None) -> bool:
"""
Verify DID is valid
Args:
did: DID to verify
handle: Optional handle to cross-check
Returns:
True if valid
"""
try:
# Use public API to resolve DID
async with httpx.AsyncClient() as client:
response = await client.get(
f"https://plc.directory/{did}",
follow_redirects=True
)
if response.status_code != 200:
return False
data = response.json()
# Verify handle if provided
if handle and data.get("alsoKnownAs"):
expected_handle = f"at://{handle}"
return expected_handle in data["alsoKnownAs"]
return True
except Exception:
return False
async def get_profile(self, did: str) -> Optional[Dict[str, Any]]:
"""Get user profile from atproto"""
if not self.client:
raise Exception("Not logged in")
try:
profile = self.client.get_profile(did)
return {
"did": profile.did,
"handle": profile.handle,
"display_name": profile.display_name,
"avatar": profile.avatar,
"description": profile.description
}
except Exception:
return None
async def create_card_record(
self,
did: str,
card: Card,
collection: str = "ai.card.collection"
) -> str:
"""
Create card record in user's PDS
Args:
did: User's DID
card: Card data
collection: Collection name (lexicon)
Returns:
Record URI
"""
if not self.client:
raise Exception("Not logged in")
# Prepare card data for atproto
record_data = {
"$type": collection,
"cardId": card.id,
"cp": card.cp,
"status": card.status.value,
"skill": card.skill,
"obtainedAt": card.obtained_at.isoformat(),
"isUnique": card.is_unique,
"uniqueId": card.unique_id,
"createdAt": datetime.utcnow().isoformat()
}
try:
# Create record
response = self.client.com.atproto.repo.create_record(
repo=did,
collection=collection,
record=record_data
)
return response.uri
except AtProtocolError as e:
raise Exception(f"Failed to create card record: {str(e)}")
async def get_user_cards(
self,
did: str,
collection: str = "ai.card.collection",
limit: int = 100
) -> List[Dict[str, Any]]:
"""
Get user's cards from PDS
Args:
did: User's DID
collection: Collection name
limit: Maximum records to fetch
Returns:
List of card records
"""
if not self.client:
raise Exception("Not logged in")
try:
# List records
response = self.client.com.atproto.repo.list_records(
repo=did,
collection=collection,
limit=limit
)
cards = []
for record in response.records:
card_data = record.value
card_data["uri"] = record.uri
card_data["cid"] = record.cid
cards.append(card_data)
return cards
except AtProtocolError:
# Collection might not exist yet
return []
async def delete_card_record(self, did: str, record_uri: str):
"""Delete a card record from PDS"""
if not self.client:
raise Exception("Not logged in")
try:
# Parse collection and rkey from URI
# Format: at://did/collection/rkey
parts = record_uri.split("/")
if len(parts) < 5:
raise ValueError("Invalid record URI")
collection = parts[3]
rkey = parts[4]
self.client.com.atproto.repo.delete_record(
repo=did,
collection=collection,
rkey=rkey
)
except AtProtocolError as e:
raise Exception(f"Failed to delete record: {str(e)}")
async def create_oauth_session(self, code: str, redirect_uri: str) -> Dict[str, Any]:
"""
Handle OAuth callback and create session
Args:
code: Authorization code
redirect_uri: Redirect URI used in authorization
Returns:
Session data including DID and access token
"""
# TODO: Implement when atproto OAuth is available
raise NotImplementedError("OAuth support is not yet available in atproto")
class CardLexicon:
"""Card collection lexicon definition"""
LEXICON_ID = "ai.card.collection"
@staticmethod
def get_lexicon() -> Dict[str, Any]:
"""Get lexicon definition for card collection"""
return {
"lexicon": 1,
"id": CardLexicon.LEXICON_ID,
"defs": {
"main": {
"type": "record",
"description": "A collectible card",
"key": "tid",
"record": {
"type": "object",
"required": ["cardId", "cp", "status", "obtainedAt", "createdAt"],
"properties": {
"cardId": {
"type": "integer",
"description": "Card type ID (0-15)",
"minimum": 0,
"maximum": 15
},
"cp": {
"type": "integer",
"description": "Card power",
"minimum": 1,
"maximum": 999
},
"status": {
"type": "string",
"description": "Card rarity",
"enum": ["normal", "rare", "super_rare", "kira", "unique"]
},
"skill": {
"type": "string",
"description": "Card skill",
"maxLength": 1000
},
"obtainedAt": {
"type": "string",
"format": "datetime",
"description": "When the card was obtained"
},
"isUnique": {
"type": "boolean",
"description": "Whether this is a unique card",
"default": False
},
"uniqueId": {
"type": "string",
"description": "Global unique identifier",
"format": "uuid"
},
"createdAt": {
"type": "string",
"format": "datetime",
"description": "Record creation time"
}
}
}
}
}
}

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@ -1,184 +0,0 @@
"""Card synchronization service for atproto"""
from typing import List, Dict, Any, Optional
from datetime import datetime
from sqlalchemy.ext.asyncio import AsyncSession
# from app.services.atproto import AtprotoService, CardLexicon
from app.repositories.card import CardRepository
from app.repositories.user import UserRepository
from app.models.card import Card as CardModel
from app.db.models import UserCard
from app.core.config import settings
class CardSyncService:
"""Service for syncing cards between database and atproto PDS"""
def __init__(self, session: AsyncSession, atproto_session: Optional[str] = None):
self.db_session = session
self.card_repo = CardRepository(session)
self.user_repo = UserRepository(session)
self.atproto_service = AtprotoService()
# Restore atproto session if provided
if atproto_session:
self.atproto_service.restore_session(atproto_session)
async def sync_card_to_pds(self, user_card: UserCard, user_did: str) -> Optional[str]:
"""
Sync a single card to user's PDS
Args:
user_card: Card from database
user_did: User's DID
Returns:
Record URI if successful
"""
if not settings.atproto_handle or not settings.atproto_password:
# Skip if atproto credentials not configured
return None
try:
# Login if not already
if not self.atproto_service.client:
await self.atproto_service.login(
settings.atproto_handle,
settings.atproto_password
)
# Convert to API model
card_model = CardModel(
id=user_card.card_id,
cp=user_card.cp,
status=user_card.status,
skill=user_card.skill,
owner_did=user_did,
obtained_at=user_card.obtained_at,
is_unique=user_card.is_unique,
unique_id=str(user_card.unique_id) if user_card.unique_id else None
)
# Create record in PDS
uri = await self.atproto_service.create_card_record(
did=user_did,
card=card_model,
collection=CardLexicon.LEXICON_ID
)
# Store URI in database for future reference
# (You might want to add a field to UserCard model for this)
return uri
except Exception as e:
print(f"Failed to sync card to PDS: {e}")
return None
async def sync_all_user_cards(self, user_id: int, user_did: str) -> int:
"""
Sync all user's cards to PDS
Args:
user_id: Database user ID
user_did: User's DID
Returns:
Number of cards synced
"""
# Get all user cards from database
user_cards = await self.card_repo.get_user_cards(user_id)
synced_count = 0
for card in user_cards:
uri = await self.sync_card_to_pds(card, user_did)
if uri:
synced_count += 1
return synced_count
async def import_cards_from_pds(self, user_did: str) -> int:
"""
Import cards from user's PDS to database
Args:
user_did: User's DID
Returns:
Number of cards imported
"""
if not self.atproto_service.client:
return 0
# Get user from database
user = await self.user_repo.get_by_did(user_did)
if not user:
return 0
# Get cards from PDS
pds_cards = await self.atproto_service.get_user_cards(
did=user_did,
collection=CardLexicon.LEXICON_ID
)
imported_count = 0
for pds_card in pds_cards:
# Check if card already exists
existing_count = await self.card_repo.count_user_cards(
user.id,
pds_card.get("cardId")
)
if existing_count == 0:
# Import card
await self.card_repo.create_user_card(
user_id=user.id,
card_id=pds_card.get("cardId"),
cp=pds_card.get("cp"),
status=pds_card.get("status"),
skill=pds_card.get("skill"),
is_unique=pds_card.get("isUnique", False)
)
imported_count += 1
await self.db_session.commit()
return imported_count
async def verify_card_ownership(
self,
user_did: str,
card_id: int,
unique_id: Optional[str] = None
) -> bool:
"""
Verify user owns a card by checking both database and PDS
Args:
user_did: User's DID
card_id: Card type ID
unique_id: Unique ID for unique cards
Returns:
True if user owns the card
"""
# Check database first
user = await self.user_repo.get_by_did(user_did)
if user:
user_cards = await self.card_repo.get_user_cards(user.id)
for card in user_cards:
if card.card_id == card_id:
if not unique_id or str(card.unique_id) == unique_id:
return True
# Check PDS if configured
if self.atproto_service.client:
try:
pds_cards = await self.atproto_service.get_user_cards(user_did)
for card in pds_cards:
if card.get("cardId") == card_id:
if not unique_id or card.get("uniqueId") == unique_id:
return True
except Exception:
pass
return False

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"""ガチャシステムのロジック"""
import random
import uuid
from datetime import datetime
from typing import Optional, Tuple
from sqlalchemy.ext.asyncio import AsyncSession
from app.core.config import settings
from app.models.card import Card, CardRarity
from app.repositories.user import UserRepository
from app.repositories.card import CardRepository, UniqueCardRepository
from app.db.models import DrawHistory
class GachaService:
"""ガチャシステムのサービスクラス"""
# カード基本情報ai.jsonから
CARD_INFO = {
0: {"name": "ai", "base_cp_range": (10, 100)},
1: {"name": "dream", "base_cp_range": (20, 120)},
2: {"name": "radiance", "base_cp_range": (30, 130)},
3: {"name": "neutron", "base_cp_range": (40, 140)},
4: {"name": "sun", "base_cp_range": (50, 150)},
5: {"name": "night", "base_cp_range": (25, 125)},
6: {"name": "snow", "base_cp_range": (15, 115)},
7: {"name": "thunder", "base_cp_range": (60, 160)},
8: {"name": "ultimate", "base_cp_range": (80, 180)},
9: {"name": "sword", "base_cp_range": (70, 170)},
10: {"name": "destruction", "base_cp_range": (90, 190)},
11: {"name": "earth", "base_cp_range": (35, 135)},
12: {"name": "galaxy", "base_cp_range": (65, 165)},
13: {"name": "create", "base_cp_range": (75, 175)},
14: {"name": "supernova", "base_cp_range": (100, 200)},
15: {"name": "world", "base_cp_range": (85, 185)},
}
def __init__(self, session: AsyncSession):
self.session = session
self.user_repo = UserRepository(session)
self.card_repo = CardRepository(session)
self.unique_repo = UniqueCardRepository(session)
async def draw_card(self, user_did: str, is_paid: bool = False) -> Tuple[Card, bool]:
"""
カードを抽選する
Args:
user_did: ユーザーのDID
is_paid: 課金ガチャかどうか
Returns:
(Card, is_unique): 抽選されたカードとuniqueかどうか
"""
# Get or create user
user = await self.user_repo.get_or_create(user_did)
# レアリティ抽選
rarity = self._determine_rarity(is_paid)
# カード種類を選択
card_id = self._select_card_id(rarity)
# CPを決定
cp = self._calculate_cp(card_id, rarity)
# uniqueカードチェック
is_unique = False
if rarity == CardRarity.UNIQUE:
# uniqueカードの場合、利用可能かチェック
is_available = await self.unique_repo.is_card_available(card_id)
if not is_available:
# 利用不可の場合はキラカードに変更
rarity = CardRarity.KIRA
else:
is_unique = True
# データベースにカードを保存
user_card = await self.card_repo.create_user_card(
user_id=user.id,
card_id=card_id,
cp=cp,
status=rarity,
skill=self._get_skill_for_card(card_id, rarity),
is_unique=is_unique
)
# 抽選履歴を保存
draw_history = DrawHistory(
user_id=user.id,
card_id=card_id,
status=rarity,
cp=cp,
is_paid=is_paid
)
self.session.add(draw_history)
# API用のCardモデルに変換
card = Card(
id=card_id,
cp=cp,
status=rarity,
skill=user_card.skill,
owner_did=user_did,
obtained_at=user_card.obtained_at,
is_unique=is_unique,
unique_id=str(user_card.unique_id) if user_card.unique_id else None
)
# atproto PDSに同期非同期で実行
try:
from app.services.card_sync import CardSyncService
sync_service = CardSyncService(self.session)
await sync_service.sync_card_to_pds(user_card, user_did)
except Exception:
# 同期失敗してもガチャは成功とする
pass
return card, is_unique
def _determine_rarity(self, is_paid: bool) -> CardRarity:
"""レアリティを抽選する"""
rand = random.random() * 100
if is_paid:
# 課金ガチャは確率アップ
if rand < settings.prob_unique * 2: # 0.0002%
return CardRarity.UNIQUE
elif rand < settings.prob_kira * 2: # 0.2%
return CardRarity.KIRA
elif rand < 0.5: # 0.5%
return CardRarity.SUPER_RARE
elif rand < 5: # 5%
return CardRarity.RARE
else:
# 通常ガチャ
if rand < settings.prob_unique:
return CardRarity.UNIQUE
elif rand < settings.prob_kira:
return CardRarity.KIRA
elif rand < settings.prob_super_rare:
return CardRarity.SUPER_RARE
elif rand < settings.prob_rare:
return CardRarity.RARE
return CardRarity.NORMAL
def _select_card_id(self, rarity: CardRarity) -> int:
"""レアリティに応じてカードIDを選択"""
if rarity in [CardRarity.UNIQUE, CardRarity.KIRA]:
# レアカードは特定のIDに偏らせる
weights = [1, 1, 2, 2, 3, 1, 1, 3, 5, 4, 5, 2, 3, 4, 6, 5]
else:
# 通常は均等
weights = [1] * 16
return random.choices(range(16), weights=weights)[0]
def _calculate_cp(self, card_id: int, rarity: CardRarity) -> int:
"""カードのCPを計算"""
base_range = self.CARD_INFO[card_id]["base_cp_range"]
base_cp = random.randint(*base_range)
# レアリティボーナス
multiplier = {
CardRarity.NORMAL: 1.0,
CardRarity.RARE: 1.5,
CardRarity.SUPER_RARE: 2.0,
CardRarity.KIRA: 3.0,
CardRarity.UNIQUE: 5.0,
}[rarity]
return int(base_cp * multiplier)
def _get_skill_for_card(self, card_id: int, rarity: CardRarity) -> Optional[str]:
"""カードのスキルを取得"""
if rarity in [CardRarity.KIRA, CardRarity.UNIQUE]:
# TODO: スキル情報を返す
return f"skill_{card_id}_{rarity.value}"
return None

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# Test Package

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"""ガチャシステムのテスト"""
import pytest
from app.services.gacha import GachaService
from app.models.card import CardRarity
class TestGachaService:
"""GachaServiceのテストクラス"""
def test_determine_rarity_normal(self):
"""通常ガチャのレアリティ判定テスト"""
rarities = []
for _ in range(1000):
rarity = GachaService._determine_rarity(is_paid=False)
rarities.append(rarity)
# 大部分がNORMALであることを確認
normal_count = rarities.count(CardRarity.NORMAL)
assert normal_count > 900
def test_determine_rarity_paid(self):
"""課金ガチャのレアリティ判定テスト"""
rarities = []
for _ in range(1000):
rarity = GachaService._determine_rarity(is_paid=True)
rarities.append(rarity)
# 課金ガチャの方がレアが出やすいことを確認
rare_count = sum(1 for r in rarities if r != CardRarity.NORMAL)
assert rare_count > 50 # 5%以上
def test_card_id_selection(self):
"""カードID選択のテスト"""
for rarity in CardRarity:
card_id = GachaService._select_card_id(rarity)
assert 0 <= card_id <= 15
def test_cp_calculation(self):
"""CP計算のテスト"""
# 通常カード
cp_normal = GachaService._calculate_cp(0, CardRarity.NORMAL)
assert 10 <= cp_normal <= 100
# uniqueカード5倍
cp_unique = GachaService._calculate_cp(0, CardRarity.UNIQUE)
assert 50 <= cp_unique <= 500
@pytest.mark.asyncio
async def test_draw_card(self):
"""カード抽選の統合テスト"""
user_did = "did:plc:test123"
card, is_unique = await GachaService.draw_card(user_did, is_paid=False)
assert card.owner_did == user_did
assert 0 <= card.id <= 15
assert card.cp > 0
assert card.status in CardRarity

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@ -1,76 +0,0 @@
"""Initialize database with master data"""
import asyncio
from sqlalchemy import text, select, func
from sqlalchemy.ext.asyncio import AsyncSession
from app.db.base import engine, Base, async_session
from app.db.models import CardMaster
from app.core.config import settings
# Card master data from ai.json
CARD_MASTER_DATA = [
{"id": 0, "name": "ai", "base_cp_min": 10, "base_cp_max": 100, "color": "#fff700", "description": "世界の最小単位"},
{"id": 1, "name": "dream", "base_cp_min": 20, "base_cp_max": 120, "color": "#b19cd9", "description": "意識が物質を作る"},
{"id": 2, "name": "radiance", "base_cp_min": 30, "base_cp_max": 130, "color": "#ffd700", "description": "存在は光に向かう"},
{"id": 3, "name": "neutron", "base_cp_min": 40, "base_cp_max": 140, "color": "#cacfd2", "description": "中性子"},
{"id": 4, "name": "sun", "base_cp_min": 50, "base_cp_max": 150, "color": "#ff6b35", "description": "太陽"},
{"id": 5, "name": "night", "base_cp_min": 25, "base_cp_max": 125, "color": "#1a1a2e", "description": "夜空"},
{"id": 6, "name": "snow", "base_cp_min": 15, "base_cp_max": 115, "color": "#e3f2fd", "description": ""},
{"id": 7, "name": "thunder", "base_cp_min": 60, "base_cp_max": 160, "color": "#ffd93d", "description": ""},
{"id": 8, "name": "ultimate", "base_cp_min": 80, "base_cp_max": 180, "color": "#6c5ce7", "description": "超究"},
{"id": 9, "name": "sword", "base_cp_min": 70, "base_cp_max": 170, "color": "#a8e6cf", "description": ""},
{"id": 10, "name": "destruction", "base_cp_min": 90, "base_cp_max": 190, "color": "#ff4757", "description": "破壊"},
{"id": 11, "name": "earth", "base_cp_min": 35, "base_cp_max": 135, "color": "#4834d4", "description": "地球"},
{"id": 12, "name": "galaxy", "base_cp_min": 65, "base_cp_max": 165, "color": "#9c88ff", "description": "天の川"},
{"id": 13, "name": "create", "base_cp_min": 75, "base_cp_max": 175, "color": "#00d2d3", "description": "創造"},
{"id": 14, "name": "supernova", "base_cp_min": 100, "base_cp_max": 200, "color": "#ff9ff3", "description": "超新星"},
{"id": 15, "name": "world", "base_cp_min": 85, "base_cp_max": 185, "color": "#54a0ff", "description": "存在と世界は同じもの"},
]
async def init_db():
"""Initialize database tables and master data"""
print("Creating database tables...")
async with engine.begin() as conn:
await conn.run_sync(Base.metadata.create_all)
print("Inserting master data...")
async with async_session() as session:
# Check if master data already exists
try:
result = await session.execute(
select(func.count()).select_from(CardMaster)
)
count = result.scalar()
except Exception:
# Table might not exist yet
count = 0
if count == 0:
# Insert card master data
for card_data in CARD_MASTER_DATA:
card = CardMaster(**card_data)
session.add(card)
await session.commit()
print(f"Inserted {len(CARD_MASTER_DATA)} card master records")
else:
print("Master data already exists, skipping...")
print("Database initialization complete!")
async def drop_db():
"""Drop all database tables"""
print("Dropping all database tables...")
async with engine.begin() as conn:
await conn.run_sync(Base.metadata.drop_all)
print("All tables dropped!")
if __name__ == "__main__":
import sys
if len(sys.argv) > 1 and sys.argv[1] == "drop":
asyncio.run(drop_db())
else:
asyncio.run(init_db())

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@ -1,20 +0,0 @@
fastapi>=0.104.1
uvicorn[standard]>=0.24.0
pydantic>=2.7.0,<3.0.0
pydantic-settings>=2.1.0
python-multipart==0.0.6
httpx>=0.25.0,<0.29.0
python-jose[cryptography]==3.3.0
passlib[bcrypt]==1.7.4
sqlalchemy>=2.0.23
greenlet>=3.0.0
alembic>=1.12.1
# asyncpg==0.29.0 # Disabled: requires compilation
# psycopg2-binary==2.9.9 # Disabled: requires compilation
aiosqlite>=0.19.0
python-dotenv==1.0.0
pytest==7.4.3
pytest-asyncio==0.21.1
atproto>=0.0.55
# supabase>=2.3.0 # Temporarily disabled due to httpx version conflict
fastapi-mcp==0.1.0

168
claude.md
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# ai.card 開発ガイド (Claude Code用)
## プロジェクト概要
**ai.card** - atproto基盤のカードゲームシステム。iOS/Web/APIで構成され、ユーザーデータ主権を実現。
## 現在の状態 (2025/01/06)
- ✅ MCP Server実装完了
- ✅ SQLiteデータベース稼働中
- ✅ 基本的なガチャ・カード管理機能
- 🔧 atproto連携は一時無効化
- 📱 iOS/Web実装待ち
## 開発環境セットアップ
### 必要なもの
- Python 3.13
- Node.js (Web開発用)
- Docker (PostgreSQL用、オプション)
- Xcode (iOS開発用)
### 初回セットアップ
```bash
# 1. プロジェクトディレクトリ
cd /Users/syui/ai/gpt/card
# 2. 仮想環境構築
./setup_venv.sh
# 3. データベース初期化
cd api
~/.config/syui/ai/card/venv/bin/python init_db.py
# 4. サーバー起動
cd ..
./start_server.sh
```
## 開発時の作業分担提案
### ai.gptプロジェクトで起動 (MCP/バックエンド作業)
**適している作業:**
- MCPサーバー機能の追加・修正
- データベーススキーマ変更
- API エンドポイント追加
- バックエンドロジック実装
**起動方法:**
```bash
cd /Users/syui/ai/gpt
# Claude Codeをここで起動
# ai.card/api/ を編集対象にする
```
### ai.cardプロジェクトで起動 (フロントエンド作業)
**適している作業:**
- iOS アプリ開発 (Swift/SwiftUI)
- Web フロントエンド開発 (React/TypeScript)
- UI/UX デザイン実装
- クライアント側ロジック
**起動方法:**
```bash
cd /Users/syui/ai/gpt/card
# Claude Codeをここで起動
# ios/ または web/ を編集対象にする
```
## ディレクトリ構造
```
ai.card/
├── api/ # バックエンド (Python/FastAPI)
│ ├── app/
│ │ ├── main.py # エントリポイント
│ │ ├── mcp_server.py # MCPサーバー実装
│ │ ├── models/ # データモデル
│ │ ├── routes/ # APIルート
│ │ └── services/ # ビジネスロジック
│ └── requirements.txt
├── ios/ # iOSアプリ (Swift)
│ └── AiCard/
├── web/ # Webフロントエンド (React)
│ └── src/
├── docs/ # ドキュメント
├── setup_venv.sh # 環境構築スクリプト
└── start_server.sh # サーバー起動スクリプト
```
## 主要な技術スタック
### バックエンド
- **言語**: Python 3.13
- **フレームワーク**: FastAPI + fastapi-mcp
- **データベース**: SQLite (開発) / PostgreSQL (本番予定)
- **ORM**: SQLAlchemy 2.0
### フロントエンド
- **iOS**: Swift 5.9 + SwiftUI
- **Web**: React + TypeScript + Vite
- **スタイリング**: CSS Modules
## 現在の課題と制約
### 依存関係の問題
1. **atproto**: `SessionString` APIが変更されたため一部機能無効化
2. **supabase**: httpxバージョン競合で無効化
3. **PostgreSQL**: ネイティブ拡張のコンパイル問題でSQLite使用中
### 回避策
- atproto機能はモック実装で代替
- データベースはSQLiteで開発継続
- 本番環境ではDockerでPostgreSQL使用予定
## API仕様
### MCP Tools (9個)
1. **get_user_cards(did: str)** - ユーザーのカード一覧取得
2. **draw_card(did: str, is_paid: bool)** - ガチャでカード取得
3. **get_card_details(card_id: int)** - カード詳細情報
4. **analyze_card_collection(did: str)** - コレクション分析
5. **get_unique_registry()** - ユニークカード登録状況
6. **sync_cards_atproto(did: str)** - atproto同期無効化中
7. **get_gacha_stats()** - ガチャ統計情報
### REST API
- `/api/v1/cards/*` - カード管理
- `/api/v1/auth/*` - 認証(モック実装)
- `/api/v1/sync/*` - 同期機能
## 今後の開発予定
### Phase 1: 基盤強化
- [ ] PostgreSQL移行Docker利用
- [ ] atproto最新版対応
- [ ] テストコード追加
### Phase 2: クライアント実装
- [ ] iOS アプリ基本機能
- [ ] Web フロントエンド
- [ ] リアルタイムガチャ演出
### Phase 3: 本格運用
- [ ] Cloudflare デプロイ
- [ ] ユーザーデータ主権実装
- [ ] ai.verse連携
## 注意事項
- サーバーは`--reload`モードで起動中(ファイル変更で自動再起動)
- データベースは `~/.config/syui/ai/card/aicard.db`
- 仮想環境は `~/.config/syui/ai/card/venv/`
- エラーログはターミナルに出力される
## デバッグ用コマンド
```bash
# データベース確認
sqlite3 ~/.config/syui/ai/card/aicard.db ".tables"
# API動作確認
curl http://localhost:8000/health
curl "http://localhost:8000/get_gacha_stats"
# ログ確認
tail -f /var/log/aicard.log # 未実装
```
## 参考リンク
- [AI エコシステム統合設計書](/Users/syui/ai/gpt/CLAUDE.md)
- [MCP統合作業報告](./docs/MCP_INTEGRATION_SUMMARY.md)
- [API仕様書](http://localhost:8000/docs) ※サーバー起動時のみ

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@ -1,23 +0,0 @@
# 開発用: PostgreSQLのみ起動
version: '3.8'
services:
postgres:
image: postgres:16-alpine
container_name: aicard_postgres_dev
environment:
POSTGRES_USER: postgres
POSTGRES_PASSWORD: postgres
POSTGRES_DB: aicard
ports:
- "5432:5432"
volumes:
- postgres_dev_data:/var/lib/postgresql/data
healthcheck:
test: ["CMD-SHELL", "pg_isready -U postgres"]
interval: 10s
timeout: 5s
retries: 5
volumes:
postgres_dev_data:

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@ -1,54 +0,0 @@
version: '3.8'
# Production configuration with Cloudflare Tunnel
services:
api:
build:
context: ./api
dockerfile: Dockerfile
restart: unless-stopped
environment:
DATABASE_URL: ${DATABASE_URL}
DATABASE_URL_SUPABASE: ${DATABASE_URL_SUPABASE}
USE_SUPABASE: ${USE_SUPABASE:-false}
PYTHONPATH: /app
networks:
- internal
healthcheck:
test: ["CMD", "curl", "-f", "http://localhost:8000/health"]
interval: 30s
timeout: 10s
retries: 3
web:
build:
context: ./web
dockerfile: Dockerfile
restart: unless-stopped
networks:
- internal
environment:
- VITE_API_URL=http://api:8000
healthcheck:
test: ["CMD", "curl", "-f", "http://localhost:3000"]
interval: 30s
timeout: 10s
retries: 3
cloudflared:
image: cloudflare/cloudflared:latest
restart: unless-stopped
command: tunnel --no-autoupdate run
environment:
- TUNNEL_TOKEN=${CLOUDFLARE_TUNNEL_TOKEN}
networks:
- internal
depends_on:
api:
condition: service_healthy
web:
condition: service_healthy
networks:
internal:
driver: bridge

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@ -1,64 +0,0 @@
version: '3.8'
services:
postgres:
image: postgres:16-alpine
restart: unless-stopped
environment:
POSTGRES_USER: postgres
POSTGRES_PASSWORD: postgres
POSTGRES_DB: aicard
ports:
- "5432:5432"
volumes:
- postgres_data:/var/lib/postgresql/data
healthcheck:
test: ["CMD-SHELL", "pg_isready -U postgres"]
interval: 10s
timeout: 5s
retries: 5
api:
build:
context: ./api
dockerfile: Dockerfile
restart: unless-stopped
environment:
DATABASE_URL: postgresql+asyncpg://postgres:postgres@postgres:5432/aicard
PYTHONPATH: /app
ports:
- "8000:8000"
depends_on:
postgres:
condition: service_healthy
volumes:
- ./api:/app
command: uvicorn app.main:app --host 0.0.0.0 --port 8000 --reload
web:
build:
context: ./web
dockerfile: Dockerfile
restart: unless-stopped
ports:
- "3000:3000"
depends_on:
- api
environment:
- VITE_API_URL=http://api:8000
# Cloudflare Tunnel (optional)
cloudflared:
image: cloudflare/cloudflared:latest
restart: unless-stopped
command: tunnel --no-autoupdate run
environment:
- TUNNEL_TOKEN=${CLOUDFLARE_TUNNEL_TOKEN}
depends_on:
- api
- web
profiles:
- tunnel
volumes:
postgres_data:

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@ -1,285 +0,0 @@
# AI Context Document - ai.card プロジェクト
> **重要**: このドキュメントは、将来のAI開発者Claude Code等が迅速にプロジェクトを理解し、作業を継続できるよう設計されています。
## 🎯 プロジェクト概要
**ai.card** は、atprotoベースの分散型カードゲームです。ユーザーがデータを所有し、世界で一人だけが持てるuniqueカードが存在する革新的なシステムです。
### 中核思想
- **存在子理論**: 世界の最小単位aiの探求がテーマ
- **yui system**: 現実の個人とゲーム要素の1:1紐付け
- **データ主権**: atproto PDSでユーザーがカードデータを所有
- **現実の反映**: ゲームがプレイヤーの現実と連動
## 🏗️ システム構成
```
[iOS App] ←→ [Web App] ←→ [FastAPI API] ←→ [PostgreSQL]
[atproto PDS]
[ai.verse(将来)]
```
### 技術スタック2025年6月1日現在
- **Backend**: Python 3.11 + FastAPI + PostgreSQL + Docker
- **Frontend**: React 18 + TypeScript + Vite + Framer Motion
- **Mobile**: SwiftUI + Combine + iOS 16.0+
- **Identity**: atproto DID + JWT
- **Infrastructure**: Docker Compose + Cloudflare Tunnel + Supabase
## 💎 uniqueカードシステム最重要概念
### 概念
```
通常のガチャ → キラカード(0.1%) → uniqueカード(0.0001%)
↑表 ↑隠し機能
ユーザーの目標 偶然の幸運
```
### 実装
- **確率**: 0.0001%10万分の1
- **唯一性**: カードID 0-15の各種類につき、世界で1人のみ所有可能
- **検証**: `unique_card_registry`テーブル + atproto PDS両方でチェック
- **エフェクト**: 虹色オーラ + パーティクル + 特別UI
### データフロー
```
ガチャ実行 → レアリティ判定 → unique可能性チェック →
atomic操作で確保 → DB保存 → atproto PDS同期 → アニメーション表示
```
## 🔐 atproto統合
### 認証フロー
```
ユーザー: ハンドル + アプリパスワード
atproto PDS認証
JWT発行 → セッション管理
API呼び出し認証
```
### データ同期
```
カード取得 → DB保存 → atproto collection record作成
レキシコン: ai.card.collection
ユーザーPDSにデータ保存ユーザーがデータ所有
```
## 📁 重要なファイル構造
### Backend最重要
```
api/app/
├── models/card.py # カードデータ定義
├── services/gacha.py # ガチャロジックuniqueカード生成
├── services/atproto.py # atproto統合
├── services/card_sync.py # PDS同期
├── repositories/card.py # カードデータアクセス
├── routes/auth.py # 認証API
├── routes/cards.py # カードAPI
└── db/models.py # データベースモデル
```
### Frontend
```
web/src/
├── components/Card.tsx # カード表示(エフェクト付き)
├── components/GachaAnimation.tsx # ガチャ演出
├── services/auth.ts # 認証管理
└── services/api.ts # API通信
ios/AiCard/AiCard/
├── Views/GachaView.swift # ガチャ画面
├── Views/CardView.swift # カード表示
├── Services/APIClient.swift # API通信
└── Services/AuthManager.swift # 認証管理
```
## 🎮 ゲーム仕様
### カードマスター16種類
```json
{
"0": {"name": "アイ", "color": "fff700", "description": "世界の最小単位"},
"1": {"name": "夢幻", "color": "b19cd9", "description": "意識が物質を作る"},
...
"15": {"name": "世界", "color": "54a0ff", "description": "存在と世界は同じもの"}
}
```
### レアリティ確率
```
Normal: 99.789% → グレー系
Rare: 0.1% → ブルー系
Super Rare: 0.01% → パープル系
Kira: 0.1% → ゴールド系(スパークル)
Unique: 0.0001% → マゼンタ系(オーラ)
```
## 🚀 開発環境セットアップ
### 1. 基本起動
```bash
git clone [repository]
cd ai.card
# Docker環境起動
docker-compose up -d
# データベース初期化
docker-compose exec api python init_db.py
# Web開発サーバー
cd web && npm install && npm run dev
# iOSXcodeで開く
open ios/AiCard/AiCard.xcodeproj
```
### 2. 環境変数設定(.env
```bash
# PostgreSQL
DATABASE_URL=postgresql+asyncpg://postgres:postgres@localhost:5432/aicard
# atprotoテスト用
ATPROTO_HANDLE=test.bsky.social
ATPROTO_PASSWORD=your-app-password
# JWT
SECRET_KEY=your-secret-key
```
### 3. atprotoアカウント準備
1. Blueskyアカウント作成
2. アプリパスワード生成https://bsky.app/settings/app-passwords
3. 環境変数に設定
## 🔧 よくある実装パターン
### 1. 新しいAPIエンドポイント追加
```python
# 1. routes/に新しいルート定義
@router.post("/new-endpoint")
async def new_endpoint(db: AsyncSession = Depends(get_db)):
# ロジック
# 2. main.pyにルーター追加
app.include_router(new_router, prefix=settings.api_v1_prefix)
```
### 2. データベーステーブル追加
```python
# 1. db/models.pyに新しいモデル
class NewModel(Base):
__tablename__ = "new_table"
# フィールド定義
# 2. Alembicマイグレーション
alembic revision --autogenerate -m "add new table"
alembic upgrade head
```
### 3. atproto新機能追加
```python
# services/atproto.pyに新しいメソッド
async def new_atproto_feature(self, did: str, data: dict):
# atproto SDK使用
return self.client.some_new_api(data)
```
## 🎨 UI/UXパターン
### カードエフェクト実装
```typescript
// WebReact + Framer Motion
<motion.div
className={`card ${getRarityClass()}`}
animate={isRevealing ? { rotateY: 0 } : {}}
transition={{ duration: 0.8 }}
>
```
```swift
// iOSSwiftUI
CardView(card: card)
.rotation3DEffect(.degrees(isRevealing ? 0 : 180), axis: (0, 1, 0))
.animation(.easeInOut(duration: 0.8), value: isRevealing)
```
## ⚠️ 重要な注意点
### 1. uniqueカードの整合性
- **必須**: atomic操作でのunique確保
- **必須**: DB + atproto PDS両方での検証
- **注意**: レース条件の回避
### 2. atproto連携
- **メインパスワード禁止**: 必ずアプリパスワード使用
- **セッション管理**: JWTトークンの適切な管理
- **エラーハンドリング**: atproto PDS接続失敗時の処理
### 3. 確率システム
- **透明性**: 確率は隠さず設定ファイルで管理
- **公平性**: サーバーサイドでの確率計算必須
- **監査**: ガチャ履歴の完全記録
## 🔮 将来の拡張ポイント
### Phase 1: 運用安定化
- 統合テスト自動化
- モニタリング・アラート
- パフォーマンス最適化
### Phase 2: 機能拡張
- カード交換システム
- プッシュ通知
- リアルタイム同期
### Phase 3: エコシステム統合
- ai.gpt連携AI人格とカード連動
- ai.verse連携3Dゲーム世界でunique skill
- 分散SNS連携
## 📋 デバッグ・トラブルシューティング
### よくある問題
1. **ガチャでカードが生成されない**
`services/gacha.py`のエラーログ確認
2. **atproto認証失敗**
→ アプリパスワードとハンドルの確認
3. **uniqueカード重複**
`unique_card_registry`テーブルの整合性チェック
4. **データベース接続失敗**
→ Docker Composeの起動状態確認
### ログ確認
```bash
# API ログ
docker-compose logs -f api
# データベース状態
docker-compose exec postgres psql -U postgres -d aicard -c "SELECT * FROM unique_card_registry;"
```
---
## 📚 推奨読み込み順序AI向け
1. **このドキュメント全体** - プロジェクト概要把握
2. **CLAUDE.md** - 哲学・思想の理解
3. **IMPLEMENTATION_SUMMARY.md** - 具体的実装詳細
4. **API.md** - APIエンドポイント仕様
5. **DATABASE.md** - データベース設計
6. **ATPROTO.md** - atproto連携詳細
新しいAI開発者は、この順序で読むことで迅速にプロジェクトを理解し、作業を開始できます。

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@ -1,102 +0,0 @@
# ai.card API Documentation
## Base URL
```
http://localhost:8000/api/v1
```
## Endpoints
### Draw Card
カードを抽選します。
```
POST /cards/draw
```
#### Request Body
```json
{
"user_did": "did:plc:example123",
"is_paid": false
}
```
#### Response
```json
{
"card": {
"id": 0,
"cp": 88,
"status": "normal",
"skill": null,
"owner_did": "did:plc:example123",
"obtained_at": "2025-01-01T00:00:00",
"is_unique": false,
"unique_id": null
},
"is_new": true,
"animation_type": "normal"
}
```
### Get User Cards
ユーザーの所有カード一覧を取得します。
```
GET /cards/user/{user_did}
```
#### Response
```json
[
{
"id": 0,
"cp": 88,
"status": "normal",
"skill": null,
"owner_did": "did:plc:example123",
"obtained_at": "2025-01-01T00:00:00",
"is_unique": false,
"unique_id": null
}
]
```
### Get Unique Cards
全てのuniqueカード一覧を取得します。
```
GET /cards/unique
```
#### Response
```json
[
{
"id": 8,
"cp": 500,
"status": "unique",
"skill": "skill_8_unique",
"owner_did": "did:plc:example123",
"obtained_at": "2025-01-01T00:00:00",
"is_unique": true,
"unique_id": "550e8400-e29b-41d4-a716-446655440000"
}
]
```
## Card Rarity
- `normal`: 通常カード (99.789%)
- `rare`: レアカード (0.1%)
- `super_rare`: スーパーレアカード (0.01%)
- `kira`: キラカード (0.1%)
- `unique`: ユニークカード (0.0001%)
## Animation Types
- `normal`: 通常演出
- `rare`: レア演出
- `kira`: キラカード演出
- `unique`: ユニークカード演出(特別演出)

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@ -1,146 +0,0 @@
# atproto連携ガイド
## 概要
ai.cardは、atprotoAT Protocolと完全に統合されており、以下の機能を提供します
1. **atproto認証**: DIDベースの分散型認証
2. **データ主権**: カードデータをユーザーのPDSに保存
3. **相互運用性**: 他のatproto対応アプリとの連携
## 認証フロー
### 1. ログイン
```javascript
// フロントエンド
const response = await authService.login(identifier, password);
// identifier: ハンドルuser.bsky.socialまたはDID
// password: アプリパスワード(メインパスワードではない)
```
### 2. アプリパスワードの作成
1. https://bsky.app/settings/app-passwords にアクセス
2. 新しいアプリパスワードを作成
3. ai.cardでそのパスワードを使用
### 3. セッション管理
- JWTトークンで24時間有効
- Cookieとヘッダーの両方をサポート
- 自動更新機能なし(再ログインが必要)
## データ保存
### カードコレクションのLexicon
```json
{
"lexicon": 1,
"id": "ai.card.collection",
"defs": {
"main": {
"type": "record",
"record": {
"type": "object",
"properties": {
"cardId": { "type": "integer" },
"cp": { "type": "integer" },
"status": { "type": "string" },
"skill": { "type": "string" },
"obtainedAt": { "type": "string" },
"isUnique": { "type": "boolean" },
"uniqueId": { "type": "string" }
}
}
}
}
}
```
### データ同期
```bash
# カードをPDSに同期
POST /api/v1/sync/cards
{
"atproto_session": "session-string-from-login"
}
# PDSからインポート
POST /api/v1/sync/import
# PDSにエクスポート
POST /api/v1/sync/export
```
## セキュリティ
### 1. 認証情報の取り扱い
- **メインパスワードは使用しない**: 必ずアプリパスワードを使用
- **セッション文字列の保護**: atprotoセッションは暗号化して保存
- **HTTPS必須**: 本番環境では必ずHTTPS経由で通信
### 2. データ検証
- サーバー側でカードデータの整合性をチェック
- uniqueカードはグローバルレジストリで重複防止
- PDSのデータも信頼せず、常に検証
### 3. 権限管理
現在の制限:
- ユーザーはPDSのデータを自由に編集可能
- OAuth 2.1 scope実装待ち
対策:
- サーバー側検証で不正データを無効化
- ゲームプレイ時は常にサーバーチェック
## APIエンドポイント
### 認証
```
POST /api/v1/auth/login - ログイン
POST /api/v1/auth/logout - ログアウト
GET /api/v1/auth/verify - セッション確認
POST /api/v1/auth/verify-did - DID検証公開
```
### 同期
```
POST /api/v1/sync/cards - 双方向同期
POST /api/v1/sync/export - PDSへエクスポート
POST /api/v1/sync/import - PDSからインポート
GET /api/v1/sync/verify/:id - カード所有確認
```
## トラブルシューティング
### ログインできない
1. アプリパスワードを使用しているか確認
2. ハンドルまたはDIDが正しいか確認
3. PDSが稼働しているか確認
### データが同期されない
1. atprotoセッションが有効か確認
2. PDSの容量制限を確認
3. ネットワーク接続を確認
### カードが表示されない
1. `/api/v1/sync/import`でPDSからインポート
2. ブラウザキャッシュをクリア
3. 再ログイン
## 今後の予定
1. **OAuth 2.1対応**: より細かい権限管理
2. **リアルタイム同期**: WebSocketでの即時反映
3. **他アプリ連携**: atprotoエコシステムとの統合

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@ -1,102 +0,0 @@
# データベース設定ガイド
## ローカル開発Docker Compose
### 1. 起動
```bash
# データベースとAPIを起動
docker-compose up -d
# ログを確認
docker-compose logs -f
```
### 2. データベース初期化
```bash
# APIコンテナに入る
docker-compose exec api bash
# マイグレーション実行
alembic upgrade head
# マスタデータ投入
python init_db.py
```
## Supabase連携
### 1. Supabaseプロジェクト作成
1. [Supabase](https://supabase.com)でプロジェクト作成
2. Settings > Database から接続情報を取得
### 2. 環境変数設定
```bash
# .env
DATABASE_URL_SUPABASE=postgresql+asyncpg://postgres.[project-ref]:[password]@aws-0-[region].pooler.supabase.com:5432/postgres
USE_SUPABASE=true
```
### 3. テーブル作成
Supabase SQL Editorで以下を実行
```sql
-- Alembicのマイグレーションを実行
-- または直接SQLでテーブル作成
```
## Cloudflare Tunnel設定
### 1. トンネル作成
```bash
# Cloudflareダッシュボードでトンネル作成
# トークンを取得
```
### 2. 環境変数設定
```bash
# .env
CLOUDFLARE_TUNNEL_TOKEN=your-tunnel-token
```
### 3. 起動
```bash
# tunnelプロファイルを含めて起動
docker-compose --profile tunnel up -d
```
## データベーススキーマ
### users
- ユーザー情報DID、ハンドル
### card_master
- カードマスタデータ16種類
### user_cards
- ユーザー所有カード
- uniqueカードフラグ付き
### unique_card_registry
- グローバルuniqueカード登録
- 各カードIDにつき1人のみ所有可能
### draw_history
- ガチャ履歴
### gacha_pools
- ピックアップガチャ設定
## バックアップ
### ローカル
```bash
# バックアップ
docker-compose exec postgres pg_dump -U postgres aicard > backup.sql
# リストア
docker-compose exec -T postgres psql -U postgres aicard < backup.sql
```
### Supabase
- 自動バックアップが有効
- ダッシュボードからダウンロード可能

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@ -1,124 +0,0 @@
# 開発ガイド
## セットアップ
### 1. API (FastAPI)
```bash
cd api
# 仮想環境作成
python -m venv venv
source venv/bin/activate # macOS/Linux
# or
venv\Scripts\activate # Windows
# 依存関係インストール
pip install -r requirements.txt
# 環境変数設定
cp .env.example .env
# .envを編集
# 開発サーバー起動
uvicorn app.main:app --reload
```
APIは http://localhost:8000 で起動します。
APIドキュメントは http://localhost:8000/docs で確認できます。
### 2. Web (React + Vite)
```bash
cd web
# 依存関係インストール
npm install
# 開発サーバー起動
npm run dev
```
Webアプリは http://localhost:3000 で起動します。
## プロジェクト構造
```
ai.card/
├── api/ # FastAPI backend
│ ├── app/
│ │ ├── core/ # 設定、共通処理
│ │ ├── models/ # Pydanticモデル
│ │ ├── routes/ # APIエンドポイント
│ │ ├── services/ # ビジネスロジック
│ │ └── main.py # アプリケーションエントリ
│ └── requirements.txt
├── web/ # React frontend
│ ├── src/
│ │ ├── components/ # Reactコンポーネント
│ │ ├── services/ # API通信
│ │ ├── styles/ # CSS
│ │ ├── types/ # TypeScript型定義
│ │ └── App.tsx # メインコンポーネント
│ └── package.json
├── ios/ # iOS app (今後実装)
└── docs/ # ドキュメント
```
## 技術スタック
### Backend
- Python 3.9+
- FastAPI
- Pydantic
- SQLAlchemy (今後実装)
- atproto SDK
### Frontend
- React 18
- TypeScript
- Vite
- Framer Motion (アニメーション)
- Axios
## 開発のポイント
### 1. カードデータ
カードは0-15のIDを持ち、ai.jsonの定義に基づいています。
### 2. レアリティシステム
- 通常のガチャではキラカードが最高レア
- uniqueカードは隠し要素として実装
- 確率は設定ファイルで調整可能
### 3. atproto連携
- ユーザー認証はatproto OAuth今後実装
- カードデータはユーザーのPDSに保存今後実装
- 現在はローカルストレージのみ
### 4. アニメーション
- ガチャ演出はレアリティに応じて変化
- uniqueカードは特別な演出
- Framer Motionで実装
## 今後の実装予定
1. **データベース連携**
- SQLAlchemyでのモデル定義
- ユーザーごとのカード管理
2. **atproto統合**
- OAuth認証
- PDSへのデータ保存
- DID検証
3. **uniqueカード検証**
- グローバルレジストリ
- 重複チェック
- ai.verse連携
4. **iOS app**
- SwiftUIで実装
- 共通APIを使用

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@ -1,267 +0,0 @@
# ai.card 実装完了サマリー
## 作業日: 2025年6月1日
### 📋 今日実装した内容
## 1. データベース実装PostgreSQL + Supabase
### 完成機能
- **PostgreSQLスキーマ設計**: 7つのテーブルusers, card_master, user_cards, unique_card_registry等
- **Docker Compose環境**: 開発・本番両対応
- **Supabase連携**: 環境変数で切り替え可能
- **リポジトリパターン**: BaseRepository + 専用Repository
- **マイグレーション**: Alembic設定 + 初期データ投入
- **データ同期**: ガチャ時の自動データベース保存
### 重要ファイル
```
api/app/db/models.py # SQLAlchemyモデル
api/app/repositories/ # リポジトリパターン実装
api/init_db.py # データベース初期化
docker-compose.yml # 開発環境
docker-compose.production.yml # 本番環境
```
## 2. atproto連携機能
### 完成機能
- **認証システム**: DID/ハンドルログイン + JWTトークン
- **PDSデータ保存**: カードをユーザーのPDSに自動同期
- **Lexicon定義**: `ai.card.collection` スキーマ
- **同期API**: 双方向同期・インポート・エクスポート
- **データ検証**: サーバー側整合性チェック
### 重要ファイル
```
api/app/services/atproto.py # atproto統合サービス
api/app/services/card_sync.py # カード同期サービス
api/app/routes/auth.py # 認証API
api/app/routes/sync.py # 同期API
api/app/auth/dependencies.py # 認証依存関係
```
## 3. iOS App完全実装
### 完成機能
- **SwiftUI + MVVM**: Combineを使ったリアクティブアーキテクチャ
- **認証画面**: atprotoログインアプリパスワード対応
- **ガチャシステム**: 通常・プレミアムガチャ + リッチアニメーション
- **カードコレクション**: グリッド表示・検索・フィルタ・詳細画面
- **プロフィール**: ユーザー情報・統計・設定
- **視覚エフェクト**: レアリティ別アニメーション・3Dフリップ
### 重要ファイル
```
ios/AiCard/AiCard/
├── Models/Card.swift # カードデータモデル
├── Services/APIClient.swift # API通信Combine使用
├── Services/AuthManager.swift # 認証管理
├── Services/CardManager.swift # カード管理
├── Views/LoginView.swift # ログイン画面
├── Views/GachaView.swift # ガチャ画面
├── Views/CollectionView.swift # コレクション画面
├── Views/CardView.swift # カード表示コンポーネント
└── Views/GachaAnimationView.swift # ガチャアニメーション
```
## 4. プロジェクト統合
### アーキテクチャ概要
```
[iOS App] ←→ [Web App] ←→ [FastAPI] ←→ [PostgreSQL]
[atproto PDS]
```
### データフロー
1. **ガチャ**: iOS/Web → API → DB保存 → atproto PDS同期
2. **認証**: atproto DID → JWT → セッション管理
3. **同期**: DB ↔ atproto PDS双方向同期
## 📊 実装済み機能一覧
### ✅ Backend (FastAPI)
- [x] PostgreSQL + Supabase対応
- [x] atproto認証・同期
- [x] ガチャシステム確率・unique管理
- [x] カードCRUD API
- [x] Docker環境開発・本番
- [x] リポジトリパターン
- [x] データベースマイグレーション
### ✅ Frontend (React)
- [x] atproto認証UI
- [x] ガチャアニメーションFramer Motion
- [x] カード表示・コレクション
- [x] レスポンシブデザイン
- [x] TypeScript対応
### ✅ Mobile (iOS)
- [x] SwiftUI + MVVM + Combine
- [x] atproto認証
- [x] ガチャ(通常・プレミアム)
- [x] カードコレクション(検索・フィルタ)
- [x] リッチアニメーション
- [x] iOS 16.0+ 対応
### ✅ DevOps
- [x] Docker Compose
- [x] Cloudflare Tunnel対応
- [x] 環境別設定
- [x] ヘルスチェック
## 🔧 技術スタック
### Backend
- **Language**: Python 3.11
- **Framework**: FastAPI 0.104.1
- **Database**: PostgreSQL + SQLAlchemy
- **ORM**: SQLAlchemy 2.0 (async)
- **Migration**: Alembic
- **Cloud**: Supabase対応
- **atproto**: atproto SDK 0.0.46
### Frontend (Web)
- **Language**: TypeScript
- **Framework**: React 18 + Vite
- **Animation**: Framer Motion
- **HTTP**: Axios
- **Styling**: CSS Modules
### Mobile (iOS)
- **Language**: Swift 5.7+
- **Framework**: SwiftUI
- **Architecture**: MVVM + Combine
- **HTTP**: URLSession
- **Minimum**: iOS 16.0
### Infrastructure
- **Container**: Docker + Docker Compose
- **Proxy**: Nginx
- **Tunnel**: Cloudflare Tunnel
- **Database**: PostgreSQL 16
## 🎯 unique カードシステムの実装
### 概念
- **確率**: 0.0001%10万分の1
- **唯一性**: 各カードID0-15につき世界で1人のみ所有可能
- **検証**: サーバー側 + atproto PDS両方でチェック
- **将来**: ai.verse unique skillとの連携予定
### 実装詳細
- `unique_card_registry`テーブルでグローバル管理
- ガチャ時にatomic操作で重複防止
- atproto PDSにも同期保存
- Web/iOSで特別なエフェクト表示
## 🚀 デプロイメント準備
### 開発環境起動
```bash
# 全体起動
docker-compose up -d
# データベース初期化
docker-compose exec api python init_db.py
# Web開発サーバー
cd web && npm run dev
# iOSXcodeで開く
open ios/AiCard/AiCard.xcodeproj
```
### 本番環境起動
```bash
# 本番設定で起動
docker-compose -f docker-compose.production.yml up -d
```
## 📝 重要な設定ファイル
### 環境変数(.env
```bash
# Database
DATABASE_URL=postgresql+asyncpg://postgres:postgres@localhost:5432/aicard
DATABASE_URL_SUPABASE=postgresql+asyncpg://...
USE_SUPABASE=false
# atproto
ATPROTO_HANDLE=your.bsky.social
ATPROTO_PASSWORD=your-app-password
# Security
SECRET_KEY=your-secret-key
# Cloudflare Tunnel
CLOUDFLARE_TUNNEL_TOKEN=your-tunnel-token
```
### API設定
- **開発**: `http://localhost:8000`
- **本番**: `https://api.card.syui.ai`
- **認証**: Bearer JWT token
- **CORS**: Web/iOS対応
## 🔮 今後の実装候補
### Phase 1: 運用準備
- [ ] 統合テスト(全システム連携)
- [ ] パフォーマンス最適化
- [ ] モニタリング・ログ
- [ ] セキュリティ監査
### Phase 2: 機能拡張
- [ ] カード交換システム
- [ ] プッシュ通知iOS
- [ ] リアルタイム同期WebSocket
- [ ] バックアップ・復元
### Phase 3: エコシステム統合
- [ ] ai.gpt連携
- [ ] ai.verse unique skill連携
- [ ] yui system実装
- [ ] 分散SNS連携
## 🎮 ゲーム仕様
### カードシステム
- **種類**: 16種類ai, 夢幻, 光彩, 中性子, 太陽, 夜空, 雪, 雷, 超究, 剣, 破壊, 地球, 天の川, 創造, 超新星, 世界)
- **CP**: 1-999レアリティでボーナス
- **レアリティ**: 5段階normal, rare, super_rare, kira, unique
### ガチャ確率
- **Normal**: 99.789%
- **Rare**: 0.1%
- **Super Rare**: 0.01%
- **Kira**: 0.1%
- **Unique**: 0.0001%(隠し機能)
### 演出
- **Web**: CSS + Framer Motion
- **iOS**: SwiftUI Animation + Particle Effects
- **レアリティ別**: 色・エフェクト・音(予定)
---
## 💡 AI向けメモ
### プロジェクト理解のキーポイント
1. **存在子理論**: 最小単位の意識がゲーム世界の根幹
2. **yui system**: 現実の個人とゲーム内要素の1:1紐付け
3. **データ主権**: atproto PDSでユーザーがデータを所有
4. **uniqueカード**: NFT的だがブロックチェーン不使用
### 重要な実装パターン
- **リポジトリパターン**: データアクセス層の抽象化
- **atproto同期**: ガチャ時の自動PDS保存
- **レアリティシステム**: 確率とエフェクトの連動
- **認証フロー**: DID → JWT → セッション管理
### 次回作業時の注意点
- 環境変数の設定確認
- データベースの初期化
- atprotoアカウントの準備
- Docker環境の起動確認

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# ai.card MCP Server統合作業報告 (2025/01/06)
## 作業概要
ai.cardプロジェクトに独立したMCPサーバーを実装し、FastAPIベースのカードゲームAPIをMCPツールとして公開。
## 実装内容
### 1. 依存関係の解決
**課題と対応:**
- `atproto==0.0.46``atproto>=0.0.55` (Python 3.13対応)
- `httpx` バージョン競合 → supabase一時無効化
- `pydantic==2.5.0``pydantic>=2.7.0` (atproto要件)
- PostgreSQL依存 → SQLiteベースに変更
- `greenlet` 追加 (SQLAlchemy非同期処理)
**最終的な依存関係:**
```txt
fastapi>=0.104.1
uvicorn[standard]>=0.24.0
pydantic>=2.7.0,<3.0.0
sqlalchemy>=2.0.23
greenlet>=3.0.0
aiosqlite>=0.19.0
fastapi-mcp==0.1.0
atproto>=0.0.55
# supabase>=2.3.0 # httpx競合のため無効化
# asyncpg, psycopg2-binary # コンパイル回避のため無効化
```
### 2. MCP Server実装
**ファイル:** `api/app/mcp_server.py`
**主要変更:**
- `from mcp.server.fastmcp import FastMCP` (正しいインポート)
- `FastMCP("aicard")` で初期化
- 9個のMCPツール実装
**公開ツール:**
1. `get_user_cards` - ユーザーカード一覧
2. `draw_card` - ガチャ実行
3. `get_card_details` - カード詳細情報
4. `analyze_card_collection` - コレクション分析
5. `get_unique_registry` - ユニークカード登録状況
6. `sync_cards_atproto` - atproto同期無効化中
7. `get_gacha_stats` - ガチャ統計
### 3. データベース設定
**SQLite使用:**
- 場所: `~/.config/syui/ai/card/aicard.db`
- 理由: 依存関係シンプル化、開発環境最適化
- PostgreSQL移行: 将来的にDocker利用で対応
### 4. 補助スクリプト
- `setup_venv.sh` - 仮想環境セットアップ
- `start_server.sh` - サーバー起動スクリプト
- `docker-compose.dev.yml` - PostgreSQL開発環境
## 既知の問題と対応
### 解決済み
- ✅ fastapi-mcp インポートエラー → 正しいパッケージ名に修正
- ✅ get_db → get_session 関数名不一致
- ✅ Optional型インポート漏れ
- ✅ SQLAlchemy greenlet依存
- ✅ データベース初期化エラー
### 未解決(将来対応)
- atproto SessionString APIの変更
- supabase httpxバージョン競合
- ガチャ確率計算の精度問題
## 環境セットアップ手順
### 1. 仮想環境構築
```bash
cd /Users/syui/ai/gpt/card
./setup_venv.sh
```
### 2. データベース初期化
```bash
cd api
~/.config/syui/ai/card/venv/bin/python init_db.py
```
### 3. サーバー起動
```bash
./start_server.sh
# または
cd api
~/.config/syui/ai/card/venv/bin/python -m app.main
```
### 4. 動作確認
```bash
# ヘルスチェック
curl http://localhost:8000/health
# API仕様書
open http://localhost:8000/docs
# カード取得テスト
curl -X POST "http://localhost:8000/draw_card?did=did:plc:test123"
```
## PostgreSQL移行将来
### Docker開発環境
```bash
# PostgreSQLのみ起動
docker-compose -f docker-compose.dev.yml up -d
# 環境変数設定
export DATABASE_URL="postgresql+asyncpg://postgres:postgres@localhost:5432/aicard"
# APIサーバー起動
./start_server.sh
```
### 本番環境
- iOS/Webアプリ → PostgreSQL必須
- Docker Composeで全サービス管理
- Cloudflare Tunnel経由で公開
## 成果
- ai.card独立MCPサーバー稼働
- SQLiteベースで依存関係問題解決
- 自動リロード対応の開発環境構築
- iOS/Web連携準備完了

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View File

@ -1,330 +0,0 @@
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}

View File

@ -1,16 +0,0 @@
import SwiftUI
@main
struct AiCardApp: App {
@StateObject private var authManager = AuthManager()
@StateObject private var cardManager = CardManager()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(authManager)
.environmentObject(cardManager)
.preferredColorScheme(.dark)
}
}
}

View File

@ -1,41 +0,0 @@
import SwiftUI
struct ContentView: View {
@EnvironmentObject var authManager: AuthManager
@State private var selectedTab = 0
var body: some View {
if authManager.isAuthenticated {
TabView(selection: $selectedTab) {
GachaView()
.tabItem {
Label("ガチャ", systemImage: "sparkles")
}
.tag(0)
CollectionView()
.tabItem {
Label("コレクション", systemImage: "square.grid.3x3")
}
.tag(1)
ProfileView()
.tabItem {
Label("プロフィール", systemImage: "person.circle")
}
.tag(2)
}
.accentColor(Color(hex: "fff700"))
} else {
LoginView()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
.environmentObject(AuthManager())
.environmentObject(CardManager())
}
}

View File

@ -1,90 +0,0 @@
import Foundation
enum CardRarity: String, Codable, CaseIterable {
case normal = "normal"
case rare = "rare"
case superRare = "super_rare"
case kira = "kira"
case unique = "unique"
var displayName: String {
switch self {
case .normal: return "ノーマル"
case .rare: return "レア"
case .superRare: return "スーパーレア"
case .kira: return "キラ"
case .unique: return "ユニーク"
}
}
var gradientColors: [String] {
switch self {
case .normal: return ["666666", "333333"]
case .rare: return ["4a90e2", "16213e"]
case .superRare: return ["9c27b0", "0f0c29"]
case .kira: return ["ffd700", "414345"]
case .unique: return ["ff00ff", "1a0033"]
}
}
}
struct Card: Identifiable, Codable {
let id: Int
let cp: Int
let status: CardRarity
let skill: String?
let ownerDid: String
let obtainedAt: Date
let isUnique: Bool
let uniqueId: String?
private enum CodingKeys: String, CodingKey {
case id
case cp
case status
case skill
case ownerDid = "owner_did"
case obtainedAt = "obtained_at"
case isUnique = "is_unique"
case uniqueId = "unique_id"
}
}
struct CardDrawResult: Codable {
let card: Card
let isNew: Bool
let animationType: String
private enum CodingKeys: String, CodingKey {
case card
case isNew = "is_new"
case animationType = "animation_type"
}
}
// Card master data
struct CardInfo {
let id: Int
let name: String
let color: String
let description: String
static let all: [Int: CardInfo] = [
0: CardInfo(id: 0, name: "アイ", color: "fff700", description: "世界の最小単位"),
1: CardInfo(id: 1, name: "夢幻", color: "b19cd9", description: "意識が物質を作る"),
2: CardInfo(id: 2, name: "光彩", color: "ffd700", description: "存在は光に向かう"),
3: CardInfo(id: 3, name: "中性子", color: "cacfd2", description: "中性子"),
4: CardInfo(id: 4, name: "太陽", color: "ff6b35", description: "太陽"),
5: CardInfo(id: 5, name: "夜空", color: "1a1a2e", description: "夜空"),
6: CardInfo(id: 6, name: "", color: "e3f2fd", description: ""),
7: CardInfo(id: 7, name: "", color: "ffd93d", description: ""),
8: CardInfo(id: 8, name: "超究", color: "6c5ce7", description: "超究"),
9: CardInfo(id: 9, name: "", color: "a8e6cf", description: ""),
10: CardInfo(id: 10, name: "破壊", color: "ff4757", description: "破壊"),
11: CardInfo(id: 11, name: "地球", color: "4834d4", description: "地球"),
12: CardInfo(id: 12, name: "天の川", color: "9c88ff", description: "天の川"),
13: CardInfo(id: 13, name: "創造", color: "00d2d3", description: "創造"),
14: CardInfo(id: 14, name: "超新星", color: "ff9ff3", description: "超新星"),
15: CardInfo(id: 15, name: "世界", color: "54a0ff", description: "存在と世界は同じもの")
]
}

View File

@ -1,25 +0,0 @@
import Foundation
struct User: Codable {
let did: String
let handle: String
}
struct LoginRequest: Codable {
let identifier: String
let password: String
}
struct LoginResponse: Codable {
let accessToken: String
let tokenType: String
let did: String
let handle: String
private enum CodingKeys: String, CodingKey {
case accessToken = "access_token"
case tokenType = "token_type"
case did
case handle
}
}

View File

@ -1,125 +0,0 @@
import Foundation
import Combine
enum APIError: Error {
case invalidURL
case noData
case decodingError
case networkError(String)
case unauthorized
}
class APIClient {
static let shared = APIClient()
#if DEBUG
private let baseURL = "http://localhost:8000/api/v1"
#else
private let baseURL = "https://api.card.syui.ai/api/v1"
#endif
private var cancellables = Set<AnyCancellable>()
private init() {}
private var authToken: String? {
get { UserDefaults.standard.string(forKey: "authToken") }
set { UserDefaults.standard.set(newValue, forKey: "authToken") }
}
private func request<T: Decodable>(_ endpoint: String,
method: String = "GET",
body: Data? = nil,
authenticated: Bool = true) -> AnyPublisher<T, APIError> {
guard let url = URL(string: "\(baseURL)\(endpoint)") else {
return Fail(error: APIError.invalidURL).eraseToAnyPublisher()
}
var request = URLRequest(url: url)
request.httpMethod = method
request.setValue("application/json", forHTTPHeaderField: "Content-Type")
if authenticated, let token = authToken {
request.setValue("Bearer \(token)", forHTTPHeaderField: "Authorization")
}
if let body = body {
request.httpBody = body
}
return URLSession.shared.dataTaskPublisher(for: request)
.tryMap { data, response in
guard let httpResponse = response as? HTTPURLResponse else {
throw APIError.networkError("Invalid response")
}
if httpResponse.statusCode == 401 {
throw APIError.unauthorized
}
if !(200...299).contains(httpResponse.statusCode) {
throw APIError.networkError("Status code: \(httpResponse.statusCode)")
}
return data
}
.decode(type: T.self, decoder: JSONDecoder())
.mapError { error in
if error is DecodingError {
return APIError.decodingError
} else if let apiError = error as? APIError {
return apiError
} else {
return APIError.networkError(error.localizedDescription)
}
}
.eraseToAnyPublisher()
}
// MARK: - Auth
func login(identifier: String, password: String) -> AnyPublisher<LoginResponse, APIError> {
let loginRequest = LoginRequest(identifier: identifier, password: password)
guard let body = try? JSONEncoder().encode(loginRequest) else {
return Fail(error: APIError.decodingError).eraseToAnyPublisher()
}
return request("/auth/login", method: "POST", body: body, authenticated: false)
.handleEvents(receiveOutput: { [weak self] (response: LoginResponse) in
self?.authToken = response.accessToken
})
.eraseToAnyPublisher()
}
func logout() -> AnyPublisher<Void, APIError> {
request("/auth/logout", method: "POST")
.map { (_: [String: String]) in () }
.handleEvents(receiveCompletion: { [weak self] _ in
self?.authToken = nil
})
.eraseToAnyPublisher()
}
func verify() -> AnyPublisher<User, APIError> {
request("/auth/verify")
}
// MARK: - Cards
func drawCard(userDid: String, isPaid: Bool = false) -> AnyPublisher<CardDrawResult, APIError> {
let body = try? JSONEncoder().encode([
"user_did": userDid,
"is_paid": isPaid
])
return request("/cards/draw", method: "POST", body: body)
}
func getUserCards(userDid: String) -> AnyPublisher<[Card], APIError> {
request("/cards/user/\(userDid)")
}
func getUniqueCards() -> AnyPublisher<[[String: Any]], APIError> {
request("/cards/unique")
}
}

View File

@ -1,87 +0,0 @@
import Foundation
import Combine
import SwiftUI
class AuthManager: ObservableObject {
@Published var isAuthenticated = false
@Published var currentUser: User?
@Published var isLoading = false
@Published var errorMessage: String?
private var cancellables = Set<AnyCancellable>()
private let apiClient = APIClient.shared
init() {
checkAuthStatus()
}
private func checkAuthStatus() {
isLoading = true
apiClient.verify()
.receive(on: DispatchQueue.main)
.sink(
receiveCompletion: { [weak self] completion in
self?.isLoading = false
if case .failure = completion {
self?.isAuthenticated = false
self?.currentUser = nil
}
},
receiveValue: { [weak self] user in
self?.isAuthenticated = true
self?.currentUser = user
}
)
.store(in: &cancellables)
}
func login(identifier: String, password: String) {
isLoading = true
errorMessage = nil
apiClient.login(identifier: identifier, password: password)
.receive(on: DispatchQueue.main)
.sink(
receiveCompletion: { [weak self] completion in
self?.isLoading = false
if case .failure(let error) = completion {
self?.errorMessage = self?.getErrorMessage(from: error)
}
},
receiveValue: { [weak self] response in
self?.isAuthenticated = true
self?.currentUser = User(did: response.did, handle: response.handle)
}
)
.store(in: &cancellables)
}
func logout() {
isLoading = true
apiClient.logout()
.receive(on: DispatchQueue.main)
.sink(
receiveCompletion: { [weak self] _ in
self?.isLoading = false
self?.isAuthenticated = false
self?.currentUser = nil
UserDefaults.standard.removeObject(forKey: "authToken")
},
receiveValue: { _ in }
)
.store(in: &cancellables)
}
private func getErrorMessage(from error: APIError) -> String {
switch error {
case .unauthorized:
return "認証情報が正しくありません"
case .networkError:
return "ネットワークエラーが発生しました"
default:
return "エラーが発生しました"
}
}
}

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@ -1,73 +0,0 @@
import Foundation
import Combine
import SwiftUI
class CardManager: ObservableObject {
@Published var userCards: [Card] = []
@Published var isLoading = false
@Published var errorMessage: String?
@Published var currentDraw: CardDrawResult?
@Published var isDrawing = false
private var cancellables = Set<AnyCancellable>()
private let apiClient = APIClient.shared
func loadUserCards(userDid: String) {
isLoading = true
apiClient.getUserCards(userDid: userDid)
.receive(on: DispatchQueue.main)
.sink(
receiveCompletion: { [weak self] completion in
self?.isLoading = false
if case .failure(let error) = completion {
self?.errorMessage = self?.getErrorMessage(from: error)
}
},
receiveValue: { [weak self] cards in
self?.userCards = cards
}
)
.store(in: &cancellables)
}
func drawCard(userDid: String, isPaid: Bool = false) {
isDrawing = true
errorMessage = nil
apiClient.drawCard(userDid: userDid, isPaid: isPaid)
.receive(on: DispatchQueue.main)
.sink(
receiveCompletion: { [weak self] completion in
if case .failure(let error) = completion {
self?.isDrawing = false
self?.errorMessage = self?.getErrorMessage(from: error)
}
},
receiveValue: { [weak self] result in
self?.currentDraw = result
//
}
)
.store(in: &cancellables)
}
func completeCardDraw() {
if let newCard = currentDraw?.card {
userCards.append(newCard)
}
currentDraw = nil
isDrawing = false
}
private func getErrorMessage(from error: APIError) -> String {
switch error {
case .unauthorized:
return "認証が必要です"
case .networkError:
return "ネットワークエラーが発生しました"
default:
return "エラーが発生しました"
}
}
}

View File

@ -1,28 +0,0 @@
import SwiftUI
extension Color {
init(hex: String) {
let hex = hex.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
var int: UInt64 = 0
Scanner(string: hex).scanHexInt64(&int)
let a, r, g, b: UInt64
switch hex.count {
case 3: // RGB (12-bit)
(a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
case 6: // RGB (24-bit)
(a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
case 8: // ARGB (32-bit)
(a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
default:
(a, r, g, b) = (1, 1, 1, 0)
}
self.init(
.sRGB,
red: Double(r) / 255,
green: Double(g) / 255,
blue: Double(b) / 255,
opacity: Double(a) / 255
)
}
}

View File

@ -1,247 +0,0 @@
import SwiftUI
struct CardView: View {
let card: Card
let isRevealing: Bool
@State private var isFlipped = false
init(card: Card, isRevealing: Bool = false) {
self.card = card
self.isRevealing = isRevealing
}
var body: some View {
ZStack {
// Card background
RoundedRectangle(cornerRadius: 16)
.fill(
LinearGradient(
gradient: Gradient(colors: gradientColors),
startPoint: .topLeading,
endPoint: .bottomTrailing
)
)
.frame(width: 200, height: 280)
// Card content
VStack(spacing: 16) {
// Header
HStack {
Text("#\(card.id)")
.font(.caption)
.foregroundColor(.white.opacity(0.7))
Spacer()
Text("CP: \(card.cp)")
.font(.caption)
.foregroundColor(.white.opacity(0.7))
}
Spacer()
// Card name and icon
VStack(spacing: 12) {
// Card icon (could be an image)
Circle()
.fill(Color(hex: cardInfo.color))
.frame(width: 60, height: 60)
.overlay(
Text(cardInfo.name.prefix(1))
.font(.title)
.fontWeight(.bold)
.foregroundColor(.white)
)
Text(cardInfo.name)
.font(.title2)
.fontWeight(.bold)
.foregroundColor(.white)
.multilineTextAlignment(.center)
if card.isUnique {
UniqueBadge()
}
}
Spacer()
// Skill
if let skill = card.skill, !skill.isEmpty {
Text(skill)
.font(.caption)
.foregroundColor(.white.opacity(0.8))
.padding(.horizontal, 8)
.padding(.vertical, 4)
.background(Color.black.opacity(0.3))
.cornerRadius(8)
}
// Rarity
Text(card.status.displayName)
.font(.caption)
.foregroundColor(.white.opacity(0.7))
.textCase(.uppercase)
.tracking(1)
}
.padding(20)
// Special effects
if card.status == .kira {
KiraEffect()
} else if card.status == .unique {
UniqueEffect()
}
}
.rotation3DEffect(
.degrees(isRevealing && !isFlipped ? 180 : 0),
axis: (x: 0, y: 1, z: 0)
)
.onAppear {
if isRevealing {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
withAnimation(.easeInOut(duration: 0.8)) {
isFlipped = true
}
}
}
}
.scaleEffect(isRevealing ? 1.1 : 1.0)
.shadow(color: .black.opacity(0.3), radius: 10, x: 0, y: 5)
}
private var cardInfo: CardInfo {
CardInfo.all[card.id] ?? CardInfo(id: card.id, name: "Unknown", color: "666666", description: "")
}
private var gradientColors: [Color] {
card.status.gradientColors.map { Color(hex: $0) }
}
}
struct UniqueBadge: View {
@State private var phase: CGFloat = 0
var body: some View {
Text("UNIQUE")
.font(.caption2)
.fontWeight(.bold)
.foregroundColor(.white)
.padding(.horizontal, 12)
.padding(.vertical, 4)
.background(
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "ff00ff"),
Color(hex: "00ffff")
]),
startPoint: .leading,
endPoint: .trailing
)
.hueRotation(.degrees(phase))
)
.cornerRadius(12)
.onAppear {
withAnimation(.linear(duration: 2).repeatForever(autoreverses: false)) {
phase = 360
}
}
}
}
struct KiraEffect: View {
@State private var sparkles: [SparkleData] = []
var body: some View {
ZStack {
ForEach(sparkles, id: \.id) { sparkle in
Image(systemName: "sparkle")
.foregroundColor(.yellow)
.font(.system(size: sparkle.size))
.position(x: sparkle.x, y: sparkle.y)
.opacity(sparkle.opacity)
}
}
.onAppear {
generateSparkles()
}
}
private func generateSparkles() {
for i in 0..<10 {
let sparkle = SparkleData(
id: i,
x: CGFloat.random(in: 20...180),
y: CGFloat.random(in: 20...260),
size: CGFloat.random(in: 8...16),
opacity: Double.random(in: 0.3...0.8)
)
sparkles.append(sparkle)
DispatchQueue.main.asyncAfter(deadline: .now() + Double.random(in: 0...2)) {
withAnimation(.easeInOut(duration: 1).repeatForever(autoreverses: true)) {
if let index = sparkles.firstIndex(where: { $0.id == sparkle.id }) {
sparkles[index].opacity = sparkles[index].opacity > 0.5 ? 0.2 : 0.8
}
}
}
}
}
}
struct UniqueEffect: View {
@State private var pulseScale: CGFloat = 1.0
var body: some View {
RoundedRectangle(cornerRadius: 16)
.stroke(
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "ff00ff"),
Color(hex: "00ffff"),
Color(hex: "ff00ff")
]),
startPoint: .topLeading,
endPoint: .bottomTrailing
),
lineWidth: 3
)
.scaleEffect(pulseScale)
.opacity(0.8)
.onAppear {
withAnimation(.easeInOut(duration: 1.5).repeatForever(autoreverses: true)) {
pulseScale = 1.05
}
}
}
}
struct SparkleData {
let id: Int
let x: CGFloat
let y: CGFloat
let size: CGFloat
var opacity: Double
}
struct CardView_Previews: PreviewProvider {
static var previews: some View {
let sampleCard = Card(
id: 0,
cp: 100,
status: .unique,
skill: "サンプルスキル",
ownerDid: "did:plc:example",
obtainedAt: Date(),
isUnique: true,
uniqueId: "unique-123"
)
VStack {
CardView(card: sampleCard)
CardView(card: sampleCard, isRevealing: true)
}
.padding()
.background(Color.black)
}
}

View File

@ -1,341 +0,0 @@
import SwiftUI
struct CollectionView: View {
@EnvironmentObject var authManager: AuthManager
@EnvironmentObject var cardManager: CardManager
@State private var selectedCard: Card?
@State private var searchText = ""
@State private var selectedRarity: CardRarity?
@State private var showingFilters = false
var filteredCards: [Card] {
var cards = cardManager.userCards
// Search filter
if !searchText.isEmpty {
cards = cards.filter { card in
let cardInfo = CardInfo.all[card.id]
return cardInfo?.name.localizedCaseInsensitiveContains(searchText) ?? false
}
}
// Rarity filter
if let selectedRarity = selectedRarity {
cards = cards.filter { $0.status == selectedRarity }
}
return cards.sorted { $0.obtainedAt > $1.obtainedAt }
}
var body: some View {
NavigationView {
ZStack {
// Background
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "0a0a0a"),
Color(hex: "1a1a1a")
]),
startPoint: .top,
endPoint: .bottom
)
.ignoresSafeArea()
VStack(spacing: 0) {
// Search and filter bar
VStack(spacing: 12) {
HStack {
// Search field
HStack {
Image(systemName: "magnifyingglass")
.foregroundColor(.secondary)
TextField("カードを検索...", text: $searchText)
.textFieldStyle(PlainTextFieldStyle())
if !searchText.isEmpty {
Button(action: {
searchText = ""
}) {
Image(systemName: "xmark.circle.fill")
.foregroundColor(.secondary)
}
}
}
.padding(12)
.background(Color.white.opacity(0.1))
.cornerRadius(12)
// Filter button
Button(action: {
showingFilters.toggle()
}) {
Image(systemName: "line.3.horizontal.decrease.circle")
.font(.title2)
.foregroundColor(Color(hex: "fff700"))
}
}
// Filter chips
if showingFilters {
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: 8) {
FilterChip(
title: "すべて",
isSelected: selectedRarity == nil
) {
selectedRarity = nil
}
ForEach(CardRarity.allCases, id: \.self) { rarity in
FilterChip(
title: rarity.displayName,
isSelected: selectedRarity == rarity
) {
selectedRarity = selectedRarity == rarity ? nil : rarity
}
}
}
.padding(.horizontal)
}
}
}
.padding(.horizontal)
.padding(.top)
// Collection stats
CollectionStatsView(cards: cardManager.userCards)
.padding(.horizontal)
.padding(.vertical, 8)
// Card grid
if cardManager.isLoading {
Spacer()
ProgressView()
.progressViewStyle(CircularProgressViewStyle(tint: Color(hex: "fff700")))
Spacer()
} else if filteredCards.isEmpty {
Spacer()
EmptyCollectionView(hasCards: !cardManager.userCards.isEmpty)
Spacer()
} else {
ScrollView {
LazyVGrid(
columns: [
GridItem(.flexible(), spacing: 16),
GridItem(.flexible(), spacing: 16)
],
spacing: 20
) {
ForEach(filteredCards) { card in
CardView(card: card)
.scaleEffect(0.8)
.onTapGesture {
selectedCard = card
}
}
}
.padding(.horizontal)
.padding(.bottom, 100)
}
}
}
}
.navigationTitle("コレクション")
.navigationBarTitleDisplayMode(.large)
.onAppear {
if let userDid = authManager.currentUser?.did {
cardManager.loadUserCards(userDid: userDid)
}
}
.sheet(item: $selectedCard) { card in
CardDetailView(card: card)
}
}
}
}
struct FilterChip: View {
let title: String
let isSelected: Bool
let action: () -> Void
var body: some View {
Button(action: action) {
Text(title)
.font(.caption)
.fontWeight(isSelected ? .bold : .medium)
.foregroundColor(isSelected ? .black : .white)
.padding(.horizontal, 12)
.padding(.vertical, 6)
.background(
isSelected
? Color(hex: "fff700")
: Color.white.opacity(0.1)
)
.cornerRadius(16)
}
}
}
struct CollectionStatsView: View {
let cards: [Card]
private var stats: (total: Int, unique: Int, completion: Double) {
let total = cards.count
let uniqueCards = Set(cards.map { $0.id }).count
let completion = Double(uniqueCards) / 16.0 * 100
return (total, uniqueCards, completion)
}
var body: some View {
HStack(spacing: 20) {
StatItem(title: "総枚数", value: "\(stats.total)")
StatItem(title: "種類", value: "\(stats.unique)/16")
StatItem(title: "完成度", value: String(format: "%.1f%%", stats.completion))
}
.padding(.vertical, 12)
.padding(.horizontal, 16)
.background(Color.white.opacity(0.05))
.cornerRadius(12)
}
}
struct StatItem: View {
let title: String
let value: String
var body: some View {
VStack(spacing: 4) {
Text(value)
.font(.headline)
.fontWeight(.bold)
.foregroundColor(Color(hex: "fff700"))
Text(title)
.font(.caption)
.foregroundColor(.secondary)
}
}
}
struct EmptyCollectionView: View {
let hasCards: Bool
var body: some View {
VStack(spacing: 16) {
Image(systemName: hasCards ? "magnifyingglass" : "square.stack.3d.up")
.font(.system(size: 48))
.foregroundColor(.secondary)
Text(hasCards ? "検索結果がありません" : "カードがありません")
.font(.title2)
.fontWeight(.semibold)
.foregroundColor(.white)
Text(hasCards ? "検索条件を変更してください" : "ガチャでカードを引いてみましょう")
.font(.subheadline)
.foregroundColor(.secondary)
.multilineTextAlignment(.center)
}
.padding()
}
}
struct CardDetailView: View {
let card: Card
@Environment(\.presentationMode) var presentationMode
private var cardInfo: CardInfo {
CardInfo.all[card.id] ?? CardInfo(id: card.id, name: "Unknown", color: "666666", description: "")
}
var body: some View {
NavigationView {
ZStack {
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "0a0a0a"),
Color(hex: "1a1a1a")
]),
startPoint: .top,
endPoint: .bottom
)
.ignoresSafeArea()
ScrollView {
VStack(spacing: 24) {
// Card display
CardView(card: card)
.scaleEffect(1.2)
.padding(.top, 20)
// Card details
VStack(alignment: .leading, spacing: 16) {
DetailRow(title: "ID", value: "#\(card.id)")
DetailRow(title: "名前", value: cardInfo.name)
DetailRow(title: "CP", value: "\(card.cp)")
DetailRow(title: "レアリティ", value: card.status.displayName)
if let skill = card.skill, !skill.isEmpty {
DetailRow(title: "スキル", value: skill)
}
if card.isUnique, let uniqueId = card.uniqueId {
DetailRow(title: "ユニークID", value: uniqueId)
}
DetailRow(
title: "取得日時",
value: DateFormatter.localizedString(
from: card.obtainedAt,
dateStyle: .medium,
timeStyle: .short
)
)
}
.padding(.horizontal)
}
.padding(.bottom, 100)
}
}
.navigationTitle(cardInfo.name)
.navigationBarTitleDisplayMode(.inline)
.navigationBarItems(
trailing: Button("閉じる") {
presentationMode.wrappedValue.dismiss()
}
)
}
}
}
struct DetailRow: View {
let title: String
let value: String
var body: some View {
HStack {
Text(title)
.font(.subheadline)
.foregroundColor(.secondary)
Spacer()
Text(value)
.font(.subheadline)
.fontWeight(.medium)
.foregroundColor(.white)
}
.padding(.vertical, 4)
}
}
struct CollectionView_Previews: PreviewProvider {
static var previews: some View {
CollectionView()
.environmentObject(AuthManager())
.environmentObject(CardManager())
}
}

View File

@ -1,310 +0,0 @@
import SwiftUI
struct GachaAnimationView: View {
let drawResult: CardDrawResult
let onComplete: () -> Void
@State private var phase: AnimationPhase = .opening
@State private var packScale: CGFloat = 0
@State private var packOpacity: Double = 0
@State private var cardScale: CGFloat = 0
@State private var cardOpacity: Double = 0
@State private var showCard = false
@State private var effectOpacity: Double = 0
enum AnimationPhase {
case opening
case revealing
case complete
}
var body: some View {
ZStack {
// Dark overlay
Rectangle()
.fill(Color.black.opacity(0.9))
.ignoresSafeArea()
.onTapGesture {
if phase == .complete {
onComplete()
}
}
// Background effects based on card rarity
if phase != .opening {
backgroundEffect
.opacity(effectOpacity)
}
// Pack animation
if phase == .opening {
GachaPackView()
.scaleEffect(packScale)
.opacity(packOpacity)
}
// Card reveal
if showCard {
CardView(card: drawResult.card, isRevealing: true)
.scaleEffect(cardScale)
.opacity(cardOpacity)
}
// Complete state overlay
if phase == .complete {
VStack {
Spacer()
VStack(spacing: 16) {
if drawResult.isNew {
Text("新しいカードを獲得!")
.font(.title2)
.fontWeight(.bold)
.foregroundColor(Color(hex: "fff700"))
}
Text("タップして続ける")
.font(.caption)
.foregroundColor(.white.opacity(0.7))
}
.padding(.bottom, 50)
}
}
}
.onAppear {
startAnimation()
}
}
private var backgroundEffect: some View {
Group {
switch drawResult.animationType {
case "unique":
UniqueBackgroundEffect()
case "kira":
KiraBackgroundEffect()
case "rare":
RareBackgroundEffect()
default:
EmptyView()
}
}
}
private func startAnimation() {
// Phase 1: Pack appears
withAnimation(.spring(response: 0.6, dampingFraction: 0.8)) {
packScale = 1.0
packOpacity = 1.0
}
// Phase 2: Pack disappears, card appears
DispatchQueue.main.asyncAfter(deadline: .now() + 1.5) {
withAnimation(.easeOut(duration: 0.3)) {
packOpacity = 0
}
phase = .revealing
showCard = true
withAnimation(.spring(response: 0.8, dampingFraction: 0.6)) {
cardScale = 1.0
cardOpacity = 1.0
effectOpacity = 1.0
}
}
// Phase 3: Animation complete
DispatchQueue.main.asyncAfter(deadline: .now() + 3.5) {
phase = .complete
}
}
}
struct GachaPackView: View {
@State private var glowIntensity: Double = 0.5
var body: some View {
ZStack {
// Pack background
RoundedRectangle(cornerRadius: 20)
.fill(
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "667eea"),
Color(hex: "764ba2")
]),
startPoint: .topLeading,
endPoint: .bottomTrailing
)
)
.frame(width: 150, height: 200)
// Pack glow
RoundedRectangle(cornerRadius: 20)
.stroke(Color.white, lineWidth: 2)
.frame(width: 150, height: 200)
.blur(radius: 10)
.opacity(glowIntensity)
// Pack label
VStack {
Image(systemName: "sparkles")
.font(.title)
.foregroundColor(.white)
Text("ai.card")
.font(.headline)
.fontWeight(.bold)
.foregroundColor(.white)
}
}
.onAppear {
withAnimation(.easeInOut(duration: 1).repeatForever(autoreverses: true)) {
glowIntensity = 1.0
}
}
}
}
struct UniqueBackgroundEffect: View {
@State private var particles: [ParticleData] = []
@State private var burstScale: CGFloat = 0
var body: some View {
ZStack {
// Radial burst
Circle()
.fill(
RadialGradient(
gradient: Gradient(colors: [
Color(hex: "ff00ff").opacity(0.8),
Color.clear
]),
center: .center,
startRadius: 0,
endRadius: 200
)
)
.scaleEffect(burstScale)
.onAppear {
withAnimation(.easeOut(duration: 1)) {
burstScale = 3
}
}
// Floating particles
ForEach(particles, id: \.id) { particle in
Circle()
.fill(Color(hex: particle.color))
.frame(width: particle.size, height: particle.size)
.position(x: particle.x, y: particle.y)
.opacity(particle.opacity)
}
}
.onAppear {
generateParticles()
}
}
private func generateParticles() {
for i in 0..<20 {
let particle = ParticleData(
id: i,
x: CGFloat.random(in: 0...UIScreen.main.bounds.width),
y: CGFloat.random(in: 0...UIScreen.main.bounds.height),
size: CGFloat.random(in: 4...12),
color: ["ff00ff", "00ffff", "ffffff"].randomElement() ?? "ffffff",
opacity: Double.random(in: 0.3...0.8)
)
particles.append(particle)
}
}
}
struct KiraBackgroundEffect: View {
@State private var sparkleOffset: CGFloat = -100
var body: some View {
ZStack {
ForEach(0..<5, id: \.self) { i in
Rectangle()
.fill(
LinearGradient(
gradient: Gradient(colors: [
Color.clear,
Color.yellow.opacity(0.3),
Color.clear
]),
startPoint: .leading,
endPoint: .trailing
)
)
.frame(width: 2, height: UIScreen.main.bounds.height)
.rotationEffect(.degrees(45))
.offset(x: sparkleOffset + CGFloat(i * 50))
}
}
.onAppear {
withAnimation(.linear(duration: 2).repeatForever(autoreverses: false)) {
sparkleOffset = UIScreen.main.bounds.width + 100
}
}
}
}
struct RareBackgroundEffect: View {
@State private var rippleScale: CGFloat = 0
var body: some View {
ZStack {
ForEach(0..<3, id: \.self) { i in
Circle()
.stroke(Color.blue.opacity(0.3), lineWidth: 2)
.scaleEffect(rippleScale)
.opacity(1 - rippleScale)
.animation(
.easeOut(duration: 2)
.delay(Double(i) * 0.3)
.repeatForever(autoreverses: false),
value: rippleScale
)
}
}
.onAppear {
rippleScale = 3
}
}
}
struct ParticleData {
let id: Int
let x: CGFloat
let y: CGFloat
let size: CGFloat
let color: String
let opacity: Double
}
struct GachaAnimationView_Previews: PreviewProvider {
static var previews: some View {
let sampleResult = CardDrawResult(
card: Card(
id: 0,
cp: 500,
status: .unique,
skill: "サンプルスキル",
ownerDid: "did:plc:example",
obtainedAt: Date(),
isUnique: true,
uniqueId: "unique-123"
),
isNew: true,
animationType: "unique"
)
GachaAnimationView(drawResult: sampleResult) {
print("Animation complete")
}
}
}

View File

@ -1,190 +0,0 @@
import SwiftUI
struct GachaView: View {
@EnvironmentObject var authManager: AuthManager
@EnvironmentObject var cardManager: CardManager
@State private var showingAnimation = false
var body: some View {
ZStack {
// Background
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "0a0a0a"),
Color(hex: "1a1a1a")
]),
startPoint: .top,
endPoint: .bottom
)
.ignoresSafeArea()
VStack(spacing: 40) {
// Title
VStack(spacing: 16) {
Text("カードを引く")
.font(.largeTitle)
.fontWeight(.bold)
.foregroundColor(.white)
if let user = authManager.currentUser {
Text("@\(user.handle)")
.font(.subheadline)
.foregroundColor(Color(hex: "fff700"))
}
}
Spacer()
// Gacha buttons
VStack(spacing: 20) {
GachaButton(
title: "通常ガチャ",
subtitle: "無料でカードを1枚引く",
colors: [Color(hex: "667eea"), Color(hex: "764ba2")],
action: {
drawCard(isPaid: false)
},
isLoading: cardManager.isDrawing
)
GachaButton(
title: "プレミアムガチャ",
subtitle: "レア確率アップ!",
colors: [Color(hex: "f093fb"), Color(hex: "f5576c")],
action: {
drawCard(isPaid: true)
},
isLoading: cardManager.isDrawing,
isPremium: true
)
}
.padding(.horizontal, 32)
if let errorMessage = cardManager.errorMessage {
Text(errorMessage)
.font(.caption)
.foregroundColor(.red)
.padding()
}
Spacer()
}
.padding()
// Gacha animation overlay
if let currentDraw = cardManager.currentDraw {
GachaAnimationView(
drawResult: currentDraw,
onComplete: {
cardManager.completeCardDraw()
}
)
.transition(.opacity)
.zIndex(1000)
}
}
.onAppear {
if let userDid = authManager.currentUser?.did {
cardManager.loadUserCards(userDid: userDid)
}
}
}
private func drawCard(isPaid: Bool) {
guard let userDid = authManager.currentUser?.did else { return }
cardManager.drawCard(userDid: userDid, isPaid: isPaid)
}
}
struct GachaButton: View {
let title: String
let subtitle: String
let colors: [Color]
let action: () -> Void
let isLoading: Bool
let isPremium: Bool
init(title: String, subtitle: String, colors: [Color], action: @escaping () -> Void, isLoading: Bool, isPremium: Bool = false) {
self.title = title
self.subtitle = subtitle
self.colors = colors
self.action = action
self.isLoading = isLoading
self.isPremium = isPremium
}
var body: some View {
Button(action: action) {
VStack(spacing: 8) {
Text(title)
.font(.title2)
.fontWeight(.bold)
.foregroundColor(.white)
Text(subtitle)
.font(.caption)
.foregroundColor(.white.opacity(0.8))
}
.frame(maxWidth: .infinity)
.frame(height: 80)
.background(
ZStack {
LinearGradient(
gradient: Gradient(colors: colors),
startPoint: .leading,
endPoint: .trailing
)
if isPremium {
// Shimmer effect for premium
ShimmerView()
}
}
)
.cornerRadius(16)
.shadow(color: colors.first?.opacity(0.3) ?? .clear, radius: 10, x: 0, y: 5)
.overlay(
Group {
if isLoading {
ProgressView()
.progressViewStyle(CircularProgressViewStyle(tint: .white))
}
}
)
}
.disabled(isLoading)
.scaleEffect(isLoading ? 0.95 : 1.0)
.animation(.easeInOut(duration: 0.1), value: isLoading)
}
}
struct ShimmerView: View {
@State private var phase: CGFloat = 0
var body: some View {
LinearGradient(
gradient: Gradient(colors: [
.clear,
.white.opacity(0.2),
.clear
]),
startPoint: .leading,
endPoint: .trailing
)
.rotationEffect(.degrees(45))
.offset(x: phase)
.onAppear {
withAnimation(.linear(duration: 2).repeatForever(autoreverses: false)) {
phase = 300
}
}
}
}
struct GachaView_Previews: PreviewProvider {
static var previews: some View {
GachaView()
.environmentObject(AuthManager())
.environmentObject(CardManager())
}
}

View File

@ -1,157 +0,0 @@
import SwiftUI
struct LoginView: View {
@EnvironmentObject var authManager: AuthManager
@State private var identifier = ""
@State private var password = ""
@State private var showingPassword = false
var body: some View {
ZStack {
// Background
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "0a0a0a"),
Color(hex: "1a1a1a")
]),
startPoint: .top,
endPoint: .bottom
)
.ignoresSafeArea()
VStack(spacing: 40) {
// Logo and title
VStack(spacing: 20) {
Text("ai.card")
.font(.system(size: 48, weight: .bold, design: .rounded))
.foregroundStyle(
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "fff700"),
Color(hex: "ff00ff")
]),
startPoint: .leading,
endPoint: .trailing
)
)
Text("atprotoベースカードゲーム")
.font(.title3)
.foregroundColor(.secondary)
}
// Login form
VStack(spacing: 24) {
VStack(alignment: .leading, spacing: 8) {
Text("ハンドル または DID")
.font(.caption)
.foregroundColor(.secondary)
TextField("your.bsky.social", text: $identifier)
.textFieldStyle(CustomTextFieldStyle())
.autocapitalization(.none)
.disableAutocorrection(true)
}
VStack(alignment: .leading, spacing: 8) {
Text("アプリパスワード")
.font(.caption)
.foregroundColor(.secondary)
HStack {
if showingPassword {
TextField("アプリパスワード", text: $password)
} else {
SecureField("アプリパスワード", text: $password)
}
Button(action: {
showingPassword.toggle()
}) {
Image(systemName: showingPassword ? "eye.slash" : "eye")
.foregroundColor(.secondary)
}
}
.textFieldStyle(CustomTextFieldStyle())
Text("メインパスワードではなく、アプリパスワードを使用してください")
.font(.caption2)
.foregroundColor(.secondary)
}
if let errorMessage = authManager.errorMessage {
Text(errorMessage)
.font(.caption)
.foregroundColor(.red)
.padding(.horizontal)
}
Button(action: {
authManager.login(identifier: identifier, password: password)
}) {
HStack {
if authManager.isLoading {
ProgressView()
.progressViewStyle(CircularProgressViewStyle(tint: .black))
.scaleEffect(0.8)
}
Text(authManager.isLoading ? "ログイン中..." : "ログイン")
.font(.headline)
.foregroundColor(.black)
}
.frame(maxWidth: .infinity)
.frame(height: 50)
.background(
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "fff700"),
Color(hex: "ffd700")
]),
startPoint: .leading,
endPoint: .trailing
)
)
.cornerRadius(12)
}
.disabled(authManager.isLoading || identifier.isEmpty || password.isEmpty)
.opacity(authManager.isLoading || identifier.isEmpty || password.isEmpty ? 0.6 : 1.0)
}
.padding(.horizontal, 32)
Spacer()
VStack(spacing: 12) {
Text("ai.cardはatprotoアカウントを使用します")
.font(.caption)
.foregroundColor(.secondary)
Text("データはあなたのPDSに保存されます")
.font(.caption)
.foregroundColor(.secondary)
}
}
.padding()
}
}
}
struct CustomTextFieldStyle: TextFieldStyle {
func _body(configuration: TextField<Self._Label>) -> some View {
configuration
.padding()
.background(Color.white.opacity(0.1))
.cornerRadius(12)
.overlay(
RoundedRectangle(cornerRadius: 12)
.stroke(Color.white.opacity(0.2), lineWidth: 1)
)
}
}
struct LoginView_Previews: PreviewProvider {
static var previews: some View {
LoginView()
.environmentObject(AuthManager())
}
}

View File

@ -1,265 +0,0 @@
import SwiftUI
struct ProfileView: View {
@EnvironmentObject var authManager: AuthManager
@EnvironmentObject var cardManager: CardManager
@State private var showingLogoutAlert = false
var body: some View {
NavigationView {
ZStack {
// Background
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "0a0a0a"),
Color(hex: "1a1a1a")
]),
startPoint: .top,
endPoint: .bottom
)
.ignoresSafeArea()
ScrollView {
VStack(spacing: 24) {
// Profile header
if let user = authManager.currentUser {
ProfileHeaderView(user: user)
}
// Collection summary
CollectionSummaryView(cards: cardManager.userCards)
// Menu items
VStack(spacing: 1) {
MenuRow(
icon: "arrow.triangle.2.circlepath",
title: "データ同期",
subtitle: "atproto PDSと同期"
) {
// TODO: Implement sync
}
MenuRow(
icon: "crown",
title: "ユニークカード",
subtitle: "所有しているユニークカード"
) {
// TODO: Show unique cards
}
MenuRow(
icon: "info.circle",
title: "アプリについて",
subtitle: "バージョン情報"
) {
// TODO: Show about
}
}
.background(Color.white.opacity(0.05))
.cornerRadius(12)
Spacer(minLength: 40)
// Logout button
Button(action: {
showingLogoutAlert = true
}) {
HStack {
Image(systemName: "rectangle.portrait.and.arrow.right")
Text("ログアウト")
}
.font(.headline)
.foregroundColor(.red)
.frame(maxWidth: .infinity)
.frame(height: 50)
.background(Color.red.opacity(0.1))
.cornerRadius(12)
.overlay(
RoundedRectangle(cornerRadius: 12)
.stroke(Color.red.opacity(0.3), lineWidth: 1)
)
}
Spacer(minLength: 100)
}
.padding(.horizontal)
}
}
.navigationTitle("プロフィール")
.navigationBarTitleDisplayMode(.large)
.alert("ログアウト", isPresented: $showingLogoutAlert) {
Button("キャンセル", role: .cancel) { }
Button("ログアウト", role: .destructive) {
authManager.logout()
}
} message: {
Text("ログアウトしますか?")
}
}
}
}
struct ProfileHeaderView: View {
let user: User
var body: some View {
VStack(spacing: 16) {
// Avatar
Circle()
.fill(
LinearGradient(
gradient: Gradient(colors: [
Color(hex: "fff700"),
Color(hex: "ff00ff")
]),
startPoint: .topLeading,
endPoint: .bottomTrailing
)
)
.frame(width: 80, height: 80)
.overlay(
Text(user.handle.prefix(1).uppercased())
.font(.title)
.fontWeight(.bold)
.foregroundColor(.black)
)
// User info
VStack(spacing: 4) {
Text("@\(user.handle)")
.font(.title2)
.fontWeight(.bold)
.foregroundColor(.white)
Text(user.did)
.font(.caption)
.foregroundColor(.secondary)
.lineLimit(1)
.truncationMode(.middle)
}
}
.padding(.vertical, 20)
}
}
struct CollectionSummaryView: View {
let cards: [Card]
private var summary: (total: Int, unique: Int, rarest: CardRarity?) {
let total = cards.count
let uniqueCount = cards.filter { $0.isUnique }.count
let rarest = cards.map { $0.status }.max { lhs, rhs in
rarityOrder(lhs) < rarityOrder(rhs)
}
return (total, uniqueCount, rarest)
}
private func rarityOrder(_ rarity: CardRarity) -> Int {
switch rarity {
case .normal: return 0
case .rare: return 1
case .superRare: return 2
case .kira: return 3
case .unique: return 4
}
}
var body: some View {
VStack(spacing: 16) {
Text("コレクション統計")
.font(.headline)
.foregroundColor(.white)
HStack(spacing: 20) {
SummaryItem(
title: "総カード数",
value: "\(summary.total)",
color: Color(hex: "fff700")
)
SummaryItem(
title: "ユニーク",
value: "\(summary.unique)",
color: Color(hex: "ff00ff")
)
if let rarest = summary.rarest {
SummaryItem(
title: "最高レア",
value: rarest.displayName,
color: Color(hex: rarest.gradientColors.first ?? "ffffff")
)
}
}
}
.padding()
.background(Color.white.opacity(0.05))
.cornerRadius(12)
}
}
struct SummaryItem: View {
let title: String
let value: String
let color: Color
var body: some View {
VStack(spacing: 8) {
Text(value)
.font(.title2)
.fontWeight(.bold)
.foregroundColor(color)
Text(title)
.font(.caption)
.foregroundColor(.secondary)
.multilineTextAlignment(.center)
}
.frame(maxWidth: .infinity)
}
}
struct MenuRow: View {
let icon: String
let title: String
let subtitle: String
let action: () -> Void
var body: some View {
Button(action: action) {
HStack(spacing: 12) {
Image(systemName: icon)
.font(.title2)
.foregroundColor(Color(hex: "fff700"))
.frame(width: 24)
VStack(alignment: .leading, spacing: 2) {
Text(title)
.font(.headline)
.foregroundColor(.white)
Text(subtitle)
.font(.caption)
.foregroundColor(.secondary)
}
Spacer()
Image(systemName: "chevron.right")
.font(.caption)
.foregroundColor(.secondary)
}
.padding()
}
.buttonStyle(PlainButtonStyle())
}
}
struct ProfileView_Previews: PreviewProvider {
static var previews: some View {
ProfileView()
.environmentObject(AuthManager())
.environmentObject(CardManager())
}
}

View File

@ -1,28 +0,0 @@
// swift-tools-version: 5.7
import PackageDescription
let package = Package(
name: "AiCard",
platforms: [
.iOS(.v16)
],
products: [
.library(
name: "AiCard",
targets: ["AiCard"]
),
],
dependencies: [
// SwiftUI is included by default
],
targets: [
.target(
name: "AiCard",
dependencies: []
),
.testTarget(
name: "AiCardTests",
dependencies: ["AiCard"]
),
]
)

View File

@ -1,121 +0,0 @@
# ai.card iOS App
atprotoベースのカードゲーム「ai.card」のiOSアプリです。
## 特徴
- **atproto統合**: 分散型認証とデータ主権
- **リッチなアニメーション**: ガチャの迫力ある演出
- **カードコレクション**: 美しいカード表示とフィルタリング
- **ユニークカードシステム**: 世界で一人だけが所有できるカード
## アーキテクチャ
### MVVM + Combine
```
Views/
├── LoginView # atprotoログイン
├── GachaView # ガチャ画面
├── CollectionView # コレクション画面
├── ProfileView # プロフィール画面
├── CardView # カード表示コンポーネント
└── GachaAnimationView # ガチャアニメーション
Services/
├── APIClient # REST API通信
├── AuthManager # 認証管理
└── CardManager # カード管理
Models/
├── Card # カードデータモデル
└── User # ユーザーデータモデル
```
### 技術スタック
- **UI**: SwiftUI
- **データフロー**: Combine
- **ネットワーク**: URLSession
- **認証**: atproto (JWT)
- **最小対応OS**: iOS 16.0
## セットアップ
### 1. Xcodeプロジェクトを開く
```bash
cd ios/AiCard
open AiCard.xcodeproj
```
### 2. API設定
開発環境では自動的に `localhost:8000` に接続します。
本番環境では `api.card.syui.ai` に接続します。
### 3. ビルド & 実行
- シミュレーターまたは実機でビルド
- atprotoアカウントでログイン
- ガチャを引いてカードを集める
## 主要機能
### 認証
- atproto DIDベース認証
- アプリパスワード使用
- 自動セッション管理
### ガチャシステム
- 通常ガチャ(無料)
- プレミアムガチャ(確率アップ)
- レアリティ別アニメーション
- ユニークカード対応
### カードコレクション
- グリッド表示
- 検索機能
- レアリティフィルタ
- 詳細表示
### プロフィール
- ユーザー情報表示
- コレクション統計
- データ同期機能
## カードシステム
### レアリティ
- **ノーマル**: 基本カード
- **レア**: 少し珍しいカード
- **スーパーレア**: とても珍しいカード
- **キラ**: 光る演出付きカード0.1%
- **ユニーク**: 世界で一人だけ0.0001%
### 視覚効果
- レアリティ別グラデーション
- キラカードのスパークル効果
- ユニークカードのオーラ効果
- 3Dフリップアニメーション
## 今後の実装予定
- [ ] Push通知
- [ ] カード交換機能
- [ ] AI.verse連携
- [ ] ダークモード対応
- [ ] iPad最適化
- [ ] ウィジェット対応
## 注意事項
- iOS 16.0以上が必要
- atprotoアカウントが必要
- インターネット接続が必要

25
package.json Normal file
View File

@ -0,0 +1,25 @@
{
"name": "card",
"version": "0.0.1",
"private": true,
"scripts": {
"dev": "vue-cli-service serve",
"build": "vue-cli-service build",
"lint": "vue-cli-service lint"
},
"dependencies": {
"@google/model-viewer": "^3.4.0",
"@nuxtjs/proxy": "^2.1.0",
"axios": "^1.6.8",
"core-js": "^3.6.4",
"moment": "^2.29.4",
"three": "^0.162.0",
"vue": "^2.6.11",
"vue-loading-template": "^1.3.2",
"vue-meta": "^2.4.0",
"vue-template-compiler": "^2.6.14"
},
"devDependencies": {
"@vue/cli-service": "~4.5.15"
}
}

1
public Submodule

Submodule public added at ceda2fab6e

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